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SOLDIER SOLDIER

Max hit points: 12 Merciless NAME:


Main ability: Strength The threat range of critical hits of BACKGROUND:
Weapons of choice: big melee weapons Soldiers is equal to their level. For
and firearms example, a level 4 Soldier scores a
Armour: all armour critical with a 1-4. When Soldiers score
a critical hit, in addition to the normal CHA INT
D6 Instant Background bonuses (add 1d4 of damage and DEX LUCK (MAX)
1 Wandering mercenary adversary can’t use armour dice), they STR LUCK (CURRENT)
2 Outlaw traitor may roll 1d6 in the table and apply
3 Fugitive deserter the effects. The table only works with
4 Uncredited war hero melee weapons. HP 0 1 2 3 4 5 6 7 8 9 10 11 12
5 Laid-off infantryman
6 Disgraced general D6 Critical Hit
1 Brain piercing. Kills the opponent ARMOUR: (PLACE ARMOUR DICE ATOP THE FIGURE)
Starting Equipment instantly. MAIN WEAPON:
Soldiers start with a leather armour, 2 Disembowelled. If adversary
one big weapon of their choice survives, it only has one more turn
(polearm, pike, halberd, etc.), one before bleeding out and dying. INVENTORY
musket & ammunition (d6), 1d10 SP, 3 Maimed. Adversary loses 3 points 1 9
and a war trophy. in both Strength and Dexterity. 2 10
4 Stun attack. Target is immobilised 3 11
Military training during this round and the next. 4 12
Soldiers do not have disadvantage 5 Disarmed. Destroy opponent’s 5 13
when wielding big weapons and have weapon, if carrying one. 6 14
advantage when firing a musket. 6 Savage strike. Add 2 points of 7 15
damage to the damage roll. 8 16
Scars of War
Soldiers have advantage when making Gaining New Levels
Strength tests to resist disease and the When advancing to a new level, Sol- SPECIAL ABILITIES
effects of drugs and alcohol. War leaves diers’ critical hit range augments and Military training: no disadvantage with big weapons and advantage with muskets
its marks. they may try to raise one ability of their Scars of War: advantage on resisting disease, alcohol and drugs
choosing (by beating its score on a d20 Combat Prowess: extra action if rolls exact Strength
Combat Prowess roll). Merciless: critical threat range equals level and has separate critical hit table
When Soldiers test their Strength in
combat and roll their exact Strength Extra experience points: killing strong
value, they can perform an extra action enemies and foes, selling his or her LEVEL ADVANCEMENT REPUTATION:
after resolving the first one. services as a mercenary, going into (LIST ANY REPUTATION-CHANGING EVENTS HERE)
war, and similar. Lv 1
Lv 2
Lv 3
Lv 4

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