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Wear Type Used For Penalty for hitting 0

Tire Wear Overshooting a corner: If a car fails to When this value hits 0,
stop the required number of times in a the car spins out. Place
corner, it has overshot the corner. Lose the car facing backwards
Tire Wear for each space outside the on the space it stopped
corner the car has travelled. on, and on its next turn
it may move on starting
in 1st gear. The next
Wear Point lost
eliminates the car from
the race.
Break Wear You may choose to reduce the number of You may no longer
spaces a car must move on its turn by modify move distance
reducing the car's Break Wear by the this way once this value
same number as the amount of spaces hits 0. If being forced to
not moved. This may be mandatory if brake by blockage
your car is blocked by other cars on the reduces this value below
track. 0, the car is instantly
eliminated from the
race.
Transmission A car may only shift up 1 gear per turn. A You may no longer skip
Wear car may shift down more than 1 gear per gears when downshifting
turn by reducing the car's Transmission once this value hits 0.
Wear by the same number as the amount
of gears shifted down beyond 1, up to 3
extra gears
Body Wear When a car ends its move adjacent to The car is instantly
another car, both vehicles must roll a eliminated from the race
D20. On a result of 1, that car loses a once this value hits 0.
Body Wear Point.
Engine Wear You may choose to increase the number You may no longer
of spaces a car must move on its turn by modify move distance
reducing the car's Engine Wear by the this way once this value
same number of extra spaces moved. hits 0.
Suspension When a car moves over a hazard on the The next Suspension
Wear track, that car must roll a D20. On a result Wear Point lost after
of 1-4, that car loses a Suspension Wear hitting 0 instantly
Point. eliminates the car from
the race.

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