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Fear and Loving in Las Vegas: Evolution, Emotion, and Persuasion

Article  in  Journal of Marketing Research · July 2009


DOI: 10.1509/jmkr.46.3.384 · Source: PubMed

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VLADAS GRISKEVICIUS, NOAH J. GOLDSTEIN, CHAD R. MORTENSEN, JILL M.
SUNDIE, ROBERT B. CIALDINI, and DOUGLAS T. KENRICK*

How do arousal-inducing contexts, such as frightening or romantic


television programs, influence the effectiveness of basic persuasion
heuristics? Three theoretical models make different predictions: (1) A
general arousal model predicts that arousal should increase the
effectiveness of heuristics, (2) an affective valence model predicts that
effectiveness should depend on whether the context elicits positive or
negative affect, and (3) an evolutionary model predicts that persua-
siveness should depend on both the specific emotion elicited and the
content of the particular heuristic. Three experiments examine how fear-
inducing versus romantic contexts influence the effectiveness of two
widely used heuristics—social proof (e.g., “most popular”) and scarcity
(e.g., “limited edition”). The results support the predictions from an
evolutionary model, showing that fear can lead scarcity appeals to be
counterpersuasive and that romantic desire can lead social proof
appeals to be counterpersuasive. The findings highlight how an
evolutionary theoretical approach can lead to novel theoretical and
practical marketing insights.

Keywords: evolutionary models, emotion, motivation, persuasion,


advertising

Fear and Loving in Las Vegas: Evolution,


Emotion, and Persuasion

Imagine the following scenario: You are charged with the Exactly how will these programs influence the persuasive-
task of creating a television advertising campaign for a new ness of your advertisement? Will an advertisement featur-
product. Knowing that people typically do not process ing a widely used persuasive tactic actually be counter-
advertisements very deeply, you craft the message with effective when aired during one of these programs but not
widely used persuasion tactics that are known to be particu- the other?
larly effective when people make quick and heuristic evalu- Several well-established theoretical models make predic-
ations (Cialdini 2001). After learning that your advertise- tions regarding how emotionally arousing contexts, such as
ment tests well in a focus group, you purchase airtime television programs, should influence the effectiveness of
during two types of perennially top-rated television persuasion heuristics. Arousal-based models predict that
programs: a police crime drama and a romantic comedy. arousal should inhibit deep processing and increase the
effectiveness of diagnostic heuristics (Pham 1996; Sonbon-
matsu and Kardes 1988). Affective valence-based models
*Vladas Griskevicius is Assistant Professor of Marketing, Carlson differentiate between positive and negative feelings, pre-
School of Management, University of Minnesota (e-mail: vladasg@umn.
edu). Noah J. Goldstein is Assistant Professor of Human Resources and dicting a different pattern for each of these types of affect
Organizational Behavior, Anderson School of Management, University of (Schwarz and Bless 1991). According to such models, pro-
California, Los Angeles (e-mail: noah.goldstein@anderson.ucla.edu). grams that elicit positive feelings (e.g., romantic comedy)
Chad R. Mortensen is a doctoral candidate in Psychology (e-mail: chad. should lead to shallower processing and increased effective-
mortensen@asu.edu), Robert B. Cialdini is Graduate College Distin-
guished Research Professor and Regents’ Professor of Psychology (e-mail:
ness of heuristics. In contrast, programs that elicit negative
Robert.Cialdini@asu.edu), and Douglas T. Kenrick is Professor of Psy- feelings (e.g., the worry elicited by a police drama) should
chology (e-mail: Douglas.Kenrick@asu.edu), Department of Psychology, lead to more careful processing and decreased effectiveness
Arizona State University. Jill M. Sundie is Assistant Professor of Market- of persuasion heuristics.
ing and Entrepreneurship, C.T. Bauer School of Business, University of In this research, we investigate another possibility
Houston (e-mail: jsundie@uh.edu). Chris Janiszewski served as associate
editor for this article. grounded in an evolutionary approach (Griskevicius et al.
2006; Saad 2007; Schaller, Park, and Kenrick 2007). This

© 2009, American Marketing Association Journal of Marketing Research


ISSN: 0022-2437 (print), 1547-7193 (electronic) 384 Vol. XLVI (June 2009), 384–395
Fear and Loving in Las Vegas 385

theoretical approach suggests that affectively arousing stim- proven persuasion tactics in marketing, persuasion, and
uli can activate specific emotions. In turn, these specific psychology (Cialdini 2001; Hoyer and MacInnis 2006;
states should motivate people to think and act in ways that Myers 2005; Pratkanis and Aronson 2000; Solomon 2004).
are consistent with the underlying fitness-enhancing func- However, advertisements featuring these persuasive tactics
tions of those emotions (Keltner, Haidt, and Shiota 2006). are often preceded by some content, such as a television
Unlike models of general arousal or affective valence, an program, magazine article, or attention-grabbing image,
evolutionary approach suggests that different emotions (1) that may influence the effectiveness of these appeals.
lead people to be persuaded by some types of heuristic cues Indeed, there are several classic theoretical models that
and to interpret the same persuasive appeal in different make predictions regarding how affect-arousing contexts
ways and (2) even cause some well-established persuasive should influence the effectiveness of persuasion heuristics.
tactics to be countereffective. In three experiments, we As we discuss subsequently, however, each model offers a
examine how two emotions (fear and romantic desire) different set of predictions regarding how arousal and affect
influence the effectiveness of two commonly used persua- might influence the use of mental shortcuts.
sion tactics, and we identify when such tactics have a nega-
tive persuasive effect. More broadly, this research high- AROUSAL, AFFECT, AND PERSUASION
lights a promising theoretical approach to marketing by Arousal-based explanations focus on the effects of auto-
demonstrating how an evolutionary perspective can lead to nomic nervous system activation on thought and behavior.
novel marketing insights. In general, within the realm of persuasion, higher levels of
arousal promote processing of information in a more shal-
PERSUASION HEURISTICS low and peripheral manner, leading people to be more
likely to form evaluations based on diagnostic mental short-
Each day people are confronted with innumerable pieces
cuts (Petty and Wegener 1998; Pham 1996). For example,
of information and hundreds of decisions. Not surprisingly,
viewing advertisements in an aroused state leads people to
people seldom deeply process each piece of information,
be more persuaded by the general heuristic rule that if an
instead often relying on quick mental shortcuts, or general
endorser is likable and attractive, the product must be good
heuristic rules, to guide their attitudes and behaviors (Cial-
(Sonbonmatsu and Kardes 1988).1 Thus, arousal-based
dini 2001; Kahneman, Slovic, and Tversky 1982). In line
explanations suggest that the influence of persuasive
with such findings, it is no coincidence that advertising has
heuristics should be enhanced to the extent that various
come to use fewer lengthy logical arguments, instead infus-
contexts, such as romantic comedies or police dramas on
ing advertisements with simple, time-tested persuasive
television, induce general arousal.
appeals. Such appeals capitalize on heuristic processes
Unlike general arousal models, affective valence-based
because these persuasive tactics are especially effective
explanations draw a sharp distinction between the effects of
when people are not particularly motivated or capable to
positive and negative feelings (Schwarz 2002). According
think deeply about a message (Petty and Wegener 1998).
to these models, positive affect leads people to rely more on
One such persuasive tactic is based on the general heuris-
simplistic thinking and mental shortcuts (Batra and Stay-
tic rule that if many others are doing it, it must be good—a
man 1990; Schwarz and Bless 1991), whereas most nega-
persuasion principle known as “social proof” (Cialdini and
tive states (e.g., fear, sadness) lead people to think in a
Goldstein 2004). Appeals based on the principle of social
more complex manner and to rely less on mental shortcuts
proof tend to convey that a product is a top seller or is par-
(Murry and Dacin 1996). Accordingly, people in a positive
ticularly popular. Each week, for example, there is a bar-
affective state are more persuaded by a heuristic cue, such
rage of new advertisements indicating which movie is the
as source expertise, whereas people in a negative state are
top-grossing film because people are more likely to engage
less likely to use this mental shortcut (Tiedens and Linton
in a behavior if they are made aware that many others are
2001). Thus, according to affective valence-based explana-
already doing it (Bearden and Etzel 1982; Goldstein, Cial-
tions, to the extent that a context elicits positive affect,
dini, and Griskevicius 2008; Nolan et al. 2008).
advertisements featuring heuristic cues should be more
Another such persuasion tactic is based on the general
effective. In contrast, to the extent that a context elicits
heuristic rule that if a product or opportunity is rare, it must
negative affect, such heuristic cues will not necessarily
be good—an influence principle known as “scarcity” (Cial-
enhance persuasion.
dini and Goldstein 2004). Appeals based on the principle of
scarcity tend to emphasize features related to the distinc- A MODERN EVOLUTIONARY APPROACH
tiveness, rarity, or unavailability of a product or an opportu-
Recent research indicates that a distinction based solely
nity (Dhar and Sherman 1996). For example, companies
on arousal or affective valence may be insufficient to cap-
purposefully market “limited-edition” products that are per-
ture the rich influence of affect-arousing contexts (Lerner
ceived as more distinct and less available. Similarly, each
and Keltner 2001; Pham 2004). For example, fear, embar-
year during the holiday shopping season, there is invariably
rassment, sadness, anger, and disgust are all negative affect
a toy (e.g., Nintendo Wii, Power Rangers, Tickle Me Elmo)
states, but they do not have equivalent effects on cognition
that becomes a must-have item in part because it is scarce
and behavior (Dahl, Manchanda, and Argo 2001; Lerner,
(Pratkanis and Aronson 2000).
Because heuristic cues, such as social proof and scarcity,
1Note that not all arousal models are identical. For example, Pham
are known to increase the effectiveness of advertisements,
(1996) argues that arousal increases the selective reliance on any type of
sales pitches, and even appeals to engage in proenviron- diagnostic information (i.e., heuristic or otherwise), whereas Sanbonmatsu
mental behavior (e.g., Cody and Seiter 2001; Schultz et al. and Kardes (1988) argue that arousal leads to an increased reliance specif-
2007), these strategies consistently appear on a short list of ically on heuristic cues.
386 JOURNAL OF MARKETING RESEARCH, JUNE 2009

Small, and Loewenstein 2004; Raghunathan and Pham 2006, 2007; Maner et al. 2005). In addition, the activation
1999). Given that people across cultures experience similar of one such system can inhibit or even suppress the activa-
affective responses to universal classes of stimuli, it is use- tion of other potentially competing systems (Brendl, Mark-
ful to examine the influence of affect on cognition and man, and Messner 2003; Tipper 1992). For example, engag-
behavior from an evolutionary perspective (Cosmides and ing the self-protection system can suppress attention to
Tooby 2000; Keltner, Haidt, and Shiota 2006). attractive people of the opposite sex (Neuberg et al. 2005).
Two key features of modern evolutionary approaches are Thus, an evolutionary perspective generates a novel set of
functionality and domain specificity (Kenrick and Shiota empirical predictions involving emotion and persuasion
2008; for a more detailed discussion, see Saad 2007; Tooby heuristics. It suggests that the effects of different affect-
and Cosmides 1992). Functionality refers to the explicit arousing contexts should depend not only on the particular
consideration of how a recurrent pattern of behavior, affect, type of affective state in question but also on how the par-
or cognition might have served to solve recurrent adaptive ticular heuristic cue facilitates or inhibits solving recurring
problems that all ancestral humans confronted; such funda- adaptive problems.
mental adaptive problems included protecting themselves
from predators, finding and attracting mates, making Fear, Self-Protection, and Persuasion
friends, gaining status, and avoiding disease (see Kenrick, Ancestral humans frequently confronted physical threats,
Li, and Butner 2003). When adopting an evolutionary and we are here today in part because our ancestors were
approach to examine how emotion might affect cognition successful at solving the problem of self-protection (Daly
and behavior, researchers might begin by asking the follow- and Wilson 1988). The self-protection system is activated
ing question: Given that cues of physical danger lead peo- by fear-eliciting cues that suggest physical threat, including
ple of all cultures to experience similar affective reactions photos, messages, or movies depicting dangerous others
(fear), what might be the adaptive function of this affective (Maner et al. 2005). When activated, a self-protective state
reaction? In other words, the key questions regarding emo- should have promoted basic strategies that helped avoid
tion from an evolutionary perspective are, What adaptive harm in ancestral environments (Öhman and Mineka 2001).
problems might fear (or any other emotion) have helped A core strategy evolutionarily associated with successful
solve for our ancestors? and How might that emotion have self-protection is increased safety in numbers. When a
promoted solutions to these problems? social animal is threatened by a predator, for example, that
Merely to argue that an emotion or a behavior is adap- animal herds closer to its group; this strategy increases sur-
tively functional does not necessarily lead to novel vival because the animal becomes less individually salient
hypotheses. The key second insight that has made modern to the predator (Alcock 2005). Consistent with such animal
evolutionary approaches useful in generating novel behavior, fear in humans also appears to produce group-
hypotheses is the consideration of domain specificity. The cohesive processes. For example, when people in a chat
concept of domain specificity follows from many cross- room are made to feel afraid, they are more likely to con-
disciplinary findings indicating that mental mechanisms form to the opinions of others in the chat room (Griskevi-
well-suited to solving one adaptive problem are often ill- cius et al. 2006).
suited to solving another (Barrett and Kurzban 2006). Thus, Building on this previous work, the current investigation
rather than viewing the brain as one big domain-general examines how fear might influence the effectiveness—and
processor, an evolutionary approach views the brain as perhaps even the countereffectiveness—of widely used
comprising multiple domain-specific mechanisms, each advertising persuasion heuristics. Traditional persuasion
tasked with solving a different adaptive problem. For exam- research (see, e.g., Petty and Wegener 1998) often does not
ple, although the seemingly simple process of classical con- consider potential differences among various heuristic cues.
ditioning has been historically regarded as domain general, For example, general arousal and affective valance models
recent research shows that classical conditioning works dif- do not make different predictions depending on whether the
ferently for learning aversions to poisonous foods versus heuristic cue is focused on a spokesperson’s expertise, on
learning aversions to physical threats—two qualitatively the product’s scarcity, or on social proof (e.g., “best-selling
different adaptive problems (Domjan 2005; Kenrick and brand”), but an evolutionary approach posits that the spe-
Luce 2004). Furthermore, organisms are predisposed to cific content of a heuristic cue may be especially relevant,
condition responses more readily to specific types of stim- particularly when a person is in a state of fear. Considering
uli that would have promoted ancestral success. For exam- that fear should promote the adaptive strategy to join
ple, fear responses in humans and nonhuman animals are together with others, advertisements featuring social proof
much more easily conditioned to snakes or spiders than to appeals (e.g., “the choice of millions”) are likely to be
electrical outlets or automobiles—even though electrocu- particularly effective when people are in a fear state. In
tion and automobile accidents cause many more deaths to contrast, fear may actually cause advertisements featuring
people living in current-day environments (Öhman and traditional scarcity appeals (e.g., “limited edition”) to back-
Mineka 2001). fire. That is, it may be especially unappealing (and non-
From an evolutionary perspective, emotions are con- adaptive) to stand out from the crowd when a predator
ceived as activators of executive motivational subsystems might be lurking nearby. Because being distinct increases
that direct energy in ways designed to deal with particular conspicuousness, advertisements with scarcity appeals may
kinds of adaptive problems (Cosmides and Tooby 2000; be less persuasive in fear-inducing contexts. In summary,
Keltner, Haidt, and Shiota 2006). When such a system is H1: Fear should lead social proof appeals to be more persuasive
activated, it promotes a functional cascade of perceptions, than when such appeals are not used.
cognitions, and behaviors that are conducive to the success- H2: Fear should lead scarcity appeals to be less persuasive than
ful solution of the adaptive problem (Griskevicius et al. when such appeals are not used.
Fear and Loving in Las Vegas 387

Romantic Desire, Mate Attraction, and Persuasion groups and were seated at computers that were partitioned
In addition to surviving, our ancestors were successful at from each other.
solving the adaptive problem of attracting and reproducing Design and procedure. Both experiments used a
with mates. The mate attraction system is activated by cues between-subjects 2 (emotion: fear, romantic desire) × 3
that elicit romantic desire, including photos, stories, or (persuasion heuristic: social proof, scarcity, control) design.
movies that depict attractive people of the opposite sex, We induced emotion in participants by having them either
who suggest the potential for reproductive success. When view a short video clip (Experiment 1a) or read a short
activated, this state should promote basic strategies associ- story (Experiment 1b). Participants then viewed either an
ated with greater mating success in ancestral environments advertisement (Experiment 1a) or a product review (Experi-
(Griskevicius, Cialdini, and Kenrick 2006; Van den Bergh, ment 1b) that contained a social proof appeal, a scarcity
Dewitte, and Warlop 2008). A core strategy evolutionarily appeal, or neither appeal (control).
associated with successful mate attraction is salient positive To minimize potential demand characteristics, both
differentiation. For example, when various species of ani- experiments used cover stories. In Experiment 1a, partici-
mals are approached by the opposite sex, they often engage pants were told that we wanted to add realism to a “market-
in conspicuous displays that function both to attract the ing and personality” study by having everyone watch a
attention of the opposite sex and to positively differentiate video clip before viewing an advertisement. Importantly,
the individual from same-sex rivals (Miller 2000). Consis- participants were told that everyone would see the same
tent with such animal behavior, romantic desire in humans clip and the same advertisement because we were interested
also appears to lead people to engage in salient public dis- in the effects of personality. In Experiment 1b, participants
plays, such as conspicuous consumption and public charity were told that we were interested in “reading and memory”;
(Griskevicius et al. 2007). the short story (i.e., the emotion manipulation) was pre-
Building on this work, an evolutionary approach suggests sented as a memory task, and participants were told that
that romantic desire can influence persuasion, especially they were to wait five minutes after reading the story to let
regarding the effectiveness of basic persuasion heuristics. their memory decay before testing. In the meantime, partic-
Considering that romantic desire should lead people to ipants provided ratings for a product review that was osten-
want to differentiate themselves positively, this state should sibly part of a different study.
lead scarcity appeals (e.g., “limited edition”) to be more Emotion manipulation. To elicit fear and romantic desire,
persuasive. In contrast, romantic desire might cause social in Experiment 1a, participants viewed an edited seven-
proof appeals (e.g., “over a million sold”) to backfire. That minute film clip. In the fear condition, they saw scenes
is, because doing what many others are doing is not an from The Shining, which depicts a madman chasing people
adaptive positive differentiation strategy, social proof with an ax. In the romantic desire condition, they saw
appeals may actually become counterpersuasive when peo- scenes from Before Sunrise, which depicts an attractive
ple are motivated to attract a romantic partner. In summary, man and woman falling in love as they travel through
Europe. In Experiment 1b, we elicited emotions by having
H3: Romantic desire should lead scarcity appeals to be more participants read a short 600-word story. To elicit fear, par-
persuasive than when such appeals are not used. ticipants read about being alone in bed late at night and
H4: Romantic desire should lead social proof appeals to be less hearing scary noises; after hearing someone enter the
persuasive than when such appeals are not used. house, the story ends as someone is about to enter the bed-
room. To elicit romantic desire, participants read about
EXPERIMENTS 1A AND 1B meeting a highly desirable person of the opposite sex and
spending an enjoyable afternoon with that person.
The first two experiments test how eliciting fear and To assess whether the manipulations were effective at
romantic desire influences the effectiveness of two basic eliciting the intended emotions, a separate group of 96 peo-
persuasion heuristics (social proof or scarcity) compared ple underwent the manipulations used in each experiment.
with a control condition that uses neither heuristic. The two Afterward, they indicated the extent to which they felt (1a)
experiments were conceptually identical in design, but they fear, (1b) motivation to protect themselves, (2a) romantic
differed in (1) the product that was rated, (2) the method of desire, (2b) motivation to attract a romantic partner, and (3)
emotion elicitation, and (3) the wording of the persuasion general arousal. We measured responses on nine-point
heuristics. Specifically, in Experiment 1a, emotion was scales with the endpoints “not at all” (1) and “very much”
elicited through movie clips, and participants rated an (9).
advertisement for a museum that contained a social proof, a A two-way analysis of variance (ANOVA) with emotion
scarcity, or neither appeal; in Experiment 1b, emotion was and method of elicitation (movie clip versus short story) did
elicited through reading short stories, and participants rated not reveal an interaction (F(1, 94) = .24, p = .91), meaning
a product review for a restaurant that contained different that there was no difference regarding the type of method
persuasion appeals. used to elicit the states. Table 1 reports means for every
condition, though we combined the movie clip and short
Method story conditions for the analyses to avoid repetition. As we
Participants. One hundred fifty-four people (74 men and expected, compared with the romantic desire manipula-
80 women) participated in Experiment 1a, and one hundred tions, the fear manipulations elicited more fear (Ms = 6.51
fifty-seven people (63 men and 94 women) participated in versus 1.61; F(1, 94) = 130.18, p < .001) and a stronger
Experiment 1b. Participants were students at a large univer- motivation for self-protection (Ms = 6.50 versus 2.48; F(1,
sity, and they participated in the experiments in return for 94) = 45.37, p < .001). Conversely, compared with the fear
course credit. Participants came to the experiments in small manipulations, the romantic desire manipulations elicited
388 JOURNAL OF MARKETING RESEARCH, JUNE 2009

Table 1
EMOTIONS, MOTIVATIONS, AND AROUSAL ELICITED BY MANIPULATIONS ACROSS EXPERIMENTS

Emotion Manipulation
Fear: Movie Clip: Fear: Short Story: Romantic Desire: Movie Clip: Romantic Desire: Short Story:
Experiments 1a and 2 Experiment 1b Experiments 1a and 2 Experiment 1b
State Elicited (n = 24) (n = 23) (n = 26) (n = 23)
Fear 6.17 (2.24) 6.87 (2.01) 1.85 (1.52) 1.44 (.81)
Motivation to protect self 6.00 (2.98) 7.02 (1.96) 2.62 (1.98) 2.32 (1.34)
Romantic desire 1.25 (.74) 1.32 (1.20) 6.46 (2.66) 7.22 (1.84)
Motivation to attract mate 1.58 (1.74) 1.54 (1.65) 7.19 (2.19) 7.39 (1.91)
General arousal 5.83 (1.95) 5.55 (1.85) 7.23 (1.80) 7.04 (1.66)
Notes: Higher numbers indicate a more intense state. Bold numbers denote means above the midpoint. Standard deviations are in parentheses.

more romantic desire (Ms = 6.80 versus 1.28; F(1, 94) = Dependent measures. After viewing the advertisement/
170.79, p < .001) and a stronger motivation to attract a product review, participants responded to six questions,
romantic partner (Ms = 7.28 versus 1.56; F(1, 94) = 198.65, indicating their attitudes toward the museum/restaurant
p < .001). Although the romantic desire manipulations and their intentions to go there, both of which were
elicited more general arousal than the fear manipulations expected to produce a similar pattern of results. Specifi-
(Ms = 7.14 versus 5.68; F(1, 94) = 12.57, p < .01), both cally, they answered three nine-point questions regarding
manipulations were above the midpoint, suggesting that their attitudes toward the museum/restaurant (“bad/good,”
both elicited some level of arousal. Importantly, the pre- “unfavorable/favorable,” and “negative/positive”). Then,
dicted pattern of results (i.e., the interaction of emotion they answered three nine-point behavioral intentions ques-
with persuasion heuristic) could not be explained by the tions with endpoints “not at all” and “very much” regarding
slightly higher level of general arousal in the romantic (1) the extent to which they were interested in finding out
desire condition. more about the museum/restaurant, (2) how likely they
Persuasion heuristics. For Experiment 1a, we created a were to consider going there, and (3) how likely they were
magazine-like advertisement for a museum. Because we to actually go there.
did not want participants to be highly motivated to scruti-
nize the advertisement (see Peracchio and Myers-Levy Results
1997), participants were told that they were among a large As we expected, the six attitude and behavioral inten-
number of people at many universities who were participat- tions measures showed a similar pattern (Experiment 1a:
ing in the study (meaning that their individual responses α = .91; Experiment 1b: α = .93), and we combined them
were merely one of a large number of responses); partici- for the analyses. Considering that both experiments had
pants were also not given additional incentive to pay careful conceptually identical designs, we first wanted to ensure
attention to the advertisement. The advertisement contained that the experiments did not differ in their patterns of
a photo of the museum, the museum’s logo, and the line results. An omnibus three-way ANOVA with emotion, per-
“San Francisco Museum of Art.” In the social proof condi- suasion heuristic, and experiment did not produce an inter-
tion, we added a heuristic piece of information based on action (F(2, 299) = .22, p = .80). The experiment factor also
common social proof appeals to the no-heuristic control did not interact with emotion (F(1, 299) = .33, p = .57) or
advertisement: “Visited by over a Million People Each with persuasion heuristic (F(2, 299) = .47, p = .63), indicat-
Year.” In the scarcity condition, we added a heuristic piece ing that emotion and persuasion heuristic had similar
of information based on common scarcity appeals: “Stand effects in both experiments. Thus, we combined the results
Out from the Crowd.” We presented the advertisement to from the experiments for the analyses.
participants for 15 seconds. At a broad level of analysis, an ANOVA indicated the
For Experiment 1b, we created a brief, generically posi- predicted significant interaction between emotion and per-
tive product review for a restaurant. In the social proof con- suasion heuristic (F(2, 305) = 20.81, p < .001, d = .73; see
dition, we added three heuristic pieces of information to the Figure 1). Although the specific pattern of results was con-
control review: The title included the phrase “the most pop- sistent with predictions, to examine our specific hypothe-
ular restaurant,” and the review mentioned that “many peo- ses, we next performed a series of planned comparisons.
ple gathered there” and that “if you want to know why First, we examined the predictions for fear. In line with
everyone gathers here for a great dining experience, come H1, fear led social proof appeals to be more persuasive than
join them at the Bergamot Café.” The scarcity condition the control (F(1, 305) = 3.84, p = .051, d = .22; Msocial
included the phrase “a unique place off the beaten path” in
proof = 6.50, Mcontrol = 5.88). In contrast, fear led scarcity
the title, and the review mentioned that the restaurant was a appeals to be less persuasive than the control (F(1, 305) =
“one-of-a-kind place that is yet to be discovered by others” 6.97, p = .009, d = .30; Mscarcity = 4.96, Mcontrol = 5.88).
and that “if you’re looking for a great dining experience Thus, in support of H2, not only did fear have different
different from any other, look no further than the Bergamot effects on the persuasiveness of social proof and scarcity
Café.”2

2Consistent with previous findings, testing indicated that inserting a


social proof appeal into the ad/product review (M = 5.59/7.30) or inserting ad/product review to be more persuasive than the no-heuristic control ad/
a scarcity appeal into the ad/product review (M = 5.54/7.22) indeed led the product review (M = 4.98/6.45).
Fear and Loving in Las Vegas 389

Figure 1
EXPERIMENTS 1A AND 1B: EFFECTIVENESS OF PERSUASION HEURISTICS AS A FUNCTION OF ELICITED EMOTION

Experiment 1a: Museum Advertisements Experiment 1b: Restaurant Reviews

6.0 7.5

Persuasion
Heuristic
5.5 7.0
Product Desirability

Control
(no heuristic)
5.0 6.5
Social proof

4.5 6.0 Scarcity

4.0 5.5

Fear Romantic Fear Romantic


Desire Desire
Elicited Emotion Elicited Emotion
(through movie clip) (through short story)

appeals, but it also led scarcity appeals to be counterpersua- models might suggest that putting people in a particular
sive (see Figure 1). affective state (e.g., positive or negative) will lead them to
Second, we examined the specific predictions for roman- be more responsive to appeals that are congruent with that
tic desire. In line with H3, romantic desire led scarcity affective state. Persuasion-matching models might also sug-
appeals to be more persuasive than the control (F(1, 305) = gest that romantic feelings will enhance responses to
5.34, p = .021, d = .25; Mscarcity = 6.53, Mcontrol = 5.79). In appeals that explicitly suggest that a particular product will
contrast, romantic desire led social proof appeals to be less make a person more desirable to the opposite sex and that
persuasive than the control (F(1, 305) = 4.97, p = .033, d = fear might enhance responses to messages that explicitly
.24; Msocial proof = 5.04, Mcontrol = 5.79).3 Thus, in support suggest that a particular product will prevent physical dan-
of H4, not only did romantic desire have a different effect ger. Going beyond such matching hypotheses, our model
on the persuasiveness of social proof and scarcity appeals, makes predictions that involve a nonobvious, subtle inter-
but it also led social proof appeals to be counterpersuasive. play between emotion and the effectiveness of basic and
widely used persuasion principles—an interplay that flows
Discussion naturally from our evolutionary model.
Contrary to the predictions of general arousal and affec-
tive valence models, fear and romantic desire influenced EXPERIMENT 2
the effectiveness of social proof and scarcity heuristics in a Considering that specific emotions can cause widely
way that is consistent with specific predictions from an evo- used persuasion appeals to be counterpersuasive, Experi-
lutionary model. In particular, although appeals based on ment 2 examined theoretically derived contexts in which
the principle of social proof were more effective when peo- such potentially detrimental persuasion effects might be
ple were in a fear state, advertisements and messages fea- avoided. By doing so, the experiment also aimed to illumi-
turing scarcity appeals actually backfired when people were nate the process by which fear and romantic desire can lead
in a fear state. In contrast, romantic desire produced the specific persuasive heuristics to be counterpersuasive. To
opposite pattern, leading scarcity appeals to be more per- explore these issues, we again drew on an evolutionary
suasive and social proof appeals to be less persuasive. approach, which led us to parse the persuasion heuristics of
Note that our findings are not mere demonstrations of social proof and scarcity into two separate and rarely distin-
simple persuasion-matching effects. For example, matching guished components.
Two Types of Social Proof Heuristics
Our functional perspective posits that romantic desire
3Note that researchers’ critical alpha level (e.g., .05) for two-tail t-tests should cause social proof appeals to backfire because this
for specific predictions depends on the importance researchers place on state motivates people to differentiate themselves positively
Type I errors. For example, a more conservative test in this case would use
a Dunn-Sidak correction (see Kirk 1995) to adjust for using the same con-
by explicitly not doing what many others are doing. How-
trol condition for two tests, which would place the critical alpha level at ever, a closer examination of the wide uses of social proof
.03. appeals reveals a subtle but potentially important distinc-
390 JOURNAL OF MARKETING RESEARCH, JUNE 2009

tion. Social proof appeals sometimes focus on what many appeals do not convey consumer uniqueness. Thus, whereas
others are doing, but at other times, they focus on what fear should cause distinctiveness-based scarcity appeals to
many others desire or are talking about (e.g., “the movie backfire (as in Experiments 1a and 1b), limited-opportunity
that everyone is talking about”). The key difference is that scarcity appeals, which are not informative about consumer
the first type of appeal conveys mass behavior (many peo- uniqueness, should be effective even in threatening con-
ple are going to that movie), whereas the second type con- texts. In summary,
veys a positive attitude toward that behavior (many people
H6: Although distinctiveness-based scarcity appeals (“stand out
want to go to that movie) without explicitly conveying that from the crowd”) should be more persuasive in a state of
many people are already doing it. romantic desire (H3) and less persuasive under fear (H2)
Social proof appeals often unwittingly conflate “behav- than a neutral emotion control, the persuasiveness of
ioral” information (many others are doing it) and “attitudi- limited-opportunity scarcity appeals (“limited-time offer”)
nal” information (many others are talking about it). For should not differ as a function of emotion.
example, stating that a hotel is the “Number 1 hotel in
town” can imply different information: Perhaps the hotel
books the most rooms (behavioral social proof), such as a Method
hotel with large discounts, or perhaps the hotel is the “in Participants. Four hundred sixty-eight students from a
place” to be (attitudinal social proof), such as a small bou- large university (239 men and 229 women) participated in
tique hotel frequented by Hollywood’s elite. According to the experiment in return for course credit. To minimize
our functional perspective, romantic desire should decrease potential demand characteristics, we used a slightly modi-
the persuasiveness of only the behavioral social proof fied version of the cover story from the first two experi-
appeal. That is, whereas behavioral social proof appeals ments. Fourteen participants indicated that they were not
imply that one would be following the herd by purchasing a fluent in English, leaving 454 participants for the analyses.
product, attitudinal social proof appeals do not explicitly Design and procedure. The experiment used a 3 (emo-
convey mass consumption, only that people are talking tion: fear, romantic desire, neutral) × 4 (persuasion heuris-
excitedly about a product. Thus, romantic desire should tic: behavioral social proof, attitudinal social proof, distinc-
produce a backfire effect for behavioral social proof tiveness scarcity, limited-opportunity scarcity) × 2 (product:
appeals (as in Experiments 1a and 1b), but it should not museum, Las Vegas) mixed-factorial design. Emotion and
produce a backfire effect for attitudinal social proof product were between-subjects factors, meaning that a par-
appeals, because such appeals do not convey information ticipant saw an advertisement for the museum or an adver-
about ubiquitous consumption. In summary, tisement for Las Vegas. Persuasion heuristic was a within-
subjects factor, meaning that each participant saw
H5: Although behavioral social proof appeals (“everybody’s
doing it”) should be more persuasive under fear (H1) and
advertisements with all four types of persuasion heuristics.
less persuasive in a state of romantic desire (H4) than a All participants initially rated a no-heuristic version of
neutral emotion control, the persuasiveness of attitudinal the museum or the Las Vegas advertisement. These preemo-
social proof appeals (“everybody’s talking about it”) should tion manipulation ratings of the no-heuristic advertisement
not differ as a function of emotion. provided a measure of participant-specific biases toward
the product and ad layout. As we expected, there were no
differences in the initial ratings of the advertisement across
Two Types of Scarcity Heuristics the three emotion conditions (Mneutral = 5.75, Mfear = 5.73,
Our functional approach makes a similarly textured pre- Mromantic desire = 5.64; F(2, 451) = .23, p = .80). These pre-
diction regarding how emotion-arousing contexts influence emotion ratings served as a covariate in the analyses to
scarcity appeals. Our model posits that fear causes scarcity reduce within-subject noise in the study.
appeals to backfire because fear motivates people to stay After these preratings, we elicited emotion through a
with the crowd (and not be distinctive). However, a closer movie clip. We elicited fear and romantic desire through the
examination of the wide uses of scarcity appeals reveals same movie clips as in Experiment 1a. Participants in the
that they do not always focus explicitly on the distinctive- neutral condition viewed a clip from the film Winged
ness of a product. Instead, scarcity appeals can note that an Migration, which depicted nature scenes. The addition of a
opportunity to purchase a product is limited (e.g., “only neutral emotion condition enabled us to ascertain the spe-
three days left”). cific direction of the persuasion effects predicted for fear
Scarcity appeals often unwittingly conflate both distinc- and romantic desire. Participants then viewed the four ver-
tiveness and limited opportunity simultaneously (e.g., sions of the Las Vegas or the museum advertisement; each
limited-edition product). That is, the reason limited-edition version contained one of the four heuristics. The four ver-
products are desirable is both because they are perceived as sions of the advertisement were each presented in random
being less available (limited-opportunity scarcity) and order for 15 seconds. We used the same dependent meas-
because owning such products increases the odds that other ures as in Experiments 1a and 1b.
people do not have the same ones (distinctiveness scarcity). Persuasion heuristic. Half the participants evaluated
Our model predicts that fear and romantic desire should advertisements for a museum (see Experiment 1a). In addi-
have a markedly different effect on these two types of tion to the three original versions of the advertisement
scarcity appeals. Specifically, whereas distinctiveness- (behavioral social proof: “Visited by over a Million People
based scarcity appeals convey that purchasing that product Each Year”; distinctiveness scarcity: “Stand Out from the
will lead a person to be unique, limited-opportunity scarcity Crowd”; and no heuristic), we created two versions for the
Fear and Loving in Las Vegas 391

two new persuasion heuristic conditions. For the attitudinal than as limited and scarce (Ms = 6.43 versus 1.48; F(1,
social proof advertisement, we added a line conveying that 22) = 517.03, p < .001). In contrast, products in the limited-
many people think the museum is an exciting place: “The opportunity scarcity condition were viewed as more limited
museum that millions are talking about.” For the limited- and scarce rather than as distinct and different (Ms = 5.72
opportunity scarcity condition, we added a line conveying a versus 2.22; F(1, 22) = 96.85, p < .001). Products in the
dwindling opportunity to visit the museum: “Last chance to behavioral social proof condition were viewed as being
visit.” common, popular, and consumed by many rather than as
The other half of participants saw an advertisement for having much buzz and excitement (Ms = 6.86 versus 4.96;
Las Vegas. The basic no-heuristic version of the advertise- F(1, 22) = 47.60, p < .001). In contrast, products in the atti-
ment contained a large photo and the name of the city. In tudinal social proof condition were viewed as having more
the distinctiveness scarcity condition, the advertisement buzz and excitement rather than as being merely common
contained the appeal “Do something different.” In the and popular (Ms = 6.61 versus 5.57; F(1, 22) = 12.79, p =
limited-opportunity scarcity condition, the advertisement .002). Importantly, products in the behavioral social proof
contained the appeal “Limited-time offer ends this week.” condition were perceived as having been significantly more
In the behavioral social proof condition, the advertisement consumed than products in the attitudinal social proof con-
contained the appeal “Visited more than any other city.” In dition (Ms = 5.87 versus 3.91; F(1, 22) = 18.91, p < .001).
the attitudinal social proof condition, the advertisement
contained the appeal “See what everyone is talking about.” Results
Ad pretesting. To ascertain whether people clearly per- We combined the six dependent measures into a persua-
ceived the intended differences among the four versions of sion index (α = .91). A repeated measures ANOVA did not
the advertisements, a separate group of 23 people viewed indicate an interaction with type of advertisement (Las
and rated all the advertisements. They indicated the extent Vegas and museum; F(6, 1341) = .77, p = .60), so we com-
to which each advertisement conveyed information that was bined the two types of advertisements for the analyses. As
directly related to the four persuasion heuristics in the we predicted, a repeated measures analysis of covariance
study. Specifically, they indicated the extent to which an (with the preemotion manipulation ratings of the no-
advertisement conveyed that there was a limited opportu- heuristic advertisement as a covariate) revealed an interac-
nity to visit the museum/Las Vegas and that this opportu- tion between emotion and persuasion heuristic (F(6, 1350) =
nity was becoming increasingly scarce (limited-opportunity 10.28, p < .001, d = .44). To test the specific hypotheses of
scarcity); that the activity would be something distinct from the study, we performed a series of tests for main effects
what others are doing, and thus visiting these destinations and a series of planned contrast with the preemotion
would enable a person to differentiate him- or herself from manipulation ratings of the no-heuristic advertisement as a
others (distinctiveness scarcity); that these destinations covariate.
were commonly visited and were popular (behavioral social Consistent with H5, the persuasiveness of the new attitu-
proof); and that there was a lot of “buzz” and a lot of dinal social proof appeals (e.g., “the museum that millions
excitement about these destinations (attitudinal social are talking about”) did not differ across the three emotion
proof). They also indicated the extent to which the appeal conditions (Mcontrol = 5.82, Mfear = 5.91, Mromantic desire =
was informative regarding whether many or few people 5.77; p = .92). However, the persuasiveness of the behav-
actually visit the museum or Las Vegas. All responses were ioral social proof appeal (e.g., “visited by over a million
provided on seven-point scales with the endpoints “not at people each year”) was significantly different across the
all” and “very much.” three emotion conditions (F(2, 450) = 7.70, p = .001, d =
As we expected, a two-way repeated measures ANOVA .37). In line with H1, behavioral social proof appeals were
with heuristic and advertisement did not indicate an interac- more persuasive in the fear than in the control condition
tion (F(1, 21) = .22, p = .84), so we combined the Las (Mfear = 5.48, Mcontrol = 5.09; F(1, 450) = 5.38, p = .021,
Vegas and the museum advertisements for the analyses. As d = .25; see Table 3). Consistent with H4, behavioral social
Table 2 shows, pretesting confirmed that each of the four proof appeals were less persuasive in the romantic desire
types of heuristic appeals conveyed the intended informa- than in the control condition (Mromantic desire = 4.71,
tion. Specifically, products in the distinctiveness scarcity Mcontrol = 5.09; F(1, 450) = 3.92, p = .048, d = .20; see
condition were viewed as more distinct and different rather Table 3). Overall, H5 was supported; fear and romantic

Table 2
EXPERIMENT 2: SPECIFIC PRODUCT INFORMATION CONVEYED BY EACH PERSUASION HEURISTIC

Type of Persuasion Heuristic


Information Conveyed
About Product Scarcity: Distinctiveness Scarcity: Limited Opportunity Social Proof: Behavioral Social Proof: Attitudinal
Distinct and different 6.43 (.63) 2.22 (1.28) 1.52 (.74) 2.33 (1.33)
Limited and scarce 1.48 (.55) 5.72 (1.25) 1.21 (.42) 1.30 (.49)
Common and popular 2.49 (1.20) 2.34 (1.35) 6.86 (.21) 5.57 (1.46)
Buzz and excitement 3.24 (1.38) 2.60 (1.43) 4.96 (1.31) 6.61 (.52)
Consumption is high 3.35 (1.65) 2.07 (1.18) 5.87 (1.95) 3.91 (2.03)
Notes: Bold numbers denote the highest means within a row. Standard deviations are in parentheses.
392 JOURNAL OF MARKETING RESEARCH, JUNE 2009

Table 3
EXPERIMENT 2: EFFECTIVENESS OF EACH PERSUASION HEURISTIC AS A FUNCTION OF EMOTION

Type of Persuasion Heuristic


Elicited Emotion Scarcity: Distinctiveness Scarcity: Limited Opportunity Social Proof: Behavioral Social Proof: Attitudinal
Fear 4.84a (.13) 5.49a (.14) 5.48a (.14) 5.91a (.13)
Neutral 5.21b (.11) 5.28a (.11) 5.09b (.11) 5.82a (.11)
Romantic desire 5.68c (.13) 5.29a (.14) 4.71c (.14) 5.77a (.14)
Notes: Superscripts denote significant differences (p < .05) between means within a column. Standard deviations are in parentheses.

desire had opposite effects on behavioral versus attitudinal ness of two well-established heuristic cues: social proof and
social proof appeals. scarcity. Whereas general arousal and affective valence
Consistent with H6, the persuasiveness of the new models caused two sets of different predictions, the results
limited-opportunity scarcity appeal (e.g., “limited-time across three experiments were instead consistent with spe-
offer ends soon”) did not differ across the three emotion cific predictions derived from an evolutionary model. This
conditions (Mfear = 5.50, Mcontrol = 5.28, Mromantic desire = model suggests that the elicitation of specific emotions
5.28; p > .32). However, the persuasiveness of the distinc- should motivate people to think and act in ways that are
tiveness scarcity appeal (e.g., “stand out from the crowd”) consistent with the underlying fitness-enhancing function
was significantly different across the three emotion condi- of each emotion. In line with this perspective, fear and
tions (F(2, 450) = 14.56, p < .001, d = .51). In line with H3, romantic desire had vastly different effects on the persua-
distinctiveness scarcity appeals were more persuasive in the siveness of two persuasion appeals. In particular, fear
romantic desire than in the control condition (Mromantic caused normally persuasive scarcity appeals to backfire,
desire = 5.68, Mcontrol = 5.21; F(1, 450) = 11.91, p = .001, though the same scarcity appeals were more effective fol-
d = .26; see Table 3). Consistent with H2, distinctiveness lowing romantic content. In contrast, romantic desire
scarcity appeals were less persuasive in the fear than in the caused normally effective social proof appeals to backfire,
control condition (Mfear = 4.84, Mcontrol = 5.09; F(1, 450) = though the same social proof appeals were more effective
5.89, p = .016, d = .25; see Table 3). Overall, H6 was sup- following fear-inducing content.
ported; fear and romantic desire had opposite effects on dis- Further consideration of these persuasion backfire effects
tinctiveness versus limited-opportunity scarcity appeals. led us to use an evolutionary model to identify key compo-
nents of social proof and scarcity appeals that could elimi-
Discussion nate such effects. In line with predictions, romantic desire
Experiment 2 examined how fear and romantic desire specifically caused behavioral social proof appeals (“every-
influenced the persuasiveness of social proof and scarcity one is doing it”) to backfire, whereas attitudinal social
heuristics when they varied in subtle but conceptually proof appeals (“everyone is talking about it”) were not
important ways. Consistent with predictions, romantic influenced by context. Similarly, fear specifically caused
desire caused behavioral social proof appeals (“everyone is distinctiveness scarcity appeals (“stand out from the
doing it”) to backfire, but attitudinal social proof appeals crowd”) to backfire, whereas limited-opportunity scarcity
(“everyone is talking about it”) did not produce a backfire appeals (“limited-time offer”) were not influenced by con-
effect. To our knowledge, this is the first study to highlight text. This specific pattern of findings also indicates the rea-
the conceptual differences between the behavioral and the son social proof and scarcity appeals can backfire: Roman-
attitudinal components of social proof–based appeals. This tic desire can cause social proof appeals to backfire because
pattern of results also indicates that romantic desire under- people in this state are motivated not to follow others’
mines persuasive appeals that specifically suggest that per- behavior, and fear can cause scarcity appeals to backfire
forming a particular behavior will signal that one is acting because people in this state are motivated to stick together.
like many other members of the crowd. For scarcity heuris- These specific patterns of findings, derived from an evolu-
tics, fear caused distinctiveness-based scarcity appeals (“do tionary perspective, would not have been predicted a priori
something different”) to backfire, but limited-opportunity by any other theoretical model of which we are aware.
scarcity appeals (“limited-time offer”) did not produce a Evolutionary Approaches
backfire effect. Thus, fear appears to undermine persuasion
appeals that suggest that a behavior will make a person This research is one of the first programmatic empirical
conspicuously visible. studies to demonstrate the utility of an evolutionary
approach in marketing by showing that adopting an evolu-
tionary approach can produce unique and testable market-
GENERAL DISCUSSION ing insights. Although this theoretical approach has suc-
This research began with a straightforward question: cessfully led to large numbers of theoretical advancements
How might different affect-arousing contexts influence in the fields of biology, anthropology, psychology, and eco-
responses to time-tested and widely used persuasion nomics, evolutionary models have thus far been almost
appeals? We focused on this question by examining how a completely absent in research on persuasion and social
specific positive affective state (romantic desire) and a spe- influence (Sundie et al. 2006) and in research on consumer
cific negative affective state (fear) influence the effective- behavior and marketing more generally (Briers et al. 2006;
Fear and Loving in Las Vegas 393

Miller 2009; Van den Bergh, Dewitte, and Warlop 2008). used to make the persuasion appeal in the advertisement
Note that evolutionary models do not aim to replace other more persuasive. Considering that specific emotions are
theoretical approaches; rather, they can be fruitfully inte- hypothesized to motivate fitness-enhancing behavior, an
grated into almost any area of marketing research as a emotion elicited by an advertisement might influence both
means of complementing the existing theoretical models the effectiveness of the persuasive appeal in the advertise-
(see Dewitte and Verguts 2002; Saad 2007). Both evolution- ment and the attractiveness of the product, depending on
ary approaches (which are concerned with ultimate expla- whether the appeal and product promote the solution to the
nations for behavior) and traditional approaches (which are underlying adaptive problem posed by the emotion.
concerned with proximate explanations for behavior) are More broadly, the evolutionary considerations of func-
needed for a complete understanding of any consumer phe- tionality and domain specificity suggest that consumption-
nomena. Evolutionary models clearly need more extensive relevant processes, such as product search, product evalua-
testing by marketing researchers, including the considera- tion, and decision making, differ qualitatively depending on
tions of decision neuroscience (Shiv 2007), but an evolu- which adaptive mental system (i.e., which specific evolu-
tionary approach provides fertile ground for a wide range tionary domain) is being engaged. Such considerations
of insights into marketing and consumer behavior, includ- imply that consumers might process information and make
ing the posing of novel hypotheses that enable broader the- decisions in qualitatively different ways depending on, for
oretical integration and connect marketing research to a example, whether they are trying to protect themselves
vast network of theory and research on human and non- from disease (Argo, Dahl, and Morales 2006), gain status
human social behavior. (Sundie et al. 2006), or affiliate with others (Maner et al.
More specifically regarding emotions, a domain-specific 2007). Such potential marketing-relevant effects are
evolutionary approach suggests that there are discrete nega- unlikely to be limited to advertising; different mental mech-
tive and positive emotions. Indeed, recent research has anism can be engaged in a variety of contexts, such as
begun to examine how specific negative emotions influence when a person encounters a particular background on a
cognition (e.g., Lerner and Keltner 2001; Raghunathan and Web site (Mandel and Johnson 2002; Vohs, Mead, and
Pham 1999l; Tiedens and Linton 2001). Although much of Goode 2006), sees a particular emotional expression (Ack-
this work has implicit evolutionary components and is com- erman et al. 2006), is shopping in a particular store environ-
patible with our approach, there is a key theoretical differ- ment (Kaltcheva and Weitz 2006), or is surrounded by par-
ence. In the aforementioned work, discrete emotions are ticular scents or music (Bosmans 2006; Zhu and Meyers-
often defined by particular cognitive appraisal patterns; that Levy 2005). Overall, this research—and an evolutionary
is, an emotion is defined by whether it relates to a high or theoretical approach in general—reflects only the tip of a
low level of uncertainty, control, or other appraisal dimen- data-rich iceberg that can serve as an impetus for novel
sion. In contrast, our evolutionary approach to discrete research and theory building in marketing.
emotions defines each emotion in an explicitly distinct
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