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Character Models/SFX Scehdule

Updated: July 25th

Milestone 10
August 8th 2002

MAGGIE P
KEARNEY P
JIMBO P
DOLPH P
LOU P
EDDY P
HOMER FMV
BART FMV
LISA FMV
MARGE FMV
NELSON P

*All Icons will have an animation when collected, vanishing with sparkle
animation of some sort. Aryan to determine.

World SFX:
 Anim of tree breaking with Particles. (Reference: Midtown Madness) (Give
to coder for testing)
 Animating water for ocean seaside
 Fire Hydrant with water spraying (Reference: Monsters)
 Spark effect for hitting hard objects such as telephone poles, lamp posts.
 Dust effect (to be used in combination with sparks for some objects when
hit.)
 Traffic meter – coin spraying particle
 Garbage cans – garbage particles
 Boxes - cardboard pieces particles
 Steam particles or texture animation.
 Fountain water for park pond
 Animating 3 eyed fish (Confirm with Jeff P. where to be placed)
 Bees particle animation
 Animating birds (on the ground fly off) Talk to Joel about this

Interior SFX:
 Welcome mat (irredesent, additive)
 Door glow
 door bell glow with less glowing door
Icon SFX Glow effect:
 Car vehicle
 Phone icon

Food Icon SFX Glow effect


Mission Icon SFX Glow effect

Milestone 11
September 6th 2002

SKINNER P
SKINNER FMV
BROCKMAN P
BROCKMAN FMV
MAYOR QUIMBY P
MAYOR QUIMBY FMV
APU FMV

1st examples SFX: To be implemented in game to establish workflow/pipeline

Milestone 12
October 8th 2002
VISHNU FMV
FRINK FMV
WIGGUM FMV
SEA CAPTAIN P
JASPER P
ITCHY P
MAYOR QUIMBY P

SFX: some to be determined (ongoing)

Milestone 13
November 8th 2002

LOVEJOY P
PATTY P
SELMA P
TODD P
SCRATCHY P
RODD P
SFX: some to be determined (ongoing)

Milestone 14
December 6th 2002

GENERIC PED 1 P
GENERIC PED 2 P
GENERIC PED 3 P
GENERIC PED 4 P
GENERIC PED 5 P
ZOMBIE 3 P

SFX: some to be determined (ongoing)

Milestone ALPHA (Art Feature Complete)


January 8th 2002

FINAL ITERATIONS OF ALL Characters and SFX. To be determined by YAYOI/FOX

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