You are on page 1of 3

Heartseeker

ISLE OF THE
DAMNED SCOTT MALTHOUSE

A ONE-PAGE FIRST LEVEL ADVENTURE FOR


HEARTSEEKER AND OTHER OSR GAMES
Rumours about the Isle(d6)

1. You must answer a riddle to enter (T) 2. It used to be an


elven colony but it was forsaken by their gods (T) 3. The
spirits of the dead will take your soul (F) 4. Avoid eating
anythig that grows in the forest (F) 5. The witch of the forest
must always speak truthfully (T) 6. Ghoul bats fear
torchlight (F)

4
5 6 7

3
2 Encounters in the Moaning Forest (d6)

1. A spirit procession led by a lantern-bearer 2. D3 ghoul bats on the


hunt 3. A pool that reflects your worst sins 4. A cursed swine-hilted
sword in a tree. If removed turns wielder into a pig for d6 hours. 5.

1 Sweet mushrooms in the shape of fingers that replenish d8 HP 6. An


elven witch cursed to always speak the truth, collecting grey apples.

Heartseeker
HD2, AC12, Atk claws +1 (d6), SV P9 M15 A13, MV 40/120, XP20.
Special: Can cast Illusion (x1) and Arcane Shot (x1).
Art by Arnold Böcklin (1827–1901)
ISLE OF THE Damned
Prince Markus is dying. The PC’s have 4. The Smithy: An elven woman
been sent to the Isle of the Damned to hammers a searing blade, her
find the three Sacred Chalices, amber, features dark and eye sockets
green and violet, each of which will hollow. She will fix armour in
return the prince from his doom. Their return for a secret and craft a +1
payment is a dragon tooth worth enchanted weapon if she’s given
240gp. The boatman awaits... the Eyes of the Watcher. She is no
help in the search for the chalices.
1. The Boatman: Silent as the
grave. The journey on the Grey Sea 5. The Cartographer: The room is
takes three hours. A Great Squid covered in crusty maps. An elven
follows the boat until the second man with gaunt features scribbles
hour, when it strikes with a mass of at a desk. He doesn’t welcome
tentacles. HD3, AC13, Atk tentacles guests, although his ink is running
+1 (d6), SV P14 M10 A9, MV low and could use crushed insects
60/180 (swim), XP35. Special: If the for a new batch. He offers a map of
squid hits, make a second tentacle the Moaning Forest, giving
attack. Once on half HP it will advantage to navigating.
retreat into the depths.
6. Moaning Forest: A deep forest
2. The Dead Courtyard: Crumbling where spirits drift. Navigation
statues of old gods surround the requires a mental ability check.
courtyard. Lonely spirits wander Success = discover a cave with a
quietly, taking no notices of mortals. 8ft stone elf called The Watcher.
The Hollow Guardian, clad in They hold an amber chalice and
ancient elven armour asks a riddle have sapphire eyes. Fail = roll
to continue: What lives on its own encounter. The chalice can be
substance and dies when it devours taken from the Watcher, but
itself? A: A candle. A correct answer removing the eyes requires a
and the guardian leaves into the mental save or the victim sees
woods to the north. Incorrect and it horrifying visions, paralysing them
will fight. HD4, AC15, Atk sword +2 for d6 hours.
(d6), SV P16 M12 A11, MV 40/120,
XP125. Special: Immune to Sleep. 7. The Candle Room: Three
candles can be lit: red, yellow and
3. The Broken Shrine: A dusty blue. An empty table to the east. A
chapel with a broken stained glass large mirror stands in the north
window. A green chalice sits atop wall. Standing in the mirror with
it, emitting an eerie glow. The floor red and blue with materialise the
is covered in locust carcasses. Once violet chalice on the table. Any
lifted the pressure plate beneath is other combination creates a Ghoul
released, causing locusts to spew Bat, HD2, AC11, Atk bite +1 (d6),
from the broken window. Make a SV P11 M7 A10, MV 40/120
physical save or take d6 damage and (flying), XP20, Special: If bit,
reduce armour effectiveness by 1. physical save or become diseased,
losing 1HP each hour for d8 hours.

You might also like