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Simpson’s 2 World building Schedule

Updated: July 25, 2002


Yayoi Maruno

Milestone 10
August 8th 2002
Worlds: (Jeff, Sanela, Vincent, Sarah, Sheik, Kevin)

Suburbs LEVEL
 Geometry and terrain complete
 Textures complete
 Geometry optimization partially complete
 Props layed out with collision volumes
 Sample example of breakable to tech team
 Moveable props placement in world
 Shadow maps experimentation
 Toonline experimentation
 Initial pass of one background sphere
 Bounding volume splines complete
 Track data complete
 1 mission data placed
 1 on-foot puzzle (powerplant) with moving platforms

Seaside LEVEL
 Texture and palette revision 2nd pass
 Geometry optimization partially complete
 Bounding volume splines complete
 Some moveable object placement
 Track data placement
 Shadow maps experimentation

On-Foot Assets: (Kevin, Aryan)

1 interior geometry with memory representative textures (Simpsons tv room)


Phone booth setting
Bus Depot setting
Vending Machine

Food icons
 Donut (homer)
 Milk (Marge)

1
 ?? (Lisa)
 Squishee (Bart)
 ?? (Apu)

Pedestrian Icons
Exclaimation mark (mission dialogue symbol)
Present (collectible item symbol)
Food (Food collectible item symbol)

Other Icons:
Collector card icons
Bonus collector card icon
Car spawn icon (to be above – Bus depot, Phone Booth)

Milestone 11
September 6th 2002

Worlds: (Jeff, Sanela, Vincent, Sarah, Sheik)

Suburbs LEVEL (Complete)


 Terrain Track layout complete
 Mission data complete
 All Collision in
 All Geometry/textures complete
 All Props static/dynamic complete
 Optimization complete
 Boss zones complete (Need to confirm with Galan)
 All 3 interiors 70% complete
 Memory representative textures
 All geometry complete
 All Collisions complete
 All ambient animations complete
 Jumping puzzles content complete
 Animating bounding volume
 All collector cards complete
 Homers food icon
 All mission collectibles complete
 Phone booth hailing points complete
 Local world spheres with triggers complete

2
Downtown LEVEL (40% complete) Multiplayer
 Downtown level track and concept design with multiplayer integration
 Initial track layout with zones and rails defined
 Track iteration with designers
 Terrain modeling complete
 Land massing complete (memory representative geometry placement)
 Landmarks model and texture complete
 Dynamic loading volume complete

On-Foot Assets: (Kevin, Eric)

All on-foot puzzles for Suburb complete


All interiors for gags for Suburbs complete

MISC ART: (Joel)


Pipeline need to be established by then.

Background spheres working


Decaling
Alpha quads animation
Texture animation
Particles
Object animation

Milestone 12
October 8th 2002

Worlds: (Jeff, Sanela, Vincent, Sarah, Sheik)

Downtown LEVEL (Complete)


 Terrain Track layout complete
 Multiplayer track complete
 Mission data complete
 All Collision in
 Boss zones complete (Need to confirm with Galan)
 All Geometry/textures complete
 All Props static/dynamic complete
 Optimization complete

3
 All interiors complete
 Memory representative textures
 All geometry complete
 All Collisions complete
 All ambient animations complete
 Jumping puzzles content complete
 Animating bounding volume
 All collector cards complete
 Homers food icon
 All mission collectibles complete
 Phone booth hailing points complete
 Local world spheres with triggers complete

On-Foot Assets: (Kevin, Eric)

All on-foot puzzles for Downtown complete


All interiors for gags for Downtown complete

Milestone 13
November 8th 2002

Worlds: (Jeff, Sanela, Vincent, Sarah, Sheik)

Seaside LEVEL (Complete)


 Terrain Track layout complete
 Multiplayer track complete
 Mission data complete
 All Collision in
 All Geometry/textures complete
 All Props static/dynamic complete
 Optimization complete
 Boss zones complete (Need to confirm with Galan)
 All interiors complete
 Memory representative textures
 All geometry complete
 All Collisions complete
 All ambient animations complete
 Jumping puzzles content complete
 Animating bounding volume

4
 All collector cards complete
 Homers food icon
 All mission collectibles complete
 Phone booth hailing points complete

 Local world spheres with triggers complete

Halloween LEVEL (Complete)


 Terrain Track layout complete
 Multiplayer track complete
 Mission data complete
 All Collision in
 All Geometry/textures complete
 All Props static/dynamic complete
 Optimization complete
 Boss zones complete (Need to confirm with Galan)
 All interiors complete
 Memory representative textures
 All geometry complete
 All Collisions complete
 All ambient animations complete
 Jumping puzzles content complete
 Animating bounding volume
 All collector cards complete
 Homers food icon
 All mission collectibles complete
 Phone booth hailing points complete

 Local world spheres with triggers complete

On-Foot Assets: (Kevin, Eric)

All on-foot puzzles for Downtown complete


All interiors for gags for Downtown complete

Milestone 14
December 6th 2002

Worlds: (Jeff, Sanela, Vincent, Sarah, Sheik)

5
 All levels Time of day changes complete
 All levels final

On-Foot Assets: (Kevin, Eric)

 All on-foot puzzles fully lit for day and night


 Finalize all on-foot stuff/ and interior stuff and icons

Milestone ALPHA (Art Feature Complete)


January 8th 2002

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