Professional Documents
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Sample
Sample
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TRAITOR’S EDITION
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The Dragon 56
The world of Warlock 8
Core Rules 57
Creating characters 9
Making a skill test 58
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Creating a character 10 Taking actions 58
Beginning Skills 10 Basic skill test 59
Stamina 11 Opposed skill test 59
Luck 11 Testing your luck 60
Communities 12 Testing luck in opposed tests 60
Human 12 Improving 60
Elf 12 Improving within a career 60
Dwarf 13 Gaining stamina 61
Halfling 14
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Changing careers 62
Careers and skills 15 Advanced careers 63
Adventuring skills 16 Assassin 64
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Career skill 19 Bravo 64
Basic equipment 20 Watch Captain 65
Basic careers 20 Charlatan 65
1.1 Agitator 22 Explorer 65
1.2 Beggar 23 Freelance 66
1.3 Boatman 24 Highwayman 66
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Critical - Slashing 85 Creating spells 110
Critical - Piercing 86 Magical items 110
Critical - Crushing 87
Critical - Blast (magic etc.) 88 Bestiary 111
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Monster abilities 114
Magic 89 Chimera 116
The path of Priest or Wizard 90 Dire wolves 116
Casting spells 90 Demon 117
Wrath of the otherworld 91 Dragon 118
Casting spells in combat 92 Dwarf 119
Finding and keeping spells 92 Elf 119
Spells at character creation 93 Ghoul 120
Spells 96
e Giant 120
Alarm (3) 98 Goblin 121
Antimagic (4) 98 Griffin 122
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Armour (3) 98 Halfling 124
Banish (5) 98 Hobgoblin 124
Befriend (5) 98 Human 126
Blast (3) 99 Lich 126
Blur (4) 99 Manticore 127
Burn (3) 99 Ooze 128
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WARLOCK!
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Warlock is a rules-light players control characters
roleplaying game that struggling to survive
aims to emulate the in a fantastic world. So
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feeling of old-school thematically, Warlock is a
British tabletop games of fantasy game of perilous
wondrous and fantastical adventure. However
adventure. Warlock looks Warlock does not contain
to reproduce the play lots of explicit setting
style of its illustrious
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predecessors but in a light, use it with your favourite
quick and simple manner, published or home-made
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with a consistent rules set settings. Instead Warlock
that is easily hackable and aims to give you a simple
adaptable as desired. and concise set of rules
that you can shape as you
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need.
WHAT IS THIS
GAME?
WHAT DO WE
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4
Introduction
between three and six of
you is ideal, but you can
play with as few as two HOW DOES
if you want. You will also
need some paper and WARLOCK
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pencils (you can use pens, WORK?
but a lot of the information
you will be writing down A group of people sitting
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will change during play around a table or sharing
so pencils are better). You a space online plays the
will need a character sheet game. One of those people
such as the one shown is the games master (GM),
at the back of this book; who sets the scenes,
although you can easily takes the roles of non-
copy down the relevant
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information onto a blank and presents the game
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piece of paper should you world and the challenges
wish to. Finally, you will therein. The rest of the
need some dice, more on people around the table
them later. are players who each
control one or more player
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5
Introduction
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the players with scenes the player character face,
and encounters in which before asking the million
dollar question 'what do
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their characters are
involved. The players you do?'. Based on the
simply choose the actions answer, the games master
of their characters in each decides what occurs,
scene; relate that to the and which, if any, of the
games master, who along mechanics of the game are
invoked. The players and
with the players uses
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the rules of the game to
decide the outcomes of the the mechanics to resolve
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character's actions. It is as the scene. Based on the
simple as that! outcome the games master
describes a new scene,
and the process repeats. It
is a very simple procedure
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Introduction
THE GOLDEN
RULE
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Remember that Warlock is a game, nothing more,
nothing less. The aim is to have fun, and the rules in
this book are simply a way of arbitrating actions in
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a fair way an introducing some unpredictability. This
is the golden rule - have fun! If you are having fun,
you are playing the game right!
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THE WORLD OF
Introduction
WARLOCK
Warlock is set within a hobgoblins, rival realms
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fantasy world with many of and monsters beset the
the common creatures and Kingdom on all sides.
beings of western fantasy Worse still, the Kingdom
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literature. The implied is rotten within - the
area of the world in which traitor Warlock escaped
the game takes place by attempts to trap him and
default is a vast Kingdom is still at large, wrecking
of man, established many ruin with his dark magics,
centuries ago. Elves,
dwarves and halflings
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other fouler creatures to
share this land, but they his service. In look and
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are very much in the feel the Kingdom is at
minority - this is a human- a late medieval to early
centric place. Goblins and renaissance level.
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CREATING
CHARACTERS
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CREATING A
Characters
CHARACTER
Before you can start
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playing, the players need Characters are defined by
to create their alter their skills, their Stamina
egos in the game. Player and their Luck. These are
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characters (PCs, also just outlined below.
referred to as characters)
are the figures through
which players interact BEGINNING
with the world of Warlock.
SKILLS
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The personalities of these
characters are the roles
players adopt during play, The skills shown on the
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their focus within the character sheet (see the
game. It is the choices back of this book) are
players make for their known as the adventuring
characters and how those skills. All skills have a
characters interact that level - the higher, the
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STAMINA LUCK
Characters
The health, fitness and A character's destiny and
all-round vitality of a fate are represented by
character is defined luck. At any time during a
by their stamina. The game session, the games
higher the better. When a master can ask a character
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character or enemy runs to try their luck to see if
out of stamina in combat, things go their way. To
they risk serious injury and determine luck, roll as
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are at the mercy of their shown below.
opponent. To determine
beginning stamina, roll as
shown below.
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STAMINA: 2D6+12
LUCK: 1D6+7
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COMMUNITIES
Characters
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world of Warlock they each grant some benefits and
impose some societal restrictions. The default character
community is human, which grants neither benefit
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or restriction. Make a note of the community your
character belongs to.
HUMAN ELF
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The most populous You are part of the ancient
community in the Kingdom, community of elves,
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humans hold most of the natives to distant lands
and the deep woods. You
position of authority. They
are bright, adaptable, are rare enough in the
resourceful, aspiring to Kingdom for your presence
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gives no benefits or
restrictions. However, above and beyond anything
as part of the dominant else. To the elves, the
community of the Kingdom, artistry of a life is worth
you'll fit in and can be more than the life itself -
expected to be treated as to endure a dull life without
'normal' - whatever that grace and beauty is less
means. than living.
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Elves are beautiful, tenacious, hardy and wilful,
graceful and can see in prone to greed and quick
Characters
moonlight as well as in to anger, slow to friendship
day. However, they are but firm in loyalty. Of the
treated with mild suspicion other races, dwarves are
by most folk, and can all to the most common in the
often develop a contempt Kingdom, respected if
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of their lesser fellows. kept at arm's length by
decent folk. Dwarves are
like humans, with a couple
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DWARF of differences - they are
concerned more with the
The stout-hearted making a thing than the
dwarves are common in thing itself, and consider
the Kingdom. They are honour and respect more
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Characters
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happiest under stone, and as anything other than a
stubborn as rock. They can child. As a result, halflings
see as well by moonlight tend to act like children -
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as in day, and have a keen they are impulsive, quick to
eye for appraising things tantrums if they don't get
that have been made. their way but also quick to
However, although they forget past slights.
are always treated with
respect, they are still
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considered outsiders to can move silently when
most in the Kingdom. they want to, and often go
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unnoticed by bigger folk.
However, some people
HALFLING struggle to take them
seriously.
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CAREERS AND
Characters
SKILLS
Your career determines sheet for the two different
how you live - what you skill levels.
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do to earn your keep and
place in the Kingdom. To When you create your
determine the starting character, you can assign
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career of the character, 10 levels to those skills
roll a d6 die four times to listed in your starting
determine a career from career, the only restriction
the table shown on page being that you cannot
21. Then pick one of the exceed the maximum skill
four options that suits level shown. Remember
your conception of your
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character, and that's your you assigned earlier
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character's starting career. when determining your
Each career lists some skill level total. You also
possessions, so write gain a 'career skill' at a
them down (you'll also get level equal to the lowest
some basic equipment, see value of the five skills
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ADVENTURING
Characters
SKILLS
During skill tests, skill levels are used to help you
succeed. There follows a description of the various
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adventuring skills and their use.
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Appraise - the character Blunt - the use and
has a keen eye. Not only application of blunt
can they appraise items for weapons such as clubs,
their worth or providence, maces and hammers.
they can also assess other
people to get a measure
e Bow - how to hunt with
of their worth and their a bow and hit small
apparent trustworthiness. targets, plus the care
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and maintenance of your
Athletics - a measure implements.
of a character's ability
to use their body in Brawling - a knack for
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Command - issuing
Bargain - the character's commands and projecting
ability to bargain with the kind of confidence that
others for something gets those orders followed.
they desire, such as a
shopkeeper for their wares Crossbow - the use of
or an informant for a piece crossbows, implements
of information. of war that advertise
their users as soldier or
hardened mercenaries.
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Diplomacy - the art of summon the breath of
charting a course through esoteric power using
Characters
the rocky ground of scrolls.
interpersonal relations,
and getting two opposed Intimidate - the character
sides to compromise and is able to use their
find a way forward. physicality and personality
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to intimidate others. This
Disguise - the character doesn't necessarily mean
can adopt a gait, voice they are big and imposing,
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and mannerisms that more that they are able
disguises their true nature to push others around
and convinces the casual with the strength of their
observer that they are character.
someone they are not.
Language - understanding
Dodge - the character is
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able to dodge incoming languages of the Kingdom,
missiles, be they arrows, the character can figure
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stones or rotten fruit. out what people are saying,
even other races.
Endurance - the character
can resist physical Large blade - this skill
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Medicine - the character arm, both spears and long
is able to help stabilise weapons topped with a
Characters
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deteriorate. perform repairs either
ad-hoc or planned to
Navigation - finding your keep devices and tools
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way along the roads of operating.
the Kingdom, let alone the
trackless forests, is no Sleight-of-hand - the
mean feat. This character character is able to
is skilled in choosing the use distraction and
right path. manipulation to perform
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Ostler - riding, tending and useful in picking pockets
maintaining horses is a and cheating at cards.
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life skill that this character Small blade - the character
has learnt. They know how is adept at using knives
to keep their mount happy and daggers in combat,
and healthy. nasty weapons in the right
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hands.
Persuasion - the fine art
of getting someone to do Spot - with a keen eye
what you want. Persuading and a mind set for detail,
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Stealth - able to make use and forage for food, a
of cover and shadows, character with this skill is
Characters
the character is adept at adept at surviving in the
sneaking about. This skill wilds.
is often pitted against the
spot skill of guards and Swimming - not many folks
watchmen. can swim, and water is
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dangerous. This character
Streetwise - a knack for is able to move about in
knowing the right kind of open water without losing
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people to talk to and the their life.
right places to go to meet
them, this character is Thrown - there's an art to
knowledgeable in facets of hitting something with a
the seedier side of life. stone, a javelin or a tomato.
A character with this skill
Survival - how to find a
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good camp site, find water honing their aim.
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CAREER SKILL
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Characters
BASIC
EQUIPMENT
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Each character begins with the following
equipment at character creation. More can be
bought with the money they have, and most careers
grant further equipment that will be described in
their entry.
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2d6 silver coins, backpack, d3 days' foods, water
skin, eating knife, clothes and boots.
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BASIC CAREERS
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Characters
Die number Result of d6 Career
! Agitator
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@ Beggar
1 # Boatman
$ Bodyguard
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% Bounty Hunter
^ Entertainer
! Footpad
@ Gambler
2 # Grave Robber
$
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% Initiate
^ Mercenary
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! Militiaman
@ Miner
3 # Noble
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$ Outlaw
% Pedlar
^ Raconteur
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! Rat Catcher
@ Road warden
4 # Soldier
$ Thief
% Tomb Robber
^ Wizard's Apprentice
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Characters
1.1 AGITATOR
You spend your time sore spots. That grain riot
stirring things up, digging in Galdenback? That was
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into the psyche of the mob you. You had some thing to
and twisting it to your ends. do with the burning of the
You are a good speaker, warehouse on the shores
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good at manipulating of the river Eld, some say.
people, and at prodding the You don't comment.
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1.2 BEGGAR
Seated by the side of the unnoticed. You can spot
road, you're ignored by a soft touch in the crowd,
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Skills and maximum level: Appraise 10, Blunt 10,
Lie 12, Spot 12, Streetwise 12
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$ The secret of Madam von Hossburg.
% A murder, silent and beautiful.
^ A person supposed to be dead.
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Who you know.
! The captain of the Peacock Guard.
@ The silent priest of the Red King.
# Silias, the silver thief.
$ The beautiful charlatan Mimirik.
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% The Dark Man and his bitter gang.
^ You don't know anyone, honest.
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1.3 BOATMAN
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Where you've been.
! The capital city, bedecked in flags.
Characters
@ The badlands, rife with goblins.
# The great port and wine-dark sea.
$ Lake Gossenham, and the floating fort.
% The bloody canals of Westerlan.
^ The rapids of the mighty Alase river.
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What you've seen.
! Goblins burn a town with glee.
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@ The lair of the loved Bandit king.
# Blind traders from far Arais.
$ A sea beast, deadly and beautiful.
% A handsome captain murdered for coin.
^ Enough of war to last a lifetime.
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1.4 BODYGUARD
You've guarded everyone mean - all you need, most
from merchants in fear of of the time. But things get
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Who you have protected?
Characters
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^ Lord Fellini, a fool in disguise.
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! They drink wine like a fish.
@ They visit the more exotic brothels.
# They once killed someone, for love.
$ Where they keep the gold.
% Who their late lamented mother was.
^ Why they hate the King's guard.
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1.5 BOUNTY HUNTER
You keep to yourself. Your the right people - or the
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Who you have caught?
! The murderer of Madam Von Hock.
Characters
@ The Tresselback arsonist.
# Your sister. Don't ask.
$ Deserters from the royal army.
% The wrong person, but don't tell.
^ The agitator Hemlock.
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Who you're searching for?
! The halfling poisoner Rubis.
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@ The lover of Jizt, a jilted noble.
# Horse thieves from Pure Ballalas.
$ The heretical priest Kinns.
% A reason to hope, in a dark land.
^ A way out and into the light.
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1.6 ENTERTAINER
Characters
You can hold a tune, play all. But hey, everyone has
an instrument or tell a to make a living right?
story, good enough that Nothing wrong with telling
others will listen. People people what they want to
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like you for that reason, hear, and if it helps you,
and listen to what you have that's just a coincidence,
to say. Not that you take right?
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advantage of that. Not at
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2.1 FOOTPAD
Characters
Need money? No problem. you're safe. Or as safe as
Spot a mark, follow them, you can be anyway. You
make your move. No need can't trust anyone these
to get too violent, just days. A lurker in doorways
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enough to get the job done. and alleys, you are
Then run. Have a look at sadly one of many in the
what you got later, when Kingdom these days.
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Equipment: A nasty club, stained with blood. A cloak
with hood, and a sack for your gains. A few pretty
trinkets which make you feel special and aren't worth
pawning.
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Skills and maximum level: Stealth 10, Thrown 10,
Blunt 12, Intimidate 12, Streetwise 12
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Who you have you robbed?
! The captain of the guard, dead drunk.
@ Your father. Needs must.
# A young noble, foppish and foolish.
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Characters
2.2 GAMBLER
A fool and his money are them. You're good at finding
soon parted. You're no fool, a mark, and playing the
but the gambling pits of the odds in your favour so that
Kingdom, be they back- you get what you need. And
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street dens or aristocrat if you make a few enemies
casinos are awash with on the way, that's life huh?
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Equipment: A deck of cards, well-thumbed, nice clothes
and a serious hat that marks you as a player. A roll of
parchment with your best cheats scribbled on it.
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