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ABillionSuns Warzone
ABillionSuns Warzone
abillionsuns // expansion 01
abillionsuns
WARZONE
Warzone is a new contract set for A Billion Suns, the miniature wargame
of interstellar fleet combat. It allows players to use A Billion Suns to
tell brutal stories of military might and system-shaking clashes of far-
future weaponry.
A Billion Suns, played with the Core Systems contract set provided in
the rulebook, is a game of cleverly and frugally assigning resources,
telling stories of industrial espionage and resource capture. The
Warzone contract set changes the feel of A Billion Suns considerably.
The Warzone contract set allows you to bring all-out corporate war
to your tables. The stories these new contracts tell are different, and
you’ll find a host of new tactical questions to wrestle with.
Written and designed by Mike Hutchinson, copyright 2021. Illustrations by Zee Durrani.
Special thanks to Glenn Ford, Rufus Howard, John Brindley, James Doxey, Paul Butler,
Gerwyn Walters, Daniel Vintersvärd, Sable Badger, Mark Langille, Ken Falkson and the R&D
community on Facebook. Visit http://abillionsuns.space for more downloads and expansions.
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Warzone Rules
If the CEOs both agree to play a game of A Billion Suns with the Warzone contract set,
the following additional rules apply:
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New Ship Classes
Here are five new ships classes and an errata’d Carrier class that you are free to use in
your games of A Billion Suns, if all CEOs agree. These new ship classes are not limited to
Warzone games only and may be used in games that use other contract sets.
Errata: The Carrier ship class now has auxiliary Turbo Blasters at no extra cost.
Light Carrier
Light Carriers are “Carriers” and may
scramble ships (see p35 of the A Billion
Suns rulebook). Each ship may only
scramble ships once per game.
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Utility Ship Tactical Loadouts
When you requisition a Light or Medium Utility Ship battlegroup in a Warzone game,
you may choose one tactical loadout. All the ships in the battlegroup gain that loadout.
Mine Layers: This battlegroup may scan Repair Drones: The battlegroup may
itself to place one Mine Token within 1” scan an object or a friendly battlegroup:
of each ship in the battlegroup. A Mine remove 1 damage token from the target
Token is a Mass 3 stationary object with for each ship in the scanning battlegroup
Silhouette 1. In the Passive Attacks Step, within scan range.
any Mine Token that is within 3” of an
enemy ship explodes (doing 3D6 damage Mirage Field Generators: All friendly
1 attacks to all ships within 3” and is then ships within 3” of this utility ship gain
removed from play). the “Mirage Field” special rule. While
attempting to target a ship with the
Shield Jammers: Any battlegroup that “Mirage Field” special rule, the attacking
is within 3” of one or more enemy ships ship must reduce the maximum range
with Shield Jammers suffers a -1 to it’s of all its weapon systems by 6” (to a
Shield value. minimum of 6”).
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Battlezone Effects
Here are two new battlezone effects which can be used in your Warzone games. They
provide special rules for one of the tables in your game. During set up, prior to placing
objects, the Systems Administrator must declare which tables are classified with which
battlezone effects.
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Warzone Contract Set
Victory Points, Not Contract Decks
The contracts in the Warzone contract set do not ask you to set up contract decks and do
not use them. Instead, players gain Victory Points (VP) throughout the game.
At the end of the game the CEO with the most VPs is the winner. In the event of a tie,
the tied CEO with the most unspent War Bonds is the winner. In the event of a tie on
that too, the game is a draw.
J♠ Battlezone Effect One table gains “Deep Space”. Draw another card.
J♥ Battlezone Effect One table gains “Debris Storm”. Draw another card.
K♥ Contract Reconnaissance
J♣ Battlezone Effect One table gains “Deep Space”. Draw another card.
J♦ Battlezone Effect One table gains “Debris Storm”. Draw another card.
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Merge Conflict (Q ♠) Secure System (Q♥)
Two corps claims to this planet have clashing The materiel in this system is critical. Budget is
timestamps. Merge conflict. Both claim this approved for sequestration of local third-party
system as their own. Only one corp can hold it. engineering installations.
Setup: Add 1 table. Set up a ♠ planetoid. Setup: Add 1 table. Set up ⓢ Facilities.
Scoring: In the end phase, the CEO with the Control: Each table is controlled by the CEO
greatest combined mass of ships within 12” with the greatest combined mass of ships on
♠
of the planetoid gains 1VP. If tied, no-one that table.
scores.
Commandeer: When a Facility is scanned by
a Utility Ship battlegroup, it becomes friendly
to the CEO that scanned it. While friendlt,
the Facility will not target this CEO’s ships
with passive attacks.
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Borderlands (Q ) ♣ Show Of Force (Q♦)
These µ-space beacons demarcate our territory; We have provided our standard terms, but the
automatically and instantly updating the local contractors do not appear to fully appreciate
interstellar plots in the Registry. Several beacons our competitive position. A demonstration is
in this sector just lit up proxmity alarms. Do not overdue.
allow the enemy to refine our boundary line.
Setup: Set up ⓢ areas of dangerous space.
Setup: Place ⓢ ComSats into play.
Scoring: In the end phase, the CEO with the
Control: The CEO with the greatest greatest total combined cost of Mass 3 ships
combined mass of ships within 6” of a in play gains 1VP. If tied, no-one scores.
ComSat controls that ComSat. If tied, no-one
controls it. Note: To calculate the “total
combined cost” of a set of ships,
Listening Post: When a CEO spends a CMD total up each ship’s Cost value, e.g.
token on a battlegroup within 6” of a ComSat
the cost that the CEO would have
controlled by an enemy CEO, that enemy
paid to requisition them initially.
CEO gains a CMD token into their Tactical
command slot.
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Warzone Campaigns
When playing a campaign featuring the Warzone contract set, if all CEOs agree, each
CEO may start the campaign with 30 capital, rather than the standard 10. After each
game, each CEO gains 2ⓢ capital.
Note: While this permits CEOs to begin the campaign with a lot
of competitive advantages, a CEO that chooses to invest heavily in
competitive advantages will potentially not have the breadth of ship
classes needed to compete in Warzone games.
In a campaign of A Billion Suns, you need not play the same contract set each game; you
could choose to play some games with the Core Systems contract set and others with the
Warzone contract set.
Errata
The following errata apply to all games of
A Billion Suns, not just Warzone games.
Jump Points
Jump Points have a Shields value of 6. Carriers
The Carrier ship class now has auxiliary
Turbo Blasters at no extra cost.
Combined Orders
With the larger and more powerful
fleets on the table, the Combined Order Competitive Advantages
command becomes very powerful. For Because Stealth Bomber Wings are the
this reason, replace the first paragraph of first ship class in the game to have a
the Combined Order section [p28] with base Silhouette of 1, the competitive
the following: advantage “Light Frames” needs an
errata. replace the first paragraph of the
Combined Orders: At the start of any Combined Order section [p58] with the
activation, a CEO may spend ⓜCMD following:
tokens from Tactical to select up to three
unactivated friendly battlegroups wholly Light Frames: Battlegroups in this fleet
within ⓜ+3” of any ship in the active have -1 Silhouette (to a minimum of 1)
battlegroup. and +1 Thrust.
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abillionsuns
Primary Weapon Systems Auxiliary Weapon Systems
Ship Class Cost Mass Thrust Silhouette Shields Weapon Range Dice Dmg Weapon Range Dice Dmg
Recon Wing 1 0 10" 2 0 Light Blasters 0” - 3” D6 1 - - - -
Fighter Wing 2 0 6" 3 0 - - - - Auto Blasters 0" - 6" 3D6 1
Bomber Wing 3 0 4” 3 0 Torpedoes 6" - 12" D10 3 - - - -
Battle Carrier 25 3 3” 8 5 Light Railguns 9" - 18" 2D8 2 Defense Grid 0” - 9” 4D8 2
Cruiser 30 3 3” 8 6 Macro Beam 12" - 24” 2D12 5 Defense Grid 0” - 9” 4D8 2
Battleship 40 3 2” 10 5 Planet Smasher 12" - 24” 4D12 5 Defense Grid 0” - 9” 4D8 2
† The Mining Laser may only target stationary objects.
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Jump Point 3 - 5 6 - - - - - - - -
Space Kraken ⓢ/3 9" ⓢ ⓢ/2 Mouth Parts 0" - 3" (ⓢ/2)D10 3 Tentacles 0” - 3” ⓢD6 1