Professional Documents
Culture Documents
Minstrels
FANTASY ADD-ON
BOB GREYVENSTEIN
BARDS & MINSTRELS
CONTENTS
ARCANE BACKGROUND 3
Arcane Artist..........................................................................3
New Edge...............................................................................3
POWERS 4
A�ract .....................................................................................4
Fortune....................................................................................4
Repel .......................................................................................5
Soothe .....................................................................................5
Suggest....................................................................................5
SAMPLE CHARACTERS 6
Cerina Longhoof ...................................................................6
Eldrin Vanderkraft ................................................................7
GARY DUPUIS
Fagor Kalassar .......................................................................8
Valira Amira...........................................................................9
CREDITS
WRITING, DESIGN & LAYOUT BY: Cyril Ronseaux.
COVER ART BY: Bob Greyvenstein © Grim Press, used with permission. All rights reserved.
COVER LAYOUT BY: Jan Jetmar.
COVER TEXTURES FROM: Pixabay, by Anne-Marie Ridderhof and DWilliams.
INTERIOR ART BY: Gary Dupuis and Lloyd Metcalf.
SPECIAL THANKS TO: Members of the Unofficial Savage Worlds Discord community, who helped me
with advice, layout, proofreading, balance, and support. Especially Charlo�e Irrgang, Jan Jetmar,
Kristian Serrano, Manuel "ManuFS" Sambs, Pat S., Richard Gillingham, and Syd Andrews.
This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage
Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle
makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.
Arcane Artist
ARCANE BACKGROUND targets and can’t use the Additional Recipients
modifier. Instead, they must use Aura modifier below.
MODIFIERS
■ CONE (+2): The power affects everyone inside a
Cone Template emanating from the caster. Roll
distance once, all affected targets move
that same distance.
FORTUNE
Rank: Seasoned
Power Points: 2
Range: Smarts
Duration: Instant
Trappings: blessings, lucky charms.
GARY DUPUIS
This power brings fortune and blessings to the
recipient.
MODIFIERS
SUGGEST
■ AREA OF EFFECT (+1/+2): For 2 additional Power
Rank: Seasoned
Points, place a Medium Blast Template around
Power Points: 1
the caster. The power affects anyone from
Range: Smarts
outside the Template who wishes to move inside
Duration: 5 minutes
or take aggressive action against a target inside
Trappings: Whispered words of power, seduction,
the Template. The area moves with the caster.
pheromones, psionic mind trick.
For 3 points, place a Large Blast Template.
This power convinces the target a single statement
SOOTHE is true (those dwarves aren’t the one you are looking for!).
Rank: Novice
Suggest is an opposed roll of the caster’s arcane skill
Power Points: 2
versus the target’s Smarts. The target suffers a –2
Range: Smarts
modifier for something easy to believe, and up to +2
Duration: Instant
for something difficult to believe. On success, the
Trappings: Cooling air, calming words, gentle
target acts as if the statement was true.
music, relaxing scent.
When new evidence or information makes her
This power brings calm to an otherwise disturbed
doubt the statement, she is allowed a Smarts roll,
victim’s mind.
with the same modifiers as above, and an additional
On a success, soothe calms the target of strong –2 if the opposed roll was a raise. If successful, the
emotions like panic, anger, despair, and distress, victim is no longer subject to this fake belief.
and removes aggressive effects such as Berserk.
MODIFIERS
The target can choose to resist the effects. If so, the ■ AREA OF EFFECT (+2/+3): The power affects
power is opposed by the target’s Spirit. everyone in a Medium Blast Template for +2
Power Points, or a Large Blast Template for +3
Power Points.
Sample Characters
SAMPLE CHARACTERS In combat, she...well first she tries to not get into
combat! Her Persuasion skill and soothe power will
see to that. If she really ends up in combat, she uses
“So, Vanessa, who is your character?”
her Performance skill to Support her allies’ actions,
“A lovely bard.”
“Well, this is pretty vague. Tell me more.” with Reliable and Work the Room. Her powerful
Presence keeps the group’s morale up. And
“She is a centaur, born in a nomad tribe from
the wild hills of Folentia. She is scared as hell, elemental manipulation is perfect to Test opponents
but music guides her.” that needs a bit softening.
“She plays an instrument?”
“Strings. When she plays her Sitar, the world is For her next advances, she could reinforce her
different, it’s like fear is going away. People magic, looking for New Powers, Rapid Recharge,
listen to her in awe. She helps them. She
guides them.” and Power Points; improve her survival and become
a real Woodsman; work harder on her Persuasion
and Performance to reinforce her strengths; learn
CERINA LONGHOOF from a Healer; or delve deeper into Leadership
potential.
D CERINA LONGHOOF
Race: Centaur; Advances: 4; Rank: Seasoned
Attributes: Agility d6, Smarts d6, Spirit d10, Strength
d6, Vigor d6
Skills: Athletics d6, Common Knowledge d4,
Fighting d6, Healing d4, Notice d6, Performance
d8, Persuasion d8, Stealth d4, Survival d6
Pace: 8; Parry: 5; Toughness: 7(1)
Hindrances: Can’t Swim, Loyal, Yellow
Edges: Arcane Background (Arcane Artist), Presence,
Reliable, Work the Room
Powers: elemental manipulation, soothe. Power Points: 10
Gear: Leather jacket (+1), shortsword (Str+d6), sitar.
Special Abilities:
• Hooves: Natural weapons, Str+d4 damage, on
raise pushes target away 1”.
• Running die: d8.
• Big: Can’t wear equipment not designed for her.
Equipment, armor, food, and clothing cost
double.
• Size +1
GARY DUPUIS
GARY DUPUIS
D ELDRIN VANDERKRAFT
Race: Human; Advances: 4; Rank: Seasoned
Attributes: Agility d8, Smarts d10, Spirit d8, Strength
d4, Vigor d4
Skills: Athletics d4, Common Knowledge d4,
Fighting d4, Intimidation d4, Notice d4, Perfor-
mance d8, Persuasion d4, Stealth d6, Taunt d10,
Thievery d6
Pace: 6; Parry: 5 (4 without rapier); Toughness: 4
Hindrances: Arrogant, Poverty, Wanted (Minor)
Edges: Arcane Background (Arcane Artist), Humiliate, With attract he can pull archers out ofcover, or
New Powers, Power Points, Thief force an enemy to disengage from melee, thus
Powers: Attract, illusion, stun, telekinesis. Power allowing free attacks from his allies. It also makes
Points: 15 enemies Vulnerable, which is always appreciated by
Gear: Dagger (Str+d4), lantern, lockpicks, rapier the group.
(Str+d4, +1 Parry).
When in trouble, he puppets the opponent into a
frenzied dance with stun.
Eldrin is a pest. He believes himself to be superior to
most people. He always has the right words to push In upcoming adventures, Eldrin should learn to
someone into doing his bidding and what he doesn’t defend himself better, increasing his Parry.
have, he steals. Extraction to get away from harm will also help a
lot! He could also improve his Stealth and become
Yet, in a group Eldrin is a helpful thief, with decent
an Assassin. With a bit more Intimidation or
Stealth and good Thievery skills. But he really
Persuasion, he could work on his Connections and
shines using telekinesis and illusion to get them out of
Streetwise too. But, most important, at Veteran, the
troubles.
puppet power awaits!
Against adversaries, he stays well behind his allied
fighters and Taunts opponents from there, hoping
the group stops the angry mob before he gets hit!
Sample Characters
is a very good guide, with good Stealth and
FAGOR KALASSAR excellent Survival. He knows most animal noises,
and can mimic them.
“Hey, I would like to play some sort of Shaman,
from ancient tribes, guided by the power of
Nature. He would be tough and mean.” In battle, he uses Intimidation, roaring like a wild
“Let’s see. beast. He knows how to fight up and personal, and
You could come from the northern forest of can throw axes too. But by performing songs of
Jormundar? They are hunter tribes, proud and
fierce. In battle they roar like beasts and scare battle with his drum, he Supports his allies, call the
their enemies away.” stones to raise and fight for him (summon ally), and
“Oh, yes! Let me pick a drum and perform some
tribal war songs, magical songs, taught from allows his allies to ignore pain by improving their
father to son.” Toughness (protection).
“Perfect!”
With more experience, he can learn New Powers,
like beats able to shake the ground (havoc), raise
D FAGOR KALASSAR walls of stone (barrier), or unleash his allies’ fury
Race: Human; Advances: 4; Rank: Seasoned
(warrior’s gift, smite). He can also choose Killer
Attributes: Agility d6, Smarts d6, Spirit d8, Strength
Instincts and Bolster, to improve his Intimidation
d6, Vigor d8
prowesses. He should also be prepared to take some
Skills: Athletics d6, Common Knowledge d4,
hits, increasing his Vigor, ge�ing Nerves of Steel
Fighting d6, Intimidation d8, Notice d6, Perfor-
and Strong Willed.
mance d6, Persuasion d4, Stealth d6, Survival d8
Pace: 6; Parry: 5; Toughness: 8(2)
Hindrances: All Thumbs, Code of Honor, Mean.
Edges: Arcane Background (Arcane Artist), Menacing,
Rabble-Rouser, Woodsman
Gear: Drum, handaxe (Str+d6), throwing axes x4
(3/6/12 Str+d6), leather clothes (+2), trapper’s knife
(Str+d4)
Powers: protection (Vigor of the Wild — always cast
with Toughness modifier), summon ally (Call of the
Earth – stone a�endant). Power Points: 10
“Dance is an Art, right?” Attributes: Agility d8, Smarts d6, Spirit d6, Strength
“Yes, sure. What do you have in mind?” d4, Vigor d6
“An agent of Zura.” Skills: Athletics d8, Common Knowledge d6,
“Oh, the goddess of Blind Justice. Anyone can
request Justice for a target, by making a Fighting d8, Notice d6, Performance d6,
donation to the cult. If the donation is Persuasion d6, Stealth d8
appreciated, Zura sends one of her agents to
take care of your problem, otherwise she sends Pace: 6; Parry: 6; Toughness: 5
her agent after you.” Hindrances: Ruthless (Major — fulfill Zura’s contract
“Yes. Valira will use dance and seduction to gather or die trying), Wanted (Major)
information to find her targets, and then slit
their throat open.” Edges: Arcane Background (Arcane Artist), Assassin,
Extraction, Streetwise, Very A�ractive
Powers: Confusion (Limitation – Touch), empathy,
slumber (Limitation – Touch), suggest. Power
Points: 10
Gear: Assassin’s needle (Str+d4, pinned in her
ponytail).