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The effects of the representation of violence in films have been an ongoing debate for decades.
Violence in films has been a defining characteristic of Hollywood cinema since the silent film
era. Since then it has evolved and been endlessly reworked into various film genres ranging from
action and horror to even romantic comedies. The prevalence of cinematic violence continues to
spark heated debate among those who believe the representation of film violence has a negative
effect on the viewing audience and those who argue that its effect ends at being a form of
entertainment. According to the American Psychiatric Association (APA), the one prevailing
finding in media effects research is that exposure to media portrayals of violence increases
aggressive and violent behavior. However, media researchers vehemently disagree with this
statement. This entry will (1) discuss the increased prominence of violence in films, (2) examine
the role of film violence in mass shootings, (3) provide supporting examples of film-inspired
real-life violence, (4) examine concepts and theories used to explain the effects of film violence,
and (5) discuss why contradicting studies occur in research regarding effects of film violence.
Violence has become increasingly prominent in films over time. For example, researchers
Helena McAnally, Lindsay Robertson, Victor Strasburger, and Robert Hancox analyzed the
James Bond movie franchise, one of the world's longest-running and highest-grossing film
franchises. Starting with Dr. No (1962) and ending with Quantum of Solace (2008), the franchise
includes twenty two movies and spans over forty six years. The researchers found that the films
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have become more violent over time, with twice as many violent acts and three times as many
serious ones. In Quantum of Solace, Bond or his enemies were three times as likely to engage in
serious acts of violence, such as punching, kicking, or using a weapon, as in the earlier films. In
the study, slapping was considered a non-serious form of violence. It is estimated that
approximately thirty three characters die in Quantum of Solace, in which Bond prevents a faux
characters die in Dr. No, in which Bond foils Julius No’s plan to use radio beams to sabotage a
manned space mission. This increase in violence can be attributed to the fact that studios are
making fewer, but pricier films. Due to the financial risk involved in making and releasing films,
studios add fights, shootouts, and explosions to make them more exciting. Moreover, violence is
universally understood through visual representation and has the ability to transcend language
The issue of the impact of media on violence has been an ongoing debate for decades and often
resurfaces in the wake of shooting tragedies. For example, after the Columbine massacre in
1999, critics questioned the role shock rocker Marilyn Manson and other angry music played in
the high school shooting. In 2007, similar questions arose after the shooting at Virginia Tech
when it was revealed that the gunman was an avid video game fan whose game preferences
skewed towards violent shooter-based games. In the wake of two separate shootings at a movie
theater in Colorado and an elementary school in Connecticut, attention is being focused on the
On July 20, 2012, an armed gunman opened fire at a movie theater screening of the film
The Dark Knight Rises in Aurora, Colorado. At least twelve people were killed and fifty eight
were injured in the rampage. The gunman was identified as James E. Holmes. According to
police, Holmes had colored his hair red and told police that he was “the Joker.” At the time of his
arrest, Holmes had an AR-15 assault weapon (a semiautomatic variation of the military’s M-16
rifle), a Remington 870 (a pump-action 12-gauge shotgun) and at least one .40-caliber
semiautomatic pistol. Following the shooting, police entered Holmes’ apartment to find it
crisscrossed with waist-high trip wires attached to more than thirty improvised grenades strewn
across the living room. Among other items, police also found Batman paraphernalia including
The Joker has long been a fixture in the DC Batman comics. The villain was also
famously portrayed by actor Heath Ledger in The Dark Knight, the predecessor to The Dark
Knight Rises. Ledger, who received a posthumous Academy Award for his sinister depiction of
the iconic villain who encourages anarchists to take over the fictitious Gotham City, described
his character as a "psychopathic, mass murdering, schizophrenic clown with zero empathy.” In
the film, the Joker threatens to kill people each day that Batman continues to hide his identity.
Over the course of the film, not only does the Joker succeed in killing several characters, but also
robs a bank, blows up a hospital, and takes a school bus full of hostages. During one fight scene,
he wields a Smith & Wesson M76 Submachine gun and fires into the air as he stumbles through
the streets. The Joker was also responsible for the death of Rachel Dawes and the explosion that
scorched Attorney General Harvey Dent’s face to the bone. This injury marked a turning point
for Dent who went from being Gotham’s “White Knight” to the serial killing “Two-Face.” In
transitioning from good to evil, Dent goes on a killing spree, seeking vengeance against those he
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The Dark Knight Rises, the third movie in the Christopher Nolan Batman trilogy, was
based on Frank Miller’s “The Dark Knight Returns,” one of the most iconic Batman comics.
Bane, the villain in The Dark Knight Rises, leads a revolt of Gotham’s lower classes to overrun
Gotham, causing social upheaval and mass chaos. In doing so, Bane destroys a football stadium,
causing the tunnels to collapse and trap most of Gotham's police underground. He also kills
Mayor Anthony Garcia and forces an abducted physicist, Dr. Leonid Pavel, to convert a reactor
core into a nuclear bomb before killing him. Bane uses the bomb to hold the city hostage and
isolate Gotham from the world. Bane reveals the cover-up of Dent's crimes and releases the
prisoners of Blackgate Penitentiary, initiating a revolution. Gotham’s wealthy and powerful are
dragged from their homes and given show trials where any sentence means likely death. These
trials are presided over by Dr. Jonathan Crane, the villain from the first movie Batman Begins. In
the graphic novel version of the story, a mentally unstable man named Arnold Crimp, who
inspired by Batman, enters a crowded movie theater with a gun and proceeds to kill three people.
Though this scene was excluded from the film version, those who believe media violence
increases real-life violence could argue that it served as inspiration for the mass shooting at the
Less than six months after the movie theater shooting in Colorado, a gunman opened fire
at Sandy Hook Elementary School in Newtown, Connecticut, killing twenty children and six
adults. In the days following the shooting, the National Rifle Association (NRA) blamed violent
media for the tragedy. NRA Executive Vice President Wayne LaPierre called the entertainment
industry “callous” and “corrupt,” saying that it “sells, and sows, violence against its own
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people.” In addition to blaming video games, LaPierre also focused on movies and music videos
saying, “Then there are the blood-soaked slasher films like American Psycho and Natural Born
Killers that are aired like propaganda loops on “Splatterdays” and every day, and a thousand
music videos that portray life as a joke and murder as a way of life.”
The movie theater shooting in Colorado was not the first mass shooting to be linked to
specific films. On April 20, 1999, Eric Harris and Dylan Klebold donned trench coats and
smuggled several guns, including a Tech 9 semiautomatic 30-round assault rifle and two sawed-
off shotguns, onto the Columbine High School campus in Littleton, Colorado. The shooters
opened fired, killing thirteen and injuring twenty one others before also killing themselves.
Following the shooting, it was revealed that Harris and Klebold were fans of the movie
Natural Born Killers (1994). Natural Born Killers is a film directed by Oliver Stone about two
victims of traumatic childhoods who became lovers and mass murderers. During their killing
spree, the characters Mickey and Mallory Knox are glorified by the mass media. Prior to the
massacre, Harris and Klebold used the initials 'NBK' as their code. In a journal entry, Harris
wrote about going ‘NBK’ and how he will kill whoever he deems unfit for life. Harris also
referred to April 20 as “the holy April morning of NBK.” In an undated journal entry, Klebold
wrote about being stuck in humanity and how going “NBK” with Eric will be a way to break
free. During one of the "Basement Tapes" found in shooters’ homes, Harris and Klebold
mentioned how Hollywood will want to adapt their life story. They also debate whether Quentin
Tarantino, who wrote the screenplay for Natural Born Killers, or Steven Spielberg are
appropriate choices to direct the proposed film. In addition to Natural Born Killers, it was also
revealed that in the weeks leading up to the Columbine shooting, Harris and Klebold had
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immersed themselves in other violent films, including The Basketball Diaries (1995) and The
Film-Inspired Violence
The mass shootings at the Aurora movie theater and at Columbine High School are only two
examples of the many “film-inspired” violent events that have taken place over the years. In
1974, director Stanley Kubrick was forced to relocate the filming of Barry Lyndon (1975) from
Ireland to England after it was discovered that Kubrick had been placed on the Irish Republican
Army’s (IRA) hit list. Though no one seemed to know specific details regarding the death threat,
many speculated that it had less to do with the staging of British “redcoats” in a Kilkenny field
for Barry Lyndon and more to do with the accumulated outrage of the sex and violence portrayed
in A Clockwork Orange (1971). The film takes places in a dystopian, future Britain and features
disturbing, violent images. The main character, Alex, is a charismatic, but sociopathic
delinquent. Alex’s interests include classical music, rape, and “ultra-violence.” The film
chronicles the horrific crime spree of his gang, his capture, and attempted rehabilitation via
copycat crimes in areas where the movie had been showing. For example, it had been reported
that a gang of teenagers in Lancashire were crowing “Singing in the Rain” – a favorite song of
Another movie that incited a slew of copycat crimes was Natural Born Killers. For
example, in September 1994, a 14-year-old boy from Dallas, Texas decapitated a 13-year-old girl
at a Dallas middle school. When asked about the crime, the boy said he did it because he wanted
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to be famous like “the natural born killers in the movie.” A month later, 17-year-old Nathan
Martinez shot and killed his stepmother and 10-year-old half-sister after becoming obsessed with
the movie. Martinez claimed to have watched the film at least ten times the week prior to the
murders. Martinez had also shaved his head the same way that the character Mickey does at the
end of the film. He also wore the same style of round sunglasses as the character. In March 1995,
Sarah Edmonson and Benjamin James Darras spent a night together in Muskogee, Oklahoma,
watching the movie and taking LSD. Two days later, the couple traveled to Hernando,
Mississippi where Darras killed William Savage, a cotton-mill manager. After Darras told
Edmonson about killing Savage, the couple traveled to Ponchatoula, Louisiana, where Savage
shot Patsy Byers, a convenience store clerk. Byer survived the attack, but was rendered a
quadriplegic. The first victim, William Savage, had been a friend of best-selling author John
Grisham. Following Savage’s death, Grisham publicly accused Natural Born Killers director
Oliver Stone of being irresponsible in making the film. Grisham claimed that filmmakers should
be held accountable for their work when it incites viewers to commit violent acts.
Theoretical Concepts
A number of theories and concepts have been used to explain the effects of violent
representations in film. One early theory used to examine media effects was the theory of
cathartic symbolism, which suggests that the execution of an aggressive action under certain
conditions reduces the aggressive drive, thus diminishing the likelihood of further aggressive
actions. The key point in the theory of cathartic symbolism is that the observed aggressive action
does not necessarily need to be executed in reality, but rather can take place in the media.
Decreased tolerance for the display and expression of anger has led to the formation of an
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environment in which individuals lack sufficient options for the acceptable and safe release of
frustrations and resentments. As a response, the entertainment industry create media that allow
the cathartic release of aggressions through participation in a projected fantasy world that offers
safe targets and symbols for violence. Therefore, rather than harboring anger and resentment
until it explodes and results in deadly violence, aggravated individuals can release their anger by
identifying with characters in films who beat and/or kill victims designed for such cathartic
purpose.
However, studies have revealed that when angry individuals are exposed to media
violence, their aggressive propensities increased. This is in direct opposition to the theory’s key
prediction that aggression should decrease after exposure to media violence. One concept that
suggests that watching violence on the screen reduces inhibitions towards violence. In such
cases, violence is not only seen as a normal response to frustration and stress, but also an
acceptable solution in society. As a result, this perception changes an individual’s model code
desensitization. Desensitization occurs when people become more accepting of real-life violence
after repeated exposure to violent images. As a result, they begin to demand more extreme forms
of violence on screen. The problem with desensitization is that it becomes cyclical. The cycle
starts with initial representations of violence in films, which, in turn, causes the audience to
demand more explicit violence. As a result, filmmakers are forced to respond to these demands
by making their films more graphic and violent. This cycle desensitizes the audience. Moreover,
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the exposure to film violence increases the likelihood that people will behave aggressively and
become less concerned about other. This is one possible explanation for the increase in serious
acts of violence seen across the James Bond franchise. Additionally, researchers Ronald
Drabman and Margaret Thomas found evidence of desensitization when they conducted a study
to determine which children would be more likely to seek help after witnessing a fight. They
found that children who viewed a violent film before watching a fight were less likely to act
responsibly and report the incident to an adult than those children who had not seen the violent
film. The results suggest that the children had become more tolerant of real-life violence due to
exposure to the violent images seen in the film. However, other researchers had argued against
the desensitization effect, claiming that while desensitization may occur, it does not lead to a
The most common theory used to explain media effects is Albert Bandura’s Social
Learning Theory (SLT), which suggests that people learn within a social context. This form of
learning is facilitated through concepts such as modeling and observational learning. This was
evidenced by a study that investigates under what circumstances children would imitate
aggressive behavior. The children in the study were shown a film where an adult starts hitting
and kicking a “Bobo doll,” a plastic punching bag with a red nose. The children were divided
into three categories: those who saw the aggressor being punished, those who saw the aggressor
being rewarded, and a neutral group who saw no consequence for the behavior. The children
who viewed the film where the aggressor was rewarded and those in the neutral group
aggressor being punished showed limited imitation of the aggressor. This indicates that
regardless of having acquired aggressive behaviors, these behaviors would only be acted out in
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learning enables a single model to transmit new ways of thinking and behaving concurrently to
countless people in widely dispersed locales. For instance, using mass media, such as films, to
form idea and behavior patterns is a form of observational learning. Therefore, according to SLT,
an individual can watch a graphic, violent film and learn about human values, styles of thinking,
and behavior patterns. Social behavior is learned by observing and imitating the actions of
others. This suggests that the individual will then imitate the violence he or she viewed in the
film. Thus, leading some researchers to believe that viewing violent media results in real-life
violence, specifically in the case where the individual is imitating the violence seen on screen.
Observational learning could be used to explain James Holmes’ imitation of the Joker and to
reenact violent scene from the Batman comics or why Eric Harris and Dylan Klebold wore
There are two schools of thought in the debate on the effects of media violence. There are those
who argue that film violence increases imitation of violent and aggressive behavior and those
who do not believe film violence causes real-life violence. Those who believe in the mimetic
effects of film violence claim that numerous studies find that media violence contributes to
aggressive behavior in children, adolescents, and young adults. They also argue that media
violence influences audience perception and attitude toward violence. Support for these
arguments is primarily based on the Surgeon General’s Scientific Advisory Committee report of
1972. The report emphasizes that there is a causal relation between viewing violence and
aggressive behavior. However, critics argue that the report focuses on a weak correlation
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between viewing violence and violent behavior, not an actual causal link. This weakness of the
report leads other researchers to conclude that there is no substantial evidence that film violence
affects crime or aggression. Researcher Jonathan Freedman came to this conclusion after
reviewing over 200 studies focusing on the impact of television and film violence on violent and
aggressive behavior. Freedman found that the majority of the studies were critically flawed in
some way. Among other flaws, the studies exhibited difficulty relating laboratory testing to the
real-life viewing experience. The studies also had problems with the researcher’s expectations
influencing the subject’s behavior and the evaluation of that behavior. There were also
inconsistent findings and interpretations derived from field and real-life studies. More
importantly, studies on media violence show correlation, not causation. This is contrary to the
Future Debate
Instead of blaming media violence for real-life violence, it is possible there are other
explanations for the link between film violence and real-life violence. For example, rather than
claiming film violence causes real-life violence, perhaps real-life violence only resembles film
violence. It is possible that violent, aggressive people are more driven to media with violence.
Based on the correlation is not causation argument, it cannot be said that watching The Dark
Knight or Natural Born Killers caused John Holmes, Eric Harris, and Dylan Klebold to become
aggressive and go on mass shooting sprees. There were other factors involved that led to Eric
Harris, Dylan Klebold, and John Holmes committing their crimes. For example, it was reported
that Eric Harris was depressed and wanted a way out of life and John Holmes had been kicked
out of school weeks prior to the shooting. It is possible these were triggers for their rampages,
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not the fact they watched violent films. Instead of these movies causing these actions, perhaps
their only role was to inspire or resemble certain aspects of films (i.e. wearing trench coats,
dying hair, being called The Joker). The idea that real-life violence may resemble film violence
could be seen as a middle ground between both schools of thought. On one side, there is the
acknowledgement that there is a link between the film and the violent act. However, this
acknowledgement still avoids the declaration that the film caused the violent act to occur.
FURTHER READINGS
Bandura, A. (2004). Social Cognitive Theory for Personal and Social Change by Enabling
Desilet, G. (2006). Our Faith in Evil: Melodrama and the Effects of Entertainment Violence.
Drabman, R. S., & Thomas, M. H. (1974). Does media violence increase children's toleration of
Freedman, J. (2002). Media Violence and Its Effect on Aggression: Assessing the Scientific
McAnally, H. M., Robertson, L. A., Strasburger, V. C., & Hancox, R. J. (2012). Bond, james
Pennell, A. E., & Browne, K. D. (1999). Film Violence and Young Offenders. Aggression and
Torr, J. D. (Ed.). (2001). Violence in the Media. San Diego, CA: Greenhaven Press.
Torr, J. D. (Ed.). (2002). Examining Pop Culture: Violence in Film and Television. San Diego,