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Influence of Culture on the design process of online

learning environments
Debayan Dhar1, Pradeep Yammiyavar2
1,2
Department of Design, Indian Institute of Technology Guwahati
Guwahati, Assam-781039
1
debayan@iitg.ernet.in
2
pradeep@iitg.ernet.in

Abstract— Culture is a critical influential factor in online products have made our life easier and now we rely on them
learning environments. In the present scenario a designer from a more heavily than ever before for performing our day to day
particular cultural background conceptualizes a globalized activities in the areas of communication, entertainment,
educational product to be delivered across geographical commerce, healthcare and of course Education.
boundaries through the online medium. Design of such products
Education has been recognized as one of the main keys to
is influenced by the designer’s pre-suppositions about how he /
she visualizes the reality and conceptualizes the system. Similarly economic development and improvements in human welfare.
the end users visualize the system according to their own pre- 21st century is characterized with the emergence of
suppositions. In this paper, we discuss the role played by culture knowledge based society wherein ICT plays a pivotal role.
in the design of cross cultural educational products and how it ICT products in the educational domain have brought the
influences the acceptance and usability of a globalized online modern day classroom to our home. We can access various
learning environment. For this study 17 publications have been course materials, can attend distant educational programs &
selected based on how various layers of cultural meta-models can can even give online examinations. In a way it is playing a
be related to design morphology, to understand whether levels of significant role in bridging the literary divide in our society
culture affects learning systems in the same way in which it
that existed so far.
influences other online systems and to analyze whether subjective
cultural issues should be preferred more by user interface Online education have played a major role in extending
designers over the objective cultural issues or its the vice-versa, educational opportunities, to scattered and rural populations,
while designing cross-cultural online learning systems. In this groups traditionally excluded from education due to cultural
paper a framework has been prepared which relates layers of or social reasons such as ethnic minorities, girls and women,
cultural meta-models to various design morphologies. The review persons with disabilities, and the elderly, as well as others
indicates that learning systems are complex due to various levels who for reasons of cost or because of time constraints are
of communication and group behaviors between the students and unable to enroll on campus. The extent of reach of online
their tutors which are influenced by cultural dimensions. Hence education has now crossed national and cultural boundaries
the authors suggest that although objective culture should be
(Albritton, 2006; Rogers, 2006)[2][3].
considered but subjective culture should be given prime
importance. The review is intended to help user interface The most important contribution of online learning is its
designers understand cultural dimensions that affect various contribution in asynchronous learning or learning
levels of the learning system and identify variables that can be characterized by a time lag between the delivery of instruction
used while designing a cross cultural online learning system. and its reception by learners. Online course materials, for
example, may be accessed 24 hours a day, 7 days a week. The
Keywords— Online learning environment, cultural meta-models, online learning environment has aptly replaced the traditional
design morphology, cultural dimensions. classrooms, which posed a major challenge in the
dissemination of knowledge due to time and geographical
I. INTRODUCTION constraints by networking students with their instructors more
Culture and Globalization are intertwined. One affects the closely than ever before.
other. Learning systems and their design are also affected by Although online learning has been instrumental in the
cultural aspects which could be local or global. Globalization dissemination of knowledge, the extent to which such a
and technological change—processes that have accelerated in medium is accepted among different cultural and ethnic
tandem over the past fifteen years, have created a new global groups is a major area of research today. For globalized
economy ―powered by technology, fuelled by information learning systems, it becomes absolutely necessary for a
and driven by knowledge [1]. Much of its credit goes to product to address the local issues/factors to enhance the
personal computers and the World Wide Web which have acceptability of these products because according to Allwood
played a pivotal role in connecting the entire world together. (1990) [4] the cultural environment in which people live in is
While spreading geographically, modern technology is also assumed to have a strong effect on how they conceptualize
penetrating deeper into everyday life and helping us in reality and as such culture is a critical influence factor on the
performing our day to day activities. Rapid technological acceptance and use of learning systems [5]. Culture has an
innovations in Information Communication Technology (ICT)

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Fig. 1: Proposed Relation between the cultural meta-models and the universal design methodology. (Figure on the left is adopted from Van-Roosmalen‘s
Universal Design Methodology)

influence in the way people interact with each other and tasks requires communication between the user and the
hence it will also influence how people of a particular system, particularly when using an interactive system. So it
culture will interact with computers to perform tasks using makes more sense to identify the significant differences
an interactive system. Therefore for a successful online between the communication patterns of users with their
learning system, the attributes of the system should give its systems from different cultures which can result in overall
users an essence of their own culture rather than a foreign acceptance of the interactive system. Literatures suggest
one and in the coming years addressing these factors will various meta-models that use international variables or
receive a bigger acceptance among the online learning dimensions of culture to identify issues involved in this
industry. A designer while conceptualizing such a cross complex problem. Hoft in 1996 defined these international
cultural product should understand his/her cultural biasness variables as categories that organize cultural data.
because it will influence his mental model of the visualized A culture model helps to identify levels of issues being
product. For a successful design the mental model of the involved in this complex problem by using international
designer should match the mental model of the end users variables, or dimensions of culture [10]. International
and such integration is only possible when the designer variables are categories that organize cultural data [Hoft,
considers the critical influential factors such as culture 1996]. That means these international variables are in fact
during the conceptualization phase of a learning system. In the constructs of cultures whose manifestations are
this paper we analyse various cultural meta-models and different in different cultures. Literatures in culture studies
how they can be related to the design morphology. We suggest four meta-models of culture that gives us a glimpse
analyse whether cultural levels affect online learning of the philosophies surrounding the concept of culture.
systems in the same way it influences other online systems Onion Model, Pyramid model, the Iceberg model and the
and finally we try to figure out which among subjective Objective-Subjective model are the models that are
cultural issues and objective cultural issues should be specifically known widely as cultural meta-model. These
preferred by a user interface designer while four models gives us an over view of the various constructs
conceptualizing a cross cultural online learning system. that has been identified and associated with culture. The
onion model was developed by Dr. Fons Trompenaars,
II. CULTURAL META-MODELS who defined culture in three layers the outer layer, middle
In general Culture can be defined as the patterns of layer and the inner layer. The outer layer refers to explicit
behavior that identifies a group of people [6]. Geert products and artifacts of the culture such as language,
Hofstede defined culture as―the collective programming foods, cloths etc. The middle layer consists of norms and
of the mind which distinguishes the members of one group values of the community and the core layer consists of
or category of people from another [7]. people‘s basic assumptions on human existence [11].
Although there are many definitions of culture in the The pyramid model was developed by Hofstede in 1995
literature, but there is no agreement on a specific definition and comprises of Personality as the top level, culture as the
of culture [8, 9]. Hence Van Peurssen in 1991 went on to middle level and human nature as the bottom level [12].
say that culture is a complex concept that cannot just be Hofstede through this model highlighted that ―personality
described, it has to be interpreted. Most definitions refer to is attributed to an individual and is both learned and
culture as the one which influences the way in which inherited, culture is specific to a group of people and is
communication takes place. Using the computer to perform learned not inherited and human nature is common to all

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Fig. 2: Proposed association of the Pyramid model with the design morphology.

human beings. It is inherited and not learned [11].The which captures the visible and subtle attributes that
iceberg model developed by Hoft in 1996 also comprises manifests as culture. For a designer, engaged in designing
of 3 layers, the surface layer which consists of the visible cross cultural products, identifying these factors plays an
and obvious characters like number currency and time important role in the success of the product among the
format. The second layer contains the unspoken rules users. The designer has to understand the dimensions of
where rules are determined by the specific context of a culture which are critical influential factors effecting the
situation and the third layer consisting of the unconscious morphology of design. This review paper attempts to
rules which are more difficult to reason as a person is not address this issue by proposing a framework which
consciously aware of it [11]. identifies the dimensions of culture that affects the
Among the four models stated above the objective and universal design methodology [Van-Roosmalen].
the subjective cultural model developed by Stuart and The universal design methodology enlists three major
Bennett [8], identifies only two layers of culture, objective phases which elaborates the design process as analytical
culture and subjective culture. Objective culture is the phase, creative phase and the executive phase. In the
institutions and artifacts of a culture, such as its economic analytical phase a designer tries to identify the users and
system, social customs, political structures and processes, understand their needs through observations and surveys to
arts, crafts and literature [8, p 43]. In contrast, subjective optimize the product requirements. The next phase that
culture is the psychological features of a culture, including follows the analytical phase is the creative phase where the
assumptions, values, and patterns of thinking [8, p 43]. designer generates ideas and prepare his/her initial
Objective culture (such as the scripts and fonts people use, conceptual designs. In the last stage, which is known as the
date formats, and the like) is abstract, because it is an executive phase the conceptualized product goes for
externalization of subjective culture. Subjective culture prototyping. User testing is done after this to evaluate the
(such as how people react to color, the busyness of a product and finally it goes for manufacturing.
website, and so forth) is what is real and concrete. The steps mentioned in the universal design
However, objective culture tends to be treated as more real methodology highlight three critical points where users are
and concrete than its source, subjective culture [8]. considered by the designer. The first step is observation;
All these meta-models present the essence of culture here the designer looks for cues through which he gets a
from two different perspectives, one that has manifested firsthand impression of the user. While conceptualizing a
and the one which is the cause of this manifestation. The cross cultural product, manifestations that are more visible
manifestation can be in terms of artifacts, products, e.g., artifacts, rituals etc. and little subtle manifestations
customs which are more visible in nature and behavior like the behavior of the user is taken into consideration by
which is little subtle in nature. But the cause of all these the designer in a particular context to understand users
vivid manifestations can be associated to the core belief more closely. In an online cross cultural learning system,
and values that a community or a group clings to. The probably this phase will help the designers in identifying
meta-models that are described in literatures have the graphical elements, to design the task flow that suits
identified various layers which describe the variables of their behavior, to decide the information architecture and
cultures in terms of their manifestations and the core create a suitable interaction pattern. The second step is the
consciousness which influences these manifestations. creative phase, here the designer has to let go his pre
While the meta-models of culture uses various suppositions that are influenced by his/her cultural biasness
terminologies to identify the dimensions of culture, their and understand the source of the manifestations such as the
central assumption remains the same, to identify variables core beliefs and assumptions of his/her user along with the

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visible manifestations to visualize various use cases and features that are prevalent, and possibly preferred, within a
design accordingly. particular cultural group [14]. In his work, Badre (2001)
Fig. 1 describes this proposed relation of design provides a detailed list of cultural markers corresponding to
morphology with the cultural meta-models which can help web design elements such as colour, spatial organization,
them in identifying the dimensions of culture that will fonts, shapes, icons, metaphors, geography, language, flags,
influence design decisions. The pyramid model is sounds, motion, preferences for text vs. graphics,
intentionally left out as it differentiates between personality, directionality of how language is written (left vs. right),
human nature and culture from each other rather than help features and navigation tools. Sun (2001), in turn, in
highlighting the dimensions of culture. But the pyramid his pilot study, focuses on only four major categories of
model can be used by a designer with respect to the cultural markers: language, visuals, colors and page layout,
interface elements in order to capture the essence of each and evaluates these categories for nine localized
variable from the perspective of culture. commercial websites (Adobe and IBM Lotus software).
The elements of Hofstede‘s pyramid model of culture [15].
(1980) can be associated to the design morphology of
online cross cultural learning system. Fig. 2 shows how the C. Cultural Attractors
three layers of the pyramid model can be associated. The Cultural attractor is defined by Smith et al. (2004) [6], as
designer identifies the physiological and the cognitive cultural design elements and then he lists a smaller number
limits of human nature which are universal elements, then of them: color, combinations, banner adverts, trust signs,
categorizing these specifications in terms of the personality use of metaphor, language cues and navigation controls.
traits which are individual elements. Finally these elements These various studies in the areas of cross cultural web
are understood in the way, they manifest themselves design shows that culture cannot be simply expressed only
through a particular community or group. The cultural by subjective or objective manifestations. It is an explicit
elements thus can be used as cues during the composition of subjective and objective dimensions. In one
conceptualizing phase of a cross cultural online learning side we have the cultural dimension models that illustrate
system. Apart from the cultural meta-models described cultural differences from subjective dimensions, in the
above literatures highlight various researches which other side we have the cultural marker and the attractor
highlighted the subjective parameters of culture that models that considers the objective dimensions of culture.
influence the acceptance of cross cultural information In the context of online cross cultural learning systems
systems, most prominent among them is Fitzgerald which dimension should we prefer more? This paper
(2004)[13] who presents a review on the various models highlights various literatures to understand what
related to cross cultural web design that have been carried researchers had carried out to seek an answer to this
out to identify the subjective aspects of cultural dimensions. problem.
The most prominent among these models reviewed by
him are: Cultural dimension (n-factor) models (Hall and D. Influence of Culture on Online Learning Environments
Hall, 1990;Hofstede, 1991; Trompenaars, 1993; Designs of cross cultural online learning systems are
Khaslavsky, 1998), cultural marker models by Badre complex due to their influence on the learning process as
(Barber and Badre, 1998), cultural attractors model by well as on the medium of delivery. In order to address the
Smith et al. (2004) are the most prominent among them. issue of whether subjective culture should be preferred
more over objective culture or vice versa; it is posited here
A. Cultural Dimensions that levels of culture affecting the learning environment
Cultural dimension models use a number of cultural should be understood first. Culture has a critical influence
factors to measure and compare different cultures. Hall in on the acceptance and use of learning systems by its users
1990 gave a four factor model, Hofstede in 1991 gave a [5]. H.H Adelsbergeret. et al., described two different
five factor model, Trompenaars (1993) and perspectives from which the influence of culture on
Khaslavsky(1998) gave seven factor and nine factor learning systems can be categorized. The institutional
models accordingly. But among them the Hofstede‘s (1991) perspective in which the multinational companies train
model is the most extensively cited cultural dimension their employees through online networks globally,
model by the researchers. The five factors of cultural commercialize web based education and export it to
dimensions stated by Hofstede are Power distance, countries having different cultures and the learning
Uncertainty avoidance, Masculinity vs. Femininity, perspective, a computer mediated online education where
Individualism vs. Collectivism and Time orientation Learners study collaboratively in multicultural teams and
(orientation to past, present and future). instructors from different nations teach and facilitate
students from all over the world.
B. Cultural Markers The institutional perspective in which the multinational
Cultural markers model a term coined by Badre take a companies train their employees through online networks
different approach and identify the various signs and globally, commercialize web based education and export it
symbols that people of the culture will prefer as its markers. to countries having different cultures and the learning
Cultural markers are ―interface design elements and perspective, a computer mediated online education where

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Fig. 3 & 4: communication mode in a learning environment; Cultural Profiling both adopted from[5].

Learners study collaboratively in multicultural teams From the communication discipline approach,
and instructors from different nations teach and facilitate communication can be differentiated as individual (teacher-
students from all over the world. student) and group level interaction with the online
Influence of culture on online educational paradigm educational system. The communication behavior in such
doesn‘t only influence the usability of such systems but it collaborative learning networks on the Web can be stated
also influence the design and development of these systems. in two ways:
Cultural environment affects online learning environments 1. Computer-mediated communication that focuses on the
from two perspectives: institutional (Design) and learning specifics of online communication via synchronous and
(Use) perspectives. During the design and development asynchronous communication channels.
phase of any educational system, cultural biasness on a 2. Cross-cultural communication that investigates the
person developing the system will influence the design of possible cross-culture differences in communication
such systems [5]. As stated by Watson and Raman in 1994 behaviors. Hofstede‘s work in this regard is very crucial as
Learning software can't be transferred isolated without its his data base confirmed that national culture had a major
culture-related roots and the cultural context in which it is impact on employees' work-related values and attitudes
produced. Similarly cultural biasness on the students and (more than age, sex, profession, or position in the
the instructors influences their communication and group organization).[5] There is a paucity of research in cross
behavior and thereby affecting the acceptance and use of cultural- computer mediated communication. The
online learning systems [5]. communication mode in learning environments can be
In the context of learning perspectives in online classified into: cultural context, interaction mode and
education literatures two different approaches on communication for as depicted in Fig. 3[5]. Although we
influences of culture on learning can be found. These are know that cultures affects learning systems but there is a
theories of transactional distance and that of paucity of research that systematically analyses culture-
communication disciplines. Students often feel a related guidelines for the development and design of web-
psychological distance from their instructors, this distance based learning systems.
is referred to as the transactional distance. A lot of studies The Pedagogic Models of interactive learning systems
in the area of transactional distance can be found in the extended by cultural dimensions seems to answer few such
literatures. Moore‘s theory of transactional distance queries. In literature, these Models of interactive
emphasizes the role of interdependence and autonomy to instructional design consisting of different dimensions
decrease the individual‘s feeling of isolation [16]. In line which should be considered for the instructional design of
with this work, Zhang in 2003 [17] proposed a model of a system can be noted (Collis, 1999). From collis (1997) 19
transactional distance is very significant as it proposes four dimension model to Reeves (Reeves, 1992) 14 dimension
dimensions: Transactional Distance between student and models all these models tends to identify dimensions of
student (TDSS), Transactional Distance between student culture that affects the learning systems. Henderson‘s
and teacher(s) (TDST), Transactional Distance between pedagogical model in 1996 presented the most
student and content (TDSC), and Transactional Distance comprehensive analysis based on Reeve‘s 14 dimensions
between student and interface (TDSI). These four and added the idea of cultural profiling and of integrating
dimensions are particularly applicable when cultural multiple cultural perspectives (Henderson, 1996), so that
influences are added. various cultures preserve their identities and can adapt the
system to their cultural environment and not vice versa [5].

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Figure 4 (adopted from [5]) presents contrary endpoints of educational systems but also meet the technological needs
the dimensions that could be appropriate for different of a globalized world.
cultural groups. It may happen that cultural profile may
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