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oy-Pros: A Gaming
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Prosthesis to Enable Para-Esports
for Persons With Upper Limb Deficiencies
Publisher: IEEE Cite This PDF
Modar Hassan ; Yukiyo Shimizu ; Yasushi Hada ; Kenji Suzuki All Authors
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Abstract
Document
Sections
I. Introduction
II. Literature
Review
Metadata
Authors
Abstract:
We present an investigation on game controller technology to enable para-
Figures esports. First, we present a review of the related literature on the information
capacity of the human motor systems in pointing tasks and the evaluation of
gaming controllers as pointing devices. Then we propose design criteria for
References controllers to enable para-esports in terms of target user, controller throughput,
cognitive load, and comfort. Finally, we introduce the proposed controller with
Keywords its rationale and functionality. We argue that the proposed controller is suitable
to enable para-esports for persons with upper limb deficiencies because it
enables bimanual control of video games like conventional controllers, and
Metrics because of the achievable throughput and control dimensionality. The
conducted experiments address the performance of the developed controller in
terms of throughput and latency. A qualitative evaluation addresses the
More Like This perceived usability, fatigue, and satisfaction of the users when using the
prosthetic controller. We conclude that similar to para-sports, para-esports will
have to be organized in classes that consider the game type and the type of
physical disability of the athletes, and each class will require a controller
suitable for its content and participants.
https://ieeexplore.ieee.org/document/9712297 1/3
4/27/22, 10:06 AM Joy-Pros: A Gaming Prosthesis to Enable Para-Esports for Persons With Upper Limb Deficiencies | IEEE Journals & Magaz…
Funding Agency:
We present Joy-Pros, a prosthetic gaming controller designed for para-esports. Joy-Pros uses the
forearm as a pointing device and can be used in combination with a keyboa... View more
SECTION I.
Introduction
Esports are gaining increasing popularity around the globe. In
2020 the viewership of esports is estimated to have reached 495
million viewers, an 11.7% increase over the previous year, and it
is expected to reach 464 million in 2023 [1]. With increased
viewership also comes increased participation, and an increased
need to consider inclusively [2] and the ability of persons with
different bodily conditions to participate in the sport.
https://ieeexplore.ieee.org/document/9712297 3/3