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Zoul Magekiller: Divination, Illusion, Necromancy, Conjuration)
Zoul Magekiller: Divination, Illusion, Necromancy, Conjuration)
Load Capacity:
[Light to 116lbs] [Medium to 233lbs] [Heavy to 350lbs] {Military Press 350lbs] [Deadlift 700lbs] [Drag 1750 lbs]
Languages
Common, Infernal, Undercommon, Drow Sign, Elvish, Orc
Feats
Lost Tradition- His Assassin spells are governed by his Charisma, rather than Intelligence.
Improved Initiative- +4 to all Initiative checks.
Exotic Weapons Training- He is proficient with all exotic weapons.
Skills: [164]
Balance (Dex) 136 Bluff (Cha) 20 Climb(Str) Concentration(Con)
Craft (Int) Diplomacy (Cha) 20 Disable Device (Int) 16 Disguise (Cha) 20
Gather Info (Cha) Stealth (Dex) 16 Intimidate (Cha) 20 Jump (Str)
Knowledge (Int) Perform (Cha) Perception (Wis) 15 Profession (Wis)
Sense Motive (Wis) 15 Sleight of Hand (Dex) 16 Spellcraft (Int) 11 Swim (Str) 12
Tumble (Dex) 16 Use Magic Device (Cha) 20
Sorcery
Level DC Per Day Spells Known
0th 17 6 at will prestidigitate, mending, mage hand, ghost sounds, acid splash, dancing lights
1st 18 8 expeditious retreat, identify, feather fall, magic missile, shield,
2nd 19 8 protection from arrows, resist energy, scorching ray, invisibility, knock, web
3rd 20 6 fireball, lightning bolt, dispel magic, magic weapon[greater]