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Absorbant Gel [Special]

Melee R +5%, Magic R -10%

Melee R +5% Magic R -10%

Abyss Ring [Special]

ATK&MATK+4% MaxMP+5%

ATK +4% MATK +4% MaxMP +5%

Accuracy Charm [Special]


DEF: 5

DEX+1, Accuracy rate +3%

DEX +1 Accuracy +3%

Aconitum [Special]

Autoskill+7% ASPD+10%, Magic R -10% Self poison chance by


attack

Autoskill +7% ASPD +10% Magic R -10% Autoskill

Acrobat Ring [Special]

A.&M. evasion +30% Melee&Magic R -40%

Melee R -40% Magic R -40% Magic Evasion +30% Absolute


Evasion +30%

Actsin Guard [Special]

Autoskill+5% Reflect up based on VIT.

Autoskill +5% [X = VIT] [X = X / 40] [Reflect up by X]

Acupuncture bandage [Special]


闇魔法威力+15% オートスキル発動-15% 全ダメージ軽減-20% 火耐性-20%
投装備時、MATKがMaxHPで少し増加

Adamantite Arrows [Special]

ATK up by STR with Bows

[Bows] [X = STR] [X = X · 110] [X = X / 100] [ATK up by X]

Notes: ATK + 1.1 and per ATK rise = STR1

Aegis Ring [Special]

Magic R +3% Magic R up chance by defense *Duration: 10sec

Magic R +3% Autoskill

Agility Ring [Special]

AGI+5 MDEF-5%

AGI +5 MDEF -5%

Agira Gloves [Special]

Accuracy rate +10% Absolute accuracy +10%

Accuracy +10% Absolute Accuracy +10%

Alchemy Charm [Special]

Alchemy success rate up a little

Alchemy success rate +5%

Notes: When ATK · MATK plummeted = equipment, fixed ATK ·


MATK 1

Aldi's Coin [Special]

MaxHP+15% Autoskill+5%
MaxHP +15% Autoskill +5%

Alloy Cross [Special]

Heal recovery +7%, MP cost +2%

Heal Recovery +7% MP Cost +2%

Alloy Pentagram [Special]

MATK+6% MaxHP-4%, MP cost +3%

MATK +6% MaxHP -4% MP Cost +3%

Ancient Artifact [Special]

Heal recovery +10%, MaxHP&MP+3%

Heal Recovery +10% MaxHP +3% MaxMP +3%

Anga's Coin [Special]

Absolute evasion +7% Critical damage +5%

Absolute Evasion +7% Critical damage +5%

Angel Arrow [Special]

Heal recovery +15%. MaxHP+10%, Damage cut chance by


defense with Bow.

Heal Recovery +15% [Bows] MaxHP +10% Autoskill

Angel Brooch [Special]

MATK+3% MaxHP-6%

MATK +3% MaxHP -6%


Angel Earring [Special]

MaxHP&MP+10%, Ailment R +15% Item recovery +20% if


Lv>299.

MaxHP +10% MaxMP +10% Ailment R +15% If [Lv > 300] then
Item Recovery +20%

Anti-Magic Armor [Special]

MDEF+200, Melee R -4%

MDEF +200 Melee R -4%

Anti-Melee Armor [Special]

DEF+100, Magic R -4%

DEF +100 Magic R -4%

Archer Glove [Special]

ATK up by DEX with Bows. Adds ASPD+10% when DEX>100.

[Bows] [X = DEX] [X = X · 90] [X = X / 100] [ATK up by X] [X =


DEX] [X = X / 100] [ASPD up by X]

Notes: ATK + 0.9 and per ATK increased = DEX1

Archon Gloves [Special]

Absolute accuracy +5% Accuracy rate +20%

Accuracy +20% Absolute Accuracy +5%

Argent Ring [Special]

INT&DEX+10, Skill delay -0.5sec

INT +10 DEX +10 Skill Delay -0.5s Absolute Evasion -10% Magic
Evasion -10%
arick's bow pattern [Special]

弓装備時、DEX+30 命中+100 ATK+10%

[Bows] DEX +30 Accuracy +100 ATK +10%

Arrogant Dragon Fang [Special]

Absolute&Magic evasion -3% Small Cast time cut based on CRT.

Absolute Evasion -3% Magic Evasion -3% [X = 0.08 * CRT] [Cast


Time up by X]

Arrogant Dragon Fang Art [Special]

Absolute&Magic evasion -20% Shorter Cast time depending on


CRT.

Absolute Evasion -20% Magic Evasion -20% [Y = 0.16 * CRT]


[Cast Time up by Y]

Assassin Ring [Special]

Absolute&Magic evasion +10% Critical damage +17% for


Assassins.

Absolute Evasion +10% Magic Evasion +10% [Assassin] Critical


damage +17%

Atleta Ring [Special]

ATK+7%, Accuracy rate -30% Chance of HP cost by attack

ATK +7% Accuracy -30% Autoskill

Attack Buckle [Special]

ATK+75 MATK+100

ATK +75 MATK +100


Auto Revita [Special]

Auto HP recovery chance by defense for a short time.

Autoskill

Autumn Leave Ring [Special]

MaxHP+10%, Critical damage +6% Spell burst +1%, Magic attack


chance by attack

MaxHP +10% Critical damage +6% Spellburst +1% Autoskill

Azuki Charm [Special]

Damage cut +10% during Stun. Auto HP&MP recovery +20%


Ailment R up by Lv

Damage cut +10% Auto HP Recovery +20% Auto MP Recovery


+20% [X = 0.20 * Lv] [Ailment R up by X]

Bamboo Talisman [Special]

Item delay -0.5sec, MaxHP-15%

Item Delay -0.5s MaxHP -15%

bandit medal [Special]

ドロップ率+10% 経験値-50%

Drop +10% EXP -50%

Barrier Ring [Special]

Boosts MaxHP at expense of MaxMP

[MaxHP up by X] MaxMP -20% MDEF +1%

Battered Boots [Special]


Too ragged to walk around

Evasion -99% DEF +1%

Notes: hidden correction: AVD value significantly decrease

Battered Carving [Special]

Greatly reduces EXP gain and drop rate

EXP -100% Drop -100%

Notes: Trade × Sold from Kijimu at the New Years Event Venue.

Battery [Special]

Auto MP recovery +30%

Auto MP Recovery +30%

Beam Arrows [Special]

ASPD+30% ATK-10%, Accuracy rate +20% for Bows.

[Bows] ASPD +30% Accuracy +20% ATK -10% Critical damage -


1%

Big Volcano Stone [Special]

MaxHP+5%, Fire R +10% Melee&Magic R +5%

MaxHP +5% Fire R +10% Melee R +5% Magic R +5%

Bloody Thumb [Special]

Bleed time+12 sec Bleed damage+5%, Bleed chance+0.2%

Bleed +120.0s Bleed dmg +5% Bleed +0%

Blue Crystal Ring [Special]

Hate rise -10% Great defense up chance by defense


Hate Rise -10% Autoskill

Bone Bangle [Special]

MaxHP-20% MaxMP+20%

MaxHP -20% MaxMP +20%

Boost Ring [Special]

Attack interval cut chance by attack ATK+5%, Critical rate +5

ATK +5% Critical rate +5 Autoskill

Bracelet [Special]

MATK+30 MaxMP+10%

MATK +30 MaxMP +10%

Brass Arrows [Special]

ATK+10 for Bows

[Bows] ATK +10

Brass Bangle [Special]

MATK+3

MATK +3

Brass Hairpin [Special]

Auto MP recovery +2, INT+1

Auto MP Recovery +2 INT +1

Brass Necklace [Special]


DEF+1% MDEF+1%

DEF +1% MDEF +1%

Brass Ring [Special]

MaxMP+10 CRT+1

MaxMP +10 CRT +1

Brave Bangle [Special]

ATK-5%, Melee R +5%

ATK -5% Melee R +5%

Notes: Trade × Slot: 1

Breeze Brooch [Special]

AGI+4, Absolute evasion +2%

AGI +4 Absolute Evasion +2%

Brille Earrings [Special]

Light magic +5%, Hate rise -5% MP cost -5% Heal recovery +5%
if Bishop.

Light Magic +5% Hate Rise -5% MP Cost -5% [Bishop] Heal
Recovery +5% Dark R -5%

Brilliant Bangle [Special]

DEF-100, Critical damage +4% Melee up by AGI

DEF -100 Critical damage +4% [X = AGI] [X = X / 2] [Melee up by


X]

Broken Necklace [Special]


Melee&Magic R -1% Looks like you can use it if you repair it.

Melee R -1% Magic R -1%

Brutal Index [Special]

Blind time+12 sec Blind activation+0.2%

Blind +12.0s Blind +0%

Bud Ring [Special]

Poison dmg +3%, MP cost -15% Auto HP recovery -20%

Poison dmg +3% MP Cost -15% Auto HP Recovery -20%

Burning Oxcart [Special]

VIT+3

VIT +3

Calm Bangle [Special]

Hate rise -10%

Hate Rise -10%

Calming Bangle [Special]

Hate rise -20%

Hate Rise -20%

Canon Bangle [Special]

Additional damage chance by using MP by attack.

Autoskill
Caravan Soldier Belt [Special]

Melee&Magic+2% to Boss, MaxHP+5%

Melee to boss +2% Magic to boss +2% MaxHP +5%

Carpentry Charm [Special]

Carpentry success rate up a little

Carpentry success rate +5%

Carved Demon [Special]

Small MATK up by VIT with Rods

[Canes] [X = VIT] [X = X / 4] [MATK up by X]

Cat Forepaws [Special]

ATK+2% MATK+2% Autoskill+2% Normal attack x1.5 chance by


attack

ATK +2% MATK +2% Autoskill +2% Autoskill

Catura Talisman [Special]

Ailment R +5%, Rate&Range cut +5% Melee&Magic R +5%

Ailment R +5% Range cut +5% Rate cut +5% Melee R +5%
Magic R +5%

Notes: Trade × Slot: 1

Cave Indigo [Special]

MATK+3%, Spell burst +3% Dark magic +4%

MATK +3% Spellburst +3% Dark Magic +4%

Ceremonial Record [Special]


MaxMP+8%, Skill delay-1 sec MATK+6% if DEX>299.

MaxMP +8% Skill Delay -1.0s If [DEX > 300] then MATK +6%

Chakram Gauntlet [Special]

Critical damage +3%, Range cut +3%

Critical damage +3% Range cut +3%

Chaotic Hourglass [Special]

MaxHP-20%, Light&Dark R +5% MATK up as VIT is lower.


MATK+2%

MaxHP -20% Light R +5% Dark R +5% MATK +2% [X = Lv] [X =


X - VIT] If [X > 400] then [X = 400] if [X < 1] then [X = 1] [MATK
up by X]

Charge Ring [Special]

ATK+5%, Accuracy rate -10% Critical rate -10%

ATK +5% Accuracy -10% Critical rate -10%

Charm of Sofys [Special]

MaxHP+100 DEX+1 CRT+1

MaxHP +100 DEX +1 CRT +1

Chasing Charm [Special]

Chasing success rate up a little

Chasing success rate +5%

Notes: When ATK · MATK plummeted = equipment, fixed ATK ·


MATK 1

Chief God's Stone [Special]


Holds the power of Almas.

MaxHP +10% MaxMP +10% Melee to Dark +2% Light Magic


+2% Dark R +3% Melee R +2% Magic R +2% Ailment R +5%
Drop +1% Movement Speed +5%

Notes: Trade × Slot: 1 (hidden correction: MaxHP & MaxMP


+11%?)

Circle of Life [Special]

MATK+5% Adds MATK+5%, Light&Dark magic +12% with Staff.

MATK +5% [Canes] MATK +5% Light Magic +12% Dark Magic
+12%

Claw Bangle [Special]

Evasion+10, Magic R -20% Normal attack x1.25 chance by attack


with Claws.

Evasion +10 Magic R -20% [Claws] Autoskill

Notes: Add attack = given 25% of the damage

Claw Earring [Special]

ATK+1% MaxHP+20

ATK +1% MaxHP +20

Claw Necklace [Special]

VIT+2

VIT +2

Colon Badge [Special]

Small stats up equipping with Colon Hat.

STR +1 AGI +1 VIT +1 INT +1 DEX +1 CRT +1 [Melee up by Lv] [X


= Lv] [X = X / 10] [X = X · Lv] [X = X / 2] [MaxHP up by X]
Conch Shell [Special]

Hate rise +5%, DEF+1%

DEF +1% Hate Rise +5%

Cooking Charm [Special]

Cooking success rate up a little

Cooking success rate +5%

Cool Breeze [Special]

HP recovery chance by defense *Recovery decreases to 1 as Lv


gets higher.

Autoskill

Copper Arrows [Special]

ATK+5 for Bows

[Bows] ATK +5

Copper Bangle [Special]

ATK+3

ATK +3

Copper Hairpin [Special]

Auto HP recovery +4, VIT+1

Auto HP Recovery +4 VIT +1

Copper Necklace [Special]


MaxHP+50 MaxMP+25

MaxHP +50 MaxMP +25

Copper Ring [Special]

MaxHP+10 DEX+1

MaxHP +10 DEX +1

Coral Hairpin [Special]

MDEF+100 MDEF+10%, Water R +5% Magic counter chance by


defense

MDEF +100 MDEF +10% Water R +5% Autoskill

Notes: Magic counterattack = water attribute

Coral Ring [Special]

MDEF+50 MDEF+5%

MDEF +50 MDEF +5%

Notes: Trade ×

Cotton Cloud [Special]

Delay-1 sec, MP cost-10% KO time +1.5 sec

Skill Delay -1.0s Item Delay -1.0s MP Cost -10% Knockout +1.5s

Counter Ring [Special]

2% chance of full HP recovery when HP reaches 0.

Autoskill

Craft Guide Book [Special]


ATK increases with the difference between STR and DEX, and
MATK with INT and CRT.

[X = STR] [X = X - DEX] if [X < 0] then [X = X · -1] [X = Lv] [ATK


up by X] [X = INT] [X = X - CRT] if [X < 0] then [X = X · -1] [X =
Lv] [MATK up by X]

Critical Charm [Special]


DEF: 5

CRT+1, Critical damage +1%

CRT +1 Critical damage +1%

Critical Ring [Special]

CRT+5, MaxHP-10%

CRT +5 MaxHP -10%

Crystal Claw [Special]

Melee pierce +3%, STR+3 Absolute evasion +3%

Melee Pierce +3% STR +3 Absolute Evasion +3%

Crystal Earring [Special]

Magic pierce +3%, INT+3 Absolute evasion+3%

Magic Pierce +3% INT +3 Absolute Evasion +3%

Cuhullin Medal [Special]

物理貫通+25% 武器ゲイ=ボルグ装備時、更に クリティカルダメージ


+10% 物理貫通+25%

Melee Pierce +25% [ga borg] Critical damage +10% Melee Pierce
+25%
Cursed Bangle [Special]

If your HP becomes low...

Autoskill

Cursed Horseshoe [Special]

MaxHP+40% if Lv>239. MaxHP-30%, Dark magic +4%

MaxHP -30% Dark Magic +4% If [Lv > 240] then MaxHP +40%

Cutter Bangle [Special]

Cast time -10% ASPD+10%, Critical rate+10 with Throwing.

Cast Time -10% [Throwing] ASPD +10% Critical rate +10

Damascan Ring [Special]

MaxHP up

MaxHP +200 MaxHP +8%

Dark Devil Necklace [Special]

Light R +5% Magic attack chance by attack

Light R +5% Autoskill

Dark General's Blessing [Special]

Melee+15% against Light&Dark All damage cut-15%

Melee to Dark +15% Melee to Light +15% All damage R -15%

Dark General's Gauntlet [Special]

MaxHP+20% Dark R+5% Light R-10% ATK up by VIT with


Swords
MaxHP +20% Dark R +5% Light R -10% [Swords] [X = VIT] [ATK
up by X]

Dark Goddess' Ring [Special]

Adds Dark element. Dark magic damage up Dark R +8%

Melee to Light +10% Melee to Dark +5% Dark Magic +10% Dark
R +8%

Dark Hunter Eye [Special]

Critical damage +4%, INT+2 MaxHP-3%

Critical damage +4% INT +2 MaxHP -3%

Dark Ring [Special]

Adds Dark element. Dark magic damage up

Melee to Light +5% Dark Magic +5%

Dark Sight [Special]

ATK+5% MATK-20% Accuracy+50 VIT up 50% of DEX with


Swords Dark R+5% All damage cut-20%

ATK +5% MATK -20% Accuracy +50 [Swords] [X = DEX] [X = X /


2] [VIT up by X] Dark R +5% All damage R -20%

Death Necklace [Special]

High counter chance by defense If HP is low...

Autoskill

Decoration Ring [Special]

Put a jewel you like!


Notes: Trade × Slot: 1

Deep Forest Cave [Special]

Autoskill +4% Critical damage +5%

Autoskill +4% Critical damage +5%

Deep Snow Ice Pillar [Special]

Burn time -1 sec, Fire R +5%

Burn -1.0s Fire R +5%

Dexterity Ring [Special]

DEX+5, MaxMP-10%

DEX +5 MaxMP -10%

Diamond Ring [Special]

DEF+2% VIT+1

DEF +2% VIT +1

Diel Bangle [Special]

Chance of getting a Diel Medicine by normal attack slay.

Autoskill

Notes: Trade ×

Disaster Stone [Special]

MaxHP-20% Recoil+1% ATK up based on VIT.

MaxHP -20% Recoil +1% [X = Lv] [X = X - VIT] If [X > 300] then


[X = 300] if [X < 1] then [X = 1] [ATK up by X]
Notes: ATK increase = LV over VIT ≦ 300

Discharge Ring [Special]

Paralysis time -1sec, MaxHP-10%

Paralysis -1.0s MaxHP -10% Autoskill

Notes: hidden performance:? Defense at the time, magic


counterattack with probability (Wind element)

diva medal [Special]

ヒール回復+6% ヘイト増加-15%

Heal Recovery +6% Hate Rise -15%

Dodge Charm [Special]


DEF: 5

AGI+1 Evasion+3%

AGI +1 Evasion +3%

Dodge Ring [Special]

Evasion+5

Evasion +5

Douin's Feathers [Special]

Melee R +5%, Magic R +3% Heal reward +10%

Melee R +5% Magic R +3% Heal Reward +10%

Douin's Talisman [Special]

Evasion+10%, Melee pierce +3% Melee pierce up by DEX

Evasion +10% Melee Pierce +3% [X = 0.04 * DEX] [Melee Pierce


up by X]
Dracula Ring [Special]

ATK&MATK+4%, Heal recovery -10% Light R -10% HP recovery


chance by attack

ATK +4% MATK +4% Heal Recovery -10% Light R -10% Autoskill

Dragon Arrows [Special]

Critical rate up based on INT for Bows.

[Bows] [X = INT] [X = X / 10] [Critical rate up by X]

Notes: Trade ×

Dragon Bangle [Special]

ATK+6%, Melee&Magic R -10%

ATK +6% Melee R -10% Magic R -10% STR +2

Dragon Doll [Special]

ASPD+10%, Hate rise +10%

ASPD +10% Hate Rise +10%

Dragon Fang Earring [Special]

Magic R +5%, Melee R -10%

Magic R +5% Melee R -10%

Dragon Gloves [Special]

Pet Max HP up by Lv x2.

[X = Lv] [X = X · 2] [Pet HP up by X]

Dragon Rosary [Special]


All stats +3, Autoskill+2%

STR +3 AGI +3 VIT +3 INT +3 DEX +3 CRT +3 Autoskill +2%

Dragonewt Bangle [Special]

Auto recovery +5%

Auto HP Recovery +5% Auto MP Recovery +5%

Notes: Trade × Slot: 1

Dusk Arrows [Special]

Adds Dark element for Bows.

[Bows] Melee to Light +15%

Dusk Ring [Special]

Adds Dark element. Dark magic damage up Dark R +5%

Melee to Light +7% Dark Magic +7% Dark R +5%

Earth Arrows [Special]

Adds Earth element for Bows.

[Bows] Melee to Wind +10% Melee to Earth -10%

Notes: The effect at the time of bow equipment regardless of


the job

Earth Charm [Special]

VIT+2 MaxHP+5%

VIT +2 MaxHP +5%

Earth Devil Necklace [Special]

Wind R +5% Magic attack chance by attack


Wind R +5% Autoskill

Earth God's Ring [Special]

Adds Gaia element. Earth magic damage up Earth R +8%

Melee to Wind +10% Melee to Earth +5% Earth Magic +10%


Earth R +8%

Earth Ring [Special]

Adds Earth element. Earth magic damage up

Melee to Wind +5% Melee to Earth -5% Earth Magic +5%

Elban Badge [Special]

ATK+40 MATK+60 DEF+30 MDEF+50

ATK +40 MATK +60 DEF +30 MDEF +50

Notes: Trade X Obtained from Raid Box C

Elemental Ring [Special]

ATK+5 MATK+10 INT+4

ATK +5 MATK +10 INT +4

Elemental Wristlet [Special]

Neutral R -5% Fire&Water&Wind&Earth R +5%

Neutral R -5% Fire R +5% Water R +5% Wind R +5% Earth R


+5%

Endurance Bangle [Special]

Auto HP recovery +50

Auto HP Recovery +50


Engraved Powder Case [Special]

Small ATK up by STR and DEX with Bows. Range+1, All damage
cut -20%

[Bows] [X = 0.75 * DEX] [Y = 0.50 * STR] [X = X + Y] [ATK up by


X] Range +1 All damage R -20%

Envy - Grudge [Special]

MaxHP&MP-15%, Ailment R -100% ATK up as VIT and INT get


lower.

MaxHP -15% MaxMP -15% Ailment R -100% [X = Lv] [X = X + Lv]


[X = X - VIT] [X = X - INT] if [X < 0] then [Y = 0.80 * X] [Y = Lv]
[ATK up by Y]

Evil Ring [Special]

ASPD+10%, Auto HP recovery -50%

ASPD +10% Auto HP Recovery -50%

Executioner Bangle [Special]

ATK+4%, Range cut +8% Recoil-1%, Magic R -10%

ATK +4% Range cut +8% Recoil -1% Magic R -10%

Faithful Knight Soul [Special]

Melee R +5%, Hate rise +20% Rate cut -8%, Heal reward +15%

Melee R +5% Hate Rise +20% Rate cut -8% Heal Reward +15%

Falte Gloves [Special]

Absolute accuracy +15%

Absolute Accuracy +15%


Fate Charm [Special]

Rare drop rate up EXP gain-100%

EXP -100% Rare Drop +30%

Notes: Trade × Slot: 1 Received from Login Bonus

Fearsome Claw [Special]

Autoskill+3%

Autoskill +3%

Festan Ring [Special]

A token of appreciation from Nixe Magic attack chance by


attack

[Unknown Condition] Autoskill [Unknown Condition] Autoskill


[Unknown Condition] Autoskill [Unknown Condition] Autoskill
[Unknown Condition] Autoskill [Unknown Condition] Autoskill
Autoskill

Notes: Magic attack element changes depending on the day of


the week: Monday: Neutral (Qadal). At MATK 6000, ~16000
damage. Tuesday: Fire (Meteor storm). At MATK 6000, ~16000
damage. Wednesday: Water (Blizzard). At MATK 6000, ~16000
damage. Thursday: Wind (Thor Hammer). At MATK 6000, ~16000
damage. Friday: Earth ( Earthquake). At MATK 6000, ~16000
damage. Saturday: Light (Nemesis). At MATK 6000, ~13000
damage. Sunday: Dark (Bandit). At MATK 6000, ~13000 damage.

Fighting Spirit Ring [Special]

Cure KO with high possibility rates by defense.

Autoskill

Fine Carving [Special]


MaxHP+500 MaxMP+125 Melee+25

MaxHP +500 MaxMP +125 Melee +25

Notes: Trade × Sold from Kijimu at the New Years Event Venue.

Fire Arrows [Special]

Adds Fire element for Bows.

[Bows] Melee to Earth +10% Melee to Fire -10%

Notes: The effect at the time of bow equipment regardless of


the job

Fire Devil Necklace [Special]

Earth R +5% Magic attack chance by attack

Earth R +5% Autoskill

Fire God's Ring [Special]

Adds Flame element. Fire magic damage up Fire R +8%

Melee to Earth +10% Melee to Fire +5% Fire Magic +10% Fire R
+8%

Fire Ring [Special]

Adds Fire element. Fire magic damage up

Melee to Earth +5% Melee to Fire -5% Fire Magic +5%

Fire Striker [Special]

Melee+10% to Fire&Dark Fire&Dark R+10% Fire&Light


magic+10%

Melee to Fire +10% Melee to Dark +10% Fire R +10% Dark R


+10% Fire Magic +10% Light Magic +10%
Fish-Scale Bangle [Special]

MaxHP+1000, Auto recovery -100%

MaxHP +1000 Auto HP Recovery -100% Auto MP Recovery -


100%

Fish-Scale Earring [Special]

MP cost -10%, MaxHP+1000

MP Cost -10% MaxHP +1000

Flame Ring [Special]

Adds Fire element. Fire magic damage up Fire R +5%

Melee to Earth +7% Melee to Fire -7% Fire Magic +7% Fire R
+5%

Flaring Sun [Special]

STR+3 VIT+3, No damage to Fire

STR +3 VIT +3 Melee to Fire -100% Fire Magic -100%

Flash Arrows [Special]

Adds Light element for Bows.

[Bows] Melee to Dark +15%

Floral Perfume [Special]

Accuracy+5

Accuracy +5

Fluffy Mittens [Special]

Skill delay +1sec Cast time cut chance by defense


Skill Delay +1.0s Autoskill

Forest Bead [Special]

Hate rise -15%, MP cost -10%

Hate Rise -15% MP Cost -10%

Forest Spirit [Special]

STR+3 INT+3, No damage to Earth

STR +3 INT +3 Melee to Earth -100% Earth Magic -100%

Notes: Hidden correction: Earth attribute magic power -100%

Forgivers [Special]

Critical damage+9%, Absolute&Magic evasion-12%, Adds Critical


damage+9% with Swords&Claws Absolute&Magic evasion-12%

Critical damage +9% Absolute Evasion -12% Magic Evasion -12%


[Swords] [Claws] Critical damage +9% Absolute Evasion -12%
Magic Evasion -12%

Fortitude Ring [Special]

Melee&Magic R +5%, Rate cut +5% HP recovery if HP is 25% or


lower when attacked.

Melee R +5% Magic R +5% Rate cut +5% Autoskill

Fortune-telling Ring [Special]

AGI+5, Magic evasion +3%

AGI +5 Magic Evasion +3%

Fossil Ring [Special]

Auto recovery +10% Heal reward up by Lv.


[Heal Reward up by Lv] Auto HP Recovery +10% Auto MP
Recovery +10%

Fox Tail [Special]

Hate rise -10%, MATK+4% Magic attack chance by attack if


INT>199.

Hate Rise -10% MATK +4% If [INT > 200] then Autoskill

Friend Bangle [Special]

Pet heal +1000 Cannot revive by Pet heal.

Pet Heal +1000

Notes: Pet will not revive master

Friend Ring [Special]

EXP gain +20% until Lv30

If [Lv < 29] then EXP +20%

Notes: Trade ×

Frog Sword [Special]

Reflect+5%

Reflect +5%

Gaiety Ring [Special]

MP cost +25% Small MATK&Autoskill up by INT if Lv>199.

MP Cost +25% If [Lv > 200] then [X = INT] [X = X / 16] [MATK up


by X] [X = X / 4] [Autoskill up by X]

Notes: Auto Skills trigger percentage + 10% in the INT400?

Garel Engine [Special]


AGI up by AGI Magic R -10%

[Y = 0.10 * AGI] [AGI up by Y] Magic R -10%

Gate Pass [Special]

All stats +1

STR +1 AGI +1 VIT +1 INT +1 DEX +1 CRT +1

Gaudy Bracelet [Special]

Hate rise +10%

Hate Rise +10%

Gauntlet [Special]

ATK+30 MaxHP+10%

ATK +30 MaxHP +10%

Notes: Trade ×

Gauntlet+ [Special]

HIT up by DEX with Swords. ATK+30 MaxHP+10%

ATK +30 MaxHP +10% [Swords] [Accuracy up by DEX]

Notes: HIT and per HIT rise = DEX1 + 1

Geo Ring [Special]

DEX+15, Skill delay -0.2sec MP cost +5%

DEX +15 Skill Delay -0.2s MP Cost +5%

Ghost Candle [Special]

MATK+2%, Cast time -10%

MATK +2% Cast Time -10%


Gigante Ring [Special]

MaxHP+20%, Melee&Magic R -5% Rate cut +10%

MaxHP +20% Melee R -5% Magic R -5% Rate cut +10%

Glass Necklace [Special]

MaxHP+50 MDEF+3%

MaxHP +50 MDEF +3%

Glass Ring [Special]

MaxMP-10%, Magic R +10%

MaxMP -10% Magic R +10%

Glint Ring [Special]

Adds Light element. Light magic damage up Light R +5%

Melee to Dark +7% Light Magic +7% Light R +5%

Gobby Bone Shard [Special]

Melee R +5%, Rate cut+15% ATK+5% with Claws

Melee R +5% Rate cut +15% [Claws] ATK +5%

Gold Arrows [Special]

ATK+30 for Bows

[Bows] ATK +30

Gold Bangle [Special]

ATK+2 MATK+6 INT+2


ATK +2 MATK +6 INT +2

Gold Cross [Special]

Heal recovery +5%

Heal Recovery +5%

Gold Hairpin [Special]

Auto HP recovery +8, VIT+2

Auto HP Recovery +8 VIT +2

Gold Necklace [Special]

MaxHP+120 MaxMP+120

MaxHP +120 MaxMP +120

Gold Ring [Special]

MaxHP+300 DEX+2

MaxHP +300 DEX +2

Gold Star [Special]

MATK+3% MaxHP-2%

MATK +3% MaxHP -2%

Golem Ring [Special]

Evasion-50% ATK up based on VIT

Evasion -50% [X = VIT] [X = X · 60] [X = X / 100] [ATK up by X]

Good Luck Charm [Special]


EXP gain-75% Rare drop rate up slightly

EXP -75% Rare Drop +20%

Notes: Trade ×

Grass Ring [Special]

CRT+5, Heal reward +5%

CRT +5 Heal Reward +5%

Gratia Boots [Special]

Movement speed +20%

Movement Speed +20%

Notes: Trade × Slot: 1

Green Water Crystal [Special]

DEX+10 MP cost -10%

DEX +10 MP Cost -10%

Ground Ring [Special]

Adds Earth element. Earth magic damage up Earth R +5%

Melee to Wind +7% Melee to Earth -7% Earth Magic +7% Earth
R +5%

Guard Ring [Special]

Melee R +3%. Guard Lv1 chance by defense for 10sec.

Melee R +3% Autoskill

Guard's Badge [Special]

INT+3
INT +3

Hard Scale Claw [Special]

Shell break +5% if Monk. AGI+15, Autoskill+2% with Claws.


Magic R -10%

Magic R -10% [Monk] Shell break +5% [Claws] AGI +15 Autoskill
+2%

Heal Pendant [Special]

Heal recovery +2%, Heal reward +100

Heal Recovery +2% Heal Reward +100

Notes: Trade ×

Heavy Boots [Special]

Melee R +10%, MaxHP+15% AGI down if STR<300.

Melee R +10% MaxHP +15% if [STR < 300] then [X = STR] [X = X


· -1] [AGI up by X]

Hell Money [Special]

MATK+6%, Heal recovery -12% Heal reward -18%. Dark magic


+10% Water R +5% with Throwing.

MATK +6% Heal Recovery -12% Heal Reward -18% [Throwing]


Dark Magic +10% Water R +5%

Notes: Trade X Obtained from Raid Box D

Hero Archer Quiver [Special]

Auto recovery up by Lv when equipping Bow. If STR>INT, ATK


up by CRT If INT>STR, MATK up by DEX Unable to revive with
Pet Heal
[Bows] [X = Lv] [X = X · 4] [Auto HP Recovery up by X] [X = X /
20] [Auto MP Recovery up by X] [ATK up by CRT] [MATK up by
DEX]

Hero Bangle [Special]

DEF+100, Melee R +1%, MaxHP+10%

DEF +100 Melee R +1% MaxHP +10%

Hero Clawer Bandages [Special]

Range up by Lv when equipping Claw. If STR>INT, ATK up by


CRT If INT>STR, MATK up by DEX Unable to revive with Pet Heal

[Claws] [X = Lv] [X = X / 200] [Range up by X] [ATK up by CRT]


[MATK up by DEX]

Hero Mage Catalyst [Special]

Spell burst rate up by Lv when equipping Staff. If STR>INT, ATK


up by CRT If INT>STR, MATK up by DEX Unable to revive with
Pet Heal

[Canes] [X = Lv] [X = X / 50] [Spellburst up by X] [ATK up by


CRT] [MATK up by DEX]

Hero Swordsman Sheath [Special]

Small VIT up by Lv when equipping Sword. If STR>INT, ATK up


by CRT If INT>STR, MATK up by DEX Unable to revive with Pet
Heal

[Swords] [X = Lv] [X = X / 10] [VIT up by X] [ATK up by CRT]


[MATK up by DEX]

Hero Talisman [Special]


DEF: 2

MaxHP+10%, Auto HP recovery +10%


MaxHP +10% Auto HP Recovery +10% ATK +1% MATK +1%

Notes: Trade ×

Hero Thrower Gloves [Special]

Critical damage up based on Lv when equipping Throwing. If


STR>INT, ATK up by CRT. If INT>STR, MATK up by DEX Unable
to revive with Pet Heal

[Throwing] [X = Lv] [X = X / 50] [Critical damage up by X] [ATK


up by CRT] [MATK up by DEX]

Horn Charm [Special]

Magic R +1%, Auto MP recovery +5% MaxMP+10% if INT<201.

Magic R +1% Auto MP Recovery +5% If [INT < 200] then MaxMP
+10%

Horn Necklace [Special]

INT+5, Magic pierce +4%

INT +5 Magic Pierce +4%

Hornet Earrings [Special]

Critical up ATK up by half of Lv if Warrior type.

Critical rate +10 Critical damage +10% If [Warrior] then [X = Lv]


[X = X / 2] [ATK up by X]

Hunter Earring [Special]

Accuracy+20

Accuracy +20

Hunter Ring [Special]


Evasion+20

Evasion +20

Ice Crystal Necklace [Special]

Water magic +10%, Melee+10% to Fire Delay-0.5sec, Ailment R -


100% Magic counter chance

Water Magic +10% Melee to Fire +10% Skill Delay -0.5s Item
Delay -0.5s Ailment R -100% Autoskill

Notes: Get from Quest in Deeos

Ice Ring [Special]

Adds Water element. Water magic damage up Water R +5%

Melee to Fire +7% Melee to Water -7% Water Magic +7% Water
R +5%

Immovable Stone [Special]

AGI+3 DEX+3, No damage to Wind

AGI +3 DEX +3 Melee to Wind -100% Wind Magic -100%

Infectious Pinky [Special]

Poison time+12 sec Poison effect+5% Poison activation+0.2%

Poison +12.0s Poison dmg +5% Poison +0%

Inferno Arrows [Special]

Adds Fire element for Bows.

[Bows] Melee to Earth +20% Melee to Fire -20%

Inothi Gloves [Special]


Melee up by DEX Melee attack chance by attack

[Melee up by DEX] [X = Lv] [X = X / 125] [ASPD up by X]


Autoskill

Notes: hidden correction:? If Lv160 more, ASPD +10%

Intelligence Ring [Special]

INT+5 Evasion-10%

INT +5 Evasion -10%

Iron Arrows [Special]

ATK+15 for Bows

[Bows] ATK +15

Iron Bangle [Special]

MaxHP&MP+120 MaxHP&MP+8% Halves effects if Lv>49.

If [Lv > 50] then MaxHP +120 MaxMP +120 MaxHP +8% MaxMP
+8% MaxHP +60 MaxMP +60 MaxHP +4% MaxMP +4%

Iron Ring [Special]

Increases small amount of MaxHP

MaxHP +100 MaxHP +6%

Iron Sandals [Special]

ASPD becomes lowest. Movement speed-50% during combat.


ATK+4% ATK+5% more if STR>299 MaxHP+20% if VIT>299.

ASPD = 1 Movement speed combat -50% ATK +4% If [STR >


300] then ATK +5% If [VIT > 300] then MaxHP +20%

Iron Tsuba [Special]


AGI-15, Melee pierce -20%, Melee+15% to Neutral with Swords.

[Swords] Melee to Neutral +15% AGI -15 Melee Pierce -20%

Jack Bracelet [Special]

Autoskill-5% Adds Autoskill+10% during the event.

Autoskill -5% [Halloween] Autoskill +10%

Jar of Greed [Special]

EXP gain greatly decreases. Rare drop rate slightly increases.

EXP -50% Rare Drop +10%

Notes: Experience decreases by -50%

Javali Bangle [Special]

Absolute evasion +4% Melee pierce +2%, Chance of reducing


attack intervals by attack

Absolute Evasion +4% Melee Pierce +2% Autoskill

Journey Charm [Special]

MaxHP+600 MaxHP+10% VIT+7 Movement speed+10%

MaxHP +600 MaxHP +10% VIT +7 Movement Speed +10%

Killer Seed [Special]

Melee R -3%, Magic R -5% Small ATK up by CRT

Melee R -3% Magic R -5% [X = CRT] If [X > 256] then [X = 256]


[ATK up by X]

Notes: Per ATK increased = CRT1 ATK1 (ATK upper limit 256)

Knight Gauntlet [Special]


Small ATK up by VIT with Swords. ATK+30 MaxHP+15%

ATK +30 MaxHP +15% [Swords] [X = VIT] [X = X / 4] [ATK up by


X]

Notes: ATK + 0.25 and per ATK increased = VIT1

Knight Necklace [Special]

Melee R +2%, Neutral R +3% Heal reward up if VIT>149

Melee R +2% Neutral R +3% If [VIT > 150] then [X = VIT] [X = X ·


2] [Heal Reward up by X] Heal Reward +1%

Lava Gloves [Special]

MaxHP-10%, Melee R +10%

MaxHP -10% Melee R +10%

Leafy Bangle [Special]

Auto MP recovery +20

Auto MP Recovery +20

Leafy Necklace [Special]

MaxMP+15%, Auto MP recovery-30%

MaxMP +15% Auto MP Recovery -30%

Leather Gloves [Special]

ATK+12 VIT+1

ATK +12 VIT +1

Notes: Trade ×

Light Devil Necklace [Special]


Dark R +5% Magic attack chance by attack

Dark R +5% Autoskill

Light God's Ring [Special]

Adds Light element. Light magic damage up Light R +8%

Melee to Dark +10% Melee to Light +5% Light Magic +10% Light
R +8%

Light Ring [Special]

Adds Light element. Light magic damage up

Melee to Dark +5% Light Magic +5%

Lily Ring [Special]

Small MP recovery chance MaxMP+10%

MaxMP +10% Autoskill

Little Fang Earring [Special]

CRT+4, Critical damage +1%

CRT +4 Critical damage +1%

Lotus Petal [Special]

Autoskill+7%, Critical rate -60

Autoskill +7% Critical rate -60

Lotus Seeds [Special]

Autoskill+5%, Critical rate -20

Autoskill +5% Critical rate -20


Love Arrows [Special]

MaxHP+5%, Ailment R -20% Critical damage +8% with Bows HP


recovery chance by defense

MaxHP +5% Ailment R -20% [Bows] Critical damage +8%


Autoskill

love scream microphone [Special]

Cast Time -30% Skill Delay -0.8s INT +8 MaxMP -10%

love screaming megaphone [Special]

詠唱時間-20% スキルディレイ-1秒 INT+5

Cast Time -20% Skill Delay -1.0s INT +5

Lowell Wristband [Special]

MaxHP+10%, Melee R +10% Magic R -10%, Adds Heal reward


+5%, Melee&Magic R +5% if DEX>255.

MaxHP +10% Melee R +10% Magic R -10% If [DEX > 256] then
Melee R +5% Magic R +5% Heal Reward +5%

Luna's Swim Ring [Special]

Water R +2%, AGI+1

Water R +2% AGI +1

Luster Ring [Special]

Light R +5%, MP cost -10% Magic counter chance by defense


Small Light magic up by INT

Light R +5% [X = INT] [Y = 0.01 * X] [Light Magic up by Y] MP


Cost -10% Autoskill
Notes: (Light Element Magic Counter: Holy Light)

Lying Annulary [Special]

Dizzy time+12 sec Dizzy activation+0.2%

Dizzy +12.0s

Mage Bangle [Special]

MaxHP-10% MATK+70

MaxHP -10% MATK +70

Mage Necklace [Special]

Magic R +2%, Neutral R +3% Cast time -15% if INT>149

Magic R +2% Neutral R +3% If [INT > 150] then Cast Time -15%

Mage Ring [Special]

MATK+4% if Lv>255. Cast time -16%

Cast Time -16% If [Lv > 256] then MATK +4%

Magia Ring [Special]

MATK+5% MaxMP-10%, MP cost +10%

MATK +5% MaxMP -10% MP Cost +10%

Magic Amp [Special]

MATK up based on AGI with Rods

[Canes] [X = AGI] [X = X / 10] [X = X + AGI] [MATK up by X]

Notes: MATK + 1.1 For every MATK rise = AGI1

Magic Insulated Gloves [Special]


MDEF+50, MDEF+15%, Magic R+10% MATK-15%, MP cost+80%

MDEF +50 MDEF +15% Magic R +10% MATK -15% MP Cost


+80%

Magic Ring [Special]

MATK+3% MaxMP-10%

MATK +3% MaxMP -10%

Magical Ring [Special]

MATK+5% MaxHP-40% Adds MaxHP+50% if Lv>199.

MATK +5% MaxHP -40% If [Lv > 200] then MaxHP +50%

Malachite Charm [Special]

Auto recovery+10%, MP cost-20% Ailment R+40%, Hate


rise+25%

Auto HP Recovery +10% Auto MP Recovery +10% MP Cost -20%


Ailment R +40% Hate Rise +25%

Martial Arts Ring [Special]

STR+4 ATK+1%

STR +4 ATK +1%

Mason Gloves [Special]

Additional attack chance by attack using "Hard Stone".

Autoskill

Master's Jittoku Tool [Special]


Autoskill+5%, Neutral R +5%, MP cost -5%, Rate&Range cut
+5%, Reflect+5% ATK&MATK+5%, A&M. evasion +5%

ATK +5% MATK +5% MP Cost -5% Neutral R +5% Absolute


Evasion +5% Magic Evasion +5% Rate cut +5% Range cut +5%
Reflect +5% Autoskill +5%

Master's Kozuka [Special]

Critical damage+2%, AGI+5, Critical up, ASPD becomes lowest


with Swords. Chance to lower skill delay by ATK

Critical damage +2% AGI +5 [Swords] ASPD = 1 Critical rate +10


Critical damage +10% Autoskill

Meadow Arenite [Special]

MaxHP+8% ATK+8% and Range cut+6% with Swords

MaxHP +8% [Swords] ATK +8% Rate cut +6%

Medical Book [Special]

Item recovery effect increases just a bit. Not applied to special


items

Item Recovery +10%

Notes: Item recovery effect + 10%

Medical Book II [Special]

Item recovery effect increases a little. Not applied to special


items

Item Recovery +20%

Notes: Item recovery effect + 20%

Medical Book III [Special]

Item recovery effect increases. Not applied to special items


Item Recovery +30%

Notes: Item recovery effect + 30%

Medical Ring [Special]

Heal recovery +8%, Heal reward down

Heal Recovery +8% [X = INT] [X = X · -4] [Heal Reward up by X]

mercenary medal [Special]

ATK+50 ボスに物理+2%

ATK +50 Melee to boss +2%

Mermaid Earring [Special]

An earring that Nevin gave you. Auto MP recovery +5%

Auto MP Recovery +5%

Mermaid Jewel [Special]

Critical rate +5 Critical damage +5%

Critical rate +5 Critical damage +5%

Merman Gem [Special]

Critical rate +1 Critical rate +1%

Critical rate +1 Critical rate +1%

Metal Charm [Special]

Drop rate +5%, EXP gain -5% Reflect+20%, Magic R +8%

Drop +5% EXP -5% Reflect +20% Magic R +8%


Metallic Black Ring [Special]

ATK&MATK+5 Accuracy+10

ATK +5 MATK +5 Accuracy +10

Metallophone [Special]

All stats +3 Adds All stats +3 for Minstrel.

STR +3 AGI +3 VIT +3 INT +3 DEX +3 CRT +3 [Minstrel] STR +3


AGI +3 VIT +3 INT +3 DEX +3 CRT +3

Might Ring [Special]

INT+1 MDEF+5%

INT +1 MDEF +5%

Mighty Boots [Special]

ATK up based on AGI.

[X = 449] [X = X - AGI] [X = X / 64] [Jan] [X = 1] [ATK up by X]

Notes: The lower your AGI, the more ATK you get.

millionaire medal [Special]

経験値+20% ドロップ率-200%

EXP +20% Drop -200%

Miner Towel [Special]

Chance of getting a Pickaxe by slaying with normal attack.

Autoskill

Mio's Sword Strap [Special]

The strap for Mio's Katana


[Mio's Katana] STR +3 AGI +3 VIT +3 INT +3 DEX +3 CRT +3
Autoskill +10% ATK +100 Melee +500

Mirage Stone [Special]

Damage cut by using MP Unavailable if MP is not enough.

MaxMP +10% INT +1 Autoskill

Notes: Hidden correction: INT +1 MaxMP +15%, Trigger rate of


100% (other than field effect), about 7% to 10% damage
reduction rate, about 10% of the MP consumption = reduce the
damage

Mithril Ring [Special]

DEF: 0-3 MaxMP +200 CRT +1

Monkey Tail [Special]

Autoskill+5%, Critical rate -10%

Autoskill +5% Critical rate -10%

Mononofu Gauntlet [Special]

ATK up based on ASPD. Counter on evasion +5%

Counter on Evasion +5% [Unknown Condition] ASPD = 1 [X =


ASPD] if [X < 10] then [X = 10] [Jan] [X = X · 10] [ATK up by X] [X
= X / 50] If [X > 2] then [X = 2] [ATK up by X]

Notes: ASPD60 about ATK + 180 at ~ 90

Moss-grown Pot [Special]

MaxMP+500, Auto HP recovery +5%

MaxMP +500 Auto HP Recovery +5%

Multi-Holder [Special]
Item delay-2 sec, Heal reward+6% For Alchemists, MATK+8%
Skill delay-1 sec

Item Delay -2.0s Heal Reward +6% [Alchemist] MATK +8% Skill
Delay -1.0s

Muscle Charm [Special]


DEF: 5

STR+1 ATK+1%

STR +1 ATK +1%

Musie's Coin [Special]

MaxMP+25% Recoil-1%

MaxMP +25% Recoil -1%

Myrica Wristlet [Special]

VIT up based on 50% of Lv with Swords. Neutral R +5%

Neutral R +5% Ailment R -20% Rate cut -20% [Swords] [X = Lv]


[X = X / 2] [VIT up by X]

Mystic Arrow [Special]

Adds all elements by equipping a bow.

[Bows] Melee to Fire +20% Melee to Water +20% Melee to Wind


+20% Melee to Earth +20% Melee to Light +15% Melee to Dark
+15%

Mythril Arrows [Special]

ATK+25 for Bows

[Bows] ATK +25


Mythril Bangle [Special]

MATK+20 MDEF+10

MATK +20 MDEF +10

Mythril Cross [Special]

Heal recovery +4%

Heal Recovery +4%

Mythril Hairpin [Special]

Auto MP recovery +4, INT+1

Auto MP Recovery +4 INT +1

Mythril Loop [Special]

Slightly increase in MaxHP

MaxHP +300 MaxHP +10%

Mythril Necklace [Special]

DEF+1%, MDEF+10%

DEF +1% MDEF +10%

Mythril Ring [Special]

MaxMP+200 CRT+1

MaxMP +200 CRT +1

Mythril Star [Special]

MATK+3% MaxHP-4%

MATK +3% MaxHP -4%


Natural Ring [Special]

Adds damage to unaligned element

Melee to Neutral +5% Neutral Magic +5%

Nature Arrow [Special]

Adds 4 elements by equipping a bow.

[Bows] Melee to Fire +20% Melee to Water +20% Melee to Wind


+20% Melee to Earth +20%

Necklace of Mortification [Special]

MaxMP-30%, Melee&Magic R +8% Rate cut +8%

MaxMP -30% Melee R +8% Magic R +8% Rate cut +8%

Nervure Necklace [Special]

MaxMP+5% AGI+10 ASPD+10%

MaxMP +5% AGI +10 ASPD +10% Melee R -10%

New High-Speed Motor [Special]

Small Absolute accuracy&evasion up by AGI. Counter on evasion


+9%

[X = 0.02 * AGI] [Absolute Accuracy up by X] [Absolute Evasion


up by X] Counter on Evasion +9%

Nightscore [Special]

STR+2 MaxHP+4% Stats up for Minstrel with Swords.

STR +2 MaxHP +4% [Minstrel] ATK +6% Critical damage +3%


[Melee up by Lv] Melee +100 ASPD +10% Autoskill
Ninja Gauntlet [Special]

DEX+3

DEX +3

Normal Carving [Special]

MaxHP+100 MaxMP+25 Melee+5

MaxHP +100 MaxMP +25 Melee +5

Notes: Trade × Sold from Kijimu at the New Years Event Venue.

Noshime [Special]

Evasion+7 Evasion rate up if AGI>199 with Swords.

Evasion +7 [Swords] If [AGI > 200] then [X = AGI] [X = X / 32]


[Evasion up by X]

Null Stone [Special]

Hate rise -25%, Critical damage -2% Skill delay +0.5sec

Hate Rise -25% Critical damage -2% Skill Delay +0.5s

Nyme Medal [Special]

MATK+6% 武器NOVC-M:03装備時、更にMATK+3% スペルバースト率


+5%

MATK +6% [NOVC-M:03] MATK +3% Spellburst +5%

Offensive Birdy [Special]

Fear time+12 sec Fear activation+0.2%

Fear +120.0s Fear +0%


Old Bone Ring [Special]

MP cost +20%, MATK+10% Magic pierce +3%

MP Cost +20% MATK +10% Magic Pierce +3%

Old Jittoku Tool [Special]

+1% to ATK&MATK, Autoskill, Reflect, Neutral R, Rate&Range


cut, Absolute& Magic evasion. MP cost -1%

ATK +1% MATK +1% MP Cost -1% Neutral R +1% Absolute


Evasion +1% Magic Evasion +1% Rate cut +1% Range cut +1%
Reflect +1% Autoskill +1%

Ominous Doll [Special]

Autoskill+5% Something happens 1% of the time.

Autoskill +5% Autoskill

Orc Bangle [Special]

Accuracy+10

Accuracy +10

Orichal Arrows [Special]

ATK+35 for Bows

[Bows] ATK +35

Orichal Bangle [Special]

ATK+100 MATK+160 Autoskill+1%

ATK +100 MATK +160 Autoskill +1%

Orichal Cross [Special]


Heal recovery +10%, MP cost +2%

Heal Recovery +10% MP Cost +2%

Orichal Hairpin [Special]

Auto HP recovery +20%, VIT+10

Auto HP Recovery +20% VIT +10

Orichal Hexagram [Special]

MATK+8% MaxHP-4%, MP cost +3%

MATK +8% MaxHP -4% MP Cost +3%

Orichal Necklace [Special]

MaxHP&MP+800

MaxHP +800 MaxMP +800

Orichal Ring [Special]

MaxMP+1000 INT+10

MaxMP +1000 INT +10

Orichalcum Ring [Special]

Great increase in MaxHP

MaxHP +400 MaxHP +12%

Notes: about MaxHP +15%

Outrage Nail [Special]

Small Critical damage up by INT with Claws. Autoskill+1%

[Claws] [X = 0.03 * INT] [Critical damage up by X] Autoskill +1%


Owl Feather [Special]

Melee up by Lv Accuracy up chance by attack Critical damage


+4%

[Melee up by Lv] Critical damage +4% Autoskill

Notes: (hidden performance: the time of the attack, 10 sec


critical rate increase in the probability)

P-S Acceleration AI [Special]

Movement speed +30% during combat for a short period of


time by defense.

Autoskill

P-S Defense AI [Special]

Melee&Magic R +13% for a short period of time by defense.

Autoskill

P-S Enhancement AI [Special]

ATK+20 MATK+20 ATK&MATK changes depending on the


difference between STR and INT for a short period of time by
defense.

ATK +20 MATK +20 Autoskill

Pandora Box [Special]

MaxHP&MP-200%, Ailment R -200% Melee&Magic+12% to Boss

MaxHP -200% MaxMP -200% Ailment R -200% Melee to boss


+12% Magic to boss +12%

Parul Caravan Book [Special]


MaxHP+100 EXP gain +5% until Lv140

MaxHP +100 If [Lv < 140] then EXP +5%

Notes: From: Raid Ticket Lv.1 Not Tradeable 1 Slot

Pex Earring [Special]

Small ATK up by STR, Magic R -30% Additional attack chance by


attack

[X = STR] [X = X / 4] [ATK up by X] Magic R -30% Autoskill

Notes: Additional damage = current MP × 70% - consumption


trigger percent about 25-30% the MP10 at the time of enemy
DEF additional trigger

Phantom Coat [Special]

Autoskill+2% ASPD-10% Evasion up if INT>99, much more if


INT>199.

Autoskill +2% ASPD -10% If [INT > 100] then Evasion +2% Magic
Evasion +2% Absolute Evasion +2% If [INT > 200] then Evasion
+4% Magic Evasion +4% Absolute Evasion +4%

Piton Strap [Special]

MaxHP+2000 ATK-4% MATK-2% Hate rise -10%

MaxHP +2000 ATK -4% MATK -2% Hate Rise -10%

Platinum Arrows [Special]

ATK+40 for Bows

[Bows] ATK +40

Platinum Bangle [Special]

MATK+8 INT+2 DEX+1

MATK +8 INT +2 DEX +1


Platinum Cross [Special]

Heal recovery +6%, MP cost +1%

Heal Recovery +6% MP Cost +1%

Platinum Hairpin [Special]

Auto MP recovery +10, DEX+2

Auto MP Recovery +10 DEX +2

Platinum Necklace [Special]

MaxHP+200 MaxMP+200

MaxHP +200 MaxMP +200

Platinum Ring [Special]

MaxMP+400 INT+3

MaxMP +400 INT +3

Platinum Star [Special]

MATK+5% MaxHP-3%, MP cost +2%

MATK +5% MaxHP -3% MP Cost +2%

Pole's Harp [Special]

Melee+7% to Neutral, MaxHP+12%

MaxHP +12% Melee to Neutral +7%

Pole's Talisman [Special]

MP cost -10%, Magic pierce +3% Magic pierce up by DEX


MP Cost -10% Magic Pierce +3% [X = 0.04 * DEX] [Magic Pierce
up by X]

Power Ring [Special]

ATK+3% MaxHP-10%

ATK +3% MaxHP -10%

Powerful Ring [Special]

ATK+5% MaxMP-40% Adds MaxMP+50% if Lv>199.

ATK +5% MaxMP -40% If [Lv > 200] then MaxMP +50%

Pretty Bouquet [Special]

Chance of getting a Flower Nectar by normal attack slay.

Autoskill

Production Book [Special]

Loss rates of Production -2%. Add -3% loss rates if Alchemist.

Production loss rate -2% [Alchemist] Production loss rate -3%

Proof of Sentry [Special]

Critical damage +5% Melee&Magic R +3% Melee up by VIT

Critical damage +5% Melee R +3% Magic R +3% [Melee up by


VIT]

PTA President's Seal [Special]

Is it okay to receive such a thing? All stats +2, MaxHP+10%

STR +2 AGI +2 VIT +2 INT +2 DEX +2 CRT +2 MaxHP +10%


Puppet Gauze [Special]

Dark magic +15%, Auto skill-15% All damage cut -20%, Fire R-
20% Small MATK up by MaxHP with Throwing.

Dark Magic +15% Autoskill -15% All damage R -20% Fire R -20%
[Throwing] [X = 0.02 * VIT * 100] [X = Lv] [MATK up by X]

Pure Water Ring [Special]

Auto HP recovery +50% Auto MP recovery -25%

Auto HP Recovery +50% Auto MP Recovery -25%

Pure White Ring [Special]

Increases pet's stats a little by Lv.

[Pet HP up by Lv] [X = 0.50 * Lv] if [X < 1] then [X = 1] [Pet MP


up by X] [X = 0.07 * Lv] if [X < 1] then [X = 1] If [X > 10] then [X =
10] [Pet STR up by X] [Pet INT up by X] [Pet DEX up by X] [Pet
AGI up by X] [Pet CRT up by X] [Pet VIT up by X]

Notes: Trade ×

Purple Crystal Ring [Special]

VIT+5, Range cut +3%

VIT +5 Range cut +3%

Quake Arrows [Special]

Adds Earth element for Bows.

[Bows] Melee to Wind +20% Melee to Earth -20%

Quick Gauntlet [Special]

Chance of shortening attack intervals by attack. Spell burst +3%

Autoskill Spellburst +3%


Raptor Earring [Special]

STR+2 ATK+3%, Critical damage -6%

STR +2 ATK +3% Critical damage -6%

Recovery Bangle [Special]

20% MP recovery when HP becomes 0.

Autoskill

Red Mountain Fire Ore [Special]

Fire magic +5%, Burn time +2 sec Burn damage +2%

Fire Magic +5% Burn +2.0s Burn dmg +2%

Reduce Bangle [Special]

Attack interval cut and attack damage cut chance for a few
seconds by attack.

Autoskill

Reflect Ring [Special]

Reflect +10%

Reflect +10%

Regera Earring [Special]

HP recovery chance by attack

Autoskill

Notes: Trade ×

Regera Ring [Special]


HP recovery chance by defense

Autoskill

Notes: Trade ×

Requiem Clapper [Special]

Movement speed+20% during combat. Hate rise+30%, CRT+5


Melee+10% to Neutral

Movement speed combat +20% Hate Rise +30% Melee to


Neutral +10% CRT +5

Resentful Mirror Shard [Special]

Light R-10%, Hate rise+8% Dark magic+13%, MP cost-8%

Light R -10% Hate Rise +8% Dark Magic +13% MP Cost -8%

Resist Ring [Special]

Auto HP recovery +20% 5% chance of HP recovery if defeated

Auto HP Recovery +20% Autoskill

Resolve Ring [Special]

MP cost +100%, Reflect+5%

MP Cost +100% Reflect +5%

Notes: Trade × Slot: 1

Retile Ring [Special]

Reflect+2%, Critical damage +5% Auto HP recovery -100%

Reflect +2% Critical damage +5% Auto HP Recovery -100%

Revita Pouch [Special]


Chance of using Revita (S) by defense. Requires Revita (S).

Autoskill

Revival Bangle [Special]

Full of the wishes for reconstruction. Unite our power to cope


with the difficult situation.

MaxHP +10 MaxMP +10 Autoskill

Notes: Great East Japan Earthquake Relief

Ring of Bond [Special]

MaxHP+8% MaxMP+6% Hate rise +20%

Hate Rise +20% MaxHP +8% MaxMP +6%

Ring of Calm [Special]

INT+4 MATK+1%

INT +4 MATK +1%

Ring of Darkness [Special]

Adds Dark element. Dark magic damage up Dark R +6%

Melee to Light +8% Dark Magic +8% Dark R +6%

Ring of Earthquake [Special]

Adds Earth element. Earth magic damage up Earth R +6%

Melee to Wind +8% Melee to Earth -8% Earth Magic +8% Earth
R +6%

Ring of Fall [Special]


Dark R +10%, Light R -10% Magic attack chance by attack
MaxMP+10%

Dark R +10% Light R -10% MaxMP +10% Autoskill If [Mage] then


[Jan] Dark Magic +5%

Notes: hidden correction: dark magic +5%?

Ring of Frost [Special]

Adds Water element. Water magic damage up Water R +6%

Melee to Fire +8% Melee to Water -8% Water Magic +8% Water
R +6%

Ring of Fury [Special]

STR+5, Melee pierce +4%

STR +5 Melee Pierce +4%

Ring of Illusion [Special]

No damage to Neutral, Hate rise -20% Evasion rate up chance by


attack Critical damage +6%

Melee to Neutral -100% Critical damage +6% Hate Rise -20%


Autoskill

Notes: Avoidance rate increase = 10 seconds

Ring of Inferno [Special]

Adds Fire element. Fire magic damage up Fire R +6%

Melee to Earth +8% Melee to Fire -8% Fire Magic +8% Fire R
+6%

Ring of Light [Special]

Adds Light element. Light magic damage up Light R +6%

Melee to Dark +8% Light Magic +8% Light R +6%


Ring of Rush [Special]

DEX&Accuracy rate&Critical rate greatly decreases. Great ATK up


by Lv

[X = Lv] If [X > 300] then [X = 300] [ATK up by X] [X = 0.01 * Lv]


[ATK up by X] DEX -100 Accuracy -70% Absolute Accuracy -70%
Critical rate -30%

Notes: ATK + 300 ATK + 3% (according to the DEX- ATK- status


rising value as of each weapon species)

Ring of Storm [Special]

Adds Wind element. Wind magic damage up Wind R +6%

Melee to Water +8% Melee to Wind -8% Wind Magic +8% Wind
R +6%

Ring of Tide [Special]

Water R +5%. MaxHP+2000 VIT+1 for Warrior type.


MaxMP+1000 INT+1 for Mage type.

Water R +5% If [Mage] then If [X > 0] then MaxMP +1000 INT +1


MaxHP +2000 VIT +1

Rings of Easter [Special]

ペットMP+150 ペットヒールディレイ-0.2秒

Pet MP +150

Rose Ring [Special]

ATK+10 Reflect+2%

ATK +10 Reflect +2%

Rusted Bronze Coin [Special]


Critical damage +10%, Autoskill-10% Delay+2sec

Critical damage +10% Autoskill -10% Skill Delay +2.0s Item Delay
+2.0s

Rustling Leaf Earring [Special]

Auto MP recovery +50% Auto HP recovery -25%

Auto MP Recovery +50% Auto HP Recovery -25%

Sacred Arrows [Special]

ATK&MATK+30 for Bows

[Bows] ATK +30 MATK +30

Sacred Tree's Blessing [Special]

Heal recovery +15%, Skill delay -1 sec

Heal Recovery +15% Skill Delay -1.0s

Safety Ring [Special]

Magic evasion +3%

Magic Evasion +3%

Sage Emblem [Special]

Magic R -3%, MATK+75

Magic R -3% MATK +75

Sake Ladle [Special]

Chance to get a liquor by defeating an enemy with normal


attack.

Autoskill
Sakura Branch [Special]

Absolute&Magic evasion +5%, Heal recovery -100%,


Melee&Magic R -5% Item recovery +50%

Absolute Evasion +5% Magic Evasion +5% Melee R -5% Magic R


-5% Item Recovery +50% Heal Recovery -100%

Sakura Petal [Special]

Melee&Magic R +5%, A.&magic evasion -5%, Heal recovery


+50% Item recovery -100%

Melee R +5% Magic R +5% Absolute Evasion -5% Magic Evasion


-5% Heal Recovery +50% Item Recovery -100%

Samurai Tasuki [Special]

STR+3

STR +3

Sand Charm [Special]

Auto HP recovery +30%

Auto HP Recovery +30%

Santa Gloves [Special]

MaxHP+10% All stats +1 with Santa Hat

MaxHP +10% STR +1 AGI +1 VIT +1 INT +1 DEX +1 CRT +1

Scholar Ring [Special]

Magic R +10% if VIT>199. Melee R +10% if INT>199.

If [VIT > 200] then Magic R +10% If [INT > 200] then Melee R
+10%
Scissors [Special]

CRT+3

CRT +3

Scout Ring [Special]

Evasion+10% ATK up based on AGI with Sword.

Evasion +10% [Swords] [X = 0.75 * AGI] [ATK up by X]

Seahorse Bangle [Special]

MaxHP+1500, Auto MP recovery -110%

MaxHP +1500 Auto MP Recovery -110%

Secret Production Book [Special]

Add +4% Triumph rates if Alchemist. Triumph rates of


Production +15% Loss rates of Production +80%

Production great success +15% Production loss rate +80%


[Alchemist] Production great success +4%

Seven Mile Boots [Special]

Movement speed +7%, Evasion+7% Auto HP&MP recovery +7%


Hate rise -7%

Movement Speed +7% Evasion +7% Auto HP Recovery +7%


Auto MP Recovery +7% Hate Rise -7%

Shackle of Depression [Special]

ATK+5% Autoskill-15% ASPD-50% Melee up by STR x1.5


DEF+100
ATK +5% Autoskill -15% ASPD -50% DEF +100 [X = 1.50 * STR]
[Melee up by X]

Shell Necklace [Special]

MATK+2% DEX+2

MATK +2% DEX +2

Shellfish Ring [Special]

MP cost -15%, Water magic +5%

MP Cost -15% Water Magic +5% Absolute Evasion -10% Magic


Evasion -10%

Shock Absorber [Special]

Melee R +2%, Evasion-5

Melee R +2% Evasion -5

Shoryouma [Special]

ASPD+10%

ASPD +10%

Showy Bangle [Special]

Triple damage chance by attack Critical damage -10%

Critical damage -10% Autoskill

Silk Mittens [Special]

MaxHP+1000 HP bonus down based on VIT.

[X = VIT] [X = X - 1] [X = X · 4] [X = X - 20] [X = X · -1] [X = X +


1000] [MaxHP up by X]
Silver Arrows [Special]

ATK+20 for Bows

[Bows] ATK +20

Silver Bangle [Special]

ATK+1 MATK+4 INT+1

ATK +1 MATK +4 INT +1

Silver Cross [Special]

Heal recovery +3%

Heal Recovery +3%

Silver Earring [Special]

MATK+10 MDEF+5

MATK +10 MDEF +5

Silver Hairpin [Special]

Auto HP recovery +6, VIT+1

Auto HP Recovery +6 VIT +1

Silver Necklace [Special]

MaxHP+80 MaxMP+40

MaxHP +80 MaxMP +40

Silver Ring [Special]

MaxHP+100 DEX+1
MaxHP +100 DEX +1

Silver Star [Special]

MATK+2% MaxHP-4%

MATK +2% MaxHP -4%

Skill Gloves [Special]

DEX+4, Absolute accuracy +2%

DEX +4 Absolute Accuracy +2%

Skyblue Choker [Special]

Rate cut +5%, Range cut +5%

Rate cut +5% Range cut +5%

Slebinian Badge [Special]

Autoskill -100%, Melee+100 Melee pierce +3%, ASPD+20%

Autoskill -100% Melee +100 Melee Pierce +3% ASPD +20%

Notes: Trade x

Slump Ring [Special]

Triumph rates of Production -200%

Production great success -200%

Smithing Charm [Special]

Smithing success rate up a little

Smithing success rate +5%


Notes: When ATK · MATK plummeted = equipment, fixed ATK ·
MATK 1

Snakeskin Bangle [Special]

MATK+5 MaxMP+50

MATK +5 MaxMP +50

Soldier Badge [Special]

Evasion+10

Evasion +10

Solid Ring [Special]

Melee up based on Lv Rate cut -5%

[Melee up by Lv] Rate cut -5%

Sorcery Ring [Special]

MATK+7%, MP cost +30% MATK down chance by defense

MATK +7% MP Cost +30% Autoskill

Soul Hammer [Special]

Adds Wind element. Melee+3% to Boss, CRT+8

Melee to Water +15% Melee to Wind -15% Melee to boss +3%


CRT +8

Soul Sucker Fang [Special]

ATK&MATK+2% HP recovery chance by attack

ATK +2% MATK +2% Autoskill


Space Debris [Special]

Earth magic +10% Magic attack chance

Earth Magic +10% Autoskill

Specia's Blessed Stone [Special]

A stone with the blessing of Specia the Goddess of Species.

Notes: Trade X, 2 Slot, obtained from start of Episode 6

Spell Buckle [Special]

MDEF+125, Magic R +3% Pet HP +250

MDEF +125 Magic R +3% Pet HP +250

Spell King's Ring [Special]

INT+10, Cast time -20%, Magic+300 MATK+8% if Lv>299.

INT +10 Cast Time -20% Magic Power +300 If [Lv > 300] then
MATK +8% [High Wizard] [Bishop] [Necromancer] [Alchemist]
Neutral Magic +10% Fire Magic +10% Water Magic +10% Wind
Magic +10% Earth Magic +10% Light Magic +10% Dark Magic
+10%

Notes: For specific conditions (hidden correction: All the magic


+10% under specific conditions?)

Spell Ring [Special]

Cast time -10%

Cast Time -10%

Spellsword Ring [Special]

MP cost +20%, Auto MP recovery -20% Magic attack chance by


attack

MP Cost +20% Auto MP Recovery -20% Autoskill


Spiked Bangle [Special]

Critical damage +2% 1% more with Bows or Throwing.

Critical damage +2% [Bows] [Throwing] Critical damage +1%

Spiked Gauntlet [Special]

Auto HP recovery -50% ATK up by 20% of Lv

Auto HP Recovery -50% [X = Lv] [X = X / 5] [X = X + 1] [ATK up


by X]

Spina Pouch [Special]

Chance of getting 1 Spina by normal attack.

Autoskill

Spirit Statue [Special]

Melee&Magic R +5% Heal reward up based on Lv

Melee R +5% Magic R +5% [Heal Reward up by Lv]

Spiritual Balm [Special]

Heal recovery +5%, MaxMP-5%

Heal Recovery +5% MaxMP -5%

Stamina Charm [Special]


DEF: 5

VIT+1, MP cost -2%

VIT +1 MP Cost -2%

Star Fang Necklace [Special]


Critical damage +9%, CRT+5 MP cost +30%

Critical damage +9% CRT +5 MP Cost +30%

Star Ring [Special]

Light magic +10%, Melee 10% to Dark

Melee to Dark +10% Light Magic +10%

Stardust Fluorite [Special]

Melee+10% to Light Critical damage +5%

Melee to Light +10% Critical damage +5%

Stardust Ring [Special]

Auto recovery +15%

Auto HP Recovery +15% Auto MP Recovery +15%

Staring Evil Eye [Special]

STR+17 Additional attack chance by attack

STR +17 Autoskill

Stem Charm [Special]

DEX+5, Critical damage +3%

DEX +5 Critical damage +3%

Stingy Eye [Special]

DEX+3 MaxMP-5%, MP cost -10%

DEX +3 MP Cost -10% MaxMP -5%


Stone Maze Clod [Special]

All stats +5, All damage cut +1%

STR +5 AGI +5 VIT +5 INT +5 DEX +5 CRT +5 All damage R +1%

Storm Ring [Special]

Adds Wind element. Wind magic damage up Wind R +5%

Melee to Water +7% Melee to Wind -7% Wind Magic +7% Wind
R +5%

Strange Rock of Huge Lake [Special]

Autoskill+5% MATK+5%

Autoskill +5% MATK +5%

Strategy Ring [Special]

Accuracy rate +10%, Evasion+10% Melee&Magic pierce up by


DEX

Accuracy +10% Evasion +10% [X = 0.03 * DEX] [Melee Pierce up


by X] [Magic Pierce up by X] ATK +6% MATK +4% Melee +200 If
[Lv > 300] then Melee Pierce +5% Magic Pierce +5%

Notes: DEX35? Every physical penetration + 1%

Stream Arrows [Special]

Adds Water element for Bows.

[Bows] Melee to Fire +20% Melee to Water -20%

Strength Ring [Special]

STR+5, Accuracy rate -10%

STR +5 Accuracy -10%


Suishin's Kozuka [Special]

ATK increases depending on the number of empty slots on


equipment.

[Y = 0] [Unknown Condition] [Y = Y + 1] [Unknown Condition] [Y


= Y + 1] [Unknown Condition] [Y = Y + 1] [Unknown Condition]
[Y = Y + 1] [Unknown Condition] [Y = Y + 1] [Unknown
Condition] [Y = Y + 1] [Unknown Condition] [Y = Y + 1]
[Unknown Condition] [Y = Y + 1] [Y = Y · 10] [ATK up by Y]

Sunshine Ring [Special]

INT+2 MDEF+10%

INT +2 MDEF +10%

Superhero Badge [Special]

Now you are superhero with superhero avatars and this badge!
...Maybe.

[Superhero Uniform RD][Superhero Uniform BK][Superhero


Uniform YL][Superhero Uniform WH][Superhero Uniform
BL][Superhero Uniform GR] MaxHP +5% MaxMP +5% Critical
damage +5% Spellburst +5% [Superhero Helmet RD][Superhero
Helmet BK][Superhero Helmet YL][Superhero Helmet
WH][Superhero Helmet BL][Superhero Helmet GR] Evasion +5%
Accuracy +5% M

Notes: Trade X

Swordsman Medal [Special]

ATK+3% AGI+4 Adds Critical rate +6 with Swords.

ATK +3% AGI +4 [Swords] Critical rate +6

Tailoring Charm [Special]

Tailoring success rate up a little


Tailoring success rate +5%

Notes: When ATK · MATK plummeted = equipment, fixed ATK ·


MATK 1

Taktstock [Special]

MP cost -15% Adds MP cost -15% for Minstrel.

MP Cost -15% [Minstrel] MP Cost -15%

Talisman Bangle [Special]

MDEF+300 MaxMP+10%, Magic R +1%

MDEF +300 Magic R +1% MaxMP +10%

Taunt Bangle [Special]

Hate rise +20%

Hate Rise +20%

Tempest Arrows [Special]

Adds Wind element for Bows.

[Bows] Melee to Water +20% Melee to Wind -20%

Ten Mile Boots [Special]

Movement speed +10%, Evasion+10% Auto HP&MP Recovery


+10% Hate rise -10%

Movement Speed +10% Evasion +10% Auto HP Recovery +10%


Auto MP Recovery +10% Hate Rise -10%

Tenacity Glove [Special]

Heal reward +7%, Melee R +10% HP recovery using MP by


defense MaxMP+5%
Heal Reward +7% Melee R +10% MaxMP +5% Autoskill

the ghost ball [Special]

MaxHP+15% 割合軽減+4% VIT+3 確率で力尽きても復活

MaxHP +15% Rate cut +4% VIT +3 Autoskill

Thimble [Special]

ATK up by DEX with Bows

[Bows] [ATK up by DEX]

Notes: ATK increase = 1 ATK per DEX

Thrift Ring [Special]

MP cost -5%

MP Cost -5%

Ticheli Earring [Special]

Hate rise -10%, Melee&Magic R +3%

Hate Rise -10% Melee R +3% Magic R +3% Autoskill

Tigle Shoes [Special]

Evasion+5%, Absolute evasion +4%

Evasion +5% Absolute Evasion +4%

Tilia's Talisman [Special]

MaxHP+500 MaxMP+200

MaxHP +500 MaxMP +200


Toughness Buckle [Special]

DEF+75, Melee R +3%, Pet HP +500

DEF +75 Melee R +3% Pet HP +500

Toughness Ring [Special]

MaxHP+1000

MaxHP +1000

Traveler Gloves [Special]

MP recovery by receiving damage when your HP is low.

Autoskill

Traveler's Charm [Special]

MaxHP+20 VIT+1

MaxHP +20 VIT +1

Turia Ring [Special]

STR+30 Accuracy+30 ASPD-10%

STR +30 Accuracy +30 ASPD -10%

Twisted Hachimaki [Special]

MATK-10% MaxMP-10% INT-5 ATK+7% MaxHP+7% Adds


Critical damage +10% in July&Aug (JST).

MATK -10% MaxMP -10% INT -5 ATK +7% MaxHP +7% [July]
[Aug] Critical damage +10%

Unadorned Ring [Special]

Stats decrease a little.


MaxHP -4% MaxMP -4% ATK -3% MATK -3% Melee R -2%
Magic R -2% Evasion -1% Accuracy -1%

Notes: Slot: 1 capacity decrease = MaxHP - ?, MaxMP - ?, ATK - ?,


MATK - ?, HIT - ?, AVD-?

Undying Torch [Special]

Accuracy+15 Evasion-5

Accuracy +15 Evasion -5

Unknown Sword Piece [Special]

Light magic+10% ATK+5% Light magic+8% more with Swords.


Magic attack chance by attack

Light Magic +10% ATK +5% [Swords] Light Magic +8% Autoskill

Unmelting Ice [Special]

INT+3 CRT+3, No damage to Water

INT +3 CRT +3 Melee to Water -100% Water Magic -100%

Notes: Hidden correction: water attribute magic power -100%

Vigor Emblem [Special]

Melee R -3%, ATK+50

Melee R -3% ATK +50

Violet Quartz [Special]

Dark R+10%, Magic R+8% ATK+5% if VIT>199

Dark R +10% Magic R +8% If [VIT > 200] then ATK +5%

Violet Soul [Special]

VIT+15
VIT +15

Vital Scarf [Special]

Rate cut +10%, Magic R +10% VIT+5

Rate cut +10% Magic R +10% VIT +5

Vitality Ring [Special]

VIT+5 DEF-5%

VIT +5 DEF -5%

Volk Shoes [Special]

Evasion+10%, Absolute evasion +2%

Evasion +10% Absolute Evasion +2%

Volt Orb [Special]

Expands attack range with Rods.

[Canes] Range +3

Notes: Range +3 with Rods

Warm Scarf [Special]

VIT+4, Rate cut +2%

VIT +4 Rate cut +2%

Warped Stone Figurine [Special]

ATK&MATK+1% Adds MaxHP+1500 if Lv>179.

ATK +1% MATK +1% If [Lv > 180] then MaxHP +1500
Warrior Bangle [Special]

MaxMP-10% ATK+50

MaxMP -10% ATK +50

Warrior's Choker [Special]

ATK+6% STR&VIT+8 Battle Mastery SLv+2 Defense SLv+2

ATK +6% STR +8 VIT +8

Wasteland Spring Water [Special]

Cast time -15%, Magic pierce +5% Adds MATK+10% with Staff.
Adds Magic pierce +10% with Throwing.

Cast Time -15% Magic Pierce +5% [Canes] MATK +10%


[Throwing] Magic Pierce +10%

Water Arrows [Special]

Adds Water element for Bows.

[Bows] Melee to Fire +10% Melee to Water -10%

Notes: The effect at the time of bow equipment regardless of


the job

Water Devil Necklace [Special]

Fire R +5% Magic attack chance by attack

Fire R +5% Autoskill

Water Goddess' Ring [Special]

Adds Ice element. Water magic damage up Water R +8%

Melee to Fire +10% Melee to Water +5% Water Magic +10%


Water R +8%
Water Ring [Special]

Adds Water element. Water magic damage up

Melee to Fire +5% Melee to Water -5% Water Magic +5%

Weakness Finder [Special]

Critical rate +5

Critical rate +5

Weakness Ring [Special]

Critical rate +10%

Critical rate +10%

Weasel Cylinder [Special]

Skill delay -0.3sec, Fire magic +5% Absolute evasion +3%,


Ailment R +15%

Skill Delay -0.3s Fire Magic +5% Absolute Evasion +3% Ailment
R +15% [Ninja] Autoskill

Wedding Ring [Special]

EXP gain +1% Distributed in event

EXP +1%

Welling Ring [Special]

Chance of getting a Magic Jar (Cold) by normal attack slay.


(Consumes a Magic Jar)

Autoskill

Notes: Trade ×
White Corsage [Special]

Heal recovery +5%, Hate rise -5% Magic R -5%

Heal Recovery +5% Hate Rise -5% Magic R -5%

Wild Ring [Special]

Melee+10% against all elements All elements R -10%,


MaxHP&MP-10%

Melee to Neutral +10% Melee to Fire +10% Melee to Water


+10% Melee to Wind +10% Melee to Earth +10% Melee to Light
+10% Melee to Dark +10% Neutral R -10% Fire R -10% Water R -
10% Wind R -10% Earth R -10% Light R -10% Dark R -10% MaxHP
-10% MaxMP -10%

Will to Live [Special]

Auto recovery +10

Auto HP Recovery +10 Auto MP Recovery +10

Wind Arrows [Special]

Adds Wind element for Bows.

[Bows] Melee to Water +10% Melee to Wind -10%

Notes: The effect at the time of bow equipment regardless of


the job

Wind Devil Necklace [Special]

Water R +5% Magic attack chance by attack

Water R +5% Autoskill

Wind Earring [Special]

AGI+2, Accuracy rate +15%


AGI +2 Accuracy +15%

Wind Fan [Special]

AGI+3

AGI +3

Wind Goddess' Ring [Special]

Adds Thunder element. Wind magic damage up Wind R +8%

Melee to Water +10% Melee to Wind +5% Wind Magic +10%


Wind R +8%

Wind Ring [Special]

Adds Wind element. Wind magic damage up

Melee to Water +5% Melee to Wind -5% Wind Magic +5%

Wind-Up Doll [Special]

ATK&MATK+1% Melee&Magic up by Lv The effect varies by the


weapon.

[Melee up by Lv] [Magic Power up by Lv] ATK +1% MATK +1%


[Swords] Melee to Neutral +10% STR +5 [Bows] Range +1 DEX
+5 [Canes] Cast Time -5% Skill Delay -0.5s INT +4 [Claws] Melee
R +5% Magic R +5% CRT +5 Critical rate +10 INT +5

Notes: Ken STR + 5, bow DEX + 5, cane INT + 4 cast time -5%

Wisdom Earring [Special]

MATK-5%, Magic R +5%

MATK -5% Magic R +5%

Notes: Trade × Slot: 1


Wisdom Page [Special]

INT+15

INT +15

Wisdom Ring [Special]

Skill delay -0.5sec, MP cost +30%

Skill Delay -0.5s MP Cost +30%

Wise Man's Ring [Special]

MaxMP+10% Adds MaxMP+10% MATK+5% if INT>299.

MaxMP +10% If [INT > 300] then MaxMP +10% MATK +5%

Wit Charm [Special]


DEF: 5

INT+1 MATK+1%

INT +1 MATK +1%

Witch's Curse Ring [Special]

Small MATK up by AGI&CRT MaxHP-2000 with Rods.

[Canes] [X = 0.80 * AGI] [Y = 0.60 * CRT] [X = X + Y] [MATK up


by X] MaxHP -2000

Wood Hammer [Special]

Melee+10% to Wind Melee pierce +4%, DEX+5

Melee to Wind +10% Melee Pierce +4% DEX +5

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