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An art once lost to the world, the Order of the Spicy Flash Flame: A flash of spice blasts the

pice blasts the opponent, leaving them


Chicken Nuggets was brought back by the true passion of hot and sweaty. If the attack hits, it’ll do 1d6+2 heat damage.
the citizens of Freshtovia. Similar in style to the Order of
the Chicken Nuggets, but with the fiery passion of the Spicy Level 3
Chicken. Adventurers of this path are often accepted with Snack Time [passive]: Add +1 to your attack rolls on projec-
great excitement by all of those they encounter. tile or thrown weapons.
Smoke Bomb: An explosive diversionary tactic! After a blast
Base Defense 12
of force, a cloud of smoke spreads and temporarily blinds your
Additional HP +2 additional hit points to your character opponents. Choose a point within the casting distance. All
Other Bonuses +2 points to your Grace stat characters within a 20-foot radius of that point must make a
strength-saving throw of 13 or higher. Those who fail will have
+1 additional point to your Arcana stat
their movement ability reduced by half and be at a disadvan-
Skilled With
Light armors (cloth/leather), light tage on all rolls made that turn. Those within the circle who fail
weapons and throwing weapons their throws upon casting will take 1d6+1 force damage.
Heavy or medium armors, shields,
Cannot Use Characters moving into the area must make a saving throw,
heavy weapons, or swords
and characters starting their turn in the area must make an
additional saving throw. This spell lasts for three turns or un-
S K I L L S BY L EV E L til a different smokescreen or smoke bomb is cast.
Level 1 Casting Distance: 90 feet
Grab and Go [passive]: When engaged in combat, you do not
have to use an action to break out. You can move away freely with- Level 4
out risk of attack. You can also use a bonus action move up to Delivery: On an Arcana check of 13 or higher, you are imme-
twice your movement and still attack or perform another action. diately delivered to another point on the board within 120
Smokescreen: A diversionary tactic in which a cloud of smoke feet of the point you are on now.
appears and temporarily blinds your opponents. Choose a
point within the casting distance. All characters within a 10- Level 5
foot radius of that point must make a strength-saving throw The Final Spice: If you are cur-
of 13 or higher. Those who fail will have their movement abil- rently undetected by an enemy
ity reduced by half and be at a disadvantage on all rolls made in direct combat with a team-
that turn. mate, you perform the ultimate
Characters moving into the area must make a saving throw, sneak attack, proving their eyes
and characters starting their turn in the area must make an were truly bigger than their
additional saving throw. This spell lasts for three turns or until stomach. On a success-
a different smokescreen or smoke bomb is cast. ful attack roll, you’ll do
4d8+4 heat damage.
Casting Distance: 90 feet
[This attack can be used
Level 2 only once between
meals.]
The 4-Piece Flame: Displaying your advanced Grace and speed,
you make four quick strikes on your opponent. Roll a d20 for
each strike, and do 1d4 heat damage for each successful roll.

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