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NEW CAREER: HUNTER

You are a fan of safaris, a bounty hunter or an avenger of wrongs. You may chase your
quarry for thrills, prestige, justice or money but whatever it is, you can never forget how
dangerous it is. If it sees you, you've lost the edge. If it can touch you, you've messed up
twice in a row. The third time is your last.

KEY ATTRIBUTE: Agility

KEY SKILLS: Mobility, Survival, Ranged Combat

CAREER TALENTS: TRACKER, CAMOUFLAGE, TROPHY HUNTER

Trophy Hunter: Choose one of the following effects when gaining this Talent. You may
choose this Talent multiple times. Each time you do, you gain a different effect.

1. Big Game Hunter: You know how to bring down big things. There are few creatures
you've hunted that didn't end up as trophies on your wall.

Effect: Once per Act in a cinematic scenario or once per Session in a campaign you may
push the attack one more time than normal. Doing so increases your STRESS level by +1.

2. Fearless Predator: You've seen it all: multi-headed snake creatures on the moon of
Ariarcus, fanged and poisonous toads the size of a tank, and things even stranger still. It
takes a lot to phase you.

Effect: Once per Act in a cinematic scenario or once per Session in a campaign you can
prevent your STRESS level from increasing due to a hostile creature.

3. Expert Marksman: You excel at taking long-range shots. Your hands are steadier than
a MK-II dropship in clear skies.

Effect: All range penalties are reduced by 1.


TRACKING:Hunters are skilled in the art of observation animal tracks and other signs with
the goal of gaining understanding of the landscape and the animal being tracked. A further
goal of tracking is the deeper understanding of the systems and patterns that make up the
environment surrounding and incorporating the tracker. You can roll for OBSERVATION
using SURVIVAL.You can push any skill roll based on SURVIVAL twice, not just once like
other characters. Each push increases your STRESS LEVEL by one.

CAMOUFLAGE:You are prepared, not only your weapons but also your gear. You blend in
with your environment and you are very hard to spot. When you are performing a SNEAK
ATTACK you get a +1 modifier on your MOBILITY roll versus your targets OBSERVATION.
NEW ITEMS

TRAPS are a common tool used in hunting. There are many different types of
traps such as: snare, spring, jaw, pan...there are also other non-lethal traps.
Hunting traps can also be improvised.

Damage: varies

Range: Engaged/Short

Price: free - 2000$

TRANQ-GUN: A tranquilizer gun, capture gun or dart gun, is a non-lethal air gun
often used for incapacitating animal targets via anesthetic drugs usually referred
to as tranquilizers. These guns shoot darts with a hypodermic needle tip, filled with
a dose of tranquilizer solution that is either a sedative or paralytic, which is injected
into the target upon impact and will temporarily impair the target's physical
function to a level that allows it to be approached and handled in an unresisting
and thus safe manner. Tranquilizer guns have a long history of use to stun wildlife
and criminals when they are in a place where they pose a threat to others and
themselves without having to kill the animal or individual, or used to capture
wildlife risking serious injuries to both the hunter and the target.

STATS: +2 bonus, 0 dmg, stun effect/sedative effect (Roll 6D6 against opponents
STAMINA roll; can be pushed.) Any further successes can’t be used for stunts.
Reload after every shot!

Range: Medium

Price: 500$ - 2000$

Ammo price: varies on the drug/sedative/paralytic

Supply: Pressurized Air Capsule (Air 5)


HUNTING CAMERA: Infrared camera that allows you to see in the dark on a specific
location. Observation +2 while watching the area where the camera is set. power
supply 3.

Price: 50$-250$

HUNTING BOW: A perfect weapon for a perfect hunter. Hunting with a bow requires
strength, stamina and precision but it allows a hunter to be silent and deadly. To use
a bow you need minimum STAMINA of 2 and RANGED COMBAT of 2.

Bonus: 1, Damage: 2 [ammo - arrows, need to reload after every shot, medium
range and can be extended to long];

HUNTING KNIFE: 0 bonus, 2 dmg [can be thrown at a target - range combat, short
medium distance]

HUNTING DOG: Man’s best friend, even outside our safe homes. Hunting dogs are
excellent hunting partners. They are used for tracking down animals with their
excellent sense of smell and can protect their owner from danger.

Bonus: +1 (max +3) to OBSERVATION/TRACKING roll. You can use up to 3 hunting


dogs.

HUNTING RIFLE: +1 bonus, 3 dmg [armor piercing, extreme range]

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