Professional Documents
Culture Documents
Michael Carway
Introduction
substantial moment in one’s daily routine where they are not using a device of some sort?
Most likely not. Due to technology becoming the epicenter of present times, it is vital for
our students to be able to learn how to use technology in the classroom. There are many
advantages to teaching and learning with technology. It can provide multiple learning
avenues to meet diverse needs of students, gamify the material to make it more
entertaining, and improve student collaboration since they can interact with each other at
any time and any place (Bui, 2021). However, technology in the classroom costs money
and time to effectively implement it, sets out a plethora of distractions via the internet,
and creates a lack of physical interaction amongst peers and adults (5 Disadvantages of
the ways in which education functions. The internet is a never-ending library that
available. As a result, students have the power to become more independent and search
for information on their own. Consequently, teachers are no longer the forefront of
information and can act more as a facilitator or trainer to teach the students how to
On top of educational games, interactive learning programs can also provide more
engagement for students to individually connect with the content and make it more fun to
learn. For example, the online question game, Kahoot, has been a learning tool that high
school students have enjoyed using in math class (Curto Prieto et al., 2019). Another
ROLE OF TECHNOLOGY IN MODERN EDUCATION 3
study showed high school math students felt they benefitted in terms of engagement and
mastery from using Pear Deck, an online learning presentation tool (Pringle, 2016).
These two tools on top of many others actively engage students due to the increase
amount of interaction they offer. Pear Deck specifically provides ways to differentiate the
content to suit many different learning needs through features such as audio and video
clips, a canvas for students to draw and demonstrate their understanding, and a feedback
tool for teachers. Students will become more motivated to show what they have learned
when they are easily able to do so using interactive, engaging tools like these.
Literature Review
Research portrays that both teachers and students enjoy using technology
win-win. It allows students to work independently while also providing them with
engaging ways to collaborate and interact with each other. Additionally, they have access
to an infinite amount of information that they can learn from. (Tawafak et al., 2018).
A study at Rice University validates the positive effect that online learning systems and
countless internet resources have on student learning. STEM undergraduate students were
able to score higher on their course exams after using OpenStax Tutor which focuses on
building student cognition (Butler et al., 2014). Instead of the more traditional process of
college students learning a topic and not seeing it again until the exam, students were
given practice problems to help them retain the information they learned through the
platform. Additionally, the students were motivated to practice their skills more with
various resources they found online outside of the course material. Without technology,
they would have been unable to read online texts or watch educational videos to reinforce
their learning.
ROLE OF TECHNOLOGY IN MODERN EDUCATION 4
Technology has also created new avenues to accommodate for all types of
learners. Assistive technology tools support students with disabilities and make the
content more accessible for them in all subject matters (Kaur, 2021). In addition,
different classes and drive them to perform well (Humes, 2021). Interactive learning
platforms such as Pear Deck are great ways to formatively assess students. These
platforms have a self-pacing mode and can be used asynchronously to give students more
control of their learning process. Pear Deck also has a canvas mode where students can
draw, highlight, or type on the slides made by the teacher, providing them with more
opportunities to interact with the content they are learning. Teachers are also able to add
audio or video clips, translations, and other accommodations to the presentations to meet
the needs of diverse students. As previously stated, high school math students enjoy the
features of Pear Deck and believe they learned more from using it than without (Pringle,
2016).
computer programs help elementary school students absorb and remember the
fundamentals of math. The entertainment from the gamified instruction makes rehearsing
the fundamentals fun for the students (Nickel, 2021). Kahoot gamifies the content and is
proven to engage high school students in reviewing math concepts and practice problems
(Curto Prieto et al., 2019). Like Nickel, Denham (2013) also argues that elementary
school students must learn multiplication tables so they are able to understand higher-
level math at an earlier age. He argues educational games activate rote learning, meaning
ROLE OF TECHNOLOGY IN MODERN EDUCATION 5
Kahoot and other game-based platforms can be an effective way for these students to
Discussion
In review, technology has allowed students more control over their learning. I use
many forms of technology in my lessons every day and can attest to this notion. My students
have loved using Kahoot over the years to review practice problems before an exam, and
they like the competitive aspect it brings. I have also used other interactive learning
platforms such as Pear Deck, Desmos, and Edpuzzle. Desmos is very similar to Pear Deck;
it is not as interactive but can be a presentation tool for any subject matter though it is
primarily used for math instruction. Edpuzzle is known as a very effective instructional
video platform on which teachers can upload or create educational videos or use one from
the Edpuzzle library for their students to watch. Out of the three, my students highly favored
Edpuzzle since it was easiest to watch a video and answer the practice problems that pop up
throughout the Edpuzzle. I consider myself very knowledgeable of these platforms along
with several other educational technology tools because I have attended professional
instruction working. Technology is still a tool, and if a teacher does not know how to use it
I am additionally learning about more tools that are an option for me to implement
with my students. This past winter, my old co-teacher and I implemented a classroom
banking simulation called Stash101 into our classrooms. Through the platform, students can
be rewarded virtual money for participating during class, answering a question correctly,
offering to help someone, assisting the teacher, and many other actions that the teacher can
ROLE OF TECHNOLOGY IN MODERN EDUCATION 6
customize him or herself. The more advanced way of using it involves giving students
classroom jobs to fulfill such as being the class tutor, teacher assistant, class custodian, class
IT person, etc. etc. which they get paid for as well on top of the aforementioned action
items. Students can use the virtual money they earn to buy prizes on the platform’s store
which is also set up by the teacher. Our students loved it so much that it has now been
implemented schoolwide in all our classrooms. It gets the students really excited to come to
class since they have job responsibilities and want to cash in on homework passes, movie or
amusement park tickets, or other prizes we created in the store. Without technology, we
would not have a virtual economy that the students are now crazy for at our school, or at
least it would have been much harder to create without it. Programs and platforms like
Stash101, Pear Deck, and Kahoot each make school more gratifying and enjoyable, and
Summation
control of their learning through technology use and enjoy using it along with teachers.
online. All in all, it is essential for our students to be able to interact with technology to
be prepared for their future endeavors in this digital age we are all a part of.
ROLE OF TECHNOLOGY IN MODERN EDUCATION 7
References
Industry. https://elearningindustry.com/top-educational-technology-trends-2020-
2021
Butler, A. C., Marsh, E. J., Slavinsky, J. P., & Baraniuk, R. G. (2014). Integrating
014-9256-4
Curto Prieto, M., Orcos Palma, L., Blázquez Tobías, P., & León, F. (2019). Student
https://doi.org/10.3390/educsci9010055
u=anon~1c53a071&sid=googleScholar&xid=4f8c4ef6
disadvantages-of-technology-in-the-classroom-and-how-to-overcome-them/
Classroom.
Kaur, S. (2021). Assistive Technology for Learning Disabled – Making Room for
Tawafak, R. M., Romli, A. B., Arshah, R. B. A., & Almaroof, R. A. S. (2018). Assessing