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Welcome to Heroes of Newerth

*** For support, visit http://www.heroesofnewerth.com/


*** Report any bugs via the website
*** Discuss the game on the forums at http://forums.heroesofnewerth.com
Version 2.0.26.1
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- Added in a missing texture
Version 2.0.26
-------------
- Fixed shop stock decreasing even if you had a full inventory when trying to bu
y a limited quanity item
- Fixed a longstanding annoyance where on screen health bars that appear above u
nits would occlude other health bars
* This was most prevalent when a full health creep was standing to the left of a
low health creep. The full health creep's health bar would end up occulding the
health bar of the low hp creep, making it much harder to last hit/deny
- Added 4 new Account Icons

== Heroes ==
- Added a new Agility hero: Silhouette
- Introducing a Limited Edition Alt Avatar: Bunny Predator
- Added a new Premium Alt Avatar: Wretched Hottie
- Added a new Alt Avatar: White Lotus Silhouette
Aluna
- Fixed her Emerald Lightning so it will stun the first target even if the targe
t enters fog on the same frame the ability goes off
Blood Hunter
- Made his Blood Sense map icon have the proper icon when you hover over it on t
he minimap
- Made Blood Sense map icon slightly smaller so it doesn't clutter stuff up as m
uch
Bombardier
- Optimized Boom Dust performance
Dampeer
- Lifesteal streak effects play again when attacking with his aura. Derp.
Defiler
- Made Unholy Expulsion's tooltip list it as a Physical spell
- Added a 30 second timer to Unholy Expulsion
* Timer starts when skill is cast, so it will indicate when the spirits start to
fade away
Empath
- Made the damage source equal to Empath if Empath goes inside someone and uses
Essence Link
* Fixes your ally getting the kill credit rather than yourself if they die from
Essence Link
Fayde
- Added cliffwalking, treewalking and buildingwalking to Burning Shadows' illusi
ons
* Allows them to chase without being blocked by obstacles
- Sped up her attack time when under the effects of Reflection so you do not sta
nd there after attacking out of stealth
Gauntlet
- Grapple's gadget now doesn't draw on minimap.
- Fixed a bug where Gauntlet's Grapple was hitting heroes directly behind him if
the hero was hugging Gauntlet's back
Night Hound
- Fixed Teen Night Hound's Pounce; it now plays its sound + animation when used
on an enemy unit
Nomad
- Fixed all of the sounds while his Alt Avatar is active
Pharaoh
- Fixed an extremely rare bug with Ophelia/Nymphora teleporting Pharaoh to fount
ain and Pharaoh teleporting all the enemy heroes to his fountain
Puppet Master
- Made Puppet Show not issue a stop command on the target if the target doesn't
find another target to attack
* This fixes a hitch if the target never attacks anything
- Fixed Puppet Show to not cancel when the acquired target goes invulnerable for
a split second
* Magmus able to cancel the ability completely if he is targeted, for example
- Fixed Puppet Show to not cancel when the acquired target gets fogged
* Fixing bad and buggy behavior
- Fixed a server crash with Voodoo Puppet
- Changed the assist mechanics of Voodoo Puppet
* Now awards kill credit to Puppet Master instead of the allied hero attacking t
he Puppet if the allied hero lands the killing blow
Rampage
- Fixed a mod-enabled exploit
Scout
- Changed Marksman Shot so it won't be targetable on siege units
Swiftblade
- Fixed Swift Slashes from making his corpse stand up at the end if he dies whil
e using it
Tempest
- Fixed Elemental Void so people can use tablet on allies caught within
Tremble
- Dark Swarm damage scaling from 20/40/60/80 to 32/48/64/80
- Terrorform tweaked so Tremble is now revealed 1 second after an enemy hero ent
ers the same mound as him
- Linger time when leaving Mounds and retaining the perks is reduced to 1 second
from 2 seconds
- Shudder can no longer be killed by Nullfire Blade
- Shudder's disable is a now properly a Debuff
Vindicator
- Tweaked how he gains Intelligence so he can gain an unlimited amount
* The amount of Intelligence a single enemy can lose is still capped at 125
Version 2.0.25
-------------
- Added a new Pestilence Alt Avatar: Ladybug Pestilence
- Fix to a server issue that caused them to degrade after extended uptime
- Alchemist Bones have been changed back to the 2-charge buildup version
Version 2.0.24.1
-------------
- Fixed resetting keybinds
Version 2.0.24
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- Fixed a stringtable error with Engineer's Mines
- Fixed a cosmetic shop model that was missing
- Fixed Nomad's third level of Sandstorm giving 1500% movespeed
- Updated the icon for Rosie Engineer
Version 2.0.23
-------------
- Fixed the Zzz above creeps for player controlled units
- Vagabond Leader,Minotaur, and Catman Champion now no longer use abilities agai
nst Magic Immune units

== Items ==
- Token of Life duration lowered from 10 minutes to 7 minutes
* Kongor's respawn time is still 10 minutes
- Bastard Sword removed from the game
- Halberd removed from the game
- Fortified Bracelet renamed to Fortified Bracer
- Talisman of Exile renamed to Amulet of Exile
- Great Arcana renamed to Arcana
Assassin's Shroud
- Fixed a tiny bug where if you had a high enough attackspeed you can proc Shrou
d bonus damage more than once on the same Shroud state.
- Bastard Sword replaced with a Broadsword
- Recipe cost increased by 200
Brutalizer
- Old:
* Bolstering Armband, Halbred, 1150 Recipe
* +6 Str, +30 Damage, Bash
- New:
* Mighty Blade, Quickblade, 1100 Recipe
* +10 Str, +10 Agi, +20 Damage, Bash
Runed Axe
- Renamed to Runed Cleaver
- Bastard Sword replaced with a Broadsword
- Damage lowered from 65 to 55
Savage Mace
- Old:
* Halberd, Halberd, Slayer
- New:
* Warhammer, Warhammer, Slayer
Slayer
- Cost lowered from 2400 to 2200

== Heroes ==
- Added a new Agility hero: Nomad
- Added a new Alt Avatar: Nomaddin
- Added a new Alt Avatar: Rosie Engineer
Empath
- Essence Link fixed so it links correctly when the person she is inside is movi
ng very quickly
- Made the detection if the target becomes invulnerable better
Engineer
- Push from Turret increased by ~20%
- Damage from Energy Field changed from % based to 28/58/88 per second to all un
its inside
- Tinker removed. Replaced with Spider Mines
- Spider Mines
* 7 second cooldown, 90/100/110/120 Manacost
* Activate to consume one charge to place a Spider Mine at your location. Up to
9 may be placed at one time, each dealing 150/200/250/300 Magic Damage.
* Up to 1/2/2/3 charges may be stored, refreshing every 30 seconds
* Spider mines are stealthed and appear when an enemy comes near them, chasing t
hem until contact.
Fayde
- Fixed illusions from switching targets if the target becomes invulnerable
- Improved the server performance of her stances and illusions
Forsaken Archer
- Fixed an exploit with effects and Crippling Volley
Pollywog Priest
- Made the target animate properly after finishing Tongue Tied
Predator
- Made damage on Carnivorous be nonlethal
* Fixes Predator killing enemy units when he shouldn't be
Rampage
- Fixed Stampede's projectile going through invulnerability
Scout
- Fixed Electric Eye so that if you use Detonate on the Eye, then it will put Sc
out's Detonate ability on cooldown
- The silence will no longer hit mechanical units
Slither
- Altered the effects of Poison Spray to fix it shooting off in the wrong direct
ion
Succubus
- Fixed the dual-red wings so it moves with the target if the target is pushed
Valkyrie
- Frost modifier priority changed to fix issues in a real game with her projecti
le being invisible
Version 2.0.22
-------------
- April Fools~!
* Some announcer sounds and hero voices have been... touched up...
- Alchemist Bones have been reverted to the older cooldown version
* This is a temporary fix while we get new code to fix a significant bug
- Added a new Alternate Avatar designed by FnaticMSI: MSIvy Slither
- Added a new Alternate Avatar: Mountain Tundra
- Added a new Alternate Avatar: Quadropod Tremble
Version 2.0.21.1
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- Updated the frontscreen picture
Version 2.0.21
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- Fixed Puppetmaster's Voodoo Puppet deleting heroes
- Tremble can no longer teleport to an enemy's mounds
Version 2.0.20
-------------
- Powerups will no longer spawn at 0:00 gametime
- Buying Back is now limited to 2 per player
* They never 'restock', so you can buy back only twice during any single game
* The game tells you when you buy back how many you have remaining
- Fixed the bounty for Barrracks so that the killer gets the bounty as well
* Was bugged and everyone on the team except the killer got bounty
- Fixed a crash with the Match Stats screen

== Items ==
- Alchemist Bones are now limited to 1 per player and are bind on pickup
* While a player already has one, they can't assemble another
* Alchemist Bones is muted when unowned (dropped by a terminated player)
- Tablet of Command now takes a Major Totem instead of an Apprentice's Robe
* Stat gain changed from +16 Intelligence to +4 Strength, +4 Agility, +14 Intell
igence

== Heroes ==
- Added a new Hellbourne Agility Hero: Tremble
Andromeda
- Fixed a bug with Swap that caused you and her target to move slightly closer t
o each other
Chipper
- Fixed Rockets so you do not gain a free rocket when you level them from 2 to 3
Chronos
- Fixed his Curse of Ages Tooltip
- Fixed Curse of Ages bugging out when you miss the bashing attack
Deadwood
- Fixed interation between Willowmaker and Unbreakable
Demented Shaman
- Fixed an issue with Unbreakable when you have healing-reducing effects on you
Devourer
- Stopped him from standing up and being silly after he dies while hooking somoe
one
Doctor Repulsor
- Corrected some efficiency issues with his abilities
Kraken
- Tsunami Charge cleaned up
- Fixed Tsunami Charge so that if he's still charging and dies, his corpse won't
stand there
- Fixed a bug where Accursed's Fire Shield can shield Kraken and he can do actio
ns while charging
Legionnaire
- Updated the Taunt so that it will function properly in duplicate hero mode
Pandamonium
- Fixed Flick from triggering stuff like Corrupted Disciple's Static Discharge t
wice
Pharaoh:
- Wall of Mummies grab radius increased by 5
* This is a fix to the cornercase of someone being caught inside of the mummies
but not grabbed
- Made his Tormented Soul unselectable so you cant tab to them
Pollywog Priest
- Fixed his alt avatar not playing the cast sound on his Tongue Tied
Puppet Master
- Fixed a very small bug that didn't give Whiplash a timer when Puppet Master di
ed with 1 charge on it
- Finally fixed to give bloodlusts and assists correctly
Rampage
- Stampede magic immunity now take place when charges are 4 instead of 5
Soul reaper
- Fixed a majority of cases of his aura getting around Unbreakable
Soulstealer
- Removed the channeling bar from his ultimate for now, we will fix it and re-ad
d it later
Version 2.0.19
-------------
- Added Rainbow Rampage
* Unicorn Rampage was the Community Alt Avatar Contest Winner. We have heard you
r suggestions and have made an alternate version of the alternate avatar: enter
Rainbow Rampage. With more color and more effects, we hope this is what the comm
unity was looking for.
* All players who purchased Unicorn Rampage will have Rainbow Rampage added to t
heir account
* Moving forward, you will be able to purchase either Unicorn Rampage or Rainbow
Rampage from the Goblin Store
- Added Heart Japan Account Icon
* With 10% of the revenue from the double coin promotion going to the Red Cross
for Japan Earthquake Relief Efforts, we have added the Heart Japan account icon
to the Store for people to be able to show their support
* This item is a Premium item that only costs 25 gold coins and is intended to s
how your thoughts are with those in Japan
* The S2 Staff sends its thoughts and prayers to those affected by this disaster
and thanks the HoN community for their overwhelming support for the people of J
apan
Version 2.0.18
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Reverted creep stacking mechanism to allow for 2 stacks (3 camps total)
*The change was mistakenly patched into the retail client. We are, however, cons
idering such a change as part of a package of changes aimed at shifting the focu
s of play away from funneling all of a team's resources into one carry.
Version 2.0.17
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-New Alternate Avatar for Rampage: Unicorn Rampage!
* Community Alt Avatar Contest Winner, suggested by Kalium.
- Added a Channeling Bar for heroes with channeling abilities
- Ancient creeps now have 5.5 Magic Armor
* The large Dragon is no longer Magic Immune, but has 10 Magic Armor
- Fixed shop item tooltips not showing bonuses from modifiers (e.g. hatchet, mys
tic vestments)
- Changed the logic of neutral creeps to only use their abilities when there are
a number of visible enemy player controlled units instead of just enemy units a
round them
* This means that they will not use their abilities on lane creeps
- Added order disjoint to creeps that Ophelia (and Whispering Helm) gains contro
l of so they dont mess with other controlled units actions
- Fixed up some of the stringtables
- Fixed an issue that could cause creeps to skip towers very occasionally (when
dragged away from the lane at strange angles)
Kongor
- Can no longer be attacked from outside of his lair even with Savage Mace
- Fixed his lair to clean up the places you could attack him from outside

== Items ==
- The following items' Attack effects will no longer propagate to illusions
* Icebrand
* Frostburn
* Shieldbreaker
* Frostwolf's Skull
* Nullfire Blade
Assassin's Shroud
- Fixed it so that it procs when other projectile-based attack modifiers (Harkon
's Blade/Arachna/Vindicator) are used
Brutalizer
- Fixed Brutalizer so that it doesn't waste Bubbles' Take Cover and optimized so
me script
Doombringer
- Cleaned up some scripting
Frostwolf Skull
- Optimized scripting
- Fixed it so it won't make buildings glow blue
Geometer's Bane
- Recipe cost reduced from 1200 to 800
Halberd
- Optimized scripting
- Fixed it so the damage popup shows above the target, not the attacking hero
- Made it nonlethal against allied units when Puppet Show'd
Homecoming Stone
- Optimized some scripting
- Fixed an issue where if you sold your Homecoming Stone while channeling, it'll
leave a state that lasts until you die/next teleport is used
Post Haste
- Optimized the scripting
Ring of the Teacher
- Made its toggle not interrupt channeling
Savage Mace
- Fixed Savage Mace to not own Bubbles' Take Cover
Striders
- Optimized scripting slightly
Void Talisman
- Anyone under the effect of Void Talisman can now be attacked and all attacks e
xcept for Magic-based ones are negated

== Heroes ==
Aluna
- Deja Vu
* Unitwalking & shadow slow moved to regular form
* Boosted Deja Vu will now cause Aluna to slow any units she runs through (in ad
dition to shadow also slowing)
- Emerald Red
* Manacost lowered from 150 to 75/100/125
* Now uses only 1 charge on use instead of all charges
* Added 0.5 sec cd to skill
Andromeda
- Units hit by her stun will now animate properly after it wears off
- Made her Aura toggle not interrupt channeling and work on invulnerable units
Arachna
- Made her Aura toggle not interrupt channeling and work on invulnerable units
Armadon
- Touched up the scripting on his Armordillo
Chipper
- Sawblades cooldown increased from 50 to 65 seconds
Chronos
- Fixed his Curse of Ages to work with Bubbles' Take Cover
- Fixed enemy units play idle animation after being Stunned
Dampeer
- Optimized scripting slightly
- Made his Vampiric Flight impact the main target when he is 60 units away inste
ad of on top of them
* This stops him being inside of someone when he has unitwalking
- His aura will now affect invulnerable allies correctly
Deadwood
- Optimized the scripting in his skills
Devourer
- Hook will no longer grab people on the way back
Empath
- Fixed her Essence Link so it successfully heals someone you are inside if they
are moving quickly (Magmus stun, etc)
Fayde
- Fixed the interation between Reflection and things like Harkon's Blade
- Tweaked the scripting slightly
Flint Beastwood
- Fixed his Hollowpoint Shells to work with Bubbles' Take Cover
Gauntlet
- Optimized his Grapple and Enfeeble
- Optimized his Gauntlet Blast and fixed a spelling derp
- Gauntlet Blast will now dispel targets before the damage is dealt
Gladiator
- Call to Arms will no longer deal damage to dead (or just rezzed) people who di
ed under it's effects
Hammerstorm
- Made his Aura toggle not interrupt channeling
Jeraziah
- Made his Aura toggle not interrupt channeling
- Changed Aura to a Debuff
Kraken
- Fixed his Splash to interact with Unbreakable correctly
Legionnaire
- Charge bonus speed from 100/150/200/250 to 100/150/200/500
- Fixed a projectile was only for art affecting gameplay in corner cases
- Fixed Taunt so that if enemies are taunted in fog, they will attack Legionnair
e
- Optimized his Charge and Decapitate
Madman
- +1 second to the cooldown of all levels of Stalk
- Fixed rare super long Barrel Roll
Magebane
- Made his Aura toggle not interrupt channeling
- Fixed a damage popup bug with Mana Rift
* Now shows the correct popup value on the target
Moon Queen
- Made her Aura toggle not interrupt channeling and working on invulnerable alli
es
- Optimized her bounce attack's scripting
Myrmidon
- Int growth lowered from 3.2 to 2.9
- Wave Form range lowered from 1000 to 850
Ophelia
- Optimized her Judgment and fixed the state application time to be accurate in
time length before the port
- Optimized Ophelia's Touch tags
Pandamonium
- Fixed enemy units play idle animation after being smashed on
Pebbles
- Fixed his Toss to interact with Unbreakable correctly
Pestilence
- Fixed his bash from triggering Bubbles' Take Cover
Pharaoh
- Fixed Hellfire so it does the correct number of pulses
* Was doing one too few
- Range of the Mummies pushback/manaburn lowered from 200 to 150
Puppet Master
- Optimized Puppet Show scripting
- Optimized Whiplash; now uses a timer instead of onframe condition
Rampage
- Optimized some tags of the Charge
- Fixed the charge to prevent it from bugging out sometimes and not pushing the
enemy
- Fixed his bash from triggering Bubbles' Take Cover
- Optimized some tags in The Chains That Bind
Scout
- Fixed Marksman Shot to have a correct buffer range (was 100 too short)
- Optimized his stealth
Soul Reaper
- Made his Aura toggle not interrupt channeling and a Debuff
Swiftblade
- Can no longer crit from Way of the Sword while spinning
Torturer
- Chain Reaction stun from 2s flat to 1.25/1.5/1.75/2s
- Cleaned up Torment's scripting
Tundra
- Optimized Piercing Shards and Call of Winter
- Made his Cold Shoulder not sometimes put him in a random position relative to
the enemy
- Made his Avalanche speed faster to speed up when the push happens
Vindicator
- Optimized his Aura
- Made Final Chapter go through invulnerability
Wildsoul
- Optimized a tag in Bear Root
- Made Booboo's deniable percent to 10% from 50%
Witch Slayer
- Fixed a bug that caused him to gain mana even if he had none
Zephyr
- Cyclones will heal the same amount (30) if they expire or are used
- Fixed Zephyr spawning Cyclones on enemy corpses if he kills stuff while dead
Version 2.0.16
-------------
- Added a new Gold Collection Alternate Avatar: Legendary Valkyrie
* She will be available for 14 days before being removed from the shop
- New Legion Intelligence Hero: Aluna
- Myrmidon and Glacius have defected to the Hellbourne
- When a player views their own match stats and history, the "Back" button will
appear at the top of the screen
- The game lobby will now display the appropriate tooltip indicating the players
MMR instead of PSR
- Fixed powerups not precaching in old replays
- Fixed souls now showing on Dampeer's Alt
- Added new account icons
- Updated Shaders
- Fixed some broken models
- Fixed a messy cliff on Caldavar
Empath
- Essence Link range from 600 to 500
- Essence Link break range from 850 to 750
- Essence Link Damage and Heal per second from 30/45/60/75 to 20/35/50/65
Version 2.0.15
-------------
- Fixed Armadon
- Fixed Alchemist Bones always starting with 1 charge
- Fixed the End Game Match screen so it properly references Silver Coins
Version 2.0.14.1
-------------
- Fixed a derp that made tooltips not work at all
Version 2.0.14
-------------
== Store Currency Update ==
- There are now Gold and Silver Goblin Coins in the Store
* Gold coins come from purchasing coins in the Store and on the website, while y
ou receive Silver coins from matchmaking. Everyone has had there current stash o
f coins converted to Gold coins based on how many coins they have purchased thus
far. If you have purchased 2000 coins and you have 2100 coins, you will now hav
e 2000 Gold Coins and 100 Silver Coins. Similarly, if you purchased 2000 coins a
nd currently have 500 coins, you will now have 500 Gold Coins.
- When purchasing items, your Silver coins will always be used first, then it wi
ll dip into your Gold coins. There is a coin breakdown showing how many of each
type of coin will be used before you confirm your purchase.
* Past items and their prices remain the same
- Premium Items
* Premium items can be purchased at normal price with Gold Coins or at a premium
price with Silver Coins. Gold and Silver Coins may not be combined on Premium
items.

== General ==
- Added a new Announcer Pack: The Bad Ass Pack voiced by the great Jon St John h
imself
* This is the first Premium Item
- Added new Tempest Alternate Avatar: Mystic Tempest
- If multiple heroes do damage to a player and a creep/tower gets the final blow
, it'll trigger Bloodlust with the gold being shared
- Fixed bug where double-tapping your control group for a pet while it was being
summoned would end up having you control your hero, but have the pet selected
- Casual mode building armor reduction should no longer wonk out if someone disc
onnects
- Items bought on the Courier will no longer be credited to the owner of the Cou
rier
- Added an "Off" icon for when you toggle off skills
- Upped number of state slots by 8
- Tweaked the appearance of the default arcade text slightly
- Fixed the Wells so they heal invulnerable units correctly
- Fixed the invisible rock in Caldavar bottom lane
- Fixed the overly-large blockers in Caldavar middle lane
- Courier spam share messages are now more restricted
- Fixed some model and linear affector errors
- Fixed up some animation jitters
- Fixed up a crash while loading into a game
- Added missing tooltip info to the "Weather Conditions" in the game options "In
terface" section
- Added new account icons and bundles

== Items==
Alchemist Bones
- Builds up to 2 charges, recharge cooldown of 100 seconds (allows you to instan
tly transmute two creeps in one jungle trip)
- Does not work on player controlled creeps
- No longer works on runes
Barrier Idol
- Added the missing +2 All Stats
Behemoth's Heart
- Heart now only gives .75% of Max Health in regen along with the Strength and H
ealth, regardless of primary attribute
Blood Chalice
- Is now disassembleable
- Fixed the issue with only one person getting Health back instead of several
Bottle
- Renamed to Bottle of Tears for now =]
Daemonic Breastplate
- No longer will place it's aura on gadgets
Dancing Blade
- Price lowered from 3300 to 3000 Gold
Dust of Revelation
- No longer has a maximum stack of 2
Frostfield Plate
- Blast now spreads twice as fast
- Gives a lingering 2 seconds of clearvision on use
Frostwolf Skull
- Fixed ability projectiles applying the slow
Nome's Wisdom
- Added an additional +50% Mana regeneration for the bearer
Nullfire Blade
- On upgrade, adds 8 charges instead of replacing unused charges (still can only
be upgraded once)
Pickled Brain
- Price lowered from 1000 to 900 gold
Post Haste
- Movespeed increased from 95 to 105
- On teleport completion, gives you an additional +200 Movespeed buff for 5 seco
nds
* Movement speed buff breaks on entering combat
Savage Mace
- Fixed so it's bonus damage is not lethal to allies
- Fixed the popup so it is properly over the target
- Fixed the mini-stun so it won't own Bubbles

== Heroes ==
Accursed
- Fire Shield cast range increased from 450 to 700
Arachna
- Spider Sting Spiderling health increased from 3 to 4
- Webbed Shot now deals 4/8/12/16 Magic Damage per second to the target for its
duration
Armadon
- Quill Spray mana cost from 35 to 30
Balphagore
- Demonic Pathogen can now be clicked again to immediately spread silence, but t
he original target becomes unsilenced
- Exploding Minions from Hell on Newerth will now explode when they expire natur
ally
Blacksmith
- Fireball cooldown reduced from 15 seconds to 12 seconds
- Flaming Hammer projectile speed from 950 to 1200
- Chaotic Flames previously reduced Fireball cooldown by 3/6/9 seconds. Now, red
uces Fireball cooldown by 2/4/6 seconds
* Fireball CD at level 16 remains the same as previously. That is, 6 seconds.
Corrupted Disciple
- Movespeed from 290 to 300
- Agility gain per level from 2.5 to 2.8
Dampeer
- Fixed Bloodthirst so it doesn't reset on death
Demented Shaman
- Arcane Hide removed and replaced with Unbreakable
- Unbreakable: Target allied hero is affected with Unbreakable (state) for 6 sec
onds. Affected hero gains 15/30/45/60 Attack Damage and if he receives fatal dam
age while affected by Unbreakable, he does not die and is instead restored to 15
0/250/350/450 health
* Unbreakable is dispelled when it prevents the target's death
Empath
- Fixed so she does not draw on the map while using As One
- Fixed her Essence Link when she is inside of someone so it links correctly
- Fixed her Essence Link so it breaks if the target goes invulnerable
- Empath should now correctly get assists if her target of As One gets a kill or
assist
Flint Beastwood
- Fixed his Alternate Avatar Hollowpoint noise
Hammerstorm
- Brute Strength can no longer be removed early
Jeraziah
- Movement Speed from 300 to 310
- Cast times on Inner Light, Protective Charm, and Sol's Blessing all improved t
o 700 cast time and 300 cast action time
- Any hero under the affect of Protective Charm that earns a kill grants Jerazia
h an assist
- Any hero under the affect of Sol's Blessing that earns a kill grants Jeraziah
an assist
Keeper of the Forest
- Fixed Tree Sight so they don't disappear if more than one person crowds around
them
Legionnaire
- Terrifying Charge Movement Speed bonus from 60/100/140/500 to 100/150/200/250
- Terrifying Charge now gives Legionnaire 0/2/4/6 Armor and Magic Armor while he
is charging
- Fixed Legionnaire attacking correctly after Terrifying Charge
- Whirling Blade modified to function as such: If Legionnaire is struck once, a
counter is added to the ability. If the counter reaches 12 (On taking the 12th a
ttack), Legionnaire spins, and the counter is reset
* If Legionnaire spins due to the 17% proc chance, the counter is reset
* If Legionnaire leaves combat for five seconds, the counter is reset
Magebane
- Base Strength increased from 17 to 18
- Void can now only be cast on units with mana to avoid misclicks
Magmus
- Base armor increased from 0.66 to 1.76
- Volcanic Touch no longer considered an Attack Modifier
- Volcanic Touch is now toggleable
Maliken
- Damage inflicted to self changed from True Damage to Magic Damage
- Fixed him always playing the heal sword sound in his ranged form
Moraxus
- More Axes damage from 60/80/100/120 to 30/40/50/60 + (3/4/5/6)% of target's ma
x health
Night Hound
- Night Hound is able to be attacked by towers and creeps while in his Smoke Bom
b, and Pollywog/Slither wards may attack while in Smoke Bomb
- Night Hound may attack towers in his own Smoke Bomb
- Fixed Night Hound's Smoke Bomb from being selectable and drawn on the map
Ophelia
- Command now uses a charge system, max of 1/1/2/3 charges. Charges gained every
30s.
- Command now also increases movement speed of creeps by 0/15/30/45
- Ophelia's Judgment normalized to 75/150/225/300 Magic damage
* Cooldown lowered from 30s to 16s
Pandamonium
- Missing Cannon Ball will no longer slow Pandamonium
- Fixed him being able to turn during Flurry
Pharaoh
- Fixed Wall of Mummies from grabbing people and then pushing them with the burn
- Fixed Wall of Mummies so that someone charging through it did not burn all of
the mummy 'charges' in one go
Plague Rider
- Movement Speed from 305 to 320
Predator
- Fixed Carnivorous propagating to illusions
Puppet Master
- Agility gain per level from 1.5 to 2.0
- Fixed Voodoo Puppet so it gives assists to anyone who hits it
Pyromancer
- Base Damage from 37-55 to 43-49
* Same average value
- Phoenix Wave damage increased from 100/170/230/280 to 100/170/240/310
Rampage
- Attack action time improved from 600 ms to 450 ms
- Stampede range increased from 9001 to global
- At 4+ charges Stampede, Rampage is now Magic Immune instead of having Slow Res
istance
* The Magic Immunity does not linger past the impact point
Sand Wraith
- Desert's Curse linger time lowered from 7 seconds to 3 seconds
- Dissipate range reduced from 1000 to 700 AoE
- Dissipate damage reduction and damage return lowered from 5/10/15/20% to 4/8/1
2/16%
Scout
- Fixed a bug where he would lose his attack speed if he canceled an attack with
out coming out of stealth
- Marksman Shot is no longer canceled if vision of the target is lost
Soul Reaper
- Base Strength from 16 to 18
- Strength gain per level from 1.7 to 2.0
Succubus
- Heartache cast range increased from 600 to 625
- Fixed Mesmerize so it properly puts things like Portal Key on cooldown
- Smitten mana cost changed to scale from flat 125 to 95/105/115/125
- Attack Range from 400 to 500
Tempest
- Fixed duplicated Elementals having full lifetime
Torturer
- Chain Reaction and Agonizing Bonds cast action times (the portion that may NOT
be animation canceled) both reduced to 500 ms from 700 ms
- Torment radius changed from 300/350/400 to a static 400
- Chain Reaction stun duration changed from 1.25/1.5/1.75/2 seconds to static 2
seconds
Tundra
- Fixed a bug with Cold Shoulder that made him run in place like a boss!~
Warbeast
- Hellhounds' attack damage normalized
- Metamorphosis duration changed from 14/15/16 seconds to static 16 seconds
Wildsoul
- Summon Booboo cooldown reduced from 180/160/140/120 seconds to static 120 seco
nds
- Booboo leash range increased from 925 to 1050
- Battle Cry hotkey changed from D to E
Witch Slayer
- Fixed Witch Slayer's Power Drain so it doesn't waste 10 Mana if used incorrect
ly
Zephyr
- Fixed Gust's Stun so it doesn't own Bubbles
- Cyclones now do 75% damage to neutrals and creeps, increased from 50%
- Cyclones will now teleport with Zephyr correctly
- Sped up the movespeed of the Cyclones so they keep up when he is just running
around
Version 2.0.13.3
-------------
- Fixed Grim Reaper death
- Fixed some missing UI textures
Version 2.0.13.1
-------------
- Fixes a cursor issue
Version 2.0.13
-------------
- New Monitor game feature
* Right click a friend or clanmate who is ingame to Monitor them, getting basic
stats that update every minute
- Casual mode changes
* Decrease creep bounty to Normal Mode values
* Double hero bounty
- Added a new Alt Avatar for Soul Reaper, the Grim Reaper
- There are now keybinds in the options menu to level up each of your skills
* Default bound to ALT+Z, ALT+X, ALT+C, ALT+V, and ALT+O for abilities and stats
- Fixed a bug where mousing over the minimap would sometimes turn the cursor int
o a targeting cursor
- Fixed bugs with many of the models in the game. Results in a small performance
increase
- Predasaurs no longer have evasion, now have additional Armor
- Vagabond Assasins will not longer automatically purge nearby players
- Sporespitter no longer has +15 free damage per attack
- Antlore Healers will no longer heal themselves
- Empath
* Range on Wall changed to 800
Version 2.0.12
-------------
- Fixed an issue causing Myrmidon's Weed Field and Behemoth's Fissure to hit uni
ts in a wider area than they should have
- Empath's Essence Link will now display its beam properly through the fog of wa
r
* Note, Empath will not be able to see the beam if her target is in the fog. The
target will, however, be able to see the beam if Empath is in the fog
- If the target dies prematurely, Empath's Essence Link will no longer continue
to give health to the host of her As One With Empath skill
- Empath can no longer target allied illusions with her As One skill
Version 2.0.11
-------------
- Added a new Intelligence hero: Empath
* Empath has an Alternate Avatar, the Mage Empath
- Towers have had their damage normalized to have no damage range, dealing the a
verage value all the time
- Barracks, when they die, will award the killing team with 100 gold for each pl
ayer. Last hitter gets no bonus gold. Applies to Casual Mode, but 150 gold per p
layer.
- Added cast-range indicator support
* When casting an AoE spell, the AoE will be colored green if you are targeting
within range of your hero, yellow if you are out of range, or red if you are try
ing to target an invalid location
* When casting a direct target spell, the cursor will turn yellow if you are att
empting to cast on a valid target that's out of range. Green and red still repre
sent ally or enemy casts, that part is unchanged
- Gauntlet can now double-activate his hookfist and it will go in the direction
he is facing and pull anyone hit back to right infront of himself
- Debuffs that are flagged for giving assists will now award an assist if they w
ere actively on a target within 20 seconds of it dying (similar to how assist da
mage works)
* Non-damaging abilities such as Voodoo Jester's stun will give assists correctl
y now
- Beardulon has been renamed to Booboo
- Fixed Swiftblade's stringtables
- Fixed a bug that would sometimes allow players to change their vote after voti
ng
- Fixed the scoreboard sometimes showing incorrect info when a player is termina
ted.
- Added new account icons, including 8-Bit Heroes by the community's Aviseras
Version 2.0.10
-------------
- Fixed Panda Flick and Legionnaire Charge
Version 2.0.9
-------------
== General ==
- This patch has brought the first Gold Collection Avatar, Sachi Swiftblade. She
will only be available for purchase until Friday, February 4th at 12 PM EST, so
act swiftly to be one of the lucky few to own her!
* Gold Collection items are only available for a limited time
- Tweaked the ramps near Kongor on Caldavar to be much wider
- Casual Mode games now automatically start with a courier for each team
- Outpost no longer has Snake Bracelet or Major Totem in it, now has an Apprenti
ces Robe
Shop improvements
- The green border around a component now takes into account your stash.
- An orange border will be displayed around a component if you own it, but it's
not in the selected unit's inventory. It will not show up if it's in anyone else
's stash, if you can't see it, or if it's held by an enemy.
- "Buy All Components" is now "Buy Remaining", which will purchase only the item
s without a green or orange border. It'll also buy items going left to right, de
pth-first, so it can still buy some components even if you can't afford all.
- You can now buy while dead and then sell those items back while still dead
- Added a new icon over the item when it's still in the grace period for 100% se
ll-back value
- Fixed courier purchase messages showing the wrong player as buying them
- Added more account icons
- A courier will no longer automatically transfer wards to you, unless you bough
t the wards
- Stunned units can no longer use the Grimm Teleporters
- You can now earn smackdowns/humiliations if a player-owned unit gets the killi
ng blow. These kills are now also counted for nemesis/paybacks
- Fixed the timer for votes showing the wrong amount of time remaining. It wasn'
t taking into account time spent paused
- You can no longer concede once the enemy team has conceded
- Fixed the available avatars icon from incorrectly showing if a player does not
have access or the ability to purchase any of the avatars for that hero
- Added GetGameTime and GetTotalTime console commands
- Font loading and memory optimizations
* Fonts load about twice as fast now and use about half the memory
- When a user joins the queue and a match has not been established in their MMR
bracket/game type/map, the average wait time will display as "??? seconds" inste
ad of "0 seconds"

== Items ==
Blood Chalice
- Now takes a Scarab instead of a Trinket of Restoration
* No longer gives +2 Health Regeneration
* Does not give any Mana Regeneration passively
Hellflower
- Now gives +51 damage instead of +50 as it is a correct sum of its parts
Nullstone
- The spell-block component no longer propagates to Illusions
Puzzlebox
- Fixed the manaburn to correctly do Magic damage instead of True
Sacrificial Stone
- Added +10 damage (from Sustainer)
- Fixed a bug where you could put the stone on a non-hero unit and it wouldn't l
ose charges
- Fixed it so that the wielder must be a hero in order to get charges added to i
t.

== Heroes ==
Bombardier
- Fixed an anomaly with Null Stone and Boom Dust allowing Bombardier to use Boom
Dust when he has 0 charges
- Fixed Sticky Bomb from showing a stun visual when it explodes with 0 charges o
n it.
Chronos
- Fixed Time Freeze so that the damage won't be lethal to allied units
Corrupted Disciple
- Optimized Corrupted Conduit
Dampeer
- Fixed Dampeer's Aura dispeling Sage's Lore
- Fixed his Aura to toggle correctly
- Should no longer lose his souls if he dies with Token of Life active
Devourer
- The ability will now gain charges equal to the strength gained
Flint Beastwood
- Fixed Ultimate so that it always plays the sound when it should
* Fixes an issue where the "Headshot" would play even if the target did not die
- Fixed alternate avatar from saying gibberish each time he procs his Hollowpoin
t Shells
- Fixed his hollowpoint shells from killing allied heroes
Forsaken Archer
- Fixed Forsaken Archers' skeletons not attacking your target if you issue an at
tack order from far away & decide to activate skeletons early on
- Fixed Forsaken Archer's skeleton timer from displaying wrong time values when
you summon a bunch of skeletons by toggling quickly
Gauntlet
- Infernal Instability is no longer dispellable
Gladiator
- Added disjoint to Showdown upon returning the target
- Fixed Pitfall sound effect glitches
- Made the state that deals damage to you after the ult visible so you know what
is hitting you
Legionnaire
- Fixed units on edge of fog canceling Charge (again)
- Fixed Terrifying Charge so it can be blocked by Moraxus
- Decapitate cast effect type changed from Physical to SuperiorMagic
* This means it can now be cast on Physical Immune as well as Magic Immune units
Kraken
- Resized his alt avatar
- Fixed his charge so it will no longer dispel other stuns on the enemies
- Fixed his Ultimate effect playing 1 second too long
Maliken
- Fixed his sword stance not playing his idle animation when you go back to regu
lar sword stance
- Fixed Maliken's colors when using sword modes
Myrmidon
- Fixing his carp from proccing events like Corrupted Disciple's static field mo
re than once
Pandamonium
- Fixed Flick to not work on invulnerable units
* Also fixed Flick to properly trigger Moraxus' Arcane Shield
Pharaoh
- Fixed the ult being able to hit a unit behind him when he casts it
- Tweaked how the ult works with SOTM. Added a new fifth ability to swap between
the versions
Predator
- Fixed Venomous Leap so you can correctly disjoint it
Sand Wraith
- Properly fixed Mirage so there won't be a cooldown on Manifest right after you
cast Mirage
- Implemented a visual timer on Mirage to let Sand Wraith users know how long Ma
nifest is going to be available
Soul Reaper
- Fixed Ultimate so that it always plays the sound when it should
* Fixes an issue where the sound would play even if the target did not die
Soulstealer
- No longer gains souls from killing gadgets
Succubus
- Fixed Mesmerize so the first damage tick happens correctly
Version 2.0.8.1
-------------
- Fixed building attack and building destroyed announcer messages
Version 2.0.8
-------------
- Units in the fog of war will no longer block pathing
* This means that if you are clicking to move through a juke spot and an enemy i
s in the fog, blocking that path, your hero will still attempt to follow that pa
th until you see the enemy hero, rather than run around the long way
* This includes stuff like fissure or other movement blocking gadgets
- New Kraken alternate avatar: Crustacean Kraken
- Added new account icons
- Moved the concede and pause options slightly
- Added a confirmation box when you call a concede vote
- Removed snow from Caldavar
- Players can now right click the "Auto-Connect" checkbox to remove all chat roo
ms from their auto join list
* Doing so will also leave each auto join channel they are currently in
- Fixed the UI acting like spectators could vote on remaking
- Fixed spectators being able to vote on kick votes
- Each team now has a 5 second cooldown between any vote call
- Any global votes fail immediately if enough people vote no
- Players will now automatically be placed in a group channel when they do team
matchmaking
- When a player joins a group the group channel will automatically have channel
focus
- Fixed the editor deleting the /resources/ folder inside of a map archive when
you save
- Fixed a crash after playing 2+ games in a row
- Fixed a crash within the hero compendium
Geometer's Bane
- Recipe cost increased from 500 to 1200
- Now "Order Disjoints" when used
* This means someone who queues up a spell or attack on the user has that order
canceled when it is used
Bombardier
- Boom dust ranged decreased from 600 to 500
- Boom dust damage scaling from 40/60/80/100 to 25/50/75/100
Dampeer
- Terrorize cooldown increased from 8s to 10s
- Vampiric Flight cooldown increased from 20/16/12/8 to 22/18/14/10
Thunderbringer
- Lightning Rod area of effect reduced from 1000 to 800
Slither
- Vision on wards reduced from 1400 to 300
Voodoo Jester
- Base damage decreased from 51-61 to 46-56
Zephyr
- Gust now has a 0.1 second ministun
Version 2.0.7
-------------
- Fixed AFK kick vote
- Kick votes now have the proper cooldown
- Fixed the yellow 'time left' bar over all other units appearing
Version 2.0.6.3
-------------
- Fixed a minor exploit with the RAP form
Version 2.0.6.2
-------------
- Fixed Reconnection issues
* Reconnection was not always working, this fix should get it off the failboat
Version 2.0.6.1
-------------
- Fixed Helga Hammerstorm icon
Version 2.0.6
-------------
- Added a new Alt Avatar for Gladiator: Adventure Gladiator
- Added a new Alt Avatar for Hammerstorm: Helga Hammerstorm
- Based on player feedback and data from the last month of matches significant i
mprovements to the MM algorithm have been made which should result in matches be
ing much more balanced
- Groups waiting more than a few minutes in the queue should now find themselves
being placed into a fair match much sooner than previously
* This also includes groups with very high or very low MMR that were having to w
ait much longer than the average queue times
- Added more icons and another bundle
- Vote kick has been re-added to the game
* A kick vote against someone can only be called once every 3 minutes
- Concede now only requires 4/5 "Yes" votes after 30 minutes instead of normal 5
/5
- Fixed a bunch of console errors
- Fixed an issue on the hero selection screen for the Hellbourne team
* Part of the UI was overlapping the hero selected circle and causing issues
- Can now click store item icons to view bundle/avatar/announcer preview windows
- Add Romanian language to system bar language selection combobox
- Tweak to progression interface to display 4-digit cumulative stats
- Added a "Back" button [back to player stats] for match stats panel when clicki
ng to view another player's stats for a particular match
- Fixed the AFK kick vote to indicate that it is team only
- Items in the shop now show their total cost by default
* To see just the recipe cost, hold down control with the shop open
- Wards now have a 'Timer' bar above them that shows how much time is left at a
glance
- Fixed a bug where Striders could get charges while on cooldown
- Re-recorded Gladiator's voice
Version 2.0.5
-------------
- Added new Alt Avatar for Arachna, "Queen Arachna"
- Added new Flags, Icons, and Bundles
- Fixed up Chipper recommended items
- "Ownage" now only plays on the fifth team kill streak, not all kills five or g
reater
- Fixed weather effects stopping when joining a new game
- Fixed Alt Avatars being selected during hero loading
- Fixed a crash when someone selected an invalid Alt Avatar
- The Wards stat is now Wards Places instead of Wards Bought
Striders
- Now begins to lose charges (and consequently, speed) when you are within 900 u
nits of a visible enemy hero
* The max number of charges is lowered by 1 for every 100 units closer you are t
o an enemy hero
Dampeer
- Fixed some abilities playing through fog
- No longer invulnerable when charging at someone
Legionnaire
- Fixed the no damage charge bug
Keeper of the Forest
- Stealth is now removed when the attack completes, not when it starts
Version 2.0.4.2
-------------
- Fixed the chest present box
- Merry Christmas! :)
Version 2.0.4.1
-------------
- Fixed an issue with recent matches in the stats page
Version 2.0.4
-------------
- Added a new Hero, Dampeer
- Added a new Alt Avatar for Dampeer in the store: Vacation Dampeer!
- Added a new Alt Avatar for Flint Beastwood in the store: Captain Flint!
- Added new account icons to the Store
- Added more flags upon request to the store
- Added new Icons for the minimap
- Added a new "Terror" overhead icon for When you are feared
- Improved feedback in Matchmaking for leavers
* This now tells you how many games you need to play to be a non-leaver
- Romanian string table update
- Fixed crash if you used the mousewheel over a playerlist in a chat channel wit
hout clicking, and then hit Up
- Fixed a drawSelectedPath crash
- Fixed any attempts to auto-follow into matchmaking games
- Fix to prevent alt avatars from being selected during hero loading
- Fixed Neutrals aggro and added a ZZz effect over their heads when they are asl
eep
- Added Spellshards as recommended items to some heroes
- Fixed Geometer's Bane to correctly remove the "Attack this hero!" indicator wh
en used
- Fixed Maliken's weird textures with sword mode on
- Fixed Legionnaire's Charge so it doesn't cancel when you use it on someone on
the edge of fog
- Fixed Rampage's Charge so it doesn't cancel when you use it on someone on the
edge of fog
- Fixed Night Hound's Pounce so it always does the bonus damage
- Fixed up the weird interactions with Pharaoh mummy and other heroes. You could
get pushed and pulled from weird angles and this fixes that
* Also makes the circle around him of mummies slightly more circular
- Fixed Bubbles and Gladiator's abilities with timers so they reset to 0 correct
ly if you use the ability early
- Fixed Soul Reaper's Judgment, it was hitting siege units before
Version 2.0.3
-------------
- Added more Winter/Christmas stuff, including a new courier and three free new
Alt Avatars in the store!
- Maliken, Keeper of the Forest, and Deadwood now have alt avatars in the store
that cost 0 coins. Merry Christmas!
- Fixed some matchmaking bugs
- Fixed some UI bugs with the minimap and RAP
* This should fix the FPS issues players have been having
- Added some new icons and country flags that were missing
- Fixed gold report's GPM calculations (this the popup you get when you hover ov
er your gold)
- Fixed Ophelia's targeting with Judgment
- Fixed Nymphora and her ultimate on Grimm's
- Fixed a few spots on Caldavar you could get perma stuck
- Fixed Pollywog's alt shooting lightning from the wrong hand
Version 2.0.2
-------------
- Fixing up a music track
- Tweaked and fixed some UI issues
Version 2.0.1
-------------
- Winter Maliken and Kongor!
- Added snow and snow trees to Caldavar for Christmas
- Editor Load Map division by 0 fix
- Fixing Night Hound's Alt Avatar display name in the Vault
- Nemesis/Payback now only count on direct kills, not assists
- Hooked up "mystery hero" icon for blind picking in SD
- Fixed music streaming when there is a Unicode character in the path
- Fixed interaction with the alt-clicking buildings/heroes and Attack-Moving and
other actions
- Updated weather effects
- Updated several effects and sounds
Ophelia
- Can no longer teleport herself back to base like lawls
Slither
- Wards will no longer be able to hovered over on the minimap
Version 2.0.0.1
-------------
- Fixed public games list being empty
- Cleaned up the 'First Time Purchase' window to clearly show the bonus
- "/weather rain" should now always start the rain effect
- After a match starts, the game music starts playing immediately after hero loa
ding
- Remove the "Voting/etc has moved" box when you hit F6
- Fixing Blacksmith's Account Icon name
- Fix for the unexpected interaction between pathing and holding Alt
These changes were in 2.0.0, just were not in the changelog:
Vindicator
- Base strength increased from 17 to 20
- Master's Incantation cooldown from 3/2/1/0 to 2/1/0/0
Version 2.0.0
-------------
== Team Matchmaking ==
- Find matches faster! Boasting arranged-team or solo play, this innovative and
intuitive feature increases the efficiency of game creation by automatically gat
hering player statistics from a variety of group sizes, formulating teams, then
matching those teams in as fair a manner as possible. With the ability to custom
ize game mode, region, and map preferences, as well as group up with players on
or off your friends list, the new Matchmaking will not only make it much faster
to find a game of HoN, but also maximize the fairness and quality of the match.
- Playing Matchmaking rewards you with valuable Goblin Coins! Check out the new
end-game scorescreen function after a Matchmaking game.
- Matchmaking will be disabled initially, we'll enable it when we're ready to be
gin public testing on it this week. Once enabled, expect it to have cycles of go
ing up and down as we gather data, iterate, improve the algorithms, and fix any
bugs.
== Cosmetic Store ==
- With goblin coin currency, which can be earned or bought, players can purchase
in-game brag-worthy cosmetic upgrades. The micro-transaction based store, contr
olled by Merrick the goblin shopkeeper, lets players customize their experience
without affecting game play or allowing the purchases to change the level of com
petition.
- Cosmetic upgrades include:
* Alternate hero avatars
* Taunt
* Account icons
* Alternate announcer packs
* Name color options.
* Account Symbols

== New 3v3 Map: Grimm's Crossing ==


- A new action-packed and exciting map that includes a two-way teleporter in the
middle area, allowing for more innovative fighting strategies and tactics. Grim
m's Crossing is a battlefield for the bloodthirsty. The terrain favors the cunni
ng and aggressive, as hidden paths within the trees can provide a quick way to r
out unsuspecting enemies. There is precious little territory to be contested ove
r; battles are won and lost at frantic paces, often beginning and ending unexpec
tedly.
- Features of the new map:
* 2 lanes that are very close together
* Only one set of towers outside of each base
* Small, tightly packed map
* Neutral creeps spawn only in the middle section of the map
* No elevation at entrances into bases
* 1 rune spawn location in the center
* Towers' armor scales with number of players alive; Buildings have 100% of armo
r when all are alive, scaling to 0 armor when your entire team is dead. This is
active if with both Casual and Normal mode on this map.
* Twin teleporters for quick transit and fun surprises
* It's a winter wonderland! Try the snow weather on this map!

== New Game Mode: Casual Mode ==


- This entirely new mode of play will provide new HoN players and casual gamers
with a more fun, less punishing way to learn and play HoN. Elements in Casual Mode
speed up progression and increase rewards in ways that remain true to the game'
s core identity, delivering a version that can be embraced by new and veteran pl
ayers alike.
- Changes from Normal Mode to Casual Mode are as follows
* Exp range from 1000 to 1300
* Removed gold loss on death
* Increased hero bounty
** Hero base gold bounty: from 200 to 300
** Hero gold bounty per level: from 5 to 10
* First blood bonus: from 200 to 300
* Gold bounty per streak: from 50 to 75
* Hero assist gold totals 50% of kill amount, split between all assisters
* Radius assist gold base: from 30 to 0
* Radius assist gold per level: from 5 to 0
* Respawn time per level from 4 seconds to 3 seconds
* Denies no longer deny experience
* Uphill miss chance removed
* Creeps give 1.25x of average normal mode value, no gold fluctuation
* Buildings give 1.5x of average normal mode value, no gold fluctuation
* Towers give global experience when killed, even to dead people, (by tower leve
l): 150,200,250,300
* Tower last hit gold bounty: from 470,520,570,620 to 300,350,400,450
* Tower Team gold bounty: from 200,240,280,320 to 300,350,400,450
* The amount of experience required to reach the next level increases as the gam
e goes on. This means that at the beginning, players level up a lot faster than
in Normal Mode, but in the mid and late game they level up at about the same rat
e as in Normal Mode.
* Buyback costs are at 1.75x normal mode values
* Towers' armor scales with number of players alive; Buildings have 100% of armo
r when all are alive, scaling to 0 armor when your entire team is dead.

== New Interface Features ==


- We have revamped the in-game interface to be more dynamic, informative, and ef
ficient.
- Enhancements include:
* Advanced mini-map interaction. Try hovering over heroes, buildings, or wards!
* Pull down tabs in the upper right for intuitive access to vote functions and g
ame options
* Graphic kill messages for feedback when you net a kill in the upper left.
* A gold counter to see the breakdown of your gold earnings from different sourc
es. Hover your mouse over your gold count to see the exact breakdown!
* Experience range indicators to mark enemies within the experience gain range.
You will notice a small purple diamond next a creep's health bar when you are in
range and a purple diamond effect will play when they die if you got experience
.
* Context-sensitive pings to highlight the object and send out alert messages to
allies. Try Alt+Clicking an ally, enemy, or building.
* A hover-over inventory to allow for quicker inventory feedback on allies and e
nemies. Hover over an enemy to quickly see their inventory.

== BETA Map Editor ==


- With the exact same tool that we used to make HoN, users can now create and ed
it maps for enhanced single-player experiences. Users who are inspired to create
multi-player maps can submit their map designs to the HoN DREAM website for pot
ential inclusion in HoN. Also, in conjunction with scripting manipulation, playe
rs can create their own custom modes.
- This is still a BETA version of the Map Editor, and as such still has features
to be added, polish to be done, and bugs to be fixed. Keep this in mind!
- To open the editor, use the editor.bat file in your HoN directory or re-instal
l the game and it will automatically add a shortcut to your start menu as well

== Weather Effects ==
- A storm has arrived on Newerth with HoN 2.0 and it shows! Change the weather o
f the map you are in at any time through the Options menu and feel free to sing
in the rain.
- Players can set their preferred weather effect in the interface options or wit
h a chat command. Right now we support "Rain" and "Snow". The default is "Off".
- Chat commands are as follows:
* /weather
* /weather None
* /weather Rain
* /weather Snow
- We included a text file with instructions on how to make your own weather effe
cts in the HoN directory

== New Item: Spellshards ==


- It's time for the magic users of Newerth to show their true power! With Spells
hards, they can pierce the defenses of the enemy and burn them to a crisp that m
uch faster.
- The wielder's spells ignore a portion of their enemy's magic armor, causing in
creased magic damage.
- After obtaining this item, the recipe may be re-purchased to upgrade it. Can b
e upgraded two additional times.
- Components: Great Arcana (1675) + Recipe (1000)
- Stats:
* 6 Intelligence
* 17 Damage
* 10 Attack Speed
* 3/6/9% Cooldown Reduction
* 75% Mana Regeneration
* Causes any Magic damage you deal to ignore 2/4/6 of your target's Magic Armor.
This effect can never cause their magic armor to go below 0.
- Note: The item "Trophy Belt" did not make it into this patch.

== Nemesis and Payback ==


- Beat down an opponent hard enough and you will become their Nemesis! Be carefu
l, though, for payback is sweet revenge.
- A 'Nemesis' against an opponent is gained when you kill them 4 times in a row
without them killing or assisting in a kill against you.
- A 'Payback' is given when you kill or help kill your Nemesis.

== New Music ==
- Newerth's citizens, every now and then, take the time away from the battlefiel
d to learn new musical scores. They have brought us six new songs to encourage u
s in battle!
- New songs:
* The Missing Rune
* Hope
* From The Depths They Rose
* The Chase
* Overrun Lane
* Kongor's Lair
- Each map now has a custom music soundtrack that plays songs in a pre-determine
d order.
- In addition, several music related bugs were fixed:
* Fixed music looping
* Fixed playlist looping
* Fixed music fade-out/fade-in
* When a music track is stopped, it defaults to fading out
* Music is now streamed rather than loaded upfront. This fixes an issue where lo
wer-end computers would randomly hitch when the music switched.
* When a music track ends, its memory is now freed

== Other Features ==
- BP bans increased from 3 to 4
- Single draft now has blind pick, meaning you won't see the other team's hero p
icks during hero selection
- Banning draft will now switch bans immediately
- Mid-bar completely redone for HoN 2.0
- Streak stats are no longer recorded for public games
- Fixes for Caldavar so the creeps won't start in tower range in bottom lane and
the middle lane will be more even

== General ==
- Fixed GPM calculations. Gold that wasn't counted in GPM before:
* Passive
* First blood bounty
* Assists
* Radius bounty
* Was counting how much a player should have lost on death, rather than what he
actually lost if he didn't have enough gold
- Fixed a spot you can hit Kongor from outside of his pit
- You can now also "buy all components" for items without components and it'll j
ust buy the individual item.
- Swapping the minimap to right side now also swaps the location of attack modif
iers
- Added sounds to the pause/unpause countdown
- You can no longer transfer items from your stash onto units that can't carry i
tems
- Toggling mute on a player no longer /ignores them
- Tweaked effects, voices, and animations of several heroes
- A code tweak that will increase load time for computers with limited amount of
virtual memory, but should help alleviate crashes due to running out of virtual
memory (32 bit Vista and 7)
- Gold will now max at 65535 instead of looping back to 0
- Sped up Frostwolf Skull projectile to 1500 (medium speed based on high and low
ranges)
- Fixed up a lot of the stringtables
- Fixed some divide by zero errors
- Shrunk some giant textures
- Custom Game renamed to Public Game
- Fixed some map textures
- Fixed follow coloring to update when first displayed
- Fixed a crash when viewing match stats containing a null player slot
- Added a unit voice delay slider to the options panel. Credit to Bangerz for th
e initial implementation.
- Follow is now removed when removing buddy
- Fixed model quality change crash
- Fixed Tournament Mode not working on linux client
- Replay_autoSkipPause cvar for auto skipping pauses in replays
- Deleted un-used voice commands

== Bugfixes ==
- Previously, if a courier dropped an upgradeable item on you when you had a ful
l inventory, including a recipe for that item, the recipe would be consumed but
the item wouldn't upgrade. Fixed.
- Fixed a Bombardier Boom Dust bug relating to casting it from long ranges resul
ting in quirky behavior
- Chipper ult won't draw on the minimap anymore
- Fayde's Burning Shadows now give small clearvision
- Legionnaire's ult damage when he doesn't kill now correctly does Magic damage
(was a script error)
- Pharaoh's Wall of Mummies will now grab people correctly to the middle
- Tempest's Glacial Blasts won't stun magic immune units or invulnerable units a
nymore
- Fixed Arachna's ult still spawning if the target dies first
- Thunderbringer's ult won't hit illusions anymore
- Vindicator's illusions won't steal int from him anymore and will get the +2 in
t popup so it's not obvious who the real one is
- Blacksmith can now hit himself with Frenzy when it multicasts on another targe
t
- Gladiator's ult won't wonk out anymore if he casts it while frozen and can't t
urn
- Gauntlet's fist won't wonk out anymore if he casts it while frozen and can't t
urn
- Fixed the manacost of Defiler's Silence to match the tooltip correctly
- Fixed Thunderclaw and Charged Hammer so they won't go off on denies
- Added double activate to Blood Hunter Blood Crazy
- Added double activate to Succubus Mesmerize
- Made Succubus ult undispellable
- Made Tablet of Command unbind it's target
- Warbeast's Wolves won't take the craters they come out of with them anymore

== Neutrals ==
- Neutrals now sleep at night
* They have zero aggro range at night and normal aggro range in the day
Minotaur Neutral Creep:
- Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast

== Heroes ==
- Fixed some effects playing through fog:
* Gladiator Pitfall
* Moraxus Stomp
* Bubbles' teleport-to-Shell-Surf "water splash"
* Bubbles' Song of the Sea
Balphagore
- Fixed his illusions from eating creeps
Chipper
- Fixed his ult from drawing on the minimap like silliness
Devourer
- Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast
Doctor Repulsor
- Fixed missing tooltip info
Electrician
- Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast
Engineer
- Turret now shoots twice as fast and the cap of number of hits removed.
* Damage per bullet starts at 40 and is lowered by 10% for every bullet that hit
s you
* The push starts at the same it was, but gets weaker the more you are hit
* Snare is still max of 35% from 10 hits
Gauntlet
- Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast
Gladiator
- Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast
- Added a glow to the whip
Legionnaire
- Fixed a typo in his ult damage (was doing 300, should be 350) if you missed wi
th it
Maliken
- Re-exported and cleaned up voice
Moraxus
- Axes damage from 80/100/120/140 to 60/80/100/120
Myrmidon
- New sounds
- Fixed infinite life weed field
- Fixed a bug that caused him to have a projectile with Frostwolf Skull even in
melee form
- Fixed a permanent vision bug
Nymphora
- Pod is now 250 AOE, 1 second delay, and 60/120/180/240 Damage/Heal. Used to be
325 AOE, 2.5 second delay, 90/180/270/360 Damage/Heal.
Pebbles
- Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast
Sand Wraith
- Fixed an issue with Dissipate that let him get some long range damage
- Fixed a bug with the ult that reset the cooldown to the max length incorrectly
when Mirage was used
- Fixed the illusions incorrectly giving vision the whole duration of the ult in
stead of just while they are alive
Soul Reaper
- Fixed him getting mana from hero kills correctly
Succubus
- Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast
- Fixed heroes ulted by her not doing their idle animation after it ends
Tundra
- Fixed his charge and interaction with Moraxus' Shield
Wildsoul
- Fixed a bug that caused him to have a projectile with Frostwolf Skull even in
melee form

== Console Commands / UI Commands ==


* This section is mainly for modders
- StopMusic(true) will now fade out the current music track
* StopMusic() will still stop it instantly
- New console command 'MusicInfo'
* Displays the name of current track, length of current track, and position with
in current track
- New console command 'MusicSeek'
* Allows you to jump to a specific time index within the current music track
* The argument can be in 'mm:ss' format, for example 01:30, or in seconds, for e
xample 90
* If the argument begins with '-' then it represents a time offset from the end
of the track (for example -10 would seek to 10 seconds from the end of the curre
nt track)
- New console command 'PlaylistStart'
* Begins playing the specified tracks in order. Example: PlaylistStart music/tra
ck_01.mp3 music/track_02.mp3 music/track_03.mp3
- New console command 'PlaylistClear'
* Clears the current playlist
- New console command 'PlaylistNext'
* Plays the next track in the playlist
** Fades out the current music track and fades in the next music track
- New console command 'PlaylistInfo'
* Displays information about the current active playlist, including number of tr
acks, name of each track, and which track is currently active
Version 1.0.20
-------------
- Added a new strength hero: Moraxus!
- Delay before the other team can unpause lowered from 60s to 30s
- Disabled voice responses for a lot of abilities that have custom sounds
- New Immortal sound
Puzzlebox
- Spawn order changed so next unit tabs to Puzzlebox Wizard when Hero + summons
grouped together
- Puzzlebox Mauler's passives moved to slots 2/3/4 so that player can easily dis
tinguish Wizard from Mauler
- Fixed Puzzlebox Wizard's Manaburn incorrectly burning 275 instead of 225 at lv
l 3
- Manaburn popup is now above target instead of Wizard
- Tooltips redone/fixed
Version 1.0.19.1
-------------
- Removed label abuse
Version 1.0.19
-------------
- Fixed Arachna
- Fixed Bombardier's Air Strike! not working with Staff of the Master
- Kraken Ultimate from 90/80/70 to 110/100/90 second cooldown
- Reverted the change to Sand Wraith due to a technical issue
- Bottle now loses ownership when it is dropped from a Courier death
- Missing from 1.0.18 changelog:
* Tutorial re-voiced by Ms Pudding
* Tablet of Command recipe changed to include an Apprentice's Robe instead of a
Major Totem. Now gives +16 int and 10 damage
Version 1.0.18
-------------
General / Bugfixes
- Removed Halloween effects
- Fixed some water effect problems with Rampage
- Fixed Nighthound's attackscheme when he is in cloud so it functions correctly.
- Corrected Valkyrie's Javelin speed from 837 to 857.14
- Andromeda's Void Rip will now disjoint her as well as her target on use
- Bubbles' Take Cover will now properly trigger from invulnerable sources of dam
age
- Bubbles' Kelp Field will now properly stun invulnerable units that move out of
the radius (Magmus Lava Surge, for example)
- Bugfix for Ophelia's Judgment so it unbinds the target when they are teleporte
d
- Ophelia's Judgment can no longer be cast on allied lane creeps
- Fixed an old bug with Ophelia that lets her perma-block a neutral creep spawn
with illusions
- Wildsoul Bear's Root will now correctly last 9 seconds on non-hero units
- Witch Slayer's Power Drain will now instantly kill illusions on use
- Fixed Bombardier's Boom Dust so it is correctly blocked by Null Stone
- Correctly unbind the targets of Nymphora's Teleport
- Nymphora's Teleport now picks the closest targets to her, not random ones
- Puppetmaster's Puppet Show now silences as well (This is a bugfix for weird si
tuations it can cause)
- Pharaoh's Soul will again reveal around itself while in flight properly
- Pharaoh's Wrath of the Pharaoh is now a Superior Magic instead of Superior Phy
sical touch to fix some issues. No gameplay change.
- Bugfix for Kraken's charge warping people around
- Thunderbringer's Bolt's reveal is now clearvision
- Fix for Pestilence's Swarm so you can't lose vision on someone in odd situatio
ns
- Fixed Dark Lady's Dark Blades so they silence Bubbles correctly when he has Au
tocast on
- Tundra's Coeurl now has the correct backswing (from 800 to 1000)
- Fixed Tempest's Glacial Blasts from doing 2x damage on the first blast
- Fixed Forsaken Archer's Skeletons so they won't stand around like dorks if she
is attacking from max range
- Fixed some effects from playing through the fog

Items
- Added courier sounds and some effects
- Mana Potion, Health Potion, Wards, and Runes of the Blight now lose ownership
when dropped from a courier death
* This means that if you kill an enemy courier that is carrying wards, you can n
ow use those wards as if you bought them
Ring of Sorcery
- Recipe lowered from 525 to 200
Striders
- They now lose charges if you are within 600 units of a visible enemy hero at t
he same rate they gained them. You begin to gain the charges back as soon as you
run away from the enemy.

Heroes
Accursed
- Fire Shield cast range from 350 to 450
Armadon
- Buff Quills projectile flight speed from 900 to 2700
Bombardier
- Boom Dust cast range reduced from 700 to 600
- Ultimate no longer has a long delay before the bombs drop
- Pick sound corrected
Blood Hunter
- Blood Crazy from unremovable debuff to removable on enemies, debuff is a "buff
" on allies
Chipper
- Chipper's stacking DOT from rocket+tar is now 15/20/25/30 per charge (Down fro
m 20/30/40/50, which was nuts)
Flint Beastwood
- DoT to smooth damage over the 2 seconds instead of 2 ticks
Legionnaire
- Terrifying Charge CD from 30 static to 30/26/22/18
Kraken
- Tsunami Charge touch radius from 60 to 80
- Splash CD from 8 secs to 11/10/9/8 seconds, damage type changed from magic to
physical
Sand Wraith
-Any valid enemy target hit by the initial sand projectile will leave a sand tra
il behind them!
Voodoo Jester
- Mana Cost on Mojo from 95/105/115/125 to 110/120/130/140
Version 1.0.17
-------------
- Added kill streaks, and other kill events to the player stats page
* This includes Smackdowns and Humiliations (The tracked Humiliation is not a fa
iled attempt at a smackdown, but when you kill someone who taunted you)
- Touched up some effects on the main menu background
- Updated stringtables
- Updated Catman Leader effects when he stomps
Tablet of Command
- Can no longer be used while immobilized
Harkon's Blade
- Can be toggled while stunned
Bombardier
- Tweaked sounds and effects slightly
- Added voice
Deadwood
- Slow from Willowmaker is now linear in how it decreases instead of down-up-dow
n weirdness
Flint Beastwood
- Flare now does DOT damage over 2 seconds (initial hit, 1 tick after first seco
nd, 1 tick after second second)
Legionnaire
- Terrify is now properly applied in a cone in-front of him again
Pharaoh
- Ult (with SOTM only) can now be toggled between targeting enemies only or enem
ies and allied heroes
Version 1.0.16
-------------
- Fix to quick stats
- Candles now fade to smaller versions when in a lobby so they don't block any b
uttons
- Fix to allow clan tags with a length greater than 3.
Bombardier
- Added recommended items
- Fixed a hitch in bombardier's portrait animation
- Fixed Boom Dust not crediting the damage to Bombardier correctly sometimes
- Fixed Boom Dust so the graphics update correctly as you slowly apply charges t
o someone and they expire
- Fixed Boom Dust exploding from DOTs when put on an ally
Keeper of the Forest
- Updated Root effect so it's less nonsense and more pumpkin
Vindicator
- Fixed the aura not turning off when he dies
Version 1.0.15
-------------
== General ==
- Halloween on Newerth has arrived...
- New lobby with expanded hero slots.
- Quick stats favorite hero % will now display correctly for accounts with over
32,000 seconds played on that hero
- Added EM % to quickstats
- Fix for that infinite life infinite spawn simpleemitter particle on the backgr
ound effect
- Fixed almost all of the tooltip bugs and errors thanks to ElementUser
- Removed the "All Heroes" option
* All games are now "All Heroes" by default
- The "selected" buff icons no longer incorrectly pop / blink
- Fixed Bloodlust gold reward from not being logged correctly
- Updated French stringtables for the tutorial, courtesy of QualQuek, Bass, Jelu
cyr, Tyr00, Neuroleptik.
- Normalized the building gold and Kongor kill gold
- Hid some states that should not have been shown

== Neutrals ==
- Added some new effects to the neutrals who have abilities
Kongor
- Kongor now has a larger health bar
- Kongor now has 75% Magic reduction
- Kongor base armor lowered from 3.5 to 3
- Kongor attack range increased from 100 to 128
- Added effects and partial tweaks to his stomp

== Items ==
Bottle
- Crow Ferrying now refills to 2/3 instead of full
Insanitarius
- Fixed it to be a proper sum of its part
* From 11 Damage to 12 Damage
* From 15 Attack Speed to 25 Attack Speed
Logger's Hatchet
- No longer works on Kongor
Mana Battery
- AoE radius from 1600 to 1200
- Health gain from 12 to 10 per charge
- Cost from 210 to 200
Power Supply
- AoE radius from 1600 to 1200
- Health gain from 15 to 10 per charge
- Cost from 290 to 240
Ghost Marchers
- No longer let you move through Pollywog Priest's Voodoo Wards

== Heroes ==
- New Legion Int hero, Bombardier
- Tagged a lot of hero abilities so they will only play the custom voice respons
e instead of two overlapping ones
- Added new debuff states for Swiftblade's Blade Frenzy, Magmus' Steam Bath, and
Tempest's Meteor so players know when they are taking damage and when they are
not
Andromeda
- Correctly hid her stunned state
- Base agility from 27 to 26
- Str gain from 2.3 to 2.1
- Dimensional link aura radius from 900 to 800
- Aurora AoE from 300 to 275, damage from 25/50/75/100 to 40/65/90/115
Blood Hunter
- Fixed him gaining health from illusions
Bubbles
- Shell Surf now disjoints
Chipper
- TarToss
* Cooldown from 25/20/15/10 to 18/15/12/9
* Cast action time from 0.25 to 0
- Sawblade Showdown
* Initial damage increased from 100/200/300 to 200/300/400
* Fixed bug that placed a lingering DoT on enemies who ran through the saws quic
kly which artifically increased its damage
* Can not take the initial damage again for 2s after leaving the saws even if yo
u re-enter them
Corrupted Disciple
- No longer can get an infinite damage boost in certain situations
Dark Lady
- Dark Blades' damage increase lowered from 50/70/90/110% to 50/60/70/80%
- Taint Soul cast range from 1200 to 800/900/1000/1100
Deadwood
- Fixed up Willowmaker's tooltip to list duration of debuffs
Devourer
- Maximum health gained from devouring from 100/150/200 to 75/125/175 per charge
- Fixed tooltip on Devour to display correct duration of charges (7s per charge,
incorrectly listed 10s)
Electrician
- Electrician cooldown on Electric Shield from 2 secs to 0.5 secs
- Cleansing Shock SotM effect changed: instead of bouncing, it purges target and
yourself at the same time
- Cleansed now loses its movespeed bonus smoothly over the whole duration
- Purge damage on summoned units is now pure instead of magical
Fayde
- Fixed Burning Shadows so it does not reveal enemies hit for a longer time than
intended
Flint Beastwood
- His Flare effect will no longer play in the fog
- Fixing a bug causing him to say several different voice responses when using F
lare
Gauntlet
- Fixed Grapple hit detection while right next to someone
Jereziah
- Removed the attack, replaced with a slow aura with 7/14/21/28% 300 radius AOE
slow
Kraken
- Projectile speed of Torrent increased from 1000 to 1250
Legionnaire
- Terrifying Charge
* Damage is now instant instead of through an attack
* The increased movespeed is kept for an additional second
- Decapitate range increased from 150 to 175
Magmus
- Allied units will no longer 'block' the casting of Lava Surge
Panda
- Remove silence off Flick, made it a stun instead
Puppetmaster
- Increased casting speed of Puppet Show and Voodoo Puppet
* Cast action time lowered from 500ms to 300ms
Soulstealer
- Will no longer gain charges if he dies and an attack is in midair that kills s
omething
Tundra
- Shiver is no longer Magic Immune, but is now Splash Immune
Vindicator
- No longer applies his silence aura to enemy heroes he cannot see
Voodoo
- Mojo can now be double activated to cast on self
Version 1.0.14
-------------
== General ==
- Updated effects for the Vagabond neutrals
- Added Australia region filter to public games and create game interfaces
- Fixed Kongor slain sound anytime Kongor is killed (Only a problem on some syst
ems)
- Quick Stats bad baseline fix.
- Fix quick stats always saying "Player's First Game" on Mac/Linux clients
- When a killstreak of 11 thru 14 is ended, the game now properly displays "X ha
s ended Y's BLOODBATH streak", not "X has ended Y's IMMORTAL streak"
- Fix for the restore button disappearing on the replay scoreboard (the entire s
coreboard was moving off screen) when a player is terminated

== Heroes ==
Devourer
- Fixerd him not gaining strength from killing a hero. Logic failure.
Nymphora
- Fixed not being able to teleport into your own base
Kraken
- Fixed Hellbourne Main Building bounds so Tsunami Charge doesn't just go throug
h it
- Fixed Tsunami Charge doing too much damage
- Tsunami Charge no longer brings Invulnerable units along with him
- Splash no longer propagates to illusions
Succubus
- All non-cleave splash damage will now wake up someone slept by Mesmerize
Version 1.0.13.1
-------------
- Fix to deadwood's stringtables
Version 1.0.13
-------------
== General ==
- Darkwood Vale is now a 4v4 map
- Kill streaks of 15 or more now play the "IMMORTAL!" announcer sound / message
- Taunt effect is now more intense and shiny for the first few seconds
- Heroes will now fully turn toward their final goal even when pathing into deep
ly blocked areas
- Max possible charges are now ~16,000 (Fixes several issues)
- Change default lag threshold to 1000 ms from 500 ms
- Clients no longer precache the voice responses of enemy heroes
- Muting a player will /ignore that player, and unmuting will /unignore.
- Fixes the white icons when someone randoms. The random now happens before the
load, not after
- Updated visual effects for some neutrals' skills
- A teammate right clicking on a shop with the courier will open there own shop
window now
- Added watery grass to show where fog is blocked yet you can run through
- Added global announcer sounds anytime Kongor is slain
- New Effects for minotaur, catman, and vagabond leader
- Update Frostburn tooltip to show max of 3 charges, instead of 5
- Updated effects and sounds for several items like Blood Chalice, Puzzlebox, an
d Striders
- Updated sounds to several heroes
- Fix some loading bar funkiness
- Fixed game hosts not being able to assign players from Hellbourne to Legion si
de when right clicking their portrait. Credit to Bangerz for this fix
- Fixed the quick stats
- K:D ratio now displays two digits after the decimal (for example K:D will be "
1.58" instead of "1.6")
- Fixed client not handling valid clan name tags that are 4 chars long
- Fix for a few of the public game filters (mode, num players, map name, server
type) to correctly save their settings. Credit to Bangerz for this fix
- Fixes for Full Game, Advanced Game Option, and Advanced Game Mode Filters
- Fixed a potential crash on the chat server that occured when a user was not ab
le to be resolved during a clan invite
- Cleaned up some of the error messages to properly represent the error occuring

== Mod Integration ==
- Added UI_CMD's GetFPS() and GetPing()
- Hon now natively supports the "Mod Options" mod framework
- HoN now natively supports the "Movable Frames" mod framework
* Movable Frames now supports spectator mode
* Cleanly integrated Movable Frames with Mod Options, so that the user can custo
mize his movable frames the same way he would customize any other mod
- The Replay Stats Button mod is now built in (Credit to BASH)
* Adds a button to the Local Replays list to view the match stats
- The Enhanced Buff Icons mod is now built in
- The Improved Spectator UI mod is now built in

== Neutrals ==
Skeleton Boss
- Now a ranged unit. Damage re-adjusted
- His castable root now ministuns on impact
Neutral Ogre
- Fixed the ice shield so it doesn't apply when a melee hero casts at someone wh
o has it on

== Items ==
Blood Chalice
- Mana returned from 150 to 100
- Now stops all regeneration effects (bottle/health potion) when used
Hellflower
- Added visual trail to silence state for some anti-juke fun.
Savage Mace
- The proc can no longer propagate to illusions
Striders
- Will no longer go on cooldown just from looking at someone, you now have to at
tack
- Runes of the Blight can now be used and not put the item into cooldown
- Fixed a bug causing them not to reset cooldown when they are picked up or tran
sferred
Sword of the High
- Cost lowered from 3800 to 3400
Tablet of Command
- Added to the "nohelp" list, so you can no longer push allies who do not allow
you to
- Now applies a ministun on use to the target if it is an enemy
- The target is no longer silenced or perplexed, and can turn while being pushed
Void Talisman
- Fixed so you cannot activate while magic immune (Can't waste it anymore)

== Heroes ==
Fixed the following playing through fog:
* Magmus Steam Bath
* Wildsoul's Bear Teleport
* Forsaken's Volley
* Blacksmith's Flaming Hammer
* Chronos' Timeleap
Balphagore
- Decreased str gain from 3.1 to 2.7
- Hell on Newerth
* Damage:
* (Lvl 1) 200/300/400 to 175/250/325
* (Lvl 2/3) 350,450,550 to 300/375/450
* Effects:
* (Lvl 2/3) Hell Snare from 6 seconds to 4 seconds
* (Lvl 3) Volatile Minions damage from 150/225/300 to 125/200/275
* When ultimate is in cd you no longer gain charges when enemies cast spells nea
r you, instead you decrease the cd of your ultimate by 1 seconds per spell cast
Blood Hunter
- Clarify Blood Sense's tooltip to show that the aura increases by 1500 range pe
r level
- Feast now leaves a lingering debuff for 1.5s when attacking a hero
* If they die in this time, Blood Hunter still gets healed.
Chipper
- Removed the 0.1s cooldown when a new charge is available for Rockets
Chronos
- Curse of Ages no longer works on buildings
Devourer
- Striders will now be 'turned off' while Decay is activated
- No longer gains strength from killing himself. :(
- His own illusions should no longer steal strength from him when someone dies n
earby
- Lower strength gain to 1 per kill
- Ult Decay increase range rebalanced from 50 per charge/level to 30/40/50 per c
harge/level
Doctor Repulsor
- Starting int from 27 to 25
- Level 1 armor lowered from 5.1 to 4.1
- Magnetic Contraption still happens instantly, just a 400ms backswing. Can anim
cancel the backswing like normal
- Attackspeed slow from Electric Frenzy is now -50 instead of -50%
- Tree destruction radius on Ludicrous Speed reduced from 100 to 75
- Can no longer use Ludicrous Speed while immobilized
Engineer
- Strength gain lowered from 2.3 to 2
- Turret duration from 6s to 5s
* Can only be hit a max of 5 times now (down from 8)
- Fixed a bug with Energy Field that caused units to get owned if they went invu
lnerable while inside
Flint Beastwood
- Money Shot's will now auto-cancel if the target is greater than 1800/2300/2800
units away from you while you're still channeling
- Crosshair on target should be visible to allies only
Forsaken Archer
- Will no longer spawn skeletons after she dies from a midair arrow
Gauntlet
- Enfeeble no longer has charges set to 0 when attacking creeps, only when hitti
ng heroes
- Enfeeble duration incresed from 3s to 4s
- Now steals 1% of anything hit's total damage per charge and gives that damage
to gauntlet for the duration of the slow/steal
- Max charges from 50 to 35
- Fixed his glove getting snagged on buildings when he threw it
- The glove throws no longer disable each other
Glacius
- Tundra Blast slow from 5s static to 3/3.5/4/4.5s
Kraken
- Reworked
- Ability 1: Torrent
* Kraken conjures a surge of seawater, drowning an enemy. Deals damage, slows, a
nd reduces armor
* Deals 110/160/210/260 Magic damage and applies Torrent to the target for 3 sec
onds
* Torrent: 30% Movement Slow, -2/-3/-4/-5 Armor
- Ability 2: Tsunami Charge
* Kraken charges with great strength and speed, dragging the first enemy he enco
unters to sure doom. If Kraken collides with a tree, cliff, or structure, he wil
l stop. If he is dragging someone at that time, they will get stunned.
* Charges 800 units in the targeted direction. Deals 60/90/120/150 Magic damage
in a 200 AoE to all enemy units he charges past. On collision with an enemy hero
, that hero is picked up and carried along with Kraken. When he hits a cliff, bu
ilding, or tree he stops charging. If he is carrying an enemy hero, that hero is
stunned for 1/1.33/1.66/2 seconds and takes an additional 50/100/150/200 Physic
al damage.
- Ability 3: Splash
* Kraken releases a devastating slam that splits the seven seas, passively deali
ng additional splash damage on occasion.
* Deals 30/50/70/90 bonus Magical damage to targets in a 325 radius and an addit
ional 30/50/70/90 Magical damage to targets in a 200 radius. Attacking will redu
ce cooldown by 1 second.
- Ability 4: Release the Kraken!
* Every seafarer's nightmare is manifest as this hulk of watery flesh! Summons a
Whirlpool that damages and pulls in enemies. If they reach the center, they are
damaged and stuned by its lashing tentacles.
* After a delay of 1 second a 300 radius whirlpool spawns, dealing 40/50/70 Magi
c damage per second, slowing by 50%, and pulling units towards the center with a
force of 100/125/150. Any enemies who reach the center are dealt 200/300/400 Ma
gic damage and are stunned for 1.5/1.75/2 seconds. Lasts 3/4/5 seconds.
Magmus
- Steam Bath now disjoints on use
- Fixed a bug causing you to not always go to exactly where you click when using
Lava Surge
Panda
- Removed the 0.1s cooldown when a new charge is available for Flurry
Rampage
- Updated tooltips to show he gains slow resistance and reveals the target while
charging
- Reveal time after Charge is over lowered from 4s to 2s
- Horned Strike damage increased by 20 across all levels
- Damage from ult +5% at all levels
- When horned strike procs, 15% movespeed for 1.5s
- Charge slow resistance added instead of treewalking
- Fixed a bug with the ult that caused the target to get endless unitwalking
Sand Wraith
- Deserted range check for people being alone lowered from 400 to 300
Slither
- Removed the 0.1s cooldown when a new charge is available for Wards
Scout
- A 500ms cooldown now starts when using Vanish to avoid double activating it
Succubus
- Anyone who breaks Mesmerize and is slept themselves now are immune to damage f
or the first 1s
Torturer
- Base strength from 16 to 18
Tundra
- Fixed infinite buff bug with Cold Shoulder
- The "push-away" from Avalanche now correctly goes the full distance every time
and will not push people who were behind Tundra
Vindicator
- Vindicator Illusions can no longer steal intelligence
- Global Silence is now dispellable
Voodoo Jester
- Fixed the bug causing Acid Cocktail to occasionally split into two
- Sped up Acid Cocktail from 750 to 800 initial and 450 to 600 for the bounce
- Fixed his tooltips to clarify that his casks do no damage to heroes
Witch Slayer
- Can now only cast Power Drain on units with mana
Version 1.0.12.1
-------------
- Fix for trial accounts
Version 1.0.12
-------------
- Fixed invisible heroes and a potential crash
- Fixed a server crash when moving a flying unit
Version 1.0.11
-------------
== Report Abusive Behavior ==
- Form fixed
- Griefing category added (please be sure to describe the situation carefully be
fore submitting)
== Hero Resource Unloading ==
- Mainly some memory management optimizations. If you frequently crash after pla
ying multiple games in a row, this should help
- Please report any issues or crashes on the forums
== General ==
- Player Controlled minions are now deniable
- Improved chat server stability
- Fixed an issue where players were able to invite other players to their clan
even if the targetted player was already in a clan
- Game lobby now displays more stats about players when you hover over the stats
button next to their character portrait
- Fixed an exploit where players could set d_drawAreaAffectors to true, and they
could see the effect of Madman's stalk in action while he was invisible. This c
var will only work on practice games or replays from now on
- Fixed drag selection of flying units (Tundra Bird or Courier). Trying to selec
t the bird should no longer cause epic levels of rage.
- Spectators (and players in replays) can now view the shop
- Fixed shop error messages not showing up when shopping from the main shop pane
l
- Fixed spectator gold/min inaccuracies when players sell items
- Little fix for the tiny icons in spectator mode

== Items ==
Blood Chalice
- Cooldown increased from 25 to 35

== Heroes ==
Armadon
- Fixed a bug with Spine Burst doing too much damage
Chronos
- Agi Steal from Curse of Ages removed
Devourer
- Fixed a bug that made heroes unbind from projectiles well after he hooked them
Engineer
- Range of Keg lowered from 1000 to 800
Nymphora
- Infoheight changed so the healthbar isn't on her face
- Grace of the Nymph now also increases the target's Movespeed by 25/50/75/100
- Stun range lowered from 1200 to 900
- Speed of the projectile lowered from 1100 to 1000
Sand Wraith
- Fixed first ability to follow correctly
Vindicator
- Glyph of Silence can now silence people in the fog again
* This is a temp bugfix to when someone won't get silenced even if you can see t
hem
* It is possible it will be changed back to vision-limited once the code bug is
fixed
Version 1.0.10
-------------
== General ==
- Fixed Flint Beastwood's icon to show up in player stats properly
- Fixed the remaining issues related to watching a replay when skipping past the
hero loading portion
- Fixed an issue where the "permanent keybind" feature for control groups was no
t allowing the camera to center when the control group key was double tapped
- Fixed the "Save Channel" button to work properly
- Fixed an issue with the display of player stats, win percent should once again
be accurate
- Fixed advanced game mode filter and advanced game options filter on public ga
me interface to correctly save values

== Items ==
Stormspirit
- Using storm spirit on an enemy will now block item usage, for example it will
disable a homecoming stone from being used
- Using Storm Spirit on an ally will no longer be dispellable
Striders
- Striders will now go into cool down when channeling a spell
* They will stay in cool down for the duration of a channeled spell or item, mea
ning that if a player teleports to a lane with a home coming stone, they will ha
ve to wait 3 more seconds to get full speed from striders
- Striders will now remain in cool down while dead
- Striders will not longer be put into cool down as the result of dealing damage
over time (DoT) damage on another player
* Casting the spell that deals DoT damage will still put them into cool down, bu
t the lingering DoT will not keep the boots in cool down if the player has other
wise exited combat
Puzzlebox
- Added more sound effects for spawn and ability usage

== Heroes ==
Armadon
- Fixed an issue causing spine burst to not always deal its damage
Flint Beastwood
- Fixed base damage from 39-50 to 36-42
- Lowered base armor from 2.94 to 2
- Adjusted Hollowpoint damage from 30/40/50/60 to 20/30/40/50
* Fixed tooltips to show corrrect % chance to proc
- Fixed an issue causing vision to never be lost on a target if Flint used his u
lt and had his mana drained during the channel time
- Aggro range for Flint Beastwood increases to 850 when Dead Eye is at max level
- can no longer target Mechanical units with Money Shot
Sand Wraith
- Fixed an issue causing his Desert's Curse to not properly track targets when a
n enemy hero is selected
Succubus
- Fixed an issue preventing Mesmerize from dealing its damage
Version 1.0.9
-------------
== General ==
- Greatly optimized client performance on all systems
- Optimized various interfaces to run more efficiently (9000% more efficient!)
- Fixed an issue causing F6 to re-set the position of the scoreboard
- Fixed various crashes that could occur during gameplay
- Fixed experience popups to off-set from gold popups, such that they do not ove
rlap
- Added a new music track to Caldavar, entitled "Encounter at the River"
- Fixed in game match stats screen to display the correct XP/Min, such that it w
ill not calculate time spent playing after reaching level 25
- Fixed a crash that could occur when exiting the game
- Added hero selection announcements for bubbles, chipper, doctor repulsor, gaun
tlet, and tundra
- Pre-match time for all game modes changed from 1 minute 15 seconds to 1 minute
30 seconds
- Fixed several interface crashes
- Fixed advanced game mode filter on public game interface to correctly save val
ues.
- Fixed animations getting stuck when rewinding replays
- Fixed rewinding tree deaths in replays
- Fixed projectile orientations
- Fixed attacking buildings and towers without sight of that building or tower
- Fixed duration of deny animation glow
- During modes that use alternating pick (banning draft, banning pick, etc), onc
e a player selects their hero it will instantly switch to the other team (rather
than waiting the remaining time)
* Each player now has 40 seconds to select their hero, from 30
* Transition time between banning and picking is now 15 seconds, from 20
* The time after the hero picks has been reduced from 2 minutes to 45 seconds
- Hero selection time in all pick reduced from 2 minutes to 1 minute

== Mac Bug Fixes ==


- Fixed a crash in OS X when a user quits by closing the HoN window
- Limit AA to 4x on OS X client to avoid all white/black screens caused by highe
r settings

== Items ==
New Item - Striders
- New boots added to the Initiation shop
- Marchers + 300 (Recipe)
- 50 Movespeed. No other bonuses.
- When out of combat for 6 seconds, increases movespeed by 100 over the next 2 s
econds, for a total of +150 movement speed (including the base).
- Bonus movespeed is removed when the owner takes damage, casts a spell, attacks
, or uses an item.
* Using Non-combat items such as Wards, Bottle, Mana, or Health Potions will not
remove the bonus speed
Blood Chalice
- Now requires a Mark of the Novice (+3 int) and Crushing Claws (+3 str) instead
of a Scarab, granting +3 Str/Int
- Grants 150 mana for 150 health. Mana is no longer lost after a duration
- If an enemy hero dies within 15 seconds and 700 AOE of the user, the user is h
ealed for 150 as the chalice uses the enemy's spilt blood to pay the debt.
- Cooldown lowered from 35s to 25s
Null Stone
- AOE abilities (such as witch slayer stun / pyromancer wave) no longer proc nul
lstone when clicking directly on a target
Savage Mace
- Illusions will no longer proc a ministun. They still can get the +100 damage.
Stormspirit
- Now only 'stuns' allies, letting them queue up abilities. Enemies it is used o
n can not queue up abilities or items while cycloned.

== Heroes ==
- Updated many recommended items
- Reworked how many projectile-based abilities interact with eachother
* This fixes strange behavior when two skills that try to move a unit interact,
such as a charging kraken getting hooked by devourer who gets tossed by pebbles
Flint Beastwood
- New Hellbourne Agi hero, based on DotA's Sniper
- Skills:
* Explosive Flare - Deals damage in an area immediately, then gives vision over
that area and slows/reveals any enemies who come within the vicinity
* Hollowpoint Shells - Gives a chance that an auto-attack will deal bonus damage
and apply a mini-stun
* Deadeye - Increases attack range
* Money Shot - Channels for a brief time then fires a massive shot, dealing high
damage at a long range to a single target
Chronos
- Damage from Curse of Ages proc from 20/40/60/80 Magic to 15/30/45/60 Physical
Doctor Repulsor
- Increased vision range on first skill to from 300 to 800
- Fixed an issue with sounds on the first skill where some super human players c
ould hear high frequencies
- Radius of tree killing on ult lowered from 150 to 100
- No longer disarmed while using ult
Engineer
- Turret is now killable, dies in 3 hits. Units can only get hit a maximum of 8
times, down from 10
Forsaken Archer
- Volley range from awful/awful/decent/800 to 800 at all levels
- Volley immobilize time from 1.75/2/2.25/2.5 to 1/1.5/2/2.5
- Skeletons no longer apply the DoT
Gladiator
- Flagellation will no longer deal double bonus damage to buildings
- The visual effect on Call to Arms now matches the actual area
- Damage taken from Call to Arms is now spread over 5/6/7 seconds instead of ins
tant
- Increased speed of Call to Arms from 650 to 750
Nymphora
- Zeal damage from 55/90/130/160 to 50/85/120/155
- Zeal stun duration from 1/1.3/1.6/2 to 0.75/1/1.25/1.5
Rampage
- Can now target and affect Magic Immune heroes with all of his abilities
Slither
- Poison Spray range from 1000 at all levels to 600/725/850/1000
Soulstealer
- Cast time for Soul Burst increased from 1s to 1.4s
Tundra
- Ranged pet attack cooldown from 1.5s to 1s
- Coldblooded replaced with Cold Shoulder
* 300,400,500,600 Range, 40 Manacost, 12s cooldown
* Last winter, Tundra had two distant relatives teach him how to charge his enem
ies correctly, coating them in ice on contact. The ice makes them easier to hit,
increasing everyone's attack speed against that target.
* On use, charges the target, dealing Tundra's Attack Damage on impact. Applies
Cold Shoulder to them for 8 seconds.
* Cold Shoulder Effects: Increases attackspeed against this target by 15/30/45/6
0
* Attackspeed will linger for 2 seconds after changing targets
* The Brothers of cold send their regards... *
Vindicator
- Silence aura will no longer be disabled by skills like devourer's hook, Chrono
s' ult, Pebbles' chuck, etc
Version 1.0.8
-------------
- Fixed Pause, Remake, and AFK votes
* Remake threshold bumped back to 70%, unless someone has been terminated, in wh
ich case it's 50%
- Cleaned up some interface errors
Devourer
- Cadaver Armor strength gain lowered to 1.5 from 2
- Cadaver Armor Magic Armor back to 1,2,3,4
- tweaks to the tweaks to the ult
* Health gained from the buff is now added to current health pool. For example i
f devourer is at 100/1000 hp and uses his ult at level 6, he'll increase to 400/
1300 hp
* Each charge now lasts 10 seconds. This means that for 8 seconds after using th
e ult devourer will be at stage 3/max buff, decreasing by 1 stage per second and
wearing off completely at 10 seconds
* Damage per charge increased to 15/25/35
Doctor Repulsor
- Fixed Teapots
- Added story
- Added recommended items
- Effects optimizations, fixing FPS lag created by his attacks
- Fix some gadgets showing up on the minimap
- Ludacrious Speed now disjoints properly
* Can no longer use this ability again while it is in flight
Gladiator
- Fix the timing on his Pitfall delay correctly.
Nymph
- Zeal damage from 70,100,130,160 to 55,90,130,160
Pebbles
- Fix chuck targetting. Nohelp now stops you from being thrown, not being thrown
to
Warbeast
- Added recommended items
Version 1.0.7
-------------
Ingame
- Removed general kick vote
- Players who are marked as AFK are no longer auto-kicked, but instead can be vo
te-kicked via a team-only vote
- Changed AFK detection to include all areas of the map
- Remake time limit extended to 7.5 minutes
- Remake will now pass with a 70% majority vote, 50% if there is a leaver in tha
t time
- Pause vote will now pass with a 70% majority
- Added a green "no help" button to the left of the teammate portraits that will
toggle their ability to use certain abilities on your units:
* Andromeda - Void Rip
* Blood Hunter - Blood Crazy
* Nymphora - Teleport
* Glacius - Ice Imprisonment
* Ophelia - Ophelia's Judgement
* Tempest - Elemental
* Succubus - Mesmerize
* Pebbles - Chuck
* Gladiator - Showdown
* Item - Stormspirit
- Updated shop icons to more clearly indicate their categories
- Updated several jukespots on Caldavar
- Added three new music tracks to the ingame music
- Fixed Hellbourne ranged super creeps having the same icon/portrait as Hellbour
ne melee super creeps
- If a player is Taunted and picks up an illusion rune, those illusions will hav
e the taunted icon play above their heads
- Players attempting to spam game servers with courier sharing messages will now
have their sharing messages blocked and subsequent requests they send will be
ignored. Waiting a few seconds before sending another share request will eventua
lly remove this block.
- Kongor
* Fixed so wards/gadgets can properly attack him
* Increased the size of the area in which you can attack without missing slightl
y
Lobby/Pregame
- Added /pingall (and /pa) chat commands
* These commands display the ping for other users in the game. This is intended
primarily for settling ping disputes in tournament matches. Note that another pl
ayer's ping does not affect the quality of the game for anyone other than that p
layer
- added "fs_disablemods" console command. When set to true, HoN will ignore cust
om archives/files (mods) the next time it starts up
* This is for players having difficulty using tournament mode. More support for
this will be added in the future.
- Fixed an issue where players could connect to the same game server using the s
ame account. The server will now disconnect the connecting player with an approp
riate message if it finds two account_ids that are the same.
General
- Some updates to the Report a Player interface and functionality
- Fixed a crash relating to when a check for match stats fail
* This mainly fixes the issue some players had of crashing after a game ends, wh
en they go back to the main menu
- Fixed a few other miscellaneous crashes
- "Invite to Clan" requests will no longer notify players in "Invisible Mode" or
in "/dnd" mode. If the player is invisible, the player inviting them to a clan
will receive a message indicating they are offline. If they are in /dnd mode th
e player inviting them will receive a message indicating they are in /dnd mode.
- "Add Buddy" requests will no longer work on players in "/dnd" mode. Players i
nviting them will receive a message indicating they are in /dnd mode.
- Un-checking the Options -> Interface -> Friends -> Request checkbox will now d
isable the message printed out to chat, in addition to the notification.

Items
Bottle
- Fixed an issue causing double damage to only last 30 seconds when used. Now la
sts the correct 45 seconds
Codex
- Recipe from Neophyte's Book + Punch Dagger changed to Neophyte's Book + 2x Pun
ch Dagger
- Recipe cost from 1350 to 1000
- Passive damage bonus from 9 to 18
Insanitarius
- Cooldown from 10 secs to 7 secs
Geometer's Bane
- Lower strength from 15 to 10
- Changed total agility to be equal to the sum of its parts, from 30 to 26
Restoration Stone
- Will now refresh Shrunken Head

Heroes
- New Hellbourne Intelligence Hero: Doctor Repulsor
* Based on Storm Spirit from DotA
Accursed
- Fire Shield casting range from 400 to 350
- Fire Shield mana cost from 100/105/110/115 to 100/110/120/130
- Cauterize range from 750 to 700
Arachna
- Strength gain lowered from 1.9 to 1.7
- Hardened Carapace duration reduced from 6s to 3s
Balphagore
- Movement speed from 290 to 295
- Ult will no longer reset to zero after dying with Token of Life
Blacksmith
- Flaming Hammer's negative magic armor debuff is now in the tooltip properly
- Projectile speed from 800 to 950
Bubbles
- Base damage from 38-49 to 45-50
- Shell Surf will leave vision behind properly when teleported to that spot
- Increase speed of the shell from 600 to 850
* Will still only go a max of 1800 units, timer updated accordingly
Devourer
- Cadaver Armor strength gain per hero kill from 0.9/1.2/1.5/1.8 to 2 at all lev
els
- Cadaver Armor strength gain per non-hero kill removed
- Cadaver Armor Magic Armor from 1/2/3/4 to 0/1.35/2.7/4.0
- Devour slightly reworked. While channeling devourer, 1 charge is added each se
cond, which last 10 seconds. Each charge:
* Increases the size of the devourer
* Increases the radius of Decay by 50
* Adds 15/25/35 attack damage
* Max health increased by 100/150/200
Engineer
- Increase the projectile speed of the turret's deployment by 50% and remove cas
t time
- Limit to the number of times someone can be hit by the Turret from 5 to 10
* Max snare of 35% is still achieved at 5 hits, slowing 7% per hit
Fayde
- Cull cooldown from 10 secs to 11 secs
- Cull radius from 350 to 300
- Stance blocking from 50 damage to 40 damage
- Reflection no longer leaves behind an illusion
- Shadow Cripple now deals the first tick of damage immediately, second at end o
f 1, third at end of 2 (used to be end of 1, end of 2, end of 3)
- Shadow Cripple still reduces healing by 50% for 3 seconds
Forsaken Archer
- Agility gain from +2.7 to +2.5
- Call of the Damned Skeletons poison from 4/8/12/16 to 6/8/10/12
Gauntlet
- Infernal Instability no longer snares
- Infernal Instability no longer applies its buff to ult or second ability
- Infernal Instability on use will give max charges on Enfeeble
- Grapple cast time lowered from 400ms to 200ms
- Grapple projectile speed increased from 1500 to 1600
- Max charges on Enfeeble now scale from 30 to 20/25/30/35
- Duration of Enfeeble slow decreased from 5 seconds to 3 seconds
- Max slow on an enemy by Enfeeble is now 50%
- Gauntlet Blast damage reduced from 300/450/600 to 300/400/500
- Gauntlet Blast range from 600/700/800 to 600 at all levels
- Gauntlet Blast cooldown from 75/65/55 to 80/70/60
- Gauntlet Blast Consumed by Power AoE from 200 to 200/225/250
Gladiator
- Call to Arms now uses the same cast animation as Pitfall
- Removed the backswing time on his abilities
- Lowered the 'trigger time' from 2s to 1.6s on Pitfall
- Showdown now issues a stop command to whoever is teleported back
- Call to Arms now plays no sounds other than at the impact time
Keeper of the Forest
- Camouflage cast range from 300 to 500, cast time halved
- Nature's Protection cooldown from 7 secs to 5 secs, cast time halved
Legionnaire
- Terrifying Charge from +40/80/120/MAX to +60/100/140/MAX, charge will last max
of 5 seconds
- Movement speed from 290 to 295
Madman
- Barrel Roll no longer slows attack speed
- Barrel Roll cooldown increased from 11s to 13s
- Barrel Roll's debuff is now dispellable
Magebane
- Base strength from 16 to 17
- Strength gain from 1.6 to 1.7
Night Hound
- Added a third variation for the attack animation on the third ability
Nymph
- Damage from the stun from 25/50/75/100 to 70/100/130/160
- Stun duration increased to 1/1.3/1.6/2
Rampage
- Lower base armor by 1
- Stampede cooldown from 25 to 30
- Movespeed slow from Might of the Herd (when used) is now static -35/50/65/80 M
S as long as they stay around him. Lasts for 4 seconds at all levels from 1/2/3/
4. 1 second timeout when moving out of the affector.
- Damage from Horned Strike rescaled from 100 to 40/60/80/100
Soul Reaper
- Strength gain from 2.0 to 1.7
- Withering Presence from 1000 radius flat to 700/800/900/1000
Tundra
- Speed up the ice spikes from 1.25s lifetime to 1s lifetime
- Bird is now magic immune
Vindicator
- Sage's Lore duration changed from 5/6/7/8 to 7s
- Sage's Lore damage/burn from 20/10,30/15,40/20,50/25 to 14/7,26/13,40/20,57/28
.5
- Sage's Lore cooldown from 14 to 15
- Sage's Lore manacost from 75/95/115/135 to 80/100/120/140
- Glyph of Silence AoE from 950 to 800
- Glyph of Silence will no longer silence heroes that Vindicator does not have v
ision of
- Glyph of Silence int gain from 1 Intelligence to 2 Intelligence per kill
- Glyph of Silence silence duration from 0.75/1.5/2.25/3 to 1/1.75/2.5/3.25
Version 1.0.6.1
-------------
- Gladiator Voice
Version 1.0.6
-------------
- Improved pathfinding most noticeable during the laning phase.
- Some effects tweaks to heroes to clean things up
- Some tooltip fixes
- Added note about AudaciousSam's Blood Chalice to the 1.0.5 patch notes
Vulture Lord
- Removed armor aura
Nullstone
- Recipe price from 825 to 1000
- No longer reduces cooldown if hit by a spell while in cooldown
Steamstaff
- Damage increased by 2
* This means any item that uses a Steamstaff in some way was increased according
ly
Chronos
- Fixed Curse of Ages level 2/3/4, it will now properly stun and reset charges
- Curse of Ages now counts "down" in charges rather than up, always stunning whe
n no charges are left
Gauntlet
- Fix to make sure when gauntlet activates Infernal Instability while the glove
is in midair it works properly after it's return and can still go off
Glacius
- Ally-freeze through Ice Imprisonment damage reduction from 20/40/60/80 to 20/3
0/40/50%
Gladiator
- Fixed Showdown so it does not teleport magic immune units
- Fixed Flagellation going on cooldown correctly when you attack gadgets
Rampage
- Fixed the instant death bug
Version 1.0.5
-------------
General
- Report a player added
* Upper left on the System Bar, ! symbol
* Fill out the form to report another player for inappropriate actions
* False reporters will be punished
- Tons of tool tip updates and fixes
- Fixed a bug allowing Post Haste to teleport to couriers. Post haste can telepo
rt to player owned pets, such as warbeast's wolves
- Gave Vulture Lord's second ability an icon (means the aura no longer displays
a black and white checkerboard)
- Stores will no longer remove the 'can buy from me' state if you or a courier g
oes invulnerable
- Decreased in-game font size slightly
- Added a new message when the courier is killed by a non-hero unit, it will now
show a minimap ping along with the appropriate game message indicating which t
eam the courier was killed by
- Fixed an issue where players would add a chat channel to auto connect to upon
startup, and then later be unable to remove this channel from their list because
they were banned from the channel. Players attempting to join channels they are
set to auto connect to and are also banned from will have that channel automati
cally removed from their list if they attempt to connect to the channel they are
banned from
- Pressing the "Alt" key (or whatever key the player has defined as chat_gameLob
byChatToggle) when in the game lobby will no longer toggle the chat type like it
used to. It now must be held down and used in conjunction with the enter key, o
r with the mouse click of the "Send" button
- Fixed a mac/linux crash
- Fixed issue preventing players from selecting a potential hero during the bann
ing phase.
- Disconnected players will no longer random when it becomes their turn to pick,
unless they run out of time.
* Disconnected players are not allowed to use "extra time" in BP mode (if it is
their turn, and they are disconnected, then they will pick their potential hero
or a random hero)
- Fixed an issue in duplicate hero mode where if two players had the same hero "
potentially" selected, only one would get it and the other would random
- Misc server optimizations to improve stability
- News is hidden when choosing to follow a player
- The client will no longer display a message indicating the player will get a l
eave for disconnecting if they are in a replay or a practice game
Invis Rune
- Now has a 2s fade time. Any spell, ability, or item can be used in this fade t
ime without ending the stealth.

Items
- Mana Battery is now in Supplies
- Power Supply is now in both Supplies and Initiation
New Item: Blood Chalice (Initiation)
* On use, grants 150 temporary mana in exchange for 150 health. Mana will disapp
ear slowly if not used. Damage cannot kill.
* Special thanks to user AudaciousSam, who originally suggested the concept for
this item in DotA and gave us permission to use it in HoN.
Astrolabe
- Fixed a bug so the debuff cannot be dispelled
Bottle
- Fixed it so when you have illusion bottled and use it, the illusions still don
't have it bottled!
- Double Damage will now correctly last 45 seconds instead of 30 seconds when us
ed out of a bottle
Frostfield Plate
- Can no longer be used by Couriers
Geometer's Bane
- Illusions now gain the 0.1s invulnerability as well
Ground Courier
- Will be attacked by creeps/towers again
Loggers Hatchet
- No longer works on splash damage
Puzzlebox
- Melee minion abilities moved to slots 3,4 to make it clear which is which
- Puzzlebox Minions will no longer be able to attack towers unless the owner is
within 925 units of them
Void Talisman
- Applies -5.5 Magic Armor for the duration
Whispering Helm
- Can no longer be used by Couriers

Heroes
- New Legion Strength hero, Gladiator, based off DotA's Kunkka
- Updated recommended items for several heroes
Balphagore
- Balphagore's third ability will no longer consume gadgets. Om nom nom.
- Hell on Newerth
* Cast time removed
* Expanding ring now 'sticks' on Balphagore as he moves and expands to max dista
nce 300ms faster
Behemoth
- Shockwave will no longer hit couriers
Bubbles
- When toggled on, Take Cover will now automatically be used if the source of da
mage is owned by an enemy hero (enemy pets/gadgets will trigger it)
Blacksmith
- Fixed an issue causing Frenzy multicast to not apply to the correct number of
targets (usually one less than it should)
Chipper
- Players are now deny-able if they are burning from the Tar + Rocket combo
- Tar Toss duration lowered from 5s to 2/3/4/5 secs
Chronos
- Rewind heal rate doubled (max 50% per second)
- Curse of Ages
* Buff/Debuff time lowered from 10s to 8.5s
* Bashes every 8/7/6/5 hits
* Deals 20/40/60/80 magic damage on bash hit
* Bash stun from .25/.5/.75/1 to 1s all levels
* Agi steal from 1/1/2/3 to 1/2/2/3 agility per hit against heroes
* Can now build charges between targets for Curse of Ages
* Can now gain charges from denies
Devourer
- Devour now reveals any target bit for the duration
Electrician
- Shield is now a self target cast instead of a toggle
* Cast time removed
* Costs 20% of max mana to cast, if mana is less than that, uses all of it
* Mana consumed is applied as the shield for 12s
* Absorbs 50% of damage at the cost of 2/1.66/1.25/0.75 mana consumed per damage
taken
* DPS of the shield AOE increased from 12/24/36/48 to 15/30/45/60
* Shield is unremovable
Engineer
- Turret reworked
* Changed to a vector targeting ability to decide the direction it is facing
* Manacost lowered from 120 to 100
* No longer controllable and only lasts 6 seconds
* No longer gets a copy of Engineer's items
* Lays down suppressive cover fire in a cone shooting 6 times across the cone's
800 range, 400 unit spread, 30 shots total
* Each bullet deals 25/40/55/70 Physical damage and applies a 7% stacking movesp
eed snare (5s duration) to all targets hit
* Units hit are pushed 25 units away from the turret
* Can only be hit by a max of 5 bullets
- Energy Field
* Will no longer hit couriers
* Duration lowered from 6/9/12 to 6/8/10
* Hits to kill lowered from 5 to 4
Forsaken Archer
- Crippling Volley
* Ministun removed
* Radius lowered from 225 to 200
* Damage done increased from 85/140/195/250 to 85/150/215/280
Fayde
- Strength growth from 2.2 to 2.0
- Base agility from 21 to 19
- Lowered movement speed from 305 to 300
- Charges from Scythe/Shadow Stance lowered from 2/3/4/5 and 1/2/3/4
- Reflection
* Movespeed while stealthed rebalanced from 10/20/30% to 10/15/20%
* Duration rebalanced from 30/35/40 to 20/35/50
Gauntlet
- Undev
- Reworked
- Base STR reduced by 2 (24 to 22) and armor decreased by 0.5
- Infernal Instability
* Applies Infernal Instability to self for 4 seconds. Granting 10/20/30/40 movem
ent speed for the duration
* While Infernal Instability is active, Gauntlet's hand will detonate on the fir
st target that it comes in contact with.
* This includes auto attacks, Grapple, or Gauntlet Blast. This ability can be ac
tivated while the glove is in mid flight.
* Upon detonation, deals 120/180/260/320 Magic damage in the radius, pushing bac
k units near the hit target and applying a short minor snare for 1.5s
- Grapple
* Hand goes 800 range
* Can only hit heroes, goes through creeps
* Now only grabs units on the way out, not the way back
* Moves both Gauntlet and the target to where you click, dealing 100/140/180/220
Magic damage to the target and stunning him for 1/1.2/1.4/1.6 seconds
- Cripple renamed to Enfeeble
* 30 Max charges
* 0.8/0.6/0.4/0.2 time between a charge is gained
* On attack, transfers all charges to the target, slowing 1% Move, Attack, and C
ast speeds per charge for 5 seconds.
- Gauntlet Blast
* 75/65/55s Cooldown
* 600/700/800 Range
* 100/150/200 Manacost
* Shoots the glove out at the target unit. Any enemies within 200 units of the g
love as it flies are stunned for 4 seconds. This stun is broken if they take any
damage after 1 second of being stunned.
* When the glove strikes the target, they take 300/450/600 Magic damage and all
buffs are purged
* The target hero is stunned and revealed for 1.5 seconds.
Legionnaire
- Int gain increased from 1.6 to 1.9
- Terrify
* Cast time removed (0.6 -> 0)
* Now grants vision of the target for the duration of the charge
* Now reveals target for the duration of the charge
* Now grants 40/80/120/MAX movespeed (used to be max at all levels)
Madman
- Base strength increased from 17 to 18
- Barrel Roll
* Stun removed
- Barrel Roll manacost lowered from 130 to 110
* Applies a 30/37/44/50% snare for 3.5s
* Damage increased from 100/150/200/250 to 100/160/220/280
Nymphora
- Nymphora's Zeal now deals 25/50/75/100 Magic damage when hitting someone
* Can be hit on both the send and return trip
* No longer grants bonus AS / MS
Pebbles
- Can no longer throw invisible units
Plague Rider
- Extinguish is now a true deny (awards the stat)
Puppetmaster
- Puppeteer's Hold
* Fixed a rare bug causing Puppet Strings' floating handles to never disappear
* "Snare" effect while under the effect halved from 155 force to 80 force
* Negative Attackspeed removed
* Cast point sped up from 500ms to 300ms
Rampage
- All Magic damage changed to Physical
- Stampede Reworked
* 9001 Range
* Same mechanic, charges target unit
* Gains 15/20/25/30 Movespeed per second
* Gains Treewalking after 4 seconds
* Does not gain Magic Immunity and no reveal state is placed on enemies
* When Rampage gets within 450 units of his target, he pounces on them almost in
stantly
* Causes a Stun and Pushback upon impact instead of just a stun
* Movespeed boost retained for 3s after impact
- Might of the Herd Reworked
* No longer has a team aura
* 50 Manacost
* Gives self 4/6/8/10% Movespeed
* Gains 3/6/9/12% of movespeed in attack damage
* On use, stomps the ground every second for 1/2/3/4 seconds, applying Herded (-
15 Movespeed) to all enemies in the radius for 5 seconds. This stacks.
- Horned Strike Reworked
* 10/9/8/7 second cooldown
* Still stuns and pushes back the target on attack. 100 Physical damage at all l
evels
* While in cooldown, one second is subtracted for every 1000 units traveled by R
ampage
- Favor of Sol removed
- New Ultimate: The Chains that Bind
* Rampage can use chains he carries around to grab an enemy hero, stunning them
and dragging them behind himself for a limited time
* 200 Range
* 175/200/225 Manacost
* 105/90/75 second cooldown
* Binds the target to Rampage for 3/3.5/4 seconds and the target will be dragged
behind him as he moves
* Rampage is Disarmed while dragging someone and the dragged target will take 20
/30/40% of the distance they are dragged in Physical damage
* If Rampage and the target he is dragging get separated by more than 500 units
the chains are broken
Slither
- Wards will no longer apply their movement speed slow when they miss
Soul Reaper
- Demonic Execution will no longer be usable on couriers
Soulstealer
- Demon Hand now has a better indicator to its actual radius
Tempest
- Purge should now affect tempest's elementals after they split
Thunderbringer
- Third ability's damage marked as splash (so it doesn't break succ sleep, gaunt
let ult etc)
Vindicator
- Glyph of Silence will properly silence heroes that go invulnerable during cast
s (Magmus, Madman, etc)
Wildsoul
- Illusions will properly copy themselves when he is under the effects of Bear F
orm
War Beast
- Illusions will properly copy themselves when he is under the effects of Metamo
rphosis
- Wolf minions will no longer be able to attack towers unless Warbeast is within
925 units of them
Zephyr
- Gust
* Stun Removed
* Damage increased from 75/125/175/250 to 75/150/225/300
Version 1.0.4
-------------
General
- Tournament mode updated to not allow mods to be used
* Players with mods installed cannot play in tournament mode games, however they
can spectate
* Tournament mode games are forced invitation-only games, meaning the host must
invite the other players into the match
* Tournament mode will still allow teams to specify who gets first ban so teams
can decide between first ban/team pick
- Reworked how health and mana lerps work so they are cleaner overall
- You can now press tab after typing /r to rotate through a list of people who
have whispered you recently
- The score screen can now be toggled (default [ key)
- Fixed an extremely rare case where a player could be terminated after the game
ended (counting as a leave)
- Fixed an issue causing gold/min and exp/min stats to become inaccurate when ga
me was paused
- Fixed an issue causing gold/min and exp/min to become inaccurate when a player
disconnected/reconnected
- Removed an unnecessary option from options menu
- Gold lerping removed
- Fix to a bug that allowed people to pick a hero during a banning phase or in a
n all-random game
Darkwoodvale
- Moved outside tier 1 neutral camps to where the outposts were
- Moved outposts to where the tier 1 outside neutral camps were
- Building health increased to be -20% of normal, from -25% of normal
Chronos
- Fixed time lock not applying to enemies
Electrician
- Cleansing Shock can now be cast on self via double-activate
Version 1.0.3
-------------
Join the discussion about this patch on the forums:
http://forums.heroesofnewerth.com/showthread.php?t=136292
Darkwood Vale
- Removed two neutral spawns, replaced them with outposts
- Replaced two of the higher tier neutral camps with tier 1 neutrals
- Outermost towers are now level 1 towers (instead of level 2)
* This means they will do slightly less damage and less starting health, same as
the outer most towers on Caldavar
- Lowered building health on this map by 25%
- Moved some trees to allow better ward spots to cover runes

Ingame
- Players will no longer see trees die in fog
* Meaning, juking with Logger's Hatchet / runes of blight is now much more fun!
- Added an interface option for "Double Activate." When enabled, certain items a
nd abilities may be double-clicked (or double-activated) for automatic use:
* Homecoming Stone and Post Haste teleports you home
* Health Potions and Mana Potions are used on self
* Tablet of Command, Stormspirit, Charged Hammer, and Nullfire Blade are used on
self
* Portal Key blink towards home
* Grace of the Nymph, Inner Light, Protective Charm, Camouflage, Nature's Protec
tion, Arcane Hide, Healing Wave, Cursed Shield, Fire Shield, Frenzy, and Focus B
uffer are used on self
- Added new game interface option "Move To Spawn On Disconnect"
* When enabled, the server will automatically issue a move command to your hero
to move back to base whenever you crash, freeze, or lose your internet connectio
n
- Added new keybind: "Cancel And Hold Position"
* Functions exactly like "Hold Position", except it also cancels animations
* Players who want this functionality can replace their current Hold keybinding
with the new Cancel and Hold keybinding
- A unit in the air no longer gains the 25% "uphill miss chance" evasion
* Units stunned by Witch Slayer or Magmus or tossed by Pebbles won't gain extra
evasion
* Couriers and Tundra bird won't gain extra evasion
- Health and Mana bars for heroes will now show the damage they take
* This new 'shadowed' bar can be turned off in the options menu
- Scorescreen now contains voting options (kick, pause, concede, remake) and add
friend functionality
- The camera will no longer shake when an effect (such as homecoming stone) is p
layed in fog
- Fix to properly calculate a player's exp/min, even if he reached max level
- Neutral creep agro range for allc reeps set to 300 (some were 250, some were 3
00)
- Vulture Lord now has a +3 AOE armor aura
- Fix to Kongor so he won't wonk out and no one can hit him anymore
- Added a visual effect for Main health bars, they now course with energy
- Modified the internal random number generator to use a much higher quality dis
tribution of random number
- Dual target abilities now properly ignore trees if their target scheme ignores
them
- Hero health/mana bars are now shadowed with 500ms delay on the shadows
- Gold lerps to its actual value over 350m
- Toggles are correctly propagated to illusions
* Fixes illusion steamboots, illusion fayde stance, etc

Pre-Game
- Added "Potential Hero Selection" functionality
* At the hero selection screen, you can right-click on any hero to make it your
"Potential Hero"
* Spectators and anyone on your team can see your potential hero (the enemy team
can't)
* If you run out of time, you will select that hero rather than randoming
- Prevent the "5... 4... 3... 2... 1... Let's get it on" countdown from happenin
g after the hero selection screen
- Loading bar now courses with energy
- The game lobby will no longer display the message "PlayerName has connected."
once for their initial connection, and again when they have finished loading
* It will now say "PlayerName is connecting." and "PlayerName has connected." to
distinguish the different events
- Set the max channel chat message (250), max game chat message (150), chat chan
nel topic (140), and channel name length (30).
- Channel messages will only play sounds when receiving a message in the current
channel that has focus
* This fixes all the sounds that used to play when a user was in multiple chann
els at the same time
- The channel name + topic area of the channel is now truncated off properly and
no longer wraps off the panel onto the rest of the UI for long channel topics
- Added a hovertip to the channel name + topic so if the topic is 95+ chars, if
you hover over it it displays the full topic, similar to how long game names wor
k in the Public Game interface
- The game lobby will now play the epic lobby.mp3 music
- Moved the voip mute button/icon things to the small colored circle to the side
of the player slot (which normally is only used for the right-click menu) in al
l game phases
* The normal right-click menu (which is only available pre-hero-picker) now occu
pies the same spot used to show the player's avatar/left-click to join button)
General
- Fixed a bunch of random crashes caused from clicking the "Disconnect" button
* Before, clicking the button had a small random chance to corrupt a random plac
e in memory that caused you to crash at a random time doing something random
- Updated the wording of some of the tooltips to be a bit more clear
- When viewing a player's stats, "Public Statistics" is now selected by default
(previously "Ranked Statistics")
- Prevent a buddylist bug when the user loses connection to the chat server, the
n reconnects to the chat server
- Russian stringtables updated
- Fixed lock camera on player not turning off after a replay
- Profanity filter is now optional
- Follow fix: If two players are following each other and one of them joins a ga
me, the other one will now join that game instead of both of them disconnecting
- Fixed a spelling error in the matchmaking interface
- Fixed crash when CLIPBOARD selection is unowned and an attempt is made to past
e
- Fixed an issue that disconnected a user if they typed a player's name into the
IM window
- Fix to the close button of the MOTD so you can click it easier
- Fixed mousewheel events not having the correct coordinates in windowed mode
- Re-organized the options menu slightly
- The game list is no longer cleared when closed
* The list will only auto-refresh when it is opened for the first time or a game
starts
- Fixed Official Stats or No Stats showing up when you invite someone to a game

Taunt
- Cast time removed

Items
Courier
- Will now be attacked by Towers and the Well
Geometer's Bane
- Grants 0.1sec invulnerability on activation
Hellflower
- Damage increased from 40 to 45
Plated Greaves
- Will no longer apply it's buff to Wildsoul's bear
Puzzlebox
- Recipe increased from 1100 to 1250
Shrunken Head
- Added to the tooltip that it cannot be dispelled
Steamstaff
- Price lowered to 800 from 900
Stormspirit
- No longer silences or perplexes, just stuns
* This allows you to queue up orders while under it's effects

Heroes
- Maliken, Warbeast, and Wildsoul transformations will no longer act stupid when
Dark Lady Ults
- Valkyrie Arrow, Devourer Hook, and Voodoo Casks will no longer hit couriers
- Added new Legion Strength hero, Tundra
* Based on Rexxar the Beastmaster from DotA
Accursed
- Fire Shield dispels stuns once again
- Flame Consumption will no longer automatically activate below 400hp. Must be c
ast manually.
* This means that silences/stuns/etc will prevent Accursed from triggering his u
lt
- Staff of the Master now lets Accursed use Flame Consumption while silenced
Arachna
- Spiderling will no longer stand there like a dummy if a hero blinked while the
projectile was midair
Behemoth
- Initial 200/275/350 Magic damage on the ult is now Superior Magic, meaning it
will go through magic immunity
Bubbles
- Shell Surf vision increased from 600 to 800 units and now keeps granting visio
n if it goes the max distance for 3.34 seconds.
- Fixed a bug with Shell Toss that was resetting the cooldown incorrectly
- Song of the Sea now hits units in fog and invisible units
- Take Cover no longer perplexes
- Kelp Field will no longer deal damage or stun magic immune heroes
Chipper
- Attack time increased from 350ms to 450ms
Corrupted Disciple
- Electric Tide now is now correctly displayed when originating from a position
within fog
Deadwood
- Base strength increased from 23 to 25
- Base Armor increased from 2.24 to 2.74
- Creeps will no longer dispel the tree
Engineer
- Fixed the Turret's attacks eating Nullstone
- Tinker cooldown increased from 15 to 20
- Tinker manacost increased from 25 to 50
Forsaken Archer
- Skeletons will no longer trigger neutrals to use their abilities
Gauntlet
- Ability 1 now has an instant cast time
- Cast range on second abiity increased from 625/800/975/1150 to 725/850/975/115
0
Hammerstorm
- Mighty Swing can now be toggled on and off
Hellbringer
- Base armor lowered from 2.4 to 1.4
- Life Void cooldown increased from 7 seconds to 10 seconds
Magmus
- Volcanic Touch now correctly deals damage to Mechanical units
Maliken
- Fixed tooltips
- Possession manacost lowered from 150 to 100
Nymphora
- Number of people taken with her Teleport increased from 0,1,2 to 1,2,3 additio
nal targets per level
Pandamonium
- Slow from missing a Cannonball lowered from 4s to 2s
Pollywog Priest
- Max distance of Jolt lowered by 200
Pyromancer
- Phoenix Wave can now target both units and the ground
Sand Wraith
- Using Manifest no longer kills all active illusions
Soul Reaper
- Added to the ult tooltip to correctly state the cooldown changes to 70s at all
levels with it
Soulstealer
- Fixed the "being knocked down" while using an item bug
Succubus
- Fixed a bug causing sleep to sometimes be removed instantly by a creep
- Succubus' Hold cooldown lowered from 120s at all levels to 120/110/100
Swiftblade
- Base movespeed increased from 300 to 305
- Returned attack no longer triggers responses like Corrupted Disciple's Static
Discharge
Valkyrie
- Javelin will now leave lingering vision if it hits nothing
- Tweaked Prism to correctly hit invulnerable allied heroes
Wildsoul
- Damage when the bear dies now properly goes through immunities
- Updated his tooltip to reflect that he takes damage when his bear dies
- Beardulon abilities reworked very slightly
* Gains Return at level 1
* Gains Entangling Claws at level 2
* Gains Demolish at level 3
* Gains Magic Resist at level 4
- Wild cast time removed, letting him cast it on the run
- Base movespeed while in Bear form increased from 270 to 285
Wretched Hag
- Bat Blast can now target both units and the ground
Zephyr
- Cyclone damage halved against non-hero units
Version 1.0.2
-------------
Join the discussion about this patch on the forums:
http://forums.heroesofnewerth.com/showthread.php?t=128034
General
- Marchers are now in the outpost
- Implemented functionality for "Buy All Components"
* Clicking this button will attempt to purchase all components and sub-componen
ts needed to complete the recipe.
- Fixed several stringtable entries
- Fixed blockers behind the Legion fountain to help people who teleport back the
re
- Updated some cliffs so wards will not sink into them anymore
- Fixed "Helm of the Black Legion" appearing incorrectly on the shop due to it's
length
- Tweaked some weirdness with collisions in the pathing code
- Fixed the pause dropdown so it now has the correct title
- Following functionality added: Right click on a buddy or clanmate and select "
Follow" to follow them. You will join and leave any games they join or leave unt
il you unfollow them, quit the game, or are in a game that starts.
* thanks to __VIking for the idea
- Players attempting to re-connect to servers they got disconnected from will no
longer be unable to join them due to PSR restrictions for times when they have
recently played a game and their PSR was not updated before connecting to the se
rver.
- Fixed matchmaking to auto focus the channel they join in on
- Removed the "stats reset by release" notification from the reset stats form
- Fixed an issue where blank lines would appear on IMs when one of the players c
hatting would join or leave a game.
- Fixed a bug where the No Stats icon would not show up in notifications for gam
es that were "No Stats"
- The game will no longer display an additional disconnect message indicating th
at the hero was removed and assets distributed to their team when a player with
no team is kicked from the game
- Rearranged the icons on the bottom of Public Games interface to make more spac
e and fix alignments
- Updated Min/Max PSR Filter to be a little more lenient, for example selecting
<1500 and >1600 now checks if it the server is <=1500 or >=1600.
- The Public Game interface so that it can now display the actual advanced game
options when hovering over the "Advanced Options" icon
- Added a "Hide Restricted Games" option to the Public Game interface
* When enabled any games a player is ineligible for due to having a leaver statu
s or having a PSR outside the range of that game will be hidden
* Credit to Bangerz for the implementation
- Added the Premium Account icon to the Icon Key tooltip
- Added more ping filter values (from a max of 270 to a max of 360) and added mo
re PSR values (1900 and 1950).
- Added game hint indicating players can disable notifications in game via the o
ptions menu
- Logging in with "Invisible Mode" will now always bring focus to the "Status" c
hannel, previously it wouldn't the first time logging in
- Removed requirement to enter a reason when banning someone via "/bl add nickna
me", it now defaults to the reason "None" if none is specified
- Fixed an issue where the banlist reason was not updated properly unless the pl
ayer logged out first
- Using "/r" will only reply to the last whisper received, and will no longer re
ply to the last buddy or clan whisper

Matchmaking
- Added maximum spread setting for matchmaking
- Restrict matchmaking regions to just USW, USE, EU
- Improve tracking of matchmaking failure rates and player disconnections

Heroes
Bubbles
- Fixed a glitch when you had a body effect on and threw the shell
- Can now use Shell Surf's Teleport while under the effects of Take Cover
- Take Cover now tiggeres off tower hits
- Initial radius of Kelp Field changed from 600 to 400
Chipper
- Rocket damage reduced from 105/130/155/180 to 85/115/145/180
- Sawblade cool down set to 50 seconds at all levels (from 60/45/30)
Fayde
- Stances will no longer reset when she dies
Gauntlet
- Completely reworked, still a dev hero. Let us know what you think on the forum
s.
Night Hound
- Updated the tooltip for Smoke Bomb to explain that he cannot attack towers whi
le in the cloud
Scout
- Marksman Shot will no longer place an infinite life state on the target
Version 1.0.1
-------------
Matchmaking
- Fixed average wait time and percent successful matches stat tracking for match
making
- Added some matchmaker logging
- Fixed substitutions not working properly

- Tweaked some oddities in the pathing code


* Heroes might 'stick' on each other slightly again. We are developing a more pe
rmanent solution
- Toggling autocast and attack abilities no longer interrupt any current actions

Items
Harkon's Blade
- No longer stacks with Lifeleech & other attack modifiers
Nome's Wisdom
- Recipe cost from 600 to 200
Plated Greaves
- The activated effect can now apply to all allied non-hero units (including pla
yer controlled units).
Puzzlebox
- Recipe cost from 1000 to 1100

Heroes
Added New Legion Int hero, Bubbles, inspired by Puck the Faerie Dragon
* Fun Fact: The voice of this hero was recorded by Robert Jadah, who also voiced
Morla The Thousand Year-Old Turtle for 'The Neverending Story'
Balphagore
- Un-Dev
- Fixed Recommended Items
- Base armor lowered by 2
- Demonic Pathogen Silence from 1/1.5/2/2.5 seconds to 1/2/3/4 seconds
- Demonic Pathogen damage from 100 magic DPS to 60 magic DPS
- Corpse Conversion cooldown from 30 to 20
- Gold bounty from minions from 21/26/36/41 to 10/13/18/20
- Minions now have 3 Magic Armor
- Now takes 30 seconds for charges on his ult to start disappearing
- He now gains 0.6 charges per 1% of enemy mana spent (increased from 0.5)
Bloodhunter
- Blood Sense now grants full vision of low HP targets
Deadwood
- Uproot's Mana Cost from 60 to 30
- Uproot's charges from 5/6/7/8 to 5 at all levels
- Willowmaker now casts 100ms faster
Devourer
- Armor from 1.96 to 2.96
Engineer
- Base STR from 22 to 20
- Base INT from 19 to 21
Fayde
- Scythe Stance now causes Cull to stun and Burning Shadows to destroy mana
- Shadow stance now causes Cull to destroy mana and Burning Shadows to stun
- Fayde now starts in Scythe Stance by default (this makes Reflection deal Physi
cal damage by default, even when stances are unleveled)
Hellbringer
- STR growth from 2.5 to 2.1
- AGI growth from 1.0 to 1.2
- INT growth from 2.7 to 2.9
Legionnaire
- Armor from 1.8 to 2.8
Madman
- Stalk cooldown lowered by 1
Nymphora
- Grace of the Nymph now only dispels from player-controlled unit damage
- Teleport no longer displays graphic/sfx to enemies when in fog
Pandamonium
- Cannonball now snares by 60% for 4 seconds instead of stunning when missed
Slither
- Toxin wards now have 1/1/2/2 charges for placement, decreased from 1/2/2/3
- Toxin wards attack effect changed from -10% Movespeed to -25 Movespeed at all
levels
- Fixed tool tip of Toxin Wards displaying the incorrect amount of health
Swiftblade
- Counter-attack no longer uses real attacks, meaning it will not trigger things
like critical strike, life steal, or frostburn. It now simply deals damage equa
l to swiftblade's base attack damage.
Version 1.0.0.1
-------------
- Fixing a minor UI issue with the new F6 menu while ingame
Version 1.0.0
-------------
Release Build
- Fixed terminating players properly ingame when they left
- Fixed disconnection caused by the terminated player message
- Fixed upside down taskbar icon under Linux
- Fixed matchmaking giving improper point values
- Fixed the black and white box when picking a dev hero
- Fixed MinPSR/MaxPSR not being reset back to 0 when a game ends
- Rate of passive income is now adjusted when a player terminates (Higher with l
ess players)
- Cleaned up create game dialog
- Added a frame that holds the disconnect button on the loading screen
- Updated tooltip description for hardcore mode so it doesn't say items are drop
ped
- Tweaked Linux resource auto-reloading
Balphagore
- Minions spawned by Balphagore's ult will now die if their target dies
- Won't eat Items, Wildsoul's Bear, or Mechanical units anymore
Version 0.3.6
-------------
Game Modes
- Added Dev Hero Mode
* When enabled, Dev Hero Mode allows work-in-progress "development" heroes to be
played
* All future S2 Hero additions are going to be added as "dev heroes," this allow
s us to get feedback on a large scale and evaluate balance before including the
hero in the stable hero pool
* Dev hero mode must be enabled when hosting games. It can be filtered in the ga
me list. Dev heroes will not be used in matchmaking or competitive tournaments
- Added new advanced game option "Tournament Rules"
* When enabled, allows the host to specify in the game lobby which team gets fir
st ban
* Only affects BP and BD gamemodes
- Added "Hardcore Mode" advanced game option
* No passive gold/sec gain
* A creep/hero deny results in 0 experience for the enemy team
* A tower deny results in 0 gold for the enemy team
- "Item Drop" advanced game option now drops all items on death.
* Items dropped on death cannot be picked up by couriers, sold, or killed on the
ground.
* Items dropped on death can be picked up and used by anyone.
- Added 5 seconds to each players pick time in Random Draft (25 -> 30)
- Added 5 seconds to transition between bans and picks in Random Draft (15 -> 20
)
Important Bug Fixes
- When using Runes of Blight on a tree, heroes will now approach from the correc
t side. (Will now no longer go all the way around a tree to eat it)
- Heroes are much less likely to keep blocking each other as they try to run pas
t each other (HUGS!)
- Fixed ability tooltips sometimes getting stuck on screen
- Fixed an issue causing buying while dead to sometimes not work
- Abilities used from in the fog will no longer originate from the 0,0 position
* This includes Devourer's Hook, Electrician's Grip, Pollwog Priest's Tongue Tie
d, Puppet Master's Puppeteer's Hold and Voodoo Puppet, and Witch Slayer's Mana D
rain
- Fixed sound system/voicemanager interactions that were causing crashes upon so
und system restart
- You can now drop an item into an inventory spot with a building under it

Matchmaking 2.0
- Matchmaking has received some serious revisions that should drastically improv
e match making quality. Please help us further perfect our match making system b
y giving it a try and leaving feedback on the forums
* Reworked how matches are formed to more consistently replace players who fail
to load and to decrease time to find matches for players with exceptionally high
or low SMR ratings
* Players new to matchmaking must complete 5 provisional matches, in which they
will be matched with other new players. If not enough new players are available,
they will eventually be matched with regular players.
* Players new to matchmaking have the option to set their initial SMR according
to general skill level. The three options are Beginner (1300), Intermediate (150
0), and advanced (1700).
* Solo matchmaking now uses Banning Draft instead of Banning Pick

Ingame Changes
- Added a new keybinding: Direct Pathing
* When held down and an order is given (Move, Attack, Cast, etc) will move the h
ero in a direct path towards where you click no matter what is in the way. Ignor
es cliffs, heroes, and creeps. Useful for chasing through the woods or pushing y
ourself against a cliff to cast into the river!
- Re-arranged some of the shop to put modifers into the correct (bottom) shop. T
his includes all lifesteal items. Brutalizer and Lightning items are now in the
Combat shop. Be wary of your hotkeys!
- If you buy an item on a courier then transfer that item to your hero, you can
now sell that item for its full value within the 15sec sellback period
- Added game option "Minimap Rightclick" (default on). When disabled, the player
cannot rightclick on the minimap.
- The game will no longer display an incorrect disconnect message indicating tha
t the hero was removed and assets distributed to their team if the disconnected
player was a referee or spectator
- Fixed disconnect messages appearing twice when a player disconnects in game
- Calling a vote to remake, pause or kick (through the console) before the pre-m
atch game phase will no longer work. (ie. only after the players are loaded into
the map can they call these.)
- If displaying chat timestamps were enabled in game, various game messages sent
to both teams were not being timestamped (disconnects, Kongor kills, Barracks d
estruction, etc). These messages now display the timestamp properly if the clien
t has this option enabled.
- New death for the legion main building
- Finally took down our Christmas lights...
- New Hellbourne sounds and effects for buildings
- Random small chest sound/model fixes
- The game option "Show exp numbers" is now on by default for new installations.
- Added an option "Center Camera on Respawn" that allows users to toggle whether
or not the camera will automatically focus on their hero after respawning
- Unpause now plays a noise so players are aware
- Fixed some neutral NPC sounds playing globally
- Updated map to remove texture seams
- Added a visible 'corpse' for NPCs dying
- Heroes can no longer pickup runes while stunned
- Referees are now treated as spectators
* Fixes the fog issue, allows them to see the scoreboard, allows them to talk wi
th other referees and spectators
- Added some environmental sound effects on Caldavar
- Double Tap returns!
- Fixed the sound bug where muting someone might not always work
- Restrict most actions while the game is paused
- Fixed the "Share All" courier button to reset its state at the start of every
game
- Fixed a bug that occurred when spectators used the "Disable Fog of War" or "Lo
ck Camera" options would see those settings carry over into the the next game th
ey joined or played
- Fixed some tooltips for items in the shop
- Fixed spectators at 1920x1080 resolution
Pre-Game Changes
- Hero icons no-longer react to mouseovers/clicks when there's no hero
- The loading race values now start at 1 and end at 10, the old race values shou
ld no longer appear when loading the next game
- Pressing ALT in the game lobby will now toggle the chat mode between "Team" an
d "All" chat modes.
- Moved the Ping/Players/Version labels in the game lobby a bit to the right as
we weren't making use of the space and server names with long names like those w
e use for South Africa overlapped into these labels
- Voice chat indicator/mute button shows up in the hero picker/etc. now (on the
inner side of the hero name)
- Pressing the "All/Team" button in the game lobby will now set focus to the cha
t input line
- Lobby now has sounds for actions (kick, join etc)
- Increase the max spectator slots to 10
- Fixed the Alternate Picking crash
- The host option "Disband" has been changed to "Disconnect", Upon disconnecting
the game server will assign another player as the host and print a message to
the game lobby indicating the transfer of hosting privileges

General Changes
- Replays now begin recording during the picking phase
- Removed the "Tier" filters, columns and inputs from the game browser and creat
e game interface
- Added filters, sortable columns and all inputs for Min/Max PSR to the game bro
wser and create game interface
* Players may now specify a Min/Max PSR range when creating a game. Min/Max PSR
games will appear normally as they would in the game browser and other players m
ay join a game if their PSR falls within 2% of the range the game server Min/Max
PSR is set to. (This means a player with 1471 PSR should be able to make it int
o a game marked Min 1500, and a 1734 player would be able to join a game marked
as Max 1700, but those are the very edge of the 2% tolerance, so anything higher
or lower would be rejected.)
- Games outside of a player's PSR range are grayed out in the game browser simil
ar to the way "No Leaver" games appear to a player with leaver status. If no ran
ge is specified when the game is created then no range is enforced. If a player
is invited to a game, the server ignores the PSR restrictions for them allowing
friends to play in games they may not normally be able to be playing
- Added Min/Max PSR to the /gi or /gameinfo commands
- The players PSR is now retrieved stored locally on the client when logging in,
and is accessible through the UI_CMD() GetPSR()
- Removed the ticks, grinds, and blips and whatnot that were playing when the ga
me started up
- Added an option "Disable Background Effects" that allows users to toggle wheth
er or not all the background lobby effects and animations are played. (Credit to
Pancakeslp for the original mod)
- Fixed some buddy request/add notifications playing sounds a bunch of times whe
n logging in if a player had those notifications saved in their history
- The Notification Duration slider under options->interface now sets the duratio
n (1-15 seconds) a notification is displayed for
- Fixed a number of incorrectly labeled tooltips on the options menu. Disabled t
he "Health/Mana Bar Scale" in the options
- Removed the "Options" menu from the F10 in game menu
- Fixed "Add PlayerName" buttons on options menu to align properly and correctly
add the player clicked on
- Increased max size of joinable channels to 30
- Using the slash command /join <channelname> "password" will now attempt to joi
n the channel with the password specified. (Anything in between the quotes at th
e end becomes the password)
- Fixed some issues in the client/interface causing the change password dialogue
to not work
- Fixed the lock/unlocked tooltip for hosts to display the correct tip (was prev
iously showing the opposite tooltip it should have been showing)
- Players can now select Logon/Logoff and Join/Leave Game notification settings
for clan members separately from the notifications they select for their friends
- Fixed an issue where notifications were not being saved to the history properl
y
- Fixed the default notification time to be 10 seconds instead of 10000
- Updated sub-account description
- Removed "Show Menu Transitions" from the options menu as the option is not cur
rently being used
- Fixed iris closing sound being heard on disconnect
- Fixed "/r" to not reply to a clan whisper automatically with "/c m", instead i
t will reply directly to the sender with a "/w PlayerName" just like how "/b m"
works
- Trying out new color for the selected item in listboxes
- Fixed the "Show Winner" button on the match stats screen to correctly display
and announce the team who won
- Fixed sound driver list sometimes showing the current driver incorrectly
* This means the sound system will only restart if it is indeed necessary
- Fixed a couple places where linux system class was using incorrect character c
onversions
- Added console command "precacheworld <mapname>". So for example type "precache
world caldavar" to precache its resources
- Removed cvar browser_maxPing as it was not being used
- Invisible Mode will now remember its state the next time the game re-loads
- Players in "Invisible Mode" will no longer auto join default HoN or Clan chann
els when leaving a game, allowing them to properly remain in a hidden state
- Clicking on the clock in the system bar now toggles between 12 hour and 24 hou
r display
- Re-arranged Public and Create Game interfaces to make more space and added ico
ns/checkboxes for the new "Hardcore" and "Dev Heroes" game options
- Moved "Alt Hero Picking" on the Create Game interface to an Advanced Option, w
hich is what it is actually categorized as

Items
Bananas
- Can now be sold for 500 gold
Doombringer
- Can no longer be transferred to your stash, manually dropped on the ground, or
given to teammates.
Frostburn
- Snare is now 5% a charge and stacks 3 times
Frostwolf Skull
- Recipe cost increased by 500
Geometer's Bane
- Now spawns illusions in a triangle and randomizes the position of the hero on
use
Nome's Wisdom
- Rebalanced
* Strength lowered from 6 to 4
* Agility lowered from 6 to 4
* Intelligence lowered from 16 to 14
* +Damage lowered from 10 to 6
* % Mana Regen removed
* Aura armor lowered from 4 to 3
* Healing from the Aura tweaked so that if the healing exceeds your max health,
a shield of equal value is applied for 10 seconds.
Nullfire Blade
- Fixed so it can now properly dispel Jeraziah's Protective Charm
- Recipe will sell for the correct value again
Plated Greaves
- Cooldown increased to 30s, duration lowered to 15s
- AOE effect now grants +20% damage but only affects allied non-player controlle
d creeps
- AOE effect no longer grants armor
Stormspirit
- Can now target all heroes (allied and enemy). Can no longer target Kongor.
Tokens
- Can no longer be sold

Heroes
- Added Balphagore as a dev hero. Must host games with the dev hero option enabl
ed to play him
* Feedback on this hero is appreciated, as we are still fine-tuning balance and
making necessary adjustments
Behemoth
- Fixed weird shadows with Fissure
Blacksmith
- Fixed some issues with multicast and Frenzy
Chipper
- Voice added. Nuts.
- Tar Toss will no longer apply its slow to Magic Immune units
- Sawblade's staff of the master upgrade no longer provides a static 70% movemen
t speed slow. Instead, units who walk into the saw blades will have a 4 second s
nare applied to them that starts at 90% and quickly reduces in strength over the
duration.
- Sawblade Showdown won't slow couriers anymore
Deadwood
- Clearcutting now causes trees to die with a cooler animation.
Madman
- Barrel Roll will once again grant invulnerability during the duration of the r
oll
Magmus
- Lava Surge once again provides invulnerability during travel time
Engineer
- Ult to 85s at all levels from 90/75/60
Fayde
- Voice added
- Updated description
- A ton of effect changes
- Slice renamed Cull
- Illusions from Burning Shadows now attacks much faster
- Illusions from Burning Shadows are back to full size
- Illusions from Burning Shadows can no longer be selected or show healthbars
- Cooldown on switching between Scythe and Shadow Stance removed
- Fayde now starts in Shadow Stance
- Charges on Shadow/Scythe Stance increased to 2,3,4,5
- Reflection
* Manacost increased to 150,175,200 from 150
* Duration changed to 30,35,40 from 40 at all levels
* Reflection stealth state will no longer have charges that do nothing
* Shadow Cripple now reduces all healing on the target by 50% while it's active
* Shadow Cripple is no longer dispellable
Glacius
- Updated Ice Imprisonment tooltip to explain that it lasts 10 seconds when cast
ed on creeps
Keeper of the Forest
- Updated Root effect to match the area better
Legionnaire
- Added custom sounds for his charge
Maliken
- Updated recommended items
Ophelia
- Command will no longer give the bonus HP to couriers she has bought or to hero
es/herself in weird situations
Pandamonium
- Voice added
Plague Rider
- Voice added
Pollywog
- Units under the effects of Morph can no longer evade or deflect attacks
- Cooldown of Wards changed from 110/95/80 to 100
Pyromancer
- Fixed a bug causing ult to trigger Nullstone twice (causing the cool down to d
ecrease too much)
Soul Reaper
- Rewrote some tooltips
Witch Slayer
- Units under the effects of miniaturization can no longer evade or deflect atta
cks
- Fixed a bug causing ult to trigger Nullstone twice (causing the cool down to d
ecrease too much)
Valkyrie
- Call of the Valkyrie will now determine the close-range target to get hit twic
e at the time the ability is used, rather than after a 0.5 second delay
- Tweak leap distance from 630,690,780,840 to 630,720,780,870
Vindicator
- Voice added
Voodoo Jester
- Cask now bounces for 2/4/6/8 times, instead of the incorrect 2/4/5/8 times
Warbeast
- Metamorphosis will no longer apply to his courier
Wildsoul
- Wild will no longer apply to his courier
Zephyr
- Correctly credit him for damage that his ult does
Version 0.3.5
-------------
- Fixed the 'terrain being black' bug
Items
- Tweaked effects on Frostfield Plate to better match the area (thanks to warcha
mp)
- Kuldra's Sheep stick will now dispel stealth on its target
- Monkey Courier now has a three second cool down between purchases
- Nullfire blade's purge no longer passes through Magic Immunity
Tablet of Command
- No longer be castable on Magic Immune units
- Cooldown lowered from 25s to 16s
Icebrand
- Reduced recipe cost by 200
- Now uses a Bolstering Armband rather than Fleetfeet
- Removed agility bonus, increased strength to +16 from +15
- The movement speed slow now lasts 2.5 seconds when wielded by a melee hero, st
ill 1.5 seconds when wielded by ranged
- The slow now stacks in strength with consecutive applications
* Each attack applies a stacking 3% movement speed slow. Stacks a maximum of 5 t
imes, for a 15% slow
Firebrand
- Reduced recipe cost by 200
- Now uses a Fleetfeet rather than Bolstering Armband
- Removed Strength bonus, increased agility to +16 from +15
Frostburn
- Total cost reduced by 400 (as a result of IceBrand and FireBrand changes)
- Agility and Strength bonuses lowered to +16 each (from +21)
- Attackspeed bonus lowered to +20 from +30
- The movement speed slow now lasts 3.5 seconds when wielded by a melee hero, 2.
5 seconds when wielded by ranged
- The slow now stacks in strength with consecutive applications
* Each attack applies a stacking 3% movement speed slow. Stacks a maximum of 5 t
imes, for a 15% slow

Heroes
Behemoth
- Tweaked Fissure's effects to improve performance
Chipper
- Delay on casting Tar Toss reduced to 0.25 seconds (from 0.4), projectile trave
l time increased to 0.75 seconds (from 0.35)
* Increases total delay on the impact by 0.25 seconds
Corruped Disciple
- base damage changed to 44-48 from 44-52
Engineer
- Damage on engineer's ult will no longer harm couriers or other splash-immune u
nits
Fayde
- Guillotine is now renamed to Slice
* The mana destruction is now reduced based on the number of hero targets hit. D
estroys 6/12/18/24% of maximum mana, minus 1/2/3/4% per additional target hit (h
itting 2 targets would destroy 20% mana each, hitting 3 targets would destroy 16
% mana, etc).
* Shadow Mode: Stuns for 1/1.5/2/2.5 s
* Scyth Mode: Burns Mana
- Burning Shadows
* Now travels 160 units farther
* Illusions now attack 1,2,3,4 times and deal 70 damage per attack
* Illusions are now smaller so they don't stack over heroes
* Illusions will now chase heroes properly
* Shadow Mode: Burns Mana instantly when they are hit (same % at Slice)
* Scythe Mode: Stuns
- Dark Shield removed. Replaced with Scythe Mode and Shadow Mode
* On use, switches between Shadow and Scythe mode
* Starts in Scythe Mode
* No Manacost. 48/36/24/12s cooldown.
* Cannot switch modes if either Slice or Burning Shadows are in cooldown
* Passive component: Blocks damage based on mode. 50 damage per charge (max 1,2,
3,4 charges, gains one charge every 10 seconds). Ignores damage less than 25.
* Blocks magic in shadow mode. Blocks physical in scythe mode
* Example: You have 4 charges and are in Shadow Mode. Get nuked by a 300 dmg nuk
e. All charges removed and nuke damage lowered to 100.
- Reflection reworked
* Still grants stealth and the seamless illusion. Manacost/cooldown/duration unc
hanged
* Illusion no longer gives experience to Fayde
* Applies 3 second DoT on attack from stealth and stealth is removed/illusion ki
lled. No longer has extra stealth (exits stealth immediately).
* DoT no longer snares
* DoT damage set to 75/125/175 DPS. Deals Physical damage by default (in Scythe
mode), deals Magic damage in Shadow mode.
* Invibility from the ult is not removed when changing between Shadow/Scythe mod
es
Forsaken Archer
- Base damage tweaked to 44-50 from 40-51
- Call of the Damned can now be toggled to prevent skeletons from instantly spaw
ning when killing units. Instead, it will build up charges which can be used at
will to spawn skeletons at a later time.
Hellbringer
- Unholy shackles attack + movement speed slow lowered to 20/30/40/50% from 30/4
0/50/60%
- Summon Malphas mana cost increased to 200/300/400 from 200/250/300
Ophelia
- Number of controllable creeps reduced to 1/1/2/3 from 1/2/2/3
Thunderbringer
- Fixed an issue causing the passive third ability to play an overly loud sound
Version 0.3.4.1
-------------
- Fixed Fayde's tooltip for Reflection to correctly state that the Illusion is k
illed when she lands her first attack from stealth.
- Fixed Fayde's model to not be a teapot. Sorry if you like teapots.
Version 0.3.4
-------------
Join the discussion about this patch on the forums:
http://forums.heroesofnewerth.com/showthread.php?t=107393
General
- Life Steal items, except for Abyssal Skull, are now exclusive attack modifiers
(will not stack with Frostburn, Frostwolf's Skull, etc)
- Dominating neutral creeps (using Ophelia or Whispering Helm) will no longer ca
use the dominated creep's camp to stack less than 3 times total
- A Doombringer can no longer be killed, transferred to your stash, sold, or hel
d by a courier / wildsoul bear. Once someone buys a Doombringer, it's in the gam
e for good!
* NOTE: This means that if you buy a Doombringer on a courier / wildsoul bear, t
hen it will immediately drop the Doombringer. Beware!
- Matchmaking will now sort players from top to bottom according to SMR
- Fixed an issue where the loading race number carries over to the next game, it
should be reset properly each match now
- Right clicking images for the various game mode/options on the "Join Game" not
ification should now close the notification properly
- "Official" and "Official - No Stats" icons properly appear in the first column
in the game browser now with their appropriate tooltip
- Hovering over locked or unlocked slots in the game lobby will display the appr
opriate "Locked" or "Unlocked" tooltip now
- Fixed the Jail Bars appearing mis-aligned when a player is locked on the Hellb
ourne side in the game lobby
- Fixed the right click host visible menu appearing half cut-off if used on the
Hellbourne side of the game lobby
- Added an tooltip to the host's lock/unlock button indicating that slots can no
t be locked in the "Auto Balanced" game mode
- Empty hero picker icons no-longer react to mouseover/clicks as if they're acti
ve
- Fixed an issue where players who tried to add friends during the first few day
s of open beta experienced issues trying to request new friends got a message in
dicating they had already requested them and needed to wait. They should no long
er need to wait any longer than 60 seconds to re-request their a friend
- Fixed an issue where certain players would always be flagged with a PSR of "N/
A", resulting in 100% win chance for their team
- The notification history now adds the most recent notifications to the top of
the list
- Fixed a small animation on the effect indicators
- Fixed a bug which caused music to not loop
- Removed that non working update button
- Sending buddy/clan whispers to players in /afk mode will no longer return a re
sponse indicating that the player was AFK with the reason
- If a player wishes to not see buddy/clan whispers they can use /dnd mode and i
t will stop those messages from being delivered to them
- Startup.cfg fixes (credit to Notausgang)
* SetSave is now properly quoted and escaped
* BindButton, BindImpulse, etc is now properly escaped
* Alias is now properly quoted and escaped
UI modding enhancements (credit to Notausgang/Tisser):
- Added new UI function IsEnabled. (Credit to Tisser)
- Added a new UI function EscapeString(str). It scans the input string for any \
or ' characters and adds a backslash before them
* Don't do this twice to the same string! That will likely cause the result to b
e invalid
- Added new UI_CMD() AddTemplateListItemWithSortReversed() that takes the same p
arameters as AddTemplateListItemWithSort() but adds the newest elements to the t
op of the list instead of the end (so the newest item appears at the top of the
widget.)

Items
Barbed Armor
- Fixed it returning damage to owners of gadgets that deal damage (Voodoo's ward
, Defiler spirits, etc)
Hellflower
- Damage multiplier is now constant while the effect is on them (+20%), not a bu
rst at the end
- Now perplexes
Mock of Brilliance
- Damage will not be dealt if a Courier holds the Mock
Nomes Wisdom
- Recipe cost increased to 600 from 260
Restoration Stone
- Now properly gives the sum of it's parts in bonuses
Savage Mace
- Damage increased to 88 (proper sum of it's parts)

Heroes
New Hellbourne Agi Hero - Fayde
Armadon
- Sped up the quills for his quill spray
Behemoth
- Fixed Announcer
Blacksmith
- Fixed a small Multicast issue
Chipper
- Reduce walk noises by 66%
- Tweak footsteps, more organic sounding
- Mana cost of rockets set to 50/60/70/85 from 50/65/80/95
- Hitting a target with rockets within 175 units will now deal full damage, rath
er than half
- Tar Toss is now Physical instead of Magic, but can be removed by Purge, Shrunk
en Head activation, etc
- Reworked Focus Buffer
* Now absorbs 150/300/450/600 Magic damage
* Buff lasts 20 seconds
* 20 second cooldown
- Sawblade Showdown can now be boosted by Staff of the Master
* Increases range to 1000 from 700
* Applies a 70% snare to all enemies inside of the saws
Corrupted Disciple
- Recommended Item tweaks
Engineer
- Fixed the turret sometimes not being able to fire the last 2 shots of the burs
t
- Fixed the turret not using 1/16th of its mama per shot when it got more mana
Pharaoh
- Tormented Soul no longer draws on the minimap
Slither
- Ward health lowered to 60,110,160,210
Swiftblade
- Movespeed lowered by 5
Torturer
- Radius of the stun is now consistent across all levels at 225
Valkyrie
- Call of the Valkyrie cast time reduced from 1.33s to 0.6s
Version 0.3.3.2
-------------
- Units that can't carry items can no longer pick up chests
- Fixed -1 bug... AGAIN.
- Fix not receiving the proper experience for killing heroes.
- Sage's Lore will now be properly dispelled from Wildsoul if he activates Wild
or Battle Cry
- Wildsoul will now properly be silenced when activating Wild or Battle Cry and
is standing within range of Vindicator's aura
Version 0.3.3
-------------
- Sending a whisper to a player who is not online will now return a message indi
cating the player is not online
- The updater no longer crashes when a file doesn't exist (such as tos.txt)
The Chipper
- Fixed a bug with Focus Buffer. I was dividing by zero. The universe almost cea
sed to exist. You can thank me later.
Version 0.3.2
-------------
Join discussion about this patch on the forums:
http://forums.heroesofnewerth.com/showthread.php?t=100495
General
- Neutral Creep camps (Normal and Ancient) can now only be stacked up to 2 addit
ional times (3 Stacks Total)
* Exception are the smallest camps, which have no limit still
- Selling wards of sight / puzzlebox recipe within the 15s grace period will now
restock the shop.
- The weak neutral creep camp on Hellborne side can no longer be pulled into the
lane.
- Any teammate can now take Wards of Sight and Wards of Revelation from a courie
r, regardless of who purchased them
* Previously either the courier owner or the purchaser of the wards had to manua
lly give the wards to a teammate; now the teammates can take it by themselves
- Activating a courier's "Transfer Items to Hero" ability (3rd ability) will aut
omatically transfer any Wards of Sight and Wards of Revelation from the courier
to your inventory, regardless of who purchased them
- Pets can no longer pick up Token of Life, Token of Sight, Token of Stealth, or
Bananas
* No more ninja'ing the token with a flying courier / Wildsoul's bear
- Consumables (Health Potions, etc) purchased by different teammates will no lon
ger combine together on couriers
- Ordering multiple units at a time will no longer artificially inflate your APM
- Added a Message of the Day upon logging in
- The following changes pertain to players using "invisible" mode:
* They will now appears as "offline" if a /whois or "User Information" is done o
n them
* They will no longer be able to send/receive whispers, send/receive IM's, and s
end buddy/clan whispers, however they will still be able to receive buddy/clan w
hispers.
* They will now properly see all their online buddies/clan members when logging
in
- Removing yourself as a buddy now fails with an appropriate error message.
- When a buddy approves a friendship request, the person who requested it will n
o longer see "You are now friends with <yourname>." They will correctly see "You
are now friends with <buddyname>."
- Fixed right clicking a buddy to display the appropriate menu choices the first
time they are clicked (instead of the second)
- Fixed Team/All chat to remember it's previous state, so when navigating to ano
ther channel and coming back to the game lobby it will properly show the last ch
at type that was used
- When in the game lobby, clicking the "Send" button will now return focus to th
e text input
- Fixed some of the right click menu options either not appearing or not working
- Fixed banning/unbanning someone from a chat channel, it should now work proper
ly when used
- Adding a user to your ignore list will stop all incoming buddy requests from t
he ignored user
- Players can only request the same person as a buddy once every 5 minutes now
- Fixed joining and leaving clan channels with long names
- IM notifications only pop up once every 2 minutes now, however the IM count an
d any IM conversations will still be updated real time.
- Fixed chat channels saving
- Added additional flood protection to the chat server when requesting a buddy o
r approving a buddy.
- Arranged matches should now be reported to clan members and buddies, but the j
oin notification will not show a "Join Game" button, it will merely be informati
onal
- Using a /whois or "User Info" on another player in a matchmaking game should d
isplay their information correctly now
- Implemented the community mod "Chat Textbox Improvements" for the game lobby,
credit to slime73 for this contribution
* Clicking anywhere on the chat window will set focus to the text input
* Pressing escape will remove focus from the text input if it has no text, if th
ere is text it will clear it without removing focus. You can then press escape a
gain to remove focus
* This fixes an issue where currently focus is forced to the chat window and doe
sn't allow players to use VOIP for the in the game lobby
- Fixed matchmaking epic clock ticks
- Fixed matchmaking ratings being -1 (For reals this time)

Heroes
New Legion Intelligence Hero: The Chipper
* See here for more information: http://i39.tinypic.com/52vc3.jpg
Devourer
- Hook cast time decreased to .3 from .41
Engineer
- Tokens and Bananas are no longer cloned to the Turret
Kraken
- Fixed Ult grabbing gadgets/PsuedoPets
Maliken
- Texture fixes
Pollywog Priest
- Fixed the weird LOD model stuff
Slither
- Ward health rebalanced to 100,150,200,250 from 75,150,225,300
Swiftblade
- Debuff while using level 4 Blade Frenzy is now -50% Attack Speed instead of -5
5 Attackspeed
Version 0.3.1.1
-------------
- Fixed replay compatizing to hot-fixed server versions (0.1.66.1)
- Fixed instances of list items staying highlighted when they shouldn't
Version 0.3.1
-------------
General
- Fixed disassembled items losing owner information, thus not letting them combi
ne with other items
- Fixed a crash when selecting a chest containing a token of life or cheese
- Fixed unable to purchase from the shop while dead
- Reconnect window will no longer show if game is over (conceded) and you leave
- Show disconnect button in interface as soon as there is a winner (i.e. when a
concede vote passes)
- Updated French stringtables
- Fixed downloading backwards compatibility archives after using the 0.3.0 insta
ller
- Fixed issues with out of sync backwards compatibility archives
- Fixed a crash when starting old version replays
- Reset playback speed when closing a replay
- Updated how the "Automatic" create game functionality works
* Previously it used the first server it recieved a valid response back from. No
w it grabs a server only from the region last selected
Interface
- Fix Team/All chat switching on phase changes during hero slection (Yes, this w
as just as annoying to us)
- Player Stats screen now has a dropdown box to show Ranked Stats and normal pla
y stats, which are now seperate
- Added functionality to the UI option "Disable All Notifications" that turns of
f all popup notifications, but still records notifications to the history.
- Added new option "Disable Notifications In Game" that turns off popup notific
ations in game, but still fires them when not in a game.
- Added a "Remove All Notifications" button to the bottom of the notification hi
story, clears out all notifications when used
- Fixed buddy invites so when a user ignores or accepts the other persons friend
ship, the original buddy request notification in their history is removed
- Added space to buddy/clan/notification count to allow for counts 3 digits in l
ength
- Fixed "Disband Game" confirmation popping up for players who clicked "Disconne
ct" in their game and were not the host
* Added a "Disconnect from Game" confirmation instead for players who are in the
game and not currently hosts when they click "Disconnect"
- Added SMR/TMR listing in a player's stats
- Fixed a problem where users could become silenced for excessively long times
* So for example a user types /silence "name" 9999999999, and they end up gettin
g silenced in the channel for over a month. Now, /silence name 999999999 will si
lence them for a month, but if /silence name 1 is used afterwards, they will onl
y be silenced for 1 minute.
- Added Russian back to lang selector
- Fixed EM % in stats page rounding correctly
Matchmaking
- Fixed leavers able to join matchmaking
- Players who try to join matchmaking with no region selected will now be given
an error and told to select a region
- Fixed server not reading the proper rating value for matchmaking
* Caused -1 rating and players always gaining/losing 20 points no matter what
- Added better feedback and information for when someone fails to load and how l
ong the game will wait before disbanding
Mac/Linux
- Added Exclusive mode for OS X
- Fixed a memory leak that was crashing OS X client
- Mac mods should now be installed to /Users/<username>/Library/Application Supp
ort/Heroes of Newerth
- Linux mods should now be installed to ~/.Heroes of Newerth
Heroes
Pharaoh
- Slight tweak to how the 'mummy grab' works to fix a control issue
Version 0.3.0.2
-------------
- Fixed the US Regions for Matchmaking
- Disabled custom avatars...
Version 0.3.0.1
-------------
- Fix joining game on the game list
- Fix game lobby enter key not working sometimes
Version 0.3.0
-------------
Join the discussion about this patch on the forums:
forums.heroesofnewerth.com/showthread.php?t=90610
- New Front End Interface
- Solo Automatic Matchmaking
* With one button you can enter the queue for as many different regions as you w
ant and play with random other people automatically. This does not use PSR, it u
ses SMR (Solo Matchmaking Rating) and everyone starts at 1500. Mode is Banning P
ick.
* Players tagged as "leavers" can not join Matchmaking
* Players who leave a game before it starts (during the 'loading' phase of a gam
e) will automatically be replaced by someone else.
* If you leave a Matchmaking game at the hero selection screen, you will get a l
eave
- Tutorial
* New ingame interactive Tutorial to help new players learn the basics of the ga
me before diving in. Even experienced players might learn something!
- New Player Stats screen
* Including your most played heroes!
- Hero Compendium
* See detailed stats and recommended items about every hero
- Ingame Ladder page
* Search and filter the ladder to compare yourself to those at the top. Any numb
er of options can be turned on and filtered!
- New Game Lobby
- New Hero Picking screen
* Now with 12 more slots for new heroes! How did we do that?!?

General
- You can now swap the placement of the minimap from the bottom left to bottom r
ight hand corner
- Leaver threshold lowered to 5%
- Fix for StatusStealth
* This fixed an issue that was causing Witch Slayer and Pollywog Priest's crowd
control abilities to dispel all states off the target
- Updated br stringtables, thanks to Trilles
- Recommended Items Updated
- Item cursor now changes to a targeting cursor when hovering over an allied uni
t
- Stacked items (runes of blight, mana potions, health potions) will now sell fo
r their full total value within 15 seconds of purchasing them. (e.g. if you buy
two health potions for 200g then sell them within 15sec, you will now correctly
gain 200g)
- Logger's Hatchet can now be sold within 15 seconds of buying it (but not if yo
u used it)
- Added "Host:" and "Version:" to the /gameinfo and /gi commands in game, also a
dded the server version for display in the game lobby screen
- Fixed when heroes were 'running in place' after using a Homecoming Stone
- Added messages to the game lobby for the following actions:
1) When the host assigns someone as the new host
2) When the host assigns someone as a spectator
3) When the host assigns someone as a referee
4) When the host locks or unlocks a slot
- Removed 'remove hero' button in practice mode for now
- Tweaked the position of ancients
- Invisible Mode added
- Fixed a bug in the game setup interface where referee count was incorrectly be
ing set to the count of spectators chosen
- Fixed a bug in the game lobby where the current player count exceeded the max
player count in games with spectators(2) and referees(1). e.g. "Players: 13/10".
Now shows the correct max player count to match the main lobby game browser num
bers. e.g. "Players: 13/13"
- Added flood protection to the chat server to protect against invite to clan sp
am and create clan attempts
- Fixed an issue causing the change password functionality in game to not work c
orrectly.
- Fixed an issue on the chat server where in certain cases players were not prop
erly being promoted/demoted
- Optimized client code so game server refreshes should no longer hang the clien
t or user interface.
- Chat channels can now be saved via the interface and will be automatically joi
ned when logging in.
- Added new "Ping" filter next to the "Full Games" checkbox. It filters the resu
lts on the client so only pings less the chosen number populate the game list
- Added a new filter option to the server browser "Game Mode:" section called "A
dvanced". It allows players to filter multiple game modes (ie. SD, BD, BP) all a
t once locally in the client. Upon selecting 'Advanced' a small panel pops up an
d the player can choose the game modes they want to see in the game list just by
selecting the appropriate checkbox then clicking OK
- Default SFX volume down to 0.6 from 0.7
- Fixed an issue with the chat server where if a user sent a message using /b or
/m and someone on one of those lists was in /dnd mode, it wouldn't send the mes
sage to all the people on the list.
- Overhauled how adding buddies/friends works. You now must request friendship b
efore someone is actually added as your friend.
* You can request friends when offline and they will get the notifications upon
logging in, and approve at their convenience
* We might have to wipe current friends lists at some point in the future for th
is to work correctly.
- Added new search support for filtering games by name:
* Added feature to allow players to type in multiple search phrases. By typing a
search phrase and adding a ?|? the client will distinguish one phrase from anot
her. The browser will then search the available games and show any games showing
any one of the phrases separated by a "|".
* Added feature to allow players to exclude certain games based on the search ph
rase. By typing in a "-" at the beginning of the search phrase the client will a
utomatically filter any games with "Phrase" to not show up. Note that exclusion
of search terms takes precedence over inclusion. (Excluding a term, and then try
ing to include the same term will cause it not to appear, ie ?noobs|-noobs?)
* The "|" and "-" can be escaped with a "\" should the player want to search on
a game with the pipe or hyphen in it.
* All searches are color and case insensitive, and the order that the search phr
ases are entered have no effect on how they will display. So "1500|-no ab" is th
e same as "-no ab|1500".
Some examples:
*Search Phrase: "1550|1600|1650|-no ab|-noobs" - This searches on any game with
"1550", "1600", and "1650" in the name, and if it has the words "no ab" or "noob
s" in it it will not display.
*Search Phrase: "-no ab|1500|1550|-countryname|ab" - This searches on any game w
ith "1500", "1550" and "ab" in the name, and if it has the words "no ab" or "cou
ntryname" in it it will not display.
*Search Phrase: "1500|\-SDEM|pipe\|test" - This searches on any game with "1500"
, "-sdem" and "pipe|test" in the name.
Kongor
- If you attack him from outside of his lair you will have 100% miss now
- After leaving his lair, 1.5 seconds later he retreats to go back in and is inv
uln on the run back
- Is now 40% angrier
Ice Ogre
- Cooldown of the frost shield increased by 4 seconds (to 5s)

Items
Barrier Idol
- Fixed a bug that caused it to absorb huge damage when damage taken was all at
once
Elder Parasite
- Incoming damage multiplier reduced to 20%, from 30%
Harkon's Blade
- Increases manacost per attack to 75 from 50
Nullstone
- Recipe cost reduced to 825 from 1325
- Mana regen increased to 200% from 150%
- Now grants +10 damage
Runes of the Blight
- Heal over time is no longer dispellable
Wards of Sight
- Now have a 50 gold bounty when killed

Heroes
The following auras can now be toggled between all units and heroes only:
- Andromeda's Dimensional Link
- Arachna's Precision
- Moon Queen's Lunar Glow
Accursed
- Fixed Flame Consumption to go off anytime he is below 400 health and takes non
-fatal damage
- Fixed Flame Consumption to properly dispel himself when it automatically goes
off
- Fixed Sear so it continues to apply the slow and the buff while his ultimate i
s active
Andromeda
- Rescaled ult range to 750/975/1200 from 600/900/1200
Armadon
- Added cast effect for throwing snot
* This is a visual effects change
- Charges gained from Restless are not longer capped at 4
Behemoth
- "Voice"
Blacksmith
- Lowered base armor by 1
- Base Damage lowered to 54-60 from 58-64
- Flaming Hammer's projectile speed lowered to 800 from 1100
- Flaming Hammer's negative magic armor starts at -1/-2/-3/-4 for the first 1 se
cond, then reduces to 0 over its duration.
- Base Manacost of Flaming Hammer increased to 95/110/125/140 from 95/105/115/12
5
Blood Hunter
- Blood Sense now reveals stealth targets
Chronos
- Manacost on Time Leap increased to 135 from 120
- Time Leap damage lowered by 25 at all levels
- Curse of Ages now steals 1/1/2/3 agility per charge, decreased from 1/2/3/4
- Curse of Ages now stuns the target after 5 attacks, increased from 4
- Targets stunned by Curse of Ages will now properly play their attack animation
when the stun wears off
- Stun from Curse of Ages now scales as a .25,.5,.75,1 second stun from 1 second
at all levels
- Chronofield won't freeze invulnerable targets anymore (Such as Swiftblade ulti
ng or Defiler's ult)
- Chronofield now freezes everyone by default, with Staff of the Master lets all
ies move at -80% speed in the field
Corrupted Disciple
- Top end base damage lowered by 5
Dark Lady
- Turn rate increased to 900 from 360
- Dark Blades don't interrupt movement, cast time removed
Deadwood
- Proper announcement at hero selection
- Rebalanced:
- Base strength lowered to 23 (from 25)
- Strength Gain lowered to 2.7 from 3.0
- Agility Gain increased to 2.0 from 1.6
- Base Armor increased to 2.24 from 1.24
- Slow from throwing the log increased to 75% max from 60% max
- Oakbolt's slow now lasts for 1.5/2/2.5/3 seconds, from 3 seconds at all levels
.
- Projectile speed when throwing a log increased to 1200 from 1000
- Willowmaker
* Cooldown rescaled to 85,75,65
* Cast point lowered to 500ms from 750ms
* Damage rescaled to 350, 650, 950 from 400,600,800
* Debuff is now a constant 20% strength reduction at all levels from 20,30,40%
* No longer splashes the debuff in a cone, only the single target
* Stun duration increased to 1.5s from 1s
Demented Shaman
- Base Intelligence lowered to 24 from 27
- Strength Gain lowered to 1.8 from 1.9
- Intelligence Gain lowered to 3.0 from 3.4
- Damage rescaled to 44-56 from 41-59
- The snare from Entangle will now give assists
Devourer
- No longer gains strength from illusions
- Touch radius of Hook changed from 60 to 75 and will consistently hit targets w
ith a 75 radius regardless of what angle it is being thrown
Electrician
- Damage of Clensing Shock against summoned units increased to 600,800,1000 from
600 at all levels
Engineer
- Voice
- Fixed a Turret bug that a bullet from the Turret doing 200+ damage
- Fixed a bug causing the splash damage when a siege unit debuffed by Tinker to
not deal AOE damage
- Energy Field will only not purge a target if they are under the effects of Shr
unken Head
* This means the shield will purge off Jeraziah's Charm, for example.
Forsaken Archer
- Voice
- Skeletons now display a timer on the third ability indicating the time remaini
ng for the next skeleton to expire (Thanks to Tisser)
Glacius
- Base Agility increased to 17 from 16
- Damage rescaled to 43-51 from 38-44
- Base Armor increased to 1.44 from 1.24
Hellbringer
- Summon Malphas now has new ground effects
- Negative Magic Armor is now -3,-4,-5,-6 from -2.7,-5.1,-6.9,-8.3
Jeraziah
- Fixed tooltips (a few errors)
- Range of Inner Light increased to 500 from 400
Keeper of the Forest
- Eyes are now stealthed and become revealed when a hero comes into the 450 reve
al range (from 300)
* This stops couriers from killing eyes unless a hero is nearby to spot them
- Root can now be seen even when he is invisible
- Root now hits units in fog
Legionnaire
- Base Int increased to 17 from 14
- Terrify removed
- Terrifying Charge Added
* The Legionnaire charges very quickly at a target foe and swings wide with his
mighty axe upon reaching them, dealing damage and Terrifying those unfortunate e
nough to be standing there. Terrified enemies attack very quickly, but do less d
amage per attack.
* 1000 Range, 40/50/60/70 Manacost, 30s Cooldown
* Charges at max movespeed towards the target. Being stunned, losing sight of th
e target, or issuing another command will cancel the charge early. Upon reaching
the target, forces an attack that deals 150/200/250/300% of your base damage an
d applies Terrify for 4/5/6/7 seconds to all enemies in a 110 degree 240 distanc
e cone.
* If the target gets more then 2000 units away (Such as from using teleport) the
charge will cancel
* Terrify debuff: -50% Attack Damage, +50% Attack Speed
Madman
- Snare debuff stuff removed from Stalk
- Manacost of Berserk changed to 50,80,110 from 100,150,205
Maliken
- Model cleaned up
- Voice
- Stats tweaks:
* Base Strength increased to 24 from 22
* Strength gain increased to 2.6 from 2.4
* Agility gain lowered to 2.0 from 2.4
* Base Intelligence lowered to 17 from 18
- Speed of Sword Throw projectile increased to 850 from 700
- Radius of Sword Throw lowered to 200 from 225
- Manacost on Sword of the Damned's heal mode removed
- Self hurt from Sword of the Damned's flame mode changed to 6,9,12,15 from 5,10
,15,20
- Range while under the effects of Possession reduced to 550 from 600
Night Hound
- Base movement speed increased to 305 from 300
- Smoke Bomb cast range increased to 425 from 350
- Smoke Bomb cast point reduced to 200 from 400
- Pounce cooldown rescaled to 20,15,10,5 from 30,20,10,5
Nymphora
- Fixed targeting circle radius
- Base Agility lowered to 18 from 22
- Base Armor lowered to 2.00 from 2.08
- Stun from Nymphora's Zeal is now 1200 range at all ranks (from bad)
* Charges Nymphora gains rescaled slightly so the bonuses are zero at level 1 an
d the same at level 4
Ophelia
- New effects for first ability
- Command now allows Ophelia to control 1/2/2/3 creeps at once, from 1/2/3/3
- Level 4 of Command no longer grants Magic armor to Ophelia's creeps
Pebbles
- New death
Pharaoh
- Anyone within 175 units of Pharaoh will be gauranteed to be caught inside of h
is mummy wall on use
Plague Rider
- Agility Gain lowered to 1.8 from 2.0
- Damage rescaled to 42-51 from 37-56
Pollywog Priest
- Remodeled and effects redone
- Range increased to 550 from 500
- Base Armor increased from 1.14 to 1.30
- Number of targets hit by Electric Jolt is no longer capped
- Cooldown of Voodoo Wards is now 110/95/80 from 110 at all levels
Predator
- "Voice"
Puppetmaster
- Puppeteer's Hold duration lowered by .5 seconds at all levels
Pyromancer
- Fixed Fervor doing 1 DPS too much to buildings
- Fervor set not to propagate to illusions
Slither
- Wards bounty to 10-15 from 3-9
Soul Reaper
- Base Agility increased to 16 from 15
Soulstealer
- Dread can no longer be toggled. This fixes the keybinding issues.
Succubus
- Voice
- Manacost of Succubus' Hold is now 150/250/350 from 200/300/400
Thunderbringer
- Cast times of all abilities lowered to 300ms from 400ms
- Damage from Chain Lightning is now instant on the first target
- AOE of Lightning Rod increased to 1000 from 800
Valkyrie
- Increase turn speed to 900 (from 360)
- After hitting a target with Javelin of Light, an 800 area around the target wi
ll continue to be revealed for 3.34 seconds
- Reworked collision on the Javelin of Light. It now has a radius of 80 (reduced
from 110) and will consistently hit targets with an 80 radius regardless of wha
t angle it is being thrown
* Previously, it was using a rectangle 110 units wide to calculate collision, so
when thrown on an angle it would often hit targets greater than 110 units away
- Javelin of Light is no longer "Physical"
* This means it will hit someone who has void talisman active
- Javelin of Light plays a popup indicating the length of the stun
- Removed cast noise on casting Javelin of Light
- Removed glow from Javelin of Light
Vindicator
- Base Armor increased from 1.30 to 1.50
- Damage rescaled to 45-55 from 39-61
Voodoo Jester
- Base Agility increased to 14 from 13
- Base Intelligence increased to 22 from 19
- Intelligence Gain increased to 3.0 from 2.9
- Initial projectile speed of Acid Cocktail increased to 750 from 650
- Cast time on Cursed Ground reduced to 0.35 seconds (from 0.5)
Warbeast
- Manacost of Battle Cry reduced to 15,10,5,0 from 15,20,25,30
Witch Slayer
- Base Agility increased to 16 from 15
- Base Intelligence increased to 23 from 22
Zephyr
- The gust of wind from Gust now travels 540 total distance (reduced from 640)
- Cyclones now display the time remaining before the next cyclone expires (thank
s to Tisser)
- Typhoon damage lowered to 60,80,100 from 60,90,120
- Typhoon no longer spawns max Cyclones instantly. Instead, it spawns one cyclon
e per second for the duration of the Typhoon
Version 0.1.66.1
-------------
- Fix opening the C&C panel when the focus is not a textbox
Version 0.1.66
-------------
See here for the Patch Notes on the forum:
http://forums.heroesofnewerth.com/showthread.php?t=71294
General
- Banning Pick
* 3 bans per team, done by captains. Then alternates everyone picking their own
heroes out of the remaining choices.
* 60s total extra time is given per team. Time is subtracted from your extra tim
e when the normal countdown has reached 0. If the extra time reaches 0, a random
choice is made.
- Attack abilities (Webbed Shot) and attack toggles (Harkon's Blade) now overrid
e attack modifiers (Frostwolf, etc)
- Building invulnerability now provides 9999 Magic Armor as well as the Physical
Armor
- When a player buys back, it now uses the following calculation: Cost = 100 + L
evel * Level * 1.5 + GameTimeInMinutes * 15
- If you make any illusions/images (as with the rune or Geometer's) while having
Steamboots they will no longer have less health
- Kongor has Treewalking naturally now. Kongor is not stopped by trees.
- Certain abilities were hitting runes that should not have
- Couriers will no longer aggro creeps, even when standing still
- Now the new neutrals vary their walk and idles, instead of acting in sync
- Fixed tooltip status effect information sometime being incorrect
- Fix combat type tooltip when multi-selecting units
- Fix so all forms of 'sheep' cancel an invibility spell if it's still in the fa
de time
- Fix for bottling a powerup twice in a single frame
- Bajillidan spelling corrections
- New game tips
- Fix cooldowns on spectator tooltips
- Updated french stringtables, thanks to Magissia
- Credit card purchasing now works ingame if you have not pre-purchased already
- French Stringtables updated thanks to Magissia
- Implemented 2 mods into the game
* Added a button to the top left hero picture that will share a courier with you
r whole team in a single click. Thread 69704 by Barter
* Clicking the Game Hint box while loading the game will display another random
tip. Thread 71071 by Ignorance

Items
- Nullstone loses 5 seconds of cooldown time anytime an ability would be blocked
but Nullstone is still in cooldown
- Can now disassemble Hellflower
- Frostwolf now using % based attackspeed slow instead of negative attack speed
for stronger scaling late game
- Puzzlebox changed to 2 initial stock with 9 max stock, 10 minute respawn on ea
ch charge
- Ring of sorcery will now only hit units with mana
- Fixed the sound stacking on plated greaves
- The following auras can now be toggled on and off
* Mock of Brilliance's damage aura

Heroes
- The following auras can now be toggled on and off
* Soul Reaper's Withering Presence
* Magebane's Master of the Mantra
* Kraken's Tidal Pull
* Soulstealer's Dread
- Tweaks to Maliken, Pharaoh, Magmus, Legionnaire, and Ophelia animations
Blacksmith
- Magic Armor reduction lowered to -1,-2,-3,-4 from -2,-3,-4,-5
Blood Hunter
- Blood Crazy is now just an unremovable debuff
- Proportions changed slightly
Chronos
- Time leap now also does 50,100,150,200 Magic damage on impact
- Rewind reworked
* When damaged, Chronos has a 10,15,20,25% chance to heal back the damage at a r
ate of up to 25% of his maximum health per second
- Time Freeze renamed to Curse of Ages
* Steals 1/2/3/4 Agility per hit, debuff lasts 10 seconds. Each debuff is indivi
dually timed
* Four consecutive hits on the same target will lock that target in time (stun)
for 1 second
* While someone is stunned by Curse of Ages, Chronos can not build charges towar
ds another stun or steal any agility
* Does not stack with Brutalizer
* No longer propagates to illusions
- Chronosphere
* Allies can now move and cast while inside, but everything they do is reduced b
y 90% speed (MS, AS, CS)
* With Staff of the Master, the slow is reduced from 90% to 80%
Corrupted Disciple
- Fixed Overload so it applies -1 armor on the first impact
Deadwood
- Voice
- Base armor lowered to 1.24 from 4.24
- Int gain lowered to 1.5 from 1.9
- Rotten Grasp range changed to 1300 from 1500
- Slow from throwing a log now decreases linearly
- Fixed a bug when log was purged. It now takes away all the charges on the abil
ity as well
- Trees killed by Clearcutting now have a cool new death
- Fixed an issue with Willowmaker preventing knocked down heroes from standing b
ack up automatically
Demented Shaman
- Attack Range to 550 from 600
- Storm Cloud now applies a charge instantly when used
Devourer
- Slow from Decay now lasts an additional 2 seconds after someone leaves the are
a
Electrician
- Static Grip
* No longer does AOE damage but now deals 20,40,60,80 Magic damage per second to
the primary target
* When Static Grip ends on a unit, its idle animations now play instead of it be
ing frozen
- Electric Shield
* Now has a 12,24,36,48 Magic DPS 300 aura around the electrician while on
* Requires 20% mana to activate
- Energy Absorption
* Instant cast time
* Now does 85,165,225,300 magic damage and Electrician gains 50 Movespeed as lon
g as he hits something with it
* No longer giving armor or magic armor
* Still gives mana at the same rate
- Cleansing Shock
* Cooldown lowered to 14,12,10
* Deals 600 Magic damage to enemy summoned units
* Cast time lowered to 100ms (from 300)
* Now Staff of the Master compatible. Chains to 2 additional targets
* If the target is a hero, it will only bounce to other heroes of the same facti
on
* If the target is a non-hero, it will bounce to the closest units (heroes or no
n-heroes) of the same faction
Engineer
- Tinker now also passively lowers the base attack time of the Turret by 15,20,2
5,30%
- Tinker now increases the damage of the Turret correctly
Forsaken Archer
- Base strength lowered to 17 from 18
- Strength growth lowered to 1.7 from 1.9
- Skeletons now have 20 health at all levels
- Skeletons do not propagate to illusions
Hellbringer
- Chain count lowered to 0,1,2,3 from 1,2,3,4
Jeraziah
- Protective Charm duration set to 5,8,11,14 seconds from 5,10,15,20
- Righteous Strike's slow duration set to 2,3,4,5 seconds from 5 at all levels
Keeper of the Forest
- If an enemy hero comes within a 300 radius of Keeper's Eyes, the eye will be m
ade visible to that hero's team
- Camouflage now plays the spell visual effect on the correct target now when ca
st on allies
- Root effects now play even if he is stealthed when casting
- Can now turn while immobilized by Root
Madman
- Stalk's slow debuff is now only applied to madman if he fails to do damage to
enemy heroes for the duration. If Stalk is canceled prematurely (via attacking o
r using an ability), the slow debuff will also not be applied
Magebane
- Base strength lowered to 16 from 20
Magmus
- Voice
Night Hound
- Can no longer attack allied units when he stands in his Smoke Bomb
- Can no longer pounce on Couriers
Nymphora
- Grace of the Nymph can now only be cast on ally units with mana
Pandamonium
- Manacost of Flick increased to 85 from 65
- Tightened up damage range to 48-57 from 45-60
Pharaoh
- Finally fixed him randomly getting stuck in his mummies. Pharaohs rejoice!
Plague Rider
- Cursed Shield will no longer apply the slow to melee heroes who cast spells on
whoever has the shield on them
- Cursed Shield cooldown increased to 10 from 5
Pollywog Priest
- Movement speed increased to 290 from 285
Puppetmaster
- Base strength lowered to 18 from 19
- Agi gain lowered to 1.5 from 1.7
- Int gain increased to 3.1 from 2.9
- AOE of Whiplash lowered to 150 from 200
Pyromancer
- Leveling Fervor now also grants all of your abilities and attacks the power to
put a burning fire DoT on anyone hit
* Every time you hit someone with a spell or attack them, it refreshes the durat
ion of the DoT and adds a charge. 1,2,3,4 Magic damage per second per charge, 3
second duration
Sand Wraith
- Desert's Curse's slow will no longer go through magic immunity
- Lowered the duration of the movespeed and treewalking buff if off of a Desert'
s Curse path to 3 seconds (from 4)
Scout
- Detonate will now refresh the cooldown when you lay a new eye
- Nullstone will now properly block Marksman Shot
Tempest
- Catman Leader and Vagabond Leader can no longer be transfigured
Valkyrie
- Javelin of Light sound radius lowered so enemies you throw it at won't hear it
unless they are close
- Valkyrie's Prism cooldown to 120 from 160
- Valkyrie's Prism manacost to 100,150,200 from 200,250,300
Voodoo
- Mojo Mana cost decreased to 95,105,115,125 from 105,115,125,145
- Mojo cooldown decreased by 4 seconds at all levels
Witch Slayer
- Drain can now only target units that have mana
Zephyr
- Base int lowered to 15
- Int gain lowered to 1.8
- Leap removed, replaced with Gust
* Manacost is 120 at all levels
* Target a position and click/drag the mouse in a any direction to release the g
ust of wind from the point you click in the direction the mouse is dragged
* Enemies in the cone are pushed in the direction specified, stunned for 1 secon
d and dealt 75,125,175,250 Magic damage
- Cyclones reworked
* No longer has a cool down
* No longer restores mana
* Manacost removed
* When a cyclone expires naturally, it automatically heals Zephyr for 15 health
* On use, consumes one cyclone instantly, healing for 30 health
* When consuming, automatically consumes the oldest Cyclone first
- Wind Shield
* Now a passive and will now apply its buff to Zephyr for 3 seconds after a succ
essful attack
* Chance on both evasion and redirection lowered to 6,9,12,15%
* Grants Zephyr 10% movement speed while active
- Wind Control renamed to Typhoon
* Cool down is now 100 seconds (from 120)
* Mana cost stays the same (100, 150, 200)
* 500 unit cast range
* Grants clearvision and kills trees in a 600 radius of the target location
* Summons a Typhoon at the target location for 6,8,10 seconds
* Typhoon itself has a 60 unit radius in the center and a winds radius of 550 un
its.
* Slows enemies based on distance from the center (99% slow at the center [100 m
ovespeed], 0% at the outer edge of effect)
* Deals damage based on distance from the center. Up to 60,90,120 Magic damage p
er second with a linear dropoff. Max damage done if standing in the center.
* When cast, the maximum number of Cyclones are spawned around Zephyr (based on
the level of Cyclones)
Version 0.1.65
--------------
General
- Significant Lane Creep AI changes
* These all involve the assist trigger that causes the creeps to aggro you when
you attack an enemy hero:
1. When a hero causes the assist trigger to go off, there is a 200ms delay befor
e the creeps will turn and come at you
2. Creeps will chase for exactly 1600ms (down from 1800ms)
3. If a creep is in the middle of an attack animation but has not hit its attack
impact point (600ms), it will deagro and stop its attack as long as you are out
of it's short melee range
* AKA: Creeps will not finish attacks they start on you if they hit the end of t
he trigger
4. A creep must deal damage before it can be called by the assist trigger again
* This means if you tug, they must turn around and actually deal damage to a uni
t before it can chase again
5. You must be within 600 units of an enemy hero to cause the assist trigger to
go off
- Added a stringtable entry for Meatball
- Updated the ramps to be better
- Fixed a bunch of inconsistent in game messages that showing the incorrect kill
er/victim colors
* Legion is now Red and Hellbourne is now Green
- Kongor now has unitwalking by default
* This fixes the exploits that caused him to be trapped in his lair
- Updated Russian Stringtables
- Added a Patch Notes button in place of the Create Account button on the main s
creen
* This was a Mod, thanks to Thread 65344 and Sephinator
- vid_meshGPUDeform false now works
- Fixed a bug where the "No Leaver" flag wasn't reset at the end of matches.
* This was causing players to see a message saying they were unable to join a ga
me because they had too many leaves when selecting a server that was previously
setup with the "No Leaver" game option.
- Fixed the Pre-Query Filter button so it saves it's settings again
- Added an "Official" icon to the game lobby when games are official

Items
Barbed Armor
- Fixed to actually return 80% damage (was returning 75%)
Sacrificial Stone
- Gains 25 health per charge
- Gains .25 health regen per charge
Portal Key
- Cooldown lowered by 4 seconds
Puzzlebox
- Recipe now has a stock of 3 to start, with a recharge time of 10 minutes per r
ecipe

Heroes
Blacksmith
- Slow on Flaming Hammer increased to 15,20,25,30 (from 10,15,20,25)
- Flaming Hammer lowers magic armor by 2,3,4,5 of anyone it is on
- Frenzy buff gives 7,14,21,28% cast speed as well
Darklady
- Updated effects for all abilities. Now darker!
Madman
- -25% Movespeed for 2 seconds after Stalk ends
Moon Queen:
- Multi-Strike, when toggled on, will now only bounce attacks to other visible e
nemy heroes when the primary target is also a hero
Pollywog Priest
- Morph changed to instant cast time (from 300)
- Voodoo Wards re-arranged to make trapping slightly easier (a hole in the middl
e, naturally)
Vindicator
- You can now deny people under the effect of Sage's Lore
Version 0.1.64
--------------
- Fixed the crash that happened when you have a mod installed
- Fixed the Hellbourne Meatball building so it cannot be attacked by the Hellbou
rne
Version 0.1.63
--------------
General
- REPLAYS!
- Added ramp models to show where the ramps are more clearly on Caldavar
- Added ingame loading tips
- Added a delay between hero voice responses for move, attack and select sounds.
(default 3 seconds)
- Volume tweaks on a lot of heroes and abilities
- Endless sound tweaks to heroes and impacts
- New music track
- Bajillidan tooltip fixes
- Fixed Ranged Super Creep health
- Added a lot (like 12-15) new LODs for lower end systems
- /gameinfo now returns "Other Options: None" if there are none, previously it j
ust showed "Other Options:"
- Changed the creep gold for supercreeps to 1/2 the gold of normal creeps
- Added a team message when a walking or flying courier is purchased by a team m
ember
- Added a team message indicating when a team member buys back
- Added a new customized Legion/Hellbourne message and alert ping indicating whe
n a melee/ranged barracks is destroyed
- Added a fence in the forest to stop ancient creep pulling on the Hellbourne si
de
- Player disconnects and player timeouts are now differentiated to the server
- Tweaked Purge Creep AI so it doesn't purge creeps anymore, just heroes that ar
e close to it
- Warbeast's Wolves, Tempest's Elementals, and Puzzlebox Minions are now Summone
d units and will be hurt by Purge effects
- Fixed the tooltip for locking someone because it said "star" instead of "icon"
- Fixed an issue with the Health/Manabar tooltip in the options window
- Added a new Hellbourne building to the base
- Fixed the Kongor exploit spot because of a prop
- French stringtables updated (Thanks to Magissia)
- Fixed a significant exploit with map fog
- Kongor now gets the ability to run through buildings, trees, and cliffs to ret
urn home.
* This fixes many many issues with him getting stuck in weird places.
- Kongor can no longer attack towers
- Added a new jukespot in the Hellbourne jungle
- Fixed the Antlore Healers from acting insane
- Added occlude to the following. This stops the effects from playing in fog:
* Andromeda's Void Rip
* Behemoth's Heavyweight and Enrage
* Chronos' Time Leap
* Deadwood's Rotten Grasp and Tree Throw
* Defiler's Silence
* Demented Shaman's Storm Cloud
* Devourer's Hook
* Forsaken Archer's Volley
* Glacius' Tundra Blase and Downpour
* Hellbringer's Summon Malphas
* Magmus' Lava Surge and Volcanic Touch and Eruption
* Nymphora's Pod
* Pestilence's Impale
* Plague Rider's Plague Carrier
* Torturer's Chain Reaction
* Valkyrie's Leap
* Vindicator's Sage's Lore
* Voodoo's Cursed Ground
* War Beast's Metamorphisis
* Portal Key
* Kongor death effect
- Art tweaks:
* Accursed's attack, cast effects, and cast impacts
* Armadon's knockdown redone
* Chronos' attacks cleaned up
* Corrupted Disciple's new death and texture enhancements
* Dark Lady's animations redone
* Deadwood's ultimate effects sharpened
* Demented Shaman's Entangle art
* Forsaken Archer's run animation and textures on her mount
* Jeraziah's ultimate is toned down
* Madman's attacks cleaned up
* Nymphora's run, idle and portrait fixes
* Ophelia's run redone and cast animations
* Pandamonium's new death
* Predator gets an updated model
* Rampage's run/charge difference cleaned up
* Scout's electric eye and ultimate effects cleaned up
* Slither's bored animation and ultimate clarity
* Tempest's taunt redone
* Thunderbringer's attack animation
* Vindicator's death cleaned up and attacks smoothed
* Warbeast's walk animation
- Some significant enhancements and tweaks to the low end renderer
- Added a new game option to the interface panel that allows players to toggle d
isplaying timestamps in game chat
- When in the game lobby or hero select screens, pressing shift while entering c
hat now updates the chat type button to display the opposite chat mode the messa
ge will be sent to
- Added a "No Leavers" icon to the game lobby to indicate if a game is "No Leave
rs" or not
* Updated /gameinfo to show this information as well
- Fixed an issue where players were shown a "unable to join due to leave % being
too high" and unable to reconnect to games they were previously disconnected f
rom
- /dnd now blocks incoming messages sent from buddies using the "/buddy message"
command
- /afk and /dnd status is now automatically removed and set to /available when s
ending a /whisper
- When switching between /afk and /dnd as long as a message is specified it will
now switch or update your status accordingly, instead of removing your status a
nd toggling to /available
- /roll # now defaults to a roll between 1 and #
- Fixed a bug where the percentage of leaves in the game lobby didn't match the
percentage of leaves in the view stats interface
- Fixed a crash caused by using the /matchup (/ma) command when in the hero sele
ct screen. /matchup is now only available for use during pre-match, active and e
nd game phases
- Added a /ping command players can use in game to show their current ping
- Added a "Disconnect" button to the loading screen for cases when a player wish
es to exit out before they have finished loading
- Updated match stats info screen to show the colors of the players
- Updated match replays web page to display correct icons for auto balanced game
option and banning draft mode

- Added new color in chat support for each of the player colors:
* Blue ^!b
* Teal ^!t
* Purple ^!p
* Yellow ^!y
* Orange ^!o
* Pink ^!i
* Gray ^!v
* LightBlue ^!l
* DarkGreen ^!g
* Brown ^!n
* Orange ^o
* Brown(Different Brown) ^n
* Purple(Different Purple) ^p
* Teal(Different Teal) ^t
- Spectator fixes:
* Creep kill popup
* Fixes for popup message and pings
* Fix typo in spectator interface
* Fix channel and mana upkeep on info selection tooltips
* Camera centering and locking for spectators works using both info and control
binds (C and V)
* Tab cycles heroes in spectator mode
* Fix double and triple ability buttons on the spectator interface
* Various other tweaks
* Hooked up z key chat history support
- Removed Christmas effects (Except the lights on the Legion tree. Because some
people keep those up for a while. You know people like that I'm sure...)
For modders:
- Added new UI_CMD(GetColorFromPosition) that returns the appropriate color from
a given client/player position.
- Added a new CMD LocalChat that can be used to display chat messages in game (o
n the local client only).
* This will be useful for mods that print out information to the screen without
having to going through an interface and for those that don't want to send infor
mation to the screen with TeamChat or AllChat (rune spawn or player spawn remind
ers to name a few)

Items (17)
Barbed Armor
- Cooldown increased to 20 seconds (from 15)
- Damage returned lowered to 80% (from 100%)
Courier (Flying)
- Bounty increased to 300
Firebrand
- Rebalanced and takes the +10 agi item and the +6 str item
* 15 agi
* 6 strength
* 10% ms
* 15 as
* 950 recipe
* 2400 total
Frostburn
- Stats rebalance
* 21 str
* 21 agi
* 10 damage
* 14% ms
* 25 AS
* Slow changed to 15%, down from 20% (slow now lasts 2.5 seconds, down from 3)
Frostwolf
- Same components but 200 recipe cost, 5900 total
- The slow lasts 3 seconds and is applied on both single target spellcast and at
tack
Harkons Blade
- Manacost per attack reduced to 50 from 100
- Recipe cost lowered from 725 to 500
Helm of the Black Legion
- Block value when on a ranged hero reduced to 20
* Brings this item in line with the other two deflection items
Icebrand
- Rebalance and takes the +10 str item and +6 agi item
* 15 str
* 6 agi
* 10 damage
* frost (15%, 1.5 second duration, down from 3)
* 950 recipe
* 2400 total
Geometers Bane
- Loses 5 int
- Recipe cost lowered by 100
Mana Battery
- Health returned per charge lowered to 12, from 15. Mana returned stays the sam
e
Mana Potion
- Fixed a typo (No, not the energy drink)
Ghost Marchers
- Casting a spell or using an item no longer dispels the Phased effect
- Phased buff improved to 12% (from 10%)
Nullfire Blade
- Damage from the mana burned changed to 100%, from 80%
Power Supply
- Recipe cost changed to 290 from 203
Puzzlebox
- Recipe cost increased by 100
- Puzzlebox Melee will now return the proper damage on death (200,400,600 True d
amage)
- Added a proper name to the Haste Aura for Puzzlebox Ranged Minion
Restoration stone
- Now refreshes all items except other Restoration Stones and Shrunked Head
Tablet of Command
- Fixed it from leaving behind an invisible gadget that can block creep spawns

Heroes (42)
* Yes... 42. The answer to Life, the Universe, and Everything lies in the number
of heroes we are changing. Think about it...
Accursed
- Range of Shield lowered to 400
- Shield will no longer dispel stuns
- Range of Cauterize increased to 750
Andromeda
- Aurora debuff duration increased from 15 to 20s
Arachna
- Spider will no longer spawn if she dies while it is in midair
Armadon
- Spine Burst debuff increased from 10s to 13s
- Armordillo's Spine Burst damage point reduced from 250 to 200
Behemoth
- Fissure no longer freaks out when you target yourself
Blacksmith
- Added mushroom cloud explosion for when a 4x multicast goes off
- +2 Base Intelligence
- +0.2 Intelligence Gain
Corrupted Disciple
- Base strength lowered from 21 to 19
- Movespeed lowered by 5
- Corrupted Conduit now grants vision around the target (800 AOE) as long as the
y stay in range/is draining damage
- Fixed Electric Tide from not doing damage on the return if killed while it is
active
Deadwood
- Armor reduction from 2,3,4,5 to 1,2,3,4 when in Rotten Grasp
- Very short cast time on Rotten Grasp so an animation plays
- Initial slow from throwing a log reduced to 60% (from 80%)
- Deadwood's log is now consumed when the throw is blocked by Nullstone
- Deadwood can no longer throw a Log at Couriers
- Willowmaker can no longer target the ground
Defiler
- Fixed bug allowing players to control the spirits of Unholy Expulsion
Demented Shaman
- Fixed Storm Cloud to properly hilight just heroes in the targetting circle
- Fixed Storm Cloud to properly gain a radius increase with staff of the master
Devourer
- Hook range is now the same across all levels (1100)
- Hook now returns to the devourer if he moves (Think Maliken's Sword)
- Hook can now only drag a unit a max of 1440 units
- Hook no longer double impacts people
Engineer
- Cooldown of the keg increased to 14s base
- Shield will now properly dispels buffs when someone leaves the area (It was di
spelling debuffs before, which was incorrect)
- Tinker reworked
-----------------------------
Passive:
Decrease cooldown and manacost of keg by -7/14/21/28%
Active:
Range: 450
Mana Cost: 25
Cooldown: 15.0 Seconds
Duration: 15.0 Seconds
No longer channeling
Towers
+/- 10/20/30/40 Attack Speed
+/-3/5/7/9 Armor
Catapults
+/-10/20/30/40 Attack Speed
+/-20/40/60/80% damage
- 66% damage taken for allies
Blows up enemy catapults at end of the debuff if they are still alive
Steam Turret
+ 10/20/30/40 Damage
------------------------------
Forsaken Archer
- Base Agility lowered by 1
- Attack projectile speed slowed down from 1200 to 1050
- Fixed Split Fire so it reduces damage correctly
- DoT from Skeletons lowered to 4/8/12/16
- Piercing Arrows has the damage it does reduced based on the targets it hits. 1
0% per target in the line
Glacius
- Ice Imprisonment can now be cast on allies, immobilizing them but reducing all
damage they take by 20,40,60,80% for the duration
Hammerstorm
- Galvanize cast time removed
Hellbringer
- Fixed the hilarious tooltip bug (Unholy Shackles was named Unholy Sfles)
- 10,20,30,40% on the health from Life Void
- Boil now 'chains' to 1,2,3,4 nearby targets (so 2,3,4,5 total hit by it) and a
pplies the boil to all of them instantly. Numbers stay the same
- Fixed a bug that was causing Deathboil, when refreshed and re-cast on a target
that already had the debuff, to continue to scale up its damage over the renewe
d length of the debuff. Instead, after the DoT ticks for 80 damage it will reset
back to 10 damage and start increasing again
Jeraziah
- Adds the cast time back on Sol's Blessing (.5 seconds)
Kraken
- No longer runs in place after charging (but he did look hilarious)
Legionnaire
- Decapitate cast point lowered from 330 to 300
Madman
- Stalk cooldown +1s at all levels
- Invulnerability from Barrel Roll removed
Magebane
- Flash cooldown now at 12/10/8/6 (+1 second at levels 2,3,4)
Magmus
- Invulnerability from Lava Surge removed
Moon Queen
- +2 Base Strength
- +0.2 Strength Gain
- +2 base int
- +5 base damage
- Moon Finale no longer requires points in Moon Beam
- Multi-Strike is now a toggle ability that changes between bouncing to all unit
s or just heroes
Night Hound
- When in his own Smoke Bomb, the Night Hound is ignored by creeps and towers
- Night Hound cannot attack towers while in his own Smoke Bomb
Nymphora
- Fixed her correctly having effects bones (oops...)
- Increased base strength by 2
- Base damage changed from 38-49 to 45-52
- Cast range of Pod increased to 750
- Nymphora's Zeal now returns to her as she runs (Think Maliken's Sword)
- She gains charges for attackspeed/movespeed as Nymphora's Zeal hits enemies, n
ot on it's death
- Grace of the Nymph now restores the mana over 4 seconds instead of instantly.
Mana return dispels on damage
Ophelia
- Level 4 Command now grants controlled units 4 Magic Armor
Pandamonium
- .1 cast time added to cannonball (.3 total). Flight time reduced to compensate
- New death effect
- Cooldown of Face Smash changed to 120,100,80
Pebbles
- Fixed stun duration to be 2 seconds instead of 1.75
Plague Rider
- Fixed a typo with his tooltip for Extinguish
Predator
- Fixed a bug that was causing him to kill people while under the effects of Pup
pet Show
Puppetmaster
- Whiplash damage increase lowered to 5/10/15/20%
Rampage
- Stampede cooldown to 25s (from 40s)
- Favor of Sol cooldown to 60s (from 75s)
- Fixed order queue being cleared by a Horned Strike
Sand Wraith
- Dissipate damage changed to Magic damage (from True)
Scout
- Fixed toggling off the ability giving charges to mana battery
Slither
- Attack Range increased by 50
- Anyone under the effects of the Toxicity have health regen disabled (40,60,80,
100% health regen reduction)
* Runes of the Blight changed to "healing" so that the Toxicity does not disable
them
- Poison Spray increased cast and effect range by 200, radius stays the same
- Toxin Wards can now be laid in a 'burst' style with a long cooldown. (Think Pa
nda's Flurry but with laying 3 wards in a short time)
- Wards now have collision and slow poison (10%) again
- Poison Burst is now un-removable
- Now gains 3 seconds of clearvision around himself when using his ult
Soulstealer
- Soul Burst debuff increased from 2 seconds to 5 seconds
Swiftblade
- Reduced Blade Frenzy cooldown from 30 to 30/28/26/24
- Swiftblade is no longer disarmed while spinning at level 4 of Blade Frenzy
* This includes attacking anything like heroes and units while spinning
- Blade Frenzy now dispels all buffs and debuffs on start
- When Blade Frenzy is active at level 4, Swiftblade has -55 Attackspeed
- Now has unitwalking when ulting so he doesn't block people
Thunderbringer
- Attack animation impact point from 633 to 500
Torturer
- Movement speed increased by 5
- Agonizing Bonds now pulls anyone hit by the chains towards the target of the c
hains, even while the target moves
- Impalement will no longer hit gadgets or semi-pets
Voodoo
- +1 base armor
Witch Slayer
- Graveyard can now target allied units
- Fixed a typo in his story
Wretched Hag
- Sonar Scream now hits invisible units and units in the fog
- +5 base int, base damage stays the same
Version 0.1.62
--------------
- Kongor now drops a Banana
- Players can now scroll through the chat buffer in game by holding the z button
(Credit to Ice_Phoenix, Thread 488161)
- Couriers will no longer run at enemies when attacked (they were too friendly)
- Fixed being able to give neutrals you take control of items out of your stash
by accident
- Updated Kongor's area with a more winter theme
- Runes now have spawn/death effects
- Double Damage now plays an extra noise when you attack and have it active
- A few trees are now snow covered
- Added Major Totem to outpost
- Fixed a bug that was showing the "leave without penalty" message any time afte
r Bloodlust
- Ensure ui is correctly sized if a mode change happens while the interfaces are
being reloaded in the mac and linux clients
- Added new AFK and DND functionality
* /available -Sets your chat status to available
* /afk <afk message> -Toggles chat status to AFK, automatically replies to whisp
ers with the message specified.
* /dnd <dnd message> -Toggles your status to DND, automatically replies to whisp
ers with the message specified and stops incoming whispers from being sent to yo
u.
* This requires a chat server restart, might not work right away
- Hooked in functionality for the lobby/hero select interface that allows users
to hold shift and hit enter to send a message to the chat mode opposite of what
they currently have selected. (Credit to Tisser for this mod, Thread 52664)
- Many new neutrals have shown up on Newerth, including:
* Vagabond Leader, who can cast a wave nuke and has a health regen aura
* Vagabond, who has a targetted manaburn
* Vagabond Assassin, who has a targetted Clense/Shock
* Sporespitter, who has a slow on attack
* Earthoc
* Antlore Healer, who has a single target small heal
* Antling
Items
- Fixed Void Talisman and Frostfield plate so you can use them while channeling
to not interrupt
- Fenrir's fang removed
- Hack and Slash rework
- Hack (Renamed to Icebrand)
* Old:
Armband (450)
Mighty Blade (1000)
Recipe (800)
Total Cost: 2250
16 Strength
10 Damage
15% chance for -20% Movespeed for 4 seconds (proc)
* New:
Major Totem (540)
Mighty Blade (1000)
Recipe (960)
Total Cost: 2500
16 Strength
4 Agility
4 Intelligence
10 Damage
-15% Movespeed slow on attack
- Slash (Renamed to Firebrand)
* Old:
Fleetfeet (450)
Quickblade (1000)
Recipe (800)
Total Cost: 2250
16 Agility
15 Attack Speed
+10% Movement Speed
* New:
Major Totem (540)
Quickblade (1000)
Recipe (960)
Total Cost: 2500
4 Strength
16 Agility
4 Intelligence
15 Attack Speed
+10% Movement Speed
- Hack & Slash (Renamed to Frostburn)
* Old:
Slash (2250)
Hack (2250)
Total Cost: 4500
16 Strength
16 Agility
12 Damage
+12% Movement Speed
15 Attack Speed
15% chance for -30% Movement Speed and -15 Attack Speed for 4 seconds
* New:
Firebrand (2500)
Icebrand (2500)
Total Cost: 5000
20 Strength
20 Agility
10 Intelligence
10 Damage
+15% Movement Speed
30 Attack Speed
-20% Movespeed slow on attack
- Geometer's Bane
* Old:
Slash (2250)
Blessed Orb (2100)
Recipe (500)
Total Cost: 4850
10 Strength
30 Agility
10 Intelligence
+10% Movement Speed
15 Attack Speed
Split/Illusion on-use
* New:
Firebrand (2500)
Blessed Orb (2100)
Recipe (600)
Total Cost: 5200
15 Strength
30 Agility
15 Intelligence
+10% Movement Speed
15 Attack Speed
Split/Illusion on-use
- Frostwolf Skull
* Old:
Fenrir's Fang (3480)
Blessed Orb (2100)
Recipe (570)
Total Cost: 6150
25 Strength
25 Agility
25 Intelligence
200 Health
150 Mana
-30% Movespeed slow on attack
-20 Attackspeed slow on attack
* New:
Icebrand (2500)
Blessed Orb (2100)
Glowstone (1200)
Recipe (300)
Total Cost: 6100
10 Damage
25 Strength
25 Agility
25 Intelligence
200 Health
150 Mana
-30% Movespeed slow on attack
-20 Attackspeed slow on attack

Heroes
The following heroes now have voices:
- Jeraziah, Puppetmaster, Pyromancer, Rampage, Soul Reaper
Arachna:
- Spiderling now grants 60-70 gold when killed
Dark Lady
- Reskinned and model changed
Deadwood
- Got a proper background story (Grumble... Mahogany)
- Rotten Grasp now triggers after 1.5 seconds (down from 2.5. Was bugged and doi
ng an extra .5 seconds)
- Rotten Grasp now reduces the armor of anyone caught in it by 2,3,4,5
- Uproot no longer has a cast time, letting you grab and run
- Clearcutting now lasts for 12,14,16,18 seconds
- Falcon Punch's strength reduction state (everyone hit with the strength reduct
ion) now slows moment speed by 80% for the first second and 35% for the rest of
the duration
Defiler
- Semi-Reverted her third ability to 2.5/5/7.5/10% Movespeed (Stringtables will
not show this, but it works)
- Ghosts won't kill runes or chests anymore
Demented Shaman
- Storm Cloud is now correctly typed as Magic (was a typo, nothing changed)
Engineer:
- Cast time on Keg reduced to 0 seconds (from 0.4 seconds). Overall delay is 1 s
econd.
Forsaken Archer
- Crippling Volley now has a 225 radius at all levels (from 150/200/250/300)
- Crippling Volley now has a 1 second delay (including cast time), reduced from
1.295 seconds
- Skeletal Minions no longer burn mana with their attacks
- Number of maximum skeletal minions changed to 3/4/5/6 from 2/4/6/8
- Immobilize time on Crippling Volley changed to 1.75/2/2.25/2.5 seconds (from 2
.5 at all levels)
Kraken
- Whirlpool will no longer drag gadget pets such as Engineer's Turret or Arachna
's Spider with it
Legionnaire
- Fixed the tooltip for Whirling Blade
Pebbles
- Fixed his effects that were playing through fog
- Fixed up his Ult's tooltip to clarify the damage the thrown unit takes
Pharoah
- Ult will no longer hit PseudoPets (Skeletons from Forsaken Archer) when he has
SotM
Plague Rider
- Plague Carrier can no longer target couriers
- Fixed his story
Puppet Master
- Base strength lowered to 19 (from 20)
- Strength gain lowered to 1.9 (from 2.1)
- Puppet Show will now correctly interrupt abilities that are mid-cast
- Damage dealt via Voodoo Puppet will no longer pass through Magic Immunity
Scout:
- Cast Range on electric eyes reduced by 50
* This fixes an issue allowing the scout to put eyes in spots just out of their
detection range
Soul Reaper
- Fixed his level 3 ultimate multiplying by .9 (was using .8)
Soulstealer:
- Soul Burst impact time reverted to 1 second (with a 1.5 second total cast time
)
Tempest
- Clarified the tooltip for elementals to say they do not lose charges for attac
king buildings
Valkyrie:
- Call of the Valkyrie radius increased to 650 from 600
* This allows the skill to hit targets with it when she attacks from her maximum
range
Voodoo Jester
- Mojo mana cost reduced to 105/115/125/145 from 110/135/160/185
Witch Slayer
- Got a proper background story
Version 0.1.61
--------------
General
- Added new in game command /gameinfo or /gi, using it prints information about
the current game.
- Fixed a few tooltips (such as the error about evasion in mock)
- Tweaked recommended items
- Fixed a crash when selecting the courier of a terminated player that had items
left on it
- Fixed item ownership exploits, rules are as follows:
* Items/recipes are usable by the original purchaser, always
* "Allowsharing" items are usable by team mates of the original purchaser
* "Dropondeath" items lose their ownership when the carrying unit is killed, mak
ing them free for all to use (ally/enemy)
* Items dropped by a "dropitemsondeath" unit (courier) retain their ownership
* The "drop items" game option now removes ownership as if all items had "dropon
death"
- Heroes who have ultimates that can be upgraded by Staff of the Master now list
what is changed in the tooltip (Thread 34249)
- Player colors now show up next to their portrait in the miniscoreboard when in
game (Thread 49135)
- Updated regional filter to include Europe - All, this query includes EU, DE, N
L and UK locations.
- Updated French Stringtables
- Fixed "Balance Teams" button showing up times when it shouldn't
- Fixed All/Team chat button working incorrectly in certain cirumstances
Items
- Doombringer can no longer be sold
- New Item, Fenrir's Fang:
+10 Strength
+10 Agility
+10 Intelligence
+200 Max Health
+150 Max Mana
On attack, applies Fenrir's Bite to targets for 3 seconds. Fenrir's Bite slows a
ttack speed by 10% and movement speed by 15%.
Components
Major Totem (540)
Major Totem (540)
GlowStone (1200)
Recipe (1200)
Total Cost: 3480
- Frostwolf's Skull:
* Recipe is no longer upgradable. Recipe changed to use:
Fenrir's Fang (3480)
Blessed Orb (2100)
Recipe (570)
Total Cost: 6150
Heroes
Deadwood
- A new Hellbourne Strength hero has joined the fight! Beware...
http://img40.imageshack.us/img40/7190/deadu.png
Behemoth
- Fissure can now be cast on allied and magic immune units. Note that it will no
t damage or stun allies or magic immune units, you simply will be able to cast t
he skill in the target's direction
Corrupted Disciple
- Overload will no longer instantly kill gadgets
Engineer
- The Keg now has a fixed delay of 1 second between cast and impact time, regard
less of distance thrown
- Better synchronized Keg's explosion with the push back and damage
- The Keg now stuns targets for 1.25/1.5/1.75/2 seconds, increased from 1.25 sec
onds at all levels
- The Keg will now knock back the Engineer if he is within the blast range. Note
that this will not stun him
- Steam Turret's damage type changed to Hero so the first shot doesn't do half d
amage anymore
- Steam Turret's base damage increased by roughly 30%
- Steam Turret's increased damage from items reduced to a 20% transfer
- Steam Turret will now take 8 hits from creeps to kill
- Steam Turret's default behavior will now be to attack heroes only, and it may
be switched to target all regular attack targets (including buildings and creeps
)
- Tinker can now heal the Steam Turret through creep damage. Only Hero or Boss a
ttacks will prevent the Steam Turret from being healed
- Tinker, when used on allied siege units, will now cause that siege unit to tak
e 1/3rd of normal damage (in addition to its previous effects)
- Tinker, when used on enemy siege units, will now destroy that siege unit after
a 2 second channel time, blowing it up and causing 50/75/100/125 Magic damage i
n a 600 radius
- Tinker now again increases the Attack Speed of the turret by 25,50,75,100
- Fixed a bug causing the electrical fence to not disappear when the shield gene
rator was destroyed before its duration ended
Forsaken Archer
- Skeletal Minions will no longer attack powerups
- While using Piercing Arrows, Skeletal Minions will continue to automatically a
ttack nearby targets, however if no targets are nearby they will return to Forsa
ken Archer's position
- Fixed Forsaken Archer's Splitfire to not reduce the damage of her other abilit
ies
- Fixed Forsaken Archer's first ability to not shoot arrows into the air before
the projectile actually goes off
Hammerstorm
- Fixed the weird animations when using items
Keeper of the Forest
- Eyes from Tree Sight will no longer be drawn on the minimap
- Fixed Keeper of the Forest's attack animation to not be so off
Mali Klause
- Fixed a bug causing the cool down time of Sword Throw to be reset if the telep
ort portion of that skill is used
Pebbles
- Fixed the weird animations when using items
Soulstealer
- Lowered impact time of Demon Hand to .65 seconds (from .67 seconds)
- Cast time on Soul Burst increased to 1.65 seconds (from 1 second)
Version 0.1.60
--------------
General
- Up and down arrows now properly scroll through sent chat history when in game
(Hit Enter to type then hit the up arrow key)
- Fixed the targeting cursor to revert back to the standard cursor when targetti
ng a dual target ability out of range
- Added a /matchup or /ma for short command
* This command lists the current players team/name/color/hero in game
- Vulture Lords will no longer use their Cyclone ability
- Fixed a spot on Caldavar that would let you cut over the cliff near the bottom
rune
- Fixed players getting stuck in the bottom right corner of the map
- Fixed Shield of the Five playing a sound with every unit its cast on, now just
plays one sound
- Improvements to the Mac and Linux clients
- Fixed ALL chat not having colon inserted
- Added confirmation boxes when Leave Clan, Remove Buddy, Remove from Clan, Igno
re, or Add to Banlist are clicked, giving the user the option to cancel their ac
tion
- Added display for "Auto Balance" mode on the server list browser
- Re-named "Auto Balance Teams" button to "Balance Teams"
- All of the below changes apply only to games with the new "Auto Balanced" game
option
* Renamed the "Auto Balance" game option "Auto Balanced"
* Removed the hosts ability use the "Balance Teams" functionality
* Removed the hosts ability to lock slots
* Hid each teams predicted PSR Win%
* Changed the PSR "Points at stake" to say "+? / -?" instead of showing actual
points
- Updated hero selection interface to display "Points at stake" to each players
hero icon
- Added new functionality to allow hosts to cancel the match countdown
* After clicking "Start Game" the button label changes to "Cancel"
- Fixed allowing players to correctly leave their team to cancel the match count
down
- Added a lobby message indicating when either of these occur and the countdown
is halted
- Added a "Europe-All" filter
- Chat mode now changes to "All" whenever the player joins the lobby, and change
s to "Team" upon entering the hero select screen
- Changed the Team/All chat listbox to a toggleable button
* Credit to the player MaxGhost for introducing this in mod form many months bac
k
Items
- Couriers now have a custom minimap icon
- Puzzlebox recipe cost reduced to 900 (from 1300)
- Barbed Armor will now return damage from a Pseudo Pet or Gadget to the owner o
f the pet instead
* This will stop issues such as Barbed Armor instantly killing Engineer's Energy
Field
- Moved a few recipes around in the shops due to the following changes
- Nome's Wisdom components and bonuses changed
* Old:
+10 Int
+21 damage
+10 attack speed
+75% Mana Regeneration
Heal-on-cast/armor/mana regen Aura
Ring of the Teacher (500)
Great Arcana (1675)
Recipe (325)
Total: 2500
*New:
+6 Strength
+6 Agility
+16 Intelligence
+10 Damage
+100% Mana Regeneration
Heal-on-cast/armor/mana regen Aura
Ring of the Teacher (500)
Major Totem (540)
Neophyte's Book (1000)
Nome's Wisdom Recipe (260)
Total: 2300
- Frostwulf's Skull recipe changed and is now upgradable
* Old components:
Blessed Orb (2100)
Blessed Orb (2100)
Glowstone (1200)
Recipe (750)
Total: 6150
New components:
Major Totem (540)
Blessed Orb (2100)
Glowstone (1200)
Recipe (1200)
Total: 5040 (6240)
Frostwulf's skull may be upgraded once. The new stats are:
+16/25 Strength
+16/25 Agility
+16/25 Intelligence
+200 Max Health
+150 Max Mana
On attack, reduces attack speed by 13/20 and slows movement by 20/30% for 3 seco
nds
- Tablet of Command components and bonuses changed, total cost reduced to 2040
*Old
+10 Intelligence
+10 Damage
+10 Attack Speed
Activated Push
Steamstaff (900)
Neophyte's book (1000)
Recipe (300)
Total: 2200
*New
+6 Strength
+6 Agility
+16 Intelligence
Activated Push
Major Totem (540)
Neophyte's book (1000)
Recipe (500)
Total: 2040
Heroes
Engineer
- Steam Turret's base attack cooldown changed to 1.7s (from .5s)
- Steam Turret can no longer be hit by the vast majority of single target ultima
te abilities
- Steam Turret can no longer be hooked and can attack buildings and other gadget
s again
- Steam Turret now upgrades in level as the skill upgrades
- Steam Turret has a new skill, which allows it to switch between targeting its
normal targets (units and buildings) and heroes only
- Steam Turret's shut down sequence now restores its mana over the full duration
of the shut down
- Steam Turret now fires a 3 shot burst and damage is reduced by 66% (same total
damage in one 'shot'). The two extra shots of the burst cannot proc anything an
d are just damage
- Steam Turret's burst fire consumes its mana on the initial attack, not on the
additional bursts
- Steam Turret now does a distance check for the burst shots, so it won't fire a
t targets across the map should someone teleport
- Steam turret can now fire 7/10/13/16 total volleys, regardless of its mana poo
l
- Changed Tinker on the turret to increase damage by 33,44,55,66% for the durati
on instead of attack speed
- Tinkering the turret now heals 25% of its health every 1 second
* Turret cannot be healed if it's taken damage in the past 2 seconds
- Gadgets from Energy Field will no longer appear on the minimap
Forsaken Archer:
- Decreased speed of attack animation's visuals to better match the actual attac
k time
* Note that the actual timing of her attack has not changed
- Crippling Volley now applies a 0.1 second ministun
- Split Fire's damage per arrow reduced by 10% at all levels
* Fixed tool tip not displaying correctly when toggled on
- Call of the Damned can now spawn skeletal minions from allied creep denies
- Skeletal Minions will not attack targets unless the forsaken archer is attacki
ng them.
* They will hold ground when she holds ground, will attack when she attacks, and
will follow when she moves
* Note that they will not attack a target outside her attack range and will fini
sh their current attack before retreating
* When channeling Piercing Arrows, skeletal minions will automatically attack ta
rgets in a 600 radius around Forsaken Archer
- Skeletal Minions are no longer disabled for the first second they spawn. Inste
ad, they can instantly move/attack
- Skeletal Minion move speed increased to 420, from 320
- Skeletal Minions now apply a damage over time effect to targets when they atta
ck, dealing 5/10/15/20 Magic damage per second over 4 seconds
- Piercing Arrows damage increased to 75/150/225 from 75/115/165, cool down incr
eased to 120 seconds
- Piercing Arrows' arrows now travel a total distance of 1300, increased from 92
0
Jeraziah
- Righteous Strike's bonus damage reduced to 8/16/24/32 from 12/24/36/50
- Righteous Strike's area of effect reduced to 225 from 350
* Area of Effect now occurs 225 units in front of Jeraziah, rather than around t
he target, meaning that it will no longer hit units behind him, similar to other
Splash mechanics
- Righteous Strike's splash damage now deals 50% of attack damage, reduced from
70%
- Righteous Strike's slow increased to last 5 seconds (from 2) with a flat 30% s
low for the duration (changed from 50% tapering off to 0% over 3 seconds)
Keeper of the Forest
- Changed significantly (in preparation for the arrival of Deadwood)
* Base stats, armor, damage, and movement speed were tweaked
* Camouflage on the Keeper no longer breaks stealth when his own abilities are u
sed
* Removed Nature's vengeance and replaced it with Nature's Protection
* Tree Sight no longer grants regeneration, but eyes now have true sight
Kraken
- Fixed Whirlpool so he can activate the 'return' while standing near trees
Maliken:
- Sword throw mana cost changed to 110/120/130/140 from 110 at all levels
- Life Essence now costs 7/8/9/10 mana per attack
Pandamonium
- Units being pushed by Flurry can now rotate during the push
Pebbles:
- Fixed a bug causing level 1 of Enlarge to cause the chucked unit of Chuck to n
ot take the additional damage
Sand Wraith
- Illusions from Mirage are now killed when Manifest is used
Soul Reaper
- Fixed Demonic Execution to not be double reduced by magic armor
Wild Soul
- Renamed BooBoo to Beardulon
Version 0.1.59
--------------
- Fixed deflection not doing anything
- Non-hero units can no longer pick up runes
Engineer
- Turret no longer procs the death effect of Sacrifical Stone
- Turret can no longer attack Kongor or Runes
- You can no longer sell items off the Turret
- Items that you have in your inventory that are not owned by you will no longer
be copied to the Turret
- Fixed misc tooltip errors
Forsaken Archer
- Crippling Volley will no longer hit Magic Immune units
- Skeletal Minions now only spawn from organic unit deaths
* This is to stop silly times where you get a skeleton for killing a tower or ca
tapault
- Skeletal Minions can no longer attack chests or runes
* This is to stop situations like killing items when you mean to pick them up
- Fixed Split Fire reducing damage properly on the main target, also making it p
roperly shoot 4 arrows, not 5
- Split Fire will no longer grant Mana Battery charges when toggled on or off
Version 0.1.57
--------------
New Heroes
Engineer, Legion Ranged Agility
Forsaken Archer, Hellbourne Ranged Agility
- Updated Recommended Items
- Deflection from items now happens before combat type adjustment
- Fixed Scout to apply the attack speed buff out of Vanish right away instead of
1 attack later
- Behemoth's Fissure can no longer target trees or allies, just enemies or a pos
ition
- Soul Reaper's Judgement will no longer heal or damage gadgets
- Demented Shaman's voice was tweaked a bit
- Sand Wraith now has the voice of death itself
- Corrupted Disciple has the voice of... a very evil guy
- The Pre-Query filter checkbox now remembers the previous state it was in and d
efaults to "On" unless set otherwise.
- Updated filter list to support USC, USE, USS, USW, and DE server locations
- Fixed "Assign Host" feature so you can pass host of a game to someone else in
the lobby
- Moved around the Base and Advanced Team options to provide for more room
- Updates to Icon Key and various other outdated tooltips.
- Added a new game option "Auto Balance", available in the main lobby and game s
etup screens.
* If "Shuffle Teams" option is selected, the server will use the "Auto Balance"
over the "Shuffle Teams" option.
* Once the host clicks start game and the timer finishes counting down, all tea
m slots will be unlocked and the server will perform an autobalance. Upon showin
g the hero selection screen the new teams will be displayed.
- Added a /roll command that users can use to simulate a dice roll. Usage: /roll
1 32767. This is broadcast to all players in the channel it is used in.
- Added an /emote command that users can use to emote their actions. This is br
oadcast to all players in the channel it is used in.
Version 0.1.56
--------------
General
- I bet you were expecting 0.1.55. Surprise! No one expects the Spanish Inquisit
ion!
- Pre-Query filtering is now available to cut down on the number of servers ping
ed
* This will help those who time out when pinging servers to avoid that problem
- Fixed a large amount of spelling and grammar errors in all tooltips
- Game lobby chat now switches to team chat automatically once the hero select s
creen is displayed
- Fixed the game lobby to show 10 players again (For real this time)
- Fixed runes and some creeps disappearing when not synced correctly with the se
rver
- Significant server optimizations
- Glyph to make buildings immune can now be bound to a key and now shows in the
control selection interface by default instead of Patrol
- Added a /time chat command to return the current system time/date of the users
computer.
- Added an /ignorechat or /ic chat command used to toggle ignoring team/all cha
t.
* Note this only works for team/all chat in the lobby, hero select screen and in
game, not whispers, IM's and other messages.
- The anouncer sound for when a teammate picks up a rune should now be global
- The water and tar in the Wells should now flow freely again
- Fixed an issue with modifiers
- Allow players to leave team during countdown, so they don't have to disconnect
to stop it
- Moved the Hellbourne Ancient creeps to stop them being pulled into the lane
- Fixed stealth to break when an attack lands, not when you start the attack and
cancel before the impact
Items
New Item, Plated Greaves
- Requires Marchers, a Shield of the Five, and 200 gold recipe cost. 1503 total.
- +70 Movement Speed
- +3 all stats
- +5 Armor
- When used, gives +2 armor and 100% chance to block 10 attack damage to all all
ied units in a 450 radius for 30 seconds. 25 second cooldown. 25 mana to use.
Enhanced Marchers:
- Renamed to Ghost Marchers
- Ghost Marchers offer +24 damage, +70 movement speed, and when activated boost
your movement speed by 10% for 6 seconds
* Ghost Marchers have a 12 second cool down and also apply unit walking while ac
tive
* Ghost Marchers once again dispel their active state upon ability usage
- Recipe changed to require Marchers and two Punchdaggers (total cost unchanged)
Steamboots:
- Steamboots now give +10 to a selected attribute and no longer provide a bonus
to other attributes other than the selected one
- Steamboots now give +25 attack speed
- Steamboots movement speed lowered to 60 (from 75)
- Recipe changed to require Marchers, Gloves of the Swift, and one of the $450 a
ttribute items (Bolstering Armband, Fleetfeet, or Apprentice's Robe)
Heroes
Behemoth
- Fixed Fissure to properly stun and do damage again
- Fixed an issue causing the AoE stun from Heavyweight to occur at the location
of Fissure's target
Demented Shaman
- The little guy learned to talk
Scout:
- Vanish now has an upkeep mana cost of 2/3/4/5 per second, changed from 3 at al
l levels
- Electric Eyes can no longer be placed within a 75 radius of trees
* This is to prevent abusive placement resulting in a block of neutral spawns
- Disarm now lasts 1 second, from 2
Soulstealer
- Fixed Demon Hand's tooltip to be 150 instead of 100
* Demon Hand was doing the correct amount of damage, the tooltip was simply inco
rrect
The Dark Lady:
- Dark Blades cool down reduced by 4 seconds at all levels (from 26/22/18/14 to
22/18/14/10)
- Charging Strikes' attack speed buff now lasts 6 seconds, increased from 5
- Cover of Darkness now costs 75 mana at all levels (from 50/100/150)
Wild Soul
- Fixed Rabid with Synergy tooltip when it is level 4
Witch Slayer
- Can now speak
- Silver Bullet can no longer be avoided by going invisible as the projectile is
in midair
Version 0.1.54
--------------
General
- Fixed bottle-illusion exploit
- Gold bounty for buildings corrected to the proper amounts
* In general, the amount of gold given will be more consistent
- Added a confirmation box to the disband game button
- Darkwood Vale's northern ancient creep camp should now spawn properly
- Fix to the pactket overflow issues
Heroes
Behemoth
- Fissure is now able to target a player directly, not just a position on the gr
ound
Blood Hunter
- Hemmorage is now instantly applied to the target instead of using a projectile
* This also fixes an issue that was allowing hemmorage to be dodged with telepor
ts
Magmus
- Lava Surge is now able to target a player directly, not just a position on the
ground
- Lava Surge can now be used while immobilized
Pandamonium
- Flick will no longer flick units that are greater than 500 units away at the t
ime of the flick
* This prevents heroes that blink/teleport from being flicked long distances
Pyromancer
- You can no longer avoid Blazing Strike's damage by teleporting
Sand Wraith
- Dissipation's reflected damage is no longer reflected by barbed armor
- Renamed Dissipation to Dissipate
- Manifest now has a Disjoint call in it
Witch Slayer
- Attack Immunity removed from the 'bounce' part of Graveyard
- Miniturization cast time set to 0 (from 300ms)
- Graveyard's animation is now shorter, making it easier to queue up abilities
- Graveyard speed increased to 1600 form 1400
- Graveyard is now able to target a player directly, not just a position on the
ground
- Nothing happens anymore if you target a unit without a mana pool with Power Dr
ain
- You can no longer avoid Silver Bullet's damage by disjointing the projectile
Wretched Hag
- Recommended items tweaked
Version 0.1.53.1
--------------
-Actually released Witch Slayer
Version 0.1.53
--------------
XFire Video Contest!
- S2 Games is giving away free Heroes of Newerth accounts to select testers who
upload HoN related XFire videos. For more information, check the topic "Xfire Vi
deo Contest" on the Heroes of Newerth forums.
General
- The "No Stats" option when creating a game now works
* The replay and stats are still remembered for viewing in the Stats Viewer
* None of the stats seen there will be added to your account totals (PSR, Matche
s Played, total K/D/A, etc will not change at all).
- A new Interface option is now available to turn on mouseover Selection Highlig
hting while ingame. Check it out!
- Deathmatch is disabled temporarily
- Server stability fixes
- Spectators can now select dead heroes and do not lose their selection when a h
ero dies
- Recommended items for most heroes have been updated where necessary due to pas
t item changes
New Hero
- Witch Slayer, inspired by DotA's Lion
Heroes
Corrupted Disciple
- Overload will no longer target Runes
- Static Discharge will no longer trigger on any projectile-based offensive abil
ities (such as Armadon's Spines)
Devourer
- Devour now acts as a stun, allowing players to queue up other spells and abili
ties while disabled
* This also fixes an issue causing spells such as Torturer's Torment to be disab
led
Electrician
- Fixed not being able to queue up abilities while gripping
- Static Grip now acts as a stun, allowing players to queue up other spells and
abilities while disabled
* This also fixes an issue causing spells such as Torturer's Torment to be disab
led
Night Hound
- Movement speed increased to 300 (from 295)
Pandamonium:
- Smash Face now acts as a stun, allowing players to queue up other spells and a
bilities while disabled
* This also fixes an issue causing spells such as Torturer's Torment to be disab
led
Pollywog Priest
* Magical Bindings now act as a stun, allowing players to queue up other spells
and abilities while disabled
* This also fixes an issue causing spells such as Torturer's Torment to be disab
led
PuppetMaster
- Level 1 armor reduced from 3.8 to 2.8
Succubus
- Succubus' Hold now act as a stun, allowing players to queue up other spells an
d abilities while disabled
* This also fixes an issue causing spells such as Torturer's Torment to be disab
led
Version 0.1.52
--------------
XFire Video Contest!
- S2 Games is giving away free Heroes of Newerth accounts to select testers who
upload HoN related XFire videos. For more information, check the topic "Xfire Vi
deo Contest" on the Heroes of Newerth forums.
General:
- Large amount of server stability fixes
- Increased mana regeneration on stormspirit from 125% to 150% to match its base
components
Corrupted Disciple
- Range changed to 475 (from 550)
- Projectile speed changed to 2000 (from 5000)
- Electric Tide now grants clearvision around the Disciple for 4 seconds
- Overload no longer hits units in the fog of war or stealth (or Kongor. That ma
de him mad!)
- Overload no longer instantly kills Arachna's Spiderling
Electrician
- The Grip animation will now break if it is dispelled off his target
Glacius:
- Movement speed increased to 290 (from 280)
Nymphora:
- Staff of the Master effect removed for now
Ophelia:
- Nature's Wrath now increases damage taken as it's dealt, rather than when the
state expires
Torturer:
- Fixed night time sight, increasing to 900 (from 800)
- Torment is now marked as responsive
* This means that it will add charges to power supply (when toggled on) and remo
ve Vindicator's Sage's Lore buff
- Torment will ignore its cool down when toggled on, allowing players to toggle
it off instantly without having to wait the 1 second.
* Note: You won't be able to turn it back on until the full 1 second had elapsed
Rampage
- Background story increased by 100%
Valkyrie:
- Fixed night time sight, increasing to 1200 (from 800)
Vindicator:
- Background story increased by 100%
Voodoo Jester:
- Attack impact time set to 0.4 seconds (from 0.55)
Warbeast:
- Cool down of BattleCry reduced to 25 seconds (from 35)
- Added unit walking to Warbeast and his wolves while metamorphosis is active

Version 0.1.51
--------------
General (Gameplay)
- A new spectator interface awaits those who like to watch
- Victory or Defeat arcade text and announcer yell now plays when a team concede
s
- Can no longer give illusions items
- Shops now have all items hotkeyed
- Several heroes now have enhanced visual effects when they hold a Staff of the
Master
* Done so far: Thunderbringer, Magmus, Swiftblade, Moon Queen, Nymphora, Pyroman
cer, Plague Rider
- Banning draft now has a wait time before and after the banning phase
- A kick vote can now only be called by teammates and must be unanimous to pass
(needs 9/10 in a full game)
- Lifetime should now show up for allied gadgets
- Fix the 'popping' of heroes on the minimap when they enter or exit stealth
- Control groups of multiple units tweaked slightly including better sight of wh
ich unit is selected
- Using a bound hotkey or clicking the hero portrait now selects the hero even w
hen dead
- Right clicking a friendly unit issues a follow_guard command, attacking enemie
s near the target unit
- Post Game Stats Screen tweaked slightly
- Remake now disbands the game. No stats are recorded. This is a temp fix to som
e other remake issues until we resolve them.
* K/D/A column will no longer cut off longer numbers
* Should no longer display 0's when a team concedes
* Can now sort by column by clicking the column name
Items
- Fixed Behemoth's Heart to increase the damage of Agility heroes by 10% instead
of 20%
- Barrier Idol's passive effect no longer stays around forever
- Doombringer should now clear ownership when someone holding it dies. For real
this time. I'm serious...
- Assassin's Shroud now breaks stealth when a spell finishes casting, not when i
t starts
New Hero
- Corrupted Disciple, inspired by DotA's Razor
Heroes
Devourer
- Devour's max channel range increased to 400 (from 260)
Maliken:
- Sword throw projectile speed decreased to 700 (from 800)
- Life Essence will no longer heal Maliken when attacking structures
- Possession no longer lowers maliken's attack cool down time (previously it low
ered from 1.7 seconds to 1.4)
- Possession mana cost increased to 150 (from 100)
Pandamonium:
- Cannonball no longer deals extra damage in a 400 radius. Instead, only units w
ithin stun range (200 radius) are damaged. Total damage dealt remains the same.
Puppetmaster:
- Whiplash's bonus damage is now dealt via a critical strike
* This prevents it from stacking with other critical strike items. Note that you
have multiple critical strike sources that proc on the same attack, you will au
tomatically use your most powerful critical strike.
Rampage
- Stampede should no longer randomly drop vision on the charged target
- Horned Strike's push now destroys trees
- Casting Favor of Sol no longer stuns Rampage for a second
Scout:
- Disarm's bonus damage is now dealt via a critical strike
* This prevents it from stacking with other critical strike items. Note that you
have multiple critical strike sources that proc on the same attack, you will au
tomatically use your most powerful critical strike.
Swiftblade
- Counterattack can no longer proc of spells
Vindicator
- Sage's Lore is no longer removable by Attack Abilities
Wretched Hag
- Flash of Darkness is now 800,900,1000,1150 range (from 700,850,1000,1150)
- Bat Blast will now apply Haunt's Haunted state when cast. The strength of the
Haunted state depends on the level of Haunt.

Version 0.1.50.1
--------------
- Fixed Banning Draft not being on the game filter
- Fixed Stats Screen close button so you don't have to hit the button twice to g
et the screen back
- Fixed Behemoth's sight range and aggro range
- Fixed Soulstealer's aggro range
- Fixed Plague Rider popup when he gains mana
Version 0.1.50
--------------
General
- Happy Halloween!
- New Post Game stats screen
- Heroes now be announced in the proper epic voice. Choose Wisely...
- Cooldowns that are ready will no longer show 1s left on the cooldown in the al
ly info panel
- Players can right click a CC panel notification to close them now
- More restrictive map borders
- Certain abilities will no longer miss stealthed allies
- Hero effects now show up in their 3D portrait (Torturer has a head again)
- Attacks per second now show the correct rounded value in the tooltip
- Fog of war now updates every 400ms instead of every 500ms
- Fix how stunned units affect pathing
- Trees no longer block single target abilities that can't target trees
- Items no longer block neutral creeps from spawning when dropped on the ground
- Right-clicking an ability icon no longer activates non-toggle abilities
- Fix Post Haste minimap ping
- Fixed several abilities including Homecoming Stone and Pyromancer's Stun so th
ey no longer play effects in the fog
- Added Darkwood Vale to icon key
- Fixed Torturer pick sound
- Units will no longer aggro when disarmed or can't attack
OpenGL
- mesh_color_andromeda and mesh_color_unit_reveal shaders are fixed
- Fixed Arcade Text rendering behind the terrain
Banning Draft
- Set up like Random Draft, only with 24 heroes instead of 20
- Top players on either team (Blue or Pink) alternate banning 1 hero each until
4 heroes are banned
- Picking proceedes like a normal RD match after bans, everyone picks their own
heroes
Items
- Totem of Kuldra renamed to Kuldra's Sheepstick
- Ring of Sorcery's radius increased to 600 (from 400)
- Slayer's damage increased to 46 (from 36)
- Insanitarius now takes a Steamstaff instead of a Punchdagger. Recipe cost lowe
red to 500 (from 900)
- Void Talisman no longer lowers Magic Armor
- Bound Eye now only grants the Reveal Sight when held by a hero
- Mana Battery and Power Supply cooldown is lowered to 17 seconds (from 25)
- Charged Hammer cooldown reduced to 35 (from 45)
- Symbol of Rage cooldown reduced to 35 (from 50)
Enhanced Marchers:
- Cooldown time increased to 15 seconds
Steamboots
- Now grants +6 to all attributes and +6 to the active attribute (from +5)
New Heroes
- Vindicator, inspired by DotA's Silencer
- Rampage, inspired by DotA's Spiritbreaker
Heroes
Accursed
- Cauterize range increased to 600 (from 300)
Andromeda
- No longer mute
Arachna
- No longer mute
Blood Hunter
- Hemmorage can no longer be removed
Chronos:
- Attack impact time set to 0.5 seconds (from 0.6)
Devourer
- Any enemy hero killed in a 400 radius of devourer will grant him the +0.9/1.2/
1.5/1.8 strength that he normally gains from killing a hero
- Strength gained from creep kills reduced to +0.03/0.05/0.07/0.09 (from +0.03/0
.06/0.09/0.12)
Electrician:
- Static Grip's area damage now deals 30/45/60/75 Magic damage per second, incre
ased from 30/40/50/60
- Energy Absorption now deals 40/75/115/150 True damage to nearby enemies, from
75/100/125/150 Magic damage
- Energy Absorption will now hit Magic Immune units
- Energy Absorption now returns 12/16/20/24 mana per charge, from 15/20/25/30
Glacius
- Reworked Glacial Downpour to be more consistant (It's so cool now)
Hammerstorm
- Galvanize radius increased to 500 (from 350)
- Movement speed bonus increased to 14% (from 12%)
- Armor bonus lowered to 3,5,7,10 (from 3,6,9,12)
Jeraziah:
- Righteous Strike bonus damage reduced to 10/20/30/40, from 12/24/36/50
- Righteous Strike now deals 75% splash damage, decreased from 100%
Madman:
- Fixed a bug allowing the Madman to activate items without breaking his stealth
from Stalk
Maliken:
- Hellbourne Zeal provides a maximum of +100 attack speed
Night Hound
- Can now Pounce 200ms faster
Nymphora
- Nymph's Call no longer shares a cooldown with Teleport
Ophelia
- No longer mute
Pandamonium
- Increase based str gain from 2.5 to 2.7
- Flurry speed increased by roughly 40%
- Mana cost of Flurry reduced to 30 per hit, from 40
- Cannonball mana cost set to 100 at all levels (from 95/110/125/140)
- Flick mana cost reduced to 65 at all levels
- Smash Face mana cost reduced to 100/175/250 from 100/200/300
- Smash Face can no longer be evaded
Pestilence
- Stun ground effect is now a bit more accurate to the range
Pharaoh
- Wrath of the Pharaoh no longer hits mechanical units
Plague Rider
- Plague Carrier will no longer bounce to the Well structure
Pollywog Priest
- Issuing a move order to the wards will no longer cause them to do nothing
- Voodoo Wards duration increased to 45 seconds (from 30)
- Pollywog's evil cousin, Pollygon Priest, should no longer make an appearance
Predator:
- Armor reduction reduced to -2/-4/-6 from -4/-8/-12
- Attack speed bonus for attacking a debuffed enemy set to +20/40/60 from +30/50
/70
- Mana cost reduced to 50/75/100, from 100/150/200
- Cool down decreased to 60 seconds, from 120 seconds
- Predator will now automatically attack the target of his Venomous Leap after t
he Leap completes
PuppetMaster:
- Fixed a bug preventing Puppeteer's Hold from being dispellable
Soul Reaper
- Strength gain increased to 2.0 (from 1.5)
Treant
- Root will no longer root gadgets such as Pollywog's Wards
Valkyrie
- Yet another great voice added
Wildsoul
- Base movement speed increased to 315 (from 305)
- Base movement speed while in Bear Form decreased to 270 (from 305)
- Armor bonus from Bear Form increased to 4,6,8 (from 2,4,6)
- BooBoo can no longer attack when more then 925 range away from Wildsoul. He lo
nger instantly teleports back.
- BooBoo's Root can now be removed
Wretched Hag
- Flash of Darkness cast point changed to 0.33 (from 0.5)
- Has gained a voice
Version 0.1.49.1
--------------
- Fixed the Widgit spam in the console
- Fixed Wall of Mummies so you can target them once again
Version 0.1.49
--------------
- Fixed some major server crash and lag issues
- Images no longer revive from Token of Life along with fixing some other image
issues
- Fixed Geometer's Bane movespeed so it stacks properly with items such as Hack
and Slash
- Sand Wraith's Desert's Curse now properly casts at 300ms instead of 500ms
- Sand Wraith's Desert's Curse buff now lets the Sand Wraith path through Fissur
e and Mummies
- Sand Wraith's Dissipation to not hit Kongor
- Sand Wraith's images from Mirage now have unitwalking and have 400 base moveme
nt speed
* Mirage now grants vision of all enemy heroes for the duration of the spell
- Fixed Moon Queen's attacks to not bounce to runes
- Puppetmaster's Voodoo Puppet is now immune to everything but Magic and Attacks
(IE: Transfigure, Push, etc)
- Kraken's Whirlpool no longer brings Bosses with it
- Kraken's Splash now takes 25 mana (used to be 15)
- Tweaked how attack speed rounds
- Hosts can no longer autobalance once the game starts (Tricky hosts...)
- Heroes are no longer able to deny themselves when they have a DoT on them
Version 0.1.48.2
--------------
- Fixed Swiftblade's Blade Frenzy
Version 0.1.48.1
--------------
- Fixed Magmus and Devourer from harming or debuffing themselves with their AOEs
- Fixed Maliken's Zeal scaling
- Fixed the .48 changelog
- Fixed attack modifying items/damage and how they propagate to illusions
Version 0.1.48
--------------
General:
- Correct some attack speed calculations to make it more accurate
- Updated client game browser to support filtering by region
- Fortification of Sol/Demonic Fortification can now be used while silenced (tel
eporting to a structure with homecoming stone silences the tower)
- Disband game button has red text in game lobby
Items:
- Brutalizer, Charged Hammer, and Thunderclaw no longer propagate to illusions
- Fixed brutalizer from bashing towers
- Steamboots and Enhanced Marchers can now be disassembled
- Symbol of Rage's activation no longer breaks channeling spells
- Sacrificial Stone no longer gets charges from killing illusions
- Multiple Geometers Banes now share cooldowns
- Void Talisman is now removed by Magic Immunity and does not apply the buff whi
le Magic Immune if used
- Blade mail no longer reflects damage from towers
- Insanitarius now stacks with Elder Parasite properly
- Monkey Couriers are no longer on the Tab key. They will remain on the ` key fo
r selection.
New Hero:
Sand Wraith, based on DotA's Mercurial the Spectre
Heroes:
General
- Chonos and Magmus can't blink out of Puppet Strings or when Immobilized
- Panda's Face Smash and Succubus' Hold will now break Mesmerize on impact
Arachna
- Spider Sting pet will no longer be a target for Plague Carrier or Acid Coctail
Dark Lady
- Fixed Dark Blades silencing towers
- The silence from Dark Blades will no longer apply to Magic Immune units
- Dark Blades base damage increase set to +50/70/90/110% (from +70/90/110/130%)
- Cover of Darkness reworked:
* This spell now targets a position on the map, rather than being global
* Enemies in a 1000 radius will have Cover of Darkness applied to them (unlinked
allied vision, reduced vision range)
* Vision restriction reduced to 400 (from 500)
* Cool down lowered to 120 seconds (from 150)
* Mana cost redcued to 50/100/150 (from 50/150/250)
Defiler
- Fixed manacost of Grave Silence when Power in Death is learned to 80/70/60/50
(from 160)
Demented Shaman
- Entangle duration properly set to 3 seconds at levels 3 and 4 instead of 4 sec
onds
Electrician:
- Fixed Energy Absorption tool tip displaying the wrong duration
Kraken:
- Whirlpool may no longer be used near the Well, Tarpit, or any trees
- Splash's damage is now typed as Splash (will no longer hit wards)
Legionnaire
- Legionnaire spin changed to trigger at the start of an attack, not when the da
mage happens
Madman
- Max stun range reduced by 100 (from 700 to 600)
Magebane:
- Enemies who die from Master of the Mantra will no longer deny themselves
- Mana Combustion now deals damage equal to 60% of the mana drained (decreased f
rom 80%)
- Mana Combustion no longer gives mana back to Magebane
- Flash armor for allies lowered to 2/3/4/5 (from 7.5) and duration lowered to 7
seconds (from 10, for allies only)
Maliken:
- Hellbourne Zeal now increased attack speed by 1.4 for every 1% health missing.
No longer gives a chance to critically strike.
- Possession now applies a temporary +20/40/60 Armor buff to Maliken for the fir
st 2 seconds, which decreases to +0 armor over the next 5 seconds
Nymphora
- Volatile Pod now deals Magic damage
Pandamonium
- Flurry no longer Disjoints
- Flurry now takes 0.45 seconds to finish (from 0.25)
- Flurry applies +15/25/35/45% bonus damage (from +15/30/45/60%)
- Flick now applies -2/-4/-6/-8 armor (from -3/-4/-5/-6)
- Flick now has a range of 350 and does a mini-leap to target
- Cannonball now deals an additional 25/50/75/100 Physical damage to any targets
within the smaller stun radius
- Cannonball can no longer be used while immobilized
- Face Smash now grants +30/70/120% base damage (from +33/66/100%)
Predator
- Stone hide now unpurgable (Again!)
PuppetMaster
- Voodoo Puppet now does Superior Magic damage. The damage is reduced by Magic A
rmor but goes through Magic Immunity
- Increased range on Puppeteer's Hold to 600 (from 500)
- Puppet Show will now force the target to attack its allied heroes first. If no
allied heroes are in range, then it will prioritize allied creeps. If no allied
creeps are in range, then it'll force the target to attack the next unit that p
asses within a 250/300/350/400 radius.
- Puppet Showed unit now has unitwalking
- Whiplash will automatically remove one charge every 12/10/8/6 seconds. Attacki
ng resets the count down, such that no charges will be automatically removed whe
n auto-attacking.
Voodoo Jester
- Acid Coctail's stun will not stun Magic Immune targets anymore
Wild Soul
- BooBoo's Entangling Claws no longer disarms and cannot proc on Kongor
Zephyr
- Wind Shield is now 8,12,16,20 (from 15,20,25,30)
- Cyclones now spawns 2/4/6/8 Cyclones per level, but Cyclones last 50 seconds a
t all levels
Version 0.1.47.1
--------------
- Fix a part of the Single Draft interface showing up in other modes
- Fix the rate at which clients ping game servers

Version 0.1.47
--------------
General:
- Single Draft game mode now displays your allied player's hero choices and hide
s the enemy player's hero choices
- Updates to Fog of War to improve player ability to juke
- Getting information on a player who is in game will display their current game
time
- Channeling spells will now break if the target and caster get too far away fro
m each other
- Can no longer teleport (with Post Haste) to pets. Includes couriers, defiler's
ult, zephyr's tornadoes, and arachna's spider pet.
- Shops are now larger and better! Outpost updated! Hurrah!
- Fixed a bug stopping projectiles from being shot off the edge of the map (Stop
ped you from throwing an arrow towards the edge of the map, etc)
- Non-damaging stuns now count for assists
- Changed invisibility rune to not expire until you actually complete an attack
- Ultimates that go through Magic Immunity are now tagged as Superior Magic
- Regeneration from the Regen Rune now expires when you are full life and mana
- Added new jukespots and new places you can buy from the secret shops on Caldav
ar
- Tweaked Tower AI significantly
- Heroes that cast targetted DoTs make those they target deniable by teammates w
hen under 10%
* Wretched Hag Haunt
* Blacksmith Flaming Hammer
* Slither Toxicity and Poison Spray
* Hellbringer Death Boil
* Blood Hunter Blood Crazy
* Legionnaire Terrify
* Demented Shaman Entangle
* Voodoo Jester Mojo (main target only)
- Denying a hero no longer grants the deny-er gold
Items:
- Crit percentage now properly shows up in the shop window
- Removed cooldown from the Mana Potion and gave it a range so you no longer hav
e to be inside a hero to cast it on them
- Sacrificial Stone no longer gets charges from illusions
- Can now disassemble charged hammer
- Fixed Ring of the Teacher and Abyssal Skull to not stack auras
- Doombringer now clears ownership when dropped on death
- Brutalizer stun chance no longer stacks with itself
- Kongor's Token of Life now expires after 10 minutes
- Kongor's Token of Life is now binded to the owner when it is picked up. The it
em can be passed, but it will not trigger on death unless it is held by the owne
r.
- Bottle now will automatically consume the rune it holds 2 minutes after pickin
g it up, even if the bottle is passed to another
- Astrolabe now heals magic immune units
- Savage Mace is now back in the Combative Shop
- Nullstone now blocks all single target abilities, not just Magic. Can also now
trigger while stunned.
- Nullfire Blade again does bonus damage based on the mana burned
- Alchemist Bones recipe now takes 2x Gloves of the Swift and a recipe
- Insanitarius no longer breaks channelling when turned on
- Steamboots
* Recipe is now Marchers, Bolstering Armband/Fleetfeet/Apprentice's Robe, and a
Major Totem. 1490 total.
* 75 Movement Speed
* +5 all stats
* +5 stat of your choice, toggable
- Enhanced Marchers
* Unchanged Recipe. 1500 total
* 65 Movement Speed
* +16 damage
* 30 attack speed
* Phased effect now lasts for 5 seconds with a 10 second cooldown
* Using abilities while Phased will no longer remove the Phased Effect
- Flayer Removed
- Riftshards reworked
* Takes a Punchdagger, Broadsword, and 950 recipe. 2650 total.
* 950 recipe can be bought to upgrade the item 3 more times
* +45/55/65/75 damage
* 10/13/16/20% chance to crit
* 1.8/2.0/2.2/2.4 crit damage
New item: Major Totem.
- +4 all stats, 540 gold
- New Item: Nome's Wisdom
* Takes a Ring of the Teacher, Great Arcana, and 325 recipe. 2500 total.
* 6 int, 10 damage, 10 attack speed
* +4 armor, +1 mana regen aura
* Any heroes under the effect of the aura are healed for 25% of their mana costs
when casting spells.
- New Item: Harkon's Blade
* Located in the Morph Attack shop
* Takes a Great Arcana, Acolyte's Staff, and 725 recipe. 5100 total.
* 35 int, 25 damage, 10 attackspeed, 150% Mana Regen
* Toggle item. When toggled on, attacks deal Magic damage instead of Physical. D
rains 100 mana per attack and applies Harkon's Blade to the target
* Harkon's Blade Debuff: Lowers Magic Armor by 5 for 6 seconds.
- Couriers learned some new tricks
* Recipies now form on couriers
* Neutrals will no longer attack them unless a courier stops moving on top of th
em
* Added an ability to fly/run to you and drop all items you own onto your hero (
Delivery)
* Added an ability to fly/run back to the well (Homeward Bound)
-Behemoth's Heart Re-worked
- Recipe the same, cost the same, still grants 35 strength and 300 health
- Grants .75% regen to Strength heroes
- Grants +10% to all damage done for Agility Heroes
- Grants -15% cooldowns and +30 cast speed to Intelligence Heroes
Heroes:
Pandamonium
- New Strength hero for the Legion
- Flurry
* Deals Physical damage equal to one attack with +15/30/45/60% base damage to ta
rgets infront of self. Self and targets are pushed forward 100 units. Each use o
f this ability consumes 1 charge. 1 charge is restored every 4 seconds. Maximum
of 1,2,3,4 charges.
- Flick
* Throws target unit behind Pandamonium. Upon landing, applies Flicked to target
for 6 seconds.
* Flicked: -6 armor and reduces movement speed by 20/30/40/50% initially, recove
ring to full speed over the duration.
- Cannon Ball
* Throws Pandamonium toward target location over 0.95 seconds. Upon landing, dam
ages enemies in a 400 radius for 75/125/175/225 Physical damage. Enemy units in
a 200 radius are stunned for .75/1.25/1.75/2.25 seconds. Stuns Pandamonium for 1
.5 seonds if no enemies are stunned.
- Face Smash
* Channeling. Applies Face Smash to target for the duration of the channel. Deal
s one attack every second over the duration, for a total of 4 attacks. Each atta
ck deals +33/66/100% base damage.
Accursed
- Fixed Shield to refresh amount absorbed when it is recast on the same target
- Sear now grants allies a buff again instead of just himself
- Shield and Flame Consumption now remove stuns
Armadon
- Armadillo now procs an extra spray faster
Behemoth
- Movespeed increased from 290 to 300
Blacksmith
- Recoded Frenzy to cast correctly on creeps
- Added delays for the multicast impacts for Fireball
- Want to know the last change? TOO BAD! IT'S ME, BLACKSMITH!
Blood Hunter
- Fixed tooltips
Chronos
- Bash damage can proc while the stun is on cooldown
Dark Lady:
- Base strength increased from 18 to 22
- Base intelligence increased from 13 to 16, gain increased from 1.75 to 1.9
- Dark Blades cool down changed from 25 seconds to 26/22/18/14 seconds
- Mana cost of Charging Strikes set to 75 at all levels. Each consecutive attack
while charging will deal 15% less damage, reduced from 25%
- Taint Soul slightly reworked:
* Mana cost reduced from 90/110/130/150 to 35/45/55/65
* Range increased from 1000 to 1200
* Damage reduced from 75/125/175/225 to 60/90/120/150
- Cover of Darkness
*Duration reduced from 6/9/12 to 4/6/8 seconds
*Movement speed slow changed from 5% to 5%/10%/15%
*Sight range set to 500 at all levels
Devourer
- Hook range increased, touch radius decreased. Total range is now 1160.
- Hook now brings your target next to the Devourer instead of 128 units away
Glacius
- Ice Imprisonment now lasts 10 seconds on non-hero and non-pets.
Keeper of the Forest
- Root can now hit magic immune units
Kraken
- Splash is now Physical damage
Magebane Rework
- Strength gain set to 1.6 per level
- Mana Combustion
* Now gives Magebane mana back equal to 1/4 of the mana burned
- Flash
* Minimum blink range removed
* Adds Magic Armor to allied heroes and self after blinking
- Spell Resistance
* Removed
- Mana Rift
* Tooltip fixed
- New Ability: Master of the Mantra (E)
* Passive Aura
* 600 Radius on all enemy heroes
* -15/20/25/30 Cast Speed
* Damaged for 35/50/65/80% of abilities and items manacost when cast
Maliken
- Fixed splash damage when in Posession form
- Increased base strength from 18 to 22, damage recuded by 4 to compensate
- Can no longer teleport to his sword while Immobilized
Nymphora
- Changed Nymphora's call to disjoint the target (to stop a predator from leapin
g across the map)
Ophelia
- Ophelia's Touch will no longer heal wards
- Fixed Ophelia's Judgment to always reference the well
- Can no longer befriend the very large creatures of Newerth
Pebbles
- Fixed Chuck (again!)
Pharaoh
- Lowered his Aggro radius to 100 while inside his Wall of Mummies. Stops him ge
tting pushed to the edge of the wall and being stuck there.
Plague Rider
- Fixed tooltips
- Fixed Cursed Shield to not debuff ranged units
- Recoded Plague Carrier to function properly and increased speed to 522
Pollywog Priest
- Fixed Electric Jolt (again!)
Predator:
- Mana cost on terror reduced from 100/200/300 to 100/150/200
Puppetmaster
- Added a stop command to Puppet Show to stop spells in midcast
Scout
- Can no longer nail Kongor with Marksman Shot
- Added an initial mana cost of 30 to Vanish
- Disarm can no longer disarm a target within 4 seconds of them being disarmed.
Disarm duration decreased from 3 seconds to 2 seconds.
- Fixed a bug preventing certain items from expiring his invisibility
Soul Reaper
- Fixed base damage to the proper amount
- Judgment does not hit invisible units anymore
- Demonic Execution damage is properly lowered by Magic Armor
- Demonic Execution can no longer be used on Kongor
- Withering Presence will no longer hurts wards
- Soul Reaper now dies in a very impressive way
Succubus
- Can no longer cast Smitten on Kongor. Kongor smash instead.
Voodoo Jester
- Acid Cocktail will no longer bounce off runes or catapaults
- Fixed Acid Cocktail from spawning two projectiles when the original target bec
omes invalid
Wild Soul
- Changed BooBoo's entangle cooldown to 3 seconds
- BooBoo is no longer stunned for longer then a hero
Wretched Hag
- Sonar Scream cooldown is now 7 seconds
- Bat Blast cone reworked, should be more accurate

Version 0.1.46
--------------
- Fixed a few tooltips
- Fixed the towers to not be Easy Mode health in Non-Easy Mode games
Maliken
- Fixed him to actually be playable
Plague Rider
- Should no longer be a teapot if you do not play on High settings
- Fixed Extinguish so it cannot target Malphas and BooBoo
- Fixed Plague Carrier to not do AoE damage on impact
- Plague Carrier should now continue to bounce in the fog
Scout
- Fixed a bug causing Marksman Shot to deal damage equal to a percentage of curr
ent health rather than maximum health
- The bonus attacks after coming out of vanish changed from 2/3/4/5 to 1/2/3/4
Soul Reaper
- Fixed Execution so it is properly boosted by Staff of the Master
- Added a popup number to Execution displaying the exact amount of damage done
Wild Soul
- Fixed so he no longer applies Wild to the entire team

Version 0.1.45
--------------
General:
- Server stability fixes
- Buildings now have larger health bars
- Toned down several AoE effects to clean up screen clutter:
*Thunderbringer's Lightning Rod
*Jeraziah's Sol's Blessing
*Behemoth's Shockwave
*Shaman's Storm Cloud
*Valkyrie's Call of the Valkyrie
*Pebble's Stalagmites
*Nymphora's Volatile Pod
- Brighten a couple of Succubus' effects
- Tweaked turning significantly
- Fixed movement speed and magic immunity on Predasaurs
- Tweaked the height of health bars
- Fixed Enhanced Marchers effect on a few heroes
- Streak window from kills upped to 18 seconds
- FPS limit of 125 implemented (host_maxFPS to change)
- SD random algorithm tweaked
- ModNote: g_maxCameraDistance is no longer a cvar
- Collision box of heroes should now move with them when leaping or channeling
Items:
- Added Mana Battery to the Outpost
- Removed the Blessed Orb from the Outpost
- Changed Maliken's Sword Modes and Devourer's Decay to not give charges to Mana
Battery or Power Supply
- Fixed Iron Shield to not block damage from Pollywog's Wards or Defiler's Ultim
ate
- Fixed Barrier Idol tooltip
- Barrier Idol sound is no longer deafening
- Fixed Frostwolf Skull to slow magic immune units
- Supplies shop is now at the top of the shop window
- Shieldbreaker now applies its state before damage is dealt (so the first attac
k deals full damage)
- Helm of the Black Legion no longer blocks damage from Spirit Ward
- Post Haste speed increased to 95
- Codex manacost reduced to 180/160/140/120/100
- Tablet of Command manacost reduced to 25 and cooldown decreased to 25
- Power Supply cost increased by 50
- Hellflower manacost reduced from 200 to 100
- Sustainer is now 125% Mana Regen
- Mana Potion is now usable on allies
- Charged Hammer no longer takes a Dancing Blade. Uses Warpcleft instead.
*Goes from 35 Damage/Agility to 24 Damage and 70 Attack speed
- Elder Parasite attack speed increased from 75 to 100, move speed increased fro
m 15 to 20, and amplified damage increased from 20 to 30
- Barrier Idol lost its armor and gained 2 Health Regen.
*Barrier Idol can only affect a hero once every 50 seconds
- Stormspirit movement bonus increased to 25
*Now takes a Scarab instead of an Apprentice's Robe
- Sacrifical Stone Reworked
*+1 charge when a hero dies within 1000 units of you
*1 Mana Regen per charge
*Loses half charges on death
*Heals allies around you for 400+25xCharges and decreases gold loss by 25xCharge
s when you die
*Respawn time is reduced by 3 seconds per charge when you die
- Behemoth's Heart reworked
*2% Health Regen while out of combat. Out of combat is 10 seconds after taking e
nemy hero damage
*DoT damage does not count as combat damage
- Enhanced Marchers reworked
*Now takes a Gloves of the Swift instead of a Ringmail
*Goes from 16 damage, 70 movement, 5 armor to 12 damage, 60 movement, 30 attack
speed
- Steamboots reworked
*Now takes a Ringmail instead of a Gloves of the Swift
*Recipe cost removed
*Goes from 65 movement, 10 str/agi/int, 30 attack speed to 75 movement, 10 str/1
3 agi/16 int, 5 armor
- Added Recommended item shop at the top of the shop window
*Lists recommended items that work well on the current hero
New Heroes
- Plague Rider, Hellbourne Intelligence hero based off of Lich from DotA
- Soul Reaper, Hellbourne Intelligence hero based off of Necrolyte from DotA
Heroes
Accursed
- Cauterize range reduced from 600 to 300
Andromeda
- Fixed Andromeda stun projectile speed
Arachna
- Arachna's spiderling is now easier to target and select
- Web Shot will no longer trigger charges on Power Supply or Mana Battery
- Movement speed reduced by 10
Armadon
- Fixed story
- Restless attack speed changed to bonus damage
*10/20/30 damage with 4/8/12 per charge
Behemoth
- Shockwave now deals half damage from corpses
Blood Hunter
- Base armor reduced by 2
Chronos
- Time Freeze cooldown reduced to 1.5
Demented Shaman
- Changed Demented Shaman's ultimate to set charges back to 0 if refreshed on th
e target
Devourer
- Fixed hook to disable the target while they are traveling back to him
Electrician
- Static Grip now breaks Sleep
Glacius
- Fixed story
Hammerstorm
- Improved Hammer Throw speed
- Fixed Hammer Throw to have a 14 second cooldown
- Base Agility increased from 16 to 21
- Renamed Battle Command - > Galvanize
*Buffed the awesome- factor of this description by 200%
Kraken Remake
- Drench
*Removed
- Tsunami Charge
*Manacost lowered to 90/100/110/120
*Damage increased to 100/150/200/250
- Splash
*Moved to ability slot 1 (Q)
*Now an Attack Ability that has a 6/5/4/3 second cooldown
*Damage and splash range the same
- Whirlpool
*Changed the delay on casting Whirlpool from 6/5/4 to 4/5/6 seconds
*The whirlpool may be manually triggered to teleport early. Cannot be triggered
within 2 seconds of having cast whirlpool
*Damage dealt to enemy units increased from 150/225/300 to 150/300/450
*Enemy units caught in the whirlpool at time of teleport will have a debuff appl
ied to them for 4 seconds that reduces movement speed by 20/30/40% and armor by
2/4/6
*Cool down is now 150/135/120 (increased from 120 at all levels)
- New Ability: Tidal Pull
*Ability slot 3 (E)
*Decreases the movement speed of all enemies in a 300 radius by 7/14/21/28%
Legionnaire
- Terrify duration reduced from 10/15/20/25 to 10/13/16/19. Total damage unchang
ed.
Magebane
- Mana Rift AoE increased from 275 to 325
- Strength changed from 16 to 20
- Strength gain changed from 1.5 to 1.2
Maliken
- Fixed textures when under the effect of Possession
- Sword throw's Maim now scales with level, slowing by 20/30/40/50% (reduced fro
m a flat 50% at all levels)
- Life Essence no longer drains mana when attacking
- Possession's cool down is now 100/80/60 seconds, changed from 90 seconds at al
l levels.
- The splash damage granted by possession now scales with level:
*50/75/100% Splashed in a 75 AOE
*35/50/65% Splashed in a 200 AOE
*20/25/30% Splashed in a 350 AOE
- Maliken's flame sword modes can now be toggled without breaking channeling (su
ch as home coming stones)
Magmus
- Added a 250ms cast time to Magmus's Eruption
- Steam Bath cooldown reduced from 40/35/30/25 to 40/30/20/10
Moon Queen
- Moon Beam now has a .6 stun at all levels
Nymphora
- Fixed Nymphora's Call tooltip to update to the proper channeling time
- Fixed Grace of the Nymph effect to play on the target

Pebbles
- Chuck cooldown reduced from 15 to 10
Pharaoh
- Fixed Pharaoh' stats, attack time, and casting point.
- Tormented Soul vision reduced to 10 seconds at all levels
- Hellfire damage reduced from 20/40/60/80 to 10/30/50/70
- Wrath of the Pharaoh is now upgraded by Staff of the Master
Pollywog Priest
- Voodoo Wards cooldown changed to 110 across all levels
- Magical Bindings now break sleep
Predator
- Attack impact point is now .39 (lowered)
- Stone Hide is now instant and cannot be purged
Pyromancer
- Base int increased by 5, base damage reduced by 5 (thus is unchanged)
Scout Remake
- Attack impact point is now .43 (lowered)
- Increased base strength from 17 to 20
- Lowered strength gain per level from 1.9 to 1.7
- Vanish
*Now a toggle skill, with an upkeep cost of 3 mana per second
*Toggling off Vanish will initiate a 24/18/12/6 second cool down
*Attacking from Vanish will toggle it off and apply a +300 attack speed buff tha
t lasts for 4 seconds or until 2/3/4/5 attacks are performed
- Electric Eye
*The scout may now have 2/3/4/5 Electric Eyes active. Added a counter to the ski
ll to keep track of how many eyes are active.
*Electric Eyes now have a detonate skill, which causes them to silence targets i
n a 450 radius for 3/4/5/6 seconds
*Silence from Electric Eyes goes through Magic Immunity
*Added a sub- skill to Scout after learning Electric Eyes which allows him to de
tonate the closest Electric Eye without having to manually select it. This skill
can be used while silenced and disabled.
*Cool down of Electric Eyes reduced to 30 seconds at all levels, cool down of th
e new detonate skill set to 10s. Detonate has a global cool down on all electric
eyes.
*Vision granted by Electric Eyes reduced to 800
- Improved Dexterity
*Removed
- Marksman Shot
*Channel time reduced from 3.0/2.25/1.5 to 2.25/1.75/1.25
*Cool down increased by 10 seconds at all levels (to 50/40/30 seconds)
*The damage dealt is now equal to 250 plus 10/20/30% of the target's maximum hit
points
*The Wounded slow debuff now scales, from 40% at all levels to 20/30/40% movemen
t speed slow
- New Ability: Disarm
*Ability slot 3 (E)
*Grants a 10/15/20/25% chance on attack to disarm your target for 3 seconds, pre
venting it from attacking
*Deals +25/50/75/100% bonus damage with the disarming attack
Succubus
- Succubus' Hold mana cost increased from 100/175/250 to 200/300/400
Thunderbringer
- Base Agility decreased from 15 to 11
- Base Agility gain decreased from 1.7 to 1.2
Valkyrie
- Call of the Valkyrie random chance to hit removed
Voodoo Jester:
- Acid Cocktail manacost changed to 110/120/130/140
- Increased the speed of the initial projectile on Acid Cocktail from 600 to 650
- Decreased the speed of the bouncing projectile on Acid Cocktail from 600 to 45
0
- Reworked Mojo
1. Applies Good Mojo to an allied unit, Bad Mojo to an enemy unit
* Good Mojo now heals allied units in a 340 radius around the main target for 10
/20/30/40 Health per second
* Bad Mojo now damages enemy units in a 340 radius around the main target for 10
/20/30/40 Magic damage per second
2. Increased mana cost of Mojo from 90,110,130,150 to 110,135,160,185
3. Mojo's cool down changed from 24 seconds to 24/21/18/15 seconds
War Beast
- War Beast's Ultimate now has no cast time
Wild Soul
- Changed significantly
*Bear now has an inventory from level 1
*Wild now affects both Wildsoul and BooBoo at the same time
*Bear form now grants Battle Cry at all levels of Bear Form
*Bear's root damage increased to 60 damage per second
Wretched Hag
- Haunt cooldown decreased to 20/17/14/11
- Sonar Scream cooldown decreased from 10 to 7
Zephyr
- Switched primary attribute to Agility
* Intelligence gain per level reduced from 3.0 to 1.9
* Agility gain per level increased from 1.8 to 2.7
- Lowered mana cost of Wind Control by 50 at all levels
Version 0.1.44
--------------
- Fixed french translation files
- Fixed Maliken's flame sword mode

Version 0.1.43
--------------
- Added Maliken's game files

Version 0.1.42
--------------
General:
- Fixed effects on torches
- Tweaks to the Caldavar map:
* Hellbourne secret shop trees fixed
* Hellbourne mid tower area tweaked
* Hellbourne forest changed
* Legion forest added a tree to the right side
* Fix the blockers. This will stop heroes from blinking to the edge of the map a
nd running around.
* Move the tree on the hill near the top rune to fix the ward spot here
- Fixed a typo in the Regeneration Rune
- Kongor out-of-zone leash time set to 6.5 seconds (from 8)
* Fixes an issue causing Kongor to sometimes get stuck when trying to return to
his spawn zone when the neutral-leash code gives him a return command and he did
n't stay outside for the 8 seconds needed to get the unit walking buff
- Lots of targetscheme work, makes things like arachna's spiderling, slither's w
ards, etc immune to buffs (such as the attack damage increase from auras, life s
teal, etc)
* Added "Buff" and "DeBuff" effect type to a lot of things that don't use magic
effect type
* Gadgets have magic immunity as well as immunity to several other things
- Forced movements break channeling
- Fixed spectator crash
- Striped down spectator interface to something a lot cleaner
- Fixed fog of war for spectators
- Added Quad Kill and Annihilation
- Added countdown start sound in the game lobby
- Added Rage Quit!
- Added hellbourne destroyed tower, legion destroyed tower, and base under attac
k sounds
- Added pause/unpause button on the menu screen
* 100% of the pausing team must vote yes to pause. Maximum 3 successful pauses p
er team per match. Pausing team can unpause at will, opposing team must wait 1 m
inute before they can unpause. Pause takes 5 seconds to both pause and unpause t
o prevent abuse
- Portal Key, Kraken's Charge, Mageblane's Flash, Hag's Flash of Darkness,Valkyr
ie's Leap, Zephyr's Leap, and Dark Lady's charge can no longer be used while imm
obilized
- Updated French string tables
- Fixed effect when someone tries to swap with you on the hero select screen
- Runes will no longer be killed by random splashing effects
- Fixed splash (Hammerstorm and Runed Axe) to not splash when attacking building
s
- Fixed Haste rune to properly give max move speed through snares
- Fix shared cooldowns on items transfered from the stash to a hero not updating
(Homecoming stone, etc)
- Update the add friend button in the ingame F10 menu.
- Map pings are now played at the location of the event for the following occure
nces:
*Hero kills (by any hero, creeps or neutrals)
*Tower kills
*Building under attack
- The following actions can be done and not interrupt channeling
*Arachna's Webbed Shot toggle
*Electrician's Shield
*Changing Power Treads
*Shrunken Head
*Assassin Shroud
- Kill experience is only rewarded to the killing team (Neutrals can once again
steal kills)
- Illusions tweaked so spells will work properly on them again
- Language tab nudged slightly to the right
- Fixed team stats on end game screen
New Hero:
- Maliken, Hellbourne Strength
Neutrals:
- Minotaurs: Increased size slightly
- Minotaurs: Increased stomp radius to from 200 to 250 and lowered damage to fro
m 100 to 25
- Dragons: Removed magic immunity from the smaller dragons
- Hunters: Added Magic Immunity
- Blue Ogre: Added Icy Cold Armor
- Predasaurs: Removed Magic Immunity
- Skeleton King: Added King's Grip, immobilizes targets for 1.5s
Items:
- Wards of Sight now have a 6 minute shop cooldown and only a max of 2 stacks ca
n exist in the shop at any one time
- Order of items in the shop tweaked slightly
- Fixed Flying Courier stats. Movespeed from 300 to 350 and vision from 350 to 4
00
- Ability tooltips show the changes in green
- Stormspirit updated to let you cyclone yourself
- Symbol of Rage is now listed under Morph instead of Protective
- Savage Mace is now listed under Morph instead of Combative
- Geometer's Bane is now listed under Combative instead of Morph
- Bound Eye can now see wards and range increased to 1100
- Barbed Armor wow returns pure damage
- Brutalizer's stun duration changed from 1 to 1.4
- Portal Key tweaked so DoTs will now trigger the blink cooldown
- Doombringer fixed to now give the damage to the hero that holds if you kill th
e previous owner
- Abyssal Skull aura fixed to not affect enemy units
*Lifesteal effect fixed so it doesn't play if you're ranged
- Frostfield Plate updated
* Changed to 744 AOE for the snare and 1000 for the aura while slowing down the
pulse to ~300 unit speed
- Staff of the Master updated
* Recipe change to mirror dota. Now takes 2/3 of either Mighty Blade, Quickblade
, or Neophyte's Book, a Glowstone, and a recipe which costs 1100. Total cost: 43
00
* Changed the tooltip of any ability that is boosted by Staff of the Master to c
learly show it can be upgraded. The name of the Ability will now change to refle
ct the boost
- Nullfire Blade reworked
*Can now be upgraded once
*Nullfire Purge now instantly kills Summoned Units
*Charges lowered form 10 to 8
*No longer enters targetting mode if out of charges
- Geometer's Bane reworked
*Changed recipe and removed manaburn
*This item can now be disassembled in your stash.
- Puzzlebox Fixed
*Fixed Puzzlebox Mauler to properly burn 25,50,75 mana per level
*Fixed Puzzlebox Wizard to properly deal damage to the target burned proportiona
l the amount of mana burned
- Savage Mace tweaked
*Now grants True Strike to heroes, making none of their attacks miss
- Phase Boots fixed
*Can no longer pass through fissure or mummies
- Added a "NEW" tag on items in the shops that are new this patch so they can be
easily located
- Logger's Hatchet added to the Weapons Shop and Outpost. Increases hero damage
against non hero units
- Snake Bracelet added to the Relics Shop. Grants 25% evasion
- Mana Battery added to the Relics Shop. Gains a charge when enemies cast a spel
l, can consume charges to restore health and mana
- Power Supply added to the Initiation Shop. Gains a charge when enemies cast a
spell, can consume charges to restore health and mana
- Tablet of Command added to the Supportive Shop. Pushes target hero forward 500
units.
- Void Talisman added to the Relics Shop. Makes a hero immune to physical attack
s and take bonus magic damage when used
- Iron Shield added to the Protective shop. Smaller upgrade to the Iron Buckler
- Barrier Idol added to the Supportive Shop. Places a shield on all allies withi
n 500 units that absorbs 400 magic damage
Accursed:
- Flame Consumption is now boosted by Staff of the Master
Andromeda:
- Tooltip added to her aura
- New story description
- Model scaled down by ~10%
- Applied a Disjoint to Swap so projectiles will not follow a swapped target
- Added a few seconds of sight to Aurora
Arachna:
- Fixed Spider Sting to not drop target if the target becomes Invulnerable for a
fraction of a second
- Changed her attack action time from 300ms to 400ms
- Harden Carapace now lasts 6 seconds at all levels
Armadon:
- New story description
Behemoth:
- Increased Shockwave's initial damage slightly
- Cleaned up running animation
Chronos:
- Fixed Chronofield not stopping Invulnerable units or Towers
- Chronofield is now boosted by Staff of the Master
- Time Freeze will now go through Magic Immunity
- Time Freeze now deals magic damage, not physical
Demented Shaman:
- Storm Cloud is now boosted by Staff of the Master
- Reworked Arcane Hide, it now also reduces damage from abilities (details below
)
Devourer:
- Devour is now boosted by Staff of the Master
- Added a delay to the "You're MINE!" yell so players can cancel the animation b
efore the sound goes off
- Lowered the projectile grab hit box by 10
- Lowered the casting range on hook so the actual projectile extends past the 'c
lick point' properly
*Cast range will say 900, but hook itself will travel 1000 units still
Glacius:
- Now fights for the Legion
- Changed the aura values to 0.5/1/1.5/2
- Remade Tundra Blast
* Removed target requirement, added larger AOE, changed to static damage across
the AOE, slow increased by 1 second, manacost changed
Hammerstorm:
- Remade Hammer Throw
* Range increased, damage increased, added AOE to the stun, and the stun will st
ill stun enemies where it 'hits' even if the first target blinks away
- Removed aura
- Added new ability and animation that on use gives armor and movement speed to
units near Hammerstorm
- Fixed attack animation timing
Jeraziah
- so, apparently jeraziah was mispelled the whole time :) JerAziah with an A, no
t an e. fixed
Keeper of the Forest:
- Fixed the tree check on Camouflage to properly check the target, not the Keepe
r
Kraken:
- Whirlpool will no longer teleport gadgets (such as wards)
Legionnaire:
- Removed Range:500 from the Taunt tooltip. It did nothing and was confusing see
ing as the range is 300.
- He can now properly spin while stunned, hexxed, or any other status effect
Magebane:
- Changed attack impact time from 0.6 seconds to 0.3 seconds
- Manacombustion now combusts 16/32/48/64 mana, from 13/25/34/51. Damage dealt p
er mana burned increased to 0.8 (from 0.75)
Magmus:
- Fixed an issue with Eruption
- Eruption is now boosted by Staff of the Master
- Fixed Volcanic Touch to assign the blowup damage to Magmus
- Lower the "in-air" state of magmus's ult to 450 ms from 500 ms so that the stu
n starts on the frame that the targets land
Moon Queen:
- Updated Moon Finale to have a static 160s cooldown
Night Hound:
- Corrected casting point on Cloud to be 400ms instead of 500ms
Nymphora:
- Reworked Grace of the Nymph. This ability now restores 75,150,225,300 mana to
the target.
- Staff of the Master now grants her a new ability: Nymph's Call
Ophelia:
- Ophelia's Touch is now boosted by Staff of the Master
Pebbles:
- Fix to Chuck so units cannot blink or leap out of it while in midair
Pestilence:
- Changed Swarm to be able to be cast on Magic Immune targets
- Gore will now go through Magic Immunity
- Gore's bonus damage increased to 40/50/60/70, from 25 at all levels
- Updated the Gore tooltip to be more accurate
Pollywog Priest:
- Morph duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
- Modified Voodoo Wards
* The number of wards with level 4 ultimate is now 11 and the placement of the w
ards was fixed
- Fixed attack animation timing
- Reworked Electric Jolt to deal damage in a cone. This allows the damage spread
to be less localized to the main target
- Voodoo Wards's attack is no longer blocked by deflection (such as helm of the
black legion)
Predator:
- Venomous Leap can now be used on Magic Immune units (The predator will leap bu
t neither the damage nor snare are applied)
- Lowered cast action time on Terror to 0 seconds
- Lowered cool down on Terror to 120 seconds from 150
- Terror's reactive buff will no longer apply to gadgets (such as wards)
Pyromancer:
- Remade Fervor
* Now gives passive casting speed all the time and attack/movement speed after c
asting a spell for 5 seconds
- Ultimate with Staff of the Master damage reduced by 100
Scout:
- Placing an Electric Eye will no longer break Vanish's stealth
- Each Electric Eye now has an ability to allow you to destroy it. This allows t
he scout to choose which Electric Eye is destroyed before placing a new one.
Slither:
- Fixed ultimate to not slide around with him
Soulstealer:
- Increased his turn rate from 320 to 400
- Default hotkeys now changed to Q W E over D F G
Succibus:
- Changed Succubus' Hold to be able to target Magic Immune targets (targets stil
l lose the mana, just take no damage)
- Magic Immune targets are no longer put to sleep if they attack a slept target
- Allies can now attack each other to break the sleep (and transfer it to themse
lves)
Swiftblade:
- Attack animation is now disabled during Swift Slashes
*This smooths out the animation, he still attacks between hits
- Items can now be used during Swift Slashes
- Swift Slashes is now boosted by Staff of the Master
- Counter-attack now works against ranged heroes
Tempest:
- Stun duration from Glacial Blasts changed from .6 to 1 second
- Reworked Elementals so that they will only split once, allowing a maximum of 6
elementals
Thunderbringer:
- Corrected casting point on abilities from 300ms to 400ms.
- Fixed attack animation timing and projectile speed
Valkyrie:
- Fixed Call of the Valkyrie to no longer hit invisible enemies
- Tweaked Javelin to stun for the correct amount at the correct distance (Fixing
a typo)
- No longer can use items while Leaping
War Beast
- Changed Metamorphosis to always give max move speed
Zephyr:
- Fixed Wind Control
* Should now properly slow enemies
- Fixed Melee Evasion Tooltip
=================================================
New Arcande Hide:
Applies Arcane Hide to target for 15 seconds with 5 charges. Each time target is
damaged by a Hero, Tower, or Boss, 1 charge is removed. Damage over time effect
s are not reduced and do not remove charges.
Arcane Hide is removed when no charges remain or after 400 damage has been absor
bed.
Arcane Hide Effects:
Reduces incoming non-DOT damage from Heroes, Towers, or Bosses by 50%

Version 0.1.41
--------------
General:
- Added Practice mode. To access practice mode, create a game online with the se
rver set to "practice"
- Fixed a couple pathing routes through the trees near the Hellbourne secret sto
p on Forests of Caldavar
- Leaver threshold changed to 8% (from 10%)
New hero:
- Andromeda, based on DOTA's Vengeful Spirit
Items:
- You can now drop items onto the upper left hero portraits and you will attempt
to give the item to that hero
- The bottle can now only be used by heroes
- Nullstone now properly negates targeted channel spells (such as devour)
- Shrunken Head's Magic Immunity is no longer dispellable
- Whispering Helm now plays life steal effects
- Abyssal Skull's aura will no longer apply to gadgets
Arachna:
- Spidersting's Spiderling is now a gadget
* This fixes an issue causing it to receive life steal and health regen, making
it too hard to kill due to the mechanics of how it is killed
- Added a passive effect to the Spiderling to make it more noticeable
Behemoth:
- Cast impact time on Enrage set to 0.69 seconds (from 0.5)
- Cast impact time on Shockwave set to 0 (from 0.3 seconds)
- Magic Immune targets will cause Shockwave to spawn an additional wave of damag
e (though it will not damage them)
Electrician:
- Mana shield now auto-toggles off when incoming damage puts electrician's mana
below 10
Hellbringer:
- The AOE stun from spawning Malphas will now affect units with Magic Immunity
Pebbles:
- Chuck now throws the closest nearby targets, rather than a random one
- Increased speed of Pebbles' stalagmites' projectile to 1200 from 1000
- Fixed Grow causing Chucked units to not take double damage from Stalagmites
- Attack animations now scale properly with Grow
Swiftblade:
- Swift Slashes now applies a 0.1 second ministun to the primary target
Torturer:
- Impalement will no longer hit splash-immune targets (such as Arachna's Spiderl
ing and couriers)
Wretched Hag:
- Fixed an issue causing Haunt's effects to display abnormally large on some her
oes
- Added improved impact effects to Sonar Scream
- Added improved impact effects to Bat Blast
- Fixed an issue causing Bat Blast's effects not to play when Wretched Hag has S
taff of the Master
Valkyrie:
- Call of the Valkyrie now only hits visible units
- The extra wave of damage to one nearby target on Call of the Valkyrie now corr
ectly deals half damage rather than full

Bug fixes:
- Fixed an issue that would cause some players to be unable to buy back sometime
s
- Fixed an issue with units bound to projectiles (Valkyrie's leap, electrician's
grip) being targetable at their original location
* This fixes issues like Pyromancer's Dragonfire stunning Valkyrie if it impacts
while valkyrie is still in the air, despite having leaped outside the range of
the AOE
- Fixed an issue causing auto-assemble items not to sell for their correct price
- Fixed an issue causing players to lose an item when it is swapped from a couri
er into a lot of the stash that already had an item on it
Version 0.1.40
--------------
NOTE: If you have custom interface mods installed, you may need to remove them u
ntil the authors can distribute updated versions. Failure to do so may prevent s
ome of your item slots from functioning.
Pebbles:
- Fixed Enlarge modifying attack speed as a percentage rather than just subtract
ing attack speed
- Added additional information to Enlarge's tool tip
Bug fixes:
- Fixed Remake vote passing with one vote
- Fixed stats drop down in CC Panel not displaying level properly
- Fix Succubus tool tip for Heartache referencing Magic damage instead of True d
amage
* Note that the ability was actually dealing True damage as it was intended, thi
s was simply a typo in the tool tip itself
- Fixed Wretched Hag and Succubus showing up as teapots on lower detail model se
ttings

Version 0.1.39
--------------
General:
- Added PSR and clan information to the in-game player stats screen
- Changed requirements for Remake vote to pass
* It now requires the total number of players minus 2 to vote yes. If less than
4 people are voting, it requires
* If more than 4 people are voting, (total players - 2) votes are required to pa
ss. If more than 2 people are voting, (total players - 1) votes required. Otherw
ise, 100% required to pass.
- Restricted game data not relevant to a players' team
* This will prevent map hacks from working in HoN
- Fixed several effects showing up through the fog of war
- Updated Portuguese translation
New heroes:
- Wretched Hag, based on DOTA's Akasha, the Queen of Pain
- Succubus, based on DOTA's Bane Elemental
General Gameplay:
- Added team-based skills, Demonic Fortification for Hellbourne and Fortificatio
n of Sol for Legion
* These skills are accessed by clicking on any team structure then clicking on t
he corresponding button in the info pane in the lower right of the screen
* These skills share a global cool down time. Anyone on the team may activate th
em, but then they go into cool down for everyone
* When used, these skills apply +9999 armor to all allied structures
Arachna:
- Slightly increased visual size of the Spiderling
- Fixed a bug causing Spider Sting to not hit stealth units if they go stealth b
efore the projectile hits them
Behemoth:
- Fixed some issues with fissure not impacting properly on higher level terrain
or impacting units standing near the behemoth
Magmus:
- Added more detailed cast effects to Eruption and modified the animation. It sh
ould now be clearer when Magmus starts this skill
Pebbles:
- Reworked Chuck, it should now deal its damage consistently
- Units affected by Chuck will now take double the damage from Stalagmites
- Chuck will no longer be greyed out when no valid units are nearby to throw
- Reworked Stalagmites to properly delay based on distance
- Stalagmites now has a 600 base cast range, to match its DOTA counter-part
* Enlarge still increases the range of this skill by 50/100/150, making the maxi
mum range now 750, from 700
Pestilence:
- Fixed a bug causing Swarm to not hit stealth units if they go stealth before t
he projectile hits them
Swiftblade:
- Swift Slashes will no longer hit siege units or gadgets
Bug fixes:
- Fixed a missing icon for Kongor's Cheese

Version 0.1.38.1
--------------
- Fix channel admin commands

Version 0.1.38
--------------
- Fix client stall when reconnecting to the chat server ingame
- Full Games filter on the game list
- Fix games getting stuck in the lobby phase with 0 players and no host
- Misc interface improvements

Version 0.1.37
--------------
General:
- Some tweaks to Taunt functionality (this will still be disabled for most teste
rs for now)
* Taunt can be bound in the options menu under the section Game Controls
Items:
- Added a 0.25 second cool down on Health Potions, preventing their use if the u
ser has an effect on them that deals constant damage (such as most DoTs)
- Lowered recipe cost of Daemonic Breastplate from 2000 to 1500
- The aura from Daemonic Breastplate now applies to structures as well as units
- Increased passive damage over time of Mock of Brilliance to 40 per second, fro
m 35. Increased AOE from 550 to 650. Removed the 8% Evasion.
- Mana Regen on Restoration Stone increased to +200%, from +150% (now equal to t
he sum of its parts)
- Removed recipe from Hack and Slash. It will now automatically assemble after o
btaining the component items.
- Symbol of Rage now grants +20 damage. When activated, instead of granting +15%
life steal and +30 damage for 20 seconds, it will grant +150% life steal for 3.
5 seconds.
- Helm of the Black Legion now has a 70% chance to block its damage (increased f
rom 65%) and the passive health regeneration has been increased from +5 to +6
- Assassin's Shroud's stealth state now offers 125 bonus damage on attack
- Reduced cool down of Assassin's Shroud by 2 seconds (from 20 to 18). It also n
ow requires a Bastard Sword instead of a Warhammer
- Brutalizer now requires a Bolstering Armband, rather than Crushing Claws. Redu
ced recipe cost by 300 to compensate (total cost remains unchanged).
- Reworked Thunderclaw components and stats
* Thunderclaw now requires Warhammer and Gloves of the Swift instead of Fleetfee
t and Bastard Sword.
* Recipe cost reduced from 1400 to 900. Total cost is now 3000, from 3250
* Thunderclaw now provides +24 damage and +15 attack speed, instead of 25 damage
and 6 agility
* Chain Lightning on attack mechanic remains unchanged
- Reduced Iron Buckler cost to 250 (from 300). Chance to block damage increased
to 60% from 40%. Damage blocked is now 20 for melee heroes, or 10 for ranged (fr
om 30).
- Lowered recipe cost of Frostwolf's Skull from 1250 to 750
- Lowered recipe cost of Refreshing Ornament from 225 to 200
- Lowered recipe cost of Bound Eye from 750 to 700
- Lowered recipe cost of Mystic Vestments from 650 to 400
- Lowered recipe cost of Trinket of Restoration from 375 to 350
- Lowered recipe cost of Mock of Brilliance to 1350
- Lowered recipe cost of Elder Parasite from 1050 to 1000
- Lowered item cost of Warhammer from 1610 to 1600
Behemoth:
- Fixed an issue causing his Fissure to sometimes impact units far beyond its in
tended range

Version 0.1.36
--------------
General:
- Updated some sounds on Magmus and Legionnaire
Items:
- Portal Key's cool down on damage will not trigger from self-inflicted damage (
such as Insanitarius)
Behemoth:
- Updated tool tip for Shockwave to more clearly reflect the fact that enemy cor
pses are included in the damage calculation
Jereziah:
- Fixed an error in Protective Charm's tool tip, it was displaying the wrong dur
ations for the buff
Magmus:
- Magmus now takes 0.5 seconds to recover from Lava Surge (matches Sand King's f
unctionality)
- Eruption will no longer slow units that have magic immunity
- Updated Volcanic Touch tool tip to explain that it is an exclusive attack modi
fier
- Updated Eruption tool tip to mention the movement speed slow that is applied t
o enemy units
Shaman:
- Arcane Hide cool down changed to 10 seconds (from 12), and the duration of the
buff changed to 30 seconds (from 20)
Tempest:
- Elemental Void now uses a Push effect type. Units immune to Push (including ga
dgets, such as pollywog's wards) will no longer be affected by it
Bug Fixes:
- Fixed a bug that could cause mega creeps to spawn for a team when they had onl
y destroyed one baracks in each lane of the enemy team
- Fixed being unable to vote kick players from games
- Fixed random draft rounds not being reset on a remake
- Fixed remade games not showing up in the game list

Version 0.1.35
--------------
General:
- Mana combustion mechanics will no longer affect units with Magic Immunity
Maps:
- Fixed a neutral spawn on Caldavar for the Hellbourne Ancients. It was spawning
two Predasaurs and one Predasaur Crusher. It now spawns two Predasaur Crushers
and one Predasaur.
Items:
- Fixed Puzzlebox Mauler not revealing stealth units
- If a hero has more than one Sacrificial Stone, only the first Sacrificial Ston
e will gain and lose charges from hero kills
- Fixed a bug causing Nullfire blade to be created with 0 charges when the final
component was given to a hero from a courier
- Reduced health and mana regeneration per charge on Sacrificial Stone to 1.5 (f
rom 2), and lowered passive mana regeneration to 150% (from 200%)
- Increased damage of Doom Bringer from 200 to 250
Blood Hunter:
- Fixed an issue causing his Blood Sense to trigger from dormant heroes (heroes
waiting to respawn after the corpse had died)
- Added a custom minimap icon for heroes that fall within the health threshold t
o trigger Blood Sense.
Defiler:
- Unholy Expulsion can now only support a set number of spirits. Using refresher
and re-casting this skill while it is still active will kill the previous spiri
ts
- Removed movement speed bonus from Power in Death
Hellbringer:
- Fixed an issue causing Summon Malphas to play its effects before initiating th
e cool down or mana cost of the skill
Magmus:
- Fixed level 1 armor (from 3.4 to 0.7) and base damage (reduced by 18)
- Fixed an issue causing the first portion of Lava Surge to act as a silence ins
tead of a stun
* This will allow units to queue abilities to be used after the stun duration
- Reduced radius on Lava Surge slightly to more closely match Sand King's Burrow
strike
- Steam Bath will no longer harm neutral creeps (includes Kongor)
- Added some upward motion on Lava Surge to make it more obvious when you are im
pacted by it
Pestilence:
- Changed Impale to a Physical based skill. Magic Immunity no longer grants prot
ection from it, and the damage dealt is Physical.
Soulstealer:
- Improved Dread armor reduction, from -1/-2/-3/-4 to -2/-3/-4/-5
Thunderbringer:
- Increased the cool down on Chain Lightning from 2 seconds to 2.5 seconds

Version 0.1.34
--------------
General:
- Reduced alternate pick "pre-select" time to 30 seconds
- Draft picking has been reworked, it should now work in all modes
- Added connect/disconnect/kicked messages to the game lobby
- Account passwords are no longer saved locally in plain text
- Players on a team of two or less cannot be kicked
- Spectators can no longer call votes
New hero: Magmus, based off DOTA hero Sand King
The primordial and elemental creature known as Magmus is no demon, though he fig
hts alongside the Hellbourne. Rather, he was drawn forth from the earth, as evi
l calls to evil and separate flames join to form an inferno. A holdover from an
ancient, cataclysmic age of fire, Magmus dreams of returning Newerth to ash, la
va, and cinder, and he wields his considerable might and magic in that terrible
cause.
- Ability 1 - Lava Surge
* Riding on lava, Magmus surges toward a target location, damaging and stunning
enemy units in his path.
- Ability 2 - Steam Bath
* Magmus releases extreme heat, toasting the area around him. The resulting stea
m damages nearby enemy units over time and cloaks Magmus from enemy eyes.
- Ability 3 - Volcanic Touch
* Upon attacking enemy units, Magmus' flaming mace instills an intense heat in t
hem. If they die while under the effects of this intense heat, they explode, dam
aging the nearby enemies of Magmus.
- Ability 4 - Eruption
* Magmus channels the power of the lava, releasing it after a short delay. The r
esulting lava grows over time, damaging nearby enemies over several seconds.
General gameplay:
- Updated many skills and abilities to properly work with illusions
* Many skills and traits that illusions previously would inherit are no longer i
nherited
* Note that a number of items and skills need special scripting such that illusi
ons still play the special effects associated with them
- Added bonus gold and experience for being within radius of a hero kill
* Players within a 1000 radius of an enemy hero kill will receive 12 * Enemy Lev
el in experience and 30 + 5* Enemy Level in gold
- Projectiles that rely on touching units will no longer miss units with the uni
t walking property
* This fixes issues like Valkyrie's Javelin of Light missing invisible units
- Affectors will now properly follow the terrain
* This fixes issues such as Slither's Poison Spray not going up cliffs
Items:
- Assassin's Shroud will now dispel on ranged heroes when the projectile is spaw
ned, rather than at the very start of the attack animation
- Shieldbreaker now applies its armor reduction state before the damage of the a
ttack is calculated
* This means that the first attack for units using a Shieldbreaker will do the c
orrect amount of damage
- Puzzlebox Mauler and Wizard are now slightly smaller at level 1 and slightly b
igger at levels 2 and 3
- Enhanced Marchers armor reduced from 7 to 5, state duration increased from 5 t
o 6 seconds, cooldown increased from 10 to 12 seconds
Arachna:
- Base intelligence gain from 1.8 to 1.5
- The First two levels of webshot have a 2 second cool down
- Some tweaks to Spider Sting
* the Spiderling will now last for 5 attacks, reduced from 6
* Rather than using health, the Spiderling will be destroyed after being attacke
d 3 times
* Fixed an issue causing the spiderling to sometimes become idle if its target b
ecame invulnerable for any length of time
Chronos:
- Base strength increased from 17 to 23
- Removed visual cool down from Rewind. The effects on rewind will not play if t
he source of the damage is a DOT
Jereziah:
- Removed speed buff from Protective Charm
- Duration of Protective Charm changed to 5/10/15/20 seconds, from 5/8/11/14 sec
onds
- The passive effects of Sol's Blessing should now be more obvious on heroes
Pebbles:
- Fixed Chuck sometimes not dealing damage
Predator:
- Carnivorous heals self and damages target for 4/5/6/7% of their current health
, increased from 3.75/4.5/5.25/6%
- Venomous Leap cool down set to 20/17/14/11 seconds, from 30/25/20/15
Scout:
- Creeps will no longer automatically attack electric eyes
Voodoo Jester:
- Spirit Ward will no longer have its damage be reduced by items like helm of th
e black legion
Bug fixes:
- Some tweaks that should fix most "can't login" and "can't see the game list" i
ssues
- Abilities no longer display as "out of mana" when the user is affected by a fr
ee mana cast state
- Loading race numbers will now properly restart at 1 with each new game
- Fixed issues with levelup tool tips showing " Immunity" instead of the correct
immunity type (ex "Magic Immunity")
- Fixed issues with tool tips not updating their states when a modifier was acti
ve. This fixes things like Slither's ult's damage not updating in the tool tip.
- Fixed an issue causing towers not to prioritize gadgets properly in certain si
tuations
- Fixed repicking in a force random game being able to re-select the same hero
- Fixed an issue where two units with Barbed Armor active couldn't damage each o
ther
- Fixed a server crash when using auto-balance
- Fixed a bug allowing terminated players to be vote kicked
- Fixed getting kicked from a game midway through for Invalid Tier or Leaver sta
tus
- Fixed shop tool tips
Version 0.1.33
--------------
- Fix more server issues
- Fix Torturer's ultimate not toggling off when out of mana
- Fix a missing texture on the hero selection screen
- Fix some issues with Random Draft

Version 0.1.32
--------------
- Fix server issues

Version 0.1.31
--------------
General:
- Updated several heroes' death animations
- Vastly improved the updater (note that this update is being downloaded with th
e old updater)
* Improved updater infrastructure (more to come)
* Improvements to verification when downloading patches\
- New Interface section of the options screen for handling gameplay related inte
rface options
* NOTE: A few options are not yet functional and as such, are greyed out
- Lowered Leaver threshold to 9%
Chat Server and Clans:
- All functionality (whispering, adding buddies, etc) now allows both clan tag o
r non-clan tag name entries
- Fixed a bug causing user lists to be sorted improperly
- Added an option to check a clan name/tag before attempting clan creation
Hero Selection:
- Reworked the Hero information area when mousing-over heroes
- Added indicator for who's turn it is to pick when alternate selections are ena
bled
- Reduced pick time for each player in Random Draft to 20 seconds (from 60)
- Removed restriction on swapping after repicking
- Players in RD can now swap heroes at any time
- Added feedback alternate selection to show who's turn it is to pick
- Added feedback for what slot you occupy on the hero selection screen
- Added additional feedback for who is talking via VOIP, both in game and on her
o selection screen
Neutrals:
- Catman Leader, Vulture, and Minotaur will no longer use their spells unless th
ere are three valid targets nearby
Valkyrie:
- Mana Cost on Courageous Leap set to 40/35/30/20 from a flat 75
- Javelin of Light will no longer stun Magic Immune targets
- Javelin of Light target scheme changed to Organic Enemy units
* It should no longer hit siege units or gadgets
- Javelin of Light's impact radius decreased slightly (110, was 140)
Bug fixes:
- Fixed extra countdown "beep" when everyone readys up on hero select screen
- Fixed final count down sounds/effects playing each time a player was running l
ow on time when alternate selections was enabled
- Fixed Channel spells not stopping on death
- Fixed some toggles not calling their toggleoff event if killed while toggle is
active
- Fixed incorrectly joining other peoples active games through the server list
Version 0.1.30
--------------
NOTE: Your custom bindings will be reset with this patch. If you want to preserv
e them, backup your startup.cfg file before patching. This issue has been fixed
for all future patches.
General:
- Several optimizations to how servers load resources. Should decrease hitching
for players when a new game starts on the same server they are using
- Servers now reset network resources between matches
* This prevents clients from having to load all heroes ever loaded on that serve
r instance when connecting
- Players may now disable unit voice responses in the options menu
- The Game List filters can now be set to: Allowed, Not Allowed, or No Preferenc
e. This allows players to more explicitly define the exact type of game they wis
h to play in.
- The Game List now has mouse-over tool tips for each of the game modes and icon
s
- Increased the size of all ability icons by ~20%
- Decreased the visual size of trees (note that they still take up the same amou
nt of space, this should not affect pathing)
- Announcer voice over for Hero selection
- Added Portuguese translation

================
= New Features =
================
Pub Skill Rating
- Pub Skill Rating is a rough estimation of player skill level from public (non-
ranked) games. It is an ELO based value that accounts for who you are winning an
d losing to. Note that it will take 20 games for your PSR to become valid, and b
efore then it won't be displayed.
- Included with the PSR system is a team balance feature for game hosts to use,
which will attempt to balance the game based on the players' PSR.
- Hosts also have the ability to lock (reserve) player slots to prevent players
joining that slot. Locked slots will be unaffected by the team balance feature.
Basic Clan Integration
- Ability to create clans and modify the roster (invite and kick players)
- Added in-game clan tags in several places
- Reserved clan channels
- Fully functional clan buddy list
New Shop Interface
- Much smaller, and can be moved/drag via holding left click. Also contains an O
utpost section.
- Upon closing and re-opening the shop, the shop will now remember where you wer
e and re-open to the same spot
- New, compact, tool tips that follow the cursor when mousing over items
- Improved feedback as to if an item will go to your stash or inventory when pur
chased
- Improved feedback as to if clicking on an item will open recipe panel or buy t
hat item
Additional Scores Information
- New button that allows a preview of the score pane to be displayed, showing he
ro icon and level
- Added team deaths to the gameplay interface, beneath the clock
New Map: Darkwood Vale 3v3
- This is a fast paced map designed for 3v3 play
- We may eventually allow up to 4v4 on this map, but for now we are limiting it
to limit feedback to the appropriate game size
* It should be noted that this map has received limited internal testing and twe
aking. With that in mind, please report any and all issues you find on the forum
New Hero: Valkyrie, based off DOTA hero Priestess of the Moon
- The ancient sagas of the heathen north have long told to the tale of the battl
e-women known as Valkyries. For centuries, their ranks have thinned as the old
ways have died out and civilization stretched its smothering hand over the froze
n wilds. But some Valkyries still remain, cold and swift as the north wind, wie
lding their lances with expertise to rival the most veteran Legion warriors.
- Ability 1: Call of the Valkyrie
* Valkyrie calls forth several Battle Maidens to damage nearby enemies.
- Ability 2: Javelin of Light
* Valkyrie hurls a Javelin of Light toward a target location. The first enemy hi
t will be damaged and stunned. Stun duration depends on the distance the Javelin
has traveled.
- Ability 3: Courageous Leap
* Valkyrie leaps forward, charging to battle. Her courage inspires nearby allies
when she lands, granting increased movement and attack speed.
- Ability 4: Valkyrie's Prism
* Valkyrie bends light itself, shrouding all allied heroes on the map in stealth
.

============
= Gameplay =
============
General:
- Non-aura based states now have a shrinking border around them that indicate to
tal duration
- Fixed tower damage to creeps to deal 100% damage, down from 125%
- New channeling code to allow things like toggle abilities to not break channel
ing
* This is a rather large change to our channeling code, please make special note
of any issues or bugs you run into and report them.
- Some tweaks to AI and behavior
* Towers will now prefer to attack targets attacking the tower rather than targe
ts by proximity. Towers still prioritize targets attacking allied heroes
* Siege units prioritize creeps over heroes when both are in range
* Neutrals will switch to the nearest target when chasing
* Gadgets now have a low aggro priority
- The targeting portion of using a skill will be cancelled if the user is silenc
ed before they can use the skill
* Attempted spell casts while silenced are no longer queued. Note that spell cas
ts while stunned still queue

Items:
- Fixed cool down on Brutalizer, it will now fail to stun targets while in cool
down
- Sacrificial Stone will no longer lose a charge if wielder dies with a Token of
Life
- Sacrificial Stone now gains charges from indirect kills (kills by owned gadget
s, pets, or illusions)
- Runed Axe's splash damage no longer triggers when attacking structures
- Runed Axe's splash damage radius set to 225, from 300
- Insanitarius will now begin its cool down when first toggled on, rather than w
hen toggled off
Accursed:
- Fireshield now has a cast effect type of Magic, preventing it from being cast
on Magic Immune targets such as wards
- Lowered Cauterize cool down to 6 seconds, from 7
- Sear now buffs Accursed on the first attack
Arachna:
- Base agility gain from 2.5 to 3.2
- Tweaked the Spider Sting's spiderling
* The Spiderling has a movement speed of 522
* It will now last for 6 total attacks, up from 4
* Each attack deals 75/150/225 Physical damage, increased from 62,138,225
* Fixed tool tip, the debuff applied by the Spiderling on attack will now be dis
played
* Removed Clear vision and True Sight from Spiderling. Instead, its target will
be permanently revealed while the Spiderling lives
Armadon:
- Spine Burst's cast action time set to 0 seconds
- Increased intelligence gain per level from 2.2 to 2.8
- Damage cap for Armordillo to release a spine burst decreased to 250 from 300
- Improved side angles on Armordillo to 110 degrees
Blacksmith:
- Reworked how Chaotic Flames interacts with Fireball
* Lv.1: 25% chance for a 2x cast
* Lv.2: 40% chance for at least a 2x cast, with a 20% chance to become a 3x cast
* Lv.3: 50% chance for at least a 2x cast, with a 25% chance to become at least
a 3x cast or 12.5% chance to become a 4x cast
* Chaotic Flames increases the mana cost of Fireball by 30/80/110
- Chaotic Flames is no longer boosted by Staff of the Master
Blood Hunter:
- Feast will no longer heal Blood Hunter as the result of killing gadgets
Dark Lady:
- Cover of Darkness cool down increased to 150 seconds (from 120), duration chan
ged to 6/9/12 seconds (from 7/10.5/14)
Defiler:
- Fixed several issues causing the spirits of Unholy Expulsion to trigger attack
events, such as Legionnaire's Whirling Blade and Helm of the Black Legion
- Fixed several issues in regards to the behavior of the spirits in Unholy Expul
sion
- Reworked voice clips, nerfing the "annoying factor" by 95%
Devourer:
- Decay may now be used without breaking Devour
Glacius:
- Tundra Blast cast impact time reduced to 0.3 seconds, from 0.4. Total cast tim
e reduced to 0.54 seconds, from 1 second
- Ice Imprisonment cast impact time reduced to 0.3 seconds, from 0.4. Total cast
time reduced to 0.54 seconds, from 1 second
- Cast action time of Glacial Downpour set to 0 seconds, from 0.5 seconds
* This fixes an issue causing Glacial DOwnpour to only last 3.5 seconds instead
of the full 4 seconds
- Fixed an issue causing units in the 625 AOE of Glacial Downpour not to have mo
vement and attack speed debuff applies to them
Hammerstorm:
- Mighty Swing's splash damage no longer triggers when attacking structures
- Mighty Swing's splash damage radius set to 175, from 350
Jereziah:
- Tweaked attack animation speed to match the impact point
Legionnaire:
- Lowered Base Armor by 1 point (2.8->1.8)
Madman:
- Stalk grants a 50% movement speed increase, down from 500%
* This still gives him maximum movement speed with boots when unhindered, howeve
r if he is slowed by other means he will no longer travel at max speed
- Barrel Roll reworked
* Barrel Roll now uses a boomerang-like mechanic, returns Madman to his original
position after reaching the target destination
* Units hit by Barrel Roll will be stunned for 1/1.25/1.5/1.75 seconds. Damage r
emains the same.
- Reduced passive crit chance from 10/18/26/36% to 10/16/22/28%
Mage Bane
- Mana Rift now deals its damage in a 250 AOE around the primary target
- Decreased base strength from 21 to 16
Ophelia:
- Second ability is no longer channeled. Teleporting allies simply has a 6/5/4/3
second delay
- Targeted allies may move as far as they wish, it will no longer cancel the tel
eportation
Pebbles:
- Stalagmites cast action time set to 0
- Chuck cast action time set to 0
Puppet Master:
- Voodoo Puppet can no longer be dispelled
* Fixes a bug where dispelling an affected target would kill the dummy premature
ly
- Increased leash range between the Puppet and its target to 1500 (from 1000)
* Also increased size of the puppet
- Base strength increased to 20 (from 17) and strength gain per level increased
to 2.1 (from 1.9)
- Base agility raised to 20 (from 17)
Predator:
- Venomous Leap's movement speed debuff now slows by 40% at all levels (from 10/
20/30/40%)
* The debuff now lasts 2/3/4/5 seconds from 2.25/3/3.75/4.5 seconds
- Primal Instincts reworked and renamed to Terror:
* Applies Terror to enemy heroes for 20 seconds in a 450 radius around self
Terror Effects
* -4/8/12 armor
* When attacked, applies Enraged to attacker
Enraged Effects
* +30/50/70% attack speed
* +15% movement speed
Shaman:
- Healing Wave's damage is now marked as both Splash and Physical
* This fixes a bug causing it to deal damage to gadgets, such as Pollywog's Vood
oo Wards
Torturer:
- Impalement will no longer target gadgets (such as wards)
- Impalement can now target structures
- Impalement will now continue after his death
- Agonizing Bonds can no longer hit invisible units or units in the fog of war
- Torment will now properly toggle off when Torturer is silenced
Wildsoul:
- WildSoul's bear is now immune to Transfigurement, prevent it from being transf
igured via Tempest's Elemental ability
Wolfman:
- Tweaked attack animation speed to match the impact point

Bug fixes:
- Fixed spectators and referees from being kicked by the AFK rules
- Fixed an issue causing binds to be reset upon patching. Note that that they wi
ll still get reset on this update, this will fix the issue for future updates

Version 0.1.29
--------------
General:
- Scaled down the size of all units and structures by 10%
* NOTE: This change purely affects visuals. The collision size of units has not
changed.
- Added a button above the minimap to toggle unique player colors on or off
- "Shuffle teams" now shows up on the game list as an icon in the game browser
- Total online players is now displayed in the game browser
- Added a count down to starting games. If a player connects, disconnects, or ch
anges teams, the count down stops and the game will not start
- Players who are kicked from a game twice will be banned from reconnecting to t
hat game

Chat:
- Chat commands are no longer case sensitive
- Made in-game users a slightly darker color
- Added /auth command. Allows a channel administrator or leader to authorize cer
tain users to join the channel
- Added /password command. Allows a channel administrator or leader to set a pas
sword to join the channel
- Users are now sorted based on administrator privileges and in-game status
- Typing /r or /reply now expands to /w <name>
Voting System:
- Voting system implemented, with three vote types:
* Remake - remakes the game, returning everyone to the game lobby. Requires 100%
of connected players' approval to pass. Only available during the first 5 minut
es of a match.
* Concede - concedes the match, allowing the game to progress without tracking s
tats (allowing players to leave if they choose). To pass, concede vote requires
100% of the conceding team to vote yes. The non-conceding team will spawn fully
upgraded creeps.
* Kick - votes to kick a particular player
A. Kick vote won't work if there are less than 4 players in the match
B. If there are 4 players in the match, it requires 3 of them to vote yes to pas
s
C. If there are more than 4, it requires the total number of players minus 2 to
vote yes to pass
- After a player starts a vote, they cannot start another vote for 1 minute
Leaver rules and AFK Detection:
- To be considered a non-chronic leaver, your leave percentage must be under 10%
if you have over 100 games played.
* For less than 100 games played, the number of allowed leaves varies for how ma
ny matches you have played. See tool tip on the main login screen for more infor
mation.
- If one team is down by more than 2 players, the players left on that team may
leave the match without gaining a leaver mark on their stats
- If a player stays within their base for 4 minutes without engaging in combat (
attacking, taking damage, or gaining experience) they will be kicked (and termin
ated) for idling
- Disconnect dialogue in game now gives a clearer indication as to how it will a
ffect your status as a leaver
Items:
- Shrunken Head now dispels debuffs when cast
- Enhanced Marchers' activated buff is no longer dispeled when using items
Neutrals:
- Fixed the damage certain neutrals were taking against various non-hero targets
, such as creeps
Legionnaire:
- Whirling blade no longer hits siege units
Warbeast:
- Metamorphosis will now provide guaranteed maximum movement speed. Warbeast and
his pets may not be slowed
Puppet Master:
- Updated tool tip for Voodoo Puppet to more clearly reflect the fact that all d
amage taken by the puppet is transferred in full to the target, regardless of th
e puppet's remaining health
Swiftblade:
- Lowered Swiftblade's attack impact time to 0.33 seconds (from 0.6 seconds)
* Fixes an issue preventing him from reliably getting extra attacks off during h
is Swift Slashes ultimate
Bug Fixes:
- Fixes to "kick player" buttons in the game lobby
- Fixed a bug causing the game to crash when closing an IM subwindow
- The Chat server no longer allows blank channel names or channel names with onl
y whitespace
- Fixed the inability to reconnect to private games
- Fixed an issue that could potentially cause the user to join an extra HoN chan
nel when disconnecting and reconnecting to the chat server
- Fixed the disconnect dialogue when leaving games. It will no longer warn you a
bout leaving if it is safe to leave the match
Version 0.1.28.2
--------------
- Fix another chat server issue

Version 0.1.28.1
--------------
- Fix chat server issues
- Russian language support

Version 0.1.28
--------------
General:
- Several interface and engine optimizations (more to come)
- Decreased size of several of the neutrals
- Updated several effects, icons, and sounds
- Fixed a couple exploits
Chat:
- Chat messages now have time stamps in front of them
- Up and down arrows will scroll through previously sent messages
- Users in chat lists are now have a HoN icon in front of their name if they are
actively playing
- Users are no longer removed from the general chat channels upon joining a game
- Various fixes and improvements to IM windows
- Player names in chat now also display hero names in brackets
- Whispers that use the Buddy-list whisper feature are now indicated as such, in
stead of showing up as a normal whisper
- Channel name, topic, and users should now be functioning
- Changed color on whispers sent to buddies, such that they will no longer appea
r as an incoming whisper
- Creating a new non-reserved channel will flag you as the Channel Leader
- Added /promote and /demote commands for channel admins.
- Added the following chat commands:
* /topic (sets/views channel topic - setting is Channel Leader only)
* /promote (promote a user to Channel Officer - Channel Leader only)
* /demote (demote a Channel Officer to regular status - Channel Leader only)
* /kick (kicks from channel - Channel Leader only)
* /ban (bans from channel - Channel Leader only)
* /unban (unbans from channel - Channel Leader only)
* /silence (silences user in the channel for a duration - Channel Leader only)
* /ignore (various commands to manage ignore list)
* /banlist (various commands to manage a local banlist. This is account specific
and when a player on your banlist joins your game, it will notify you and tell
you why you banned them)
* /notes (various commands to manage local notes, useful for making notes on bug
s/issues while playing)
* /stats (view player stats)
* /whois (view user info)
- Added /joingame command
* /joingame buddy <name> (will join the game that the user <name> is in)
* /joingame ip <ip> (joins a game via IP)
NOTE: Many of these commands are available via the right-click menu when clickin
g on a user
====================
= General Gameplay =
====================
Creeps:
- Several tweaks and fixes to address overly aggressive creep behavior
* Lowered creep assist time to 1850ms (from 2000ms) to account for delays in DOT
A's AI processing
* Lower creep assist range to 466 (from 500) to account for HoN using a unit's b
ounds when determining distances
* Prevented creeps from preferring to aggro heroes attacking other heroes within
their aggro range but outside the assist trigger range

Maps:
- Tweaked side lanes on watchtower, removing the upper level elevation change an
d improving visibility
- Slight tweaks to caldavar to allow certain ward locations to properly reveal t
he top rune
Items:
- Token of Stealth can now only be used once
- Fixed tool tip on Portal Key to indicate the cool down on damage
- Whispering Helm can no longer dominate player controlled units
- Sacrificial Stone will no longer spawn from illusions
- Puzzlebox Mauler will no longer damage structures upon death
- Winged Courier will now properly be shared with Courier control sharing enable
d
- Ring of Sorcery can now replenish mana for magic immune targets
Shops:
- The stash is now only accessible from the main base
================
= Hero Changes =
================
New:
- Added Ophelia, Queen of the Beast Horde. Ophelia is based off the DOTA hero Ch
en, the Holy Knight
Arachna:
- Reworked Spider Sting
* Cast action time set to 0.3 seconds, down from 0.5 seconds. Total cast time se
t to 0.8 seconds, down from 1 second.
* Hurls Spiderling toward target unit, applies Spider Sting (details below) to t
arget for 1.5 seconds initially and renews that 1.5 seconds every time the spide
r attacks
* The Spiderling has a total attack time of 1.0 seconds, dealing 62/138/225 Phys
ical damage per attack, with an impact time on 0.5 seconds
* The Spiderling will die after 4 total attacks (against a stationary target, th
e debuff lasts a total of 5 seconds). The Spiderling has a maximum life time of
15 seconds.
* Increased Spiderling's Health to 350,550,800 (from 200, 450, 700) and movement
speed to 400 (from 360)
* The vision and stealth-reveal mechanics of Spider Sting remain unchanged
- Spider Sting Effects:
* 40/60/80% movement speed slow
* -40/-60/-80 attack speed slow
- Once cast, the projectile from Spider Sting will impact on units even if they
stealth while the projectile is tracking them
Armadon:
- Added Splash property to Spine Burst
* This prevents them from harming Splash-immune targets, such as Pollywog's Vood
oo Wards
Moon Queen:
- Multi-strike will no longer hit gadgets (such as Pollywog's Voodoo Wards)
Madman:
- New second ability, Barrel Roll (details below in "Abilities" section)
- Reworked Madman's Stalk (details below)
- Base strength reduced to 17 (from 20)
- Strength per level reduced to 2.1 (from 2.4)
Nymphora:
- Nymphora's Zeal range increased to 600/800/1000/1200 (from 400/600/800/1000)
* Cast range now matches the range that the projectile will travel
Pestilence:
- Once cast, the projectile from Swarm will impact on units even if they stealth
while the projectile is tracking them
Pollywog Priest:
- Fixed how Electric Jolt selects its target. The primary target is now always a
guaranteed hit, and targets near the primary target are preferred
Predator
- Removed Reckless Blow, replaced with Stone Hide (details below)
- Removed Enrage, replaced with Primal Instincts (details below)
Pyromancer:
- Dragonfire cast action time reduced to 450 (down from 1000) and added a 0.5 se
cond delay on the impact of this skill
* Total time from cast to impact is roughly unchanged, it simply will not take a
s long to reach the cast point of this skill
Shaman:
- Reworked Arcane Hide (details below)
Swiftblade:
- Blade Frenzy once again disarms Swiftblade for its duration, until we can set
this up to allow him to attack towers but not units
- Swiftblade's Swift Slashes will no longer be wasted (using mana and starting c
ool down) when Swiftblade loses visibility on his primary target before the abil
ity started
* Note that line of sight is still required to hit a target after the initial ta
rget
- Swiftblade's Swift Slashes will no longer attack certain gadgets (such as Poll
ywog's Voodoo Wards)
Torturer:
- Renamed first ability to "Chain Reaction," as Whiplash was being used by Puppe
t Master
=================
= New Abilities =
=================
Madman's Stalk
---------
The Madman conceals himself for a short time, granting him invisibility and incr
eased movement speed. In his wild craze, the madman lashes out and damages any e
nemies that come near him while stealthed.
Self buff
Radius: 175
Mana cost: 60
Cool down: 12/10/8/6 seconds
On Use:
* Applies Stalk to self for 4 seconds. Deals 90/100/110/120 Magic damage to enem
ies who pass within radius of self.
Stalk Effects:
* Maximum movement speed
* Stealth with 0.5 second fade time
* Unit walking
Madman's Barrel Roll
----------
The Madman does a Barrel Roll, smashing into opponents in his path. Enemy units
caught in his wake are damaged and stunned.
Target Position
Type: Magic
Range: 400/500/600/700
Radius: 175
Mana cost: 130
Cool down: 11 seconds
On use:
* Quickly transports self to target position. Enemies who pass within radius of
self are damaged for 100/150/200/250 Magic damage and are affected by Dazed for
4.5 seconds
Dazed Effects:
* 30/37/44/50% movement speed slow initially, decreases to 0% over the duration

Predator's Stone Hide


-----------
The Predator makes his hide like stone, granting him Magic Immunity, dispelling
debuffs, and increasing his armor temporarily
Self buff
Mana cost: 75
Cool down: 15 seconds
On use:
* Dispels debuffs and grants Magic Immunity and +3/6/9/12 armor for 3/3.75/4.5/5
.25 seconds

Predator's Primal Instincts


-----------
The Predator lets loose the primal instincts in a target allied unit. When attac
ked, the affected allied unit's rage builds, increasing its attack speed.
Targeted buff (castable on allied units)
Range: 700
Mana cost: 50
Cool down: 15 seconds
On use:
* Applies Primal Instincts to target for 20 seconds
* When target is attacked by a Hero or Boss, 2 charges are added to Primal Insti
ncts. When attacked by a creep, 1 charge is added
* Primal Instincts has a maximum of 16 charges. Primal Instincts' duration canno
t be refreshed.
Primal Instincts Effects:
* +30 Attack Speed
* +4/6/8 Attack Speed per charge
Shaman's new Arcane Hide
------------
The shaman enchants a targeted allied unit with an Arcane Hide that reduces all
incoming attack damage for a limited number of attacks.
Targeted buff (castable on allied units)
Range: 600
Mana cost: 85
Cool down: 12 seconds
On use:
* Applies Arcane Hide to target for 20 seconds with 3/4/5/6 charges
* Each time target is attacked, 1 charge is removed. Arcane Hide expires when no
charges remain
Arcane Hide Effects:
* Reduces incoming attack damage by 50%

=============
= Bug fixes =
=============
- Fixed a bug with the "current game" add buddy list not functioning properly
- Fixed a bug that was causing duplicate names to show up in chat channels
- Fixed an issue that was causing "View Stats" and the "pop" command (included w
ith /stats) to not properly drop down the stats box if it had been manually clos
ed via the "Show Stats" button
- Fixed a bug with the chat server that was causing a user to be added to a new
"general use" channel after leaving a game, even if he was already in one
- Fixed a bug causing aura-based states to not upgrade when the ability was upgr
aded

Version 0.1.27
--------------
-New camera aspect to fov weighting
Aspect - (old) -> (new)
5:4 - (51.52°, 37.52°) -> (51.31°, 37.36°)
4:3 - (52.98°, 36.41°) -> (53.50°, 36.80°)
16:10 - (57.26°, 33.42°) -> (60.05°, 35.27°)
16:9 - (59.84°, 31.80°) -> (64.05°, 34.41°)
-Fix short duration stuns ending long duration stuns if the short duration is ap
plied during the duration of the long duration stun
-Updated stash interface
-Fix info selection tooltips
-Fix building health info
-Fix incomplete Steamboots Recipe deactivating Marchers movement speed
-Fix Chronos attack cooldown
-Random Draft now automatically sets alternate selection
-Fix join game/leave game notifications

Version 0.1.26
--------------
General:
- Disabled certain development camera controls in non-local multiplayer games
- Players can now purchase items while dead
* Note, you still can't sell items while dead. This is to prevent selling items
in order to buy back
- Players can now sell items from their stash while away from a store
- Increased Stash to 6 slots
- CTRL + CLICK now selects all nearby units of the same type (similar to double
click)
- Tweaks to creeps that make their "chase time" when responding to a hero attack
more accurate
- Abilities can be queued while disabled
- Abilities interrupted by a disable will attempt to reactivate after the disabl
e ends if no other orders are issued during the disable
- Improvements to the Hero selection interface
- Updated team colors on many heroes to be more obvious
- Many optimizations and improvements to various shaders
* Improved quality and consistency of both medium and low quality shaders
- Removed restrictions on swapping multiple times
- Repick and swap no longer preclude each other
- Added different icons for each bottled powerup
- Updated several textures and effects
- Added Spanish, French and German languages
* Note that these translations were done prior to some changes in the game, so s
ome things will be missing or not up to date
- Players can no longer be kicked once the match has started
- The "grace period" to sell back items for their full value is now immediately
ended if the item is activated
- Added a maps column to the game list which indicates what map a server is usin
g
Chat server:
- The chat server now limits the general use channels (ex "HoN") to 50 users per
channel
* When a channel fills up, a new one will be created with an incremented number
* You can still manually join a channel that is at the 50 user limit without res
trictions, you will simply not be automatically placed there
- The Chat server now places users in a special channel based on the match ID of
the game are in, and leaves them in the channel after the game completes
* This is to allow for post-game bragging and chat!
- Unread IM notification will now appear once every 30 seconds for 5 seconds
* If you close this notification manually, it will not reappear until you get an
other IM
- Getting disconnected from the chat server will no longer cause you to close th
e channels that were previously open
- Improvements to how windows work in the CC Panel. Chat and stats tab will now
properly take focus
Maps:
- Many updates and improvements to Watchtower, it should now be fully playable.
Please place priority on testing and playing this map.
* NOTE: Several of the effects on the boss encounter are temporary placeholders,
and the minimap being used is an auto-generated temporary one
* Fully implemented Watchtower's bosses
* Fixed an issue where creeps would "cut corners" in some parts of the map
* Lots of visual updates
* Note that while this map is still a work in progress, it should be fully playa
ble
=================
= Balance Changes
=================
General:
- Couriers are now immune to Splash effects and damage, in addition to Magic eff
ects and damage
Items:
- Items immediately end their "full resell grace period" when used
- Fixed cast time for Geometer's Bane (0.1 seconds, down from 0.5 seconds)
- The activated buff portion of Charged Hammer will no longer trigger in respons
e to attacks from the healing well or the tarpit
- Charged Hammer's chance to cast chain lighting on attack will no longer trigge
r when attacking buildings
- Thunderclaw's chance to cast chain lightning on attack will no longer trigger
when attacking buildings
- Savage Axe's triggered bonus damage will no longer trigger on structures
* Fixed a bug causing Savage Axe's triggered effects to deal True damage instead
of Physical
Critters:
- Critters can no longer attack and are invulnerable
Arachna:
- Web shot mana cost reduced to 12 from 16
- Spidersting reworked slightly
* The Spiderling spawned by Spidersting is now immune to magic and splash effect
s and damage
* Doubled the attack speed of the Spiderling, halved the attack damage
* Increased movement speed of spiderling to 360
* Spiderling has 5 armor at all levels (changed from 2/4/6 armor)
Armadon:
- Spine Burst will now hit Magic Immune targets
Behemoth:
- Lowered cast time on fissure (impact occurs at the same time)
- Tweaked fissure size and placement
* Fissure will no longer move the Behemoth when cast
* Fissure is now much narrower, resulting in less total shifting of units
- Delayed impact time on enrage by 400ms
- Lowered impact time on Shockwave by 200ms, lowered total cast time by 300ms
Chronos:
- Added a cast animation for Chronofield
Defiler:
- The spirits spawned from Unholy Expulsion now have the combat type of Hero. Th
is fixes the damage they were dealing to certain targets
Devourer:
- Devour state can no longer be dispelled
Electrician:
- Static Grip no longer damages self
- Mana cost of Static Grip changed to 100/110/120/130 from 70/90/110/130
- Base movement speed lowered from 320 to 300
- Changes to Energy Absorption
* Energy Absorption mana cost changed to 75/100/125/150 from a flat value of 100
* Mana gained per charge changed to 15/20/25/30 from 15/25/35/45 (if you hit one
hero with this ability, and nothing else, it will cover its own mana cost and n
othing more)
* Bonus armor and magic armor now last 7 seconds, from 10. Added custom effect t
o indicate its active.
* Armor gained per charge reduced to 0.2/0.4/0.6/0.8 from 0.25/0.50/0.75/1.0
* Magic armor gained per charge reduced to 0.4/0.8/1.2/1.6 from 0.5/1.0/1.5/2.0
* Updated tool tip to more clearly reflect how charges are gained
- Cleansing Shock's movement speed buff/debuff now scales with level
* When used on enemies, applies a 40/60/80% slow that decreases over 5 seconds
* When uses on allies, applies a 30/40/50% movement speed buff that decreases ov
er 5 seconds
Glacius:
- Ice Imprisonment now reveals its target for the duration
Kongor:
- The upgrade over time state on Kongor is no longer typed as a buff, so it cann
ot be dispelled
Kraken:
- Tweaked graphical effects on Whirlpool to match the radius around Kraken in wh
ich units will be teleported
Legionnaire:
- Taunt will no longer taunt neutrals
- Whirling blade will no longer trigger from tower attacks
- Whirling blade will no longer trigger when attacked by base well/tarpit
- Sped up animation and impact time of decapitate
Madman:
- 500ms fade time on Stalk
- The first target Madman attacks while stalk is active will have Crippled appli
ed to them.
* Crippled reduces movement speed by 30/37/44/50% initially and tapers off to a
0% slow over 4.5 seconds
- Slightly tweaked base agility to 23 (from 21) and base strength to 20 (from 17
)
- Gash crit chance increased to 10/18/26/36% from 10/16/22/28%
- Removed incoming damage multiplier from Berserk
Moon Queen:
- Projectiles will now always bounce to the closest target and only hit each tar
get once
Night Hound:
- Night Hound's stealth will no longer apply if he is silenced
Pollywog Priest:
- Increased casting speed and animation of Electric Jolt, Morph, and Voodoo Ward
s
- Voodoo Wards now correctly splash their attack damage
- Voodoo Wards ability will now place it wards in a more consistent pattern
* This makes trapping opponents in the wards more reliable, however, it still re
quires precision accuracy and timing to actually pull this off
PuppetMaster:
- Increased cool down of Puppeteer's Hold by 3 seconds
- Base strength reduced from 23 to 17, strength per level from 2.3 to 1.9
- Agility gain per level from 1.9 to 1.7
Pyromancer:
- Fixed speed of Phoenix Wave
- Fixed width of the damaging arc of Phoenix wave (now 275 radius at the end of
the path, increased from 225)
- Cast time of Phoenix Wave reduced to 1400 from 1700
* Note, the impact time of this skill remains the same, it will not execute any
faster
- Reduced cast time on Dragonfire to 1400 from 1700
* Note, the impact time of this skill remains the same, it will not execute any
faster
Scout:
- Fade time is now 500 at all levels (increaseed from 500,400,300,200)
- Marksman shot now applies a 40% movement speed slow for 4 seconds
- Marksman shot cool down changed to 40/30/20 seconds from 60/40/20
Slither:
- Fixed an issue with cast effect on Poison Burst that was causing it to be play
ed twice
Swiftblade:
- Blade Frenzy cast time removed
- Swiftblade's ultimate will no longer cancel upon killing a unit
Torturer:
- Agonizing Void no longer pulls targets in radius toward the main target. Renam
ed to Agonizing Bonds
Tempest:
- Elementals can no longer be used on gadgets (wards, etc)
- Elementals can now only split once, for a maximum of 6 Elementals
- Elementals are now healed when they split
Warbeast:
- BattleCry only buffs heroes for +11/22/33/44 damage, and buffs allied player c
ontrolled units for +4/8/12/16
Wildsoul:
- The damage Wildsoul takes as the result of his bear being killed is now correc
tly credited to the entity that killed the bear
- Booboo's entangle now reveals the entangled target for its duration
Bug fixes:
- Game hosts can no longer kick other players once the game has progressed to th
e hero selection phase
- Affectors are culled by the fog of war
* Fixes an issue where some effects were being displayed through the fog
- Fixed a crash when creating an SD game with any of the "no int/str/agi" option
s active
- Fixed alternating hero picks
- Fixed a rare crash relating to NPC AI
- Zephyr's cyclones no longer show up on the minimap
- Fixed tool tip for PuppetMaster's Splash ability
- Fixed a bug that was causing Blood Hunter's Blood Sense to buff him in respons
e to terminated and dead heroes
- Fixed issues with homecoming stone sound effects being cut off if camera didn'
t start on the target location
- Right-clicking on the minimap will no longer issue move orders every frame
* This fixes the issue that would result in quirky/unexpected behavior when issu
ing move orders via the minimap
- Unless otherwise specified, projectiles no longer impact unrevealed stealthed
units
- Activating stealth will now automatically cancel previous attack commands
- Fixed an issue causing some heroes to auto-attack while stealthed if no new co
mmand was given after the stealth command
- Fixed swap effect showing up on enemy team hero portrait
- Fixed an issue with towers giving gold to the wrong team when they were denied

Version 0.1.25
--------------
- Game lobby crash fix

Version 0.1.24
--------------
- Crash fix?

Version 0.1.23
--------------
Shop:
- Moved Codex and Hellflower to combative
Accursed:
- Flame Consumption can activate when silenced, stunned, or otherwise disabled w
hen not in cool down
Electrician:
- Electrician's Static Grip now deals magic damage to both himself and enemy uni
ts in radius of target
- Lowered cool down time of Static Grip from 16 seconds to 14 seconds
- Lowered mana cost of Static Grip by 20 at all levels
Kraken:
- Kraken is no longer invulnerable during his Tsunami Charge. Stuns and other im
mobilizing effects may interrupt it
- Some restrictions have been placed on Whirlpool to prevent abuse
* If Kraken moves more than 3000 units away from the whirlpool, the ability will
instantly trigger its teleportation rather than waiting for the remaining time
* If kraken teleports more than 3500 units away from the whirlpool, the ability
will be cancelled
- Whirlpool now scales more appropriately with level
* Cast range is now 750/1000/1250
* The delay on whirlpool triggering its teleport is now 6/5/4 seconds
Predator:
- Carnivorous is no longer an exclusive modifier
Swiftblade:
- Blade Frenzy no longer disarms Swiftblade, allowing for him to attack while ac
tive
* Added an effect that'll play a special attack animation when attacking with Bl
ade Frenzy active
Bug fixes/Functionality fixes:
- Fix issues with Shader Model 2.0 video cards
- Memory leak fixes
- Client and server crash fixes
- Rendering optimizations
- Main Lobby improvements
- Chat improvements
- Fixed a bug with Kraken's Whirlpool preventing it from teleporting units that
were bound to projectiles
- Fixed a bug with Nymphora's Grace of the Nymph that was preventing items from
dispelling the free cast state
- Fixed cast times on Thunderbringer
- Fixed Barbed Armor not returning damage from abilities
- Fixed a bug with predator's Carniverous causing it to heal based on his curren
t health rather than target current health
- Swiftblade's Blade Frenzy will now correctly expire the Haste rune when used
- Fixed a bug with Swiftblade causing him to remain invulnerable if his Swift Sl
ashes ended prematurely
- Swift Slashes can no longer hit invisible units
- Pollywog Priest's Voodoo Wards now correctly deal splash damage with their att
acks
- Warbeast's Metamorphosis may no longer be purged
- Tempest's Meteor no longer affects Boss units such as Kongor
- Dust of Revelation now has a 60 second cool down
- Glacius' Frost Imprisonment no longer silences the target
- Ward of Sight and Ward of Revelation are now marked as controllable, such that
players may select them to see how much time is remaining

Version 0.1.21
--------------
General:
- Spectator list will no longer show up if the game has no spectator slots
- Misc cleanup and additions to effects
- New ALT-info display for heroes to distinguish them and more clearly communica
te team
- Renderer changes that improve normal map quality
* This change has updated all of our textures, as such players will need to re-d
ownload all of our textures in the next patch
creep behavior:
- Some improvements to creep behavior to more closely resemble DOTA
* We have a few more tweaks to come in regards to AI (tower, creeps, etc)
Kraken:
- Removed Tidal Pull
- Third ability is now Splash. Splash grants a 20% chance on attack to do bonus
Magic damage to nearby enemies.
- Cast range on Whirlpool reduced to 1000, from 1500
Bugs:
- Fixed swapping
- Fixed a bug with Blood Hunter causing him to heal based on his own maximum hea
lth rather than the target's
- Jereziah's heal will no longer damage Magic Immune units
- Fixed range on Moon Queen's bouncing attacks on Multi-strike
* Note, the fact that the bounce can hit the same target multiple times is an is
sue we're aware of that's going to be fixed in a future update. The bounces will
also correctly select the closest target instead of random nearby targets
- Tempest's Elemental ability will no longer work on Malphas or Siege units
- Portal key will only trigger the 3 second on damaged cool down if damaged by a
player controlled unit
- Torturer's Torment spell now has a 0.75 second cool down when being toggled of
f, prevents a bug that was causing this to do damage at a high rate when rapidly
toggled on and off.
Version 0.1.19
--------------
Bug fixes:
- Abyssal Skull's life steal once again no longer applies to ranged units

Version 0.1.18
--------------
General:
- Base baracks are now regenerating health correctly
- Allied hero portraits correctly display status information about abilities
* A grey dot means the ability has not been learned
* A yellow dot means the ability is in cool down
* A blue dot means the ability is out of cool down, but the player has insuffici
ent mana to use it
* A red dot means the ability can't be used due to a general disable (silence, s
tun, etc)
* A green dot means the ability is ready and able to be used
- Allied hero portraits correctly display level and respawn time
- Allied hero portraits display voice indicators when transmitting
- Sharing button on Allied hero portraits enabled to toggle the various sharing
modes with a particular ally
- Added double-click unit selection to select all units of the same type
- Added a "leave team" button in the game lobby for getting off a team when both
teams are full
- Fixed damage calculations on split projectiles
- Disabled Taunt for now to prevent the exploitation of abilities that trigger o
n ability activation
- Added several various effects

Items:
- Abyssal Skull's life steal granted now applies to both ranged and melee units.
- Mana tube is now flagged as sharable
- Scarab is now flagged as sharable
- Geometer's bane now properly dispells all buffs and debuffs on use
Kongor:
- Setup kiting prevention on Kongor. If he is out of his lair for more than 8 se
conds he will gain short term invulnerability and run back.
Behemoth:
- Fissure now correctly lasts 8 seconds, down from 10
Night Hound:
- Pounce now plays its effects and sound when teleporting to an allied unit
Electrician:
- The damage dealt from Static Grip now properly scales with level (starting out
at 30dps, down from 60)
- Static Grip range set to 500 on all levels
- Consistent mana cost on electrician's third ability, such that it is less effe
ctive at lower levels but remains effective at higher levels
- Increased cool down of Cleansing Shock by 2 seconds on all levels
Jereziah:
- Protective Charm is now properly dispelling debuffs
Pestilence:
- Flight is now properly typed as a buff rather than debuff
Pharaoh:
- Wrath of the Pharaoh now correctly stuns targets near Pharoah for 1/1.5/2 seco
nds
Tempest:
- Elemental Void correctly silences and disarms enemies
- Replicate's Elementals now correctly last 35 seconds
* Added Transfigure immunity to several higher level neutrals, such that they wi
ll be immune to Replicate
Bug fixes:
- Creeps that are denied are now properly awarding 75% experience to enemy melee
heroes and 50% to enemy ranged heroes
- Fixed a bug where Enhanced Marchers were not properly dispelling their buff st
ate when an ability was used
- Added information to Bound Eye's tool tip regarding the fact that this item dr
ops on death
- Fixed a few abilities that were requiring levels 1,3,4,6 instead of 1,3,5,7
- Fixed a bug with Zephyr's windshield that was causing it to have more ranged e
vasion than intended. At level 4 it now has a 30% chance to avoid melee attacks
and a 30% chance to avoid and redirect ranged attacks as intended
- PuppetMaster's Puppet Show will now be removed from main target when its force
-attack target dies
- Fixed a bug with PuppetMaster's whiplash that was causing it to not properly r
eset the charges when the attack target dies before the projectile hit it
- Fixed a bug with Legionnnaire's whirling blade hitting wards and other gadgets
- Puzzlebox Mauler's Last Stand ability now deals Magic damage, which fixes it d
amaging towers. Increases damage slightly to compensate
- Fixed a bug where players could get multiple gold rewards from randoming multi
ple times
- Fixed being able to disable all three hero types in options
- All buildings now have disable immunity

Version 0.1.17
--------------
General:
- Added several missing tool tips to various interfaces
- Added more logging information to servers to aid in the tracking of issues

Arachna:
- Removed double attack, added aura buff to base damage. Aura applies to ranged
units only.
PuppetMaster:
* Slightly increased strength and agility gain per level. Slightly increased bas
e agility.
Craze Puppet:
* Change how the taunt works slightly. For 2.5/3/3.5/4 seconds target gets Craze
Puppet applied to them. If an enemy unit comes within 250,300,350,400 units of
them they are forced to attack it until Craze Puppet wears off
A. This means that when you "miss" with this skill, they will still be forced to
attack for the rest of the duration once they come in range of an enemy
B. The state applied by this skill is fully dispellable
C. The state applied by this skill no longer slows movement speed
Health Funnel:
* Removed, added Whiplash
Whiplash:
- Passive skill
- Passively increases base damage by 6/12/18/24%
- Every 5th attack deals 125/150/175/200% damage and applies 25/50/70/100% splas
h damage in a 200 radius
VooDoo Puppet:
- The spawned puppet now has an unlimited life time. Moving more than 100 units
away from the puppet will still break this spell
Wildsoul:
- Fixed a bug with the pet Bear's roots. They were correctly going into cool dow
n, but were still able to root opponents while in cool down.

Version 0.1.16
--------------
General:
- Several new or improved effects for various items and abilities
- Iconic Sounds for Mana Combustion
- Fixed a crash related to Barbed Armor
- Account stats on login panel should now be accurate
- Fixed some game options not gettign properly cleared when a server resets
- Several miscelaneous fixes, tweaks, and improvements to sounds and icons

Version 0.1.15
--------------
Arachna:
- Spiderling on Spider Sting now reveals stealth units
Electrician:
- Reworked mana shield, such that it now absorbs 50% damage (down from 60%) and
costs slightly more mana per point of damage
Servers:
- Fixed several issues, as well as allow for some automatic restarting after a s
erver crashes or becomes unresponsive
Version 0.1.14
-------------
-fixed couriers not having unitwalking
-fix player colors on portraits
-fix tower deny gold being awarded to the wrong team
-server improvements

Version 0.1.13
-------------
-fixed more stuff
Version 0.1.12
-------------
-fixed stuff

Version 0.1.11
-------------
-fix crashes related to SD
-minimap improvements

Version 0.1.9
-------------
-game list improvements

Version 0.1.7
-------------
General:
- Player slots displayed on the game list
- Fix to games in progress getting displayed on game list
- Full games will no longer display on the game list

Chronos:
- Fixed an issue with level 1 of Chronos first ability having a 100% chance to a
void damage
Puppet Master:
- Added 200 channel range to Voodoo Puppet. The target now must travel 1000 unit
s away from Voodoo puppet to break the link.

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