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— International Game Technology IGT PLAYERS’ EDGE POKER SERVICE & PARTS MANUAL erationai Game Technology IGT PLAYERS’ EDGE POKER SERVICE & PARTS MANUAL WARRANTY IGT International Game Technology products are warranted against defects in workmanship and materials for a period of one month following date of shipment with the fol- lowing exceptions: monitors, lamps, switches, coin ac~ ceptors, counters, fans and connectors are warranted against defects in workmanship and materials for a period of three (3) months following date of shipment. Equipment or parts not manufactured by IGT International Game Technology are specifically excluded from this warranty. IGT INTERNATIONAL GAME TECHNOLOGY MAKES NO WARRANTY, EXPRESSED OR IMPLIED, OF DESIGN, FITNESS OR FITNESS FOR A PARTICULAR PURPOSE AND NO OTHER WARRANTIES, EXPRESSED OR IMPLIED ARE MADE HEREIN. In no event will IGT International Game Technology be liable for any incidental or consequential charges. IGT International Game Technology's sole obligation under this warranty shall be limited to the repairs or re- placement of materials or parts covered by the warranty and such repair or replacement shall occur FOB IGT Inter- national Game Technology, Reno, NV. Minor deviations from specifications which do not affect performance of the merchandise covered hereby shall not be deemed to constitute defects of workmanship, materials or construction of a failure to comply with the speci- fications referred to herein, This warranty shall be void if IGT International Game Technology products are operated or maintained other than as specified in the Product Operations Manual. WARNING The following servicing instructions are for use by QUALIFIED PERSONNEL ONLY. To avoid personal injury or damage to the equipment, do not perform any servicing other than that contained in this manual. © Copyright 1cT 1986 International Game Tachnoiogy 120 8. Rock Bina. Reno, Nevade 09502 (Toa) 323-6080 wx 810-396-7016 aut IGT PLAYERS' EDGE Table of Contents SECTION PAGE I General Information....--+++-++++-++ eee II Inspection and Installation... III Game Instructions...... IV Modular Components...... Monitor Adjustments Hopper Installation Hopper Adjustments. . Coin Handling..... Switches... Lighting. Fuses.. Processor Circuit Board... DIP Switch Options Sound Volume .. V Self Test, Statistical Display, Troubleshooting and Field Service... Basic Troubleshooting Information Recommended Test Equipment... Self Test Mode..... Statistical Display Mode. Tilt Messages and Processing. Field Service. VI Electronics... Introduction. Processor Board.. Power Supplies... Power Up/Down Reset. Clock and sync. Game Processor Control. CMOS Memory. . CRT Controlier (CRTC). Video Memory. Color Output.. sees. Input/Output. Sound Generator. VII Mechanical Parts Lists Cabinet Assembly, Door Assembly Lower Module Assembly. Upper Light Panel. Lower Light Panel. Processor Tray Assembiy..... Hopper Assembly. Coin Handling Assembly...... iv IGT PLAYERS’ EDGE Table of Contents SECTION PAGE VIII Electronic Parts Lists.. Processor Board... IX Appendix Schematics Processor Board. Wiring.. Coin Acceptors Coin Comparitor. Coin Mech 100 Series Third Wave “GTLO".. IGT PLAYERS’ EDGE POKER fea ee S S S EY 33 72" 16 3a", ie 212" | uoH9eg Section | General Information Introduction The IGT Players’ Edge machine has been professionally engineered to provide a new level of machine flex- ibility, installation economy and simplified maintenance. Special Features The Players' Edge machine uses the Ic? circuit board system that pro- vides the following unique features Microprocessor game control that increases reliabilty and security. - Modular component design enhances maintainability and minimizes down time. - Numerous advanced security fea~ tures. - Backup battery for memory circuit that maintains record keeping in- formation in the event of a power failure. - Low voltage sensing circuit that ensures battery backup when power failure occurs. - Error detection circuitry that constantly monitors circuit oper- ation to ensure all circuits are functioning properly. = Sound generation. - Self Test and Statistical Display modes provide ease of trouble shooting and accounting. Options The following options are available for the Players’ Edge. Refer to Section IV and V for operator sel- ectable options. ~ A large selection of program per- centages are available, as well as credit play features and progres- sive features. = Denomination can be quickly chang- ed to any U.S. coin or gaming tok- en. - Play speed choices. - Variable maximum hopper pay le- vels. - Coins are dropped into either a tray or a loud bowl stand. - A large selection of candle col- ors. - Power supplies and line cords sel- ection for both U.S. and foreign configurations. - Choice of various background screen colors. - Choice of one to twenty maximum coins-in. - Credit or non-credit play. - Double up or non double up play. - Progressive or non-progressive play. - Pay table display on screen. - Choice of card face style. Specifications Table 1-1 lists the electrical, physical and environmental specifi- cations for the Players’ Edge. Power Requirements The Players' Edge operates from 99-128VAC at 60Hz, 198-244VAC at 50 Hz or 215-265 at 50dz. A transform- er provides power to all components requiring isolated voltages. Table 1-2 lists the transformer output AC voltages and the transfor- mer tap selections. Section IX shows a schematic diagram for the trans- former. FCC Data and uses radio qe. This radio equipment generates frequencies in the band-width. Tt has been tested and found to comply with limits for a Class A computing device in accord- ance with the specifications in Part 15 of FCC rules, which provide reas- onable protection against radio and television interference in an in- there is no guarantee that inter- ference will not occur in a par- ticular installation. If this equip- ment does cause interference to radio or television reception, we encourage the user to try to correct the interference. dustrial installation. ELECTRICAL Line Voitage: Line Frequency: Power Consumption: ‘Average - Idle Average - Idle With - Hopper On With - Hopper On. Current Protection: Power Cord Receptacle: Power Supply: ‘Secondary Primary Height wio candle: Height w/ cand Width: Depth: Weight (app,): ‘Temperature: Humidity (Relative): Non-Condensing PHYSICAL DIMENSIONS 33.50 in, 65.45 kgs. SS SS ds ENVIRONMENTAL However, 99 to 128V rms Single Phase 198 to 224V rms Single Phase 47 10.63 Hz 180 Watts -115VAC @ 60 Hz 1.5 AMPS 200 Watts - 220/240VAC @ 50 Hz .9 AMPS 450 Watts -115VAC @ 60 Hz 3.7 AMPS 500 Watts - 220/240VAC @ 50 Hz 2.3 AMPS 3 Fuses EIA Specified 24VAC @ 5A max TVAC @ 3A max 198VAC @ 6A max 1ISVAC Input @) 220VAC Input (3) 85.09 cm, 39.25 in. 99.70 cm, 17.00 in, 43.18 cm 144 Ibs. Operating: 45°F - 100°F AME 7. 38°C Storage: OF - 176°F AMB -18*- 80°C. Operating: 10%- 90% Storage: 0% - 95% Table 1-1 General Specifications TRANSFORMER OUTPUT VOLTAGE TAP SCHEMATIC Tisvat COM 7 Havac Hor 2 118VAC COM SECONDARY 3 Hevac HoT SeSONDARY Ie huvac-com [3 Js ; a 24VAC HOT TraVaG COM j disvac Hor 220VAC HOT ‘svac COM SECONDARY svac HoT SECONDARY 24VAC COM. evac HOT vac wor vac com 11SVAC HOT 240vac HOT | 11SVAG COM SECONDARY 1SVAG HOT SECONDARY | 24avAc COM | Table 1-2 Transformer Output Voltages I] Uol}Deg ~ Section Il Inspection & Installation Introduction This section provides general in- spection and installation procedures for the Players' Edge machine. Inspection Check the exterior of the machine to verify that the machine is free from scratches, chips, blemishes and any mechanical damage. Check the interior of the machine, making sure none of the components are disconnected or loose. The main cabinet door and processor tray for the printed circuit board do not have locks. Install separate secure locks to ensure proper se- curity control. See Table 2-1 for both the door and tray lock require- ments. Remove the processor tray and make sure the circuit board is securely connected. Check that the wire harn- esses are properly routed and se- cured away from all moving parts and removable assemblies. ‘Main DOOR Lock 3/6" DIA, * DOUBLED” MOUNTING HOLE BARREL LENGTH - 5/8” TO 1.1/8" ‘90° OR 180° RIGHT OR LEFT HAND ‘STRAIGHT CAM OF LOCK 70 END OF cam- G_) PROCESSOR TRAY LOCK 4/4” DIA. “OOUBLE-D” MOUNTING HOLES BARREL LENGTH 7/8" 90° RIGHT HAND STRAIGHT CAM @ OF LOCK TO END OF CAM. 17 Table 2-1 Security Locks Returning For Damage Adjustment As per the “General Terms and Con- ditions of Sales", no merchandise may be returned for adjustment with- out prior written approval of IGT. No credit or replacement will be effected until the alleged defects are established to IGT's satisfac tion by tests and inspections to be performed by IGT at any reasonable time and place it designates. Installation To mount the machine on the stand: 1) Set the machine on the center of the stand and align the mounting holes on the bottom of the cabinet with those on the top of the stand. If there are no holes in the stand, use IGT template #781 038 00 and align on the stand. Drill mounting holes using a 3/8" drill. 2) Insert a 5/16" X 2-1/2" carriage bolt in each hole from the inside of the machine, down into the stand. Secure the bolts with flat washers and hex nuts. See Pigure 2-1. Figure 2-1 Stand Mounting Electrical Connection Use a digital voltmeter connected to the duplex outlet to check the sup- ply voltage. See Figure 2-2 for Proper connections. Ground to Hot ‘GROUND Figure 2-2 Electrical Connection should be 117VAC. Check the machine chassis ground to supply neutral with all machines in the same cir- cuit turned on. Ground to neutral should not exceed 3VAC. If ground to neutral exceeds 3VAC, a potential hazard exists. Check chassis grounds and the supply circuit wiring for Proper line voltage isolation. — 2-2 Il] UoRIeS Section Ill Game Instructions Introduction This section provides the game in- structions for the Players’ Edge Five Card Draw Poker Machine. Game Instructions — Regular Draw Poker with Credit Option On Player Switches: CASH OUT, PLAY ONE CREDIT, HOLD/CANCEL (5), PLAY (X) CREDITS, DEAL/DRAW. Each switch illuminates whenever that function can be used. CASH OUT: Push to collect accumu- lated credits, in coin, from the honper. PLAY ONE CREDIT: Push to bet one credit; hold down to increment cred- its one at a time until maximum coins are played. HOLD/CANCEL: Push to hold up to five desired cards, push again to discard held cards. PLAY (X) CREDITS: Push to automat- ically bet the maximum coins allowed per game and initiate the deal. The (x) “is the maximum amount of coins-in selected in Self Refer to Section V. Test. DEAL/DRAW: Push to deal the first five cards; push to draw after hol- ding the desired cards. One to twenty coins can be played to start the game. The maximum amount is programmed in Self Test. Refer to Section V. After the first coin is accepted, COINS IN 1 will be dis- played on the screen along with GooD LUCK in bold type if there is not a paytable displayed on the screen. The COINS IN display increments as successive coins are accepted. The number of coins in remains displayed until the next game. The INSERT COINS display continues to flash above the denomination display on the screen. The paytable on the screen increments as successive coins are played. The CRivITS dis- play increments if the PLAY (X) or PLAY ONE credit switches are used. Five cards are displayed face down. After the first coin is accepted, the DEAL/DRAW pushbutton illuminates and can be pushed to start the game. The cards are turned face up, the and INSERT COINS displays Goon Luck disappear. The five #OLD/CANCEL pushbuttons illuminate and the DEAL/DRAW pushbutton remains on. Select the cards to be held and the screen displays HELD above each of the selected cards. Push the DEAL/DRAW switch to initiate the draw. The held cards remain and new cards replace the discarded cards. If the first deal produces a winning combination, the type of combination is highlighted on the screen to prompt the player but does not ef- fect game play. Win Condition — Hopper Pay A win condition is any one of the winning combinations of cards shown on the paytable. When a win occurs, the amount paid out increments on the screen under the CREDITS dis- play. The number of credits accum- ulated remain on the screen until the CASH OUT pushbutton is activated to collect coins from the hopper. Win Condition — Hand Pay A hand pay condition occurs when the amount won is in excess of the of the maximum hopper pay out. When a large jackpot is hit, the jackpot light turns on, HAND PAY CALL AT- TENDANT appears on the screen and the machine locks out until the Jackpot is paid and the game is eset by authbrized personnel. The game is reset by turning the Jackpot Reset Switch clockwise. Refer to Section IV, for switch information. When the machine has the jackpot light turns been reset, returns to the off, and the game Idle mode. As credits accumulate, the credit display continually shows the number 3-1 of credits. Credits will not accum- ulate over the set maximum hopper pay. Example: If the hopper maximum pay is 400 coins and a player has accumulated 375 credits, a win of 50 coins means the machine pays all 50 coins from the hopper and the 375 credits are maintained. Lose Condition If no win occurs, the INSERT COINS display will begin flashing and GAME OVER appears on the screen. The game is now in the Idle mode. Game Instructions — Double Up Same as Regular Draw Poker except as follows Win Condition When a win condition occurs the type of winning hand appears at the top, IF SELECTED CARD BEATS DEALER PLAYER WINS, DOUBLE UP ?, YOU HAVE WON X AND DOUBLE UP TO 2X appear on the screen along with a YES and NO flashing arrows. X equals the amount from the paytable and 2x equals twice that amount. The player can choose to double by pressing the left HOLD/CANCEL switch or not to double by pressing the right HOLD/ CANCEL switch. If NO is chosen, the amount won is incremented on the credits display and the game returns to the Idle mod If YES is chosen, the original hand disappears and five new cards ap- pear, the left face up and the other four face down. ACE IS HIGHEST TWO IS LOWEST and SELECT A CARD flashes above the cards. DEALER appears above the card that is face up. The player then selects a card by pushing one of the HOLD/CANCEL switches. The player's card then turns up and PLAYER appears above it. The rest of the cards are then all turned face up. If the player selected card was higher than the lealer card, then the screen dis plays similar to the first double 3-2 screen except the amounts are doubl- ed. If the player's card equals the dealer card the double up replays. If the player chooses NO, the screen displays WINS and the amount won increments as the credits are added. When complete, the WINS display changes to WINNER PAID. Again the player can choose YES or NO. This process can continue until the play- er chooses NO, the player loses or until the amount won exceeds 10,000 coins. If the player chooses a card lower than the dealer card then the game returns to the Idle Mode and no winnings are credited. Game Instructions — Non-Credit Pay Same as Regular Draw Poker except as follows: Player switches: The CASH OUT, PLAY ONE CREDIT, and PLAY X CREDITS will not illuminate or be operational. The CREDITS display does not appear on the screen and all wins except Hand pays are made from the hopper at the end of each game. Al UoH99g Section IV —~ Modular Components Introduction The following text provides basic descriptions, functions, removal and installation instructions, adjust- ments and functional checkout in- formation for the major components of the Players’ Edge machine. For more detailed information on the circuit boards and electronics, re- fer to Section VI. Monitor Assembly The monitor assembly consists of a cathode ray tube (CRT), chassis and wire harness. The monitor is the primary output for the microproces- sor. The monitor screen displays the game graphics image when the machine is in the game cycle; the Self Test information when in Self Test; and the Statistical information when in ~\ the Statistical Display mode. MONITOR REMOVAL/INSTALLATION To remove the monitor assembly: 1) Open the door and turn the main power OFF. cauTion HIGH VOLTAGE danger ex- ists in any monitor even when the POWER IS DISCON- NECTED. DO NOT touch the crt, yoke, wiring or high voltage transformer and Power supply. 2) Unplug the wire harness and re- move the screw from the bottom of the monitor shelf. See Figure 4-1. 3) Grasp, each side of the monitor assembly and gently pull forward and slightly upward. See Figure 4-2. 4) Move hands back on the rails to balance the monitor as it is removed from the machine. Figure 4-1 Underside of Monitor Shelf Figure 4-2 Monitor Removal To install the monitor assembly: 1) Make sure the machine is OFF. main power to 2) Grasp the monitor assembly each side, set the assembly onto the on the monitor shelf and align with the three tabs. 3) Gently slide the monitor assembly back into the cabinet until it stops and all three tabs are engaged. CAUTION Because of the angle of the monitor shelf, use caution when re~ placing the monitor assembly to avoid pos- sible injury to your hands. 4) Reconnect the wire harness and replace the screw. MONITOR ADJUSTMENTS The following information describes adjustments for the monitor assem- bly. CAUTION Use only one hand when working on any monitor while the POWER IS ON OR CONNECTED. WARNING HIGH VOLTAGE danger ex- ists in any monitor even when the POWER IS DISCON- NECTED. DO NOT touch the CRT, yoke, wiring or high voltage transformer and power supply. CERONIX MONITOR ADJUSTMENTS 1) The vertical hold is adjusted by locating the limits of the stable range and centering it in the range. See Figure 4-3. 2) The horizontal hold has factory set resistors. 3) The horizontal raster position adjustment is supplied for centering the raster. It shifts the raster up to .35 inches to the right. 4-2 ed Figure 4-3 Monitor Adjustors 4) Screen or G2 control is factory adjusted and sealed. G2 adjustment is not recommended. Hopper HOPPER DESCRIPTION AND FUNCTION The hopper is an electro-mechanical assembly which holds and counts the coins paid out by the machine. Op- tics provide for coin-out countine and the diverter is controlled by a coin level probe on the hopper bowl and can be adjusted to maintain different coin levels. The operation of the hopper is controlled by the Processor board. HOPPER REMOVAL AND INSTALLATION To remove the hopper see Figure 4-4 and proceed as follows: 1) Open the door and turn the ma- chine OFF. 2) Grasp the hopper handle with one hand pull the hopper straight out, supporting the hopper bowl with the other hand. To install the hopper: with the 1) Align the hopper base the hopper metal guides and slide back into the cabinet. Pigure 4-4 Hopper Removal NOTE Make sure that the hopper is firmly plugged into the receptacle. 2) Turn the main power ON, and close and lock the door. HOPPER DISASSEMBLY AND ASSEMBLY INSTRUCTIONS This section describes the procedure for the disassembly and assembly of the hopper for motor replacement. Refer to Section VII - Mechanical Parts List. To disassemble the hopper: 1) Remove the four Phillips head screws that secure the hopper bowl in place and remove the bowl. 2) Desolder the AC leads on the mot- or. 3) Remove the four Phillips head screws holding the motor to the housing and remove the motor. Refer to Section VII for the exploded view of the hopper assembly. To assemble the hopper with a new motor: 1) Insert the four Phillips head screws that hold the motor to the housing. 2) Solder the AC leads on the ter- minals of the motor. NOTE Be sure that the new motor has the drive pin in the shaft and that the pin is centered in the shaft. 3) Replace the bowl. HOPPER PLUG If it becomes necessary to replace the hopper plug, make sure that it is correctly oriented to align with the receptacle in the cabinet. HOPPER ADJUSTMENTS The following adjustment procedures provide instructions to make all Recessary adjustments to the hopper. KNIFE ADJUSTMENT 1) Loosen the knife retaining screws. 2) Hold knife blade assembly to the top of the shelf wheel lightly. see Figure 4-5. Figure 4-5 Knife Adjustment 3) Tighten knife retaining screws. Depress motor brake and rotate the pinwheel to check for smooth oper- ation. COIN WIPER 1) Loosen the coin wiper retaining screws. on the shelf wheel 2) Place a coin coin wiper. See under the tip of the Figure 4-6. COIN LEVEL PROBE The coin level probe located on the hopper bowl indicates the approxi- mate coin level to the processor Table 4-1 shows the probe locatior and approximate levels for both the extended and standard bowls. Coin Handling COIN HANDLING ASSEMBLY DESCRIPTION AND FUNCTION The coin handling assembly, with the foustuc exception of the drop chute for the warren gash box, is fully contained in the door of ‘the Players’ Edge machine. It is designed to electronically or mH mechanically accept coins of the suaue weet proper denomination and return un- desired or invalid coins. TWEE | Another feature of the coin handling Figure 4-6 is the ability to change denomina— Wiper Adjustment tion with minimal effort. The coin handling has been designed to pro- 3) Use a flat blade screwdriver in vide for various coin acceptors. the slot of the coin wiper and the housing. Twist screwdriver until the tip of the coin wiper just touches the edge of the coin sitting on the shelf wheel. 4) Tighten retaining screws, using care not to change the position of the coin wiper. After making hopper adjustments, enter the Self Test mode and use the hopper test. Refer to Section V. Refer to Section IX - Appendix for coin acceptor adjustments. COIN HANDLING ASSEMBLY REMOVAL AND INSTALLATION This section describes removal and installation of major components of the coin handling assembly. Refer to Section VII - Mechanical Parts List for exploded view of the coin hand- ling components. PROBE HOLE* STANDARD BOWL ‘SIDE BOWL DENOMINATION | 1/2 /3/ 4/5 {1/2 [3 [4] 5 5e 500} 700] 900 1100| 1300 { 500| 800 / 1000 | 1200 | 1500 10¢ 1200 | 1500 | 2000 | 2200 | 2700 | 1500 | 1800 | 2100 | 2500 | 2900 25¢ 460| 600/ 750 | 1000|1200| 500] 650] 850 | 1100] 1300 ‘SBA‘* 450| 600| 750] 1000 | 1200{ s00| 650| 850 | 1100] 1300 50¢ 250| 300| 450| 550] 600| 300| 350} 500| 600| 750 DOLLAR 130| 170| 220| 260| 300} 140] 180| 230/ 290] 400 * 5 = TOP HOLE, 1 = BOTTOM HOLE ** SUSAN B. ANTHONY DOLLAR Table 4-1 Approximate Probe Levels COIN ACCEPTOR To remove the coin acceptor, grasp the sides of the acceptor and pull away from the chassis until the clips release. If the acceptor is electronic, unplug the harness from the acceptor. See Figure 4-7. Figure 4-7 Coin Acceptor Removal CHASSIS ASSEMBLY To remove the chassis assembly, remove the coin acceptor, then re- move the three 6-32 screws from the back of the chassis. Disconnect the harness for the encoder or coin-in switch, diverter solenoid and lock- out solenoid (if applicable). MOUNTING PLATE/COIN ENTRY ASSEMBLY To remove the mounting plate, remove the coin acceptor and the chassis assembly, then remove the two 6-32 screws attaching the mounting plate to the entry assembly to the door. COIN HEAD remove the the two To remove the coin head, entry assembly then remove 3-48 cap screws. To install the coin handling assem- bly components, follow the above steps in reverse order. CHASSIS ASSEMBLY COMPONENT DISAS- SEMBLY AND ASSEMBLY This section provides instructions for the removal of the major com- ponents of the chassis assembly. Re- fer to Section VII-Mechanical Parts List for exploded view of the compo- nents. LOCKOUT SOLENOID equipped with mechanical require a lockout located on the Machines coin acceptor solenoid which is acceptor chassis behind the coin acceptor. To remove the lockout solenoid, remove the two 4-40 screws attaching the solenoid to the ch- assis. A spacer is placed under the solenoid for small denomination coin acceptors. See Figure 4-8 for pos- itioning of the lockout solenoid for the different denominations. Figure 4-8 Lockout and Encoder Position ENCODER INSERT (MACHINES WITH COIN IN OpTIcs) To remove the encoder insert, remove the two 4-40 screws holding the top encoder board to the encoder assem- bly and move the board to access the insert. A unique insert is used for each denomination of coin. Each encoder insert is identified with the correct denomination or coin size. ACCEPTOR CLIPS To remove the coin acceptor clips, remove the coin acceptor then remove the clips by turning them 1/4 turn. See Figure 4-9 for the positioning of the clips for various denomina— tions. SMALL COIN POSITION ‘Citictuptne S02) Figure 4-9 Acceptor Clip Position NOTE Only three clips are used for the $5 token coin acceptor. Use of the fourth clip prevents coin reject. REJECT CHUTE To remove the reject chute, remove the two 6-32 screws attaching the chute to the chassis assembly. DIVERTER SPRING To remove the diverter spring, re- move the 4-40 screw attaching the 4-6 spring to the cam pivot and release the spring from the cam. DIVERTER To remove the diverter, position the cam half way through its travel and place a small screwdriver between the diverter and the chassis on the side opposite the cam. Twist the screwdriver until the pivot pin clears the hole. NOTE The following components require removal of the chassis assembly from the door. Refer above to Chas- sis Assembly Removal. ENCODER ASSEMBLY WITH COIN-IN OPTICS) (MACHINES To remove the encoder assembly, remove the chassis from the door and remove the three 4-40 cap screws from the back side of the chassis assembly attaching the encoder as- sembly to the chassis. see Figur: 4-7 for the correct position and hole pattern for the different de- nominations SWITCH HOUSING AND COIN-IN SWITCH (MACHINES WITH COIN-IN SWITCH) To remove the switch housing, remove the chassis assembly from the door and remove the 4-40 screw and #4 nut attaching the switch housing to the chassis. Disconnect the wire harness from the switch. The coin switch can then be separated from the switch housing by removing the two 4-40 screws and #4 nuts. DIVERTER SOLENOID To remove the diverter solenoid; 1) Remove the chassis assembly from the door. 2) Remove the encoder or coin-in switch assembly and the diverte: spring. 3) Remove the three 6-32 cap screws attaching the solenoid to the chas- sis and slide the solenoid off the drive pin. This provides access to the diverter cam and the shim. components of the chassis assembly, follow the removal instructions in reverse order. Make sure the spring is not pinched be- tween the solenoid and the mounting bracket. Check cam movement to make sure it does not rub the harness or the coin reject chute. To install the COIN HANDLING ASSEMBLY ADJUSTMENTS, LUBRICATION AND MAINTENANCE The coin handling assembly in the IGT Players' Edge machine is de- signed so that no adjustment or lubrication is required. To assure proper continuous opera- tion, visually inspect all coin handling components for loose or broken parts and excess wear every three months. Inspect and clean off excessive coin deposits and check for proper diverter operation ever three months. Refer ta Sectiur Self Test, to check diverter opera- tion. Inspect and clean encoder optics every three months. NOTE If the diverter solen- oid produces an audible buzzing with the door closed, the adjustment screw on top of the sol- enoid may be turned 1/16 turn at a time until the buzz is minimized. DENOMINATION CHANGE To make a denomination change, see Table 4-2 for a definition of com- ponents and alignments affected. Refer to Coin Handling Assembly Removal and Installation for pro- cedures to change the affected com ponents. Refer to Section VIJ-Mech- anical Parts List. = ‘a.com cucom | _o | -com an com |e com | on com ro 8/8 5/8 ali 2/8] 5) 8) 8/518) 6/8) 8 $]3/8]e/¢/ 3/8] 2/¢/4/ale|s]als]a{sla}slal sla =e] ocxour soveno | - [¢ | e | - ocwaurseacer [wal a | a fencovenmesrn [co [el e|e Se nnn usaf SEIS oS eoerm| =I l= —aOooe a + FOR MACHINES WITH CONAN OPTICS 1 FOR MACHINES WITH CONAN SITE Table 4-2 Denomination Change ‘Switches This section lists all possible switches, both standard and option- al, and provides a description of each switch function. JACKPOT RESET AND STATISTICAL DIS- PLAY SWITCH (STANDARD) This key switch, located on the upper right hand side of the ma~ chine, is a multi-functional switch used for the following functions: 1) To reset the machine when a hand pay jackpot has occurred. Refer to Section III - Game Instructions. 2) To enter the Statistical Display mode. Refer to Section V - Self Test and Statistical Display Mode. POWER ON SWITCH (STANDARD) This toggle switch is mounted inside the cabinet on the service panel and turns the main power to the machine on or off. CHANGE LIGHT SWITCH (STANDARD) This pushbutton switch is mounted on the door and turns ON the candle top of the machine. SELF TEST SWITCH (STANDARD) This pushbutton switch is located inside the cabinet on the service panel between the fuses. It is used to enter and exit the Self Test mode as well as to advance to test groups within the Self Test mode. DOOR SWITCH (STANDARD) This pushbutton switch is located inside the cabinet. It turns on the door open light, deactivates the meters, zeroes the credits, zeroes the coins in display and displays the door open message on the screen. This is a three position switch. When the door is open, pulling the switch out allows normal game play. CASHOUT (STANDARD) This actuated “8 player pushbutton switch is located on the front of the door and is illuminated when the credit feature is on. Pressing this switch allows the player to collect accumulated credits. PLAY ONE CREDIT (STANDARD) This player actuated pushbutton switch is located on the front of the door and is illuminated when the credit feature is on. Pressing this switch allows the player to play one credit. WOLD/CANCEL (5) (STANDARD) These player actuated pushbutton switches are located on the front of the door. The player can hold and/or cancel the hold of dealt cards dur- ing the game cycle. When the double up option is on, the outer two switches are used for yes or no decisions. These switches are illu- minated when their functions can be used. PLAY (X) CREDITS (STANDARD) This player actuated pushbutton switch is located on the front of the door and is illuminated when the credit feature is on. Pressing this switch allows the player to play the maximum credits and initiate the game automatically. DEAL/DRAW (STANDARD) This player actuated pushbutton switch is located on the front of the door and is illuminated upon coin entry and when that function can be used. COIN-IN SWITCH (OPTIONAL) This lever actuated switch is locat- ed under the mechanical coin accep- tor inside tne door. It provides coin-in counting for the Processor board. This switch is only on ma- chines equipped with a mechanical coin acceptor. Lighting This section describes both the standard and optional lighting as- semblies and lamp replacement proce- dures for the Players' Edge machine. UPPER LIGHT ASSEMBLY (STANDARD) The upper light assembly is located inside the upper portion of the cabinet. See Figure 4-10. The fluor- escent light assembly is for gener- al illumination of the upper glass. To replace the bulbs: 1) Open the door and turn the power OFF. 2) Untwist the fluorescent bulb from the sockets. To install replacement bulb follow the above steps in reverse order. Figure 4-10 Inside of Cabinet BELLY LIGHT ASSEMBLY (STANDARD) The belly light assembly is a fluor— escent light assembly located inside the lower portion of the door, be- side the coin mechanism. see Figure 4-11. To replace the bulbs in the belly light assembly, proceed as follows: 1) Open the door and turn the power OFF. 2) Unplug the wire harness to the bulb circuit. 3) Unscrew the two Phillips screws attaching the belly light panel to the door and remove the panel. 4) Gently twist the bulb from the sockets. To install replacement bulb follow the above steps in reverse order. Figure 4-11 Inside of Door SERVICE LIGHT ASSEMBLY (115VAC ONLY) The service light assembly is loca~ ted inside the cabinet under the fuse panel. To replace the service light bulb: door and turn the power 1) Open the OFF. 2) Unscrew and remove the bulb from the socket. To replace bulb, follow the above steps in reverse order. PLAYER ACTUATED PUSHBUTTON LIGHTS The player actuated pushbuttons are equipped with incandescent lights that turn on when appropriate. See Switches for information on each individual switch. To replace a switch bulb: 1) Open the door and turn the power Orr. 2) Turn the bayonet type bulb socket. 1/4 turn from the switch base to remove. 3) Gently pull the bulb straight out from the socket. To install the replacement bulb: 1) Insert the bulb straight into the socket. 2) Align the socket to the switch base. Turn 1/4 turn and engage the socket bayonets. 3) Turn the power ON, and close and lock the door. Fuses The three fuses in the IGT Players’ Edge machine are located on the service panel below the monitor shelf to the left of the hopper. Refer to Section IX - Appendix for Wiring Schematic. 4-10 To inspect and/or replace any fuse: 1) Make sure the power is OFF. 2) Turn the cap 1/4 turn, in th~ direction of the arrow, and pull th fuse out. If the fuse is blown, pull the fuse out of the cap and replace it with one with the same amperage rating. To replace the fuse: 1) Insert the fuse into the cap. 2) Insert the fuse and cap into the socket and turn the cap 1/4 turn clockwise. Processor Circuit Board This section describes the Processor circuit board and its removal and installation in the Players' Edge machine. This section also describes the DIP switch option selection. caurion The Processor board contains MOS components that are high- ly sensitive to static. When- ever working with or on the Pro- cessor board, normal static pre- vention methods must be used. The Processor board is located in the lower portion of the cabinet against the back wall. This printed circuit board contains the game Processor chip which is the central element in the system. The Processor board also contains a DIP switch for option selection. For more informa tion on the circuit board refer to Section VI -Electronics. DIP SWITCH OPTIONS The DIP switch is located on the Processor board. It provides for selection of line frequency, credit play, bill acceptor option, double up option, progressive option maxi- mum hopper pay and video paytable display. See Table 4-3 for switcr positions. See Figure 4-12 for DIE switch location on the Processor board. selec- To make DIP switch option tions, turn the power CFF and remove the Processor board. Select the appropriate switch positions and replace the board. Turn the power ON and close and lock the door. SOUND VOLUME adjusting the sound volume is located next to the DIP switch on the Processor board. See Figure 4-12 for Sound volume pot location on the Processor board. The pot for To make volume adjustments, turn the power OFF and remove the Processor board. (See below for board removal) Turn the pot to the desired volume Figure 4-12 DIP Switch and Sound Volume and replace the board. Turn the Location power ON and close and lock the door. Play the game to determine if the sound volume is correct. FUNCTION OPTION ‘SWITCH 1J2]/3]4]sfel7]e LINE ‘S0HZ ON FREQUENCY 0Hz loFF' CREDIT PLAY ‘ON CREDIT COIN PLAY lore} OPTICAL ont COIN ACCEPTOR MECHANICAL lorF| DOUBLE UP on PROGRESSIVE on’ 300 COINS loFFloFF| MAXIMUM 400 COINS loFF| ON HOPPER PAY 600 COINS oN [oFF| 4000 COINS on fon | ‘ON VIDEO. ON PAY TABLE OFF VIDEO lorF| en oe oe on aoe ae aoe aoe all Table 4-3 DIP Switch Positions 4-11 PROCESSOR BOARD REMOVAL AND INSTAL- LATION CAUTION Handle any printed circuit board with care to avoid possible damage to the con- ponents, the board and the connectors. The Processor board contains HOS components that are high- ly sensitive to static. When- ever working with or on the Processor board, normal sta- tic prevention methods must be used. To remove the Processor board: 1) Open the door and turn the power OFF. 2) Remove the hopper, unlock the tray and pivot it outward. 3) Disconnect the wire harness (2 places) and remove the assembly from the cabinet. See Figure 4-13. To install the processor board, Proceed as follows. 1) Make sure the power is OFF. 2) Connect the wire harness to the board. 3) Determine the location of the circuit board and align the tray with the guides on the bottom of the cabinet. 4) Close and lock the tray. 5) Turn the power ON, close and lock the door. 4-12 Figure 4-13 Processor Board Removal A uoQoeg Section V Self Test, Statistical Display, Troubleshooting & Field Service Basic Troubleshooting Information The following procedures are used to isolate a faulty circuit board from other components in the machine. 1) Check the condition of all harn- essing, all wires, and the individ- val contacts of the mating connec- tors to the circuit board. 2) Substitute a like unit known to be in good working order. 3) Check all switches for proper operation with the Self Test Mode. 4) Check the supply voltage to make sure it is within specified limits. The AC power supply and its assoc: ated Earth Ground, should meet min- imum voltage requirements and be properly isolated. Connect a digital voltmeter to the duplex outlet to check the voltages. Ground to Hot should be 117VAC and Ground to Neu- tral should not exceed 3VAC with all machines in the same circuit turned on during the test. If Ground to Neutral ‘exceeds 3VAC, check all machines in the circuit, chassis to ground and check the supply circuit wiring. Refer to Section I for elec- trical specifications and to Section II for machine installation instruc- tions. If a circuit board proves to be inoperative, replace it and return the faulty board to IGT Customer Service. Recommended Test Equipment A modified IGT 8051 Tester with Players' Edge Processor board and switch panel overlay, or an "In Circuit Emulator" with test EPROMSs is recommended to troubleshoot the circuit board and electronic system of the Players’ Edge machine, Refer to IGT Instructions #824 080 00 for 8051 Tester modifications. Self Test Mode The Self Test Mode is entered by opening the door and pressing the Self Test switch located on the switch panel to the left of the hopper. The Self Test Mode can only be entered when the machine is in the Idle Mode or in a Tilt Condi- tion. Some of the option selections are only available if the DIP switch positions correspond. Refer to Sec tion IV - DIP Switch Selection: Each Self Test group and test within a group will be displayed on the monitor. NOTE ‘The options may not be changed when the machine is in a Tilt Condition. To advance to the desired test, continue pressing the Self Test Switch until the test group is found. To advance within each group, press the Deal/Draw switch. To exit the Self Test Mode, advance one step past the “Out of Order" screen and wait. After a short de- lay, the display will return to the game status and the Idle Mode. To Proceed back into the Self Test Input test, press the Self Test Switch. The Self Test Mode can also be exited by closing the door. There are nine separate Self Test screen displays (Groups). GROUP DESCRIPTION 1) + Input Test 2) output Test 3) Hopper Test SET OPTION GROUPS 4) Denomination Selection 5) Maximum Coin In Selection 5-1 6) Background Color Selection 7) Deal Speed Selection 8) Graphics Mode Selection 9) Out of Order The following information and fig- ures provide a complete breakdown for all of the possible tests and displays within each of the nine screens. INPUT TESTS The first self test screen provides access to the Input Tests. The screen displays SELF TEST, INPUT TEST, DOOR SWITCH, PRESS TEST SWITCH FOR NEXT TEST STATE and DOOR OPEN. All of the inputs may be tested in this screen. The HOLD/CANCEL, DEAL/DRAW, BET MAX, BET 1, CASHOUT, DOOR OPEN, CHANGE, DISPLAY METERS, are screen when the Figure COIN IN and COIN OUT inputs displayed on the inputs are 5-1. activated. See Figure 5-1 Input Tests OUTPUT TESTS The second self test screen provides access to the Outputs Test. The screen displays SELF TEST, OUTPUT TEST, COIN IN METER, PRESS ‘ANY HOLD TO TOGGLE OUTPUT, PRESS DEAL DRAW FOR NEXT OUTPUT ‘TEST, PRESS TEST 5-2 SWITCH FOR NEXT TEST STATE and DOOR OPEN. All of the output tests are selected by activating the Deal/Draw switch and each test is conducted by pushing any of the Hold/Cancel switches. See Figure 5-2. ene mien ae pr eee Sa aa Me beara oe a ng as gee Ue Pieces) Figure 5-2 Output Tests HOPPER TEST The third self test screen provides _ access to the Hopper Test. The. screen displays SELF TEST, HOPPEF TEST, TEST COINS OUT, PRESS DEAL DRAW TO START 10 COIN TEST, PRESS TEST SWITCH FOR NEXT TEST STATE and DOOR OPEN. When the Deal/Draw switch is activated the hopper begins to run until ten coins have been dis- pensed and counted on the screen. HOPPER TIMEOUT appears if the test is run without enough coins in the hopper. DENOMINATION SELECTION The fourth self test screen provides to the Denomination Selec- access tion. The screen displays SELF TEST, SET OPTIONS, SELECT DENOMINA- TION, “the denomination (e.g-$1) PRESS DEAL DRAW FOR NEXT VALUE, PRESS TEST SWITCH FOR NEXT TEST STATE and DOOR OPEN. Each activation of the Deal/Draw switch will display either 5, 10, 25, 50 cents, 1 dollar or blank for no denomination. MAXIMUM COIN-IN SELECTION The fifth self test screen allows option selection for the amount of Maximum Coins-In. The screen dis- plays SELF TEST, SET OPTIONS, SELECT MAXIMUM COINS IN X (X = the number selected), PRESS DEAL DRAW FOR NEXT VALUE, PRESS TEST SWITCH FOR NEXT TEST STATE and DOOR OPEN. The amount can be set for one to twenty. The amount selected must match the pay table on the glass. BACKGROUND COLOR SELECTION The sixth self test screen allows for the screen option selection background color. The screen dis- SET OPTIONS, SELECT plays SELF TEST, BACKGROUND COLOR, HOLD 2 RED X, HOLD 3 GREEN X HOLD 4 BLUE X ( X = Level of color), PRESS TEST SWITCH FOR NEXT TEST STATE and DOOR OPEN. Pres~ sing Hold switch #2 selects the level of red from 0 through 7. Pres- sing Hold switch #3 selects the level of green from 0 through 7. Pressing the Hold #4 selects the level of blue from 0 through 3. There are 256 different combinations of red, green and blue to select an appropriate background color. See Figure 5-3. mC ete Rar Me sta ree ri Pianeta) ‘i Figure 5-3 Background Color Selection DEAL SPEED SELECTION The seventh self test screen allows Deal Speed Selection for the game. The screen displays SELF TEST, SET Now xX (X= OPTIONS, DEAL SPEED IS #1 through 9), DEAL SPEED MAY RANGE FROM 1 TO 9, 1 IS VERY FAST, 2 IS STANDARD FAST, 3 TO 5 IS INTER- MEDIATE, 6 IS STANDARD SLOW, 7 TO 9 IS VERY SLOW, PRESS DEAL DRAW FOR NEXT VALUE, PRESS TEST SWITCH FOR NEXT TEST STATE AND DOOR OPEN. Ac- tivating the Deal/Draw switch sel- sects a value from 1 through 9 and provide the speed of deal as de- scribed on the screen. See Figure 5-4. reser: sat Tow ror next tes STR eee as Figure 5-4 Deal Speed Selection GRAPHICS MODE SELECTION The eighth self test screen allows Graphics Mode Selection. The screen displays SELF TEST, SET OPTIONS SELECT GRAPH ICS MODE, NOW SET TO FORTUNE II (or FORTUNE I), PRESS DEAL DRAW FOR NEXT VALUE, PRESS SELF TEST SWITCH FOR NEXT TEST STATE and DOOR OPEN. Either the Fortune I or Fortune II graphics style of card faces and screen displays can be selected by activating the Deal/praw switch. See Figure 5-5. as eet a fy hin S 4 seh ‘twenties od Pereeantd acta aie perry Fortune II Style Figure 5-5 Graphics Mode Selection OUT OF ORDER The last self test is the out of Order Selection screen. The screen displays OUT OF ORDER in bold type. This shuts down the machine except for the lights and the monitor dis- play. The Out Of Order state remains in effect until the Self Test switch is activated again to return to the 5-4 Idle mode. door does not Order display. Closing and locking the effect the Out Of Statistical Display Mode The Statistical Display mode allows examination of the CMOS and Tilt conditions status and displays the information on the monitor screen. This mode also allows for examina- tion of the previous game played. There three groups in the Statis- tical Display mode: 1) Last Game Data 2) Statistical pata I 3) Statistical pata IZ NOTE ‘The Statistical Display mode can only be entered when the machine is in the Idle mode or when a Tilt condition exists and the door is closed. To enter the Statistical Display mode, turn the Jackpot Reset key, ~ switch clockwise once and release. '—~ This displays Last Game Data, the first group. To advance to the other two groups, turn the Jackpot Reset key switch. To exit the Statistical Display mode, turn the Jackpot key to the last group. Turn the key switch once more and the machine returns to the Idle Node. See Figure Figure 5-6 Jackpot Reset Key switch LAST GAME DATA STATISTICAL DATA I The first turn of the Jackpot Reset The second turn of the Jackpot Reset _~ switch enters the Last Game Data key switch enters the Statistical group. The screen displays the hands Data I group. The game state audit of the previous game, including the trail, DIP switch settings and the double hand if played. The screen first fourteen cumulative totals are also displays the previous coins or displayed on this screen. The game credits in, the previous coins out state audit trail shows the 14 most and the previous cashout either from recent game states. The DIP setting the hopper or attendant. display shows the current config- uration of the machine. Refer to The Last Game Data is updated each Section IV for DIP setting proced- game cycle after maximum coins in or ures. The cumulative totals are the Deal/Draw switch has been ac- defined in Table 5-2. See Figure tivated and prior to the deal of the 5-8. hand. See Table 5-1 for an example See Figure 5-7. pan a Figure 5-7 Figure 5-8 Last Game Data Statistical Data I ] LAST GAME DISPLAY STATUS GAME |COINSICREDITS; GAME AFTER GAME OR CASHOUT NUMBER | WAGERED OUTCOME | PREVIOUS ] PREVIOUS | PREVIOUS COINS: IN |COINS-OUT| CASHOUT Win GAME 1 SCOINS —_|aoooH\Nb pay] *X xx x GAME 2 1 CREDIT LOSE 5 4000 0 WIN, GAME 3 2COINS | a HoRYER PAY) 1 0 0 ‘CASHOUT BETWEEN - - 1 0 0 GAMES 384 WIN GAME 4 3cREDITS | @crebit PAY) 2 4 SOON ~ (GAMES 4 COINS LOSE Table 5-1 Last Game Data DESCRIPTION | [orspcav | Sacer oe fret oteasnetncec mec | Mince” ar | Toracouues vs wus en ane acres boots ‘rz| yorat omen puvenwn coarsest ance cas ee e fons” be | Tomas naeeaneeee emigegt ru fron cums taeneeaac eer tert cor froma tort nex ar aso Sicwon ‘sa | Torr ewes tar Sae ae as Rear Gamsisct om | Yonconuestop aicomete mercarneray conan” eur | qoraccomo wets ee conser cnany one Us FES Seana Sewy| port comrurcuras Semcron coe oe nae on a | tora coms sora ur no ss oe SPP use HOPE VERON ENCE LAT ETAT romevoot sau | TmAcconstancuror tc nomer anor a an 7 tm | Yor cons scents anes vornesometeevceven ores sees Woes fe | Fonreone ae om a ee me STATISTICAL DATA IT The third turn of the Jackpot Reset key switch enters the statistical Data IT totals, RESTART" = Cold power up, when the CMOS registers are zeroed. Table 5-2 Statistical Data I first coin-in and the successive three lines show the bonus par— schedule. The bonus pay schedul: shows the bonus pay for each of the maximum coin-in pays. See Self Test group. The cumulative tilt hand count, paytable, game for setting the maximum coin-in version and generation numbers are shown on this screen. See Figure 5-9. The paytable display shows the Programmed pay schedule for the Figure 5-9 Statistical Data IZ 5-6 amount. The hand count display uses acronyms for the types of hands. See Table 5-3. DESCRIPTION Royal Flush with Max Coins bet Royal Flush Straight Flush of a Kind Full House Flush Straight Sofa Kind 2 Pair Jacks or Better Table 5-3 Acronyms for Hands Tilt Messages and Processing When a tilt condition exists, CALL ATTENDANT and one of the messages appears on the screen and the fol- lowing occur: (candle) will a. The change lamp flash. b. The hopper is stopped and the coin acceptor lockout coil is de- activated. c, All game play stops until the tilt is reset by the attendant. The following describes each of the tilt conditions and their respective clearing: 1) COIN IN TIMEOUT- The coin-in sensor stayed on for greater than allowed time. To clear, open and close door. 2) COIN IN SEQUENCE ERROR- optical activated in wrong open and close coin-in sensors sequence. To clear, door. 3) COIN OUT TIMEOUT- Coin jammed or. coin took longer than allowed time while leaving the hopper. To clear, open door, check hopper and close door. 4) HOPPER EMPTY- No coin out detect- ed while hopper activated for more than allowed time. To clear, open door, check for coin jam, check for empty hopper, check for dirty coin out optics, refill or clean if re- quired, and close door. 5) EXTRA COIN OUT TILT- Coin-out detected after hopper deactivated. To clear, open door, check hopper motor brake, check coin out optics, replace hopper motor or clean optics if required, close door. The following tilt conditions first display CALL ATTENDANT, then when the door is opened the tilt is dis- played. 6) BAD DATA RAM- The cMos chip has checked as invalid, failed or tam- Pered with. To clear, press the Self switch when the machine is not then in Statistical Display mode, close door. The voltage of the battery that preserves the CMOS memory is below 2.9VDC. To clear, replace the battery prior to closing the door. The Statistical Display mode may be entered before reset in order to observe and/or record sta~ tistical data stored in CMOS before changing the battery. Then press the Self Test switch to complete the clear. 7) LOW BATTERY- NOTE Check casino and local state security procedures. 8) CHECKSUM COMPARE FAILED- The game PROM has failed the checksum con- parison test. To clear, replace the game PROM if required, press the Self Test switch when the machine is not in the Statistical Display mode, then close the door. The Statistical Display mode may be entered to ob- serve and/or record statistical data prior to changing the game PROM. NOTE Check casino and local state security procedures. Field Service The following information defines regular preventive maintenance and cleaning schedules. These are re- commended to help assure longevity and reliability. If the IGT Players’ Edge machine is installed near the outer limits of the environmental specifications, more frequent in- tervals may be required. Refer to Section I, Environmental Specifica~ tions, Table 1-1. Every 90 days vacuum the inside of the cabinet and clean dust and dirt from the coin chutes. Wipe clean the optics on the coin encoder and the coin out sensor on the hopper and on the electronic coin acceptor. Clean the monitor glass with glass clean- er. 5-7 Section VI Electronics Introduction This section provides basic infor- mation for the printed circuit board for the IGT Players' Edge Poker machine. See Figure 6-1, Block Di- agram. Full schematics are provided in Section IX Appendix. The IGT 8051 Tester with the Players’ Edge Pro- cessor board and switch panel over- lay is recommended for testing the circuit board. Detailed circuit troubleshooting can be facilitated with the in-circuit emulator. For more information contact IGT Cus- tomer Services. Processor Board POWER SUPPLIES The Processor board uses DC voltages for logic and isolator control and AC voltages for solenoid, lamp and meter interfaces. There are four DC sources, #Vg, +5VDC regulated, +Vrp, and +Vg. See Figure 6-2. #Vg - is an unregulated voltage that provides power to drive the output optoisolators and provides the source for regulated +5VDC and +Vrp- +¥g ois generated from a lev center-tapped transformer through a full wave rectifier consisting of R27 and CR26. Capacitor C12 pro- vides the filtering. +5vDC Regulated - supplies power to the logic circuits. The regulator (U19) provides a +5.6vDC output. This is accomplished by using a +5V regulator and referencing pin 2 (normally ground) at .6 above ground by CR23 and CR22. The +5.6 voltage is used by the CMOS RAM circuit. See MoS MEMORY description later in this section. CR25 brings the vol- tage down to +5.0V for the logic circuits. Suppressor D2 provides protection from noise transients that exceed 6VDC. is used by the video output and is generated by the +V1p circuits zener regulator circuit consisting of R63, C13 and CR29- separate isolated power output and input drives. It is generated from the 7.0VAC, which powers the switch panel and the candle lamps. The half wave rectifier (CR24) and the filter cap (Cli) produce the 7VvDC supply and D3 provides transient protec- tion. +g - isa supply for the The Table in Figure 6-2 lists the voltages and @ for dif- ferent line voltages. POWER UP/DOWN RESET The power up/down detector circuit senses voltage level changes from the power supply sources and resets the processor. The detector circuit also contains a watchdog timer, a safety circuit that prevents false processing of program data. This circuit must be constantly updated by the processor or an automatic reset will occur. When power is first applied to the Processor board, a reset pulse is generated to initialize the proces- sor. This pulse of approximately 100ms is generated by an RC charging circuit R74 and C28. When this char ging voltage reaches the switching point of the Schmidt gate (U30-1), the output switches low and enables the processor and control circuits. During operation, the watchdog is updated by the WD pulses at USI pin ll. This first stage is configured ina retriggerable mode, and as long as the circuit is pulsed, the output (US1-10) will remain high. If the pulses are interrupted, the first stage will time-out causing pin 10 to go low and a one-shot pulse to be generated by the second stage of USl. ‘This drives U43 pin 2 low and results in a reset. If power to the board is turned OFF or the #Vg or +5.0V regulator cir- cuits fail, the voltage comparators U43 A & B will provide sensing which 6-1

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