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'--/ / Decompiled Code.

--SCRIPT
local Library =
loadstring(game:HttpGet("https://raw.githubusercontent.com/NOOBARMYSCRIPTER/
NOOBARMYSCRIPTER/main/Lib"))()
local Window = Library.CreateLib("made by NOOB_ARMY VOVKAVRANKGAMEYT", "Midnight")

-- DUPE AXE
local Tab = Window:NewTab("Spawn")
local DupeSection = Tab:NewSection("Spawn items")

DupeSection:NewTextBox("Write Name to spawn", "Write Item Name to spawn",


function(LOLUDUPEHA)
QUAL = LOLUDUPEHA
end)
DupeSection:NewTextBox("Amount Blueprints", "Amount Blueprints",
function(LOLUDUPEHA)
ISPAWN = LOLUDUPEHA
end)
DupeSection:NewButton("Spawn Blueprints","Spawn selected amount Blueprints",
function()
for i = 1,ISPAWN do
local args = {
[1] = "Wall3",
[2] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame,
[3] = game:GetService("Players").LocalPlayer
}

game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServe
r(unpack(args))
end
end)
DupeSection:NewButton("Spawn Items", "Spawn items", function()
local SPAWN =
game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedStructure;
for al, v in pairs(workspace.PlayerModels:GetChildren()) do
if v:FindFirstChild("Owner") then
if v:FindFirstChild("Type") then
if v.Type.Value == "Blueprint" then
if v:FindFirstChild("MainCFrame") then
position = v.MainCFrame.Value
else
position = v.PrimaryPart.CFrame
end;
v.Type.Value = "Structure"
v.ItemName.Value = QUAL
SPAWN:FireServer(v.ItemName.Value, position,
game:GetService'Players'.LocalPlayer, "SpookyNeon", v, true)
end
end
end
end
end)
DupeSection:NewKeybind("toggle gui", "toggle gui", Enum.KeyCode.RightControl,
function()
Library:ToggleUI()
end)
local Tab = Window:NewTab("Filler")
local FillerSection = Tab:NewSection("Filler with selected Treeclass")
FillerSection:NewDropdown("Treeclass", "FILL ALL BLUEPRINTS",
{"Birch","Walnut","Generic","Oak","Pine","Palm","Cherry","Koa","Volcano","GreenSwam
py","GoldSwampy","GenericSpecial","SnowGlow","Frost","CaveCrawler","LoneCave","Spoo
ky","SpookyNeon"}, function(WHICH)
treeclass = WHICH
end)
FillerSection:NewButton("Fill Select Treeclass Bp", "FILL ALL selected bp",
function()
local FILL =
game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedStructure;
for al, v in pairs(workspace.PlayerModels:GetChildren()) do
if v:FindFirstChild("Owner") then
if v:FindFirstChild("Type") then
if v.Type.Value == "Blueprint" then
if v:FindFirstChild("MainCFrame") then
position = v.MainCFrame.Value
else
position = v.PrimaryPart.CFrame
end;
FILL:FireServer(v.ItemName.Value, position,
game:GetService'Players'.LocalPlayer, treeclass, v, true)
end
end
end
end
end)
FillerSection:NewButton("Fill selected bp tool", "Fill selected bp tool",
function()
local tool = Instance.new("Tool", game.Players.LocalPlayer.Backpack)
tool.RequiresHandle = false
--tool.RobloxLocked = true
tool.Name = "Click in bp to fill"
tool.ToolTip = "Filling clicked bp"
tool.Equipped:connect(function(Mouse)
Mouse.Button1Down:connect(function()
if Mouse.Target.Parent:FindFirstChild("Type") and
Mouse.Target.Parent:FindFirstChild("ItemName") then
local FILL =
game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedStructure;
FILL:FireServer(Mouse.Target.Parent.ItemName.Value,
Mouse.Target.Parent.PrimaryPart.CFrame, game:GetService'Players'.LocalPlayer,
treeclass, Mouse.Target.Parent, true)
end
end)
end)
end)
local FillerSection = Tab:NewSection("Fill all bp with grey")
FillerSection:NewButton("Fill all bp grey", "FILL ALL BLUEPRINTS grey", function()
local FILL =
game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedStructure;
for al, v in pairs(workspace.PlayerModels:GetChildren()) do
if v:FindFirstChild("Owner") then
if v:FindFirstChild("Type") then
if v.Type.Value == "Blueprint" then
if v:FindFirstChild("MainCFrame") then
position = v.MainCFrame.Value
else
position = v.PrimaryPart.CFrame
end;
FILL:FireServer(v.ItemName.Value, position,
game:GetService'Players'.LocalPlayer, nil, v, true)
end
end
end
end
end)
'

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