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Vehicle rules:

Vehicle combat usually gives the driver and passengers 6 special actions to use in vehicle combat. Driving
(for maintaining speed or complex driving), Accelerate/Decelerate, Shooting (by a character or inbuild
vehicle weapons), Dodging, Ramming (bonus action tandem to driving), and Other Possible Actions,
where the characters can use a equipment, natural action they have, or try something different.
The vehicle moves on the initiative of the driver.
Using grenades you have to make a ranged attack roll for them, as it's difficult to target or time them with
moving vehicles.

Falling/jumping of a moving vehicle does bludgeoning damage equal to 1d6 x 1 square of vehicle
movement. So jumping from a car that moves 2 squares in a round, does 2d6 bludgeoning damage.
You can halve the damage taken from falling/jumping of a moving vehicle with a reflex saving throw /
Acrobatics (DC12 low speed, DC15 Medium speed, DC19 High speed).

a Vehicle combat round takes about 3 seconds, as in a fast car chases time seems to go slower. (Normal
combat is about 6 seconds) So characters outside vehicles, move at ½ movement.
Vehicle combat: square is 20ft x 20ft (or larger depending of the scale).

When a road vehicle goes down to 0 hit points the vehicle stops working and is considered broken, you can
only use the brake action if possible while driving a broken vehicle. When the road vehicle goes down to 0
hit points, the driver must succeed a driving skill check or the vehicle crashes, see Road Vehicle Crash Table
below.
A Broken road vehicle (0 hp) goes a full Cruise speed movement before stopping if not crashed or
brakes used.

If a flying vehicle goes down to 0 hit points it spirals down towards the ground for 1d6 rounds
(depending of the height too).
Flying vehicles have some emergency landing procedures that can help to land the vehicle when
broken, so when a flying vehicle goes down to 0 hit points the pilot must make a piloting skill
check or crash land. The chances or survival are less than with road vehicles, see Air Vehicle Crash
Table below.

Massive damage can destroy a vehicle so when damage reduces the vehicle to 0 hit points and there
is damage remaining that is equal to or exceeds the vehicles hit point maximum the vehicle
explodes and/or is destroyed (Depending of the situation).
When damage exceeds the vehicles hit points after it goes down to 0 hit points, the remaining
damage is also dealt to the passengers.

If a vehicle is hit by a critical hit or suffers ½ its maximum hit points from one damage source, see
Vehicle Critical Damage Table below as to what happens.
When shot in the tires or other smaller targets when in a vehicle chase the attack is at disadvantage.
Hitting for example a cars tire in a chase the driver must use his reflex saving throws or
driving/piloting skills vs DC10 or half the damage, which ever is higher. If successful nothing
happens, if failed the vehicle moves at half speed at its next turn as the tires try to self repair.

In the case of motorbikes, or other vehicles which you mount rather than sit in, if an effect such as
an explosion moves your vehicle while you’re on it, you must succeed on a DC 10 Reflex saving
throw or fall off the vehicle, landing prone in a space within 5 feet of it. If you’re knocked prone
while mounted, you must make the same saving throw.

Homebrew Done by H.D.T. Ver.1.5_2021


There are 3 different speeds you can go. The different speed ranges are also the usual speed limitations in the
city, for normal vehicle traffic.

Flying heights are controlled for efficient traffic around the city, except for some expensive "air highways"
that are usually guarded by police or private security (who shoot anyone using them illegally down).
The maximum working height for flying cars is about 2500ft. Or 750m. Higher than that are usually reserved
for other flying vehicles like copters or planes ect.
With flying vehicles there are also some restrictions to where you can fly (private air spaces) or building roof
tops that are not designed for landing. These can get you a fine or arrested if in a area where polices patrol
often.
When driving through traffic lights or other obstacles, you have to make a driving skill check so you don't
get damage or slowed down.

Special Vehicle actions.


• Driving is a action needed to go at full speed on the speed level you are in or the vehicle is on a semi
autopilot where it goes at the cruise speed (usually ½ speed for the speed level).
If you want to turn the vehicle, you have to do it after the starting movement. The vehicle at the start
of the drivers/pilots turn moves forward for 1 Square on low speed, 3 squares at medium speed and 9
squares at high speed. After this movement, the driver/pilot can maneuver the vehicle as normal.
If the vehicle has the hover or walker trait, it can turn or move as normal from the beginning of the
turn.
Driving action also includes:
• Complex maneuvers on the road or air require this action. If trying a risky maneuver or other
fancy movement, you may need to roll for driving/piloting (High speed movements can
usually be risky).
• Putting the car on full autopilot also takes a Driving action. Full autopilot will not break the
speed limit (following the local traffic regulations), nor take any actions that would endanger
another person if possible. If the self-driving vehicle must choose between injuring a
passenger or someone external to the vehicle, it will attempt to protect the passenger.
• Emergency brake requires this action and the vehicle still goes forward about 2 squares at
low speed, 5 squares at medium speed and 10 squares at high speed.
• Accelerate/Decelerate is a part of the driving action. Where you can change the vehicles
speed level one up or one down for the next turn.

• Shooting is a action where the driver can use a light (one-handed)weapon or vehicle build weapon to
make a single attack (or spray attack) on valid targets.
Shooting with weapons while driving is at a disadvantage, excluding in build vehicle weapons.
If the car is on full- autopilot you can shoot as normal, but you can't move the vehicle or use the
other driving related actions. Until you take manual control.
Passengers can use their (attack)action to shoot from the vehicle as normal, or by using a installed
turret weapon.
When shooting you can target either a vehicle, or if they are seen the driver or passengers using the
vehicle (with possible covers if inside a vehicle).

Homebrew Done by H.D.T. Ver.1.5_2021


• Evasive maneuver is a action where you are trying to dart and move the vehicle unpredictably so
anyone has a hard time aiming at you (disadvantage on attacking your vehicle or passengers).

• Other Possible Actions. Actions your character could normally do or actions you can do with
vehicle upgrades ect..

• Ramming happens after you use the driving action and drive your vehicle on a straight line to the
target vehicle (on purpose), or your vehicle is pushed onto another vehicle (not on purpose). You
have to have enough movement to hit the targeted vehicle (drive on to their square, but don't stay
there unless pushed).
When you are using your vehicle to hit another vehicle/person. This is made with your driving/flying
skill as the attack bonus. If you hit the AC of the target, you can push it and do damage (or go
through a person/wall). For every square (20ft) you move on a straight line towards the target, you
get a +1d10 damage on the target with a basic 1d6 damage to start. So 1d6 +(1d10 x square distance)
Bludgeoning damage.
The damage dealt by ramming is dealt to both the target and the ramming vehicle (so it's risky).
If you hit the target, you push the target 1square to the opposite side you are on, but if target is not hit
by ramming nothing happens.
If persons/creatures are rammed this way, they can make a reflex save to only suffer half of the
damage.
If ramming on accident by being pushed onto another vehicle, both vehicles suffer 1d10 damage
If ramming on a vehicle head to head (accelerating towards each other), the target (or both if pushed)
can make a driving/piloting or reflex save to halve the damage. The damage is calculated by adding
both vehicles latest speed they have used and calculating squares x 1d10 damage to a maximum of
50d10 damage. So if in a example both vehicles were going head to head at full (low) speed at 7
Squares both at each other, it would be as such (2x7sq)xd10, so a total of 14d10 damage.
Vehicle size determines who it can ram and who not. As a Smaller vehicles do only 1/2 the damage
to larger vehicles. Small vehicles (Bikes) can't push medium or large vehicles without special gear,
but they can do the 1/2 damage to the target vehicle (and full damage on themselves). Medium
vehicles do normal damage and push to small and medium vehicles, but only 1/2 damage on large
vehicles (without special gear). Large vehicles on the other hand deal normal damage on medium
vehicles and they deal 2x damage on small vehicles and push them 2 squares(bikes ect.).

Vehicle traits:
Bikes or rideable vehicles are considered small, cars and vans are considered medium sized and
trucks, tanks and such are considered large in size.
Vehicles use power as they move further distances and use special upgrades or maneuvers. The
Power level is marked by Power points that act like stamina points for the vehicle.
Vehicles with hover traits are not effected by difficult terrain that has a lower steep than 2meters,
and they can dodge a vehicle by going over it if possible.
Walker vehicles can use their action to make another dash like movement. Walkers can turn without
starting movement, as they can maneuver differently.

Homebrew Done by H.D.T. Ver.1.5_2021


Vehicle Critical Damage Table (1d8):
Getting critical hit on a vehicle or losing ½ hit points at once can damage a upgrade or a vehicle part

1. Vehicle Power.
2. Vehicle Tires.
3. Vehicle Passenger (random).
4. Vehicle Slot (random).
5. Vehicle Slot (random).
6. just plain damage on the vehicle.
7. just plain damage on the vehicle.
8. just plain damage on the vehicle.

Road Vehicle Crash Table (1d8):


1. Vehicle crashes and explodes, vehicle destroyed and passengers get 4d10 fire damage.
2. Vehicle crashes and is lit (1d6 rounds to explosion). Vehicle is destroyed. Passengers take 2d10
damage.
3. Vehicle crashes and flips over and is critically broken (needs a workshop and parts to repair),
passengers take 2d10 damage.
4. Vehicle crashes and flips over and is seriously broken (needs advanced tools and parts to repair),
passengers take 2d10 damage.
5. Vehicle crashes and is just broken, passengers take 1d10 damage.
6. Vehicle crashes and is just broken.
7. Vehicle crashes and is just broken.
8. You get the vehicle control back just in time, and safely crash it. (can easily be repaired).

Air Vehicle Crash Table (1d8):


1. Instant explosion, vehicle is destroyed and Passengers get 5d10 fire damage and start to fall.
2. Crashing into something and partially exploding the vehicle, vehicle is destroyed and passenger get
4d10 fire damage
3. Crashing and the vehicle lits on fire (1d4 rounds to explosion), Passengers get 3d10 damage
4. Crashing and the vehicle lits on fire (1d4 rounds to explosion), Passengers get 2d10 damage
5. You crash land and the vehicle is Destroyed, 2d10 damage to passengers
6. You crash land and the vehicle is critically broken (needs a workshop and parts to repair).
7. You crash land and the vehicle is seriously broken (needs advanced tools and parts to repair).
8. You crash land and the vehicle is broken.

Homebrew Done by H.D.T. Ver.1.5_2021


Power types:
One of the most usual power for the engines are High octane alcohol CHOOH2, high capacity Electric
batteries and hydrogen Powercells. Some unusual vehicles (in space for example) use nuclear batteries, or
other such rare powering units. You can recharge you vehicles in different ways. The CHOOH2 needs you to
fill your vehicles tanks in an old fashioned way at a Petrochem Alco-station (unless you have your own
supplies).
Electric vehicles can be recharged in a recharging stations (Electro-stations) that can usually be found near
different parking places, or even at your home.
Power cells can be inserted almost anywhere if you have a extra at hand, or at the same Electro-stations that
electric batteries use. Its not recommended to keep power cells near living places, as a malfunctioning one
can leak a bit of radiation.

CHOOH2
The essential ingredient in CHOOH2 is a patented high-sugar wheat, Triticum vulgaris megasuavis, which
can be combined with yeast and processed into an alcohol.
The fuel itself is a synthetic, modified grain-based alcohol. It burns at a much higher temperature than most
other alcohols, and combusts extremely quickly, making it ideal as a fuel.
Like gasolines of different octane ratings, CHOOH2 comes in several different molecular weights and
isomers, for use in different types of engines. A CHOOH2-powered engine will work with any type of
CHOOH2, but the best results are obtained by matching the correct fuel to the correct engine.

Electric,
use mostly batteries or other form of electric capacitors, most are also hybrids and use power cell technology
or CHOOH2 as well.

Power cell
(hydrogen powered) vehicles that use Hydrogen power cells for power. Highly used and one of the most
common place of long distant travels, the cells do have their own dangers as they can leak radiation if
damaged.

Homebrew Done by H.D.T. Ver.1.5_2021


Vehicle upgrades

Vehicle slot is a space in the vehicle where you can install some kind of upgrade to make you
vehicle more unique or useful in different situations.
You can fill your Vehicle slots with almost anything, just as long as its not the same type as another
upgrade, with the exceptions of the vehicle Extra upgrades.
Upgrade systems also have some limitations of what kind of vehicle they fit on, with the "(All)"
types being universally compatible with most vehicles
Note that some upgrades may also take or use your Power points when installed or in use.

Power from Houston Dynamics.


• Extra Power (All). "We need more power!" (bigger tank or efficient battery) gives the vehicle
25Power point or 50Power point to max power points.
+25 max power point takes 1x Slot. +50 max Power point takes 2x Slot [200 000Wong for +25 max
pp and 500 000Wong for +50 max pp]

• Power Converter (All). Power is spent half as much as normally, when using a special equipment
that equipment time is doubled.
Takes 1x Slot. [400 000Wong Small and Medium vehicles | 800 000Wong Large vehicles]

Vehicle Motor from Detroit Auto or Detroit industries.


• Nitro (All) (max 3 usages in one combat), with this you can as a bonus action use a type of dash
action to move the vehicle a extra 4 squares (80ft). But because of heating issues, you can only use it
once every other round.
Takes 1x Slot. [50 000Wong Nitro system | 1 nitro canister is 20 000Wong with one use]

• Turbo (All). Gives you some more burst speed. Gives 1 square (20ft.) more movement in combat.
Takes 1x Slot . [ 50 000Wong small vehicle | 150 000Wong Medium vehicle | 300 000Wong Large
vehicle]

• Silent motor (All). a Motor that can be run silently, or near silent. It gives disadvantage to be spotted
by hearing.
Takes 1x Slot, and max Power points [-10 max pp and 150 000Wong Small vehicle | -15 max pp and
300 000Wong Medium vehicle | -20 max pp and 500 000Wong Large vehicle]

• Bigger Motor (All). when you want to customize your vehicle, this is a costly way to make your
vehicle faster, if you have the parts. And depending on the motor it can use more power than the
regular one.
Takes 1-2x Slot. [Price depends on the parts]

• Cooled engine (All). This engine is made to be almost undetected by heat cameras or heat seeking
missiles ect. So it can't be locked on to or detected by heat sensors. This applies only to the car
Takes 1x Slot, and max Power points [-10 max pp and 200 000Wong Small vehicle | -20 max pp and
400 000Wong Medium vehicle | -30 max pp and 600 000Wong Large vehicle]

Homebrew Done by H.D.T. Ver.1.5_2021


Vehicle Body by Tusk Interplanetary
• Armored Body (All). Gives the vehicle a +2 to AC, but makes the vehicle 2 square slower (You
can't armor an already armored vehicle).
Takes 1x Slot [40 000Wong Small vehicle| 100 000Wong for Medium vehicle | 200 000Wong for
Large vehicles]

• Reinforced Body (All). Gives the vehicle a +5 to Damage Threshold(max 20), but makes the vehicle
2 squares slower.
Takes 1x Slot[100 000Wong for Small vehicle| 300 000Wong for Medium vehicle | 600 000Wong for
Large vehicle]

• Optical Camouflage (All). Keeps your whole vehicle more hidden (but costs a lot). You can use
your action to try to hide with advantage.
Takes 1x Slot, and uses 20Power points /10min [400 000Wong Small vehicle | 600 000Wong
Medium Vehicle | 900 000Wong Large vehicle].

• Heat Dispersing Body (All). This Body keeps the outside (and usually inside) of the vehicle cool as
ice, or the environment. So Heat sensors and heat seeking tech can't see anyone inside the car (The
motor can still give heat)
Takes 1x Slot and uses 10Power points/1h. Only usable in vehicles where the passengers can enter
[400 000Wong small & Medium vehicle | 800 000Wong Large vehicle].

• Racer Rig (Medium vehicle only). Your car gets 1,5 x hit points, but you have only space for 2
person.
Takes 1x Slot [150 000Wong Medium vehicle only]

• Solar Power Body (All). Recharges your power cell's (at sunny days) for 10pp/h Small-, 20pp/h
medium- and 25pp/h Large vehicle.
Takes 1x Slot [100 000Wong Small vehicle | 200 000Wong Medium vehicle | 400 000Wong Large
vehicle]

Homebrew Done by H.D.T. Ver.1.5_2021


Vehicle Windows/doors by Garcia Group
• Steel Glass (Medium or Large), gives the passengers extra protection from bullets. Passengers can't
be targeted without armor piercing bullets (ballistic immunity and armor piercing bullets target with
disadvantage).
Takes 1x Slot [50 000Wong Medium vehicles | 75 000Wong Large vehicles]

• Smart Glass (Medium or Large). Upgrades your vehicle windows to smart ones, that help you
recognize and zoom on things, give data and so on. Gives advantage on perception or tracking.
Takes 1x Slot, and uses 10Power point/1h. [50 000Wong Medium vehicles | 70 000Wong Large
vehicles]

• Black Glass (Medium or Large). These fancy and usually in mafia use, hides anyone inside the
vehicle pretty well. The one way dark glass gives advantage to hide while inside the vehicle. And the
while the windows are up and not broken people in the inside are targeted with disadvantage.
Takes 1x Slot. [15 000Wong Medium vehicles | 30 000Wong Large vehicles]

• Solar Power Windows (Medium or Large). For electrical or hybrid vehicles, that recharges your
power cell (at day if sunny) for 10Power point/h medium and 20Power point/h for large
vehicle.
Takes 1x Slot. [75 000Wong Medium | 110 000Wong Large]

Vehicle Tires by Kasai Corporation


• Armored Tires(All). Kevlar and Titanplaste combination that prevents them from being punctured
so you can't shoot or cut the tires. Immune to piercing, slashing, ballistic and bludgeoning damage.
Resistant to explosions (Fire)
Takes 1x Slot for every 2-4 tires [30 000 Wong/tire]

• All-terrain Tires (All). Optimal for the off-road life, but not as handy in urban settlements. Driving
gets a +2 to off-road.
Takes 1x Slot for every 2-4 tires [20 000 Wong/tire]

• Hover Mod (Medium). You can turn almost any Medium vehicle to a hover vehicle (costs a bunch).
Difficult terrain doesn't count on your movement and the vehicle gets 1 square more movement and
the hover trait.
Takes 1x Slot and the vehicle has no tires. Vehicle max Power point level is reduces by -30 Power
point [800 000Wong]

• Racing Tires (All), give you a better grip of the road. +2 to Drive skill on roads. Comes with chrome
rims.
Takes 1x Slot for every 2-4 tires [20 000 Wong/tire]

• Emergency Break Tires (All), give you an advanced breaking system that reduces your breaking
speed to 1 square at Low Speed, 2 squares at medium speed and 4 squares at High speed.
Takes 1x Slot for every 2-4 tires [10 000 Wong/tire]

• Tracks (Medium or Large). They are a heavier modification to the tires. Giving the vehicle all-
terrain capabilities and as such difficult terrain doesn't cost extra movement (sand ,snow ect., but the
vehicle speed is halved. They are usually heavier, so Tracks are not compatible for flying vehicles
and usually not allowed inside the city (District 1-4).
Takes 1x Slot for every 4 tires [40 000Wong Medium | 100 000Wong Large]

Homebrew Done by H.D.T. Ver.1.5_2021


Vehicle Extra upgrades by different corps
• Extra Lights (All), gives more light into dark places.
Takes 1x Slot, and uses 10Power point/1h. [10 000Wong]

• Ramming Rig (Medium or Large vehicle). When Ramming a vehicle on your turn while using this
rig you don't get damage from your own ramming, as long that its not a head to head ram. The basic
damage with this rig is 1d10 + 1d10 x straight movement squares(on your turn).
Medium vehicles do 2x damage to small vehicles and normal damage to large vehicles. Large
vehicles do 2x damage to medium vehicles and 3x to small vehicles.
Takes 1x Slot. [150 000Wong for medium vehicle | 200 000Wong for Large vehicle | flying vehicles
cost a +150 000Wong extra for anti grav. balance motors]

• Front/Back Gun (All), (plain or hidden). You get a pistol, smg, assault rifle or shotgun (with 2
clips) in front or back of the vehicle (determines where it can fire). You use your driving/piloting for
aiming with the guns. Shooting with the gun or using spray mode is a action.
Takes 1x Slot. [50 000Wong + weapon price not hidden | 80 000Wong + Weapon price, hidden
model]

• Front Heavy weapon (Medium or Large). You can get a Heavy weapon mounted in front of your
vehicle (with 2 clip), to be used by the driver. driving/piloting is used for aiming with the guns.
Shooting with the gun or using spray mode is a action.
Takes 2 x Slot. [150 000Wong + Weapon price for on top | 200 000Wong + weapon price for hidden
weapon]

• Spoiler (Small and Medium), you know what it does... gives you a +2 to driving on the road.
Takes 1x Slot. [20 000 Wong small and medium vehicle]

• Stereos and Subs (All). Gives you that sweet bass. You can play audio/music from your vehicle as
loud as far as 500ft. (performance +2).
Takes 1x Slot, and uses 10Power point/1h [10 000Wong]

• Self Repair Station (All). Gives you tools for almost everything. (advantage in repairs on the
vehicle).
Takes 1x Slot, and some power for more difficult repairs. [50 000Wong Small & Medium | 80
000Wong Large]

• Mounted Minigun (Medium or Large). Gives your vehicle a stationary minigun with 3 ammo
clips, must have room in the vehicle for the turret.
Takes 2 x Slot. [180 000Wong minigun | 580 000Wong heavy minigun]

• Mounted weapon or equipment rack (Medium or Large). Gives your vehicle a stationary mount
with interchangeable railings for different equipment or weapons. Very visible and user only has 1/2
cover, because of turret shields.Must have room in the vehicle for the mount.
• Takes 2 x Slot. [200 000Wong + whatever you want to put on it].

• Grenade/Mine Dropper (All). Loud and illegal system to blow up the competition. a System that
drops timed (1-3 round) explosives. (2d8dmg + 5 to vehicles)
Takes a 1x Slot for every 4 explosive. [250 000Wong | reloading explosives are 50 000Wong a piece]

• Oil Spiller (All). Drops oil behind you, so the ones going trough it have to give a DC 13 drive skill,
on a failure they stop/slide forward. On a success they drive with ½ speed.
Takes 1x Slot for every 2 drops (10ftx10ft). [50 000Wong | a oil drop costs 15 000Wong a piece]

Homebrew Done by H.D.T. Ver.1.5_2021


Vehicle Extra upgrades by different corps

• Drone (Medium or Large). You get a drone station in your vehicle (Surveillance Drone). The Drone
is tethered (wireless) to your vehicle (450ft.) and can give information to the vehicle.
Takes 1x Slot, and uses 20Power point per usage (about max 4h). [100 000Wong]

• Radar (All). Your car can detect anyone within 20ft of the car (20ft. Blindsight) and can detect
vehicles and mechs in a 200ft radius (Tracking or other skill).
• Takes 1x Slot, and uses 10Power point/1h [150 000Wong]

• Smart AI Housing (Medium or Large). a AI that can move your vehicle and and take independent
actions that the vehicles regular autopilot can't do.
Takes 1x Slot. [If you want to buy one it will cost 6 000 000Wong, or else you have to find one
willing to help and build a housing for 100 000Wong]

• Countermeasures (All). a Good old fashion way to get missiles, especially homing ones off your
back. as a reaction you can send these to stop or redirect missiles.
Takes 1x Slot for every 3 flare volley. [50 000Wong]

• Smoke screen (All). You can let out a smoke screen from your vehicle, that obscures an area of 1
square (20ft)radius where its deployed. Disadvantage on tracking the vehicle.
Takes 1x Slot for every 1 smoke bomb. [50 000Wong]

• Hidden storage (Medium or Large), a compartment that isn't easily found (DC15 - 25
investigation). Where you can try to hide contraband or personal items. The ones in the larger
vehicles can even hide people.
Takes 1x Slot for every compartment. [50 000Wong DC15 | 100 000Wong DC20 |200 000Wong for a
DC25 | 2x price for large vehicles]

• Mine Guard (All). a Extra shield for the bottom of the vehicle to reduce damage taken from
explosions below the vehicle (mines, bombs ect.). Resistance to explosions or fire, when targeting
the underside of the vehicle.
Takes 1x Slot. [100 000Wong Small vehicle | 200 000Wong Medium vehicle | 400 000Wong Large
vehicle]

• Vehicle Taser (Medium). a Previously illegal modification, now a days not as much. The taser when
activated uses 20Power point and anyone touching the outside of the vehicle must make a DC 13
Reflex saving throw or take 1d8 electric damage and being stunned for one round. If they succeed
they only take half damage.
Takes 1x Slot [ 300 000Wong]

Homebrew Done by H.D.T. Ver.1.5_2021


GM helpfuls:

1 square = 20ftx20ft.
Combat time = about 3 seconds. So characters outside the vehicle go at 1/2 speed.
Over High speeds is Super speed, where you can make your own rules.
Power points for power level. Usually small vehicles have 50-75 max Power points, medium vehicles get 100-125
and Large vehicles get 125-150 max Power points
Vehicles have a sertain number of Upgrade slots (GM's can deside on that), but there are some examples in
Vehicle cards after this section.
All movement are usually in squares for players to use and comprehend easily.

Speed conversions:

The last Page has a Vehicle sheet where you can fill in personal vehicle stats and equipment for easy use.
Before that are some example stats for vehicles in card form, to help intergrate them or to see how i was
planing on using them.

Homebrew Done by H.D.T. Ver.1.5_2021


Homebrew Done by H.D.T. Ver.1.5_2021
Homebrew Done by H.D.T. Ver.1.5_2021

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