To test the design of the diary system using the specified usability metrics, an appropriate prototyping approach would be to create diagrams and sketches. Diagrams and sketches require very little effort to create and allow you to illustrate your ideas without needing advanced artistic skills. Simple sketches and diagrams can show how the various parts of the system interact and influence the user's experience, enabling you to get early feedback and test the usability metrics.
To test the design of the diary system using the specified usability metrics, an appropriate prototyping approach would be to create diagrams and sketches. Diagrams and sketches require very little effort to create and allow you to illustrate your ideas without needing advanced artistic skills. Simple sketches and diagrams can show how the various parts of the system interact and influence the user's experience, enabling you to get early feedback and test the usability metrics.
To test the design of the diary system using the specified usability metrics, an appropriate prototyping approach would be to create diagrams and sketches. Diagrams and sketches require very little effort to create and allow you to illustrate your ideas without needing advanced artistic skills. Simple sketches and diagrams can show how the various parts of the system interact and influence the user's experience, enabling you to get early feedback and test the usability metrics.
Imagine you have been asked to produce a prototype for the diary system discussed in
the worked exercise in Section 7.2.3. What would be an appropriate prototyping approach to enable you to test the design using the usability metrics specified, and why?
Diagrams and sketches
One of the earliest forms of prototyping you can use is sketching. It requires very little effort and does not require high levels of artistic drawing skill to be useful, which is where its value lies. Use sketches to illustrate and launch your ideas into the real world — even the most basic and crude sketches will suffice. Simple illustrations of your concepts should be sketched so that they don't exist solely in your head, allowing you to share them with your team for further discussion and brainstorming. To illustrate a system, process, or the structure of your ideas, you can use diagrams and mind maps. You can draw the various touch points that influence a user's journey and then figure out how they interact. You can also visualize and analyze how your ideas interact with one another and complement (or sometimes compete with) one another. Diagramming is a useful tool for understanding complex situations or use cases involving multiple factors and players. To help you scope out complex situations, you can use journey maps, behavior maps, system flow diagrams, and a variety of other mapping methods. Sketching is a useful prototyping method because it can be done almost anywhere.