Professional Documents
Culture Documents
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Project Phase Deliverable(s) Person(s) Date
Comp.
High-Concept
(Pitch) Phase
(3-6 weeks)
High-Level Game Concept Lead N/A
Designer
High-Level Style Guide Art N/A
Director
High-Concept Sound Design Sound N/A
Designer
Playable Prototype Tech N/A
Director
Preliminary
Design Phase
(1-3 months)
Preliminary Game Design Lead MAR 15TH
- Preliminary Story (FOX Dependency) Designer
Preliminary Art Direction Art OCT 15TH
- Art Bible Director
- Style Guide for individual components
- Stage Style Guide
Preliminary Sound Design Sound MAR 15TH
Designer
Roadmap Tech
- Components Analysis Director
- Risk Analysis
- Top Risk Identification
- Features Prioritization & Critical Success Factor
- Toolbox
1st Pass FEB 15TH
2nd Pass MAR 15TH
Final APR 15TH
Quality Plan Producer FEB 9TH
Production
Design Phase
(0-80% of prod time)
First Drivable w/ Car Tuning and World Builder Tools Tech JUNE 15TH
Complete Director
Final Game Design Lead JUNE 15TH
- Final Game Play Stage Design, Placement and Layout Designer
- Cinematic Design Requirements (NIS & cut scene
requirements)
Final Sound Design Sound JUNE 15TH
- Final Stage Design Designer
- Cinematic Design (storyboarding & dialogue)
Final Art Design Art JUNE 15TH
- Final Stage Design Director
- Cinematic Design (storyboarding & dialogue)
Delivery of 1st Playable Prototype Tech