You are on page 1of 1

Presented by E, dragon-above.tumblr.

com
Hacked together from:
by John Harper, onesevendesign.com
by Keith Baker
Eberron and associated trademarks belong to Wizards of the Coast
This game is licensed under a CC BY-NCSA 3.0 license.
, ready for your
next big job. Your missions have taken you exploring across Khorvaire, and you are well practised
Roll or choose on the tables below.
in playing with both magic and with politics. In your last mission, party leader Captain ir’Dane
tragically died. Now, your Patron has come to ask for another favour…
1. A Rival Nation 4. The Dreaming Dark

1. Choose a race for your character: human, elf, dwarf, When you do something risky, roll 1d6 to find out how it 2. A Dragonmarked House 5. A Cult of the Dragon Below
halfling, half-elf, half-orc, gnome, shifter, changeling, goes. Roll +1d if you’re prepared and +1d if you’re an 3. The Emerald Claw 6. The Lord of Blades
warforged, kalashtar. expert. (The GM tells you how many dice to roll, based on
your character and the situation.) Roll your dice and
2. Choose a class for your character: mage, soldier, compare each die result to your number.
artificer, priest, rogue, swashbuckler, monk, druid, 1. Attack/Invade 4. Steal/Manipulate
hunter, inquisitive, psychic. If you’re using PULP (action, fighting), you want to
2. Destroy/Corrupt 5. Unmask/Reveal
roll under your number.
3. Choose your number, from 2 to 5. A high number 3. Empower/Create 6. Defend/Exploit
means you’re better at PULP (action, adventure, If you’re using NOIR (intrigue, stealth), you want to
exploration, war magic). A low number means you’re roll over your number.
better at NOIR (intuition; intrigue; investigation; subtle
1. City of Towers 4. Lyrandar flagship
magic). If none of your dice succeed, it goes wrong. The
GM says how things get worse somehow. 2. Lightning Rail 5. Creation Forge
4. Give your character a name.
3. Mournland 6. Ring of Siberys
You have: armour or an outfit appropriate for your role, a If one die succeeds, you barely manage it. The GM
melee weapon, a ranged weapon, travelling papers, one inflicts a complication, harm, or cost.
dragonshard of your choice:
1. Restart the Last War 4. Open a planar gate
If two dice succeed, you do it well. Good job!
activate an eldritch device 2. Kill a monarch 5. Release the horrors of Khyber
call in a favour from a Dragonmarked House If three dice succeed, you get a critical success! The
bind an elemental, fiend or celestial 3. Expand the Mournland 6. Fulfil the Prophecy
GM tells you some extra effect you get.

Player goal: Get your character involved in a high-action If you roll your number exactly, you score an
pulp adventure, with mystery lurking in the background. Play to find out how they defeat the threat. Introduce the threat by
ACTION POINT. You get a special insight into
Character goal: Choose one or create your own: Discover having the Patron show them evidence of its recent badness. Before a
what’s going on. Ask the GM a question and they’ll
new lore, prove your nation is greatest, kill monsters, earn threat does something to the characters, show signs that it’s about to
answer you honestly. Some good questions:
status, become party leader, move on from war trauma, or happen, then ask them what they do. “Lady Vol draws the shadows into
keep being awesome (you have nothing to prove). her staff and aims. What do you do?” “Kol checks over her shoulder and
What are they really feeling? Who’s behind this? How
beckons you into the shadows. What do you do?” Call for a roll when the
could I get them to _____? What should I be on the
situation is uncertain. Don’t pre-plan outcomes, and use failures to push
lookout for? What’s the best way to _____? What’s really
the narrative forward. The situation always changes after a roll, for good
Your Patron has called for your help, and may be willing to going on here?
or ill. Ask questions and build on the answers. “Have any of you
use their own resources to aid your mission...but their You can change your action if you want to, then roll
encountered a Khyber Cultist before? Where? What happened?”
interference may come at a cost. again.
As a group, pick two assets for your Patron:
dragonmarked, ancient knowledge, friends in high places, HELPING: If you want to help someone else, who’s rolling,
friends in low places, rich, war hero, compromising say how you try to help and make a roll. If you succeed, At the end of the game, roll again on the Threat table and flip a coin. On
material, secret weapon give them +1d. heads, describe a scene in which the original threat turns out to really be
Also, pick one liability: secretive, treacherous, elusive, the newly rolled threat all along. On tails, describe a scene in which the
unreliable, overt, poor reputation, compromised Patron turns out to really be the newly rolled threat all along.

You might also like