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ABSTRACT pedestrians) can be included in the scene. The user has the option
of attaching to any of these objects as they are moving through the
Drawing from technologies developed for military flight simulation model allowing specific paths to be followed and evaluated.
and virtual reality, a system for efficiently modeling and simulating
urban environments has been implemented at UCLA. This system A separate mode of interaction allows three-dimensional selection
combines relatively simple 3-dimensional models (from a traditional (“picking”) of objects in the scene. Once selected, an object can be
CAD standpoint) with aerial photographs and street level video to removed from the scene (simulating, for example, the removal of a
create a realistic (down to plants, street signs and the graffiti on the building from a lot), or highlighted in the scene (as if a colored spot
walls) model of an urban neighborhood which can then be used for light were focused on it). More importantly from a design
interactive fly and walk-through demonstrations. perspective, alternative models can be substituted for the object.
This latter function is useful for displaying design options for a
The Urban Simulator project is more than just the simulation particular site, or showing a sequential set of options (for example,
software. It is a methodology which integrates existing systems such models that show the development of a site over time or the growth
as CAD and GIS with visual simulation to facilitate the modeling, over time of newly planted foliage).
display, and evaluation of alternative proposed environments. It can
be used to visualize neighborhoods as they currently exist and how Another key option in “pick” mode allows an associated data base to
they might appear after built intervention occurs. Or, the system can be queried for object attributes. This option provides the capability
be used to simulate entirely new development. for dynamic query and display of information from an existing data
base (for example, a Geographic Information System (GIS)) in a real
SIMULATION INTERFACE time 3-dimensional format.
Work at UCLA has focused on creating a user interface for viewing THE MODELING PROCESS
and interacting with a 3-dimensional environment which has been
designed specifically to meet the needs of the planning and design The simulation component of the system does not include
professions. This interface and simulation software runs on a capabilities for building the basic model geometry, rather it is used
Silicon Graphics Onyx workstation with Reality Engine graphics only for interactive viewing, manipulation and querying of the 3-
hardware allowing extensive use of real-time texture mapping. The dimensional model and associated databases. Software System’s
simulation software was developed using Silicon Graphic’s IRIS MultiGen is the primary 3-dimensional modeler used in the
Performer application development environment. Using a Motif/X- modeling process. MultiGen, traditionally used for military
Windows standard, the UCLA interface to the simulation includes applications, has the ability to quickly model an urban scene by the
a well-defined set of functions that most users will find sufficient for application of photographic images (“textures”) to highly simplified
loading and viewing models without additional programming effort. geometric models of objects such as buildings, trees, streets, etc.
However, the interface has been designed in such a way that it is
easy to custom tailor the simulation to a particular application. The model creation process begins with plan view aerial
photographs which are a quick, easy and accurate way to obtain up-
The simulation interface includes fly/drive controls so that the user to-date information on street widths, building foot prints, foliage,
can travel anywhere and view any part of the model from a digitally etc. These photos are scanned into the computer and appropriately
accurate perspective. Dynamic objects (such as moving vehicles or scaled and rotated to fit into the California State Plane grid
coordinate system that is used for all Los Angeles projects. Using
lWilliam lepson. (310)825-5815. bill@ucla.edu these photos as a base, streets and blocks are quickly identified,
‘Robin Liggett. (310) 825-6294, robin@gsaup.ucla.edu
‘Scott Friedman. (310)825-6294. scott@gsoup.ucla.edu
outlined and inserted into the database using MultiGen. In many
Department of Architecture, School of Arts and Architecture cases detailed street, parcel and building plan data already exists in
1317 Perloff Hall. UCLA, Los Angeles. CA 90024-1467 DXF format (for many areas of the City of Los Angeles, for
example), which can significantly shorten this phase of the
Permission to copy without fee all or part of this material is modeling. If a DXF file is available, the aerial photograph can be
granted provided that the copies are not made or distributed for calibrated to the DXF plan.
direct commercial advantage, the ACM copyright notice and the
title of the publrcation and Its date appear, and notice is given
that copying is by permission of the Association of Computing Generally modeling the 3-dimensional geometry of the existing
Machmery. TO copy otherwise, or to republish, requires a fee buildings requires only simple rectilinear extrusions to the building
and/or specific permission.
1995 Symposium on Interactive 3D Graphics, Monterey CA USA
0 1995 ACM 0-69791-736-7/95/0004...$3.50
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heights, although mom detailed model construction is possible, The
photorcalism of the model comes from the application of
photographic textures to the simple 3-D forms. Textures are
captured by video taping each building facade in the study area.
This video information is fed directly into the computer, perspective
and color corrected, and saved in a texture database.
In another project, which was carried out for the Los Angeles To facilitate community participation in the simulation process, the
Metropolitan Transportation Authority, an area around the Wilshire UCLA Urban Simulation Team recently received a CalREN
& Vermont subway transit station was modeled. This model of the (California Research and Education Network) grant for a I.55
existing neighborhood was then used to provide the context for megabit/second ATM connection to a wide area GTE and Pat Bell
evaluating dcvclopment altemativcs for the site above the station. ATM net. Additional commitments from Bay Networks for ATM
One fcaturc of the Urban Simulator interface which was particularly equipment and AT&T for their enhanced Multimedia Interface
useful for this project is the ability to display development of a site (EMMI) will enable the real-time transmission of the keyboard and
over time. The proposed MTA development is intended to be built mouse information in one direction and the video generated by the
in five stages. By simply moving a slider on the user interface, the simulation in the other. This will allow the display of the simulation
phases of development arc added to the model. While the model has (in real-time) at any other CalREN or similarly connected site (high
proved valuable to the MTA staff for generating conceptual plans, school, library. community center, etc.). It is not difficult to
ultimately it is expected to be used to provide a context for interested envision a time when the much prophesied 500 station interactive
community groups to experience altemativc proposals for cable networks will support community member’s connection to
development around the station site. local city halls (at night when the machines are normally idle) where
they will use this technology to interactively evaluate and comment
While these projects look at redcvelopmcnt occurring in existing on plans for the community.
areas, another project focuses on conceptual modeling of a new
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