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Caraen Oakenvale: Character Level, Race, & Class Experience
Caraen Oakenvale: Character Level, Race, & Class Experience
STEALTH DISADVANTAGE
+1
+3 Dexterity Druidic. You can use it to leave hidden messages. You
+1 Constitution ARMOR CLASS and others who know this language automatically spot
such a message. Others spot the message’s presence
DEXTERITY
✘ +4 Intelligence with a successful DC 15 Perception check but can’t
MAXIMUM HIT DICE TEMPORARY
16
decipher it without magic.
✘ +4 Wisdom
27 4d8
+2 Charisma Spellcasting. You can cast druid spells as rituals. You
CONDITIONAL can prepare 6 spells from the druid spell list. You can
+3 use a druidic focus as your spellcasting focus.
Wildshape (Action—2/Short Rest). You can magically
CURRENT HIT POINTS
assume the shape of a beast that you have seen
CONSTITUTION DEATH SAVING THROWS
before.You can stay in a beast shape for 2 hours. You
SAVING THROWS
then revert to your normal form unless you expend
12 N
CIE C
+3 Acrobatics (Dex)
SPEED
35ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
another use of this feature. You can revert to your
normal form earlier by using a bonus action on your
Y
PROFI
RT
EXPE
turn. You automatically revert if you fall unconscious,
✘ +4 Animal Handling (Wis) VISION INSPIRATION EXHAUSTION
drop to 0 hit points, or die.
+1 ✘ +4 Arcana (Int) Darkvision
Shroud of Seasons (Action). You can expend one use
+1 Athletics (Str) of your Wild Shape and choose one creature you can
INTELLIGENCE see within 60 feet of you that has at least 1 hit point.
+2 Deception (Cha)
That creature must make a Constitution saving throw;
+2 Medicine (Wis) Fey Ancestry. Advantage on saving throws against Deep Winter’s Freeze (Shroud of Seasons). Its
being charmed, and magic can’t put you to sleep. movement speed is reduced by 10 feet. Using your
WISDOM ✘ +4 Nature (Int) bonus action, it takes 1d4+2 cold damage.
15 +2 Survival (Wis)
SKILLS Wildflame (Shroud of Seasons). As a bonus action, you
cause flames to flash across the target dealing 1d6 fire
damage, and causes the target to ignite in flames. At
+2 14 PASSIVE PERCEPTION the start of each of its turns, or until the shroud ends,
the target takes 2 fire damage and sheds bright light in
a 10-foot radius and dim light for an additional 10 feet.
ADVANTAGE If the target or a creature within 5 feet of it uses an
action to put out the flames, or if some other effect
INITIATIVE +3 1 Attack / Attack Action RACIAL TRAITS
douses the flames (such as being submerged in water).
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the
greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.
PERSONALITY TRAITS
IDEAL
BOND
Researcher
When you attempt to learn or recall a piece of lore, if
you do not know that information, you often know
where and from whom you can obtain it. Usually,
this information comes from a library, scriptorium,
university, or a sage or other learned person or
creature. Your DM might rule that the knowledge
you seek is secreted away in an almost inaccessible
place, or that it simply cannot be found. Unearthing
the deepest secrets of the multiverse can require an
adventure or even a whole campaign
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
0 0 0 0 0
lb / 180 lb 360 lb
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Druid Wisdom 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 0 6 0
Courage
Create Bonfire
Druidcraft
Frostbite
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7 0
EPAR
SPELL NAME
ED
PR
Absorb Elements
Absorb Elements
4 0
Acrid Delight
Animal Friendship
Anticipate Weakness
Beast Bond
Beast Bond
Beguiling Gift
8 0
Breathtaking Wind
Charm Person
2 3
Amorphous Form
Analyze Blood
Animal Messenger
5 0
Anticipate Attack
Aura of Shade
9 0
Avian Geyser
Barkskin
Beast Sense
Caustic Blood
Creeping Ice
Darkvision
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Courage Create Bonfire Druidcraft
Enchantment Cantrip Conjuration Cantrip Transmutation Cantrip
You touch a willing creature and strengthen its resolve. Until the end You create a bonfire on ground that you can see within range. Until Whispering to the spirits of nature, you create one of the following
of the creature’s next turn, it cannot be frightened. If the target is the spells ends, the bonfire fills a 5-foot cube. Any creature in the effects within range:
currently frightened, it can immediately reroll its saving throw if one bonfire’s space when you cast the spell must succeed on a Dexterity • You create a tiny, harmless sensory effect that predicts what the
was required to avoid the condition. saving throw or take 1d8 fire damage. A creature must also make the weather will be at your location for the next 24 hours. The effect
saving throw when it enters the bonfire’s space for the first time on a might manifest as a golden orb for clear skies, a cloud for rain, falling
turn or ends its turn there. snowflakes for snow, and so on. This effect persists for 1 round.
The bonfire ignites flammable objects in its area that aren’t being • You instantly make a flower blossom, a seed pod open, or a leaf
worn or carried. bud bloom.
The spell’s damage increases by 1d8 when you reach 5th level • You create an instantaneous, harmless sensory effect, such as
(2d8), 11th level (3d8), and 17th level (4d8). falling leaves, a puff of wind, the sound of a small animal, or the faint
odor of skunk. The effect must fit in a 5-foot cube.
• You instantly light or snuff out a candle, a torch, or a small
campfire.
Spellcasting (Druid) Grimlore’s Grimoire Spellcasting (Druid) Xanathar’s Guide to Everything Spellcasting (Druid) Player’s Handbook
Frostbite
Evocation Cantrip
You cause numbing frost to form on one creature that you can see
within range. The target must make a Constitution saving throw. On a
failed save, the target takes 1d6 cold damage, and it has
disadvantage on the next weapon attack roll it makes before the end
of its next turn.
The spell’s damage increases by 1d6 when you reach 5th level
(2d6), 11th level (3d6), and 17th level (4d6).
Many creatures in the worlds of D&D, especially those that You have advantage on saving throws against being Elves don’t need to sleep. Instead, they meditate deeply,
dwell underground, have darkvision. Within a specified charmed, and magic can’t put you to sleep. remaining semiconscious, for 4 hours a day. (The Common
range, a creature with darkvision can see in darkness as if word for such meditation is “trance.”) While meditating,
the darkness were dim light, so areas of darkness are only you can dream after a fashion; such dreams are actually
lightly obscured as far as that creature is concerned. mental exercises that have become reflexive through years
However, the creature can’t discern color in darkness, only of practice. After resting in this way, you gain the same
shades of gray. benefit that a human does from 8 hours of sleep.
You can attempt to hide even when you are only lightly Prerequisite: Elf or half-elf You know Druidic, the secret language of druids. You can
obscured by foliage, heavy rain, falling snow, mist, and The accuracy of elves is legendary, especially that of elf speak the language and use it to leave hidden messages.
other natural phenomena. archers and spellcasters. You have uncanny aim with You and others who know this language automatically spot
attacks that rely on precision rather than brute force. You such a message. Others spot the message’s presence with a
gain the following benefits: successful DC 15 Wisdom (Perception) check but can’t
• Increase your Dexterity, Intelligence, Wisdom, or decipher it without magic.
Charisma score by 1, to a maximum of 20.
• Whenever you have advantage on an attack roll using
Dexterity, Intelligence, Wisdom, or Charisma, you can reroll
one of the dice once.
Wood Elf Player’s Handbook Feat (4) Xanathar’s Guide to Everything Druid Player’s Handbook
Druid Player’s Handbook Druid Player’s Handbook Circle of Seasons Xanathar’s Lost Notes to Everything Else
Deep Winter’s Freeze Fade Rot Harvestide
Archetype Feature Archetype Feature Archetype Feature
Frost covers the target’s skin. Its movement speed is A creature is afflicted with pestilence and disease, causing The season of harvest reaps the bounty and readies the
reduced by 10 feet. Using your bonus action, it takes cold it to suffer one level of exhaustion, and regains only half land for renewal. A creature under the shroud can use its
damage equal to 1d4 + your Wisdom modifier. the normal healing from spells and effects. Using your bonus action on its turn to be showered in radiant energy,
bonus action, it takes necrotic damage equal to your and regains hit points equal to 1d4 + your Wisdom
Wisdom modifier (minimum of 1 damage). modifier.
Shroud of Seasons Xanathar’s Lost Notes to Everything Else Shroud of Seasons Xanathar’s Lost Notes to Everything Else Shroud of Seasons Xanathar’s Lost Notes to Everything Else
Wildflame
Archetype Feature