This document loads a GUI library and creates a window with tabs and sections. It adds buttons to the main section that provide cheats like infinite jump and silent aim. The infinite jump button connects to input services to trigger jumping and changes the player ID and head size. The silent aim button loads code from an external source to enable a universal silent aimbot.
This document loads a GUI library and creates a window with tabs and sections. It adds buttons to the main section that provide cheats like infinite jump and silent aim. The infinite jump button connects to input services to trigger jumping and changes the player ID and head size. The silent aim button loads code from an external source to enable a universal silent aimbot.
This document loads a GUI library and creates a window with tabs and sections. It adds buttons to the main section that provide cheats like infinite jump and silent aim. The infinite jump button connects to input services to trigger jumping and changes the player ID and head size. The silent aim button loads code from an external source to enable a universal silent aimbot.
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.
com/xHeptc/ Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("perks ohio gui", "DarkTheme")
-- MAIN local Main = Window:NewTab("Main") local MainSection = Main:NewSection("Main")
MainSection:NewButton("REACH", "also has infinite jump", function()
local InfiniteJumpEnabled = true game:GetService("UserInputService").JumpRequest:connect(function() if InfiniteJumpEnabled then game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':Chan geState("Jumping") end end) game.Players.LocalPlayer.UserId = "2205774994" _G.HeadSize = 20 _G.Disabled = true game:GetService('RunService').RenderStepped:connect(function() if _G.Disabled then for i,v in next, game:GetService('Players'):GetPlayers() do if v.Name ~= game:GetService('Players').LocalPlayer.Name then pcall(function() v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize) v.Character.HumanoidRootPart.Transparency = 0.7 v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really blue") v.Character.HumanoidRootPart.Material = "Neon" v.Character.HumanoidRootPart.CanCollide = false end) end end end end) end)