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Gabby Willard & Ayomikun Obayomi

Members
Name Major

Ayomikun Obayomi UX Design

Gabby Willard Data Visualization

Project Goal
● Modify an existing activity tracker application that links to a basic wearable
device (steps only), empowering users to be healthier through behavior
change

Idea
● The Apple Watch is an activity tracker and basic wearable device that
everyone has.

How does it work?


The Apple Watch is synced with the user’s iPhone via
the application called Watch which happens to be
already downloaded and installed on the user’s phone.

Once the Apple Watch is synched, it begins to track


your steps from any activity you find yourself doing.

A user can find the summary and a graphical representation of their steps
either on their mobile device called the Health App, or their apple watch.
Gabby Willard & Ayomikun Obayomi

The Apple Watch has three rings that are


classified within our daily activities.
■ Exercise
• Actions such as
o Walking
o Running
o Jogging
■ Move
• Gardening
• Playing tag with the kids
• Walking the dog
■ Stand
• Sitting less
• Stretch
• Grab a glass of water
Gabby Willard & Ayomikun Obayomi

.,

Summary of Interviews
The Interviews served as our primary means of research to understand the
experiences of our selected users. Our questions were based on the user’s
overall engagement perspective from using the Apple Watch for different
activities he/she participated in, the frustration they might have as of now, and
the features of the Apple Watch they would like to change. Two of the three
interviewees were students who were moderately active while the last person
was an adult who tends to be leaning on the side of being mediumly active.
Gabby Willard & Ayomikun Obayomi

Identifying The Problem


● The Apple Watch doesn’t track the user’s activities as often as it should
● The ability to fully comprehend the numerical data provided by fitness
trackers is limited, and many wearers incorrectly interpret their data,
resulting in unnecessary concern
● Users feel unmotivated to keep up the momentum from receiving these
awards

Framing the Problem


After identifying the problem that users have with the Apple Watch from
both our primary and secondary resources, we began to ideate which of these
problems were realistic and also possible within our skillset which was making
users feel more motivated and satisfied when they achieve a goal that they set
and the ability to interpret the data to gain meaningful insights.
Gabby Willard & Ayomikun Obayomi

Sketches

Screen 1: This is the start page when the app is first opened. It displays a logo
created for the app.
Gabby Willard & Ayomikun Obayomi

Screen 2: This is the homepage of the application that the user starts on after the first
screen. It displays the stats for the user’s steps, walking, and distance data for that day.
It is intended that the user clicks on each stat to preview a detailed menu for more data
in each category over time. At the top, the user gets greeted with a welcome message.
Gabby Willard & Ayomikun Obayomi

Screen 3: This is the page that the user would receive if they were able to reach one
or more of their goals for the day. A graphic would appear at the top of the screen
informing the user that they are doing a great job and offer an inspirational quote
designed to make the user feel good for completing a goal or goals.
Gabby Willard & Ayomikun Obayomi

Screen 4: This is the page that would appear if the user did not reach any of their daily
goals for any of their stats. A graphic appears at the top of the screen and encourages
the user to not give up and to stay motivated to reach one or more of their daily goals
for the next day. This graphic would offer a motivational quote to help incentivize the
user to be more active.
Gabby Willard & Ayomikun Obayomi

Screen 5: This page is the stats screen. A user can access this page whenever they
click on any of the categories located on the homepage. The options for stats to display
include steps, walking, and running data. At the bottom of the stats screen, the total
number of steps taken are displayed and the daily goal for the category is depicted
below it. This allows for the user to easily compare their total daily steps for that day to
their set goal number of steps.
Gabby Willard & Ayomikun Obayomi

Usability Testing
Starting the usability testing with Jim Willard, he was informed that he
would act as if this was a real app that he was using. First, he started at the
starting page that pops up when you first open the app to which he
commented that he liked the logo. Next, the homepage screen came up
that showed all of his statistics for the day. He was confused what exactly
the category “activity” was when displayed underneath the steps statistic. I
have made a change to the options on the homepage which separated the
two most infamous methods of activity into walking and running. These two
new options are displayed directly underneath the steps category on the
homepage to show the user that there are more options to track their
activity. The next page I introduced was the page that is supposed to show
for when the user has met one or more of their daily goals. With this page,
he did like the idea of offering inspiration to create and maintain activity
streaks. After that, the next page introduced was the page that displays for
when the user does not meet their goals for the day. Mr. Willard pointed out
something that I hadn’t noticed before, which was the natural human
reaction to close the pop-up of the reminder. I decided to change the
design so that when the user gets either a goals met or goals not met
screen, that it will be a part of the homepage so that the message will serve
as a subtle reminder to the user of their activity for the day. I asked Mr.
Willard for any other feedback from the prototype to which he did not have
any further input.

Presentation
Gabby: Story of the user’s background
Ayo: Brief mention of things we found in our research
Ayo: Walk through of our solution
Gabby/Ayo: Evaluation - testing
Gabby: How well it worked
Ayo: Next steps
Figma,

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