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Witcher

KEY ATTRIBUTE: Strength


KIN TALENT: Meditation,
Mutant, Witcher’s sences
ONLY PROFESIOM: Witcher

MEDITATION:

During long rest you can go into the state of meditation.


when you meditate you may gain 1 WP per day.

MUTANT:

As a witcher you were subjected to the Trail of Grasses.


Your skills don't come from luck or rush of adrenaline,
they come from extreme training and various sacrifices.
After you spend all your attribute points during
charactercreation add +2 to STR and AGL. You can't
push any roll based on your physical abilities.
Due to your mutations you are often called a waverer.
Long years on the trail taught you not to trust
nor to feel. Your EMPATHY may reach maximum
of 1 when you create a charcter.

WITCHER’S SENCES:

The witchers have a powerful sense of smell


and can track their prey for days once they have
caught their scent. You can spend Willpower
Points to designate a person or a creature as your
prey. Your prey must be within line of sight, or
there must be a scent to follow. The number of
WP you spend equals the number of days that you
can follow your prey’s scent. In combat, all your
attacks against your prey get a +1 bonus per WP
spent, until the creature is Broken or until you
choose to let your prey go. Additonally cat’s eyes
let you see in nearly complete darkness.
THE WITCHER’S
TALENTS
PATH OF THE STEAL

✥ RANK 1: Once per fight you can use 1 WP to feint


and ignore your oppponents PARRY.
✥ RANK 2: Once you have used up all your actions
during the round, you can spend a WP
to immediately attack again in close combat.
✥ RANK 3: When you PARRY successfully,
you can decrease damage further by
spending WP. Every point you spend
decreases damage by 1. You must state
how many WP you use before you roll for armor.

PATH OF THE SILVER

✥ RANK 1: When you hit with a close combat


attack, you can spend a Willpower Point to
find a weakness in your opponent’s armor
or natural armor. The armor has no effect
against your attack.
✥ RANK 2: Your attacks against monsters
cause 1 additional point of damage per every WP you spent.
✥ RANK 3: You can use Will Power to add a D8 Artifact Die
per 1 WP to your roll in attacks against monsters.

PATH OF THE MUTATIONS

✥ RANK 1: You can cast signs (Rank 1 spells):


Aard (Stun), Yrden (Cleanse Spirit), Heliotrop (Magical Seal).
Change Ingredient to: Sacrifice (1 dmg to Wits).
✥ RANK 2: You can drink powerfull elixirs. When you drink one gain WP and suffer damage to STR.
Number of WP = 3 x dmg.
✥ RANK 3: Your magic works perfectly with your potions. If you have already taken an elixir you
don’t suffer Wits dmg when use a sign.

GEAR
Steal and silver Broadsword, studded
leather armor, witcher’s medalion.

Resource Dice: Food D6, Water D6

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