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apply to other reactive paradigms. Yet, it is possible to Instead, we consider “any” system, that unlike muscles
draw the same kind of comparison for active or passive is “artificial” and falls in the proposed definition as a
BCIs. In the case of Motor Imagery for instance, we can BCI. The purpose of this system is to “transform” the
easily make an analogy with a joystick or a game brain activity into “inputs” that a “computer process”
controller. When the subject imagines left or right-hand can exploit.
movement, the appropriate command is sent to the A similar reflection has been conducted by Jeunet et al.
interactive system, without the need for a graphical [13] when comparing Neurofeedback and Motor
presentation, even though a feedback mechanism can Imagery. They highlighted that both Neurofeedback
help. (NF) and MI-BCI users have to learn how to regulate
For passive BCIs, it is possible to draw a comparison their neurophysiological activity, sometimes with
with proactive and transparent interfaces. A good similar features, through given feedback but the final
example of this would be a smart-home interface, where objective is different. While MI-BCI consists in
the user’s behaviors and locations are transparently producing a specific EEG pattern to send a command,
monitored to infer commands to send to the smart- the goal of NF is to learn how to generate the specific
home. Adapting a system to the user’s mental state can pattern.
somehow be seen as automatically turning on the light If one wants to designate the whole interaction between
when the user moves into the room. a user and an interactive system using a BCI to achieve
These comparisons and analogies have to be seen as a particular role, one should use the term Brain-
what they are meant to be: illustrative examples. They Computer Interaction.
are not intended to be exhaustive nor universal truth, but With our new definition of Brain-Computer Interfaces
they serve to illustrate that a Brain-Computer Interface (BCI), any artificial system that involves the
can fundamentally be seen as a Human-Computer exploitation of brain signal, can be considered as using
Interface. a BCI, instead of being the BCI itself.
DISCUSSION CONCLUSION
There have been several definitions of Brain-Computer In this discussion paper, our goal was to explore the
Interfaces since Jacques Vidal introduced the name. different definitions of Brain-Computer Interfaces. All
Today, research and innovation in the field of BCIs is these definitions are very complementary, reflect the
very transversal. Neuroscientists, computer-scientists, transversality of the field, and illustrate what it is
medical doctors and engineers have different possible to achieve with BCIs today. In an attempt to
perspectives on what Brain-Computer Interfaces are. aggregate these definitions, in order to be as inclusive of
The definition we proposed, present the advantage of new and incoming types of BCIs as possible, we
being very inclusive because it does not comprise the proposed a new definition motivated by the etymology
finality of the interactive system. of the term, and with our perspective from the Human-
Computer Interaction domain. We illustrated and [7] B. Graimann, B. Allison, and G. Pfurtscheller,
grounded our point of view through an analogy between “Brain–computer interfaces: A gentle
BCIs and more widely used interfaces. introduction,” in Brain-Computer Interfaces,
We believe that this new definition could support the Springer, 2009, pp. 1–27.
future discussion about what BCIs are, and that it could [8] T. O. Zander and C. Kothe, “Towards passive
constitute a first step towards the design of Brain- brain–computer interfaces: applying brain–
Computer Interfaces as interaction medias. computer interface technology to human–
machine systems in general,” J. Neural Eng.,
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