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Driving Digital Innovation through Experimentation
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Introduction
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10/16/2020 Introduction | Part 2: Short and Long Cycle Experiments | Driving Digital Innovation through Experimentation | edX
In this part of the course we introduce the idea of an experimental cycle, describing its steps and its importance.
We start with A/B testing, which are simple controlled experiments that help the practitioner make a simple decision
by providing data on several alternatives (often 2, hence A/B). They are often used in contexts where performing the
testing is quick and relatively cheap, and where the goal that is being optimized is clear and easy to measure.
Because these conditions are often not met, we also need to understand more expansive approaches. These
approaches will let us examine a broader class of phenomena, but will provide less precision about what is occurring
as the phenomena unfold. We need to be able to wisely navigate the tradeo between the high cost of controlled
experiments, and the lower cost of other methods, when we keep in mind the di erences in information quality
provided by the di erent approaches.
We will investigate these concepts, by applying them to the context of online newspaper advertising, speci cally at
identifying web page design changes with the goal of improving revenue over the long-term. To do this we will need
to carefully consider the reader user experience in order to develop an understanding of how the design and user
behavior are associated, and how this ultimately is associated with revenue.
Learning Outcomes
In Part 2, you will:
3. Understand what these experiments are good at elucidating, and what they leave out
4. Experience (via the SIM) the unique challenges of running experiments with a digital product, and in a business
context
5. Describe what the Business Experimentation Cycle is, how it works, and why it is important
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10/16/2020 Introduction | Part 2: Short and Long Cycle Experiments | Driving Digital Innovation through Experimentation | edX
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10/16/2020 Introduction | Part 2: Short and Long Cycle Experiments | Driving Digital Innovation through Experimentation | edX
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