Education - process by which the knowledge, skills and attitude are
transmitted to the members of the society Technology - systematic way of applying technique to achieve an objective Educational technology - systematic application of technology in the field of education System of 5Ms - work together to achieve specific educational objectives Man - teacher Materials - books, pen and paper and the like Machines - projector, computer Media - translate information to students (visual, audio, internet, social media) Methods - (intangible) how are you going to use technology in teaching? Roles of Ed. Tech in learning - Arouse and sustain interest - Concretize abstract concept/idea - Provide Rich Experiences - Independent Learning - Increase Vocabulary - Develop continuity of thought - Increase quality of learning - learning id improved History of Educational Technology Prehistoric Era - informal education (parent & child) - pictographs - Cai lun - invented paper (China), Papyrus -Egyptian paper - Phoenician - 1st phonemic alphabet Ancient Times - school - Greek word schole means - Greece - schools1st operated - Middle East, China and India - reading, writing and mathematics Middle Ages Peter Abelard - structuring an presenting materials (Scholastic education) Johannes Guttenberge - invention of printing press (1 st book printed is the Bibble) John Amos Comenius - Father of the modern instructional technology, Orbis Pictus (the world in picture) 1st textboook J. H. Pestalozzi - instruction should proceed from familiar to something new (object lesson approach) F. Froebel - founder of kinder garden movement K. F. Herbart - physical and the human environment in the development of the mind G. Mann - father of the common school movement Maria Montessori - based on self-directed activity, hands-on learning and collaborative play E.L. Thorndike - apply psychological principles to the are of learning J. Dewey - practical approach (Pragmatism) learning by doing 19th Century - visual instruction 1920 - publication of audio-visual media text 1926 - educational films 1932 - 1st instruction television programm The Era of Computers 1960s - (CAI) computer assisted instruction Microcomputers - introduced in late 1970s and adopted in public school during 1980s Pocket calculators - 1970s 1990 Tim Berners-Lee HTML WWW was born Benefits of Technology in Education - enable to independently solve problems - Acquisition of technological skills - Student’s motivation - online resources - easier to access info. - improved student’s writing - effective technologies - effective teachers - computer intensive- student-centric - improved open access to education - better integration - continuing education Drawbacks of technology in Education - distraction - no social interaction - The Everest Effect/Fallacy - which technology is best to use - overstimulation - rapidly and profoundly altering our brains Theories of Learning and Educational Technology Learning - process of acquiring new KSA Transfer - application of learned knowledge in new ways or situation Instructional design - lesson plan, science of creating detailed specification to facilitate learning Instructional media- media used in teaching Theories of learning and it’s implications to ed.tech. Behaviorism - learning is accomplished when a proper response is demonstrated Classical conditioning (I.Pavlov) - learned response to previously neutral stimulus Operant conditioning (B.F.Skinner) - reward/reinforcement and punishment Implications: Classroom/environment - both learner and environmental factors are considered important Activities - drill, Q&A, guided practice, regular review, reinforcement Cognitivism (Piaget) - conceptualization of learning processes - stimulus => cognitive processes => response - Schema (info. About the world) => assimilation => Accommodation Implications: Classroom/environment - environment Activities - paraphrasing/summarizing, note taking, review sheets, making predictions, concept mapping, mnemonics Constructivism - learning is an active, contextualized process of constructing knowledge based on personal experiences and social environment 1. Concrete experience 2. Observation and reflection 3. Forming abstract concepts 4. Testing in new situation Implications: Classroom/environment - learner and environment Activities - discovery learning, collaborative group work, scaffolding Theories of Educational Technology K.Brunner’s Stages of Cognitive Representation - advocated teaching by organizing concepts and learning by discovery (constructivist approach) Stages of Cognitive Representation Enactive representation - 0-3 info => action Iconic representation - 3-8 info=> images and perception Symbolic - 8-onwards info=> abstract form E.Dale’s Cone of Experience - learning experience from concrete to abstract Using and Selecting Instructional Materials Considerations: - give true picture of ideas - Contribute meaningful content - material appropriate for age - physical condition of material - teacher’s guide - helps to make students develop better thinking - worth the time, expense and effort General Guide on Using Instructional Media P - prepare yourself P - prepare your students P - present materials F - Follow up Dale’s cone of experience (COE) incorporating Brunner’s Cognitive Representation Symbolic Experiences (abstraction) - text, pictures Iconic Experiences (observation)- audio, motion pictures, exhibits, field trips, demonstration Direct/purposeful Experiences(learning by doing) - dramatized, contrived Non-projected Displays - graphic aids - display boards: Black boards Roll Up Board Bulletin board Magnetic board - 3D aids