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O===================| |===================O
| Walkthrough | 03.00
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[NOTE 1]
ONE HUGE NOTE: if you are afraid of spoilers, then be wary! I will likely
divulge some things along the way, if not good portions of things.

[NOTE 2]
Despite the isometric design of this game, the four directions are still
north,
south, east, and west. Don't get confused by my directions. The lower left
corner would be the farthest western corner, and so on.

o------------------------------------------------------------------------o
| Act One: Fire, Fire! 03.01 |
o------------------------------------------------------------------------o

Lan's House--
===========
You can skip the starting scene, which is Lan waking up. After that, go
grab
the red flashing thing. You'll get MegaMan.EXE, Lan's PET. You can press L
to
talk to him. Now, press Start and choose Email. Dad's email will net you a
Crossgun C battle chip. The other one is informational. Head downstairs.
Look
at the food on the checkered tablecloth. You'll find a Recov10 A chip.
Talk to
your mom, then leave.

ACDC Town--
=========
You'll meet Lan's friend, Mayl. She'll talk a bit before you reach school.
It
isn't very far at all.

School--
======
Go talk to the green shirted kid in the lower left corner, Dex. He'll
challenge
you to a NetBattle which Yai stops. Then the bell rings and class starts.
When
you're told to, jack in by pressing R. You'll see the technicaled world,
and
see how MegaMan looks. Soon after, you'll be thrown in a fight with two
Mettool
viruses. Just choose the two Cannon chips and kill the Mettools. For the
next
two battles, just follow directions.
Now, after the battles, class ends. If you want, go back to Dex and battle
his
Gutsman. It isn't that hard, but you just need to use ranged chips to beat
him.
Now leave school.

ACDC Town--
=========
Go back to your house. Before going inside, press R while facing the
doghouse.

Lan's Doghouse--
==============
You can get some chips here, like the ShokWave chip from battles, and the
Shotgun K chip. Exit after you do so and go inside.

Lan's House--
===========
Your home's control panel is being checked by a suspicious looking guy. I
don't
trust him. Now, go upstairs. Jack into the computer.

@Lan--
====
Talk to the bot, then go through the portal.

Net Area 1--


==========
Go straight and talk to the robot, Glyde. You'll get @Yai. Go right for a
Recov10 G chip. Go straight and take the right path, then left. Go past
the
skull door, which is a WWW access door, and continue after collecting
another
Recov10 G. When you reach the path end, continue left and down. Go right
across the broken up path for a Net Merchant. He sells chips and powerups.

Go around the path to find the lost program. Talk to it, then go back to
the
split we went through to get to the Net Merchant. Go down and into @Yai.

@Yai--
====
Talk to Glyde and you'll get the Spreader I chip. You can explore if you
want.
Press R to jack out.

Lan's House--
===========
Go downstairs and see the stove on fire. Jack into it.

Lan's Oven--
==========
Go forward some and talk to the programs. Left of you is a Shotgun Q. Go
around
to the center and pick up 400 Zennys. Go left and left again for a Steal
A.
Go back then down to see a Sword B. Go onto the green circle and speak
with
the program for an IceBlock program. Go back but then some fire spurts
out.
A big fire starts and MegaMan is knocked down. Back at his house, Lan
tries to
contact MegaMan, but can't; the fire is too large. The repair man appears
on
Lan's PET and we find out he is part of WWW and he CAUSED the fire,
instead of
protecting it.

Go upstairs and get Lan's WaterGun from the cabinet box. Go back and spray
the
fire. MegaMan will reawaken. Go up, right, then down and put out one fire.
Get
200 Zennys and talk with the program. Use the teleporter. Go left and get
another Shotgun Q. Put out a fire and continue left. Pick up 500 Zennys
and
put out another fire to continue around left. Pick up the LilBomb T and
put out
the two bottom left fires to continue down. Talk with the program then go
around. After the cutscene...
==========================
BOSS: FireMan --- 300 HP
==========================
FireMan has 3 attacks. One is to just shoot a long beam of fire straight
at
you. That can easily be dodged. The other is a diagonal beam of fire,
which is
kind of hard to get away from. Third is to shoot bombs that explode after
a
couple of seconds. Avoid those and use heavy chips to beat him.

Lan's House--
===========
Well, that was a hoot. Your mom says to go out and play.

ACDC Town--
=========
Go down to the pink house.

Mayl's House--
============
Go to the piano and jack in.

@Mayl--
=====
Go to the end for a Recov50 L and @Mayl.

Mayl's House--
============
Leave, there's nothing else.

ACDC Town--
=========
Go eastish to a brownish house.

Dex's House--
===========
Go to his computer and jack in.

@Dex--
====
Go to the end for @Dex and XPanel3 B. Jack out.

Dex's House--
===========
Go to the GameCube and jack in.

Dex's GameCube--
==============
Go to the top left corner for a CrossGun K.

Dex's House--
===========
Leave again...

ACDC Town--
=========
Go to the top left yellow house.

Yai's House--
===========
Go to the portrait at the top left and jack in.

@Yai--
====
This was just for a shortcut later. Jack out and leave.

ACDC Town--
=========
Go to Lan's house.

Lan's House--
===========
Go upstairs and go to sleep.

o------------------------------------------------------------------------o
| Act Two: School Lockdown 03.02 |
o------------------------------------------------------------------------o

Lan's House--
===========
After the scene, Lan automatically goes to school.
School--
======
Check your mail, then head down. Keep going until you get to a red/orange
door,
then go through it. Go down and enter the very bottom door. After the
scene,
talk to EVERYONE and then the bell rings. After Higsby leaves, the
blackboard
goes berserk. A man who looks like Wily (from the old MegaMan games)
appears.
He talks about WWW's plan. After that, go up to the blackboard and talk to
Dex.
Dex says he can handle it, but GutsMan is deleted. Dex has a backup,
though.
After that, talk to Mayl for Roll R, then jack in.

Blackboard--
==========
Go around the way and across the pencil blocks for a ShokWave L. Go back
then
down the left and continue. Keep going straight on the path for 800
Zennys.
Go back to the split and down. Go to the lock and you'll be back with Lan
after
the scene.

School--
======
The password is the number of chairs in 5A. The answer is 09. Tell it to
MegaMan.

Blackboard--
==========
Continue along the path to the next area. At the split, go right for a
HiCannon
I and straight to continue. At the lock, you'll go back to Lan.

School--
======
Go to the library, which is the green door out in the hall. Go to the top
and inspect the bookcase for an Escape H. Go to the lower left corner to
see
there are 30 volumes. Tell this to MegaMan.

Blackboard--
==========
Keep going to see a third lock. This password is random. Keep putting in
passwords until you get it. I recommend starting with 70 going from the
clues
there. In the next area, straight from you are 600 Zennys. Go down and to
the
bottom. Open this random lock door to find a HPMemory Powerup. Go back up
to
the other lock.
School--
======
Go through the school and count all the doors. There's 15, so tell
MegaMan.

Blackboard--
==========
Go around and when you hit the split, go down for a Spreader H. Go up to
keep
going. Go around and around until you reach two little paths, as in the
platforms are thin. Take the right one and MegaMan will get stuck.

School--
======
Go to the lower floor. Go up and Higsby will come out of the class and run
into you. Go into the AV room. Go to the upper right computer and restart
it.

Blackboard--
==========
Go around to the upper left for a Quake1 A. Go to the upper right and
unlock
the random password door. Continue, go left from the split for a Cannon C.
At
the top, you need a ID card for the lock.

School--
======
Go north and into the room that says BR. Free Ms. Mari and get her ID
card.
Go north in the hall and use the ID card on the panel.

Blackboard--
==========
Unlock the random password door for...
============================
BOSS: NumberMan --- 500 HP
============================
This guy has 3 attacks, too. The first is to create numbered spheres. The
numbers represent the HP of the spheres, so deplete that to 0 to destroy
them.
The next is to make a time bomb that counts down to 3 and explodes. You
can
destroy this with the Buster Gun. The third is to create a die that can be
destroyed by the Buster Gun, too. The number of dots on the three sides of
the
die shown, multiplied by 10, is the amount of damage it will give you.
Avoid
those attacks and use powerhouse chips to win.

After this, Higsby realizes his errors.

School--
======
Lan restarts the school network and saves the day. Go out of school and
back to
town.

o------------------------------------------------------------------------o
| Act Three: Metroline Mixup 03.03 |
o------------------------------------------------------------------------o

ACDC Town--
=========
Go to the lower right and down the stairs. Talk to the guy to learn about
what
happened. Go to your house.

Lan's House--
===========
Access the internet, then make your way to the top right area. Try to go
through the path that has a green arrow. It says you need Dex's
permission.
Go back to town.

ACDC Town--
=========
You'll get a challenge from Dex and GutsMan. Go to his house.

Dex's House--
===========
Dex needs a Recov50 L. You can get this from @Mayl, her piano. Give it to
him,
and...
==========================
BOSS: GutsMan --- 400 HP
==========================
He has 2 attacks. One, he just smashes the ground for a shockwave. The
other,
he smashes the ground and that row on your side gets crumbly. If you step
on
then off of one of those pieces, they fall away. They restore back after
about
10 seconds. Just keep letting loose your most powerful attacks.

You'll get /Dex and GutsMan G. Go back to your house.

Lan's House--
===========
Go onto the internet and go back to where we wanted to go before.

Net Area 2--


==========
Now, with /Dex, this is unlocked. Go left at the split, then down and up
the
ramp. Then head up and right. Go down the ramp, down at the split, up the
ramp,
and continue left. Go up at the next split which is down a ramp, then go
left
to meet...
===========================
BOSS: StoneMan --- 600 HP
===========================
This guy doesn't move at all. He has stones that block a single space on
your
side at a time. He also summons little pillars to shoot you with a laser.
The
third, most used attack is to make three rocks fall. This is an easy
fight,
you can even do it with the Buster Gun if you are patient enough.

o------------------------------------------------------------------------o
| Act Four: Waterworks Visit 03.04 |
o------------------------------------------------------------------------o

Lan's House--
===========
Go to the Metroline now. Buy a ticket to the Government Complex.

Govt. Complex--
=============
Go all the way up until you see a cart. Jack into it.

@Sal--
====
Go to the end and pick up @Sal. Also grab the Recov120 A. Jack out.

Govt. Complex--
=============
Talk to the girl behind the cart and take a lunch. Accept her challenge.
==========================
BOSS: WoodMan --- 600 HP
==========================
This guy isn't that hard. His main attack is to jump and make wooden
spikes
come up. Next is to hold the ground and make more spikes pop up. The third
is
to throw seeds which cause even MORE spikes to pop up where they land.
Some of
the seeds also create trees which protect him. Avoid these and keep on him
to
take him out.

For your reward, you get /Sal. Go inside the building to reach the
Waterworks.

Waterworks--
==========
Go and jack into the TV.

Waterworks TV--
=============
Go to the lower left corner for an Escape L.

Waterworks--
==========
Go to the top and jack into the vending machine.

Waterworks Vender--
=================
Go to the upper left corner for a Spreader J.

Waterworks--
==========
Go to the right area and to the SciLabs.

SciLabs--
=======
Go to the vending machine above you and jack in.

SciLabs Vender--
==============
In the lower left corner are 5000 Zennys.

SciLabs--
=======
Talk to the lady by the elevator and tell her you want to go to your dad.
Take
the elevator. Follow around until you reach Mr. Hikari's computer. Inspect
then
jack into it.

@Dad--
====
Talk to the program. After, go up to find some Zennys. Also, the tube lets
you
practice virus busting according to MegaMan's level.

SciLabs--
=======
Go up to the big computer and jack in.

Test Comp.--
==========
Grab the HiCannon J.

SciLabs--
=======
Go all the way back to town.

ACDC Town--
=========
Read your Dad's email. You'll get a HPMemory and PowerUp. Equip the
PowerUp and
go home.
Lan's House--
===========
Go to bed for now.

o------------------------------------------------------------------------o
| Act Five: Water Loss 03.05 |
o------------------------------------------------------------------------o

Lan's House--
===========
Go downstairs to find there is no water. Head to school.

School--
======
There's no water here either! What's going on? Go to class and talk to
Yai.
Class starts, and you'll be released because of the shortage. Talk to Ms.
Mari,
then leave. Go back to the Metroline and read your email. You find out
from
Yai that the kid was kidnapped. Go to the Govt. Complex.

Govt. Complex--
=============
Go inside the building.

Water Works--
===========
Go to the upper right counter and meet Chaud. Talk to the lady, but she
won't
let you pass. Go to the SciLabs, and check your dad's coat for SciLabID.
Go
back to the Water Works elevator and use it. Go to the lower left area and
use
the red door. Talk to the guy in the blue coat. Jack into the panel.

W. Works Panel--
==============
Grab the Recov200 L and 3000 Zennys.

Water Works--
===========
Go into the upper right door and find Chaud. Talk to him, then go back to
the
SciLabs and the office.

SciLabs--
=======
Wait here until the bell rings. Go back down the Water Works elevator.

Water Works--
===========
Try to go back through that red door, but it's locked. Go up to the little
cooler and try to jack in. A girl comes in and questions you. After she
leaves,
you'll jack in.

Water Net--
=========
Go forward to find a SoniWave J. Continue until water blocks you. Slide at
a
upper left angle to get to the other part of the piping. Continue and turn
off
the pipe. Go back and continue around. You'll have to angle slide at
another
point, and you'll soon reach a teleporter. Here, we meet ProtoMan, Chaud's
Net Navi. Continue until you reach a turned off faucet. Turn it on, then
off,
and continue right. The Navi here looks and sounds suspicious. He's right,
though. The handle is missing on the faucet, so it's a dead end. You can
get
a HPMemory, though.

Go up from the faucet you flip, and turn off the other one. Go all the way
back
towards the beginning. Since you melted ice at the one point, you can
reach a
teleporter. Continue around to reach a WideSwrd C. Back at the beginning
split,
take the iced pipes. Go around and turn off the faucet. Continue and turn
off
the other, then jump off there. Get the IcePunch B then go back to where
the
first faucet was. Continue to another teleporter.

Go to the end of the ice crosses, then go all the way around for a chip.
Slide
across the first cross to get to a melted spot. Slide up the ice and
continue
down to the bottom level. Follow the piping until...
=========================================
BOSS: Polar Bears x2 --- 250 and 300 HP
=========================================
All they do is repeatedly shoot ice blocks. Electric attacks do double
damage
to them, so use them. Avoid the ice and you'll win in no time.

MegaMan will melt the water pump.

Water Works--
===========
Go back to town, and Lan goes to the school pond.

School--
======
The water is purple. A man comes and drinks it, to which he falls over and
doesn't speak. Chaud emails you telling you that you've done it now. He
says
to stay out of his way. Go back to town and read the email.

ACDC Town--
=========
Inspect the car for a muffled sound, then go to the Metroline. Yai emails
you
that the kid's last name is Froid. Dr. Froid is the guy in the blue that
we
talked to at the Water Works. Go back to the car and free him. You'll get
the
Handle program and the Message. Go back to the Water Works.

Water Works--
===========
Jack back into the cooler.

Water Net--
=========
Go back to where the missing handle on the faucet was. Use the Handle
program
and turn it off. Continue from there. When you reach a pipe ramp going up,
take
it. Turn off the faucet you find. Make your way back there and take the
teleporter. Go across the ice, angle slide to the lower right, then across
the
other way. Turn the faucet on and off, then continue. You'll find a
TriArrow A
on the way, and another teleporter. Now, here, you see the program? Go to
the
2nd column to the right of him. Aim straight up (northwest) from the
corner
of that column. Slide across, and you should miss all the holes. Follow
the
path and use the faucet to melt the ice.

Now go about three columns left from the program, and slide right
(northeast)
to hit the melted colum. Go right across to reach the brown tube and
continue
on. Take the teleporter. Slide down to the brown platform. Now, go up and
you
will reach a big ice block. Angle slide to the upper right to reach a
little
platform. Slide across, then angle slide to the lower right, then across
again.
Follow the path and melt the ice with the faucet. Continue along to see
some
action. A Navi is on the ground with ProtoMan over him. Chaud finds out
that
they've been had, and ProtoMan leaves. Froid's Navi won't listen.
=========================
BOSS: IceMan --- 500 HP
=========================
He has two attacks. He creates ice blocks to protect him, and he can kick
them
at you. He also throws an ice bomb when can freeze you. If you have a
Electric
type attack, unleash it. Also, if you get frozen, bash A and B. IceMan
isn't
hard at all.

Froid will get the message, and stop helping the WWW. The ice filter will
be
fixed. Then, a scene appears with ProtoMan. He found the real WWW Navi,
the
stupid colorful one we saw. His name is ColorMan, and his owner, the girl
we
saw, Madd, calls him away. After this, Froid is reunited with his sun.

o------------------------------------------------------------------------o
| Act Six: Traffic Trouble 03.06 |
o------------------------------------------------------------------------o

We see a scene with the WWW. It turns out, the leader IS Wily! Anyway...

Lan's House--
===========
You get mail from Roll/Mayl. Read it and the Metroline news. Write the
response
and go to her access.

@Mayl--
=====
Give Roll the message. Jack out and go to the front of the Metroline.

ACDC Town--
=========
Go inside the Metroline, then back out. After you talk to Mayl, go inside
and
go to Dentown.

Dentown--
=======
Read Mayl's email and get the Roll2 R chip. Go left to the next sector.
Then
cross the street and go up. Go to the upper left and enter the Antiques.
Talk
to the shopkeeper and challenge her.
===========================
BOSS: SkullMan --- 600 HP
===========================
SkullMan uses two attacks. One is a beam of blue fire. The other is to
create
blades that try to run into you. This is real easy, just dodge and attack
with
powerful chips.
For reward, you get /Miyu. There's a vase here, jack into it.

Vase--
====
Collect the Quake3 C.

Dentown--
=======
There's also a mirror to jack into.

@Miyu--
=====
Go to the top to get @Miyu. Continue around for Barrier S.

Dentown--
=======
Now go all the way back to ACDC Town. Go down from here to reach Block 4.
At
the lower left is a school. Talk to the teacher, whom is Ms. Mari's twin.
Jack
into the blackboard to find a PowerUp. Now, go to Block 1 which is the
left
most area. Go to the lower left corner and the lights go berserk. After
that,
you receive a mass-mailed notice from the WWW. It advertises a fix program
for
every car, only at 1000000 Zenny each. Everyone rushes to buy one, and one
guy
even says that the money is cheap. Pah. Jack into the light.

Block 1 Light--
===============
This is simple, follow the paths that are lit up. Everytime you go through
a
flashing sphere, the path lighting changes. Make it back to the central
spot
while the red paths are lit and press the switch.

Dentown--
=======
Go right and cross the street in the next block. Talk to everyone so they
go
away, then talk to the girl. Try to leave and Mayl phones you. She's on a
runaway bus. Go down to Block 4, cross the street, and jack in.

Block 4 Light--
=============
This is easy, but if you're really stuck...Skip the first sphere. Go
around to
the other one at the top. At the split, go left and around to the first
one.
Take the blue path and go left at the split again. Hit the sphere to the
far
left and climb the red ramp. Skip the first two spheres and go left at the
red split. Grab the Escape N. Once at the end, don't hit the last sphere.
Instead, hit the one before it, go around, then hit the last one. Go to
the
color switch and hit it.

Dentown--
=======
The bus is too quick, and still speeds on. Go up to the central area. Madd
phones you. After that, proceed up to Block 2. Jack in the upper left
light.

Block 2 Light--
=============
Go up the blue ramp. Go up, come around, and hit the sphere. Go down the
blue
ramp, and go around. Hit the switch and go around left. Continue on, hit
the
first sphere you see and climb the ramp. Come around and hit the sphere,
then
go to the switch.

Dentown--
=======
Go down and read Mayl's letter. Go to Block 3 and jack in.

Block 3 Light--
=============
Go around the path and hit the sphere. Go up and hit the sphere. Climb the
blue ramp. Go around, hit the sphere while coming down. Go right down the
red
ramp. Grab the HPMemory then go back up, then down. Go down the ramp, and
up
via the blue path. Hit the switch and follow the red path. Hit the left
sphere,
come around, and hit the right one. Go down and left. Follow to the
switch.

Dentown--
=======
Now we must get the central light fixed.

Central Light--
=============
Go down the way. Go up, around, then down. Go left, then up and around to
keep
going. Hit the switch. Now in the next part, just go in a zig-zag fashion.
Flip
the next switch. At the split, go left and all the way around. Flip the
switch.
Ignore the sphere and go to the lower right. Flip the final switch.

Dentown--
=======
The bomb is about to go off, but Roll, Mayl's Navi, is distracting
ColorMan.
Go to the bus and jack in.
=======================================
BOSS: ColorMan + Odd Idols --- 600 HP
=======================================
The idols move around to protect him. The red one shoots a diagonal fire
beam
like FireMan, and the blue one does a diagonal water beam. ColorMan
sometimes
will shoot his body at you in the shape of a ball. Just use big power
chips
to win.

After that, a funny scene happens with Lan and Mayl. Then a scene with the
WWW.

o------------------------------------------------------------------------o
| Act Seven: Electric Evil 03.07 |
o------------------------------------------------------------------------o

ACDC Town--
=========
Read your mail, then head home. Tell your mom about tonight, then go to
the
Govt. Complex. Check your mail there and go inside.

Water Works--
===========
Go down to where Froid is. Talk to him for the WWW Pin. We need this.
Also,
challenge him.
=========================
BOSS: IceMan --- 600 HP
=========================
This isn't any different than before, but try to get the IceMan I chip.

Go to the SciLabs now.

SciLabs--
=======
Go to the TV and talk to Chaud. Go back outside to the Govt. Complex.

Govt. Complex--
=============
Go to where Sal was. Now there's another guy, Masa. Netbattle him.
===========================
BOSS: SharkMan --- 700 HP
===========================
This battle is tough. SharkMan is hiding in one of the spots, and you must
find
him by shooting him. When he comes up, blast him with anything you have.
One
attack is for any of the fins to ram you. The other is to send a diagonal
water
beam at you when he comes up. Keep on him to win.

You'll get a HPMemory. Now go back inside and to the SciLabs.

SciLabs--
=======
Go in front of the TV to see your dad. Continue to the room.

Feast--
=====
Go talk to your dad. He'll be paged, so go talk to everyone else. After,
the
electric guy from the WWW appears, and causes a blackout. Without power,
the
air vents won't work. Go back out.

SciLabs--
=======
Go left and down the Dust bin. Go right and into the power plant.
Repeatedly
talk to the scientist and then the middle guy until the control room is
open.
Go into it and jack into the panel by the scientist. You'll learn that
MegaMan
has a battery life in this part, and once it runs out, you die.

Power Net--
=========
This place is really annoying. Anyway, first, go down to the central
platform.
There are invisible paths so you have to guess where they are. Now, go
left and
keep going until you reach a program on a blue rimmed platform. Talk to
him for
the BatteryA program. Go back to the central platform. Put a battery in
the
left most slot and press the cylinder switch. Go on the lit path.

Go right at the split and keep following the invisible paths until you
reach
a big plug. By the way, two infected programs are on this path, and attack
you
if you talk to them. At this area, continue and go up at the split. If you
want something funny, go right at the first platform sticking out to find
an
infected program that says, "All your base are belong to us!" Anyway, to
go on,
take the top path and follow it around and reach the central platform.
At this puzzle, go to the lower left to find a program that gives you the
BatteryB program. As for the slots, put one in the lower left and upper
right.
Go onto the lit path and right at the split. Go up and left, then past the
program. Go up, left, up, then right, and around to another central
platform.
Go to the upper right to get the BatteryC, BatteryD, and BatteryE
programs.
As for the switchs, put one in the upper right, middle, and lower right.

In the next area, go around the path. Keep going until you reach a two way
split. Go left, then up to get to a new path. Go up again and around to
reach
the central platform. Go up from here for the BatteryA, BatteryB, and
BatteryC
programs. For the switchs, put one in the upper left, and the upper right.
Flip the switch and cross to the other central platform. Put a battery in
the
lower right. Take the upper right blue path back, and remove both the
batteries
from the slots. Go back down the blue path and recharge the batteries when
you
talk to the program. Turn off the switch, remove the battery, and recharge
it.
Put batteries in the upper left and middle slots then flip the switch.
Follow
that path.

Now, put a battery in the lower right then flip the switch. Go back via
the
blue path and remove those two batteries. Recharge them, then go back
through
the blue path again. Now remove that battery, recharge it, then put two in
the
left and right slots of the 2nd row (from the top). Follow that path, then
put
a battery in that box to move on.

Here, go around the path until you find a Typhoon D. Go up from here to
get
to the top level. Take the right path leading up and around to another
central
platform. Go down to find the BatteryA, BatteryB, and BatteryC programs
again.
Put the batteries in the middle slot in the bottom row, and the right and
left
slots in the top row. Now we'll go back to the SciLabs.

SciLabs/Plant--
=============
Go back out and into the middle room. Odd, the lights are on here. Inspect
the electrified switch.

Power Net--
=========
Go forward to meet the Navi responsible for this.
==========================
BOSS: ElecMan --- 600 HP
==========================
This guy is rough. First off, he makes lightning strikes that can
basically
do an instant wipe out on you. He also makes machines that shoot
electricity
around. Anyway, shoot him some times, and he'll just recover. After about
his
4th recover, a scene displays.

SciLabs/Plant--
=============
Turn off the generator.

Power Net--
=========
We've shut off ElecMan's power, so now he can't recover. Let's go!
==========================
BOSS: ElecMan --- 600 HP
==========================
You already know about him, so just take him out. This guy is a pushover
while
he doesn't recover. But then again, watch out for his attacks nontheless.
Also,
he can recover occasionally. He summons two machines by him. After a
couple
seconds, they shoot him with electricity and he recovers about 80 HP! To
stop
it, just destroy the machines.

ElecMan has already sent the program to Count Zap. ProtoMan appears and
Chaud
starts hounding you again. You've made a mistake. This was all a fake, and
the
program was too. It was a ruse so they could get some WWW info from
ElecMan's
memory data. Now you've screwed things up, and Chaud orders ProtoMan to
delete
MegaMan.
===========================
BOSS: ProtoMan --- 500 HP
===========================
Despite how it seems, this guy is actually easy. You just need to know
what to
do. First off, STAY IN THE MIDDLE COLUMN. This is a must. His first attack
is
to charge up, then appear in front of you. This is when you go left one
column,
and his attack misses. After, ATTACK. Then move back to the middle column.
His
other attack is to just appear in front of you. This is when you quickly
move
to the upper left corner to evade, then ATTACK. After, move back to the
middle.
Keep this up to win. You can't harm him while he's moving except with Net
Navi
chips. Anyway, you'll win soon.

ProtoMan can't believe he lost. MegaMan tells him that if Chaud was his
friend,
and backed him up, he probably would have won. Chaud tries to tell
ProtoMan to
not listen, but ProtoMan is interested. After that, he leaves.

SciLabs/Plant--
=============
Turn on the generator.

Feast--
=====
Talk to your mom, then read your mail.

After this, we see a scene with Wily. He talks about making the YOU-KNOW-
WHAT,
the LifeVirus. Then he says he wants revenge on Hikari, Lan's dad.

o------------------------------------------------------------------------o
| Act Eight: Kaboom! 03.08 |
o------------------------------------------------------------------------o

Lan's House--
===========
Read your mail. Go to the SciLabs.

SciLabs--
=======
Talk to everyone. Chaud isn't here. Go to Dentown.

Dentown--
=======
Chaud is in central Dentown, harassing a girl. He leaves, and we need to
find
and ex-WWW member. Go to ACDC Town.

ACDC Town--
=========
Go to the upper left area to find Higsby's shop is open. Go inside, then
talk
to him behind the counter. You'll get the Hig Memo. Now go to Lan's House
and
go online.

Net Area 1--


==========
Go through Dex's link, /Dex again. By the way, while going there, you can
go
through the skull gate in the upper area by using the WWW Pin we got from
Froid.
Net Area 2--
==========
There's another WWW Pin door at the upper area. Also, in the lower right
area,
you can get through to a new area with goodies by using /Sal. You had to
have
beat Sal at the Govt. Complex to get it. Now, what you NEED to do is make
sure
you have /Miyu, by beating the antique seller woman in Dentown. Access
that
place at the upper left area of here.

Net Area 3 /Miyu--


================
There's a Net Merchant in the upper left area. Find him and buy the
HeatArmr.
Continue around until you reach the upper right area with a big orange W.
Go
up to it to find access to the Undernet, but...
================================
BOSS: Shield Turtle --- 250 HP
================================
There's a shielded turtle thing, and two face things. They all just shoot
bombs
which sometimes knock out tiles. Anyway, take out the face things. Then,
load
up a powerful range chip. Finally, just use the Buster Gun on the turtle
until
the shield lifts, then use the chip. Keep repeating this.

Undernet--
========
You'll get mail from Higsby. After that, go find the right (eastern) exit.
Explore the net here, and buy any armor you find, even though it's
expensive.
You'll soon reach an area where you must have a high bravery (fighting)
level
and high busting level to pass. Anyway, keep going and buying new things.
You
will soon reach a dead end. Once you've found everything, jack out. Go to
the
SciLabs.

SciLabs--
=======
Talk to the walking scientist. You'll get the Lab Memo. Go to Dentown.

Dentown--
=======
Go to the school in Block 4. Talk to Ms. Yuri for another memo. But you
need
a high level and a bigger chip library. You'll get YuriMemo. Go to ACDC
Town.
ACDC Town--
=========
Talk to the old man in front of the blue house. It's by your house. You
need to
be at a high level. You'll get Pa'sMemo. Go to Lan's house and jack in.

Net Area 1--


==========
Go all the way back to the Undernet.

Undernet--
========
Get to the next W access place and use the Sci Memo.

Undernet 2--
==========
Watch out, ElecMan can show up in a random battle here! Try to get out as
soon
as you can. The W access is at the upper left. You use the YuriMemo here.

Undernet 3--
==========
The W access is right in front of you but you need to go all the way
around
to get to it. You use Pa'sMemo here.

Undernet 4--
==========
Go all the way around until you reach...
==========================
BOSS: BombMan --- 800 HP
==========================
This guy isn't that tough. He lays down bombs to protect him, and kicks
them
if you don't destroy them. Also, he'll occassionally lay a mine somewhere
on
your side. If you step on it, it blows up. Also, it helps to have HeatArmr
on
right now. Lay the smackdown on him!

MegaMan gets the @WWW from BombMan, but he explodes and access to it is
closed
off. MegaMan says to go see Dad.

SciLabs--
=======
Show @WWW to Mr. Hikari. Do as he says and practice, then go to bed.

o------------------------------------------------------------------------o
| Act Nine: The EndGame 03.09 |
o------------------------------------------------------------------------o

Lan's House--
===========
After the scene which shows the creation of the LifeVirus, read your mail.
Go
downstairs for another scene. Wily is announcing the beginning of EndGame.
Leave the house to get mail.

ACDC Town--
=========
Go up and you'll see Chaud. Talk to him and accept.
===========================
BOSS: ProtoMan --- 600 HP
===========================
Apparently your dad sent Chaud here. Anyway, it's just like back at the
Power
Net. Be sure to challenge him again. It'll be the same but he'll have 700
HP
that time. It's good to have ProtoMan chips. Make sure to put them in your
folder.

Go to Higsby's shop and pick up the WWW pass from the register. Go to the
Metroline and talk to both train guys. Go to the school.

School--
======
You'll hear a train, so check the statue on the pond. You'll find the
secret
Metroline. The pass sets off the alarm, so go to the SciLabs.

SciLabs--
=======
Talk to your dad and he'll fix the pass. Go back to the secret Metroline
and
use the pass.

o------------------------------------------------------------------------o
| Act Ten: Indestructible LifeVirus 03.10 |
o------------------------------------------------------------------------o

WWW Fortress--
============
While doing all that, you'll be getting emails. After going on the train,
a
scene happens with Mr. Hikari. He learns from a scientist that it is the
LifeVirus, and says that Lan and Hub(?) don't have a chance. Before that,
Mr. Hikari was talking on the phone with his wife, and told her that he
won't
let what happened before happen again. I'm confused. Anyway, we arrive.

Go inside to find Higsby, Ms. Yuri, and the old man all tied up. After
freeing
them, we must go. But...challenge Higsby first.
============================
BOSS: NumberMan --- 600 HP
============================
This is just a NetBattling test. If you win, you should be ok. It isn't
much
different from the other fights.

You should challenge him again, and he'll have 700 HP.

Fortress 1: FireMan--
===================
Jack into the door at the top. We'll be in an area like FireMan's old
lair.
This should be easy enough to navigate. When you reach the end, there's a
mass
fire. Yai will appear and send Glyde to extinguish it. MegaMan will blast
the
lock program. Jack out and continue.

Fortress 2: NumberMan--
=====================
Again, easy enough to navigate through. Just like the old one. At the end,
NumberMan comes and decodes the door. A scene shows Wily about to load the
LifeVirus into the rocket. His helper leaves to stop you.

Fortress 3: IceMan--
==================
The big ice block is hard to get past here. What you do is drop off the
first
ledge. Go as low as you can on the little piece of dry land, then angle
slide
to the upper right. You should hit the wall then slide up to land. IceMan
comes
to remove the ice block.

Fortress 4: ColorMan--
====================
You can do this easily. It just involves hitting a sphere then going
around and
hitting it again at some points. GutsMan helps destroy the boulder at the
end.

WWW Fortress--
============
There's no jack in port on the next door. Instead, enter the door marked
W. Go
to the upper right and examine the portrait of Wily three times, then jack
in.

Fortress 5: ElecMan--
===================
Believe it or not, this is simpler than the older version. Anyway, once
you see
the program near the end, do what it says and save. Mayl/Roll will come
and
make a platform for you to reach the lock program. MegaMan destroys it,
but
before he jacks out, a Navi appears.
===========================
BOSS: MagicMan --- 800 HP
===========================
This guy is ROUGH. He makes blue fire beams and summons wind machines to
blast
tornados at you. Just try your best to avoid. Did I mention you have to
destroy
the wind machines yourself? They have 180 HP! Oh, yeah, he also has
billions
of enemies. One is a head with 200 HP that hits you constantly. The other
is
a 60 HP red Mettool. Then there's: a 160 HP black cloud, a 120 HP ghost
that
moves whenever you get on the same row as it, and a 200 HP ghost knight.
Did
I also mention MagicMan can heal 150 HP!? This guy is freaking hard.

After that, MegaMan gets blasted with Life Magic. Yahoot (the black guy)
tries
to tell MagicMan to look out, but ProtoMan comes and deletes him. MegaMan
won't
get up.

WWW Fortress--
============
Chaud gives Lan something Lan's father gave him, Hub.bat. Then, Lan gets a
call from his father. Hikari says that if he applies the Hub.bat, MegaMan
might live. He then says that there's something he needs to tell him.
About
10 years ago, he was working on a new type of Navi, one that could
befriend
his operator; but a program is only a program. He wanted to make a Navi
that
could think and act on its own. He thought that if you could have
connection
to your Navi, it could respond to your emotions. He said that it would
make
Navi emotions possible, so he looked at human DNA. If he made a Navi
containing
the operator's DNA, it's values and emotions would be one.

The operator and Navi would be together, creating the ultimate Navi. He
said
he could make 95% of the DNA Navi, but couldn't figure out how to get the
other
5%. His research stopped then. Before Lan, they had a baby boy named Hub.
He
had heart trouble and died because of it. He said that he wanted to keep
his
memory alive, and that Hub was Lan's twin brother. He said that their DNA
is
identical, so he could use Hub's DNA to make a Navi for Lan. (Kind of
sick,
when you think about it.) He said that was the other 5%. He created
MegaMan
by using Hub's DNA. So MegaMan is Hub, but in a program form, kind of. But
then, he said if he made the DNA 100% the same, the Navi's external and
internal states might synch with Lan. That means that whenever MegaMan
feels
pain, Lan does, and so on. He forged the DNA so there was a 0.001%
difference.
If Lan uses Hub.bat, that percent dissapears and the DNA will be 100%
complete.
That means the unstability will occur, so whatever MegaMan feels, Lan
does. So
that basically means that MegaMan, or Hub, will be reborn.

Hub, or MegaMan, has known the truth the whole time. He hasn't told Lan
because
Lan would be scared to use him. Lan has to decide. He says that if he
applies
it, he'll lose MegaMan. His dad reminds him about the synching. Then he
says
that the reverse is true, too. He says that if Lan really thinks he can
beat
the WWW, Hub will sense that too, and come back. Lan decides to use it;
his
dad says he's doing the right thing. MegaMan comes back to life, and Lan
reunites with his brother, kind of again. Hub says to call him MegaMan,
still.

Now it's time to take out Wily! Jack out.

WWW Fortress--
============
I recommend fighting Chaud one last time. When you're ready, save and go
through the portrait.

WWW Lab--
=======
Wily says that ever since the day the country canceled his robot project,
he
has hated Mr. Hikari because his project got funded. Now he plans to
destroy
the world Hikari created. MegaMan jacks into the rocket.

Viral Rocket--
============
Go to the path's end to find...
===================================
FINAL BOSS: LifeVirus --- 1000 HP
===================================
This guy isn't so tough. First, he has robots that keep spawning to
protect
him. The red one shoots fire, the blue has water, the yellow is electric,
and
the green is wood. His main attack is to charge up and release a MASSIVE
laser
beam that takes off a lot of HP. Also, while he's charging, he has a force
field which can be destroyed with a fully charged Buster Gun shot. He has
two
other attacks that he unleashes after charging, if he doesn't do the
laser.
The second is to create a meteor shower, and the third is to slice a sword
that hits the first two columns on your side. It isn't that hard if you
can
avoid all his attacks. I didn't have to recover at all, but if you're hit,
you
probably will need to.

ENDING--
======
The LifeVirus is destroyed and the place starts to blow. I find it amusing
how
they walk all the way out, yet keep saying hurry! Wily is shown still at
the
top, and shouts, "WWW...Forever!" Then the place explodes. A scene shows
everybody crouded outside Lan's house, and they talk. A funny thing
happens
with Mayl and Lan again, then some more talking. Lan thanks Chaud, but
Chaud
says that Lan made him look pretty bad because he did all the work. Some
more
talking, then the alarm goes haywire. MegaMan says they have a job to do,
and
Lan jacks in. The credits roll.

CONGRATULATIONS! YOU BEAT THE GAME!

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