Professional Documents
Culture Documents
Would you use any of these? What for? Which one do you prefer?
Marcus and Teasley study Friendly interfaces
►Marcus (1992) proposed interfaces for different user ►Microsoft pioneered
groups friendly interfaces for
Left dialog box was designed for white American females
technophobes - ‘At
home with Bob’
who “prefer a more detailed presentation, curvilinear shapes
and the absence of some of the more brutal terms ... software
favored by male software engineers.” ►3D metaphors based
Right dialog box was designed for European adult male on familiar places (e.g.
intellectuals
living rooms)
who like “suave prose, a restrained treatment of information
density, and a classical approach to font selection” ►Agents in the guise of
►Teasley et al (1994) found this not to be true pets (e.g. bunny, dog)
the European dialog box was preferred by all and was were included to talk to
considered most appropriate for all users the user
round dialog box was strongly disliked by everyone Make users feel more at
ease and comfortable
Player experience
►Easy fun; ex: Solitaire, Star Wars Galaxies, Grand
theft auto
Fill attention and memory
Inspire curiosity and engagement
Simply exploring & figuring it out
►Altered state
ExcitementÆrelaxation vv. (games as therapy)
►The people factor, ex: Dark Age of Camelot, Mario
Kart 64, Halo
It’s the people that are addictive, not the game
Create opportunities for competition, cooperation,
performance, and spectacle
Produces Schadenfreude (gloat over misfortune of rival),
Naches (prodigy/master relationship)