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Like the world of Etharis itself, the magic items

in a Grim Hollow campaign tend to be a twisted and dark reflection of the powerful
relics in
a fantasy world. The same magic that casts a
malicious pall over the people and creatures of Etharis is
what is harnessed to create magic items.
Like any fantasy world, magic items in Etharis exist
that can be picked up and used by anyone, or that can be
used after the wielder takes the time to attune to the item.
However, some rarer items can be found that respond
specifically to individuals who have undergone the
Transformation into something beyond their mortal form.
Aberrant Horror
Items
Fin Symbiote
Wondrous item, rare
(requires attunement by an aberrant horror)
This tendril of flesh harvested from a living aboleth can be
embedded into the skin of an aberrant horror. To attune to
this item, you must stitch it onto your skin and leave it for
the entire attunement period, during which the fin burrows
into your body to bond with your muscular system.
While attuned to this item, you gain a +2 bonus to the
saving throw DC of your Transformation Save.
The fin cannot be removed while you’re attuned to
it, and you can’t voluntarily end your attunement to it.
If the tentacle is sliced from your body, it grows back in
1d4 hours.
Stalk Symbiote
Wondrous item, uncommon
(requires attunement by an aberrant horror)
This tendril of flesh harvested from a living aberration
can be embedded into the skull of an aberrant horror. To
attune to this item, you must stitch it onto your scalp and
leave it for the entire attunement period, during which the
stalk burrows into your skull to bond with your brain.
While attuned to this item, you have advantage on
Wisdom (Perception) checks. In addition, you and any
of your allies within 30 feet of you can’t be surprised,
except when incapacitated by something other than
nonmagical sleep.
The stalk can’t be removed while you’re attuned to it,
and you can’t voluntarily end your attunement to it. If the
stalk is sliced from your body, it grows back in 1d4 hours.
Straitjacket
Wondrous item, uncommon
(requires attunement by an aberrant horror)
This stained grey jacket has arms that reach to the floor
and dozens of restraining straps. While wearing the
straitjacket, an aberrant horror rolls twice on the Unstable
Mutations table and can choose which result occurs.
The straitjacket takes 10 minutes to don or doff. A
creature wearing the straitjacket has disadvantage on
attack rolls.
Star Metal Ring
Ring, rare (requires attunement by an aberrant horror)
This heavy steel ring is set with a chunk of shimmering
star metal. While wearing this ring, your appendages
are crusted with iridescent star metal. All your
unarmed strikes deal magical damage while you are
attuned to this ring.
Fey Items
Queen’s Token
Wondrous item, legendary (requires attunement by a fey)
This humble acorn is one of the mightiest gifts a faerie
queen can bestow upon her subjects. While holding
the acorn, a creature can use an action to cast the wish
spell. After using the acorn in this way, it immediately
teleports back to the queen who bestowed it.
If the wish spell is used in a way that the queen would
perceive as a threat to herself or her realm, the spell
does not work. Instead, the creature who made the wish
immediately transforms into an oak tree. Only a wish
spell cast with the queen’s token can return a creature
transformed in this way to its original state.
Iridescent Armor
Armor (breastplate), rare (requires attunement by a fey)
This shimmering breastplate is forged from a giant
dragonfly’s carapace and adorned with a cape of gossamer fabric. You gain a +1
bonus to AC while you wear
this armor.
Once per day, you can use an action to transform the
gossamer cape into a pair of dragonfly wings, which
grant you a flying speed of 60 feet for one hour. Once
the armor is used this way, this property cannot be used
again until the following dawn.

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