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HORUS

WIGHT
Striker/Controller
The Wight is one of HORUS’s more modest projects; an attempt to compete
with the melee capabilities of its competitors’ mechs, while maintaining
the system-based combat that HORUS mechs are so fond of. The result is a
persistent and dangerous hacker mech that can take a hit in a fight, and
make you regret trying to run away.

CORE STATS CORE SYSTEM


Size: 1 Save Target: 11
Armor: 1 Sensors: 5
GATECRASHER DRIVE
HULL SYSTEMS Systems are animals. They show weakness
HP: 10 E-Defense: 10 when under pressure, and this must be
Repair Cap: 5 Tech Attack: +1 exploited. Let their fear fuel your
AGILITY SP: 7 strikes, and let your will fetter their
ENGINEERING cores.
Evasion: 6
Speed: 4 Heat Cap: 5
Hexbase Onslaught
Active (1 CP), Full Action
TRAITS
Until the end of the scene, the first successful
LOCALIZED ANTIVIRUS
melee attack that the Wight lands per turn allows it
Tech Attacks made against the Wight from within to perform a Quick Tech action against the struck
its Sensors are made with +1 Difficulty. target as a free action.

CRASHSTRIKE
If the Wight makes a Tech Attack on a target that
it has successfully made a Melee Attack against
on this turn, it is made with +1 Accuracy.

MOUNTS
FLEX HEAVY
MOUNT MOUNT
LICENSE I: SCRAMBLE EDGE, STARTLING BLIGHT

Scramble Edge
Main Melee, AP
[2 Threat] [1d3+1 Energy Damage, 1 Heat]
When you damage a character with this weapon, you may Lock On to it as a free action.

Cut to the core.

Startling Blight
2 SP, Unique, Quick Tech, Invade
Gain the following options for Invade:

Shock: Your target takes Energy damage equal to half of its Heat, and becomes Jammed until the end of its
next turn. If it is already Jammed, it is Stunned instead. A character can only be Stunned by this ability once
per scene.

Shuffle: You insert a virus into your target’s systems which causes it to see 3 of you at once. While it is
infected with this virus, whenever it makes an attack roll against you, it must roll 1d3. If it rolls a 1-2, it attacks a
simulated image of yourself instead. If it rolls a 3, it hits as normal, and the effect is removed. It may also
attempt to remove the virus by making a Systems check as a quick action, or by removing it via stabilization.

Show them fear.

LICENSE II: WIGHT FRAME, MANIFOLD MELEE, RESONANT BLIGHT

Manifold Melee
2 SP, Quick Action, Limited 3, Unique
Expend a charge to gain one of the following effects:
● Kelvin Invocation: You make a melee weapon attack, and if you hit, you deal bonus damage equal to
the target’s Heat.
● Intranet Invasion: You make a melee weapon attack, and if you hit, you may Invade a different target
that is within your first target’s Sensors as a free action.
Break them all.

Resonant Blight
2 SP, Unique, Quick Tech, Invade
Gain the following options for Invade:

Resonate: Your target is affected with a virus that causes it to emit a powerful and hazardous electronic
frequency. At the start of each of its turns, all mechs in a Blast 2 area around it except for you must make a
Systems save. If they fail, they become Jammed until the end of their next turn. The original target may
attempt to remove the virus by making a Systems check as a quick action, or by removing it via stabilization.

Recur: Choose Slowed or Impaired. Your target gains that condition until the end of their next turn. Then, you
may select any number of additional targets adjacent to you or your first target, and perform Tech Attacks
upon them as well. Any new target who is hit with these Tech Attacks is given the same condition that you
chose for your first target..
No one is safe.

LICENSE III: SPECTRUM BUSTER, DRAINING BLIGHT

Spectrum Buster
Heavy Melee, Loading
[3 Threat] [2d6 Kinetic Damage]
When this weapon is used in an attack that consumes Lock On, it is Accurate.

Slay without fault.

Draining Blight
2 SP, Unique, Quick Tech, Invade
Gain the following options for Invade:

Sap: You reprogram your target’s stabilizing protocols to turn on themselves. Your target takes 1d6 Energy
Damage, and is Shredded until the end of its next turn.

Bestow: You temporarily steal the computing power of your target in order to cool yourself down. Your Heat is
reduced by half of your Heat Cap, and your target takes Heat equal to the Heat that you cooled.

Feast upon them all.

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