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Late War Intelligence Briefing

for a Grenadierkompanie of Kampfgruppe Kästner,


Korsun Pocket 1944

Updated on
29 August 2014

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Kampfgruppe Kästner
In January 1944, over 50,000 German troops were trapped
in the Korsun pocket. The German relief effort had fallen just
short leaving the troops inside just one option, a desperate
breakout attempt had to be made. Despite most of the troops
having to move on foot the breakout was largely successful,
and over 35,000 men surrounded at Korsun reached safety.
The commander who led this remarkable operation from the
front was Major Robert Kästner, acting commander of the
105. Grenadierregiment, 72. Infanteriedivision.
This tough front-line officer received the Knight’s Cross with
Oak Leaves for his efforts.
Kästner was a strong stocky man with an outgoing person-
ality that inspired confidence in his men. A career soldier,
he had joined the Reichsheer in 1931 and risen through the
ranks. He was commissioned an officer in the infantry in
1937. He had fought from 1939 in Poland, through over
two years in Russia, up to the events at Korsun. Kästner
took over command of the 105. Grenadierregiment in April
1943. In December 1943 he successfully led the regiment in
defence of the Dneiper River line and was awarded his first
Knight’s Cross.
At the conclusion of the Korsun pocket battles, Kästner’s
unit was one of the few left inside the pocket in a state ap-
proaching full strength and so played a critical role in the
breakout and the battles leading up to it. Starting on the
night of 11 February 1944 an assault group of grenadiers,
assault guns, 2cm anti-aircraft guns and field artillery was
assembled. It was led by Kästner and was to attack and seize
Novo Buda. Handing Novo Buda over to following units,

2
Major Robert Kästner
Kästner and his men then moved on to take Komarovka
the next night. Both towns were needed to secure suitable
jumping-off positions for the impending breakout.
In both cases Kästner first carried out careful pre-battle re-
connaissance of the villages and waited for night to maximise
concealment. Both assaults succeeded with few German
losses.
He did not have long to rest on his laurels. A few nights
later, on 16 February, the main breakout attempt began.
By now things were desperate. Three spearheads would lead
the way, to maximise the chances that at least some would
get through. Again, Kästner’s men led the first spearhead to
set out. All wheeled transport was abandoned, and at the
final crossing of the Gniloy Tikich River many units even
abandoned their tracked vehicles. Relying on silence and
close combat where necessary, Kästner’s men broke through
the Soviet ring and marched the ten kilometres to German
lines before Soviet forces could even react. Virtually all of
72. Infanteriedivision escaped the pocket, the division only
suffering modest losses.
Promoted to Oberstleuntant after these battles, Kästner stayed
with 72. Infanteriedivision for the rest of the war. Moved
to Poland for rest and rebuilding, the 72. Infanteriedivision
performed well defending on the Vistula River line after the
Soviet breakthrough in Operation Bagration. in May 1945, one of the few intact divisions remaining on
the eastern front. Kästner survived the war and returned to
It was again smashed in the Soviet Vistula offensive in
civilian life.
January 1945, but still fell back intact and was back in
action in March. Eventually it surrendered to the Soviets

CHARACTERISTICS
Robert Kästner is a Warrior Higher Command Panzerfaust Expert Fieldcraft
SMG team rated as Confident Veteran. He may join a Kästner is very experienced leading his men across open
Kampfgruppe Kästner Grenadierkompanie for +50 points. ground.
He can be mounted in a Kübelwagen for +5 points.
Kästner and any teams in a platoon he has Joined are
Kästner is a tough aggressive commander, but has learnt always Gone to Ground, unless they move At the Double,
through experience that careful planning and scouting are carry Passengers that are not Recce teams, shoot, or assault.
often more important for victory in Russia.
The Concealment of Night does not allow Kästner and the
Keep Moving Forward platoon he has Joined to use Expert Fieldcraft. They must
still be Concealed by Terrain.
Kästner knew that in attack or defence, delay meant death.
Kästner and any platoon he has joined to may re-roll any Lead from the Front
failed bogging check to cross Difficult Terrain. Kästner knew the importance of rapid movement and
Kästner and any platoon he has joined to may make a was not afraid to lead from the front when the situation
Stormtrooper Move on a roll of 2+. demanded.
Kästner and one platoon he has Joined may make Spearhead
Deployment move (see page 261 of the rulebook).

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KAMPFGRUPPE KÄSTNER SPECIAL RULES
In addition to the normal German special rules a Kampfgruppe
Kästner Grenadierkompanie also uses the following:

Korsun Pocket Breakout Force


Major Robert Kästner and the men 72. Infanterie division’s
goal is to breakout of the Soviet encirclement. For this to be
successful they need to attack.
A Kampfgruppe Kästner Grenadierkompanie Always
Attacks in any mission, even against other Always Attacks
forces.

Night Attack
While not normal German doctrine, night attacks were used
by the Korsun pocket survivors to nullify the range advantage
of the Soviet tanks surrounding them on the open steppe.
A player commanding a Kampfgruppe Kästner
Grenadierkompanie may elect to make a Night Attack in
missions that do not use the Meeting Engagement special
rule (see page 264).
If they do so, the game starts in darkness and uses the Night
Fighting rules (on page 272 of the Flames Of War rulebook)
until morning breaks using the Dawn rules (page 273 of
the Flames Of War rulebook).

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FIGHTING WINTER BATTLES
More than any Soviet leader, ‘General Winter’ was responsi- Streams, rivers, lakes, and marshes freeze solid making crossing
ble for halting the German advance at the end of 1941. The possible, but risky. Frozen streams are only Difficult Going
snow and ice of that terrible winter proved as dangerous as instead of the usual Very Difficult Going. Rivers, lakes and
any enemy to the invading Germans. The Red Army took swamps ice over becoming Difficult Going as well. However,
advantage of subsequent winters to launch major offensives, armoured vehicles face an additional risk. They must add 3
relying on the snow and ice to immobilise the Germans, to their initial Bogging Roll and compare the result with their
allowing their own less technological forces free reign. Front armour rating. If the result is less than their Front armour
rating, the tank breaks through the ice and disappears into the
The following optional rules are included for use if both
water below. On a higher result, the ice holds.
players agree.
In Spring all Roads become Cross-country terrain, while all
In winter the entire battlefield is covered in snow, often in deep
Cross-country terrain counts as Difficult Going. Streams become
drifts hiding all manner of obstacles. Snow makes all Cross-
rivers, creeks become streams, and marshes become Very Difficult
country terrain into Difficult Going and all Roads into Cross-
Going.
country terrain.

WIKING SS SPECIAL RULES


In addition to the normal German special rules a SS- Political Assassins
Panzergrenadier Platoon (Page 13) of the 5. SS-Panzerdivision Wiking SS-Division officers had a nasty habit of identifying
‘Wiking’. also uses the following rules: and eliminating the Communist Komissars that they
Following Orders encountered on the Eastern Front.
The Flemish soldiers of the Belgian Regiment were adamant
When Infantry teams from a SS-Panzergrenadier Platoon
in following their assigned task to the letter. They never
shoot at a platoon that contains a Soviet Komissar team, you
varied from their attack plans.
may make a second roll for each hit scored on the platoon.
A SS-Panzergrenadier Platoon of the 5. SS-Panzerdivision • If you roll a 5 or 6, you can choose to mark the
‘Wiking’ may make a Stormtroopers Move while Pinned Komissar team as a priority target similar to the Gun
Down and may move towards the enemy while making Tank rule in the rulebook.
this move. • Otherwise, the hits are allocated as normal.
When used, this rule overrides all other rules about hit al-
location except those regarding valid targets.

5
Grenadierkompanie
(Tank Company)
HEADQUARTERS

HEADQUARTERS
You must field one platoon from each box shaded black and may field one platoons from each
7 box shaded grey.

Grenadierkompanie HQ
COMBAT PLATOONS

DIVISION SUPPORT PLATOONS


REGIMENTAL SUPPORT PLATOONS

INFANTRY ARTILLERY ARMOUR

12
Assault Gun Platoon

12
Tank-hunter Platoon
7

Grenadier Platoon Grenadier

13
Anti-tank Gun Platoon
Infantry Gun Platoon 9

INFANTRY
ANTI-TANK INFANTRY

13
SS-Panzergrenadier Platoon
7

Grenadier Platoon Grenadier Anti-tank


9

Gun Platoon

INFANTRY ARTILLERY
RECONNAISSANCE

14
Artillery Battery
7

Grenadier Platoon
10

Grenadier Scout Platoon


ARTILLERY

14
Rocket Launcher Battery
ANTI-AIRCRAFT Armoured Rocket
WEAPONS PLATOONS

15
MACHINE-GUNS Launcher Battery

ANTI-AIRCRAFT
Grenadier Anti-aircraft
10

Grenadier Gun Platoon


8

16
Machine-gun Platoon Anti-aircraft Gun Platoon

INFANTRY
MACHINE-GUNS
ANTI-AIRCRAFT
11

16
Grenadier Pioneer Platoon Heavy Anti-aircraft Gun Platoon
Grenadier
8

Machine-gun Platoon

ARTILLERY AIRCRAFT
16

Air Support
8

Grenadier Mortar Platoon

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German

Grenadierkompanie
Motivation and Skill RELUCTANT CONSCRIPT
The German Army is well trained and has many victorious campaigns behind it. The
CONFIDENT TRAINED
soldiers are confident that victory lies in the near future. A Grenadierkompanie is rated as
Confident Veteran. FEARLESS VETERAN

HEADQUARTERS

Grenadierkompanie HQ HAUPTmann
HAUPTMANN
Headquarters
Company HQ 40 points
Company Command 2iC Command
Options SMG team SMG team
• Replace either or both Command SMG teams with Company HQ
Command Panzerknacker SMG teams for +5 points
per team or Command Panzerfaust SMG teams for Unteroffizier Unteroffizier
+10 points per team.
• Add an Anti-tank Section for +25 points. 8cm GW34 8cm GW34
Panzerschreck team mortar mortar
• Replace Panzerschreck team with a 8.8cm RW43 Anti-tank Section Mortar Section
Püppchen rocket launcher at no cost.
Grenadierkompanie HQ
• Add Mortar Section for +55 points.
• Add up to three Sniper teams for +50 points per
Pocket the Grenadiers of the 72. Infanteriedivision under
team.
Major Robert Kästner were forced to attack out.
Normally Grenadiers are the backbone of the German This was achieved through the surprise of night attacks. This
defensive line, leaving mobile attacking operations up to the limited the Soviets visibility across the open steps and saved
Panzertruppen, only moving forward to hold the ground the Grenadiers from prolonged heavy fire from the Soviet
taken. However, during the breakout from the Korsun defenders.

COMBAT PLATOONS

Grenadier Platoon Leutnant


Leutnant
Platoon
HQ Section with:
Command
3 Grenadier Squads 155 points Rifle/MG team
2 Grenadier Squads 110 points HQ Section
Option
Unteroffizier Unteroffizier
• Replace Command Rifle/MG team with a
Command Panzerknacker SMG team for +5 points
or Command Panzerfaust SMG team for +10 points. Rifle/MG team Rifle/MG team
• Replace all Rifle/MG teams with SMG teams for no
cost.
Rifle/MG team Rifle/MG team
Only one Grenadier Platoon in the company may replace Grenadier Squad Grenadier Squad
its Rifle/MG teams with SMG teams.
Unteroffizier

Under the cover of darkness move your Grenadiers forward,


don’t open fire until you are assault distance. Before finally Rifle/MG team Rifle/MG team
assaulting pin the defenders with mortars and artillery. Grenadier Squad

The Infanterieregiment has considerable engineering capabil- Grenadier Platoon


ity of its own and each battalion forms a pioneer platoon called ‘white’ pioneers because they wear the white piping of
from its Grenadiers as needed. These infantry pioneers are infantry rather than the black piping of engineers.

If your Grenadierkompanie has three Grenadier Platoons, you may upgrade the smallest Grenadier Platoon to a Grenadier Pioneer
Platoon for +15 points per squad. This converts the Command team and every Rifle/MG team into Pioneer teams with the same
armament. The Grenadier Pioneer Platoon may have a horse-drawn Pioneer Supply Wagon for an additional +20 points.
7
WEAPONS PLATOONS

Grenadier Machine-gun Platoon Leutnant


Leutnant
Platoon
HQ Section with:
2 Machine-gun Sections 135 points Command SMG team
1 Machine-gun Section 70 points HQ Section

Option Unteroffizier Unteroffizier


• Replace Command SMG team with a Command
Panzerknacker SMG team for +5 points. MG42 HMG MG42 HMG

The machine-gun platoons are essential in both attack and MG42 HMG MG42 HMG
defence. When attacking they use their speed and initiative
Machine-gun Machine-gun
to find covered positions from which they can engage the Section Section
defences and pin them for the Grenadier attack. In defence Grenadier Machine-gun Platoon
they form the front line using their range and firepower to
keep the enemy at bay.
Grenadier Machine-gun Platoons may make Combat
Attachments to Grenadier Platoons.

Grenadier Mortar Platoon Leutnant


Leutnant
Platoon
HQ Section and:
3 Mortar Sections with: Command SMG team
6 8cm GW34 180 points HQ Section
2 Mortar Sections with:
4 12cm sGW43 160 points Unteroffizier Unteroffizier
4 8cm GW34 125 points
1 Mortar Section with: Observer Rifle team Observer Rifle team
2 12cm sGW43 80 points
2 8cm GW34 65 points
Mortar Mortar Mortar Mortar
Option
• Add 3-ton trucks or RSO tractors to a platoon
equipped with 12cm sGW43 mortars for +5 points RSO or truck RSO or truck
for the platoon. Mortar Section Mortar Section
You must 12cm sGW43 mortars in you Grenadier Unteroffizier
Mortar Platoon if you have 8cm GW34 mortars in the
Company HQ.
Observer Rifle team Mortar Mortar RSO or truck
Mortar platoons provide instant artillery support for breaking Mortar Section
up enemy concentrations and pinning down their support-
Grenadier Mortar Platoon
ing weapons. As the heavy 12cm mortars became available,
the lighter 8cm models were assigned out to the company
headquarters for close support work.

8
German

Grenadierkompanie
GRENADIERKOMPANIE SUPPORT PLATOONS
Grenadier Infantry Gun Platoon Leutnant
Leutnant
Platoon
HQ Section with:
2 7.5cm leIG18 65 points Command Observer
SMG team Rifle team
2 15cm sIG33 145 points HQ Section

Options Unteroffizier Unteroffizier


• Add horse-drawn limbers for +5 points for the
platoon.
Infantry gun Infantry gun
• Replace both horse-drawn limbers with 3‑ton trucks
or RSO tractors at no cost.
Horse-drawn limber Horse-drawn limber
Infantry gun platoons provide the Grenadierkompanie with gun section gun section
close-support artillery, taking out targets such as gun posi- Grenadier Infantry gun Platoon
tions and bunkers with direct fire. The light 7.5cm guns are
useful in the forward areas firing over open sights at enemy
machine gun nests. The heavy 15cm guns are more suited to
sitting back and firing as heavy artillery.

Grenadier Anti-tank Gun Platoon Leutnant


Leutnant
Platoon
HQ Section with:
3 3.7cm PaK36 80 points Command SMG team
2 3.7cm PaK36 55 points HQ Section

Unteroffizier Unteroffizier
3 5cm PaK38 90 points
2 5cm PaK38 60 points
Anti-tank gun RSO Anti-tank gun RSO
3 7.5cm PaK97/38 95 points
Anti-tank Anti-tank
2 7.5cm PaK97/38 65 points gun Section gun Section
Unteroffizier
3 7.62cm PaK36(r) 125 points
2 7.62cm PaK36(r) 85 points

3 7.5cm PaK40 155 points Anti-tank gun RSO


2 7.5cm PaK40 105 points Anti-tank
gun Section
Options Grenadier Anti-tank gun Platoon
• Add RSO tractors for +5 points for the platoon.
The Grenadiers’ regimental anti-tank guns are few and far
between, but often the only thing they have to keep enemy
tanks at bay. Even the older models can provide good service
if carefully positioned so that they cannot be seen until the
enemy is at point-blank range.

9
Grenadier Scout Platoon Leutnant
Leutnant
Platoon
HQ Section with:
Command Rifle team
2 Scout Squads 115 points
1 Scout Squad 70 points HQ Section

Options Unteroffizier Unteroffizier


• Replace Command Rifle team with a Command
Panzerknacker SMG team for +10 points.
Rifle team Rifle team Rifle team Rifle team
• Replace all Rifle teams with Assault Rifle teams for Scout Squad Scout Squad
+15 points per team.
Grenadier Scout Platoon
• Replace Command Assault Rifle team with
Command Panzerknacker Assault Rifle team for The regimental scouts are the only reconnaissance troops
+5 points. left in the Infanteriedivision. Their main role is scouting the
flanks of an advance to prevent the Grenadiers from being
ambushed. They are also a useful combat reserve for last-
Grenaider Scout Platoons are Reconnaissance Platoons.
ditch counterattacks to regain lost positions.

Grenadier Anti-aircraft Gun Platoon Leutnant


Leutnant
Platoon
HQ Section with:
3 2cm FlaK38 75 points Command SMG team
HQ Section
Option
• Add RSO tractors for +5 points for the platoon. Unteroffizier Unteroffizier

Unfortunately, the Grenadiers have very little in the way of


2cm FlaK38 gun 2cm FlaK38 gun
anti-aircraft gun support, sporting just one company within
the anti-tank battalion.
However, these light anti-aircraft guns can move and hide RSO RSO
from marauding aircraft along with the infantry they are Anti-aircraft Anti-aircraft
supporting, much better than the tanks and half-tracks of Section Section
the armoured divisions. Unteroffizier

2cm FlaK38 gun RSO


Anti-aircraft Section
Grenadier Anti-aircraft gun Platoon

10
German
Grenadier Pioneer Platoon

Grenadierkompanie
Leutnant
Leutnant
Platoon
HQ Section with:
3 Pioneer Squads 235 points Command Pioneer Pioneer Supply
Rifle team horse-drawn wagon
2 Pioneer Squads 165 points
1 Pioneer Squad 95 points HQ Section

Options Unteroffizier Unteroffizier


• Replace Command Pioneer Rifle team with
Command Pioneer Panzerknacker SMG team for Pioneer Pioneer Pioneer Pioneer
+5 points or Command Pioneer Panzerfaust SMG Rifle team Rifle team Rifle team Rifle team
team for +10 points.
• Add Pioneer Supply horse-drawn wagon for Pioneer Pioneer
+20 points, or Pioneer Supply RSO tractor for Rifle team Rifle team
+25 points. Pioneer Squad Pioneer Squad
Unteroffizier
You may replace up to one Pioneer Rifle team per Pioneer
Squad with a Flame-thrower team at the start of the game Pioneer Pioneer Pioneer
before deployment. Rifle team Rifle team Rifle team
Pioneer Squad
The ‘black’ pioneers of the Infanteriedivision perform all the
Grenadier Pioneer Platoon
specialist engineering tasks. They lay minefields, prepare
bunkers, and create other defensive positions.
When the Grenadiers counterattack to regain lost positions,
the pioneers lead the way with their flame-throwers.

11
Divisional Support
Motivation and Skill RELUCTANT CONSCRIPT
Like the troops they support, the Divisional Support Platoons are experienced troops that
CONFIDENT TRAINED
know their worth. Divisional Support Platoons are rated as Confident Veteran, unless
otherwise noted. FEARLESS VETERAN

Assault Gun Platoon Leutnant


Leutnant
Platoon
4 StuG G 380 points
3 StuG G 285 points
2 StuG G 190 points Command Assault Gun

Option HQ Section

• Replace one or all StuG G assault guns with StuH42 Unteroffizier Unteroffizier
assault guns at no cost.

As production capacity is stretched to the limit, assault guns


of all types assume an increasingly important role, taking the Assault Gun Assault Gun
place of expensive tanks. Most infantry attacks can count on ASSAULT GUN ASSAULT GUN
SECTION SECTION
the support of an assault gun unit and almost every division
has some assault guns in their anti-tank battalion. Unteroffizier

Assault Gun
ASSAULT GUN
SECTION

Assault gun Platoon

Tank Hunter Platoon Leutnant


LEUTNANT Unteroffizier
Platoon
4 Marder II 260 points
3 Marder II 195 points
2 Marder II 130 points Command Tank-hunter Tank-hunter

4 Marder III H 260 points


3 Marder III H 195 points Tank-hunter Tank-hunter
2 Marder III H 130 points HQ Section TANK HUNTER Section

TANK-HUNTER Platoon
4 Marder III M 255 points
3 Marder III M 190 points
2 Marder III M 125 points

The life of a tank-hunter is one of fire and movement if he is Though tank-hunters can contribute immensely to your
to survive in the world of heavy and fast tanks. Being able to defence, to keep them in the field, be wary of their two
get off the first shot, on target, becomes your main concern. biggest handicaps. Lighter tank-hunters have thin armour so
they must avoid direct confrontation with armoured tanks.
Self-propelled anti-tank guns are an inexpensive way to
Heavy tank-hunters have the armour to stand toe to toe with
get high calibre guns into the front lines. More mobile
tanks but lack the protection to ward off assaulting infantry.
than normal anti-tank platoons, the tank-hunters can
outmanoeuvre or ambush the enemy to bring devastating
fire upon advancing enemy armoured formations.

12
German
Anti-tank Gun Platoon

Divisional Support
Leutnant
Leutnant
Platoon
HQ Section with:
4 7.5cm PaK40 205 points Command SMG team
3 7.5cm PaK40 155 points HQ Section
2 7.5cm PaK40 105 points
Unteroffizier Unteroffizier
4 7.62cm PaK36(r) 165 points
3 7.62cm PaK36(r) 125 points Anti-tank gun Anti-tank gun
2 7.62cm PaK36(r) 85 points
Options
RSO RSO
• Add RSO tractors for +5 points for the platoon.
• Replace all RSO tractors with Sd Kfz 7 or 11 half- Anti-tank gun Anti-tank gun
tracks for +5 points for the platoon.

When emplaced in a position where they are protected by


RSO RSO
infantry, the large guns of an anti-tank platoon become an
Anti-tank Anti-tank
instant strongpoint around which to orchestrate your battle gun Section gun Section
plan.
Anti-tank gun Platoon

SS-Panzergrenadier Platoon Untersturmführer


Untersturmführer
Platoon
HQ Section with:
3 Panzergrenadier Squads 220 points
2 Panzergrenadier Squads 155 points
Option Unterscharführer Unterscharführer

• Replace Command MG team with a Command


Panzerknacker SMG team for +5 points or
Command Panzerfaust SMG team for +10 points.

During the Korsun breakout battles the Grenadiers


Unterscharführer
of the 72. Infanteriedivision fought alongside the SS-
Panzergrenadiers of the 5. SS-Panzerdivision ‘Wiking’.

In addition to the normal German Special rules SS-


Panzergrenadier Platoons use the Wiking SS special rules
on page 5. SS-Panzergrenadier Platoons are rated Fearless SS-Panzergrenadier Platoon
Veteran.
FEARLESS VETERAN
SS-Panzergrenadier Platoons are Allies to the Heer and
follow the Allies rules on page 70 of the rulebook.

13
Artillery Battery HAUPTMANN
HAUPTMANN
Platoon
HQ Section and:
Command Staff team Horse-drawn
2 Gun Sections with: SMG team wagon
4 15cm sFH18 310 points HQ Section
4 10.5cm leFH18 210 points
LEUTNANT LEUTNANT
1 Gun Section with:
2 15cm sFH18 160 points
Observer Rifle team Observer Rifle team
2 10.5cm leFH18 115 points
Options
Howitzer Howitzer
• Add horse-drawn wagon and limbers for +5 points
for the battery.
• Replace all horse-drawn wagon and limbers with Horse-drawn limber Horse-drawn limber
3-ton trucks or RSO tractors at no cost.

The 10.5cm leFH18 is the standard artillery piece of the Howitzer Howitzer
German army. It has a heavy shell making its bombardments
quite destructive. If necessary, it can defend itself against
Horse-drawn limber Horse-drawn limber
tanks with specialist anti-tank ammunition. Overall it is an
excellent gun. Its biggest weakness is its lack of mobility after GUN SECTION GUN SECTION
the huge losses of horses and motor vehicles in the winter Artillery Battery
battles.

Rocket Launcher Battery


Platoon
HQ Section and: Anti-tank gun
2 Gun Sections with:
6 21cm NW42 240 points
4 21cm NW42 175 points Kfz 70 truck

6 15cm NW41 200 points


4 15cm NW41 145 points

1 Gun Section with:


3 21cm NW42 125 points
2 21cm NW42 90 points
3 15cm NW41 105 points Rocket launcher Rocket launcher
2 15cm NW41 75 points
Options
• Add Kfz 15 field car and Sd Kfz 11 half-tracks for
+5 points for the battery.
Rocket launcher Rocket launcher
• Add an Anti-tank Section for +30 points.
• Replace 5cm PaK38 gun and Kfz 70 truck with
7.5cm PaK40 gun and Sd Kfz 11 half-track for
+25 points.
Rocket launcher Rocket launcher
An economical way to deliver massive support in either of-
fensive or defensive operations, the NW41 or NW42 rocket
launcher batteries deliver crushing firepower at a moment’s
notice.
Rocket Launcher Battery

14
German
Armoured Rocket Launcher Battery

Divisional Support
Platoon
HQ Section and: 5cm PaK38 gun
2 Launcher Sections with:
8 Panzerwerfer 42 365 points
6 Panzerwerfer 42 305 points

1 Launcher Section with:


4 Panzerwerfer 42 210 points
3 Panzerwerfer 42 165 points
Options
• Model Panzerwerfer 42 rocket launchers with 5 or
more crew and count each rocket launcher as two
Panzerwerfer 42 Panzerwerfer 42
weapons when firing a bombardment for +5 points
per rocket launcher.
• Add Anti-tank Section for +30 points. Panzerwerfer 42 Panzerwerfer 42
• Replace 5cm PaK38 gun with 7.5cm PaK40 gun for
+20 points.
Panzerwerfer 42 Panzerwerfer 42
Armoured Rocket Launcher Batteries use the Armoured
Rocket Launcher special rule on page 245 of the rulebook.
Panzerwerfer 42 Panzerwerfer 42
Mobile rocket launchers address the main vulnerability
of the near stationary NW41 rocket launcher. They can Armoured Rocket Launcher Battery
provide the same devastating support while allowing you
to move them rapidly away from immediate counterbattery
fire. This survivability provides you the means to provide
continuous support without the fear of immediate enemy
retaliation.

15
Anti-aircraft Gun Platoon Leutnant
Leutnant
Platoon
3 Sd Kfz 10/5 (2cm) 90 points
2 Sd Kfz 10/5 (2cm) 60 points
Command Anti-aircraft half-track
3 Armoured Sd Kfz 10/5 (2cm) 120 points HQ Section
2 Armoured Sd Kfz 10/5 (2cm) 80 points
3 Sd Kfz 7/1 (Quad 2cm) 120 points Unteroffizier Unteroffizier
2 Sd Kfz 7/1 (Quad 2cm) 80 points
3 Armoured Sd Kfz 7/1 (Quad 2cm) 150 points
2 Armoured Sd Kfz 7/1 (Quad 2cm) 100 points Anti-aircraft half-track Anti-aircraft half-track
3 Sd Kfz 7/2 (3.7cm) 140 points AA section AA section
2 Sd Kfz 7/2 (3.7cm) 95 points Anti-aircraft GUN Platoon
3 Armoured Sd Kfz 7/2 (3.7cm) 165 points
2 Armoured Sd Kfz 7/2 (3.7cm) 110 points

Heavy Anti-aircraft Gun Platoon


Platoon
HQ Section with:
Command SMG team Kfz 15 field car
2 Anti-aircraft Sections 165 points
1 Anti-aircraft Section 85 points
Option
• Model 8.8cm FlaK36 guns with eight or more crew
and increase their ROF to 3 for +10 points per gun.

The Allies have learned to respect this weapon and will often
go out of their way to avoid it. When well positioned these
weapons can halt an attack as it starts.
AA section AA section
HEAVY Anti-aircraft GUN Platoon

Air Support LEUTNANT


LEUTNANT
Limited Air Support
Ju 87D Stuka 135 points
Ju 87G Stuka 135 points
Hs 129B 155 points
Aircraft
Sporadic Air support Flight
Ju 87D Stuka 100 points
Ju 87G Stuka 100 points Air Support
Hs 129B 115 points

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German

German Arsenal

Arsenal
TANK TEAMS
Armour
Name Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower

Assault Guns
StuG G Standard Tank 7 3 1 Hull MG, Protected ammo, Schürzen.
7.5cm StuK40 gun 32”/80cm 2 11 3+ Hull mounted.
StuH42 Standard Tank 7 3 1 Hull MG, Protected ammo, Schürzen.
10.5cm StuH42 gun 32”/80cm 2 10 2+ Breakthrough gun, Hull mounted, Smoke.

Tank-hunters
Marder II Standard Tank 1 0 0 AA MG.
7.5cm PaK40 gun 32”/80cm 2 12 3+ Hull mounted.
Marder III H Standard Tank 1 0 0 Hull MG.
7.5cm PaK40 gun 32”/80cm 2 12 3+ Hull mounted.
Marder III M Standard Tank 0 0 0 AA MG.
7.5cm PaK40 gun 32”/80cm 2 12 3+ Hull mounted.

Artillery (SP)
Panzerwerfer 42 (Maultier) Half-tracked 0 0 0 AA MG, Armoured rocket launcher.
15cm RW42 rocket launcher 64”/160cm - 3 4+ Rocket launcher, Smoke bombardment.

Anti-aircraft (SP)
Sd Kfz 10/5 (2cm) Half-tracked - - -
2cm FlaK38 gun 16”/40cm 4 5 5+ Anti-aircraft, Gun shield.
Armoured Sd Kfz 10/5 (2cm) Half-tracked 0 0 0
2cm FlaK38 gun 16”/40cm 4 5 5+ Anti-aircraft.
Sd Kfz 7/1 (Quad 2cm) Half-tracked - - -
2cm FlaK38 (V) gun 16”/40cm 6 5 5+ Anti-aircraft, Gun shield.
Armoured Sd Kfz 7/1 (Quad 2cm) Half-tracked 0 0 0
2cm FlaK38 (V) gun 16”/40cm 6 5 5+ Anti-aircraft.
Sd Kfz 7/2 (3.7cm) Half-tracked - - -
3.7cm FlaK43 gun 24”/60cm 4 6 4+ Anti-aircraft, Gun shield.
Sd Kfz 7/2 (3.7cm) Half-tracked 0 0 0
3.7cm FlaK43 gun 24”/60cm 4 6 4+ Anti-aircraft.

Vehicle Machine-guns
Vehicle MG 16”/40cm 3 2 6 ROF 1 if other weapons fire.

INFANTRY TEAMS
Team Range ROF Anti-tank Firepower Notes
Rifle team 16”/40cm 1 2 6
Rifle/MG team 16”/40cm 2 2 6
MG team 16”/40cm 3 2 6 ROF 2 when pinned down.
SMG team 4”/10cm 3 1 6 Full ROF when moving.
Assault Rifle team 8”/20cm 3 1 6 Full ROF when moving.
Panzerschreck team 8”/20cm 2 11 5+ Tank Assault 5.
Flame-thrower team 4”/10cm 2 - 6 Flame-thrower.
Staff team 16”/40cm 1 2 6 Moves as a Heavy Gun team.

Additional Training and Equipment


Panzerfaust 4”/10cm 1 12 5+ Tank Assault 6, Cannot shoot in the Shooting Step if moved in the
Movement Step.
Panzerknacker teams are rated as Tank Assault 5. Pioneer teams are rated as Tank Assault 4.

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GUN TEAMS
Weapon Mobility Range ROF Anti-tank Firepower Notes
MG42 HMG Man-packed 24”/60cm 6 2 6 ROF 3 when pinned down or moving.
8.8cm RW43 (Puppchen) launcher Man-packed 16”/40cm 1 11 5+
8cm GW34 mortar Man-packed 40”/100cm 2 2 3+ Minimum range 8”/20cm, Smoke.
Firing bombardments 40”/100cm - 2 6 Smoke bombardment.
12cm sGW43 mortar Light 56”/140cm - 3 3+
7.5cm leIG18 gun Light 16”/40cm 2 9 3+ Gun shield, Smoke.
Firing bombardments 48”/120cm - 3 6
15cm sIG33 gun Heavy 16”/40cm 1 13 1+ Bunker buster, Gun shield.
Firing bombardments 56”/140cm - 4 2+
2cm FlaK38 gun Light 16”/40cm 4 5 5+ Anti-aircraft, Gun shield, Turntable.
3.7cm PaK36 gun Light 24”/60cm 3 6 4+ Gun shield.
Firing Stielgranate 8”/20cm 1 12 5+
5cm PaK38 gun Medium 24”/60cm 3 9 4+ Gun shield.
7.5cm PaK97/38 Medium 24”/60cm 2 10 3+ Gun shield.
7.5cm PaK40 gun Medium 32”/80cm 2 12 3+ Gun shield.
7.62cm PaK36(r) gun Heavy 32”/80cm 2 11 3+ Gun shield.
8.8cm FlaK36 gun Immobile 40”/100cm 2 13 3+ Gun shield, Heavy anti-aircraft, Turntable.
10.5cm leFH18 howitzer Immobile 24”/60cm 1 10 2+ Breakthrough gun, Gun shield, Smoke.
Firing bombardments 72”/180cm - 4 4+ Smoke bombardment.
15cm sFH18 howitzer Immobile 24”/60cm 1 13 1+ Bunker buster, Smoke.
Firing bombardments 80”/200cm - 5 2+ Smoke bombardment.
15cm NW41 rocket launcher Light 64”/160cm - 3 4+ Rocket launcher, Smoke bombardment.
21cm NW42 rocket launcher Light 72”/180cm - 3 3+ Rocket launcher.

TRANSPORT TEAMS
Armour
Vehicle Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower
BMW motorcycle & sidecar or Kübelwagen jeep Jeep - - - Optional Passenger-fired hull MG.
Horch Kfz 15 car Jeep - - -
Horch, Krupp, or Steyr Kfz 70 truck Wheeled - - -
Horse-drawn wagon Wagon - - -

Tractors
RSO Slow Tank - - -
Sd Kfz 10 (1t), Sd Kfz 11 (3t),
or Sd Kfz 7 (8t) half-track Half-tracked - - -
Horse-drawn limber Wagon - - -

AIRCRAFT
Aircraft Weapon To Hit Anti-tank Firepower Notes
Ju 87D Stuka Bombs 4+ 5 1+
Ju 87G Stuka Cannon 3+ 11 4+
Hs 129B Cannon 2+ 9 4+ Flying Tank

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