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Dear Trainer,

The Digital Intro course is designed to help children to use computer peripherals (mouse, keyboard, etc.)
with ease. For this, we'll use various tools. During the course, children also learn how to program using
simple tools designed especially for them. However, while writing the course, we also must note that the
target group is smaller children, who are expected to have high mobility needs and can only concentrate
on one thing for a short period of time. Therefore, unlike other courses, these lessons consist of many
parts.
The curriculum includes:
- offline games, activities;
- Internet security knowledge;
- mouse control games (early in the course);
- typing games (after the mouse control games);
- programming games, modules.
All parts are an integral part of the curriculum, so we ask you to use them all. Of course, we know that
the current mood of each group can override many things, so always adapt to the needs of the children.
The most important goal is to make them feel good. If they do, and they have even learned something
and developed in the meantime, then we have achieved our goal.

About the programming modules:


Sometimes we use free materials from code.org and from my.logicool.com during the course.
In addition, there are currently three different programming courses to choose from. From the fifth hour
onwards, a "Programming Module" block appears in the lesson plan, which is not explained in detail
there. (Exceptions are lesson 9 and 14, but programming is also there.) During these lessons, you can
choose to bring Kodu, Wedo, or Wedo 2.0 devices into the lessons. Please note that you should always
consult with the school leader before making your choice, as:
- each piece of hardware must have the appropriate software installed;
- Wedo 2.0 can only be chosen if it's available at the school;
- the WeDo 2.0 module is very similar to that of a summer camp by the same name. So if you use
it in A0, these kids will no longer be able to come to such a summer camp. (This is not the case
with Kodu)
If you are able to teach multiple modules, it may work to alternate them.
A few examples:
The school does not have a WeDo kit, so kids will learn Kodu curriculum throughout
The school has WeDos, and the kids use them throughout
The school has WeDo 2.0 kits but it is reserved for the summer camp, so the kids learn Kodu
The school has a WeDo 2.0 kit and it is available but we would like to show them Kodu as well. In this
case, you should start with one, use it for 2-3 hours, then switch to the other, and use it for 2-3 hours.
After that, unless there are other influencing factors, the children can decide what they want to learn in
the next lesson.

Caution: When using WeDo robots, it may be necessary to use a robot in the next lesson as well. In
those cases, the robots must be put back in a way that they can be returned to the appropriate children
at the next lesson. (In this case, two A0 groups will not be able to use the same robot.) If the assembled
robot is no longer be needed in the next lesson, the children may disassemble during the lesson, but if
there's no opportunity for that, the instructor must disassemble it.

The curriculum development team wishes you a good time!

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