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Metaverse The metaverse is a virtual reality world where users can interact, play games, and have real-life experiences. Metaverse TrConsultants ‘The metaverse is a virtual reality world where users can interact, play games, and have reallife experiences.{t is a network of 30 virtual worlds geared on social interaction using computer game headsets and gadgets . Using metaverse, Users can immerse themselves during this world and interact with virtual objects and avatars within the visual presented in front of them simultaneously A virtual reality avataris a first-person depiction in which the viewer observes the world through the eyes of the avatar. Otherworld participants can view the avatar’s upper torso, arms, but not the lower limbs. How to build the Metaverse? ‘Avatars with full bodies ~ Sensors are utilized in a full-body avatar’s kinematics system to mimic and recreate the complete body's movements. As a result, the user has more ‘movernent within the virtual world and may interact with digital objects using all oftheir limbs. REAL WORLD DIGITAL TWIN METAVERSE copyright © 2022 TT Consultants, All Rights Reserved Implemented technology in Metaverse Blockchain Virtual Reality Augmented Reality * Blockchain technology is a = Virtual reality (VR) is a = Virtual information and objects are decentralized digital currency. ‘computer-generated 3D word stacked in the real world + Cryptocurrencies are expected to _—* Using headsets and electronic * User are not isolated from real become the primary means of gadgets, users can enterthe virtual world but stillean interact with the exchanging goods end services in world virtual world the metaverse. Artificial Intelligence 3D modelling + Alaids in the construction of Metaverse + 3D modeling isthe basis of Metaverse. assets. + Creating @ 3D Virtual environment * Alis speeding up the software succeeded using 3D modeling evelopment process, allowing technology developers to create more complex Metaverse + For creating 3D Avatars, 3D modeling is playing an important role. Finding Values Many diverse areas are looking for ways to include metaverse into their operations and services. Businesses who have already begun to experiment with the technology are finding it to be beneficial in terms of increasing productivity, cooperation, and user pleasure in previously untapped areas. Many diverse areas are looking for ways to include metaverse into their operations and services. Businesses who have already begun to experiment with the technology are finding it to be beneficial in terms of increasing productivity, cooperation, and user pleasure in previously untapped areas, ested Ina metaverse framework, you may simply drag and drop your assets into a physics-based earn simulation to enhance manufacturing efficiency without conducting physical testing, Pee Consumers can engage with things they desire to buy in real-time using their own unique virtual avatar in the Metaverse Using metaverse, the teacher can make students lea by showing real-world objects in real-time, Educators, as well as learners, can bridge the gap in the theory-to-action step. eee copyright © 2022 TT Consultants, All Rights Reserved - Mixed-reality banking overcomes the restrictions of a physical screen by combining the Tm physical and virtual worlds, bringing finances closer to the user. Ea) SWOT Analysis Strength = Surging deployment of a metaverse in the education sector and industrial training, = Rising demand for metaverse devices and technology in the global automotive industry. * Offering a big marketing opportunity to businesses because it allows them to provide clients with a highly tailored and engaging experience = In the entertainment and gaming industries, there is a growing demand for the metaverse. = Concerns about possible social and cultural impacts. = High installation and maintenance costs. = Needs a faster and more Reliable Internet Connection, Eek omer = Concerns about possible social and cultural impacts. = High installation and maintenance costs. = Needs a faster and more Reliable Internet Connection, = Cyberbullying, privacy, and security concerns. = Decentralized therefore deregulated, = Digital legacy. copyright © 2022 TT Consultants, All Rights Reserved 7. Key Challenges And Solutions Hardware Selection Currently, AR, VR, and MR headsets are prohibitively expensive for the majority of people. Mobile AR, on the other hand, does not require expensive gear and so has a higher penetration rate. Current mobile hardware sensors, such as accelerometers, are susceptible to electric interference, and mobile cameras are incapable of producing 3D images effectively. This need an upgrade that will make Metaverse technology gear both sophisticated and ready for mass use. Law & Jurisdiction In Metaverse ‘The Metaverse is bound to attract a vast number of users, making it a terrific location to connect and exchange Information, but it also puts users at risk if there are no regulations governing the limits. Identifying jurisdiction and enacting regulations to ensure that the virtual world is safe and secure for its users will be a significant task. User Experience For VR and MR systems, 3D human interface design is stil in its infancy. Wearable Head Mounted Devices make it harder for handicapped people to go about their daily lives. For use of metaverse to become widely adopted, the design must significantly increase human interaction while also reducing eyestrain, Safety Measures With digital dangers already high, especially for disadvantaged groups, safety risks in the metaverse may become more frequent. In the metaverse, such hazards could be increased in a variety of ways. Unwanted contact may become more intrusive in the future. Another issue is the emergence of virtual currencies. Finding ways to reward pleasant connections and motivate better behavior may become a bigger component of a safer digital future. Where is Metaverse? Decentraland Decentraland is a virtual environment that combines social components, eryptocurrencies, and non-fungible tokens with virtual real estate. In addition, participants actively participate in platform governance Sandbox The Sandbox is a decentralized NFTs game metaverse powered by Ethereum that allows Non-techies to sell, buy, utilize, and monetize their own NFTs. Somnium Space ‘Somnium Space is a Virtual Reality application that is built on Ethereum Blockchain. It allows users to create, experience, and trade digital worlds. copyright © 2022 TT Consultants, All Rights Reserved AA Uicenconants Horizon Worlds Horizon is a free virtual Reality online video game developed and released by Meta platforms for Oculus Rift S and Oculus Quest 2 with integrated game creation, Second Life ‘Second life is a 3d virtual world where users can create any representation of themselves called avatars and also can interact with other objects and avatars. Roblox Roblox is a metaverse game in which users can create their own environment, also they can create their own digital avatars. Future Issues Avatar Content Creation Virtual Economy + Avatar Liability Responsibilities = Censorship * Inner-World Assets Management * Avatar immortality & Digital * Ownership OF new Creation * Decentralized Governance umanity * Authoring Tools Social Acceptability Security & Authentication Trust & Accountability * User addiction * Seamless Authentication += Trust between Users & avatars * Cybercrime * Faimess for Data Trading * Cyberspace Accountability * Privacy Threats Trust repair Recent Advancements It combines numerous technical aspects, such as virtual reality, augmented reality, and video, to allow users to ‘tive’ in a digital realm, The Metaverse’s proponents envision its users working, playing, and staying in touch with their friends in a virtual world Meta envisions a virtual world in which digital avatars communicate with one another OXMeta though virtual reality headsets for business, travel, or enjoyment. The corporation announced the launch of a new team focused to metaverse product development in July. With the goal of “bridging the physical and virtual worlds,” Google has been working on Google virtual reality and augmented reality capabilities. One of Google's newest products is Google Lens, It ets users to use their device's camera to capture an object, copyright © 2022 TT Consultants, All Rights Reserved HE Microsoft ROBLOX In 2022, Microsoft plans to bring a 3D environment to Microsoft Teams, complete with holographic pictures and virtual avatars. The US Army is apparently working with Microsoft, on an augmented reality Hololens 2 headset for outdoor training, practice and warfare. Apple is also said to be researching the development of augmented reality smart glasses, Which might be released very early. Roblox is a game in which players may design their own homes, workplaces, and role-playing environments. Roblox has also built a limited-edition Gucci Garden where you can try on and. buy clothing and shoes for your virtual avatar. ‘Amazon is preparing to build a virtual economy with the help of the metaverse blockchain, which will boost its popularity and customer base. It will also assist this technological corporation in creating a virtual world in which the firm's assets will play an important role. Market Software engines Hardware interfaces ee are (SS mm | ease g ‘capital uN RM aKTe g mocewoe QS58! @B Ocesium CAZASITY Ey | Pome Rokta Oorves ree Products ® Displays ns #:pixelligent ° pixellig. @® * cyvision - Wy ern ® vecentratins %i Gather { @ Avatars NER ~~ we O malivar @ miro CO) seem GENIES Asset marketplaces Financial services avatars |" Qoperses MOM [Algorond $3 comonnd 2 mp, MUNEEQ |makersplace cevrader RA | 6 zapyur LION A argent Boomer Sertare | ER CORSE worst QQPixura we |. BND.) Sociatsack copyright © 2022 TT Consultants, All Rights Reserved Technology Analysis ‘The metaverse is a virtual reality world where users can interact, play games, and have reallife experiences.{t is a network of 30 virtual worlds geared on social interaction using computer game headsets and gadgets . Using metaverse, Users can immerse themselves during this world and interact with virtual objects and avatars within the visual presented in front of them simultaneously mie \nencompanessreinvatgiaMetaerse Pc hs COC ona a Seid al igus Appleton | 3522 Applications | | | li - t liities atus of Unique | 3239 Alive ott Ana ee Ae eet oe ee cet) Eat Perey Pree ay eee enn Dap a i oy eee ons eee ey rie. eee copyright © 2022 TT Consultants, All Rights Reserved Technology Analysis 7 What is the ratio of types of assignees Inthe industry? User Interactivity ‘Application TrConsultants Which Universities are working in Metaverse? Ee. | Extended Reality Actifcial Intelligence Copyright © 2022 TT Consultants, All Rights Reserved TrConsultants Technology Analysis - Assignee Vs Technologies HE Microsoft 6 acer : B® ¢ ° Qualcomm } ° htc 6 e ° ieee kyndryl 8. . Technology Analysis - Assignee Vs Sub-Technology ‘Thomson Licensing way 5 5 HH Microsoft acer i : : 7 Qualcomm we e é ~ htc re ° Ommie i Kaci ' ¢ 8 in Copyright © 2022 TT Consultant, Al Rights Reserved TrConsultants Technology Analysis - Assignee Vs Sub-Technology HE Microsoft 10 2 3 3 acer Qualcomm htc Oma ACTION kyndryl ° @eo Technology Analysis - Assignee Vs Sub-Technology ‘Thomson Licensing HE Microsoft acer Qualcomm hrc @ a en) Ce Copyright © 2022 TT Consultants, All Rights Reserved TrConsultants Technology Analysis - Assignee Vs Sub-Technology HE Nicrosoft D acer co eo Qualcomm 10 1 6 Arc cy 42 °o Oman A AETIVISION e kyndryl oe > @e oe Eee lessee Cross Bin Analysis Copyright © 2022 TT Consultant, Al Rights Reserved Portfolio Summary - Patent Trend - Application Year WE oslcnion Pate -O- Patents Appin Rais count Application Year Copyright © 2022 TT Consultants, All Rights Reserved TrConsultants Patent Trend - Application Country WEB Aclication QB Patent -O- Patent to Appl 350 388 100 ‘Count Batent to Application Ratio. ‘Application Country Patent Trend - Assignees WB Aeclcation IB Patent -O- Patent to Application Ratio ‘count IBM "KN." ACTL. ” BEUL. " INTE.” HTC " QUA.” ACER ” MIC..." KING. Standardized Current Assignees copyright © 2022 TT Consultants, All Rights Reserved A(Trconsuitants Patent Trend — Classification WEB Patent -O- Patent to Applicaton Ratio count IPC Clossification Automated Technology Breakdown F = = Virtual. we Space ? eo” a Copyright © 2022 TT Consultant, Al Rights Reserved Top Problems i wi VaR Problems - Assignees —— Activision Publishing 4 1BM 3 Netitiork problem Kyndryl 3 10 > Kyndryl 13 rocesing vite 1BM n Activision Publishing 3 ee = oe —aaer Activision Publishing 4 1BM 3 een rey 1BM 2 3 Activision Publishing 3 Monument Peak Ventures 18M 3 Checknet Application 1 High Fidelity 2 kyndryl 2 HTC 1 BM 2 copyright © 2022 TT Consultants, All Rights Reserved A Treon: Core Publications Core Inventions by Assignees 7 mm) Copyright © 2022 TT Consultant, Al Rights Reserved Metaverse Market Overview It is a combination of several technological elements, including virtual reality, augmented reality and video in which users “live” in a digital universe. Advocates of the Metaverse imagine its users to work, play, and stay it touch with their friends across everything from concerts and lectures to traveling in the virtual world. SEVEN LAYERS OF METAVERSE Cd Games, Social, Esports, Theater, Shopping Cy ‘Ad Networks, Social, Curation, Ratings, tore, Agents Coenen Design Tools, Asset Markets, Workflow, Commerce Co) 3-0 Engines, AR/VR/XR, Multitasking Ul, Geospatial Mapping eee Edge computing, Al agents, Microservices, Blockchain inenace Mobile, Smart glasses, Wearables, Haptic, Gestures, Voice, Neural Inrostructore '56, WHFI6,66, Cloud, Zam to 1.4nm, MEMS, GPUs, Materials Market Segmentation By Component By Application By Technology Hardware Online Shopping ‘Augmented Reality Software Gaming Virtual Reality Social Media Mixed Reality naaaclan ayer Content Creation Blockchain Conferences wri Others Desktop By Region Based on End users By offerings North America Education Virtual Platforms South America Fashion avatars Europe Media & Entertainment Asset Marketplaces Asia-pacific Aerospace & Defense Financial Services Middle east and Africa Other Latin America copyright © 2022 TT Consultants, All Rights Reserved Market Size and Growth Forecast Global Metaverse Market (2020-2027) Global Metaverse Market was valued at USD 44.69 Bn in 2020 and is expected to reach at USD 596.47 Bn growing at a CAGR of 44.8% during the forecast period 2020-2027. i Key Opportunities that remain promising drivers for the market includes - Increased focus on conveying digital & physical worlds with internet, increasing Covid-19 cases and rising popularity of mixed reality (MR), growing demand for online education, et. During the forecast period 2020-2027, APAC region is expected to exhibit a significant growth owing to factors such as growing adoption of modern technologies, increase in SMEs, the increasing focus on innovations from technology and R&D, the expansion of local businesses, and various goverment programmes aimed towards technology developments, etc: copyright © 2022 TT Consultants, All Rights Reserved TrConsultants Geographies Overview North America Xe. Europe 1 Thehighest revenue share is expected to be held by North America in the future owing to some major growth factors such as: North America being the home to some major tech companies which are constantly experimenting with innovative technologies like Bluetooth sensors, advanced connectivity through hardware ‘to extent the applications for metaverse. The Asia Pacific region has a large population and has become a manufacturing hub for technological devices. The continued development of the Chinese online community, along with the growing production of loT devices in the Asia-Pacific region and the increasing disposable income of players, presents great opportunities for the metaverse market in the region. ™ China and india are depending greatly on social media platforms for marketing and advertisements . Also, start-ups like Bolly Heroes, OneRare, LOKA, Cope. Studio, Interality, Zippy, and NextMeet in India as well as miHioYo Co.,Ltd. and Shenzhen Zhonggingbaowang Interaction Network Co,, Ltd. (ZQGame) in China which are focused on metaverse platforms are on a constant rise. All these points add up to propel the market to show the fastest growth in comparison to the other regions. copyright © 2022 TT Consultants, All Rights Reserved am Market Map = ee 8 & Gocco Google 2 ake = ome, & a ee Dem | en TK ono 2 Babette Pe al ee nO ~ ey FEE Superare onic | OF cept Om oo ae =] ; = 08 0 = VEIN cua el corer © a: a copyright © 2022 TT Consultants, All Rights Reserved 7. Market Dynamics ‘There are several drivers of the Metaverse market, such as increasing usage of NFTs to trade digital assets, ‘emergence of metaverse as global marketplaces for advertisers and increasing drive of consumers towards the digital world. However, creating a uniform system to verify virtual assets, the growing concems regarding personal privacy, market competition, and misinformation may act as market restraints. ail Driver - Rise in use of NFTs for digital asset trading = NFTs are a unique virtual asset that represents digital objects including images, videos, and game properties ‘owned by blockchain users. It allows the collection and trading of NFT as digital assets with an intrinsic value which are utilized by companies to reach out to millennial users and expand their user base. = Also, advancements in Defi applications and their use in metaverse will further propel the market growth. 4 Restraint ~ Creation of a unified system to validate virtual asset owners = Developing a unified virtual environment where users can interact with individuals and avatars in the real World as well as in other environments, buying and owning several items and resources presents various challenges, "The main restraint is to create a uniform system that can be utilized to verify the owners of virtual assets in the metaverse, in the same way how NETS now represent real-world things, permitting and verifying ownership rights over the art, music, videos, and more. tenet to provide strong opportunities = Combining physical and digital worlds using the internet, coupled with the growing requirement for metaverse to buy digital assets using cryptocurrencies, will present strong opportunities to the market = Dating, education, online gaming, entertainment, news, networking, and more present to be another key opportunity for growth. Ei Challenge - Cyber-Threats in Metaverse "= Cyber threats present a vital concern for the effective functioning of the metaverse. Cyber threats are malicious acts that cause software damage and disruption as well as data theft, preventing the efficiency of the system. Commands that are not authorized and data breaches are types of cyber attack that can cause system errors that prevent the metaverse from working properly. "Therefore, the metaverse must be designed in a way which can prevent cyber attacks and mitigate their risks. copyright © 2022 TT Consultants, All Rights Reserved 7. Major Trends Metaverse is @ virtual reality. After the pandemic struck and lock-downs were implemented, more place have ‘embraced the internet as their new normal and virtual world is developing at faster rate. Various trends have ‘come as people start adopting and diversifying metaverse. @ Creation of New Economy = Metaverse will have a fully functional economy and itis bringing everything together. 1 Itis creating new payment infrastructures. The most transformative part of the metaverse is the ability to buy, sell and own things. The opportunities created by metaverse are immense and leading to a new world for Users to interact, transact, own and exchange and share economic value. a ‘The future work and Education = Metaverse is giving us a new way of working. Virtual rooms with co-workers will be the new norms that will let the Zoom fatigue go off and make those relationships build again. = Companies like Microsoft & Facebook have been working for several years to bring their vision of technology to life through providing Horizon Workspace (Facebook) and Microsoft. = Meta has announced that they'e setting aside $150 milion to educate the next generation of creators who will build immersive learning content. & ‘A New Universe for Gaming = The gaming industry is moving expeditiously with the metaverse frontier. Metaverse is a game-changer in the gaming industry. It has evolved a gaming experience that is far more immersive and provides seamless interaction and lets people change their virtual gaming experience in a life-like way. = Blockchain technology allows for virtual trade which is one of its biggest assets is digital games. = Upcoming 56 will further give the required speed for this digital transformation to evolve. = Technology has been modeling the way we work out for the last few decades. Fitness apps, wearable devices, and online workouts are nothing new. ™ During the lockdown, home workouts using connected fitness have proved the best and now a subscription-based VR fitness experience, Supernatural, is generating a lot of buzzes. = As physical reality collides with digital worlds, the Metaverse will provide a kind of virtual shared space that, will reshape the fitness industry. copyright © 2022 TT Consultants, All Rights Reserved 7. Major factors affecting the market Various factors have accelerated the growth of Metaverse lately, including the increasing use of smartphones, applications, headsets, and wearables. What's more, the rise of the pandemic in 2020 pushed many companies to reconsider their interactions with the virtual world Ea Decentralized Finance (DeFi) = Defi is an umbrella term for financial applications built on blockchain technologies. 1 Itis building a half-real, half-virtual world. it offers a range of possibilities in Metaverse including support for native tokens trading across staking solutions, P2P transactions, smart contract-based lending and more. = The ongoing development in Decentralized Finance will drive the market growth. a Media and Entertainment = With the advent of technology, we have seen development in metaverse platform for high end online games, = It combined many technologies such as VR, AR, virtual landscape where people work, play, stay connected with friends and travel around the world. One can feel the effect of metaverse in the movie industry. = The additive value the metaverse can create is immersive storytelling, world-building and fan creativity Bi Headsets and Smart Wears “AR/VR smart glasses market was estimated to be $8.31 billion in 2019 and will each $33.16 billon by 2027" 1 The largest revenue share for hardware in Metaverse Industry is expected to be Virtual Reality Headsets and augmented reality headsets, extended reality smart glasses, haptic devices and sensors. = The aim is to make the world more connected and open where these devices proves to be a gateway to the metaverse where people interact with one another virtually a Consumer Tech/ Communicat = Many technical companies are developing products and services that allow users to interact with each other in virtual worlds, = These communications and streaming platform are also offering other facilities such as sharing content on a screen, white board to elaborate ideas and many more. Facebook Horizon and Microsoft team are the best example of such offerings. = These platforms enters the metaverse race with 3D avatars and immersive meetings and build virtual spaces. for consumers and businesses. copyright © 2022 TT Consultants, All Rights Reserved 7. SWOT Analysis Extended reality is an innovationed pursuit of many major players and startups are investing and developing \VRAR of MR technologies. With a rising number of application area and increase in global adoption, there are several strengths for XR technologies which open up a multitude of opportunities. However, these technologies also have several weaknesses and are confronted by certain threats that might affect their market penetration, sven = The modernization of social media platforms will give the market a powerful boost. It provides a more immersive way to promote products and services through similar marketing content and advertisements, Virtualized stores, and highly interactive customer experiences and experiences. It also provides new opportunities for communication and interaction in the workplace. = Compatibility with blockchain technology is an added bonus that further advances the market. = Itrequires faster and reliable internet connection and cannot perform well where network availability is low. 1 Itdiscriminates between those who have the means to purchase, and use needed digital tools and those who don't, which makes its impossible for poor families and communities to enjoy its benefits. ‘= The possibility of creating new norms and customs that can erode human behaviors existing in the real world and affect behaviors and relationships that are honed through the interaction with the natural environment. | 0 | Opportunities = Combining physical and digital worlds using internet coupled with rapidly increasing need for metaverse for purchasing digital assets using cryptocurrencies will offer robust opportunities for the market. = Rising E-commerce presents tremendous opportunities to the metaverse world. Metaverse will help unlocking new opportunities for buyers and sellers to connect in a new way. One can imagine shopping on Instagram becoming more immersive, with the option to buy physical or digital products. Tet = Serious concerns regarding data privacy and security. 1 Issues about user's identity , and challenges in convincing users to utilize payment system in these toxic environments ‘= Major difficulties in identifying jurisdiction to confirm safe and secure virtual spaces and concerns regarding misinformation, marketplace competition, et. = Of course, doing business in the Metaverse won't be there without any difficulties, Investing in new business, areas or investing in additional channels always involves a risk component. copyright © 2022 TT Consultants, All Rights Reserved NFT's and its impact on Metaverse Providing an open and fair Economy ‘At present, users and businesses can convert real-world assets and services into a virtual decentralized environment which is known as the metaverse. One innovative gaming model which is helping in adding more real-world assets to the metaverse is the play-to-earn gaming model that engages and empowers players of blockchain games. Players can take part in financial in-game economies by relying on NFTs in the metaverse and get rewards for the value that they add, essentially earning while they play. As players get full ownership of their assets instead of being controlled by a single game entity, play-to-earn games are also fair in the metaverse. Examples of such play-to-earn games include Axie Infinite, My Neighbor Alice, and many others. An Extension of Identity, Community And Social Experiences NFTs will also play an essential role in identity, community and social experiences in metaverses. One such example of trending NFT is the NFT avatars which represents a players real or imagined self. NFT avatars can be used as access tokens by players to enter and jump between different locations within the metaverse, Having avatar NFTs grants virtual membership to several exclusive experiences in the metaverse and physical world which enhances community and social experiences. Some examples of identity-shaping avatars include the Bored Ape Yacht Club and CryptoPunks collections, Which grant their holders exclusive rights and access to closed communities of rich users with locked content and even offline private events. Property Ownership: Virtual Real Estate Users with NFTs can have full ownership of their virtual lands and spaces in the metaverse. Users can prove ownership of the asset and develop their virtual real estate enabled by underlying blockchain. Some uses for virtual real estate in the metaverse include selling land for profi like online shops on the existing land, ete. renting land for passive income, building various structures ‘One such example of the metaverse’s digital real estate scene is Decentraland, which hosted a virtual fashion exhibition recently in collaboration with Adidas, where designs were auctioned as NFTS. copyright © 2022 TT Consultants, All Rights Reserved 7. Top Players = Facebook has recently changed its company name to Meta Platforms depicting the Meta concept of metaverse reflecting its commitment to the future. ‘= The next big thing positioned inside of Facebook is the division which already makes the Oculus Quest headset and Portal lineup of calling devices. = NVIDIA bring millions of more users into the Metaverse with the Expansion of its J omniverse platform. VIDA. = The expansion involves new integrations with Blender and Adobe. = To support its future growth opportunities for the Metaverse, Epic Games announced completion of its $1 billion funding round. At present Epic's equity valuation totals $28.7 billion = Epic continues to deliver revolutionary experiences through their array of cutting-edge technologies. = Nextech AR Solutions rebrands itself as a metaverse company and all its augmented rte ak reality products will use the “Aritize” naming convention, ‘The rebranding will help the company to better align with industry leaders such as 1 Facebook, Epic Games, Microsoft, Unity, and others who have all identified the Metaverse as the future of the intemet and computing itself. = Microsoft's play aligns deeply with its corporate culture and pushing Microsoft teams Microsoft getting new avatars into VR-AR-bridged tool that's arriving on beta form in the first half of 2022. ‘= Microsoft HoloLens is a mixed reality headset and got contract worth up $21.9 billion to make modified HoloLens for U.S. army. = Tencent has competitive advantages in creating a metaverse and it will be a “core part” Tencent of the company’s business development in the future. = Itis highly experienced in games, social networks, and artificial intelligence which will provide competitive benefits over others and help achieve goal in the long run, = Unity moves robotics design and training to the metaverse and seems well-positioned to unity capture revenue streams from both building the digital infrastructure of the metaverse and participating in the NFT economy. = The company is poised to play a meaningful role in the emerging NFT economy. = ByteDance have spent 100 million yuan to invest in the game company code Qiankun of Ini ByteDance the Metaverse concept and invested in Guangzhou Semiconductor earlier. 1 It focused on diffractive optics and semiconductor micro-nnano processing technology, designed and manufactured optical AR display chips and modules and owns: semiconductor AR glasses hardware products as well copyright © 2022 TT Consultants, All Rights Reserved Top Players RQBLOX Wi¥ varag AA Uicenconants Roblox, plans to introduce educational videogames built out of metaverse to provide education in an interesting way for schoo! children, Its educational aspirations coincide with its plans to build a support in the metaverse. Crucible develops tools for an open metaverse and provides self-sovereign, portable identities which allow players or creators to securely store all their digital assets at one place. A norwegian startup, WiV transforms investable wines into high-yielding NFTS. WiV's platform enables collectors to build digital wine cellars and show them to other collectors or buyers. Varjo is a developer of immersive reality headsets for virtual spatial collaboration. Varjo XR offers photorealistic visual fidelity across a wide field of view and uses light detection and ranging (LIDAR) to judge depth and construct a 3D world around the viewer. Supersocial, a US-based startup is building immersive games and experiences and includes games that provide unique gameplay experiences across collective virtual spaces on the metaverse. Phala Network offers confidential smart contracts which leverages Polkadot, a blockchain interoperability protocol, to create a confidentiality layer for Web 3.0 developers. Upland, bulit upon three main pillars: Play, Earn, & Connect, is the earth's metaverse mapped to the real world and accessible via web, iOS and Android Inworld Al is joining metaverse innovation with A-driven virtual characters. It aims to develop an Al development platform that enables companies which produce digital avatars and virtual characters to add more advanced communication in their visual designs. GuildFi, an interconnected ecosystem of games, NFTs and communities aims at maximizing players’ benefits and enables interoperability across the metaverse. copyright © 2022 TT Consultants, All Rights Reserved Metaverse — Start-ups (India) ™ Cope.Studio is a deep-tech focused product studio which combines design, product @ support, and capital to tum bold ideas about the Metaverse into category-defining companies = India’s first multiplayer gamified virtual Metaverse, LOKA is based on 3D maps of EE real-world cities and locations. In this the players can participate in live and concurrent experiences powered by their favorite third-party apps. = Tamasha.Live is building a next-generation gaming metaverse which is a real-money © gaming space. It disrupts gaming through live social engagement. = One of the India's first avatar-based immersive platforms ~ NextMeet ~ which enables hat virtual conferencing and networking in a 3D environment. NextMeet was started to eliminate isolation and Ul fatigue associated with remote working. = OneRare is India's first play to earn, food metaverse game on OxPolygon. OneRare @® presents a simple goal of claiming one's favorite dishes. The most interesting thing is, that there is only One Dish NFT of every recipe which means only one person will own the “One Rare Dish’ in the entire world copyright © 2022 TT Consultants, All Rights Reserved Metaverse —- Recent Advancements Metaverse allows for greater overlap of our digital and physical lives in terms of wealth, socialization, productivity, shopping and entertainment. The expansion of the Metaverse will increase the unlocked value and potentially lead to a rapid expansion of the global economy. With major players like Meta Platforms Inc stepping into this space and confidently signaling that this could be the new future. tg O0Meta Sale = In July 2021, Wolf3D, a developer of 3D printing and scanning platform for virtual reality and games launched Ready Player Me cross-game animated avatars. The avatars have been used by more than 260 games and apps. In August 2021, Meta Platforms Inv., (Facebook) introduced horizon workrooms which is a virtual meeting space where one can join as an avatar in virtual room and use a virtual whiteboard to put forward his ideas and can share meeting notes, calendar integration and chat and many more. In September 2021, Aurora Mobile, a leading mobile big data solution platform has successfully applied its push notification service that is JPush into a self-developed demo «game in which users will be able to send virtual messages in the real world. In November 2021, Talecraft, a blockchain gaming platform launches medieval NET Gaming metaverse in which users will be able to explore a medieval game setting and can Use designed NFTs for different game activities. In December 2021, Caduceus recently launched the world's first metaverse protocol in the blockchain space. It integrates NFT, games, videos, 3D holographic avatars, virtual reality and augmented reality. copyright © 2022 TT Consultants, All Rights Reserved Metaverse — Recent Acquisitions SCD cr Cac PaO RTFKT, an innovative startup Nike, a world leading designer, December sam thatredefines the boundaries of "marketer, distributor. of 13,2021 physical and digital values. Its authentic footwear, apparel, team leverages the latest in equipment and accessories for game engines, NFTs, blockchain sports and fitness activities. authentication and augmented This acquisition will accelerate reality to create unique virtual Nike's digital transformation products and experiences. tis a and will allow athletes and digital creator of _ virtual creators at the intersection of sneakers and collectibles and sports, creativity, gaming and accessories, culture. Bloxbix is a dynamic ad Super league gaming is a October BJ platform designed especially for Ea leading video game 97, 2021 metaverse environment. It entertainment and experiences enables brands to advertise company which helps to across Roblox game titles connect, create, compete and Ingame ads take the form of enjoy the video game to creative billboards that millions of players. This enhances the gaming acquisition is a game changer experience. for super league and will help the company to extend its existing presence in the metaverse. Pico Interactive, a startup which The Beijingbased company August creates VR platform for all the — v|ByteDanceByteDance has made another 90,2021 applications is ranked third in move for creating its own global VR headset sales in the metaverse with Pico first quarter of this year. The Interactive's acquisition. ‘This company is first to market with acquisition will provide several innovations such as companys entry into the VR First two-part AIO VR headset, space and a _ long-term First AIO VR headset with 6DoF investment in this emerging Head and Hand Tracking. field copyright © 2022 TT Consultants, All Rights Reserved Metaverse — Recent Acquisitions SCD cr PaO ARWAY is a provider of spatial Nextech AR is a leading provider August Ex mapping platform required to ‘of augmented reality experience 26, 2021 build the Metaverse. It uses Al technologies and services. This to scan and recognize acquisition will provide a spatial surroundings for hyper-accurate mapping platform critical to location-based 3D mapping. It building “min metaverses” provides Augmented Reality Combining Arway's AR cloud and Software Kit (SDK) to users 3D mapping technologies with Which frames a digital world in a Nextect’s scalable solutions for few minutes. AR e-commerce, AR advertising, HoloX Human Holograms and AR Portals will put Nextech in a leading position in the race to the Metaverse. ®Bvertebrae technology platform provider. It messaging app that lets users 19, 2021 Vertebrae is a leading 3D & AR 2 Snapchat Inc, a popular July brings products to life virtually exchange pictures and videos for for shoppers at home, on the go, a short period of time. This or in the store. tts acquisition is Snapchat's another transformative way to move in making AR Shopping a showcase digital products leads reality. Snapchat will be able to to increased trust and easily upload visuals and other confidence in the consumers. It Information about an item into helps brands to convert their Vertebrae and have a 3D version goods into 3D assets. made for shoppers to access, and potentially buy directly in Snapchat app. copyright © 2022 TT Consultants, All Rights Reserved Metaverse — Recent Partnerships Come] Co stsTe NSAV (Net Savings Link) is a ‘A centralized App MNC_ December w cryptocurrency, blockchain and @ (Metaverse Network LLC), 8, 2021 digital asset technology transforms diversified users to company which has partnered decentralized universe DApps. to launch the worlds first MetaFi is a finance where users DeFi-GameFi combined App receive entertainment as well as MetaFi, which offers too its rewards for participation. users Play & Earn via algorithm solutions. Binance is currently the largest ‘Animoca Brands, is a global leader December siNANCE — cryptocurrency exchange in the “iii in branded blockchain gaming , 6: 2021 world. Binance smart chain digital entertainment and (8Sc) isa dualchain gamification. Animoca Brands architecture empowering its and Binance partnered to launch a usets to build their $200 Million fund which will help decentralized apps and digital early-stage backing of blockchain assets on one blockchain. gaming startups. Oculus VR, is a division of Meta Vertigo Games is a multi-platform October 2. Platforms that produces Virtual @ wer VR entertainment company which 28. 2021 Reality Headsets. It provides is ata forefront in VR gaming as a ideal workplace where there is developer and publisher both. The no distraction and enhance company has announced productivity partnership with Oculus in its effort to bring another five VR games to the platform BlockchainSpace is a provider of December Blockchain-based digital enables users to build, create, for Play-To-Eam Guilds. Through sell and buy digital assets in the this collaboration, game. The company aims at BlockchainSpaces metaverse introducing blockchain team targets to provide access for technology into the virtual its 680,000 players and 2,600 gaming world and facilitating a guilds to the growing digital world play-to-earn model for both the of The Sandbox creators and the gamers, copyright © 2022 TT Consultants, All Rights Reserved Metaverse — Recent Partnerships oy ah. cane cone Er Adidas is a multinational corporation that German designs and manufactures shoes, clothing and accessories. The recent four-way collaboration will help to expand its journey into the metaverse. There were no additional details present about the nature of the collaboration. Sportwear brand Nike has teamed up with Roblox to create Nikeland virtual space, where users can connect with one another to share, create their experience. Charli technical fashion that high-performance fabrics with highfashion design has collaborated with Selfridges and Yahoo RYOT lab to create a digital shopping experience displaying a themed collection of garments and wares. Cohen, a brands lends ay seunnss2 RYOT per Punks Comic isa blockchain-based platform that provides crypto-native Bored Ape Yacht Club isa collection of 10,000 NFTS with each NFT depicting an ape with different traits and visual attributes. Gmoney is a crypto investor and also general partner of INFINFT, a fund built with crypto research and investment. assets, Roblox is an online game platform and game creation system which allows its users to program games and play games created by other users. Selfridges is a high-end departmental stores chain in the UK whereas Yahoo is an American ‘company specialized in AR, VR, commercial production, film production. This collaboration will bring tech to streetwear. immersive media copyright © 2022 TT Consultants, All Rights Reserved ere 7 November 28, 2021 November 19, 2021 October 5,2021 Metaverse — Recent Seed Fundings uae co ® Doss Game is a mobile metaverse creation app which helps creators make their own social tokens, conduct real time virtual events, personalized games with the help of Al. i's pre seed funding was led by Titan Capital, OYO, Mamaearth and others. Hundo, the first social impact business built for the metaverse raised $2M in a seed funding led by Ascension VC, with Moscar Capital and Outlier Ventures alongside several Angel investors India based startup OneRare, is building worlds first metaverse for the global food & Beverages Industry called ‘food metaverse” and has raised $2M in a in seed funding from angel investors and investment funds. ‘The Sandbox, is an Ethereum based platform where players can play, create, own a virtual world has closed a $93 M series B funding led by Softbank. Other investors in the round involved True Global Ventures, Liberty City Ventures, Galaxy Interactive, Kingsway Capital and Blue Poo! Capital Hiber, Sweden based company that created web platform which makes it easy to create user-generated games has raised $15M .|t is the combination of Al, connected devices and creator focused entertainment, copyright © 2022 TT Consultants, All Rights Reserved Poa USD 0.3 million USD 2 Million USD 2 Million USD 93 Million USD 15 Million Funded On December 07,2021 November 17, 2021 November 17,2021 November 17, 2021 June 30, 2021 « Delivering Excellence through Insights For business inquiries, please feel free to contact us! INDIA - Mohali, Punjab 413-413 - Tower A, 4th Floor, Bestech Business Sector- 66, Punjab - 160055 Tel: +91-9876667711 USA - Sunnyvale 440 N Wolfe Rd Sunnyvale, cA 94085 Tel: +1-(559)-824-9463 projects@ttconsultants.com www.ttconsultants.com USA - Washington D.C. 1701 Pennsylvania Avenue, ‘Suite 300,NW Tel: +1-(301)-213-8399 | +1.347.308.6153 TAIWAN - Taipei Hun, CIT, No.1, Yumen St, Zhongshan Dist,, 104 Tel: +886-929693711 Let's get : = connected! 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