Main ability: Strength The threat range of critical hits of BACKGROUND: Weapons of choice: big melee weapons Soldiers is equal to their level. For and firearms example, a level 4 Soldier scores a Armour: all armour critical with a 1-4. When Soldiers score a critical hit, in addition to the normal CHA INT D6 Instant Background bonuses (add 1d4 of damage and DEX LUCK (MAX) 1 Wandering mercenary adversary can’t use armour dice), they STR LUCK (CURRENT) 2 Outlaw traitor may roll 1d6 in the table and apply 3 Fugitive deserter the effects. The table only works with 4 Uncredited war hero melee weapons. HP 0 1 2 3 4 5 6 7 8 9 10 11 12 5 Laid-off infantryman 6 Disgraced general D6 Critical Hit 1 Brain piercing. Kills the opponent ARMOUR: (PLACE ARMOUR DICE ATOP THE FIGURE) Starting Equipment instantly. MAIN WEAPON: Soldiers start with a leather armour, 2 Disembowelled. If adversary one big weapon of their choice survives, it only has one more turn (polearm, pike, halberd, etc.), one before bleeding out and dying. INVENTORY musket & ammunition (d6), 1d10 SP, 3 Maimed. Adversary loses 3 points 1 9 and a war trophy. in both Strength and Dexterity. 2 10 4 Stun attack. Target is immobilised 3 11 Military training during this round and the next. 4 12 Soldiers do not have disadvantage 5 Disarmed. Destroy opponent’s 5 13 when wielding big weapons and have weapon, if carrying one. 6 14 advantage when firing a musket. 6 Savage strike. Add 2 points of 7 15 damage to the damage roll. 8 16 Scars of War Soldiers have advantage when making Gaining New Levels Strength tests to resist disease and the When advancing to a new level, Sol- SPECIAL ABILITIES effects of drugs and alcohol. War leaves diers’ critical hit range augments and Military training: no disadvantage with big weapons and advantage with muskets its marks. they may try to raise one ability of their Scars of War: advantage on resisting disease, alcohol and drugs choosing (by beating its score on a d20 Combat Prowess: extra action if rolls exact Strength Combat Prowess roll). Merciless: critical threat range equals level and has separate critical hit table When Soldiers test their Strength in combat and roll their exact Strength Extra experience points: killing strong value, they can perform an extra action enemies and foes, selling his or her LEVEL ADVANCEMENT REPUTATION: after resolving the first one. services as a mercenary, going into (LIST ANY REPUTATION-CHANGING EVENTS HERE) war, and similar. Lv 1 Lv 2 Lv 3 Lv 4