You are on page 1of 2

Mateo Fyste

Male human sorcerer (crossblooded, wildblooded)


1/evoker (admixtureAPG) 2 - CL3 - CR 2
True Neutral Humanoid (Human); Age: 17; Height: 5' 5";
Weight: 146 lb.
Ability Score Modifier Temporary

STR 7 -2
STRENGTH

DEX 12 +1
DEXTERITY

CON 14 +2
CONSTITUTION

INT 20 +5
INTELLIGENCE

WIS 8 -1
WISDOM

CHA 12 +1
CHARISMA

Saving Throw Total Base Ability Resist Misc Temp Notes

FORTITUDE +2 = +2
(CONSTITUTION)
Cold weather outfit: +5 circumstance bonus vs. cold weather

REFLEX +1 = +1
(DEXTERITY)

WILL +2 = +5 -1 -2 Skill Name Total Ability Ranks Temp


(WISDOM)
Acrobatics -2 DEX (1) -
Total Armor Shield Dex Size Natur Deflec Dodge Misc Speed greater/less than 30 ft.: -4 to jump
AC 11 = 10 +1 Appraise +5 INT (5) -
Bluff +1 CHA (1) -
Touch AC 11 Flat-Footed AC 10
BAB Strength Size Misc Climb -5 STR (-2) -
CM Bonus -1 = +1 -2 - - Diplomacy +1 CHA (1) -
Disguise +1 CHA (1) -
BAB Strength Dexterity Size
Escape Artist -2 DEX (1) -
CM Defense 10 = 10 +1 -2 +1 -
Fly -2 DEX (1) -
Heal -1 WIS (-1) -
Base Attack +1 HP 22
Intimidate +1 CHA (1) -
Damage / Current HP
Initiative +5 Knowledge (arcana) +11 INT (5) 3
Knowledge (dungeoneering) +11 INT (5) 3
Compass: +2 circumstance bonus to navigate underground
Speed 30 / 20 ft 3
Knowledge (history) +11 INT (5)

Dagger Knowledge (local) +11 INT (5) 3


Knowledge (nature) +11 INT (5) 3
Main hand: -1, 1d4-2 Crit: 19-20/×2
Rng: 10' Knowledge (planes) +11 INT (5) 3
Ranged: +2, 1d4-2 Light, P/S Knowledge (religion) +11 INT (5) 3
Light crossbow Perception -1 WIS (-1) -
Crit: 19-20/×2 Ride -2 DEX (1) -
Ranged: +0, 1d8
Rng: 80' Sense Motive -1 WIS (-1) -
Ranged, both hands: +2, 1d8
2-hand, P Spellcraft +11 INT (5) 3
Stealth -2 DEX (1) -
Survival -1 WIS (-1) -
Compass: +2 circumstance bonus to avoid becoming lost
Swim -5 STR (-2) -

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Feats Experience & Wealth
Elemental Focus (Cold) Current Cash: 17 gp, 7 sp
Eschew Materials
Improved Initiative Languages
Rime Spell
Scribe Scroll Common Gnome
Simple Weapon Proficiency - All Dwarven Halfling
Wizard Weapon Proficiencies Elven Orc
Gear Spells & Powers
Total Weight Carried: 40.5/80 lbs, Medium Load Evoker spells memorized (CL 2nd; concentration +7)
(Light: 26 lbs, Medium: 53 lbs, Heavy: 80 lbs) Melee Touch -1 Ranged Touch +2
Backpack, masterwork (19 @ 19 lbs) 4 lbs 1st—ear-piercing screamUM (DC 16), ear-piercing
Bedroll <In: Backpack, masterwork (19 @ 19 lbs)> 5 lbs screamUM (3, DC 16), magic missile
Belt pouch (12 @ 1 lbs) 0.5 lbs 0th (at will)—mage hand, message, prestidigitation, ray
Chalk x10 <In: Belt pouch (12 @ 1 lbs)> - of frost
Cold weather outfit 7 lbs Sorcerer (Crossblooded, Wildblooded) spells known
Compass <In: Belt pouch (12 @ 1 lbs)> 0.5 lbs (CL 1st; concentration +2)
Crossbow bolts x10 0.1 lbs Melee Touch -1 Ranged Touch +2
Dagger 1 lb 1st (4/day)—silent image (DC 12)
Ink, black <In: Backpack, masterwork (19 @ 19 lbs)> - 0th (at will)—detect magic, ghost sound (DC 11),
Inkpen <In: Backpack, masterwork (19 @ 19 lbs)> - mending
Light crossbow 4 lbs
Mirror <In: Belt pouch (12 @ 1 lbs)> 0.5 lbs Sourcebooks Used
Money -
Parchment x5 <In: Backpack, masterwork (19 @ 19 lbs)> - • Advanced Player's Guide - Admixture (special ability);
Ring of Arcane Bond - Ant Haul (spell); Elemental Focus (feat)
Scholar's outfit (Free) - • Advanced Player's Guide / Adventurer's Armory /
Scroll of enlarge person (x6) - Ultimate Equipment - Backpack, masterwork
Scroll of grease (x4) - (equipment); Compass (equipment)
Scroll of obscuring mist (x6) - • Andoran, Spirit of Liberty / Ultimate Combat -
Scroll of protection from evil (x10) - Liberating Command (spell)
Scroll of shield (x6) - • Ultimate Magic - Crossblooded (archetype); Ear-
Trail rations x10 <In: Backpack, masterwork (19 @ 19 1 lb Piercing Scream (spell); Frost Ray (equipment); Marid
lbs)>
Waterskin <In: Backpack, masterwork (19 @ 19 lbs)> 4 lbs (special ability); Power of the Marid (equipment); Primal
Wizard Starting Spellbook 3 lbs (special ability); Rime Spell (feat); Snapdragon
Fireworks (spell); Water's Fury (equipment);
Special Abilities Wildblooded (archetype)
Admixture
Arcane Bond (Ring of Arcane Bond) (1/day) (Sp)
Illusion
Intense Spells (+1 damage) (Su)
Marid
Necromancy
Primal (Water)
Versatile Evocation (8/day) (Su)
Spell-Like Abilities
Frost Ray (1d6 cold damage, 4/day) (Sp)

Tracked Resources
Arcane Bond (Ring of Arcane Bond) (1/day) (Sp)
Crossbow bolts
Dagger
Trail rations
Versatile Evocation (8/day) (Su)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

You might also like