An art once lost to the world, the Order of the Spicy Flash Flame: A flash of spice blasts the
pice blasts the opponent, leaving them
Chicken Nuggets was brought back by the true passion of hot and sweaty. If the attack hits, it’ll do 1d6+2 heat damage. the citizens of Freshtovia. Similar in style to the Order of the Chicken Nuggets, but with the fiery passion of the Spicy Level 3 Chicken. Adventurers of this path are often accepted with Snack Time [passive]: Add +1 to your attack rolls on projec- great excitement by all of those they encounter. tile or thrown weapons. Smoke Bomb: An explosive diversionary tactic! After a blast Base Defense 12 of force, a cloud of smoke spreads and temporarily blinds your Additional HP +2 additional hit points to your character opponents. Choose a point within the casting distance. All Other Bonuses +2 points to your Grace stat characters within a 20-foot radius of that point must make a strength-saving throw of 13 or higher. Those who fail will have +1 additional point to your Arcana stat their movement ability reduced by half and be at a disadvan- Skilled With Light armors (cloth/leather), light tage on all rolls made that turn. Those within the circle who fail weapons and throwing weapons their throws upon casting will take 1d6+1 force damage. Heavy or medium armors, shields, Cannot Use Characters moving into the area must make a saving throw, heavy weapons, or swords and characters starting their turn in the area must make an additional saving throw. This spell lasts for three turns or un- S K I L L S BY L EV E L til a different smokescreen or smoke bomb is cast. Level 1 Casting Distance: 90 feet Grab and Go [passive]: When engaged in combat, you do not have to use an action to break out. You can move away freely with- Level 4 out risk of attack. You can also use a bonus action move up to Delivery: On an Arcana check of 13 or higher, you are imme- twice your movement and still attack or perform another action. diately delivered to another point on the board within 120 Smokescreen: A diversionary tactic in which a cloud of smoke feet of the point you are on now. appears and temporarily blinds your opponents. Choose a point within the casting distance. All characters within a 10- Level 5 foot radius of that point must make a strength-saving throw The Final Spice: If you are cur- of 13 or higher. Those who fail will have their movement abil- rently undetected by an enemy ity reduced by half and be at a disadvantage on all rolls made in direct combat with a team- that turn. mate, you perform the ultimate Characters moving into the area must make a saving throw, sneak attack, proving their eyes and characters starting their turn in the area must make an were truly bigger than their additional saving throw. This spell lasts for three turns or until stomach. On a success- a different smokescreen or smoke bomb is cast. ful attack roll, you’ll do 4d8+4 heat damage. Casting Distance: 90 feet [This attack can be used Level 2 only once between meals.] The 4-Piece Flame: Displaying your advanced Grace and speed, you make four quick strikes on your opponent. Roll a d20 for each strike, and do 1d4 heat damage for each successful roll.