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ATTRIBUTES
Inherent Ability
CONSTANT
sheer size, number of heavy things you can
carry, physical intimidation factor
Tricky or
Sneaky Stuff
trickery, sneakiness, Penalty
doing stuff that others
are trying to prevent Heavy Armor (-2)
V. Heavy Armor (-5)
PER ARENA
courage, facing your fears and attempting Only use if Fighter Talent
dangerous stuff without hesitation
Glancing blow
devotion and intensity, catch-all saving throw,
shrugging off magic and other wiles
Been nicked, a few bruises
Armor
& other Goodies
Basic Game