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| Mod | TN7 | TN9 | TN11 | TN13 | TN15 | TN17 | TN19 | TN21 | TN 23**
So if I have a 5 as an ability and the “first” bonus I have a +7 to the roll. Trying to hit a “Defense” of
17 means that in have 62.5% chance of getting that Target Number.
With an “Ability” Cap at 7 and should the character or creature have the second focus bonus of (+3)
then that is a total of +10 and should achieve the Hard task about 98.2% of the time. If you noticed
this means that the person is achieving the Nigh Impossible TN of 21 50% of the time, impressive.
Dropping the permanent ability cap to 6 means that as a +9 they will still achieve the Nigh Impossible
37.5% of the time.
This is how I used the numbers and set the Ability cap in my game.
** It is also possible to adjust the TN by 2 points and shift the table right by one column.