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Writers: Cover Artist:

Richard Farrese, Neal Levin, Darren Pearce William Ausland

Developer: Interior Artist:


Neal Levin Marcio Fiorito

Editor: Layout Artist:


Joanna G. Hurley Deborah Balsam

Some artwork Copyright William Ausland, used with per-


mission.

www.darkquest.com

OPEN GAME CONTENT & COPYRIGHT INFORMATION


Clothing Bits: Cloth and Dyes Copyright 2006 Dark Quest, LLC

All rights reserved. Reproduction of the product without permission of the publisher is expressly forbidden. Clothing Bits is
presented under the d20 Licence. All textual material is designated as Open Game Content. All artwork herein is copyrighted Dark
Quest, LLC, unless otherwise noted.

“d20 System” and the d20 System Logo are trademarks owned by Wizards of the Coast and are used under the
terms of the d20 license.

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“I have cream for that,” Falrazar chuckled
softly and shook his head. “Now what can I do for
you?” he fixed Morten with a beady gaze and topped
The smell of ozone curled through the air it off with a bright-toothed smile.
in the dingy backstreet shop. Three customers peered “Tales in the tavern,” Morten began, but he
through the shadows at the long wooden table where was swiftly cut off by Falrazar.
a brightly dressed young man sat. He had a small cap “Nice little bit of alliteration that,” Falrazar
atop his head, and around his neck, he wore a pair of smiled again. “Or should that be ale-it-eration?” He
thick, glass goggles. began to laugh.
“Excuse me.” The first speaker was a dwarf Zira winced, and Halgar buried his face in
by the name of Halgar; he had a ginger beard and a his hands.
close cropped hairstyle. A few braids hung from the “Can I go on?”
side of his chin and ended in golden beads. “We are “Be my guest,” Falrazar grinned again and caught the
looking for Falrazar, the wizard of,” he hesitated on warrior’s confused look. “Regale me.”
this word, “tailoring?”
“People in the tavern have said that you’re
“That would be me,” the young man answered,
a wizard that can work wonders with all kinds of
and gave the three of them a beaming smile. “But
don’t let these youthful good looks fool you. I am, in cloth,” Morten was having second thoughts about
fact, around three hundred and thirty two years of coming here already. “We were wondering what kind
age.” of wares you might have?”
Zira, a human wizard dressed in a flowing “I still maintain that he’s a charlatan,” Zira
set of crimson robes, gave the youth a suspicious look said flatly and fixed Falrazar with a knowing smile.
before she rolled her eyes. “If you say so,” she said, her He promptly ignored her smile and blinked.
tones dripping with sarcasm. He had been called a few things in his time,
Morten, the burly one of the group, clapped some of them he remembered and some of them he
his hand on Zira’s shoulder from behind and sniffed didn’t care to. There were a few choice things that he’d
the air. “Well, I don’t care if you’re twenty, thirty, or chosen to change the meaning of, but mostly he’d been
even three hundred and thirty two, my friend – we able to eke out a modest living with his talents for
have coin, we have need of your services, and I believe making clothing and enchanting it.
you.” “A charlatan, eh,” Falrazar opened one of his
“Thank you,” Falrazar gave a tiny nod and boxes and poured out some of the cloth inside. He laid
folded an elongated piece of cloth into a small box. “It’s it down and picked a small piece up with a pair of
so nice to see at least one or two people have a sense of wooden tongs.
proper decorum and manners, not like a certain dark “What’s with the pincers?” Halgar asked, and
eyed, dark haired, crimson robed woman hiding at shot his stubby finger out to grasp the cloth. It was
the back there.”
black as midnight and had a few tiny stars sewn into
Zira stepped a pace forwards and brought
the surface.
her staff down with a thump. “I am not hiding,” she
snorted. “Don’t touch,” Falrazar’s warning came too
“Pardon, but did you hear something?” late and he smiled inwardly.
Falrazar said and looked myopically through the With a sudden bright flash of lightning,
dense air. “I thought I heard an annoying buzz.” Halgar was picked up from the floor and blasted
“That’s enough,” Halgar grumbled and put back a good few feet. A blue bolt of actinic electricity
his hand on his hip. “Let’s just get what we want and crackled from the square of cloth and fizzled around
be gone from this shop. The smell’s making my beard him. It caused the same ozone smell they had first
itch and my nose twitch – not to mention my hands encountered upon entering this bizarre little shop.
jittery.” “Spark cloth,” Falrazar explained, with a

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gleam in his eye. “Very effective if you make a robe but the fabric responds well to most types of dyes.
out of it. Unless your enemy happens to be using an However, it takes three times as long for a coloring
insulated weapon,” he added with a grin. solution to work on a piece of araneaweave than it
The dwarf rose from behind another table, would normally take on more mundane materials.
his hair and beard smoking with a soft whisper of A patient clothier, however, is well rewarded; once
white and grey. “Marvellous!” a piece of araneaweave is dyed, its color never dulls.
“I’ll order a robe right now.” Zira smirked, Moreover, because of an unnatural alchemical
and added, “It will keep the pickpockets out of my substance found within aranea web, this fabric
pockets.” produces countless scintillating spots when it is
“I see,” said Falrazar. “But you thought I was mixed with any color. Though this is subtle and
a charlatan?” can only be seen when light is shed upon the fabric,
“I’m allowed to change my mind,” Zira the effect is nonetheless remarkable. Araneaweave
harrumphed. “You have a problem with that?” was once a prized item fashioned by the ancient
“Not at all,” Falrazar waggled his brows and elf tribes who lived in temperate forests, but today
adopted a business-like tone. “So do you want to see very few clothiers know how to make this material.
my wares?” Those who do well reward adventurers brave
“Aye,” they said in unison. enough to collect stands of aranea webbing.

BARGHIDE: The thin and malleable skin of the


barghest was once a prized item. In the barbaric
tribes of olden times, warriors who defeated such
a creature were greatly honored and many of their
ARANEA SILK: Aranea silk is the fine thread peers considered them among the boldest and
with which the aranea builds its nest as well as the strongest heroes of their days. While few humanoid
cocoons of its young. Extremely soft, aranea silk is tribes of the time had dealings with barghests, those
an especially strong fabric of an almost pure white who did viewed these creatures — which caused
shade. It takes three times as long for dyes to have great harm to their people — as agents of maligned
any effect on the material, but once mixed with a spirits. Warriors who defeated them cleaned the
color, aranea silk becomes brilliant with countless carcasses and wore their pelts with pride. Barghide,
fine, silvery spots that dot the surface of the fabric. as the material came to be known, is the specially
These form a star-like effect when light shines upon treated skin of a barghest. Once treated with
it, but the material is unremarkable in a shadowy alchemical liquid, the material is surprising thin
environment. Created by elven clothiers of olden but sturdy, and as supple as silk. Of a silvery gray
times, rich noblemen and women who can afford shade, barghide is easy to work with, and many
clothes fashioned with such a fancy and rare fabric barbarians who make clothes fashion vests, shirts,
favor aranea silk. Because it is extremely hard to coats, and cloaks with the material. Most pieces of
find and takes a long time to color, aranea silk costs clothing fabricated with this material display tufts
ten times as much as regular silk. It is also ten times of the creature’s fur, especially around the neckline,
stronger, so a garment made with this material does the wrists, and the ankles. Barghest fur is the same
not rip easily. coloration as cleaned barghide, and the material is
especially soft to the touch.
ARANEAWEAVE: Eighty percent of this rare
fabric is made up of the strands of web produced BEHIR SILK: Although this fabric has nothing
by an aranea, which are then mixed with flax to to do with the cocoons of silkworms, it is as soft,
make the material more malleable. In its natural light, and beautiful as regular silk — perhaps even
form, araneaweave is of a dull pale gray shade, more so. What is known as behir silk is actually a

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fine layer of skin that can be peeled off the carcass SPIDER SILK: Made from web strands of various
of a behir. This special skin, situated under the types of ordinary spiders, spider silk is rougher than
creature’s scales and covering most of the thick hide mundane silk. It is also more difficult to work with,
that protects its underside, is easily malleable. Of a requiring the use of several alchemical compounds
dark blue shade that sometimes verges on purple, and solutions to create. Once fabricated, however,
behir silk cannot be dyed, but several pieces of it spider silk is a fine, semi-transparent, but also
can be sewn together to create silk-like garments of highly resistant material that can be easily cut and
unsurpassed quality. Because it is extremely rare, knitted to create various clothes. Shawls, skirts,
behir silk costs ten times as much as regular silk. and capes of elaborate designs are often made from
Many nobles, as well as adventurers who defeat a spider silk, since this high quality, semi-transparent
behir, proudly wear clothes made from this fabric. material is as resistant as normal silk. Spider silk
is uncommon and costs twice as much as regular
GIRALLON WOOL: A rare type of fabric, silk.
girallon wool is taken from the large, albino gorilla
of the same name. While the thick, fluffy, and curly WAR CLOTH: The dwarves of olden days had
hair of this beast seems coarse, it is actually quite
strange, incomprehensible customs that would
soft. Of high quality, girallon wool is one of the
shock most of their modern compatriots. One of
rare types of wool highly regarded by the nobility.
those traditions was to collect long strands of beard
In some circles, it is even considered a very exotic
from fallen comrades to produce a strong material.
type of fabric that one should wear only for special
Woven together and then soaked in a simple
events. While similar to wool in appearance,
girallon wool is of a pearly white shade. The fabric alchemical formula, these dwarven beard strands
never becomes yellow, and its color never fades with were transformed into a unique fibrous material.
time. The material is also easy to wash and highly Supple and as easy to work with as cotton, a
durable, thus requiring minimal care. However, the garment maker could produce any type of clothing
strange hair of the girallon also makes the material with war cloth. These garments were worn by the
impossible to dye, so clothes made from girallon members of the nobility, who strongly believed that
wool are always white. Mostly, trousers and long war cloth would provide them with the physical
sleeved shirts are made of this fabric, and some rich and spiritual strengths of the dwarves whose beards
adventures are known to wear cloaks made from were used to make the fabric. Though the tradition
white girallon wool. of collecting dwarven beard strands is a thing of
the past, some sages still believe that war cloth had
HORSEWEAVE: In olden times, barbarians some kind of magical property.
calling themselves horse lords dominated the great
plains of the world. These brutal and warring
people revered their mounts and believed that the
spirits of horses were purer than those of humanoid
kind. When a horse died, they paid tribute to the
noble steed in an elaborate funeral rite. During ABOLETH CLOTH: The aquatic aberration
this rite, they collected the horse’s mane to create known as the aboleth secretes thick, viscous mucus
horseweave, in honor of the deceased beast. Made that turns into a fibrous material when mixed with
from strands of horse mane woven together and certain alchemical products. Although the process
treated in a simple alchemical solution, horseweave of making aboleth cloth is relatively simple,
is a strong but very coarse material. The ancient gathering the substance needed to produce it is
horse lords used the material to create vestments, quite complex and requires one to venture close
sacks, and blankets. Although extremely rare, some to the lair of such a creature. Because of this, and
tribes still fashion this type of cloth. also because of its magical properties, aboleth cloth

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is extremely rare and quite expensive. Through of material. Because of its vegetal nature and the
a process few understand, this special material alchemical liquids used in its creation, a vestment
absorbs a portion of the psionic attacks directed of bark cloth absorbs 2 point of nonlethal damage
at it. When a garment made from aboleth cloth is dealt to its wearer each round.
worn, its owner gains a +1 resistance bonus against Faint transmutation; CL 5th, Craft Wondrous
any psionic ability. Item, Alchemy, 8 ranks; Market Value 400gp/sq-
Faint abjuration; CL 5th, Craft Wondrous Item, yd; Weight .5lb/sq-yd.
Alchemy, 5 ranks; Market Value 300gp/sq-yd;
Weight .5lb/sq-yd. CAMELWEAVE: Made from camel hair that has
been soaked in four different alchemical solutions
BARK CLOTH: Discovered by the wood elves over the span of two months, camelweave is a
that once held dominion over the wild places strong fiber. Once woven, the fabric varies from
of the world, bark cloth is a very light material. light beige to dark brown. Some pieces of the
Made by peeling off layers of bark from different material also hold several different shades of beige
types of trees and putting them together in special and brown, making the clothes fashioned with
alchemical solutions to produce a hard but malleable them look quite unique. Camelweave is practical
fiber, bark cloth can then be woven into a resistant for those who dwell in hot deserts and other
fabric. Once woven, bark cloth seems to have the environments where the temperature is generally
texture of bark, but it is actually a smooth type high, and such people willingly pay the high price
of for camelweave clothing. When a garment
fashioned from camelweave is worn, its owner
TABLE 1  MAGICAL/SPECIAL CLOTH benefits from a +1 bonus on any check or save
made to resist hot environmental conditions or
Material Market Value Weight/Sq-yard
hazards, such as Fortitude saves made to resist
Aboleth Cloth 300 gp .5 lb
the effects of extreme heat in an arid desert.
Bark Cloth 400 gp .5 lb This bonus does not extend to fire, magical or
Camelweave 125 gp .5 lb otherwise.
Drider Silk 500 gp .5 lb Faint transmutation; CL 3rd, Craft Wondrous
Eathswaeg 200 gp .5 lb Item, Alchemy, 6 ranks; Market Value 125gp/
Iceworm Silk 125 gp .5 lb sq-yd; Weight .5lb/sq-yd.
Haghair Cloth 200 gp .5 lb
Leaf Cloth 150 gp .5 lb Drider Silk: Some driders create a unique type
of magical webbing with which they capture
Mud Rag 375 gp .5 lb
their prey. Although few people know that these
Owlbear Cotton 500 gp .5 lb
sticky strands of silvery gray web can be treated
Rock Rag 600 gp 1.5 lb in alchemical solution and then woven together
Roper Cloth 350 gp .5 lb to form a highly malleable fabric, the dark elves
Sea Silk 550 gp .1 lb and the dwarves who live underground long
Shadow Cloth 150 gp .5 lb ago uncovered the wonders of this intricate
Shambling Silk 465 gp .5 lb material. Drider silk is soft and strong, but its
Shrieker Cloth 450 gp 1 lb silvery shade can never be altered, not even with
Spark Cloth 500 gp .5 lb the most powerful alchemical dyes. When a
Troll Rag 350 gp 1 lb
garment is made with this extremely rare fabric,
it bestows to the wearer a +1 resistance bonus
Vine Rag 375 gp .5 lb
on saves against spells and spell-like effects.
Water Cloth 750 gp .5 lb Faint abjuration; CL 5th, Craft Wondrous

5
Item, Alchemy, 8 ranks; Market Value 500gp/sq- which they lived for decades. It took the heroes
yd; Weight .5lb/sq-yd. several years to eliminate most of the hags and
drive away the few that had survived their attacks,
EARTHSWAEG: All those who journey through but they nevertheless succeeded in their task. They
caves and other natural stone formations prize also collected a grisly tribute in the form of their
this uncommon dwarven fabric. This thick cloth victims’ hair. They later sold the strands of hair to a
is woven with threads of what appears to be local witch, who soaked them in alchemical liquids.
crushed rocks, held together with stands of dark The result was a fibrous material that could easily
earth. Earthswaeg is of a dark gray coloration, be woven into clothing. The fabric, however, is
but changes hues as soon as it is placed within 5 still imbued with a portion of the hags’ evil spirits.
feet of a natural rock formation, such as a large When worn in full view, a vestment of haghair
boulder, a cavern wall, or rocky ground. In bestows a +2 bonus on Intimidate checks.
such circumstances, earthswaeg subtly changes Faint enchantment; CL 5th, Craft Wondrous
color to match that of the rock formation, thus Item, Alchemy, 8 ranks; Market Value 200gp/sq-
becoming paler, browner, beiger, or redder. While yd; Weight .5lb/sq-yd.
not as perfect as a chameleon’s skin, earthswaeg
nevertheless imitates the various patterns of the LEAF CLOTH: A renowned elven seamstress
rock it mimics, thus giving the impression that it created this wondrous enchanted cloth, some five
is made from the same material. Anyone wearing hundred years ago. Woven from a multitude of rare
a vest, tunic, cloak, or similar garment in full view plants, this material imitates the texture, colors,
benefits from a +2 bonus on Hide checks made in and patterns of multiple leaves put side by side. The
natural, rocky surroundings. effect is so realistic that it seems three-dimensional.
Faint transmutation; CL 3rd, Craft Wondrous In fact, looking at a garment fashioned from leaf
Item, Alchemy, 5 ranks; Market Value 200gp/sq- cloth, one has the impression of gazing into the
yd; Weight .5lb/sq-yd. thick foliage of a tree. Any piece of clothing such
as a vest, tunic, or cloak, worn in full view bestows
ICE WORM SILK: The little known ice worm, a +2 bonus on Hide checks made in any forest,
which lives in the coldest regions of the planet, as long as the trees are full of leaves. This effect is
produces fine threads with which it weaves cocoons lost during the winter months, but in coniferous
for its young. This material is as strong as typical woods, leaf cloth still provides a +2 bonus on Hide
silk, but its bluish-white tint cannot be dyed. Ice checks.
worm silk is attractive and much sought after in Faint transmutation; CL 4th, Craft Wondrous
some parts of the world. When a piece of clothing Item, Alchemy, 6 ranks; Market Value 150gp/sq-
is fashioned from ice worm silk, the wearer gains yd; Weight .5lb/sq-yd.
a +1 bonus on any check or save made to resist
cold environmental conditions or hazards, such as MUD RAG: Favored by shamans of the more
Fortitude saves made to avoid the effects of extreme savage humanoid tribes, mud rag is an enchanted
cold. This bonus does not extend to magical cold material fashioned from muddy earth. While the
effects and spells. fabric appears solid and unwieldy, it is surprisingly
Faint transmutation; CL 3rd, Craft Wondrous supple and easy to work with. Of a dark brown
Item, Alchemy, 5 ranks; Market Value 125gp/sq- coloration, mud rag is extremely spongy and
yd; Weight .5lb/sq-yd. provides a +1 resistance bonus on saves against
sonic spells and effects. Furthermore, when a piece
HAGHAIR CLOTH: About one hundred years of clothing made of mud rag is worn, the garment
ago, an adventuring band eliminated several coveys provides a +2 bonus on all Move Silently checks.
of hags that had been plaguing the area around The effects of several pieces of clothing fashioned

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from mud rag do not stack. done, roper cloth is as malleable as cotton and
Moderate abjuration; CL 9th, Craft Wondrous the pattern formed by the woven strands remains
Item, Alchemy, 12 ranks; Market Value 375gp/sq- visible, even when dyes are used on the material.
yd; Weight .5lb/sq-yd. However, because obtaining roper strands can be a
deadly affair, the fabric is costly and hard to find.
OWLBEAR COTTON: This material is made Vestments made from roper cloth are very sturdy,
from the tiny feathers that cover the entire body and roper cloth provides its wearer with a +1 bonus
of an owlbear in a warm coat, over which the long to Armor Class against touch attacks.
feathers of the creature protrude. By plucking this Moderate transmutation; CL 5th, Craft Wondrous
fuzzy undercoat from the magical beast and letting Item, Alchemy, 8 ranks; Market Value 350gp/sq-
it soak in potent alchemical solutions, one can turn yd; Weight .5lb/sq-yd.
this mundane substance into fibrous strands that
can then be woven together to form a unique type SEA SILK: One of the most intricate fabrics was
of fabric. Soft and easy to manipulate, owlbear created by the sea elves of ancient times. Made by
cotton resembles cotton but is much softer. The collecting the outer membranes of various types
material is also quite strong and easy to wash. In
of anemones found in the oceans, sea silk must
its pure form, owlbear cotton is pale gray, almost
undergo various complex alchemical treatments
white, but the fabric can be dyed any color. Because
before it can become the wondrous fabric that it
of the special alchemical solutions used in its
is. Known to only a handful of experts, the secrets
creation, when a vestment of this material is worn,
of making this material are closely guarded, which
it protects its owner by absorbing up to 3 points of
cold damage dealt to him each round. makes the fabric extremely hard to find. Almost
Faint transmutation; CL 5th, Craft Wondrous transparent and unnaturally fine, a garment made
Item, Alchemy, 5 ranks; Market Value 500gp/sq- of sea silk does not seem to weight anything, but its
yd; Weight .5lb/sq-yd. most amazing property is undoubtedly its ability
to absorb up to 3 points of acid damage dealt to its
ROCK RAG: One of the more surprising gnomish wearer each round.
fabrics is made from crushed rock that has been Faint transmutation; CL 5th, Craft Wondrous
turned into a thick paste through an alchemical Item, Alchemy, 8 ranks; Market Value 550gp/sq-
process very few understand. This rock paste then yd; Weight .1lb/sq-yd.
undergoes a series of simple alchemical treatments
to form fibrous strands that can be woven into a SHADOW CLOTH: Discovered by the gnomes
massive and heavy looking fabric. Of various tints of elder days, shadow cloth is a light, silky fabric
of grays with hints of blue and purple veins running made from a very special type of fungi found in
through it, rock rag is heavier and sturdier than dark, underground caves. When mixed with the
most other fabrics, but it can be used to create any proper alchemical solution, this naturally dark gray
type of clothing. A garment of rock rag provides its fungus becomes a fibrous substance of a dull black
wearer with a +1 bonus on all Fortitude saves. shade, which can then be woven into a malleable
Moderate transmutation; CL 9th, Craft Wondrous fabric. A garment of shadow cloth provides a +2
Item, Alchemy, 12 ranks; Market Value 600gp/sq- bonus on Hide checks in any lighting environment
yd; Weight 1.5lb/sq-yd. other than full daylight.
Faint transmutation; CL 3rd, Craft Wondrous
ROPER CLOTH: Made from the severed strands Item, Alchemy, 5 ranks; Market Value 150gp/sq-
of the roper, this special type of material is easy yd; Weight .5lb/sq-yd.
to make. One simply needs to weave several roper
strands together and apply a thick layer of a specific SHAMBLING SILK: Another unnatural
alchemical solution to them. Once this process is fabric that resembles ordinary silk in texture and

7
hardiness, shambling silk is made from the buds of very few clothiers work with this material, it is
the shambling mound. Crushed, boiled, and soaked not uncommon in certain parts of the world.
in alchemical liquids, these buds eventually form Stoneswaeg is a fabric woven with threads of melted
a light, hardy, and smooth material that appears stone and strands of hair taken from the beards of
to be silk. Shambling silk, however, is immune dwarven warriors. Once woven and treated with
to electricity, and any garment made with this alchemical solutions, the fibrous threads form a
fabric absorbs up to 3 points of electricity damage relatively light and supple material. Clothes made
directed at its wearer each round. with stoneswaeg are immune to electrical damage;
Faint transmutation; CL 5th, Craft Wondrous the garment provides its wearer with a +1 bonus on
Item, Alchemy, 5 ranks; Market Value 465gp/sq- saves against electrical damage.
yd; Weight .5lb/sq-yd. Faint transmutation; CL 5th, Craft Wondrous
Item, Alchemy, 5 ranks; Market Value 165gp/sq-
SHRIEKER CLOTH: Made from the strange, yd; Weight 1lb/sq-yd.
violet fungus of the same name, shrieker cloth is
an uncommon material that few know how to TROLL RAG: The barbarians of olden days waged
make. This material is fabricated by peeling off the war against some of the most fearsome creatures,
skin of the shrieker fungi and treating the various and they quickly learned how to take advantage
layers with special alchemical ingredients to form of the prey they killed. Troll rag is made from
a supple fabric. Shrieker cloth is immune to sonic alchemically treated and tightly woven strands of
attacks, and garments made with this fabric absorb troll hair. The material is rough, sturdy, and of a
up to 3 points of sonic damage directed at dark shade, but can be dyed any color as easily
the wearer each round.
Faint transmutation; CL 5th, Craft THE ORIGIN OF SPARK CLOTH: Falrazar tells a tale of
Wondrous Item, Alchemy, 5 ranks; Market misadventure whilst trying to make a robe that helped cast
Value 450gp/sq-yd; Weight 1lb/sq-yd. lightning and electricity-based spells. He treated the robe with
various alchemical concoctions and stitched metallic stars all
SPARK CLOTH over the cloth. He did this several times but found that any
Description: This cloth comes in many electricity-based magic was not amplified at all.
colors and styles; the cloth itself has one He left the project for a week and forgot about it.
One day he went back into his secondary workshop/cellar and
feature about it that marks it as spark cloth:
found a rat gnawing on his robe. He fired off a lightning spell
it often has tiny stars sewn into the surface.
at the creature, but it struck the metal pole upon which the
These tiny stars are an integral part of the robe sat. The next thing the wizard knew, the rat was flying
cloth and definitely lend it a mystical air. through the air and hitting the far wall.
Spark cloth cannot be touched by metal The rat was dead. Falrazar assumed the rat had been
objects or bare flesh. It is best to handle killed by the leaders from his lightning spell. He went over to
the cloth while wearing insulated gloves or touch the cloth and see how badly his robe had been damaged,
using wooden tongs. The tailor that created but found himself plastered against the same wall with his
it, Falrazar, recommends that one uses beard and nose hairs on fire.
enchanted wooden scissors to cut it. He He remembered something about an electric shock.
discovered this after several cases of burnt And so it was that Falrazar created his spark cloth, due
eyebrows and singed fingers. to several odd factors that combined to create something unique
from the combination of magical, alchemical, and mundane
means. He still recommends that the cloth be handled with
STONESWAEG: Another rare and insulated gloves or tongs, and definitely cut with enchanted
expensive cloth once available only to the wooden shears or scissors. Falrazar also notes that the shears/
dwarves of nobler heritage, stoneswaeg is scissors are available for sale to those would-be tailors that want
now produced by several artisans, both to work with his material.
dwarven and non-dwarven. Although

8
as cotton. Any time a piece of troll rag is cut or
torn, it automatically regenerates, as though the
fabric were healing itself at a rate of 1 hit point per
round. Thus, this rare material is very useful and in BASILISK Eye Solution: Made by mixing
particularly high demand in adventurers’ circles. the crushed eye of a basilisk and three types of
Faint conjuration; CL 6th, Craft Wondrous Item, alchemical solvents, this special dye produces a
Alchemy, 8 ranks; Market Value 350gp/sq-yd; wondrous amber coloration when applied to any
Weight 1lb/sq-yd. type of fabric. Because of the essence of the beast
from which it was created, as well as the various
VINE RAG: Woven from the fibers of various rare products made to fashion it, a garment imbued
vines, this enchanted cloth is extremely practical. with basilisk eye solution provides a +2 bonus on
Rangers, druids, and scouts who spend weeks, saves against petrification spells and effects.
months, and even years in the wilderness especially Faint abjuration; CL 5th, Craft Wondrous Item,
prize vine rag. This marvelous enchanted cloth is of Alchemy, 8 ranks; Market Value 175gp/sq-yd;
an uneven, dark green shade. Despite the fact that Weight —.
its surface seems rugged, the material is very soft.
It is also extremely resistant and almost never rips BLINK DOG SALIVA DYE: While this magical
unless cut by a blade or damaged by fire, acid, or coloration includes several substances, its primary
magic. What is truly amazing about this material is ingredient is the saliva from a blink dog. This type
that it repairs itself when damaged. Every time the of dye creates a light blue shade that can only be
material is cut, a thick, yellow sap appears on the applied to pale fabrics, but vestments fashioned
edge of the fabric. By putting two torn pieces of with this substance are imbued with strong magical
vine rag together, the sap pastes the fabric together. properties. Once per day, the wearer of clothing
Twenty-four hours later, the material is completely made with blink dog saliva dye can activate either
regenerated, as though it was never ripped. A blink or dimension door (his choice).
vestment made from vine rag also bestows a +1 Moderate conjuration; CL 7th, Craft Wondrous
bonus on Hide checks in natural surroundings. Item, Blink, Dimension Door, Alchemy, 8 ranks;
Moderate transmutation; CL 5th, Craft Wondrous Market Value 900gp/sq-yd; Weight —.
Item, Alchemy, 8 ranks; Market Value 375gp/sq-
yd; Weight .5lb/sq-yd. CHAMELEON VINE COLORING: The wood
elves are renowned for their knowledge of plants
WATER CLOTH: The sea elves of old created and herbs, and their herbalists and sages long
wonders beyond belief. Though extremely rare, ago discovered that the sap of the rare chameleon
one type of enchanted cloth they fashioned seemed vine had tremendous properties. This dark green
to be made from pure ocean water held together substance streaked with tints of reds, browns, and
by whimsical forces. Water cloth is a thin, semi- grays makes a wondrous dye. Material tinted with
transparent, greenish fabric of an extremely high this colorant subtly changes color to resemble the
quality. Such fabric has become hard to find surrounding plants, rocks, and trees. A garment
nowadays, but some elven clothiers have learned made with chameleon vine coloring effectively
the secret of their making. Water cloth grants its provides its wearer with a +4 bonus on Hide checks
wearer a +1 resistance bonus on any save against made in any natural setting.
acid and water-based attacks. Furthermore, when Faint transmutation; CL 5th, Craft Wondrous
submerged in water, the fabric sticks to its wearer Item, Alchemy, 5 ranks; Market Value 300gp/sq-
and allows him to move freely, as though under the yd; Weight —.
influence of a freedom of movement spell. DIRE FELINE BLOOD DYE: This enchanted
Moderate abjuration; CL 7th, Craft Wondrous substance is made from the blood of various types
Item, Freedom of Movement; Market Value 750gp/
of dire felines. Though always of a red color,
sq-yd; Weight .5lb/sq-yd.
shades vary from dark burgundy to bright scarlet,

9
depending on the type of animal blood used. When brilliantly opaque. Shades of metallic dragon dye
applied to a vestment, the item seems to subtly imitate well-polished metal, such as brass, bronze,
muffle ambient sound, effectively bestowing its copper, gold, or silver. Because of the rarity of the
wearer with a +2 bonus on Move Silently checks. raw materials needed to produce dragon blood dye,
Faint transmutation; CL 3rd, Craft Wondrous this colorant is very expensive.
Item, Alchemy, 5 ranks; Market Value 200gp/sq- Moderate transmutation; CL 7th, Craft Wondrous
yd; Weight —. Item, Alchemy, 12 ranks; Market Value 800gp/sq-
yd; Weight —.
DRAGON BLOOD DYES: There are several
types of dyes made from the blood of fallen dragons. KRAKEN DYE: This coloration is simply the
When mixed with the appropriate alchemical jet-black ink of the kraken mixed with a simple
solutions, dragon blood produce a wondrous dye alchemical formula. When applied to a fabric,
that never fades once it is applied to a fabric. Dragon the dye provides a dull, pitch-black coloration.
dye made from chromatic dragons is always of the Clothing made with this dye provides its wearer
same color as the dragon from which it was taken, with a +2 bonus to Hide check, as long as the
but depending on how much the blood is diluted, garment remains in full view. It is most frequently
used on cloaks, vests, and coats.
one can obtain several different shades of blacks,
Faint transmutation; CL 3rd, Craft Wondrous
blues, greens, reds, or whites. Dragon dye made
Item, Alchemy, 5 ranks; Market Value 200gp/sq-
from metallic dragons is more impressive, but also
yd; Weight —.
impossible to dissolve, so the coloration is always
KRENSHAR SKULL COLORANT: The strange
and brutal krenshar has a peculiar head, but what
TABLE 2  MAGIC/SPECIAL DYES is truly special about it is undoubtedly the magical
properties it keeps, even when the beast is long
Material Market Value
dead. When the skull of such a creature is dissolved
Basilisk Eye Solution 175 gp into a special alchemical solution, it produces a
glossy, rosy dye that can be applied to any fabric.
Blink Dog Saliva Dye 900 gp What little remains of the essence of the magical
Chameleon Vine Coloring 300 gp beast is potent enough to bestow anyone wearing a
garment treated with krenshar skull colorant with
Dire Feline Blood Dye 200 gp a +2 bonus on Intimidate checks.
Faint enchantment; CL 5th, Craft Wondrous
Dragon blood Dyes 800 gp Item, Alchemy, 5 ranks; Market Value 200gp/sq-
Kraken Dye 200 gp yd; Weight —.

Krenshar Skull Colorant 200 gp NYMPH BLOOD DYE: This magical solution
must be made from the blood of a nymph who
Nymph Blood Dye 350 gp
willingly offers her life essence. Because of this
Phantom Fungi Pigment 125 gp — and also because collecting the blood of a dead
or unwilling nymph will simply not work — this
Phasm Juice 50 gp dye is extremely rare and valuable. Nymph blood
Shadow hound Solution 1,000 gp dye is of a reddish brown color. When a vestment
is imbued with this magical colorant, the wearer
Stirge Coloring 200 gp suddenly appears more attractive, perhaps even
regal, as he benefits from a +2 bonus on Diplomacy
Winter Owl Feather Dye 250 gp
checks.

10
Faint enchantment (charm); CL 5th, Craft surface and bestows a +2 bonus on the wearer’s
Wondrous Item, Alchemy, 8 ranks; Market Value Climb checks.
350gp/sq-yd; Weight —. Moderate transmutation; CL 3rd, Craft Wondrous
Item, Alchemy, 5 ranks; Market Value 200gp/sq-
PHANTOM FUNGI PIGMENT: This magical, yd; Weight —.
transparent liquid is simply the alchemically treated
sap of the phantom fungi. When applied, it makes WINTER OWL FEATHER DYE: Made from
fabric glossier, but also more transparent. Thus, feathers of giant owls dissolved into a potent
materials treated with phantom fungi pigment alchemical substance, this dye is a pearly, pure white
become semitransparent, yet they remain as strong color. When applied to a fabric, it never dulls and
as the original material. the material can never be soiled, thus remaining
Moderate transmutation; CL 5th, Craft Wondrous immaculate at all times. Favored by adventures and
Item, Alchemy, 8 ranks; Market Value 125gp/sq- traveling nobles, this solution is very costly.
yd; Weight —. Faint transmutation; CL 4th, Craft Wondrous
Item, Alchemy, 5 ranks; Market Value 250gp/sq-
PHASM JUICE: This rare dye is concocted by yd; Weight —.
crushing the corpse of a phasm and, with the
help of solvents, turning it into a liquid. This dye
is transparent, but when applied to a fabric, it
becomes any color the cloth dyer wills it to be. All
one has to do is imagine the desired color at the
moment of application.
Moderate transmutation; CL 5th, Craft Wondrous
Item, Alchemy, 8 ranks; Market Value 50gp/sq-yd;
Weight —.
SHADOW HOUND SOLUTION: Made from
the blood of the shadow mastiff, this magical dye is
a brilliant, dark purplish shade. When used to color
a garment, the item bestows to its wearer the ability
to blend into shadow for up to 10 rounds. This
ability, which may be used once every day, gives
the wearer total concealment in any illumination
condition other than full daylight. The effect is
negated by full daylight or a daylight spell.
Moderate transmutation; CL 5th, Craft Wondrous
Item, Alchemy, 8 ranks; Market Value 1,000gp/sq-
yd; Weight —.

STIRGE COLORING: Made from the crushed


pincers of stirges mixed with potent alchemical
solutions, stirge coloring turns clothing a dark
orange hue. What is truly remarkable about this
alchemist’s dye, however, is the fact that its makes
the surface of any fabric it is treated with rougher
and somewhat sticky. Any piece of clothing dyed
with stirge coloring has a tendency to stick to any

11
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terms of this agreement. Open Game License v 1.0 Copyright 2000, Wizards of the Coast,
2. The License: This License applies to any Open Game Content that Inc. System Reference Document Copyright 2000, Wizards of the
contains a notice indicating that the Open Game Content may only Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams,
be Used under and in terms of this License. You must affix such a based on original material by David Arneson and E. Gary Gygax.
notice to any Open Game Content that you Use. No terms may be Clothing Bits - Cloth and Dyes is Copyright 2006 Dark Quest, LLC
added to or subtracted from this License except as described by the .
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5.Representation of Authority to Contribute: If You are contributing
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