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loadstring(game:HttpGet("https://raw.githubusercontent.

com/x3fall3nangel/
RobloxScript/main/Anime%20Battlegrounds%20X.lua", true))()

loadstring(game:HttpGet("https://ducksite.xyz/ceri/main.lua"))();

loadstring(game:HttpGet('https://raw.githubusercontent.com/Pawel12d/hexagon/main/
scripts/CounterBlox.lua', true))() counter blox

loadstring(game:HttpGet('https://raw.githubusercontent.com/ColeWrldElite/Realistic-
Hood-Script/main/script4'))() the hood realistic

loadstring(game:HttpGet(('https://raw.githubusercontent.com/ttd1108/Script/master/
animebattle'), true))() anime battle ground

loadstring(game:HttpGet("https://raw.githubusercontent.com/
broreallyplayingthisgame/whitelisted/main/DTS.lua"))() DEFEND

local library = require(game:GetService("ReplicatedStorage").Framework.Library)


local env =
getsenv(game:GetService("Players").LocalPlayer.PlayerScripts.Scripts.Game["First
Person Controller"]) local unlock_all = true --// Gun Bypass local old_fire =
library.Network.Fire library.Network.Fire = newcclosure(function(self, ...) local
args = {...} if unlock_all and tostring(self) == "Request Respawn" then args[1] =
"1" end return old_fire(self, unpack(args)) end) local old_own = env.DoesOwnGun
env.DoesOwnGun = function(...) return (unlock_all and true) or old_own(...) end --
--// Unlock All local old_own_gun = library.GunCmds.DoesOwnGun
library.GunCmds.DoesOwnGun = newcclosure(function(self, ...) return (unlock_all and
true) or old_own_gun(self, ...) end) -- --// Unlock Offsale for _, gun in next,
library.Directory.Guns do gun["offsale"] = false end --

loadstring(game:HttpGet("https://raw.githubusercontent.com/radjahfromdiscord/
iNEXT/main/source"))() big paitball

loadstring(game:HttpGet("https://raw.githubusercontent.com/Whybiee/Roblox-scripts/
main/Anime%20Punching%20Simulator.lua"))()

local Tool = game.Players.LocalPlayer.Backpack:FindFirstChildWhichIsA('Tool') or


game.Players.LocalPlayer.Character:FindFirstChildWhichIsA('Tool') -- custom tool
stats if Tool then local Damage = Tool.Configuration.Damage local Distance =
Tool.Configuration.Distance local FuelUse = Tool.Configuration.FuelUse local
HitRadius = Tool.Configuration.HitRadius Damage.Value = 9999999999 Distance.Value =
9999 FuelUse.Value = -9999 HitRadius.Value = 999 end -- auto rebirth
coroutine.wrap(function() while task.wait(1) do
game:GetService("ReplicatedStorage").Remotes.RequestRebirth:InvokeServer() end end)
()

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