KIN TALENT: Meditation, Mutant, Witcher’s sences ONLY PROFESIOM: Witcher
MEDITATION:
During long rest you can go into the state of meditation.
when you meditate you may gain 1 WP per day.
MUTANT:
As a witcher you were subjected to the Trail of Grasses.
Your skills don't come from luck or rush of adrenaline, they come from extreme training and various sacrifices. After you spend all your attribute points during charactercreation add +2 to STR and AGL. You can't push any roll based on your physical abilities. Due to your mutations you are often called a waverer. Long years on the trail taught you not to trust nor to feel. Your EMPATHY may reach maximum of 1 when you create a charcter.
WITCHER’S SENCES:
The witchers have a powerful sense of smell
and can track their prey for days once they have caught their scent. You can spend Willpower Points to designate a person or a creature as your prey. Your prey must be within line of sight, or there must be a scent to follow. The number of WP you spend equals the number of days that you can follow your prey’s scent. In combat, all your attacks against your prey get a +1 bonus per WP spent, until the creature is Broken or until you choose to let your prey go. Additonally cat’s eyes let you see in nearly complete darkness. THE WITCHER’S TALENTS PATH OF THE STEAL
✥ RANK 1: Once per fight you can use 1 WP to feint
and ignore your oppponents PARRY. ✥ RANK 2: Once you have used up all your actions during the round, you can spend a WP to immediately attack again in close combat. ✥ RANK 3: When you PARRY successfully, you can decrease damage further by spending WP. Every point you spend decreases damage by 1. You must state how many WP you use before you roll for armor.
PATH OF THE SILVER
✥ RANK 1: When you hit with a close combat
attack, you can spend a Willpower Point to find a weakness in your opponent’s armor or natural armor. The armor has no effect against your attack. ✥ RANK 2: Your attacks against monsters cause 1 additional point of damage per every WP you spent. ✥ RANK 3: You can use Will Power to add a D8 Artifact Die per 1 WP to your roll in attacks against monsters.
PATH OF THE MUTATIONS
✥ RANK 1: You can cast signs (Rank 1 spells):
Aard (Stun), Yrden (Cleanse Spirit), Heliotrop (Magical Seal). Change Ingredient to: Sacrifice (1 dmg to Wits). ✥ RANK 2: You can drink powerfull elixirs. When you drink one gain WP and suffer damage to STR. Number of WP = 3 x dmg. ✥ RANK 3: Your magic works perfectly with your potions. If you have already taken an elixir you don’t suffer Wits dmg when use a sign.
GEAR Steal and silver Broadsword, studded leather armor, witcher’s medalion.