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586294301.

doc
Project Phase Deliverable(s) Person(s) Date
Comp.

High-Concept
(Pitch) Phase
(3-6 weeks)
High-Level Game Concept Lead N/A
Designer
High-Level Style Guide Art N/A
Director
High-Concept Sound Design Sound N/A
Designer
Playable Prototype Tech N/A
Director

Preliminary
Design Phase
(1-3 months)
Preliminary Game Design Lead MAR 15TH
- Preliminary Story (FOX Dependency) Designer
Preliminary Art Direction Art OCT 15TH
- Art Bible Director
- Style Guide for individual components
- Stage Style Guide
Preliminary Sound Design Sound MAR 15TH
Designer
Roadmap Tech
- Components Analysis Director
- Risk Analysis
- Top Risk Identification
- Features Prioritization & Critical Success Factor
- Toolbox
1st Pass FEB 15TH
2nd Pass MAR 15TH
Final APR 15TH
Quality Plan Producer FEB 9TH

Gameplay Plan Producer


- 1st Draft & Lead MAR 15TH
- Final Draft Designer APR 15TH
Preliminary Content Plan Project FEB 8TH
- Content Analysis Manager
- Production Matrix
- Preliminary Man Month Schedule for entire Project
Preliminary Project Schedule Producer
- Pre-Production Milestone Definitions & Project MAR 8TH
- Pre-Production Schedule Manager MAR 8TH
- Preliminary Schedule for entire Project (Deliverables) MAR 15TH

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586294301.doc
Core Design
Phase(2-4 months)
Core Game Design Lead
- Core Game Play Designer APR 15TH
- Complete Story 1ST Pass MAY 15TH
Core Sound Design Sound APR 15TH
Designer
Art Direction Art MAR 15TH
- Art Bible: Complete Character & Worlds Design Director
Technical Design Tech
- Platform Analysis Director APR 15TH
- Performance Analysis APR 15TH
- Library Requirements Analysis MAR 15TH
- Software Architecture Plan MAR 15TH
- Requirements Analysis (stage design, characters & stand- APR 15TH
alone components, animation requirements…)
- Pipeline Identification and Specification MAR 15TH
- Technical Art Specification (Tech Art guideline) APR 15TH
- Memory Map (Tech Art guideline) APR 15TH
Production Content Plan Project APR 15TH
- Dependency Analysis Manager
Project Schedule Project APR 15TH
Manager
Milestone Definition Producer APR 15TH
- Production Milestone Definitions & Project
- Post-Production Milestone Definitions Manager
Code Deliverable Tech
- Game Architecture Director
- Preliminary Pipelines

Production
Design Phase
(0-80% of prod time)
First Drivable w/ Car Tuning and World Builder Tools Tech JUNE 15TH
Complete Director
Final Game Design Lead JUNE 15TH
- Final Game Play Stage Design, Placement and Layout Designer
- Cinematic Design Requirements (NIS & cut scene
requirements)
Final Sound Design Sound JUNE 15TH
- Final Stage Design Designer
- Cinematic Design (storyboarding & dialogue)
Final Art Design Art JUNE 15TH
- Final Stage Design Director
- Cinematic Design (storyboarding & dialogue)
Delivery of 1st Playable Prototype Tech

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