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Predicting learners styles based on fuzzy model

Article  in  Education and Information Technologies · September 2017


DOI: 10.1007/s10639-016-9543-4

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PREDICTING LEARNERS STYLES BASED ON FUZZY MODEL
Marwah Alian, Adnan Shaout
Marwah2001@yahoo.com, Shaout@umich.edu

ABSTRACT
Learners style is grouped into four types mainly; Visual, auditory, kinesthetic and
Read/Write. Each type of learners learns primarily through one of the main receiving
senses, visual, listening, or by doing. Learner style has an effect on the learning process
and learner’s achievement. It is better to select suitable learning tool for the learner
according to his learning style. In this work, a fuzzy model for predicting learner style
depending on characteristics of the learner is proposed. The system was tested on a
group of students and compared to their results from the online VARK questionnaire
which is a tool that is used to give the students information on how to maximize their
learning. The new proposed fuzzy inference system gave 48% similar classification
compared with the VARK.

Keywords: Learners style; VARK; Fuzzy logic; Fuzzy inference system.

1. INTRODUCTION
The differences among learners in the way they learn has been determined according to
some factors such as learning style ((Reid, 1987). There have been many definitions of
learning styles but according to (Zhang and Bonk, 2008) learning styles refer to “the
pattern or tendency of an individual’s learning behaviors and attitudes. These styles
influence how people learn and how they may be better taught”.
Learning style is forced by the learner through levels of learning from school to college.
Information is presented to learners in their kindergarten until third grade through
kinesthetic style. From fourth to eighth grade, new information demonstrated visually and
in grades 9 until college information is presented in lectures using auditory style (Girija,
2015).
It is important for a learner to understand his personal learning style; this will improve his
learning process, and assist him in communicating with others.
In adaptive eLearning systems a selected path of learning, that accommodates the
requirements and needs of the learner, is provided to the learner (Alian, 2011). Such
systems enhance the learners experience by providing a preferred and a suitable
environment for the learners and adapt to their needs (Shute and D. Zapata-Rivera, 2012).
Those needs can be determined based on different variables; one of those variables is
learning style that we are considering in this research.
Any learner has a preferred learning style, but may be using the three learning styles to
some degree and some learners may use more than one style in an equal degree. There is
a degree of uncertainty and ambiguity in determining the learning style. This has
motivated us to conduct this research, in which a Fuzzy system will be proposed and
introduced to measure the degree to which a learner belongs to with respect to the three
styles of learning.
This research is organized as follows; after the introduction, section 2 presents related
work. In section 3 a brief description for learning styles and their characteristics is
presented. The design of the proposed system is discussed in section 4. While
experimental results are presented in section 5. Finally, conclusion is given in section 6.

2. LITERATURE REVIEWS
Predicting learning styles for the learners support adaptive eLearning systems. Variety of
researches has been done in this area. For example, (Crockett et al. 2013) introduced a
model that predicts the learning style for a student by utilizing conversational intelligent
tutoring systems (CITS). In this work, the predicted learning style depends on the
behaviors that were extracted from a conversation with the learner through CITS
tutorials. The model uses a fuzzy rule based system and the rules were automatically
generated from tutorial dataset and the membership function perimeters were optimized
using a genetic algorithm. This model was tested on structured query language in the
environment of undergraduate teaching classes on two learning style dimensions, that are
perception and understanding (Crockett et al., 2013).
While (Huseyinov, 2011) proposed an adaptive strategy for predicting learning style.
The proposed system used fuzzy linguistic model as well as fuzzy multi-level
granulation. In this strategy, fuzzy if-then rules were used to map learning styles of the
learners to navigation information using natural language expressions. This strategy was
designed to be close to human reasoning. Therefore, it did provide a facility for
constructing a human computer interaction systems that has intelligent capabilities
(Huseyinov, 2011).
Learner style is important in an eLearning system, since it is one of the learner
characteristics that is used in adapting the eLearning system. For example, (Sbattella and
Tedesco, 2004) presented the tutoring module for virtual campus (TVM), in which the
behavior of a learner is traced and recorded in a virtual environment and generated a user
model according to the efficiency of learning strategies and learning attitude. Graphical
reports were generated from the extracted information. The system combined both
Bayesian networks and fuzzy rules to make the user model provide the learner with the
best suggested learning materials for the learner and produce reports for the teachers
about the behavior of the learners.
(Georgiou, 2011) presented Fuzzy Cognitive Map (FCM) using three layers and a
dynamic Hebbian rule in order to predict earning styles. In the proposed FCM model, the
weights among concepts were adjusted using additional information about learners such
as the Learning Ability factors. Two interconnected three layer FCM were demonstrated,
tested and compared after small changes on the weights among concepts (Georgiou,
2011).
In (Almohammadi and Hagras, 2013) an adaptive eLearning system was proposed based
on fuzzy logic. The proposed system relied on the characteristics and needs for the
learner in order to generate a fuzzy model which was used to enhance the delivered
knowledge to the learner. The system was able to learn the knowledge that was preferred
by the student and generated a suitable adaptive learning environment for the learner
based on his needs. In this system, rules were extracted based on gathered data about
learner’s characteristics.
In (Leite et. al., 2010) four learning styles were defined; Visual, Auditory, Kinesthetic
and Read/Write. The authors also have made a statistical database depending on the
responses of people through the online survey VARK (http://vark-learn.com/the-vark-
questionnaire/ accessed July 14, 2016).
In the previous work, trials to give the best learning environment to learners in class or
online learning were introduced and some of these focus on the behavior of the learner
through the learning process (Sbattella and Tedesco 2004). Some researcher use the
learning style as an input in the learner profile then they use it in their eLearning systems
to adapt to learner needs (Alian, 2011). On the other hand, some researchers have used
fuzzy logic in an attempt to enhance learning process or to produce more adaptability in
their systems (Huseyinov, 2011) (Almohammadi and Hagras, 2013). However, the
behavior of a learner is closely related to his learning style which is an important aspect
in the learning process.
In this research fuzzy logic will be used to design a system model for predicting the
learner style depending on characteristics of learners in order to determine to which
extent the learner is Visual, Auditory or Kinesthetic. Table1 summarizes the differences
between previous work and this research.
Table 1: Differences between our work and others work
Reference Features Methodology
Survey Fuzzy VARK
based based styles
TVM Sbattella and Tracing and recording
Tedesco 2004
× × behavior of a learner in
a virtual environment,
generating a user
model and producing
reports about rare
learner’s behavior.
EOS Alian, 2011 Depends on a given
× × attribute in the learner
profile about the
preferred learning
style.
CITS Crockett et al. Predicted learning style
2013
× × depends on the
collected behaviors
that were extracted
from a conversation
with the learner
through CITS tutorials.
Adaptive Huseyinov, Mapping learning
Predicting 2011
× × styles of the learners to
Strategy navigation information
using natural language
expressions.
VARK Leite, et al., Use a survey to
Model 2010
× determine learner style
depending on the
responses of the
learner.
FCM Georgiou, Uses Fuzzy Cognitive
2011
× × Map based on three
layers and utilizing
dynamic Hebbian rule
for predicting earning
styles.
New - Building fuzzy
Proposed membership functions
Model for characteristics of
(Ours) learners to predict
learner style VARK.
3. LEARNER STYLES
There are four different learning styles which are Auditory (A), Visual (V), kinesthetic
(K), and read/write (R) (Fleming and Mills, 1992).
VARK model (Fleming and Mills, 1992) was expanded from earlier conceptual methods
for example the VAK model that was introduced by Barbe and colleagues (1979) and the
VAKOG systems in neuro-linguistic programming (Fleming, 1995)
The auditory learner prefer to use tapes, involve into discussions, listen to another person
reading to him, interact with cd programs and enjoy the sound of words. Auditory
learners learn through listening to spoken lessons and discussing information (Clemons,
2004). While visual learners prefer to learn through graphs, videos, pictures, and
graphical representations but not words. Kinesthetic learners prefer to study and learn
using physical practice. They enjoy doing activities and need time to think but reading is
not their priority. Read/write learners prefer to use plain text and reading instructions for
any activity (Fleming, 2001) (Leite et. al., 2010) (Marcy, 2001). Table 2 presents the
differences among these 1learning styles.
It is important for teachers to keep their learning tools varied as possible in order to
achieve better learning for each learner. Statistical studies have shown that there are
differences in student achievement between those who’s teaching instructions had a great
match to their learning styles and those who’s teaching instructions was not (Dunn et al.,
1995).

Table 2: VARK learning styles.


Learning Styles
Visual Auditory Kinesthetic Read/Write
Quiet by nature Outgoing by Outgoing by Quiet by nature
nature nature
Likes reading Likes to let Does not like Reading is a
others read to Reading priority
him
distracted by Distracted by Infected by less distracted
visual stimuli noises touch
Finds difficulty Has difficulty May have Likes verbal and
in verbal with written difficulty with written
Features

instructions instructions verbal instructions


instructions
A quick thinker Need time to Need time to May need time
think think; needs to to think
involve activity
Enjoy using Enjoy listening Enjoy physical Enjoy reading
colors activities
Talks fast Talks loudly to Talks slowly Talks in a
himself and may have moderate rate
spelling
difficulty
4. THE PROPOSED FUZZY SYSTEM
The proposed system aims to classify the learners preference based on input
characteristics. Figure 1 presents the propose system block diagram.

Rule Based
Fuzzy Sets Engine

crisp fuzzy fuzzy crisp


Learner
Fuzzifier Inference Engine Defuzzifier
Characteristic
s

Figure 1: System Block Diagram


In the proposed system, the characteristics of the learner are used as inputs and the
learner styles are the outputs of the system. Only a subsite of the inputs that are relevant
are used to generate the different outputs so that the number of rules are minimized. The
detailed representation for the proposed system is presented in Figure 2.
Read likeness

Thinking time FIS V

VDistraction

Speaking rate
ADistraction A
FIS

By Nature
Activity level K
Activity Enjoyment FIS

R
FIS
Using Instructions

Figure 2: The proposed fuzzy system


4.1. INPUT VARIABLES
The input variables of the proposed Fuzzy system describe the characteristics of the
learner. Table 3 presents the input variables with their description, membership function
type and which output is using it.
As shown in Table 3, the input variables are: Reading likeness, By Nature, Thinking
time, Speaking rate, Activity level, Activity Enjoyment, Visual distraction, Auditory
distraction, and Using Instructions. Read likeness, visual distraction, speaking rate and
thinking time are used for Visual (V) output. While auditory distraction, by nature,
thinking time, speaking rate and activity level are used for Auditory (A) output. For
Kinesthetic (K) output, by nature, thinking time, speaking rate, activity level, and
activity enjoyment are used. While read likeness, thinking time, and using instructions
are used for Read/Write (R) output.
Those variables are selected based on the description of each learning style that is
previously illustrated in section 3 as well as the 16 questions that are included in VARK
questionnaire (Fleming, 2001).
The input selection for each output is based on relevance. As can be seen from Table 3
some inputs are used by more than one output such as “Thinking Time” and some are
only used by one such as “Activity Enjoyment”. All membership function chosen are
linear for fast calculations.

Table 3: The input variables to the proposed System


Input Linguistic Membership Used for Comments
Learning Values Function which
Features output style
By Nature Outgoing V This input describes
how much is the
Quiet Trapezoidal A
learner outgoing by
nature.
Read Likeness Low Triangular V Represents how
much does the
Moderate Triangular R
learner likes
High Trapezoidal reading.
Thinking time Fast V How much time
does the learner
Moderate Trapezoidal A
take to react or
Slow K response.
Speaking Rate Slow Triangular V Describes the
number words
Medium Triangular A
spoken by the
Fast Trapezoidal K learner in a minute.
Activity Level Mild Triangular K This input
represents the
Moderate Triangular A
Strenuous Trapezoidal reaction of the
learner towards
physical activities.
Activity Worse Triangular K Describes the
Enjoyment degree to which the
No difference Triangular
learner enjoy
Better Trapezoidal physical activities
Visual Low V Represents the
Distraction delay time spent by
High Trapezoidal
the learner when he
is doing a job with
the existence of
visual stimuli.
Auditory Low A Describes how
Distraction much the learner
High Trapezoidal
distracted and took
more time to do a
task when there are
noises.
Using No R Describes to which
Instructions Instructions degree does the
Trapezoidal
learner use verbal
Verbal
instructions in a
Instructions
task.

4.2. OUTPUT VARIABLES


The output variables of the system are defined as the learner styles: Visual, Auditory,
kinesthetic and Read/Write. The description for each of the output variables is shown in
Table 4.
Table 4: The output variables for the proposed system
Output Linguistic Membership Defuzzification comments
Values Function
Learning Style
V : Visual Mild Triangular One of the
most preferred
Strong Triangular
learning style
High Trapezoidal for the learners.
A: Auditory Mild Triangular The second
Centroid preferred
Strong Triangular
learning style
High Trapezoidal according to
the learners.
K: kinesthetic Mild Triangular Its preference
is moderate
Strong Triangular
among the
High Trapezoidal learners.
R: Read/Write Mild Triangular The least
preferred style
Strong Triangular
of learning.
High Trapezoidal

4.3. Membership Functions


Read Likeness is measured by how many books the learner reads per week. As shown in
Figure 3, this criteria has three fuzzy linguistic values: Low (x: 0 2), Moderate (x: 1 2 3),
and High (x: 2 3 and >3).

Figure 3: Read likeness membership linguistic values

Thinking Time: For this characteristic, three membership functions were used: Fast (x: 0,
15, 29), Moderate (x: 16, 24, 30, 43) and Slow (x: 31, 42 and >42) as shown in Figure4.

Figure 4: Membership linguistic values for thinking time

Visual: We used the linguistic values Low (x: 0, 4, 12) Moderate (x: 6, 10, 12, 15) and
High (x: 10, 16, >16) as shown in Figure 5.
Auditory: We used the linguistic values Low (x: 0, 5, 16), Moderate (x: 9, 13, 15.5, 21)
and High (x: 13, 22, >22) as shown in Figure 6. This input characteristic is measured
using the prolongation time in doing a task when the distractor is used for an auditory
and visual task based on the study by (Berti and Schroger, 2001) in which the authors
have measured the response time in auditory and visual conditions. The authors also
computed the response time prolongation in the auditory and visual task deviant stimuli
compared to duration in the standard trials (Berti and Schroger, 2001).

Figure 5: Visual Distraction membership functions

Figure 6: Auditory distraction membership functions

Speaking Rate is measured using the number of words spoken by a learner in a minute.
There are three membership functions used for this input; Slow (x: 0, 80,120), Medium
(x: 70, 120, 196), and Fast (x: 147, 220, >220) as shown in Figure 7.

Figure 7: Speaking rate membership functions

By Nature is measured by how many times the learner going out per weak and
represented by two membership functions; quiet (x: 0, 1.5, 3.5) , outgoing (x: 1.5, 3,
>3.5) as shown in Figure 8.
Figure 8: By nature membership functions

Activity level: Three linguistic values are used for this input characteristic which are;
Mild (x: 1, 3, 6), Moderate (3, 5, 9), and Strenuous (x: 6, 9,13, 50) as shown in Figure 9.
This input characteristic is based on the study by (Godin and Shephard’s, 1985) which
used Leisure-time Exercise Questionnaire (LTEQ) to measure the number of times per
week a person practice a strenuous, moderate, and mild activity for 15 minutes in a week
(Raedeke , 2007).

Figure 9: Activity level membership functions

Using verbal Instructions: This input characteristic as shown in Figure 10, uses two
membership functions; No Instruction (x: 0, 3, 5) and Verbal Instruction (x: 2.5, 5, 7 10).
This is based on the study by (Berry and Broadbent, 1990) that measures the time needed
for two groups to do a number of tasks, one group uses no instructions and the other uses
verbal instructions.

Figure 10: Using instructions membership functions


Activity Enjoyment was measured using three membership functions as shown in Figure
11; Worse (x: 0, 3), No difference (x: 1, 3, 4.8), and Better (x: 3, 5, >5) which is related
to the measure of how much enjoyment the learner has while doing physical activity.
This input characteristic is based on the study by (Mullen et al., 2011) that used a scale
for measuring individual’s enjoyment when practicing physical activity.

Figure 11: Linguistic values for the Enjoyment of physical Activity input

The output variables V,A ,R and K take three different membership function as shown in
Figure 12; Mild (x: 0, 4.5),Strong (x: 3,4.5 ,6), and High(x: 4.5, >5). The ranges are
based on the VARK system questionnaire and its statistics (Leite et al., 2010).

Figure 12: Membership functions for the output variables


4.4. Fuzzy Rules
The fuzzy rules that are used in the proposed fuzzy system are 103 rules in order to rank
the learner preference according to the four learning styles; Visual (V), Auditory (A),
Kinesthetic (K) and Read/Write (R).
The metrics that were used to collect information about the read likeness, Activity level,
speaking rate, thinking time, activity level, activity enjoyment, visual and auditory
distraction are shown in Table 5.
Table 5: Representative metrics for the fuzzy rule system

Feature Representative metrics


High moderate low
ReadLikness
(RH) (RM) (RL)
Fast moderate Slow
Thinking time
(FT) (MT) (ST)
High moderate Low
Vdistraction
(HVD) (MVD) (LVD)
Fast medium Slow
speaking rate
(FSK) (MSK) (SSK)
Strenuous moderate Mild
activity level
(SAL) (MAL) (IAL)
No
Activity
Better Worse difference
Enjoyment
(BAE) (WAE) (NDAE)
Verbal No
Using Inst. instruction instruction
(VI) (NI)
Outgoing quiet
ByNature
(OBN) (QBN)
High moderate low
Adistraction
(HAD) (MAD) (LAD)

The proposed fuzzy system is based on the Mamdani model, where the computation unit
includes the clipping method (min), max for aggregation and the centroid technique was
used for the defuzzification step. The system was implemented using MATLAB.
Figure 13 demonstrates the surface for each of the learning styles in the propose system.
Figure 13.a demonstrates the Visual surface where the relation is between speaking rate
and read likeness. As can be seen from Figure 13.a the output visual learning style is
effected by the inputs speaking rate and read likeness. The higher the speaking rate and
read likeness the higher is to classify the learning rate as visual. While Figure13.b
represents the relation between auditory distraction and thinking time for the auditory
surface. In Figure13.c, Kinesthetic surface is presented using the relation between
activity enjoyment and activity level. Also, the surface for Read/Write presenting the
relation between read likeness and using instructions as in Figure 13.d.
a. visual surface b. Auditory Surface

c. Kinesthetic surface d. Read/Write surface

Figure 13: Learner styles surface used in the proposed fuzzy system

5. EXPERIMENT AND RESULTS


The experiment is made of two phases; phase 1; gathering information from students
about their nature, activities, reading, thinking time, speaking rate, and their VARK
scores. Phase 2; test the student collected data using the proposed fuzzy system.
Phase 1 was performed using a questionnaire that was given to both male and female
students containing questions with fuzzy and crisp answers. The students were from two
categories; the first category was chosen from 10th grade high school students (both
male and female) and the second was from University students. The high school
students filled the questionnaire in class while the students from the University were
asked to fill the questionnaire electronically.
The students were asked to do the online VARK questionnaire then fill our questionnaire
with two kinds of answers; one with a choice and the other with a specific value
representing there attitude or book numbers or feelings. The collected data was analyzed
and grouped in excel sheet in order to use it in phase 2. The questions that were included
in the questionnaire are illustrated in Figure 14.
In phase 2; the crisp values representing the collected data were used as inputs to the
proposed fuzzy system. The results from phase 2 described the degree of preference for
each learning style; Visual, Auditory, Kinesthetic and Read/Write.
1. Enter your score in V, A, R, K questionnaire
V: A: R: K:
2. Your Nature is
a. Outgoing
b. Quiet- do not like going out
How many times did go out per a week:
3. How many books do you read per a week?
a. Low
b. Moderate
c. High
Write the number of books you read:
4. Thinking time: How much time you take to think in a problem?
a. Fast
b. Moderate
c. Slow
Write in minutes the time you need to think
5. Visual Distraction: How much time you will be late for doing a task with visual distractors
a. High
b. Moderate
c. Low
Specify the time you will be late because of visual stimuli
6. Auditory Distraction: How easily you will be distracted because of noise
a. High
b. Moderate
c. Low
Write the time you will be late because of noise:
7. Your Speaking rate:
a. 180-220 word per minute : Fast
b. 120-180 word per minute: Medium
c. 80-120 word per minute : Slow
Specify the number of words you talk per minute:
8. Activity level: your physical activity participation
a. Mild
b. Moderate
c. Strenuous
Specify a number between 1 and 10 for your activity:
9. Using instructions? Do you use verbal instructions that are written with problems?
a. I don't use instructions
b. I use verbal Instructions
c. Specify a number between 1 and 7 for your use of instructions:
10. Activity Enjoyment? How do you feel towards activities?
a. Worse
b. No difference
c. Better
Specify how you feelings by a number between 1 and 7:

Figure14: The questionnaire used to collect input data


The data set contains features and characteristics for 33 student samples. Each student
sample includes the metric for the input variables; Reading likeness, By Nature,
Thinking time, Speaking rate, Activity level, Activity Enjoyment, Visual distraction,
Auditory distraction and Using Instructions as well as the scores from VARK
questionnaire. Table 6 presents the output for both the VARK and the proposed fuzzy
system.
Table 6: The output of the fuzzy inference system (FIS) and the VARK questionnaire

FIS VARK Learner


Style
case # V A R K V A R K total
case1 4.5 5.93 4.5 4.5 5 10 3 7 25 AK
*case2 4.5 4.91 4.5 5.02 8 13 9 10 40 AK
case3 4.5 4.5 4.5 5.45 5 8 5 6 24 AK
*case4 4.38 5.52 4.5 5.08 3 9 8 9 29 AK
case5 4.57 4.5 3.9 4.5 4 6 3 8 21 AK
case6 4.5 4.5 4.5 4.5 3 8 1 7 19 AK
case7 5.98 4.5 4.5 4.5 9 11 7 10 37 AK
*case8 3.91 5.84 4.5 5.09 2 7 0 7 16 AK
case9 4.5 4.5 3.53 2.96 1 8 5 11 25 K
*case10 3.12 4.36 3.87 5.09 7 7 1 10 25 K
case11 4.5 4.5 4.5 2.96 3 8 8 11 30 K
case12 4.87 4.5 4.5 5.84 7 3 5 4 19 V
case13 3.01 4.5 4.5 4.5 7 1 4 5 17 V
case14 4.5 4.5 4.5 4.5 3 6 3 4 16 A
*case15 4.5 5.97 2.96 4.5 3 9 2 3 17 A
*case16 2.86 4.84 3.85 4.5 3 11 1 5 20 A
case17 4.5 4.5 3.14 4.5 1 10 0 6 17 A
case18 4.5 4.5 4.5 4.5 12 4 5 10 31 VK
case19 4.5 4.5 5.98 4.5 7 6 6 8 27 VK
*case20 5.2 4.5 4.5 5.55 10 7 4 10 31 VK
case21 4.5 4.5 4.5 4.5 13 9 4 8 34 VAK
*case22 4.5 4.7 2.96 4.97 8 11 5 8 32 VAK
*case23 4.5 4.5 3.88 3.98 7 6 2 8 23 VAK
*case24 4.5 4.5 2.97 3.04 8 6 4 8 26 VAK
*case25 4.5 5.81 3.94 4.5 5 9 2 7 23 VAK
*case26 4.5 4.5 3.12 4.5 5 4 3 5 17 VAK
case27 5.88 5.13 4.5 5.13 3 8 7 8 26 ARK
case28 5.88 5.09 4.5 5.09 2 9 8 9 28 ARK
*case29 3.9 4.98 4.5 4.5 3 5 4 4 16 ARK
case30 4.5 4.5 4.5 4.5 3 10 8 7 28 ARK
*case31 4.04 4.95 4.5 5.03 4 7 7 8 26 ARK
*case32 4.5 5.94 4.5 5.32 8 13 8 9 38 AK
*case33 4.5 4.5 4.5 4.5 9 11 7 9 36 VARK

Table 6 shows that we have multimodality learning styles for the majority of the tested
students. Many of the students have two-learning style modes; they have two preferred
styles of learning. Some tested students have tri-learning style modes; they prefer three
styles of learning in a close degree of preference. Few of the tested students have one
preferred learning style compared to the number of students with bi-modes or tri-modes.
The proposed fuzzy inference system gives the same classified learning style as the
VARK for 16 students from 33 (shown with * in Table 6).
Figure 15 shows the preferred percentage for learning styles among the students in the
dataset for each learning style. For the proposed fuzzy inference system, the Visual
learning style was preferred 45% among students while the Auditory was highly
preferred with 70% and the Kinesthetic was preferred with 64%. On the other hand, for
the scores from the VARK Figure 15 shows that the Visual learning style was highly
preferred with a percentage of 36% while the Auditory learning style was highly
preferred with a percentage of 76% and the Kinesthetic with a percentage of 82%. In
both models, the Read/write learning style was the least preferred percentage with 18%.

0.90
0.80
0.70
0.60 Visual
0.50
Auditory
0.40
Read/Write
0.30
Kinesthetic
0.20
0.10
0.00
Fuzzy VARK

Figure 15: Preferred percentage for each learning style

The number of learning style scores that were matched with the VARK are shown in
Figure 16. For example, cases 2, 4 and 20 had two matches with VARK since the
learners have a bi-modal preferred learning styles while cases 22, 23, 24, 25 and 26 had
three matches with VARK scores since these learners have tri-mode learning styles as it
is demonstrated in Table 6.
Some cases did not give a match with VARK scores such as case 9, 11, 13 and 14 but the
characteristics of these students according to how they learn gave similarity to the
predicted learner style that was determined by the proposed fuzzy system.
According to (Fleming, 2006) for many learners, solving the questions of VARK
repeatedly over time is a valuable exercise, even though the scores may vary. While
other learners have a good knowledge about their learning style or the way they learn
and they do not need any help from any questionnaire.
Fuzzy Matches with VARK
4

# of styles match
3
2
1
0
1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33
case #

Figure 16: Number of style matches between Fuzzy and VARK

6. CONCLUSION
In this research a fuzzy inference system for predicting preferred learner style was
proposed based on the features used for the VARK questionnaire. The system was tested
on a group of students (males and females). The input data was collected from our own
questionnaire that was designed specially to get the inputs for the fuzzy inference
system. The experiment was performed in two phases and the output scores of the
proposed system was tested and compared with the VARK scores. The experiment
shows that 48% of the test cases by the proposed fuzzy inference system gave the same
classification as the VARK system for learning styles. So, we conclude that the new
proposed fuzzy system is a competitor approach to predict the rate of learner’s styles.
For future work, an interactive system would be developed to dynamically select the
linguistic values for the input variables for the fuzzy inference system so that the system
can maximize or minimize the learning styles that a user has.

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