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High Psionics

Power Displays
Author: Jeremy Smith, Andreas Rönnqvist
Proofreader: Patrick Seymour
Design / Layout: Jeremy Smith
Interior Illustrations: Mark Huffman, V. Shane
Cover Illustration: John Milner

Requires use of the Dungeons & Dragons® Third Edition Core Books and the Expanded Psionics Handbook,
published by Wizards of the Coast, Inc.
This book utilizes updated material from the v. 3.5 revision.
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Open Game Content and if so used, should bear the COPYRIGHT NOTICE “High Psionics: Power Displays” ©2007 Jeremy
Smith. This material is protected under the copyright laws of the United States of America. Any reproduction, re-transmission,
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Some images contained within are copyright John Milner or V. Shane and are used with permission. All rights reserved.
Some images copyright 2006 by Reality deviant Publications
High Psionics: Power Displays

Power Displays

Introduction & Rules The final section presents display themes. These
Virtually all psionic powers carry some sort of themes might be for a single character, or a sin-
secondary display. This might be a flash of light, gle set of powers, at your discretion. An example
a particular scent, or a humming sound. Yet the would be a psychic warrior from a village where
standard rules only give options for a single display totems are worshipped instead of gods. This psy-
effect for each type of display – auditory, material, chic warrior’s powers might have displays that re-
mental, olfactory, and visual. What if you want flect his totem, rather than anything else.
your character to have varying displays based upon All of the options presented here are completely
a particular personality? The rules outline a way to optional and can be used together or separately. You
change a single display for one character, but not a might decide that the theme option makes the most
way to make these displays the truly mutable side- sense for your character, or perhaps the theme option
effects they should be. along with the display groups options, allowing
Presented below are a variety of new displays for your kineticist’s energy powers to wreathe him in
manifested powers. Although they may change the energy, while his other visual displays show a burst
look and feel of a power, they carry no mechanical of sparkling mist. In addition, you might think of
changes. The powers are still identified in the same more options for displays – this is encouraged, as
fashion, the powers still have the same primary ef- the lists presented below are far from exhaustive.
fects, and no special rolls are needed to choose any Enjoy your manifestations! Your character
of these effects. These are presented simply as a should be truly unique and the options presented
way to differentiate one manifester from another here are an effort to do just that.
when using psionic power.
The first section presented will give a variety of
new displays for each of the five display types. This
New Displays
Presented below are a variety of new displays for
allows the easiest method of customizing displays
use with manifestations. Each type of display – au-
by simply choosing a different display instead of
ditory, material, mental, olfactory, and visual – has
the default effect.
new display options. These options can be used
The second section presents options for combina-
individually or combined together; they simply of-
tion effects, because maybe you don’t want the dis-
fer some new options and a framework for creating
play effects of a power to be separate. This allows
your own.
a manifester’s displays to have a single, multi-part
Choosing new displays does not require any
display effect, rather than several separate effects
particular feats, skill ranks, or class features; any
that do not relate to each other.
manifester can choose alternate displays - with the
The third section offers new groups of displays.
GM’s permission.
This section will offer, for example, a group of
displays to use with just powers with the fear de-
scriptor. Or new displays to use on powers of the Auditory Displays
creation subdiscipline. Fear powers and creation Those within 15 ft. hear the sound of stamped-
powers are quite different and this allows the dis- ing animals rushing past the manifester.
play effects to reflect this distinction. A scale of musical notes plays, growing louder

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High Psionics: Power Displays

the more powerful the power is or the longer the ifester’s hair or from his feet, burrowing into
manifestation takes. nearby soil, but soon rot and fall away.
The manifester sings while manifesting, the The manifester grows crystals that appear to
manifestation adding additional voices to his pierce his skin and fall away from him.
song or variations as if a chorus. Each time the manifester manifests a power, a
A chorus of voices sing. The song can be an- small astral creature appears on his shoulder, as
gelic, hellish or alien in nature, at the manifester’s if it was an imp or other otherworldly creature.
discretion. Some take the form of devils; others look like
Snakes seem to hiss, first from all around and fey, angels, or aberrations, at the manifester’s
then focusing around the manifester. discretion.
The sounds of buzzing insect wings surround Those near the manifester are covered in crawl-
the manifester. ing insects. If the power is powerful enough,
The sound of static grows in volume from be- these manifest inside the mouth and ears of those
hind the manifester and, just before the static be- too close. This effect ends after one second.
comes painful, it ceases.
The sound of skittering feet, like that of giant Mental Displays
insects or rats, emanate from the manifester. The feeling of not knowing exactly what is go-
A frightening high-pitched scream or a low ing on, as if left out of some inside information,
moaning erupts from the manifester. surfaces in those near the manifester.
The sound of a sword being drawn fills the air A rising chill, as if a ghost is present or some-
around the manifester. one walked over one’s own grave, manifests in
Low, whispering voices fill the area, speak- those around the manifester.
ing in what sounds like a long-lost language, as A sudden rush of energy fills those around the
if they were ghosts or apparitions from another manifester.
age. A sharp mental pain, as if having a migraine or
headache, stings those around the manifester for
Material Displays a short moment.
Miniscule crystals, almost like dust, coat the Everyone close to the manifester feels mentally
area and then disappear after 1 round. drained, as from a long day of hard work.
A tarot card (or equivalent) manifests in the A sudden onrush of ideas and inspiration
hand of the manifester, only to vanish a few sec- spreads in those around the manifester, only to
onds later. fade after one round.
A soft rain falls around the manifester for a All those around the manifester feel motivated
round. and full of energy for a split second, as if they
The manifester’s eyes or hands are coated with were fulfilling their destinies.
a black powder for 1 round as he manifests a A brief confusion penetrates the minds of those
power. around the manifester, as if they had witnessed
A strong wind blows from behind the manifester, something their minds could not quite under-
rustling his hair and robes. stand. It quickly passes, but leaves behind a dis-
Hundreds of bees, mosquitoes, and other in- turbing feeling.
sects buzz around the manifester or stream to- Everyone within 15 feet of the manifester feels
wards the target of a power, before fading from hungry or thirsty, as if something had drawn out
view. their sustenance.
A group of ectoplasmic spiders manifest on the A memory of a lost friend or love is drawn
manifester’s body, fading into view and fading forth in those around the manifester.
away again after one round. A flash of loneliness washes over those around
Serpents crawl out from the manifester’s cloth- the manifester as they realize how alone they
ing and evaporate into smoke or fog. truly are in a harsh world.
Small leaves and roots sprout from the man- Those who are within 10 feet of the manifester

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High Psionics: Power Displays

feel guilty, as if they had done something horri- The manifester’s eyes shine in a disturbing col-
ble, although they cannot remember what causes or (sickly green, brightly white, etc.) or absorb
the feeling of guilt. The feeling fades after a few light, making it appear darker around him.
seconds. The manifester’s hands or head seems to burst
into ghostly, white flames that shimmer.
Olfactory Displays The manifester’s shadow animates,
The smell of iron, as if from blood, fills the growing larger or perhaps altering in
area 15 feet around the manifester. shape and form.
Those around the manifester no- The manifester seems to fade
tice a distinct smell of sulfur from view for a split second,
or burning flames. then reappearing as if
The smell of dissolv- nothing happened.
ing tissue drifts from All sources of light
the manifester. seem to flare for
The smell of a second, such as
ozone, as from a torches, or even the
lightning strike, sun. This does not
billows out from cause any negative
the manifester. effects for those with
A foul smell, akin light sensitivity.
to that of a swamp, All sources of light
pervades the area. flicker and fade for a split
The smell of fresh- second before the manifes-
ly bloomed flowers tation is complete.
fills the area near the A symbol of some sort (reli-
manifester. gious symbol, philosophical or
The smell of barbe- even magical) manifests over
cue or freshly baked the manifester, shining bright-
bread with honey ly. This symbol becomes larg-
flows out from the er and shines more the higher
manifester. the level of the power or the
A sharp smell, like longer it takes to manifest.
the tang of something Shining motes of multicolored
poisonous, reaches those light stream from the manifester in
around the manifester. all directions, or towards the target or
The smell of pine and targets of the power, at the manifester’s
forests fill the area, but option.
sharply changes into Energy seems to crackle off the
the smell of burning manifester, either in the form of light-
wood before disappear- ning bolts, dropping flames, icicles or
ing. A nature-themed manifester might even sickly green drops of ectoplasm.
utilize displays of plants or animals The effect has no substance and causes
no harm.
Visual Displays A host of spectral figures surround the
The manifester’s body glows in a single color
manifester for the duration of the manifestation.
or in a spectrum of colors, at the manifester’s op-
Roots shoot up from the ground and around
tion.
the manifester before disappearing back into the
The air sparkles in a multitude of colors around
ground.
the manifester.

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High Psionics: Power Displays

Combination Displays Auditory and Visual


For some powers, the various displays should Particles of light fall to the ground, giving off a
be directly related, rather than two or more dis- musical note as each mote touches the ground.
jointed displays. Presented below are a variety A crackling sound can be heard as the
of new displays for combinations of different manifester’s form fades from view and quickly
display types. reappears, as if nothing happened.
In addition, GMs are encouraged to allow A host of spectral figures surround the
players to change the displays of powers, as long manifester, crying out in pain and anger.
as the overall feel of the displays fits the theme
of the power. Because altered displays do not Material and Mental
modify the actual power, or the ability to identify Frost covers the ground around the manifester
the power, changing the display should not carry and those nearby feel a rising chill, as if being
any mechanical or balance concerns. watched.
For only a second, a gritty substance coats the
2-Part Combinations ground and enemies near the manifester feel as if
The displays below are for when a power has they are being buried alive.
two displays. In addition, if a power has more
than two displays, one of the options below and a Material and Olfactory
different third option might be selected. A coppery smell permeates and a viscous red
fluid that resembles blood coats the area around
Auditory and Material the manifester.
The chittering of insects can be heard as hun- Soot coats the ground near the manifester,
dreds of bugs cover the lower half of the mani- while the strong smell of sulfur can be detected
fester’s body. The insects disappear at the end of by those within 15 feet of the manifester.
the round. Rose petals appear scattered around the ground
The sound of wind chimes can be heard as drops near the manifester, while the faint scent of roses
of rain fall to the ground around the manifester. can be smelled by those nearby.
A howling wind, carrying the screams of the
dying, swirls around those near the manifester. Material and Visual
Motes of multi-colored and sparkling snow-
Auditory and Mental flakes fall to the ground around the manifester
Paranoia creeps into the minds of those near before disappearing.
the manifester, as voices can be briefly heard Sparkling crystals swirl around the manifester
from all around the area, as if those in the area for the round and change color while they fly.
are completely surrounded.
An exultant feeling of joy comes over the man- Mental and Olfactory
ifester’s allies for a brief instant as the sound of The musty smell of an underground cavern and
angels singing can be heard. the feeling of being buried alive assaults those
near the manifester for a split-second before dis-
Auditory and Olfactory sipating.
The smell of sulfur and the sound of crackling Those within 15 feet of the manifester smell
flames envelopes the area around the manifester. the scent of freshly baked bread and feel hunger
The howl of the wind, with no actual breeze, pangs, as if they have not eaten in days.
can be heard by all near the manifester, as the
odor of rainfall fills the area. Mental and Visual
The sound of wind chimes can be heard as the The image of a face, someone vaguely familiar
scent of wild flowers fills the area. to each individual within 15 feet of the manifester,
appears in the air. Each individual would swear
the face was someone they knew, yet not the

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High Psionics: Power Displays

same person as the others nearby saw. Auditory, Mental, and Olfactory
The manifester’s shadow grows and animates, The stench of rotting flesh and the screams
and those nearby feel as if the shadow might of the dying can be heard, causing all near the
try to attack them, as illogical a thought as that manifester a feeling of nervousness.
might be. The smell of pine and the sound of rustling
branches fills the area near the manifester, car-
Olfactory and Visual rying with it the memory of being inside a vast,
Harmless flames encompass the body of the dark forest.
manifester and those nearby smell charred flesh,
although the manifester is unharmed. Auditory, Mental, and Visual
Tiny bolts of lightning strike near the manifester, A host of spectral figures, crying out in pain
although they cause no damage, but do give off and anger, surround the manifester, unsettling
the smell of ozone. those that can see and hear them.
The feeling of being watched comes over those
3-Part Combinations near the manifester, whose eyes glow brilliant
Although there are only a handful of powers white, as a howl can be heard in the distance.
that have three displays, new options for these
powers are presented below, as well as should Auditory, Olfactory, and Visual
players create new powers with three displays. Crackling flames wreath the form of the
manifester, and the faint scent of sulfur fills the
Auditory, Material, and Mental area nearby.
A howling wind, carrying the screams of the The manifester’s body fades from view with an
dying, swirls around those near the manifester, audible pop, and the scent of ozone can be smelled
giving a strong feeling of unease. by those within 30 feet of the manifester.
The sound of children laughing is heard by
those near the manifester, giving a feeling of Material, Mental, and Olfactory
childish joy, while tiny marbles appear on sur- The scent of roses fills the area, as petals cov-
faces near the manifester, although they disap- er the ground around the manifester, reminding
pear before they can make movement difficult. those near the manifester of a calm spring day.
The stench of rotting flesh can be smelled by
Auditory, Material, and Olfactory those near the manifester, giving a sense of dread.
A howling wind, carrying the screams of the Tiny bone fragments litter the ground around the
dying, swirls around those near the manifester, as manifester’s feet.
the stench of death fills their nostrils.
The sound of wind chimes can be heard as the Material, Mental, and Visual
scent of wild flowers fills the area and flower pet- Hundreds of insects crawl over the feet of the
als cover the ground around the manifester. manifester, whose face morphs into a grinning
skull, giving those nearby an uneasy feeling.
Auditory, Material, and Visual Crystalline dust coats the area around the
A scale of musical notes play as multi-col- manifester, whose entire body seems to glint as
ored and sparkling snowflakes fall to the ground if made of some type of gemstone. Those within
around the manifester before disappearing. The 15 feet of the manifester recall the memory of
notes grow deeper as the snowflakes get closer to receiving an expensive gift or winning a prize.
the ground.
Crystalline dust flies around the manifester’s Material, Olfactory, and Visual
head, giving off a cackling howl and bursts of The scent of roses fills the area, as petals fall to
light in all the colors of the rainbow. the ground around the manifester before fading
from view.
Images of trees spring up around the manifester,

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High Psionics: Power Displays

carrying with them the scent of cedar, and acorns ored and sparkling snowflakes fall to the ground
cover the ground at the manifester’s feet. around the manifester before disappearing. The
notes grow deeper as the snowflakes get closer to
Mental, Olfactory, and Visual the ground, giving those near the manifester the
The manifester’s flesh peels away, revealing feeling of falling.
only his skeleton, as the stench of rotting flesh The clang of a bell, as if calling to a meal, can
can be smelled by those near the manifester, be heard as a warm breeze carries the scent of
giving a sense of dread.. fresh muffins into the area around the manifester.
The smell of freshly turned soil fills the area, Crumbs appear on the ground near the manifester,
giving those near the manifester the vague feel- as if he had just consumed a muffin.
ing of being underground, as the manifester’s feet
seem to sink into the ground. A second glance at Auditory, Mental, Olfactory, and Visual
his feet reveals it was an optical illusion. A feeling of dread comes over all within sight
of the manifester, as a dark cloud appears around
4-Part Combinations the manifester, giving off the screams of the
While few powers have four display types, new damned and the scent of rot and decay.
options are presented below for powers that play- The smell of pine and the sound of rustling
ers might research that do have such displays. In branches fills the area near the manifester, car-
addition, lenient GMs may allow the use of four- rying with it the memory of being inside a vast,
part display combinations even if a power does dark forest, as translucent green leaves swirl
not have four displays. around the manifester’s body.

Auditory, Material, Mental, and Material, Mental, Olfactory, and Visual


Olfactory The scent of roses fills the area, as petals
The stench of rotting flesh and the screams of the swirl around the manifester before falling to the
dying can be heard by those near the manifester, ground, reminding those near the manifester of a
giving a sense of dread. Tiny bone fragments lit- calm spring day.
ter the ground around the manifester’s feet. A thin layer of dirt blankets the area around the
The sound of children laughing is heard and manifester and the smell of freshly turned soil
the scent of bread with honey is smelled by those fills the area, giving those near the manifester
near the manifester, giving a feeling of childish the vague feeling of being underground, as the
joy, while tiny marbles appear on surfaces near manifester’s feet seem to sink into the ground. A
the manifester, although they disappear before second glance at his feet reveals it was an optical
they can make movement difficult. illusion.

Auditory, Material, Mental, and Visual 5-Part Combinations


The scent of roses and the sound of rustling Although there are no known powers that have
leaves fills the area, as petals cover the ground all five display types, two new displays are pre-
around the manifester, reminding those near the sented below for just such an instance. These
manifester of a calm spring day. displays should be reserved for truly signature
A chittering sound can be heard by those with- powers, although that does not necessarily mean
in 30 feet of the manifester as hundreds of insects the highest level power possible. Perhaps such
crawl over the feet and legs of the manifester, a display is possible by augmenting a power to a
whose face morphs into a grinning skull, giving high amount.
those nearby an uneasy feeling.
Auditory, Material, Mental, Olfactory,
Auditory, Material, Olfactory, and Visual and Visual
A scale of musical notes play as multi-col- A feeling of dread comes over all within sight

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High Psionics: Power Displays

of the manifester, as a vortex of dark matter ap- If listened to closely, they appear to be coaxing
pears, swirling around the manifester, giving off the listener to heed the words of the manifester.
the screams of the damned and the scent of rot Material – Chain links form around the man-
and decay. ifester’s wrists and ankles, but disappear after a
The clang of a bell, as if calling to a meal, can be second. The links do not impede the manifester’s
heard as a warm breeze carries the scent of fresh movement.
muffins into the area around the manifester, caus- Mental – Everyone around the manifester feels
ing the mouths of those nearby to water. Crumbs an urge to listen to him, that what he says or does
appear on the ground near the manifester, as if he has some important but hidden meaning.
had just consumed a muffin. Olfactory – Those within 5 feet of the manifester
smell a sickly sweet odor for the round.
Visual – The manifester’s face radiates with
Display Groups light, drawing the eyes of all within sight.
Some powers fit into a specific theme and might
share their displays based upon that theme. Some
Creation
themes include the different subdisciplines or
Auditory – The sound of a hammer striking
power descriptors. Powers of these groups can
an anvil, becoming louder and striking faster the
use the same displays and some options for these
higher the level of the power.
groups are detailed below.
Material – A glowing hammer manifests in the
hand of the manifester, or an anvil materializes
SUBDISCIPLINES nearby, glowing as if hot.
The different subdisciplines of powers often Mental – The sense of accomplishment, of
fall within a single theme. As such, it might fit having finished something fills those around the
your character concept if powers of that particu- manifester.
lar subdiscipline had their own displays. Pre- Olfactory – The smell of burning coals and
sented below are new displays for each of the burnt hair fills the area around the manifester.
four psionic subdisciplines. Visual – The hands of the manifester glow ei-
ther with dripping ectoplasm or as if they were
Charm made from molten steel given form.
Auditory – Nearly inaudible whisperings can
be heard by all within 30 feet of the manifester. Healing
If listened to closely, they appear to be telling Auditory – The sound of a wind chime playing
the listener just how wonderful a person the in the wind fills the area. The higher the level, the
manifester is. more wind chimes seem to make up the chorus.
Material – Clear crystals resembling diamonds Material – Small drops of warm water fall on
fall to the ground around the manifester, but dis- the target of the power, but do not cause the tar-
appear upon landing. get to become wet.
Mental – The manifester’s presence seems re- Mental – Those around the manifester feel safe
assuring to those in the nearby area and at home, as if nothing in the world could hurt
Olfactory – A pleasant scent, different for each them right now.
individual within 15 feet of the manifester, can Olfactory – The smell of rosemary and basil
be smelled coming from the manifester. fills the area, as might the smell of freshly baked
Visual – The manifester’s eyes seem to sparkle, bread or flowers.
teeth seem to gleam, and hair seems to ripple as Visual – A soft white light spreads from the
if in the wind. hands of the manifester to all targets of the power.
Alternatively, small glowing motes of light form
Compulsion in the air around the manifester, and are then ab-
Auditory – Nearly inaudible whisperings can sorbed into the wounds of the target(s) of power.
be heard by all within 30 feet of the manifester.

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High Psionics: Power Displays

Scrying the person has ever smelled, fills the area around
Auditory- Sounds in the area are briefly muted, the manifester.
as if being heard from a distance. Visual – The manifester’s form slowly fades
Material- Small shards of glass cover the area from view, re-appearing gradually at the desti-
near the manifester, although they are too small nation (or the original location, if his location
to cause damage if touched or stepped on. hasn’t changed).
Mental - All creatures within 30 feet of the
manifester feel as if they are being watched, al- DESCRIPTORS
though the feeling quickly passes. Power descriptors indicate a certain style
Olfactory - The strong scent of incense of power, even if of different disciplines. A
can be smelled by those within 30 feet of the clairsentience power and a telepathy power may
manifester. both be fear effects, for example. These powers
Visual - Disembodied eyes float around the may have similar displays
manifester’s head for the duration of the power. as a result of their descrip-
tors. Presented below are
Shapechanging new displays for each of
Auditory – Popping and rustling noises, as of the psionic power descrip-
bones dislocating and being set back into the tors.
joint, can be heard by all within 30 feet of the
manifester. Acid
Material – The manifester skin flakes off Auditory – A sizzling
and briefly blankets the ground nearby be- and popping sound can be
fore disappearing, leaving no remains. heard, emanating from the
Mental – Creatures within 15 feet of the manifester or the target
manifester feel as if something is crawl- of the power, at the mani-
ing on their skin. fester’s discretion.
Olfactory – A musky scent per- Material – A slightly vis-
meates the area near the affected cous substance coats the area
area or the manifester, at the around the target or manifester,
manifester’s discretion. at the manifester’s choice. The
Visual – A grey haze en- substance dissipates after one
velopes the form of the round.
manifester, disappearing Mental – All creatures within
once the power has taken ef- 20 feet of the manifester feel an
fect. itchy sensation on their flesh, al-
though it quickly passes.
Teleportation The displays for shapechanging Olfactory – An acrid odor
Auditory – A loud ‘whoosh’ of powers can be quite disturbing
spreads out from the manifester’s
wind can be heard near the origin and destination location, to a 20’ radius, before dissipating the
of the manifester. next round.
Material – A shimmering substance, vaguely Visual – The floor or ground around the
resembling ectoplasm, coats the ground near the manifester appears to dissolve and smoke, al-
manifester and quickly fades away. The sub- though after a few seconds, the effect ends and
stance is actually temporal energy in material the area is unharmed.
form.
Mental – The feeling of falling, or the memo- Cold
ry of a long trek, fill the mind of those near the Auditory – The roaring sound of an arctic wind
manifester. envelopes the area around the manifester.
Olfactory – A foreign smell, unlike anything Material – A slick of ice covers the area, or

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High Psionics: Power Displays

a fine powder of snow, but does not last long Visual – The manifester’s face turns to that of
enough to make walking difficult. any demon or devil of the manifester’s choice
Mental – Those nearby get the feeling of the
frigid cold or the soft lull of hypothermia. Fear Effects
Olfactory – Smells seem muted, as if covered Auditory – Blood-curdling scream or the howl-
by a blanket of snow. ing of wolves or even more disturbing creatures
Visual – The manifester’s breath frosts and his fill the area around the manifester.
skin briefly turns a shade of faint blue. Material – A sticky, red substance covers the
area, resembling blood, but disappears after 1
Death round.
Auditory – A death rattle can be faintly heard, Mental – The feeling of being watched, fol-
growing louder until near deafening, then abrupt- lowed, and stalked by some unnameable entity
ly fades. out of the deepest corners of the mind flows into
Material – Maggots blanket the area around the those near the manifester.
manifester or the target, at the manifester’s dis- Olfactory – The scent of rotting flesh and
cretion, for only a second, but long enough for the sharp smell of poison wafts out from the
those nearby to witness their appearance. manifester.
Mental – The feeling of death approaching, or Visual – The manifester seems to writhe with
the comforting feel of a deep slumber, fills the internal tentacles just under his skin.
minds of those nearby.
Olfactory – The stench of rotting flesh fills the Fire
nearby area. Auditory – The crackle of flames can be faintly
Visual – The manifester’s face turns to that of a heard, growing rapidly louder into the roar of a
skull for a split second. bonfire, before fading into the wind.
Material – Sooty ash coats the nearby area and
Electricity disappears the next round, leaving no residue.
Auditory – The crackle and pop of sparks, Mental – Those within 15 feet of the manifester
combined shortly after with a crash of thunder feel a hot sensation on the side of their bodies
Material – Small flakes of a metallic substance closest to the manifester.
cover the area around the manifester, before dis- Olfactory – The smell of char or burnt flesh
appearing a few seconds later. permeates the area
Mental – You get the feeling of being shocked Visual – Crackling flames surround the
from static electricity. manifester or the affected area, at the manifester’s
Olfactory – The smell of ozone permeates the discretion.
area for the round.
Visual – Sparks jump across the manifester’s Force
skin for the duration of the manifestation. Auditory – A faint buzzing sound can be heard
by all near the manifester or the target of the ef-
Evil fect, at the manifester’s discretion.
Auditory – A sinister laugh can be heard by all Material – Small, hazy cubes appear dotting
within 30 feet of the manifester. the ground near the manifester. Close inspec-
Material – Maggots blanket the area, including tion reveals that the cubes don’t seem to be made
the flesh of individuals, near the manifester for a of any real substance, instead composed of pure
split second before disappearing. force in physical form.
Mental – A feeling of dread and unease briefly Mental – A feeling of being pushed backwards
fills the minds of those near the manifester. comes over those within 15 feet of the manifester,
Olfactory – The smell of sulfur or mold fills the although it is easily resisted.
area near the manifester for a short time before Olfactory – The faint smell of ozone drifts into
quickly fading away. the area around the manifester for the round.

9
High Psionics: Power Displays

Visual – A transparent blue-white field encom- multicolored, at the manifester’s choice.


passes the manifester’s form for the duration of
the power. Mind-Affecting
Auditory – Faint voices, muttering indecipher-
Good able words, can be heard by those within 10 feet
Auditory – The sound of angelic voices sing- of the manifester.
ing can be heard by all within 15 feet of the Material – A sticky, clear fluid covers the sur-
manifester. faces near the manifester. Those with ranks in
Material – Wisps of fog cover the ground Heal recognize it as the same fluid that leaks
around the manifester, making it appear as if he from head wounds.
is walking on a cloud. Mental – Those near the manifester feel as if
Mental – A peaceful feeling, and the desire to their name is being called, although they do not
help others, briefly passes over those within 30 hear any sound.
feet of the manifester. Olfactory – For one round, odors in the area
Olfactory – The odor of freshly baked pastries seem to smell incorrectly to those near the
fills the nostrils (or appropriate body part) of manifester. For example, a pine tree might smell
those within 15 feet of the manifester. like roast meat.
Visual – Angelic wings appear attached to the Visual – The manifester’s eyes seem to glow
manifester’s back for one round. bright purple, and a faint shimmer surrounds his
head for the duration of the power.
Language-Dependent
Auditory – Voices in dozens of different lan- Sonic
guages can be heard by anyone within earshot of Auditory – A humming noise can be heard by
the manifester. those near the manifester, growing louder until
Material – Sheets of paper with writing in the power’s manifestation is completed.
varying dialects appear on the ground around the Material – Shattered glass fragments cover
manifester, but disappear the next round. surfaces near the manifester, although cause no
Mental – All intelligent creatures near the harm if touched. The fragments disappear after
manifester feel a fleeting desire to learn a new one round.
language. Mental – Any creature within 5 feet of the
Olfactory – The scent of paper can be smelled manifester feels a pressure to their eardrums (or
by those within the area around the manifester. appropriate body part) for a few seconds; the
Visual – Faces appear behind the manifester’s pressure vanishes as rapidly as it came.
head, apparently in conversation with each other Olfactory – Scents seem to fade and grow in
and oblivious to those nearby. strength for all those near the manifester.
Visual – A rippling haze surrounds the mani-
Light fester’s form for the duration of the power.
Auditory – A blaring trumpet can be heard by
those within 50 feet of the manifester.
Material – Luminescent particles blanket the
Character Themes
This section details sets of displays along a simi-
area briefly, before disappearing
lar character concept. While it is not mandatory
Mental – The feeling of realizing the answer
to select all of these displays, these are presented
to an unasked question enters the minds of those
as an option for characters wanting all of the dis-
near the manifester.
plays to follow a similar theme.
Olfactory – The scent of smoke, as of a fire
just put out, can be smelled by those near the
manifester. Egoist Theme
Visual – Twinkling motes of light surround the Auditory – The sound of knuckles being cracked
head of the manifester, either in a white hue or is heard by all within 30 feet of the manifester.

10
High Psionics: Power Displays

Material – Flakes of skin and strands of hair Kineticist


coat surfaces near the manifester. Auditory – The roar of flames, the howl of an
Mental – Those near the manifester feel briefly arctic wind, or the crackle of electricity can be
infused with energy, as if in the best shape of their heard near the manifester, at the manifester’s dis-
life. Alternatively, the manifester may choose for cretion.
those nearby to feel drained of energy, as if they Material – A sooty, black substance or powdery
had just finished running a marathon. snow, at the manifester’s discretion, coats nearby
Olfactory – A faint musky odor is smelled by surfaces
those within 15 feet of the manifester. Mental – The feeling of hair standing on end, a
Visual – Any visible skin of the manifester chill without any change in temperature
seems to shine with a glow of its own. Olfactory – The smell of brimstone or ozone
emanates from the manifester.
Emotional Theme Visual – The manifester’s body covers in a
Auditory – The sound of fighting, laughter, or glow of the appropriate hue for the energy type:
crying, at the manifester’s discretion, is faintly blue for cold, red or orange for fire, purple-white
heard. for electricity, and a distortion effect for sonic.
Material – Tear drops or drops of blood fall to
the ground around the manifester. Nature Theme
Mental – A twinge of a strong emotion - de- Auditory – The sound of rustling leaves, snap-
spair, loneliness, joy, love, fear, paranoia, etc - ping twigs, or roaring animal, or all of the above,
comes over those near the manifester, although can be heard by those within 30 feet.
the sensation is not strong enough to distract the Material – A gritty, dirt-like substance covers
individual. the ground near the manifester.
Olfactory – The salty scent of tears, the cop- Mental – Those near the manifester recall the
pery scent of blood, or the bitter scent of fear (for memory of lying on grass and the feeling of wind
those creatures able to identify it as such), at the on their cheeks.
manifester’s discretion, can be smelled by those Olfactory – The scent of rich soil, the odor of
near the manifester. rotting leaves, the smell of pine, flowers, or the
Visual – Until the next round, a weeping, laugh- like
ing, or angry visage, at the manifester’s discre- Visual – Flash of green in the outline of leaves,
tion, appears just behind the manifester’s head. flash of red-brown in the shape of a massive oak,
sparkling blue resembling water falling
Guardian Theme
Auditory – The sound of a weapon being drawn Rogue Theme
and armor creaking can be heard by those near Auditory – Creatures within 5 feet of the
the manifester manifester can hear the creak of leather and the
Material – Small metallic plates cover the soft sound of a weapon being unsheathed.
manifester’s form, giving him the look of wear- Material – Caltrops appear on the ground near
ing some fashion of chain or banded armor. the manifester, although quickly disappear.
Mental – The feeling of being in a protec- Mental – For a split second, a faint feeling of
tive embrace enters the mind of those near the paranoia, as if about to be caught doing some-
manifester thing that shouldn’t be done, comes over those
Olfactory – The smell of leather and oil, as that near the manifester.
used to clean and care for weapons and armor, Olfactory – The smell of smoke, as from a trig-
fills the air around the manifester. gered fire trap, can be smelled by those within 15
Visual – A glowing, translucent shield appears feet of the manifester.
in front of the manifester or the power’s target, at Visual – Small items - coins, daggers, keys,
the discretion of the manifester. cards, or the like - appear and disappear from the
manifester’s hands for the duration of the power.

11
High Psionics: Power Displays

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High Psionics: Power Displays Copyright 2007 Jeremy Smith

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