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Cube 3x3x3 – Last Layer – OLL/PLL (4-Look) Rotation Notation

F: Front U: Up R: Right
The images below represent the top layer while looking from above. L: Left D: Down B: Back
With 16 algorithms this method can solve the last layer in 28 to 48 turns. M: Middle E: Equator S: Standing
' : inverted rotation
Look 1) Edge Orientation ² : double rotation

Raising the cross of the edges.

F U R
F RUR'U' F' F URU'R' F' F RUR'U' F' f RUR'U' f'
Look 2) Corner Orientation
Painting the rest of the face.
OLL 21 (H, Cross) OLL 22 (Pi, T-shirt) L D B

RUR' U RU'R' U RU²R' RU² R²U'R²U'R² U²R (Bruno)


F' U' R'
OLL 23 (U, Headlights)

RU'L U' R'UL' U² RU'R' L' D' B'

OLL 24 (T, Chameleon) OLL 25 (L, Bowtie)


F² U² R²
l' U' L U R U' r' F F' r U R' U' L' U l

L² D² B²
OLL 26 (-S, Swimming Right) OLL 27 (S, Swimming Left)
Axis Rotations
L'U'LU'L'U²L U² (AntiSune) RUR' U RU²R' U² (Sune)
L'URU'LUR' U' (AntiNiklas) R U' L' U R' U' L U (Niklas)

Look 3) Corner Permutation x y z


F,R,J,T,A,G Perms E,N,V,Y Perms Slice Rotations

RU²R'U'RU² L'UR'U'L (R'UL' U² RU'L)² U

M E S
Look 4) Edge Permutation
Two Layer Rotations
U Perm a U Perm b
M²UM' U² MUM² M²U'M' U² MU'M²
R²U'R'U' (RU)² RU'R R'UR' (U'R')² URUR²
r u f
H Perm Z Perm
M²UM² U² M²UM² M²UM² UM' U²M²U² M'U²
(R²U²)² R²UR² (U²R²)² U R'U'R²URU R'U'RU (RU')² R'U² l d b
WonderDrow

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