Professional Documents
Culture Documents
Objectives:
Introduction
If there is one thing that changed the world so fast, it is TECHNOLOGY. While there
exists technology in the past as non-digital technology, the current digital technology has
been a factor that shrunk the world and made it flat. It has provided a new environment for
learning; new ways teachers teach and the new ways of how learners learn. In the beginning,
it has created a divide between the digital natives and the digital immigrants. However, as
the years go by, such divide has become narrower and even blurred. This has led to the new
educational revolution in teaching and learning which has been triggered by technology and
resulted to better learning outcomes in the 21" century.
The Technology for Teaching and Learning 1 is intended to introduce pre-service
students to the theories and principles of designing, developing, implementing, and
evaluating teaching and learning resources to improve instruction by utilizing the various
opportunities provided by various instructional media and technology. It also equips pre-
service teachers with the necessary knowledge, abilities, attitudes, and values for developing
technology-enhanced instructional plans in their areas of expertise. This course also teaches
students to utilize technology responsibly and to conduct themselves ethically in their
professional lives.
LESSON 1
Introduction to Technology for Teaching and Learning
Likewise, ISTE also developed standards needed for students. These standards will be
used as a guide by teachers to plan technology-based activities in which students achieve
success in learning, communication, and life skills.
As pre-service teacher education students now, you will have to master the knowledge
and skills (Learning to Know) for the standards for students. However since you will become
teachers in the future, you should harness the same knowledge and skills to become (Learning
to Become) future teachers.
Activity 1:
Locate Annex C in CMO 74 or 75 s. 2017. Review the Competencies and read the
corresponding Performance Indicators under each of the 7 Domains. With your group, identify
one Performance Indicator for each cluster that you consider as most important and that you
are excited to do. Also identify one Performance Indicator that you consider least important
and that you are not excited to do. Place your answer on the matrix below:
ICT PERFORMANCE INDICATOR MOST PERFORMANCE INDICATOR LEAST
DOMAIN IMPORTANT FOR US TO DO IMPORTANT FOR US TO DO
DOMAIN 1
DOMAIN 2
DOMAIN 3
DOMAIN 4
DOMAIN 5
DOMAIN 6
DOMAIN 7
2. BASIC CONCEPTS
Technology – refers to improvements in the ways and tools individuals use to solve
issues and accomplish objectives. Technology in the classroom can include a wide range of
instruments, from low-tech (pencil, paper, chalkboard) to high-tech (computer) (presentation
software, tablets, computer, etc.).
Wainwright (2016) posits 10 reasons why technology should be implemented in the
classroom.
1. Technology will help students in the future career especially those who need
wireless technology.
2. Technology addresses diversity in learning styles.
3. Technology gives students the chance to interact.
4. Technology helps teachers prepare students for the real-world environment.
5. Technology keeps students engaged.
6. Technology makes the classroom a happier place.
7. Technology allows students to access updated information faster than before.
8. Technology makes students more responsible.
9. Technology breaks the tradition of passive learning.
10. Technology allows students to access digital materials and databases.
Information Communication Technology (ICT) was a long-awaited breakthrough that
transformed many parts of human existence, most notably education. (David Warlick: as
referenced by Torlakson and Pletka, 2014). ICT contributes to the learning processes, which
underlies the success of educational domains. It aids in the development of critical thinking,
generalist competences, decision-making, management of tough circumstances, teamwork,
and effective communication (UNESCO, 2002)
The use of ICT in education evolved in four phases: emerging, applying, infusing, and
transforming.
✓ Emerging – schools were described as teacher – centered
✓ Applying – the use of ICT has begun with the adaption of some ICT products
✓ Infusing – involved the integration of ICT across the curriculum, an increased use of
computer – based technologies
✓ Transforming – ICT has been taught as a separate subject and the curriculum is now
student – centered.
Instructional Materials – designed for use in the teaching and learning process that will
help learners acquire facts, skills, or opinions or develop cognitive processes.
They also refer to resources that organize and support instructions, such as textbooks,
tasks, and supplementary resources (adapted from Remillard & Heck, 2014)
Digital – involving or relating to the use of computer technology (Oxford Dictionary,
2017); electronic technology that generates, stores, and processes data in terms of the two
states: positive, expressed in 1 string and non – positive, expressed in 0 string. (Whatls, 2017)
2. EVOLUTION OF TECHNOLOGY FOR INSTRUCTION
1600 -- Quill Pens and Slates – Early one –room schoolhouses in the 1700s
and 1800s used these materials to teach students how to write and cipher.
1700 -- Primers – The New England Primer remained the basic school
text for 100 years after its publication.
1826 -- Wall Charts – to save the cost of individual books, passages were
sometimes printed in large letters and hung for all to see in Lancastrian
schools.
1855 -- Models – with the introduction of kindergarten in Wisconsin,
models and materials were given to students to manipulate and to learn from.
1901 -- Manipulative – Maria Montessori’s kinesthetic approach offered a
variety of manipulative from which students could learn.
1904 -- Educational Museums – the visual – education movement resulted
in educational museums with abundant visual displays.
1910 -- Films – Edison declared after inventing motion pictures that
books would soon be obsolete. Public schools in New York City implemented
films for instruction for the first time. Edward Thorndike - helped established
education as a science.
1914 -- Behaviorism Theory – John Watson helped establish behaviorism,
which became one of the theoretical foundations of learning.
1929 -- Radio – The Ohio “School of the Air” broadcast instructions to
homes.
1933 -- Objectives in Education – Ralph Tyler at Ohio State University
developed and refined procedures for writing objectives.
1940 – 1945 -- Instructional Technologists – with the role of technology
in learning increasing, the need for expertise in both education and technology
grew, and professional instructional technologists emerged.
1945 -- Multiple Media used by Military Armed Forces – training used
films, sound, graphics, models, and print to help prepare recruits for war.
1953 -- ITV – The University of Houston launches KUHT, the first non-
commercial education station.
1956 -- Bloom’s Taxonomy – a team led by Benjamin Bloom identified
and articulated levels of cognition.
1957 -- Programmed Instruction – instruction materials based on
Skinner’s behaviorism were used at the Mystic School in Winchester,
Massachusetts.
1965 -- Instructional Design System – Robert Gagné introduced a model
for a systems approach to designing instruction.
1967 -- PBS and NER – The Public Broadcasting Act established the Public
Broadcasting Service and National Educational Radio.
1970 -- Cognitive Approach – cognitivists including Ausubel, Bruner,
Gagné, and others dominated thinking about learning.
1977 - Personal Computers – the first microcomputer, the Apple, was
created by Steve Wozniak & Steve Jobs.
1980 -- CAI – computer – assisted instruction on personal computers
reached its peak of popularity.
1990 -- Constructivist Approach – the influence of Dewey, Piaget,
Vygotsky, and others led to the emergence of the constructivist view of
learning. Computer – based technologies – video discs, CD – ROMs, multimedia,
digital presentations, interactive video, teleconferencing, compressed video,
and the Internet combined to greatly increase the technologies available to
enhance teaching and learning. Virtual Reality – digital representations of a
given reality let teacher and student “experience” it.
1990 - Digital Assistants – intelligent agents help people interact with
the equipment and cyberspace
1991 - World Wide Web – the Internet became accessible to all with the
creation of the Web by Tim Berners – Lee.
2003 - Mobile Devices – smart phones, netbooks, and handheld PCs
joined with wireless networking to make mobile computing commonplace
everywhere, including in the classroom.
2008 and beyond -- Online Life – the Internet expands to include the
Web 2.0, featuring social networking, audio and video streaming and options,
for interaction leading to instruction anytime, anywhere. The Grid – using
distributed computing technology, the Grid will make it possible to dynamically
pool and share computer resources, making unprecedented computing power
available to everyone on the Grid.
To learn more about the history of technology in education, visit this link
https://www.youtube.com/watch?v=UFwWWsz_X9s
LESSON 2
ICT Policies and Safety Issues in Teaching and Learning
New technologies have become an integral part of everyone's lives. You are utilizing
ICT whether you are chatting on the phone, sending an email, going to the back, visiting the
library, watching the news on television, going to the hospital, flying, or viewing a movie.
New technologies have an impact on almost everything we do in the modern world.
Would new technology have an impact on your life as a teacher? Should we allow
technology to govern our life, or should we exercise control over how we use technology?
Safety concerns will be covered in this lesson, as well as how they will be addressed through
ICT policy - its implications, application, and ramifications for teaching and learning.
1. DICT ROADMAP
The Department of Information and Communication Technology (DICT) has developed
a roadmap to assist all government agencies in the use, regulation, and advancement of
information and communication technology. Policy statements and guidelines are associated
with each project.
The DICT's ICT for Education (ICT4E) program supports the education sector's efforts in
incorporating ICT as well as determining and gaining access to the infrastructure (hardware,
software, telecommunications facilities, and others) required to use and deploy learning
technologies at all levels of education. Among the policy recommended programs that have
applications to education teaching-learning are:
1. ICT in education Masterplan for all levels, including a National Roadmap for
faculty Development in ICT in Education. A National Framework Plan for
ICTs in Basic Education was developed.
2. Content and application development through the Open Content in
Education Initiative (OCEI) which converts DepEd materials into
interactive multi-media content, develop applications used in schools,
and conduct students and teachers’ competitions to promote the
development of education-related web content.
3. PhedNET is a “walled” garden that hosts educational learning and teaching
materials and applications for use by the Filipino students, their parents
and teachers. All public high schools will be part of this network with
only DepEd-approved multi-media applications, materials and mirrored
internet sites accessible from school’s PCs.
4. Established Community eLearning Centers called eskwela for out-of-school
youth (OSY) providing them with ICT-enhanced alternative education
opportunities.
5. eQuality Program for Tertiary education through partnerships with state
universities and colleges (SUCs) to improve quality of IT education and
the use of ICT in education in the country, particularly outside of Metro
Manila.
6. Digital Media Arts Program which builds digital media skills for government
using Open Source technologies. Beneficiary agencies include the
Philippine Information Agency and the other government media
organizations, the Cultural Center of the Philippines, National
Commission for Culture and Arts and other government art agencies,
State Universities and Colleges and other local government units.
7. ICT skills strategic plan which develops an inter-agency approach to
identifying strategic and policy and program recommendations to
address ICT skills demand-supply type.
The roadmap, which includes policy statements related to education especially in the
advancement of human development for teaching and learning, directed all seven initiatives.
Learners should take advantage of the potential of learning support they can obtain,
such as the development of higher order thinking skills, the formation of learning
communities through collaboration, the development of skills to manage valid resources as
21st century learners, and many other benefits. Teachers and students should be aware of the
e-waste that is dumped on the ground and in the environment.
They spend most of their waking hours in their homes or facilities that allow them to
access digital technology, such as Internet Cafes. The primary job of parents, teachers, and
schools should be to safeguard and protect their children.
There are so many risks that we have to be aware of in the use of digital technologies.
These may include the following:
2. Lifestyle websites like self-harms and suicide sites, and hate sites;
5. Health and well being (amount of time spent on-line, internet gaming and many
more;
10. Social pressures to maintain online networks via texting and social networking
sites.
6. E-SAFETY RULES
How can we address all of the aforementioned problems, as well as a slew of others,
in order to save our future generations?
E-safety encompasses not just internet technologies, but also mobile phones, gaming
consoles, and wireless technology. It emphasizes the need of informing children and
teenagers about the advantages, hazards, and responsibilities of utilizing information
technology. Here are some e-safety concerns:
• e-safety helps safeguard children and young people in the digital world.
• e-safety emphasizes learning to understand and new technologies in a
positive way;
• e-safety educates children about the risks as well as the benefits so we
can feel confident
• online; and
• e-safety supports young learners and adults to develop safer online
behaviors, both in and out
• of school.
7. NETWORK MANAGEMENT
1.2 Require all users to always log off when they have finished working.
1.5 Set up a clear disaster recovery system in place for critical data that
include secure,
1.7 Install all computer equipment professionally and meet health and
safety and security.
2. Password Policy
2.1 Only authorized users will have individual passwords. Users are not
permitted to disclose their passwords unless they got permission from
the owner or from the management. The equipment that keeps the
personal information shall be locked when unattended to prevent
unauthorized access.
3.1 All mobile phones shall be kept away in a box away from the children
or learners and access is only allowed at breaktime or at the end of
the classes or when needed during the class period.
4. Cameras
4.1 Taking pictures only from parents or caregivers and not from any
other family member or friend while the child attends class.
4.2 Any picture taken of children shall be on cameras solely for the
purpose.
Schools that plan to dedicate a room where the students can access technologies for
learning should include the following basic safety rules:
1. Provide tiltable tables. These tables can be tilted and adjusted to the
height of the users.
More specifically safety rules that can reduce risk of accidents in the working stations
should include:
1. No trailing wires across or around the room which people can trip on.
Activity 2: Create an infographic containing ICT classroom policies that may be implemented
in your future classroom. Take note of the details needed:
1. Lesson Title:
Content – 10 pts
• Appropriate details support main idea
• Accurate and detailed information
• Information adequately supports purpose of visual
Focus – 7 pts