Professional Documents
Culture Documents
END GAMES
IN CHESS
A Collection of
most Common
endings and how
to Conduct
through them
IMPORTANT
END GAMES
IN CHESS
Philip Robar
PANKAJ PUBLICATIONS
NEW DELHI
Books on Chess
Published by Pankaj Publications
A Guide to Chess
300 Chess Problems
Important End Games in Chess
Techniques of End Game
Techniques of Middle Game
Techniques of Opening Game
Chess—How to become a Champion
Rules of Chess
5
THE PROPERTIES OF THE PIECES
In the final phase the importance and strength of each
piece becomes augmented and stands out in greater relief
than in the other stages of the game. We will therefore,
review the properties of the pieces in this light.
THE KNIGHT: It is a short range piece, it attacks
squares which are comparatively near to it. Eightsquares
come under the simultaneous fire from the Knight when it
is stationed in the centre of the board, but as it approaches
the edge, the number it can control at the same time
diminishes, or as it is commonly put, its striking power
decreases. In the corner of the board the Knight can
attack only two squares, in other words, its striking power
goes down fourfold. It is clear that centralization enables
the Knight to display its strength to the full. The Knight
differs from all other pieces in its right to jump over pieces
and Pawns. Because of this exclusive property, its power
does not diminish in closed positions.
The following property of Knight is interesting, if it
stands, for example, on a black square, it can attack
another black square only in an even number of moves
and a white square only in an uneven number.
THE BISHOP: This is a long range piece. Its striking
power alters from thirteen squares when it is in the centre
to seven at the edge of the board. Centralization enhances
the Bishop’s possibilities. Thanks to its long range action it
is better than the Knight at handling play on two flanks. If
its sphere of action is restricted by Pawns, its strength
decreases. The Bishop needs clear diagonals.
THE ROOK: A long range piece, it attaks exactly
fourteen squares from any point on the board. Its striking
power, therefore, does not depend on its placing. To
6
display its strength to the best the Rook needs space
open lines (rank and files.)
THE QUEEN: This is the piece with the greatest
range. The striking power of the Queen alters from twenty
seven squares when it is in the centre to twenty one at the
edge of the board. Centralization heightens its fighting
qualities. To display its power fully the Queen also needs
open space (ranks, files and diagonals)
THE PAWN: The Pawn has the least striking power
and its mobility is highly restricted specially at the initial
stages of the game. The situation is reversed in the final
phases as the mobility of the Pawn becomes greater and
the most importants, its importance becomes tenfold
because of its capacity of getting promoted to any desired
piece. The Pawn manipulations is the most important
aspect of the endgame studies and should be mastered
thoroughly.
THE KING: Last but not least is the King which gains
importance aS a striking pieces cis the game enters the
endgame phase. Its striking power varies from three to
eight squares depending upon the position it occupies in
the board. The King plays a very important and deciding
role in supporting the Pawn heading for promotion.
This, in brief, is the summary of the properties of
pieces.We shall now study the main themes which recure
again and again in checkmating the King.
IMPORTANT THEMES IN
CHECKMATING THE KING
THE PIN: A pin is really a quite simple idea. A player
is not allowed to move a piece which will put his own King
in check. Such a piece is said to be pinned and although
7
seemingly powerful and attacking is in reality a helpless
guy. The seeming strength of the pinned’piece is illusory
and deceptive. One should avoid getting a piece pinned as
far as possible as in an unguarded moment this leads to a
great loss and even checkmate.
THE FORK: The Knight has a special privilege of
jumping over the other pieces. As the squares which are
under the attack of Knight are neither in a rank, a file or
a diagonal, sometimes two pieces seemingly quite apart
come under simultaneous attack of Knight and the only
option before the opponent is to loose one. If one of the
pieces being attacked is the King, the other piece has to be
sacrificed. The fork is a deadly weapon in the arsenal of the
player and recure again and again in the checkmating
tFWFDCS
THE DISCOVERED CHECKS: The discovered
checks are quite common and have an element of surprise
in them. It is important for all players to be familiar with
them. The idea is quite simple. The player moves a piece
which clears rank, a file or a diagonal and the opponent’s
King is under check. As the opponent will have to parry
the check somehow, the piece which has been moved is
free to attack and can cause a great damage, usually loss of
a vital piece.
THE DOUBLE CHECKS: A double check is a
special type of discovered check and is one of the most
powerful moves in chess. They have an element of force
and inevitability in them. The idea is that, as in discovered
check, the player moves a piece clearing a rank, a file or a
diagonal so that the King comes under check and at the
same time the piece moved is also putting the King under
check. As a result the opponent King is under check by
two,pieces simultaneously. The important thing about
8
double checks is that you can only get out of them by
moving your King. It is impossible to block both checks in
one move and you cannot take both the checking pieces in
one move, so a King move is the only escape left. In moving
out of double check the King can sometimes take one of
the checking pieces. A beginner should always be in the
look out for the discovered and double check and take
advantage wherever possible.
EXAMPLES: Diagram A gives an example of the pin.
The black Bishop cannot be moved because then the
black King will be under check by the white Rook which is
not permitted by the rules of chess. However, it must be
remembered that the white King cannot move to h3 as this
square is under attack by the black Bishop (although it is
pinned) and the white King would be moving into check
himself. Now look at the diagram B. Although the Bishop is
controlling the square e6, white can play Ne6+without the
danger of being taken by the Bishop as it is pinned by the
white Rook.
Diagram C gives an example of discovered check.
White can check the black King by just moving his Rook to
any square. As soon as the Rook is moved the black King
is under attack by the white Bishop. This is known as the
discovered check. If however this Rook moves to g4or e6,
the black King will be under double check i.e. by the white
Bishop as well as by the white Rook. The power of the
discovered and double check is illustrated by the diagram
D. If the white Rook is moved to g8 black will be under
double check and he will have to move the black King to g8
by capturing the white Rook. But if the white Rook moves
to h7 and captures the black Pawn, the black has no option
but to move to g8 and in the next move, the black Rook is
also captured.
9
8
7
6
5
4
3
2
1
abodefgh abcdefgh
A B
8
7
6
5
4
3
2
1
abodefgh
c D
10
SOME SIMPLE CHECKMATE
POSITIONS
abcdefgh
Rook and Knight Two Rooks
1 Ne4-f6+ Kg8-h8 1 Ra5-a7+ Kf7^e8,
2 Rf7-h7# f8 or g8
2 Rb6-b8#
abcdef gh .a b c d e. f g h
Two Rooks Back row (or rank)
1 Rd7-g7+ Kg8-h8 1 Rd5-d8+ Rc8xd8
2 Rg7-h7+ Kh8-g8 2 Rd4xd8#
3 Rc7-g7#
11
abcdefgh
abcdefgh
13
PATTERNS OF CHECKMATE
1. Queen Checkmates
14
Patterns of Checkmate
2. Rook Checkmates
15
(22) Similar to (21)
but with the
(21) Bishop aided by Knight covering
knight escape square
from a different
position
4. Knight Checkmates
•16
BASICS OF CHESS
Trying to play chess without having the feel of the
game is like trying to learn to act without ever walking
across a stage. It’s possible—but a thousandfold
harder to do. After a while you will get to feel at home
with a chessboard; the pieces will become familiar fig
ures to you. And you will, if you give yourself half a
chance, grow to love this fascinating “royal game.”
Chess has often been called a game of war, and
there probably is more than a grain or two of truth in
this. But the comparison cannot be carried too far (al
though one chess master actually won many games
basing his strategy on the principles of military opera
tions). Chess has remained essentially unchanged for
a thousand years or more; war, on the other hand, has
not.
Where wars were once decided by the clash of men
on well laid-out fields of battle, they are now fought by
entire populations in an arena that outreaches the
world. Chess is still played on the same four-sided
battlefield used by its earliest exponents. That battle
field is the chessboard; let’s examine it.
The Board
The chessboard is eight squares wide and eight squares
long, a total area of 64 squares. In any row the light
and dark squares alternate; in any diagonal the squares
are all one color.
Colors are far from standard; they range from
straightforward black and white to such off-beat com
binations as green and blue or gold-flecked and silver-
flecked. By convention, however, the lighter squares
are called white and the darker ones black. And by
convention, too, the board is placed between the play
17
ers (who alternate in moving) so that each player has
a white square in his lower right-hand comer. The
rows that point from one player to the other are called
files; the crossing rows are called ranks.
So much for the board. Now let’s look at the forces
—the chess pieces.
The Men
THE KING
The most important piece—the one around which the
whole game revolves—is the King. He is the largest
piece and, in most traditionally designed sets, can
easily be recognized by the cross he wears on his
crown. The symbol for the King is for White and
^|pfor Black; his abbreviation is K.
THE QUEEN
The strongest piece is the Queen. She is the power be
hind the throne, and her status is indicated by her
size; she is just a hair smaller than the King, who still
outranks her in importance. Unlike him, however, she
wears a coronet, not a crown, and there is no cross to
top her off. Her symbol is for White and 'ty for
Black; her*abbreviation is Q.
THE ROOK
Next, in order of power, is the Rook, the piece that in
standard sets looks like the tower of a castle. Many
casual chess players, in fact, call this piece the castle.
But, as you will soon learn/this can be confusing. The
true name is derived from the Persian word rouk,
which means elephant. You can see evidence of this
origin in chess sets made in the Far East—Or designed
to look as though made in the Far East. In these exotic
18
sets the Rook is, in fact as well as in name, an ele
phant, often carrying a howdah on its back. In stand
ard sets, which are called the Staunton Pattern after
the English chess master, the piece looks something like
the symbol for White and 8 for Black. And the
abbreviation—casual players notwithstanding—is R.
THE BISHOP
The Bishop is the piece with the slit in its head. Sup
posedly, this represents a Bishop’s mitre. But it might
also represent a court jester’s hat (the French call this
piece le Fou, the fool, or jester). The English abbrevi
ation, however, is B. And the symbol of the piece is
for White and for Black.
THE KNIGHT
The Knight is probably the most fascinating piece for
beginners and grandmasters alike (though beginners
seem to mix their fascination with a touch of fear). It
has not changed its appearance since chess was in
vented (some might say discovered), or so we are led
to believe by historical findings. It is true that in many
old chess sets, and in some modern ones, the piece is
a knight on horseback. But though the knight himself
may disappear, his horse does not. For this reason the
casual player is at odds here, too, with official rules.
He calls this piece (he Horse. But he would have
trouble following a printed score or a chess book, be
cause the abbreviation is not H. It is, in most modem
chess books, N. This is not a case of poor spelling; the
convention was adopted because the old abbreviation
(Kt) frequently was confused with K, the abbreviation
for the King. When game scores appeared in agate
(that miniscule type so handv for hidden clauses in
’ 19
legal documents) the chess enthusiast, trying to dis
tinguish K’s from Kt’s, often as not ended up in an
optometrist’s chair. The symbol is unmistakable. It is
<^for White and for Black.
THE PAWN
THE BISHOP
Clear your board again and, this time, put a White
23
Bishop on it as shown below:
THE QUEEN
This is, as you already know, your most powerful fight
ing unit. What makes her so strong? Look at the way
she moves.
25
She moves along the ranks and files as well as along
the diagonals—combining the powers of Rook and
Bishop. She commands a total of 27 squares in this
position. And any enemy pieces that stumble into her
far-sweeping line of fire can be captured. Let’s take a
look at how the Queen captures.
28
The Pawn, unlike the other pieces, does not capture
the same way he moves. Though he moves straight
ahead, he captures diagonally. In the following dia
gram, then, the White pawn can capture either the
Black Rook or the Black Pawn. It would, of course,
take the place of whichever piece it captured.
32
The White King is attacked by one of the Black
Rooks. The possible escape squares are occupied by
the King’s own men—he cannot flee to them. The
squares marked with X’s are controlled by the second
Black Rook. And there is no White piece capable of
placing itself between the attacking Rook and the King.
But White’s Bishop can save its King by capturing the
attacking Rook.
And a third example.
CASTLING
The special-circumstance power involving King and
Rooks is called castling. When a player makes this
move, he castles (remember? we said the casual play
er’s use of this word could be confusing).
Because the King’s safety is of prime concern it can
be dangerous to leave him in the middle of the board
on or near his original square. Once the pieces start
moving into action a King in the center can be easily
exposed to attack. He must be moved to a safer spot
(to the security of his “castle”). Basically, the castling
move is made as shown below:
38
NOTATION
The basic principles of descriptive notation—the
system most commonly used, despite its drawbacks—
were known and used as far back as the Tenth Cen
tury. It was only in the last hundred years, however,
that abbreviations came to be used and standardized.
And abbreviations are the keystones of notation. Let’s
see how it works.
44
Now if you, as Black, want to move a Knight to K4,
you must be even more specific than in' the previous
example. Last time, you got away with N/3 or N/4 as
identifications. This time both Knights are on the third
rank; therefore N/3 could be either one. The Knight
that moves must now be identified either fully (as
N/N3) or by his file (as N/N). Moving the Knight at
N3 to K4, then, would be written as N/N3—K4 or as
N/N—K4. Moving the Knight at QB3 to K4 would bd
written as N/B3—K4 or N/B—K4.
In the following diagram both Black Knights are in
a position to capture a White Bishop. If, therefore, we
wrote NxB for Black, the move would be ambiguous.
Which Knight? And which Bishop? Here, again, clarifi
cation is needed.
(a) Are there two similar pieces that can make the
same move?
(b) Are there two similar pieces that can be cap
tured by one piece?
46
(c) Are there two pieces that could possibly be con
fused with each ofther?
If the answer to any of those questions is yes you
will have to notate the move with care to avoid am
biguity.
abcdefgh
47
Thus any square is designated by a combination
letter-number. White’s QN5, for example, is b5. Black’s
QN4 is b5, too. A move is recorded simply as a start
ing square and a finishing square—the square from
which the piece moves and die square on which it
lands. Thus, in the following diagram, the White move
N/QN3—Q4 is written as b3—d4. No further clarifica
tion is needed.
48
IDEAS ABOUT THE END GAME
Thus after:
1 Ka8-a7 Kc8-c7
2 Ka7-a8 Kc7-c8,
etc.
or
1 a6-a7 Kc8-c7!
Stalemate.
Similar results are brought
about with Black to move first.
(ii) Now consider the same position in diagram 64, but with
Black to move. After 1 ... Ke5-d6 it would be the Pawn’s
turn to move, and now the rule applies as before. The Pawn
still needs only three moves to reach the queening square, but
the black King only three moves as well.
Since the Pawn is not able to queen in fewer moves it is lost.
1 ... Ke5-d6 * 3 a6-a7 Kc7-b7
2 a5-a6 Kd6-c7 4 a7-a8=Q+ Kb7xa8
1 h7-h8 = Q Ra8xh8
2 Rhlxh8
And an easy win for White;
King and Rook v King.
abcdefgh
White to play
58
The position illustrated in diagram 72 is slightly more
difficult, showing a black Rook blocking the way of the Pawn.
By attacking the black Rook with the white,King, and driving
it away, the Pawn will queen.
72
1 Kf6-g7 Rh8-a8
2 b7-h8 = Q
And a simple win follows.
abcdefgh
White to play
For after:
1 Rh8-a8! Rh2xh7
2 Ra8-a7+ Kc7-b6
3 Ra7xh7
And wins!
abcdefgh
White to play
For example:
1 Bg4-f5 Ba4-b3
2 Kc5-b6 Bb3-c4
or d5
And so on! Black draws.
78 Thus after:
1 Nc6-e5!
Not 1 ... Nf7xe5?; 2
d7-d8 = Q and wins.
1 ... Nf7-g5
And now if 2 d7-d8 = Q,
Ng5-e6+, forking King and
Queen, achieving a draw.
But White wins by
White to play 2 Kc7-d6!
For now White prevents the black Knight from using e6
or f7.
2 ... Ng5-e4+
3 Kd6-c6 or
e7
and wins, for whatever Black does, the Pawn queens safely.
7. Queen v Pawn
In diagram 79 the white Queen is assisted by its King in
attempting to capture the black Pawn, which has only the lone
black King to protect it.
63
79 1 Kb6-c5
Threatening Qd7 x d4+.
1 ... d4~d3
2 Kc5-c4
A similar threat, but now
the Pawn cannot advance with
out losing contact with the
protecting black King.
2 ... Ke4-e3
3 Qd7xd3+
And wins.
With the Pawn one move from its queening square and its
King supporting it, there are possibilities of a draw. This is
possible if the Pawn is on file a, c, f or h. But on all other files
the side with the Queen should win.
The method for winning is to drive the supporting King on to
the queening square, thus allowing time to move the attacking
King towards the area, to assist the Queen.
Diagram 80 illustrates the method.
80 1 Qd4-e4+ Ke2-f2
2 Qe4-d3
Threatening to capture the
Pawn.
2 ... Kf2-el
3 Qd3-e3+!
Forcing the black King in
front of his Pawn, for if 3 ...
Kel-fl ; 4Qe3xd2.
abcdefg'h
White to play 3 ... Kel-dl
4 Kb5-c4, Kd 1 -c2. Black again prepares to queen the Pawn;
5 Qe3-c3+, Kc2-dl or else the Pawn is lost; 6 Kc4-d3,
Kdl-el; 7 Qc3xd2+ and wins.
64
8. The Values of the Chessmen
Now that you have seen all the chessmen in action in end
game battles, you are probably beginning to have some idea of
the different strengths of the various pieces. Quite often in the
book you will come across moves where pieces are exchanged—
that is, White captures a piece, and Black replies by capturing
one of White’s pieces.
Usually a player will not wish to give up a piece in exchange
for one that is not so valuable. Sometimes, however, he may
do so, and if he does this is known as a sacrifice; A sacrifice
should only be made if you'expect to get something of equal or
more value in return. For example, you might quite happily
sacrifice your Queen, if you knew that this forced a position in
which you could checkmate your opponent a move or so
afterwards.
To give you an idea of the value of the chessmen in most
ordinary circumstances, here is a table of their worth:
abcdefgh abcdefgh
D. Parr White to play
Black to play
abcdefgh abcdefgh
E. Geller , P. Ke res
White to play White to play
67
Enschede 1963 2 Kc3-d3 g3~g2
J. M. Aitken 3 Be4xg2 Ne3 x g2
4 Kd3-e4 Kc7-d6
Black defends e5.
5 a3-a4 Ng2-f4
The Knight attacks h5.
6 a4-a5 b6xa5
7 b4xa5 Nf4xh5
8 a5-a6 Nh5-f6+
9 Ke4-f5 Nf6-d5
J. Penrose 10 a6-a7 Nd5-b6
White to play Resigns
1 Ra4-a6+ Ke6-e7 One of Black’s Pawns would
2 Ra6-c6 Resigns eventually queen. This ending
For White must win the illustrates further the power
black Pawn on c5, and White’s of the passed Pawn. White
Pawn majority is enough to had to give up his Bishop, and
win. Black’s win was then just a
Moscow 1964 matter of careful counting of
D. Bronstein moves.
Ilford 1963
R. Persitz
abcdefgh
A. Suetin
Black to play
1 ... Nc2-e3!
a bcdefgh
Threatening ... g3-g2, and R. A. Fuller
also preventing the white King Black to play
advancing via c4. 1 ... Bc6-g2
68
Driving away one of White’s If 1 ... Kc4-d3; 2 Rcl-
pieces defending g5. c3+, Kd3-d2; 3 Qe5-e3+,
Resigns Kd2-dl; 4Rc3-cl#.
3 ... Bh4xg5
4 Bd8xg5 Kf5xg5
And Black would win easily
with the two Pawns.
Enschede 1963
L. Popov
P. N. Wallis
White to play
70
Quiz 2 Quiz 3
Folkestone 1933 Hastings 1963
E. Andersen M. Tal
abcdefgh abcdefgh
A. A. Alekhine O. M. Hindle
White to play Black to play
Quiz 4
abcdefgh
L. Pachman M. Filip
White to play White to play
The black King is ex
An exposed black King posed, with White controlling
provides possibilities of neat nearby ranks and files. All
combinations for White. the signs are that there is a
Black resigned after White’s possibility of a mating net.
next move. Can you find combinations
Can you find this move, and that end in the black King
the reason for the resignation ? being mated ?
Quiz 7
Hastings 1964
M. Bely
abc defgh
N. Littlewood
White to play
72
Quiz 8 Quiz 9
abcdefgh
White to play Black to play
73
TACTICAL DEVICES
Basic Patterns
Knight Fork
Two or more pieces are A piece is attacked on a line
attacked at the same time. from which it cannot move
without exposing another piece
to attack, behind it.
74
abcdefgh abcdefgh
Skewer Discovered Check
abcdefgh abcdefgh
Discovered Attack Double Check
1. Tactical Positions
Knight fork: an attack on two or more pieces at the same
time.
1 ... Qe6xd5 +
2 Qd2xd5
Black has given up hir
Queen for White’s Rook-
why?
abcdefgh
Black to play
76
2 ... Nf5-e3+
Black’s Knight forks White’s
King and Queen. See diagram
126.
3 K any square Ne3xd5
Black has ended up a whole
Rook ahead.
abcdefgh
abcdefgh
White to play
1 Bdl-c2+ Kf5-e5 2 Bd2-c3+
The black King has been See diagram 130.
forced on to the same diagonal After the black King moves
as the black Queen. If it had out of check, there follows:
moved to f6 the effect would 3 Bc3xh8
have been the same.
Now comes the skewer.
Discovered attack: an attack made by uncovering the attack
ing action of a Queen, Rook or Bishop. •
1 h4-h5+
This is not a check just for
the sake of checking. The idea
is to drive the black King to
either h6 or g7, in either case
being exposed to attack by
another piece.
1 ... Kg6^7
abcdefgh
White to play
78
2 Nd4-f5+
In checking the black King,
White has uncovered an attack
against the black Queen.
See diagram 132.
After the King moves out of
check, there follows:
3 Rdlxd8
abcdefgh
abcdefgh abcdefgh-
White to play
2 Bf4-b8 +
The Bishop on f4 can move,
discovering check, but all Discovering check on the
Black’s pieces are on white black King by the Rook on f2.
squares. The Bishop operates See diagram 134. 2 Bf4-e3-|-
would also do equally well.
on black squares. One enemy
piece can be forced on to a 2 ... K any
black square. square
1 a3-a4 Nb5-a7 3 Bb8xa7
The Knight moves to the
only safe square.
79
Double check: a form of discovered check, in which the
uncovering piece gives check as well as the piece which is
unmasked.
abcdefgh
Black to play
2 ... Ng4-f2#
In double check the attacked Double checkmate!
King must move—you cannot The Bishop on d7 and the
capture two checking pieces Knight on f2 work together.
in one move, nor block checks Since the white King cannot
coming from two different move from this double check,
directions at once. it is mate.
1 ... f5-f4+ See diagram 136.
2 Kg3-h3
The white King has now
been forced on to the diagonal
commanded by the black
Bishop on d7.
8 B ■ IM 8 ■ ■ ■ B
7 ■ ■ B±B± 7 BSB B ■
6 6
5 1 H M M 5 H B ■ ■
4 4
3 ■ ■ ■ >4 3 B ■ ■ B
B ■ ■ ■
B
2 2
■
■
1 m ■ 8 ■ 1
abcdefgh abcdefgh
i 2
8 1 ■ ■ B 8 ■ ■ Be®
7 B ■ ■ Bi 7 ■ ■ B1B1
■ ■ ■ ■
O
6 6
■
■
■
5 5 ■ ■ ■ ■
4 ■ ■ ■ ■ 4 ■ B ■ ■
3 M ■ ■ ■ 3 ■ O ■ ■
2 ■ ■ ■ ■ 2 -■ ■ ■ ■
1 ■ ■ ■ 3 1 ■ ■ ■ »
abcdefgh abcdefgh
3 4
Answers
1: Re8mate
2: Ra8 mate
3: Rg8mate
4:Qxg7mate
SIMPLE CASES
abcde fgh
abcdefgh
5
abcdefgh
Answers
5: Nf7 mate
6: Bg7 mate
7: b7 mate
8: Rxb8 mate
83
SIMPLE CASES
abcdefgh abcdefgh
o 10
8
7
6
5
4
3
2
1
11 12
Answers
9: Rd4 mate
11: h7 mate
abcdefgh
abcdefgh
13
14
abcdefgh
15
16
Answers
14: Qc8mate
15: Qcbmate
a be de f g h
20
Answers
17: Nf7mate
abcdefgh abcdefgh
21 22
Answers
21: Qe7 mate
24: g5 mate
87
PAWN PROMOTION
27 28
Answers
25: c8Qmate
27: d8Qord8Rmate
abcdefgh abcdefgh
29 30
abcdefgh
Answers
31: b8Qmate
32: dxe8Qmate
89
PIN
abcdefgh abcdefgh
33
35 36
Answers
33: Ng6mate
34: d6mate
35: Qxh7mate
36: RxeSmate
90
PIN
abcdefgh abcdefgh
37 38
abcdefgh abcdefgh
39 40
Answers
37: Rxd6 mate
40: Nxf7mate
91
PIN
abcdefgh abcdefgh
41 42
Answers
41: Rh5 mate
42: Rd4mate
43: Qa6mate
44: Re8mate
PIN
8
7
6
5
4
3
2
1
abcdefgh
45 46
8
7
6
5
4
3
2
1
abcdefgh
47 48
Answers
45: Rxa6mate
48: Ne6mate
93
MISCELLANEOUS
a be d e f g h abede fgh
49 50
8
7
6
5
4
3
2
1
abcdefgh abcdefgh
51 52
Answers
49: Qe5 mate
50: Rxh7mate
51: Re6mate
52: Bh7mate
94
MISCELLANEOUS
8
7
6
5
4
3
2
1
abcdefgh
S3 54
abodefgh abcdefgh
55 56
Answers
53: Rh6mate
56; Bxf6mate
95
MISCELLANEOUS
abcdefgh abcdefgh
57 58
8
7
6
5
4
3
2
1
59 60
Answers
57: Qh5 mate
60: Ne7mate
96
MISCELLANEOUS
abcdefgh
61
abcdefgh
63
Answers
61: Rh3 mate
62: g3 mate
abcde f g h abcdefgh
65 66
abcdefgh abcdefgh
67 68
Answers
65: Nf4mate
abcdefgh abcdefgh
69 70
abcdefgh abcdefgh
71 72
Answers
69: Qg5 mate
71: g4mate
72: Qg4mate
99
MISCELLANEOUS
abcdefgh
75
Answers
73: Qxh6 mate
74: Bf6mate
76: Qg6mate
100
MISCELLANEOUS
abcdefgh abcdefgh
77 78
abcdefgh abcdefgh
79 80
Answers
77: Qxh7mate
80: Re8mate
101
MISCELLANEOUS
abcdefgh abcdefgh
81 82
83 84
Answers
81: Ng7 mate
abcdefgh
85 86
8
7
6
5
4
3
2
1
abcdefgh abcdefgh
87
Answers
85: Rh3 mate
88: Nxg6mate
103
MISCELLANEOUS
abcdefgh abcdefgh
89 90
Answers
89: Rxf7 mate
90: Rxh8mate
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
abcde fgh abcdefgh
93 94
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
abcdefgh abcdefgh
95 96
Answers
93: Re8 mate
94: Bxg4mate
95: Bxg7mate
.Answers
97: Ng5 mate
99: £7 mate
100: Bxf6mate
106
DISCOVERED AND DOUBLE CHECK
abcdefgh abcdefgh
101 102
abcdefgh
103
Answers
101: Bf8 mate
abcdefgh
IOS
abcdefgh
107 108
Answers
105: Be5 mate
106: Ng6mate
107: g8Nmate
abcdefgh abcdefgh
109 no
abcdefgh
in 112
Answers
109: Bg5 mate
111: RfBmate
112: Rh6mate
109
DISCOVERED AND DOUBLE CHECK
113 IK
abcdefgh abcdefgh
115 116
Answers
113: g8Qorg8Rmate
114: Bd7mate
116: Bf6mate
110
CHECKMATE
IN
TWO MOVES
BACK ROW
abcdefgh abcdefgh
117 118
Answers
117: 1 Re8+ Rxe8 2 Rxe8 mate
abcdefgh abcdefgh
121 122
abcdefgh abcdefgh
123 124
Answers
121: 1 Qxf8+ Rxf8 2 Rxf8 mate or I Rxf8+ Rxf8 2 Qxf8 mate
8
7
6
5
4
3
2
1
abcdefgh
125
8
7
6
5
4
3
2
abcdefgh
127
Answers
abcdefgh abcdefgh
129 130
8
7
6
5
4
3
2
1
abcdefgh abcdefgh
131 132
Answers
129: 1 Rb7+ followed by Ra8 mate
133 134
abcde fgh
135
Answers
133: 1 f6+ followed by Rd8 mate
abcdefgh abcdefgh
137 138
abcdefgh a'bcdefgh
139 140
Answers
137: 1 Nxd6+ or Nf6+ (double checks!) followed by Re8 mate
143
Answers
abcde f g h abcdefgh
145 146
a b c d e f g h abcdefgh
‘ 147 148
Answers
145: 1 g6+ Kg8 or Kh8 2 Re8 mate
abcdefgh abcdefgh
149 150
abcdefgh
151 152
Answers
abcdefgh
153
155 156
Answers
153: 1 Nf6+ Kh8 2 Rxg8 mate
abcdefgh abcdefgh
159 160
Answers
abcdefgh abcdefgh
161 162
abcdefgh abcdefgh
163 164
Answers
161: 1 Nxc7+ Rxc7 2 Rd8 mate
abcdefgh abcdefgh
165 166
abcdefgh abcdefgh
167 168
Answers
165: 1 Rxf8+ Kxf8 2 Re8 mate
abcdefgh abcdefgh
169 170
abcdefgh abcdefgh
171 172
Answers
169: 1 Qf8+Rxf8 2 Rxf8 mate
abcdefgh abcdefgh
173 174
abcdefgh abcdefgh
175 176
Answers
173: 1 Rg8+ Rxg8 2 Rxg8 mate
8
7
6
5
4
3
2
abcdefgh abcdefgh
177 178
abcdefgh
179 180
Answers
*
177: 1 Qxf7+ Rxf7 2 Re8 mate or 1 Qxf7+ Kh8 2 Qxf8 mate
abcdefgh abcdefgh
181 182
8
7
6
5
4
3
2
1
abcdefgh abcdefgh
183 184
Answers
181: 1 Bh6+ Bg7 2 Qh8 mate or 1 Bh6+ Qg7 2 Qxh8 mate
abcdefgh abcdefgh
185 186
abcdefgh abcdefgh
187 188
Answers
185: 1 Rh5+ gxh5 2 Qxh5 mate
188: 1 Qg5+ l£f? 2 Qg8 mate or 1 Qxh7+! Kf8 2 Qg8 mate or 1 Qxh7+!
Kxf6 2 Qh6 mate!
129
BACK ROW
abcdefgh abcdefgh
189 190
abcdefgh
191 192
Answers
abcdefgh abcdefgh
193 194
195
Answers
193: 1 Ng6+ hxg6 2 Rhl mate
abcdefgh
197
abcdefgh abcdefgh
199 200
Answers
197: 1 Ng5+ Kg8 or Kh8 2 Rd8 mate
abcdefgh abcdefgh
201 202
203 204
Answers
201: 1 Be6+ Kh8 2 Rxf8 mate
abcdefgh abcdefgh
205 206
abcdefgh
207 208
Answers
a b c de f g h abcdefgh
209 210
abcdefgh abcdefgh
211 212
Answers
210: 1 Qe8+? Kh7 2 Rhl+ Rh5+H but 1 Rhl+! Kg8 2 Qe8 mate!
8
7
6
5
4
3
2
1
abcdefgh abcdefgh
215 216
Answers
213: 1 Rg8+ Rxg8 2 Rxg8 mate
abcdefgh abcdefgh
217 218
abcdefgh abcdefgh
219 220
Answers
217: 1 Qe7+ Kc8 2 Qe8 mate
abcdefgh abcdefgh
223 224
Answers
221: 1 Rh8+ Bxh8 2 Rxh8 mate
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
abcdefgh abcdefgh
225 226
8
7
6
5
4
3
2
1
abcdefgh abcdefgh
227 228
Answers
225: 1 Qh7+ Kf8 2 Qxf7 mate
abcdefgh abcdefgh
229 230
abcaefgh
231
Answers
229: 1 Ne6+Ke8 2 Qd8 mate
abcdefgh abcdefgh
233 234
abcdefgh abcdefgh
235 236
Answers
abcdefgh abcdefgh
237 238
abcdefgh abcdefgh
239 240
Answers
237: 1 Re8+ Rxe8 2 Rxe8 mate
abcdefgh
243
Answers
242: 1 Qxh6+ Qxh6 2 Rxg8 mate or 1 Qxh6+ Qh7 2 Qxh7 or Rxg8 mate
abcdefgh abcdefgh
245 246
abcdefgh abcdefgh
247 248
Answers
245: 1 Be5+ Bg7 2 Rf8 mate or 1 Be5+ Rg7 2 Rxf8 mate
abcdefgh
249
Answers
249: 1 Qh8+ Nxh8 2 Rxh8 mate
abcdefgh abcdefgh
253 254
abcdefgh
255 256
Answers
253: 1 Rc8+ Kb7 or Ka7 2 Rlc7 mate
abcdefgh abcdefgh
257 258
abcdefgh abcdefgh
259 260
Answers
257: 1 Rf8+ Rg8 2 either Rxg8 mate
a b c d e f g h abcdefgh
261 262
abcdefgh abcdefgh
263 264
Answers
261: 1 Ra7+ Kc8 2 Rc7 mate
8 ■ If 8 ■1« ■ s
7 ■ ■ H Kt 7 ■ ■ ■!■
6 tn 6 tB ■ ■!■
5 5 a s9,.
4 4
3 3 t id M ®,
2 mi nn it 2 MB ■ ■
1 ■ ■ «?■ 1 ■W « ■§
abcdefgh abcdefgh
265 266
8 ill fl ill M 8 ■ ■ ■ ■
7 ■ ■ ■ ■! 7 ■ ■ ■ ■■
6 ■ ■ MSB 6 ■ ■ ■ ■
5 K ■ ■ ■ 5 ■ 11 ,■ ■
4 Hl^ ® 8 X <0 4 ■ ii bib
3 iB ■ fi s 3 ■ ■ ■ ■
2 Im 9/,. 94y39k 2 o o •*»
9,, '9,. 9 9.
1 1 9 9,
abcdefgh abcdefgh
267 268
Answers
265: 1 Bf8+ Kh8 2 Bh6 mate
abcdefgh abcdefgh
269 270
abcdefgh a b c d e f g h
271 272
Answers
269: 1 Nf7+Kd7 2 Bb5 mate
abcdefgh
273
abcdefgh
275 276
Answers
273: 1 Bf5+Kc7 2 Bd8 mate
abcdefgh abcdefgh
277 278
abcdefgh abcdefgh
279 280
Answers
277: 1 Ne4+Kh4 2 Bf6 or Bg3 mate
abcdefgh abcdefgh
281 282
abcdefgh abcdefgh
283 284
Answers
281:1 Bf4+ Kd7 2 Be6 mate
287 288
Answers
285: 1 Rf8+Rxf8 2 Ng7 mate
abcdefgh abcdefgh
289 290
abcdefgh abcdefgh
291 292
Answers
289: 1 Nfh6+ Nxh6 2 Nxh6 mate but not 1 Ngh6+? Kh7 2 Ne7+ Bxc2
abcdefgh abcdefgh
293 294
abcdefgh
295 296
Answers
abcdefgh abcdefgh
297 298
abcdefgh abcdefgh
299 300
At ngwcrs
297: 1 Bf7+Kg4 2 h3 mate
8
7
6
5
4
3
2
1
abcdefgh abcdefgh
303 304
Answers
301: 1 Bf7+ Nxf7 2 exf7 mate
abcdefgh abcdefgh
305 306
abcdefgh abcdefgh
307 308
Answers
305: 1 Rh8! b6 2 axb6 mate or 1 Rh8! b5 2 axb6 en passant, mate
abcdefgh abcdefgh
309 310
abcdefgh abcdefgh
311 312
Answers
309: 1 Rh8+ Kxh8 2 Qh7 mate or 1 Rh8+ Qxh8 2 Qf7 mate
310: 1 Bxa6 and mate next move by either Qc7 or Qd8 depending
upon Black’s move
8
7
6
5
4
3
2
1
abcdefgh
314 '■
abcdefgh
316
Answers
313: 1 Nxh7+ Nxh7 2 Ng6 mate
abcdefgh abcdefgh
317 318
8
7
6
5
4
3
2
1
abcdefgh
319 320
Answers
abcdefgh abcdefgh
321 322
abcdefgh abcdefgh
323 324
Answers
321: 1 Ng6+ hxg6 2 Qh3 mate
322: 1 Nd6+ either Nxd6 2 Qxb8 mate or 1 Nd6+ Qxd6 2 Qb7 mate
8
7
6
5
4
3
2
1
abcdefgh abcdefgh
325 326
Answers
8
7 7
6 6
5 5
4 4
3 3
2 2
1
abcdefgh abcdefgh
329 330
abcdefgh abcdefgh
331 332
Answers
329: 1 Nf5+ exf5 2 Bc5 mate (double check!)
abcdefgh abcdefgh
333 334
abcdefgh abcdefgh
335 336
Answers
333: 1 Rxh5+ gxh5 2 Qf6 mate or 1 Qf4+ g5 2 Qf6 mate
8
7
6
5
4
2
1
abcdefgh abcdefgh
337 338
abcdefgh abcdefgh
339 340
Answers
abcdefgh abcdefgh
341 342
8
7
6
5
4
3
2
1
abcdefgh abcdefgh
343 344
Answers
341: 1 Rhfl+ Kg8 2 Ne7 or Nf6 mate
344: 1 Rxh6+ Kxh6 2 Qg6 mate or 1 Rg8+ Rf5 2 Bxf5 or Qg6 mate
168
THE CASTLED KING
8
7
6
5
4
3
2
1
abcdefgh
345 346
8
7
6
5
4
3
2
1
abcdefgh
347
Answers
345: 1 Nhg6+ Kg8 2 Rh8 mate
346: 1 Rg5+! Rf7 2 Qxf7 mate or 1 Rg5+! Rxb3 or Bd5 2 Bxh7 mate or
1 Bxh7+ Qxh7 2 Rg5 mate! (double check)
347: 1 Nb5+ Ka8 2 Ra7 mate
348: 1 Ng6+ hxg6 2 hxg3 mate!
169
THE CASTLED KING
abcdefgh
349
Answers
abcdefgh abcdefgh
353 354
abcdefgh abcdefgh
355 356
Answers
353: 1 Nf8+Kh8 2 Qh7 mate
abcdefgh abcdefgh
357 358
8
7
6
5
4
3
2
1
abcdefgh abcdefgh
359 360
Answers
357: 1 Nf6+ Kh8 2 Nf7 or Ng6 mate or 1 Nf6+ Kf8 2 Ng6 mate or 1
Ne7+ and Ng6 mate (which works even without the second white
,knight)
abcdefgh
361
abcdefgh
363
Answers
364: 1 Rxg7+ Kh8 2 Rxh7 or Rg8 mate or 1 Rxf8+ Kxf8 2 Qf7 mate
173
THE CASTLED KING
abcdefgh abcdefgh
365 366
abcdefgh abcdefgh
367 368
Answers
365: 1 Nxd7+!! Qe7 2 Qxe7 mate or 1 Nxd7+!! Ne6 or Ne4 or Nxe2 2
Nf6mate!!
abcdefgh abcdefgh
369 370
abcdefgh abcdefgh
371 372
Answers
369: 1 Rb4+Ka5 2 Bc7 mate
abcdefgh abcdefgh
373 374
abcdefgh abcdefgh
375 376
Answers
373: 1 Qg8+ Nxg8 2 Nf7 mate
abcdefgh a*b c d e f g h
379 380
Answers
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
abcdefgh abcde fgh
381 382
8 8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
abcdefgh abcdefgh
383 384
Answers
381: 1 Qf7+!! Kxf7 2 Rd8 mate!
abcdefgh
385
abcdefgh abcdefgh
387 388
Answers
385: 1 Rf5+gxf5 2 Rg5 mate
abcdefgh abcdefgh
389 390
abcdefgh
392
Answers
abcdefgh abcdefgh
393 394
abcdefgh abcdefgh
395 396
Answers
393: 1 Nc4+Ke7 2 Re8 mate
8
7
6
5
4
3
2
1
abcdefgh abcdefgh
397 398
Answers
397: 1 Rh8+ Kf7 2 Be8 mate
abcdefgh abcdefgh
401 402
abcdefgh abcdefgh
403 404
Answers
abcdefgh abcdefgh
405 406
Answers
405: 1 Bxe7+ Rxe7 2 Rg6 mate or 1 Rg6* Nxg6 2 Rf7 mate or 1 Rxe7
followed by either Rf7 mate or Rg6 mate or Nd7 mate depending
upon Black’s move.
abcde fgh
409 410
abcdefgh abcdefgh
412
Answers
abcdefgh abcdefgh
413 414
abode f g h abcdefgh
415
Answers
413: 1 Nd6 a8Q 2 Nf7 mate
abcdefgh abcdefgh
417 418
abcdefgh abcdefgh
419 420
Answers
419: 1 Qf4+ Kh5 2 Qg5 mate or 1 Qf4+ Kh3 2 Qg3 or NgS mate
abcdefgh abcdefgh
421 422
abcdefgh
423 424
Answers
192
Solutions
(Of quiz page no. 70 to page no. 73)
193
5. 1 Ra7 X b7 ! Resigns. For if 1 . . . Qc7 X b7; 2Qg8--f7+,
Kd7-c8; to save the black Queen. Then 3 Nf5-d6+
follows, and the black Queen is lost. The black move
1 . . . Re2xf2+ followed by 2 Kh2Xh3 only .puts off
White’s combination for one move.
6. 1 Qf4 c7, Resigns. For White threatened Qc7-e7#. If
1 . . . Bf5-d7; 2Qc7-d8 + , Kf6 f5; 3 Rg2~g5 + , Rh5xg5;
4Rg7 g5 + , Kf5 c6; 5 Qd8-e7#. If 1 . . . Qd5 c6;
2 Qc7-d8+, Qe6e7;3 Qd8xe7#. If 1 . . . Qd5-d7;
2 Qc7-e5#-
7. 1 Re5xh5+ winning a Pawn, and after 1 . . . Kh8-g7;
2 Qe4 f4 threatens both the Rook on d6 and a check on
h6, forcing the black King into the open. 2 Qe4-e5 +
provides an alternative sustained attack. Capturing the
white Rook on the first move lost the game quickly for
Black. ]Re5' h5-L, g6xh5; 2 Qe4-e5+, Resigns for
mate follows, for example, 2 . . . f7-f6; 3 Qe5 x h5# or
2 . . . Kh8 h7; 3 Qe5-g7#.
8. 1 Ba2 d5 I preventing the black Knight from moving
without loss. 1 . . . Ke8-f8; 2 Ke6d7; Kf8-g7; 3 e5 e6,
. Kg7-f8; e6-e74- and queens net move.
9. 1 . . . Kc4 b5: 2 a7-a8-Q, Kb5-b6 !; 3 Qa8a5r,
Kb6 a5; 4 Kb8 a8, Ka5 a6 or b6; 5 Ka8rb8, Q mates.
If 3 Qa8-c6 X (a last desperate fling), not 3 .. . Qd7 X c6 ?
stalemate; but 3 . . ■ Kba x c6, etc.
10. !Bg4xe6+!If the black King does not capture the
Bishop, then it will capture Black’s Queen, with a certain
draw. But after 1 . . . Kf7 Xe6; 2Nb7-c5+. If the
King moves, the black Queen is lost, and the game would
be a draw. If 2 . . . Na4 X c5 this is a draw by stalemate !
194
Be a master of endgame technique, its
principles and applications. Never miss a
chance to force checkmate on your
opponent.
This book brings together all the
information regarding basics of endgame
in a unique, effective and simplest
possible way. It has been profusely
illustrated (more than 400 diagrams) and
the text as well as the examples have
been arranged according to type and in
order of complexity. The reader knowing
almost nothing about the game can
progress step by step to quite an
advanced standard. At the same time the
expert player can use this book as a
constant companion for revision and
widen their scope.
An important addition to the existing
chess literature, this book will go a long
way to help you to progress on the road to
chess mastery and chess-championship
panto] booby*