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586294302.

xls

Milestone 5 - March 15th Milestone 6 - April 15th Milestone 7 - May 15th Milestone 8 - June 15th

Design Design Design Design


Preliminary game design 1st Pass of Core game design Controller Design Final Game Design
Core design begins Art Camera Design Story Design for All Missions
Art Level 1 & 2 - Design & Preliminary Construction FE Design FMV Storyboards
Art Bible 8 Main Characters w/ LOD's All Mission Gameplay Design (1st Pass) Art
Tech 4 FMV Characters Story Design for 1/2 Missions Final Art Design
Roadmap Draft 2 E3 Promo Demo Animations - JM Art Level 4 & 3 - 1st Pass
Tech Platform Analysis Style Guide Complete Level 3 & 4 - Design & Preliminary Construction 4 New Characters w/ LOD's
Tech Performance Analysis Core art design 8 Redo Characters w/ LOD's 4 Main Vehicles
Library Requirements Analysis <New Modeler/Texture Artist> 4 Main Vehicles All Animations for 5 Walkers
Software Architecture Plan Tech E3 Promo Demo FMV Storyboards Complete
Requirements Analysis draft First Game Build - Team All Animations for 1 Walker Tech
Technical Art Specification draft Technical Prototypes Complete - Team FE Concept Design Tuning Cars Possible (1st Pass) - Greg
Memory Map First draft Final Roadmap - Vlad <New Animator> Damage States w/ Car (1st Pass) - Greg
Pipeline Identification and Spec Final Memory Map - Vlad Tech Collision System (1st Pass) - Greg
Sound Core Tech Design and Requirements - Vlad First Driveable - Greg Memory Monitor Integrated - Darwin
Preliminary sound design Game Architecture Implemented - Darwin Driving Engine (1st Pass) - Greg Trigger Volume System (1st Pass) - Darwin
Production Final Technical Art Specification - Vlad Profiler Integrated - Darwin Scripting System (1st Pass) - Darwin
Gameloop implemented - Darwin Loading Manager (1st Pass) - Darwin Head to Head (1st Pass) - Darryl
Gameflow implemented - Darwin Controller System (1st Pass) - Travis Presentation Manager (1st Pass) - Darryl
Build system - Darren, Darryl/Cary, Darwin Choreo System Integrated - Travis Out of Car Funsctionality (1st Pass) - Travis
Sound Pipelines Implemented (1st Pass) - Cary World Builder (1st Pass) - Cary
Core Sound Design Camera System (1st Pass) - Cary Track Editor (1st Pass) - Cary
Production Radtuner Integrated - Chuck DA Sound System Integrated - Esau
End of Pre-Production Rendering Engine (1st Pass) - Devin Basic FE System (1st Pass) - New Coder
Start of Production Sound Pipeline (1st Pass) - Esau Art Database (1st Pass) - Chuck
Final production plan Sound Sound
Schedule for 1st 3 MS Final Sound Design
Production Production
D-Fox Story Concept Production MS 1 Production MS 2

Milestone 13 - November 15th Milestone 14 - December 15th Milestone 15 - January 15th Milestone 16 - Jan 16th to February 15th

Design Design Alpha Delivered Beta Period


Sound Trigger Placement (1st Pass) All Missions In & Tuned (1st Pass) All features complete Fixing bugs
Art Pedestrian Data Placement & Tuning All Content Complete
Levels 3/7, 4/8 & 9 - 3rd Pass Art All Design Tuning Complete
8 Redo Characters w/ LOD's Levels 1-9 - Final Pass
10 AI Vehicles 16 Redo Characters w/ LOD's Art
4 20's FMV's 4 20's FMV's 4 20's FMV's
Tech Tech
UNKNOWNS:
Sound Sound May 15th to June 30th - Full time RGB Artist for storyboards.
Win / Lose songs for all characters All Dialog Mastered
Engine sounds 2nd pass Production
Production Production MS 8
Production MS 7

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586294302.xls

Milestone 9 - July 15th Milestone 10 - August 15th Milestone 11 - September 15th Milestone 12 - October 15th

Design Design Design Design


Written Dialog and Gameplay Script Designer Track Sign-Off Global AI Tuning (1st Pass) All Mission Data Placed (Oct 1st)
Driving Engine Tuning Test of All Mission Types (1st Pass) Multiplayer Data Placed All Mission Tuning Starts (Oct 1st)
1st Pass Tuning for 8 Vehicles 1st Pass Tuning for 8 Vehicles Traffic System Tuning (1st Pass) Multi-Player Data Tuned (1st Pass)
Collision Tuning (1st Pass) Start Creating Real Mission Data Collectibles/Conversation Tuning (1st Pass) Art
Damage States Tuning (1st Pass) Controller Tuning (1st Pass) Counter Measures Tuning (1st Pass) Levels 1/5 & 2/6 - 3rd Pass
<New Designer> Camera Tuning (1st Pass) Art FMV/NIS Modeling (1 week per 4 modelers)
Art Art Levels 3 & 4 - 2nd Pass 8 Redo Characters
Level 2 & 1 - 1st Pass Levels 1 & 2 - 2nd Pass (send to FOX for Art Review) 6 New Characters w/ LOD's 5 Chase Vehicles
8 FMV Characters 6 New Characters w/ LOD's 4 Redo Characters Mission Start/Finish Animations & Camera Paths
8 Main Vehicles 4 FMV Characters FMV/NIS Modeling (1 week per 4 modelers) Conversation Camera Paths
All Animations for 2 Walkers All Boss Animations HUD Implementation Complete Tech
All Driver Animations for 5 Body Types All Passenger Animations for 2 Body Types SFX Completed
All Passenger Animations for 3 Body Types All Pedestrian Animations for 5 Body Types Tech Sound
HUD Design Concepts FMV/NIS Modeling (1 week per 4 modelers) Front End Complete - New Coder New collision sounds using real-time physics engine
Tech Start FMV's/NIS's Memory Card Services (1st Pass) - Cary Sound for 4 FMV
Mission Manager (1st Pass) - Darwin <New Animator #2> Sound New Dialog in game 1st pass
Road Network System (1st Pass) - Cary/Travis Tech "Out of car" ambient sound for all levels Production
SoundFX & Music (1st Pass) - Esau Chase/Evade Mission Playable 4 character song (4/8) Production MS 6
Character Out of Car Interactions w/ World (1st Pass) - Travis Collection Mission Playable Sound for 4 FMV's
HUD Implemented (1st Pass) - New Coder All Mission Types Possible Production D-Level 3 & 4 Art Approval from FOX
Sound Chase AI (1st Pass) - Travis Production MS 5
Engine Sounds (1st pass) Evade AI (1st Pass) - Travis
Environmental Sound for Levels 1 & 2 (1st Pass) Traffic System (1st Pass) - Cary D-Level 1 & 2 Art Approval from FOX
Place Holder In-Game Music Counter Measures (1st Pass) - Cary
Production Dialog System (1st Pass) - Esau
Production MS 3 Pedestrian AI (1st Pass) - Darryl
Sound
D-FMV/Storyboard Aproovals Dialog Playing in the Game (no new dialog)
D-List of Celebrities Environmental Sound for Levels 3 & 4
Music Scripts for all Game Modes
3 Chase Music Tracks
Production
Production MS 4

D-Recorded Dialog

Milestone 17 - Feb 16th to Mar 15th Milestone 18 - April 30th Milestone 19 - April 30th to May 31st Milestone 20 - June 30th

Beta Period Passed CQC At Sony Released to Manufacturers


Fixing bugs Final/Beta Delivered At Nintendo Golden Master
Submit to Manufacturers At MS NTSC
PAL
PS2
GC
Xbox
Sound
Final Mastered Music Files

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